Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Myian (52)  Lammutaya (28)  TheHakon (15)  Growen_the_Marowak (8)  EdVanAmator (2)  Gm4nG (2) 107
stats.dasanfall.com
Major RedFarmer[1RPZ] RedFarmer
TR BR 61

KDR: 3.44

Score: 4.1m

Last Seen: Nov 4th, 2018 5:53 PM
- OFFLINE - 264.7 hour(s)

Battle Rank 61 - Terran Republic on Miller - Outfit Officer of 1RPC Zergfit Confirmed[1RPZ] 1RPC Zergfit Confirmed
TR outfit on Miller

Members: 11
Level Progress (to 62): 69%
Level 100 Progress: 22% 477h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler NS-15M1 M18 Rotary TRAC-5 M18 Locust T9 CARV MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RedFarmer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,281,824 MLG Score: 1824
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.098%34.743%1011410112,4122.756570.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.797%1.577A+2.223A*0.612B+HEAD ++ (~20.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.545B+9.90.306C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.458%1.568%960310123,50741517278.4506203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.805%-0.526D-0.028C+-1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.30.025C+50.40.038C+104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1RPC Zergfit Confirmed[1RPZ] 1RPC Zergfit Confirmed
TR outfit on Miller

Members: 11
4.1m192.6%516 (31k)451 (27.1k)3.44297,4162,1543.97461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101551529.365%12.689%37304:134

56% Engineer13% Heavy Assault30% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2017 10:07 AMSep 30th, 2018 7:06 PMNov 14th, 2018 9:21 PM (15h) (PST)Nov 4th, 2018 3:07 PM (11d) (PST)Nov 4th, 2018 1:53 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,461791,3820.8170.2370.1042.1050.2761824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,6324,73282,900491461261727,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
151.3h/6.3d 1,144 941 2,094 19.1k 44 199 2,507 13.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:700
Deaths:355
KDR:1.972
Accuracy:29.203% A++
HSR:24.857% B**
Kills:700
Deaths (as Engineer):355
Deaths (to Engineers):649
KDR:1.97183
Kill Difference:345
Playtime:85.174 hours
Usage:56%
Score:2.537m
Score/min:496
Accuracy (listed only):29.203%
HSR (listed only):24.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A*
Kills:1,162
Deaths:593
KDR:1.960
Accuracy:30.115% A+
HSR:38.640% A*
T9 CARV
M
Kills:392
Deaths:158
KDR:2.481
Accuracy:27.079% A++
HSR:39.286% M
MSW-R
A*
Kills:158
Deaths:87
KDR:1.816
Accuracy:26.878% B**
HSR:38.608% A*
Kills:1,712
Deaths (as Heavy Assault):838
Deaths (to Heavy Assaults):485
KDR:2.04296
Kill Difference:874
Playtime:19.342 hours
Usage:13%
Score:0.565m
Score/min:487
Accuracy (listed only):28.024%
HSR (listed only):38.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:700
Deaths:355
KDR:1.972
Accuracy:29.203% A++
HSR:24.857% B**
Kills:700
Deaths (as Light Assault):355
Deaths (to Light Assaults):374
KDR:1.97183
Kill Difference:345
Playtime:45.500 hours
Usage:30%
Score:0.976m
Score/min:357
Accuracy (listed only):29.203%
HSR (listed only):24.857%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,253
V. Kills:59 N/A
Deaths:108
KDR:11.602
Accuracy:36.688% A
KPH:101.600 A*
VKPH:4.800 B++
M18 Needler
M
Kills:1,238
V. Kills:895 138%
Deaths:313
KDR:3.955
Accuracy:29.851% C
KPH:34.300 A*
VKPH:24.800 M
M18 Rotary
A**
Kills:1,016
V. Kills:760 134%
Deaths:241
KDR:4.216
Accuracy:35.277% B++
KPH:36.200 A*
VKPH:27.100 A**
M18 Locust
A++
Kills:558
V. Kills:618 90%
Deaths:172
KDR:3.244
Accuracy:26.881% D
KPH:26.600 B+
VKPH:29.500 A++
Hellfire Rocket Pods
A
Kills:111
V. Kills:13 N/A
Deaths:4
KDR:27.750
Accuracy:58.924% A
KPH:99.800 B+
VKPH:11.700 C
Kills:4,176 (4,065 + 0)
Deaths:838
KDR:4.983
VKDR:2.798
Vehicle Kills:2,345
Kill Difference:3,338
Playtime:98.587 hours
Usage:65%
Score:1.945m
Score/min:329
Piloting Accuracy:26.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,3121,25310811.602B++8.1636.688%AN/A101.9A*4.8B++27112.3h16.7B+45.4B++
M18 Needler 2,1331,2383133.955B*0.5129.851%C2.1%C+34.3A*24.8M32336.1h71.8B*240.5B*
NS-15M1 1,1671,1625931.96B+1.4830.115%A+38.64%A*99.3A*N/A26011.7h10B**33.2B*
M18 Rotary 1,7761,0162414.216A0.7735.277%B++1.673%C-36.2A*27A**34628.1h66B*187B*
TRAC-5 7067003551.972A+1.4729.203%A++24.857%B**25.5B+N/A6627.5h9.7A33.1B**
M18 Locust 1,1765581723.244B*0.2026.881%D1.792%C+26.6B+29.4A++34721h99C++368.3C**
T9 CARV 3943921582.481B**0.9627.079%A++39.286%M112SN/A3133.5h9.6A35.3B**
MSW-R 158158871.816C+1.6326.878%B**38.608%A*75.2A++N/A2062.1h10.6B++39.3B++
Hellfire Rocket Pods 124111427.75M+24.3158.924%AN/A100.9B+11.8C3701.1h14.3B**24.3B*
ML-7 9460481.25B**2.1963.364%B*N/A54.5M30.9M4481.1h4.6B**7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1944,1853.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.13s on queries, 1.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.