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RedFlea[TFDN] RedFlea
VS BR 115

KDR: 1.23

Score: 26.5m

Last Seen: Aug 16th, 2019 5:01 PM
- OFFLINE - 170.5 hour(s)

Battle Rank 112 (115 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 113): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C Flare VE6 Sirius SX12 Serpent VE92 Pulsar C Betelgeuse 54-A NSX-P Tanto C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $526,671 MLG Score: 421
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.847%22.555%56021119330,8581.52438-0.298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.339%0.719B++0.258C*-1.059D*HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.337C**12.30.141C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.584%2.169%144312119229574290.963427214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.557%0.553B+0.536B+-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.427B39.40.257C*53.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.83%2.865%54512091,04722464800.466162218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.003%-0.792D-0.196C++2.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.9-0.709D-21.6-0.73D-44.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.542%2.052%628120692617965080.51559182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%-0.153C-0.591D0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.7-0.16C47.9-0.2C90.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.753%71.421%62412103,674306061.20065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.107%0.566B+0.282C*0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.50.204C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.564%14.922%62212121,9971217121.64092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.654%0.417B0.056C+0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.43B3.50.281C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
26.5m231.3%231 (13.9k)196 (11.8k)1.2267848,88739,8501.47192115 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214195122.3%20.854%46503:2414

19% Engineer28% Heavy Assault15% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 7:36 AMNov 22nd, 2013 8:49 PMAug 23rd, 2019 2:53 AM (12h) (PST)Aug 16th, 2019 1:21 PM (7d) (PST)Aug 16th, 2019 1:01 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4611892720.3610.2940.0750.9270.040421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,65011,33416,3162218556211,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2257.4h/94.1d 9,769 10,195 13,897 125.6k 3,935 7,427 5,394 62.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:3,720
Deaths:2,445
KDR:1.521
Accuracy:19.172% D
HSR:19.382% D
Betelgeuse 54-A
C++
Kills:2,458
Deaths:1,341
KDR:1.833
Accuracy:27.154% C++
HSR:29.577% C+
Orion VS54
B++
Kills:1,760
Deaths:992
KDR:1.774
Accuracy:24.367% B++
HSR:26.591% C*
SVA-88
B*
Kills:1,169
Deaths:805
KDR:1.452
Accuracy:27.747% B*
HSR:25.406% C+
NS-15M2
B+
Kills:1,166
Deaths:894
KDR:1.304
Accuracy:26.920% B+
HSR:24.100% C
Pulsar LSW
C
Kills:1,157
Deaths:1,175
KDR:0.985
Accuracy:16.347% D*
HSR:21.435% C
VE-H Maw
B+
Kills:147
Deaths:92
KDR:1.598
Accuracy:22.685% C--
HSR:30.612% B+
Kills:11,577
Deaths (as Heavy Assault):7,744
Deaths (to Heavy Assaults):10,414
KDR:1.49496
Kill Difference:3,833
Playtime:630.716 hours
Usage:28%
Score:6.723m
Score/min:178
Accuracy (listed only):23.484%
HSR (listed only):25.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:4,874
Deaths:3,359
KDR:1.451
Accuracy:30.178% A
HSR:22.589% B+
Sirius SX12
C
Kills:3,184
Deaths:3,936
KDR:0.809
Accuracy:23.380% C
HSR:15.107% C--
Serpent VE92
B++
Kills:3,040
Deaths:2,356
KDR:1.290
Accuracy:26.979% B++
HSR:24.375% B++
Pulsar C
C++
Kills:2,833
Deaths:3,155
KDR:0.898
Accuracy:23.686% C+
HSR:23.968% C++
NSX-P Tanto
B*
Kills:2,310
Deaths:1,262
KDR:1.830
Accuracy:30.113% B*
HSR:26.840% C*
Thanatos VE70
B
Kills:1,234
Deaths:1,419
KDR:0.870
Accuracy:42.969% B
HSR:15.640% C+
Phobos VX86
C*
Kills:763
Deaths:837
KDR:0.912
Accuracy:61.788% C*
HSR:13.762% C-
VE-S Canis
C*
Kills:306
Deaths:208
KDR:1.471
Accuracy:28.534% C*
HSR:19.608% C+
Solstice VE3
C
Kills:297
Deaths:290
KDR:1.024
Accuracy:21.010% C
HSR:12.795% D*
Kills:18,841
Deaths (as Light Assault):16,822
Deaths (to Light Assaults):6,362
KDR:1.12002
Kill Difference:2,019
Playtime:703.506 hours
Usage:31%
Score:9.469m
Score/min:224
Accuracy (listed only):32.071%
HSR (listed only):19.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:4,874
Deaths:3,359
KDR:1.451
Accuracy:30.178% A
HSR:22.589% B+
Serpent VE92
B++
Kills:3,040
Deaths:2,356
KDR:1.290
Accuracy:26.979% B++
HSR:24.375% B++
Pulsar C
C++
Kills:2,833
Deaths:3,155
KDR:0.898
Accuracy:23.686% C+
HSR:23.968% C++
NSX-P Tanto
B*
Kills:2,310
Deaths:1,262
KDR:1.830
Accuracy:30.113% B*
HSR:26.840% C*
Thanatos VE70
B
Kills:1,234
Deaths:1,419
KDR:0.870
Accuracy:42.969% B
HSR:15.640% C+
Phobos VX86
C*
Kills:763
Deaths:837
KDR:0.912
Accuracy:61.788% C*
HSR:13.762% C-
Solstice VE3
C
Kills:297
Deaths:290
KDR:1.024
Accuracy:21.010% C
HSR:12.795% D*
Kills:15,351
Deaths (as Engineer):12,678
Deaths (to Engineers):8,320
KDR:1.21084
Kill Difference:2,673
Playtime:438.789 hours
Usage:19%
Score:4.893m
Score/min:186
Accuracy (listed only):33.818%
HSR (listed only):19.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:3,184
Deaths:3,936
KDR:0.809
Accuracy:23.380% C
HSR:15.107% C--
Parallax VX3
C-
Kills:1,663
Deaths:532
KDR:3.126
Accuracy:36.169% C-
HSR:69.152% D--
XM98
C*
Kills:1,006
Deaths:397
KDR:2.534
Accuracy:38.584% C*
HSR:68.688% D
NSX Daimyo
C**
Kills:671
Deaths:288
KDR:2.330
Accuracy:43.184% C**
HSR:88.376% F
NS-30 Vandal
A
Kills:590
Deaths:386
KDR:1.529
Accuracy:41.439% A
HSR:24.915% C+
NS-357 Underboss
B+
Kills:578
Deaths:888
KDR:0.651
Accuracy:40.204% B+
HSR:15.225% D-
Ghost
B**
Kills:334
Deaths:130
KDR:2.569
Accuracy:45.407% B**
HSR:56.886% D*
VE-S Canis
C*
Kills:306
Deaths:208
KDR:1.471
Accuracy:28.534% C*
HSR:19.608% C+
Nyx VX31
B
Kills:282
Deaths:292
KDR:0.966
Accuracy:36.362% B
HSR:18.440% D*
NSX Tomoe
B
Kills:66
Deaths:44
KDR:1.500
Accuracy:30.646% B
HSR:24.242% D*
Beamer VS3
A+
Kills:51
Deaths:93
KDR:0.548
Accuracy:36.786% A+
HSR:21.569% C+
Kills:8,731
Deaths (as Infiltrator):7,194
Deaths (to Infiltrators):7,174
KDR:1.21365
Kill Difference:1,537
Playtime:328.664 hours
Usage:15%
Score:3.211m
Score/min:163
Accuracy (listed only):36.427%
HSR (listed only):38.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:3,184
Deaths:3,936
KDR:0.809
Accuracy:23.380% C
HSR:15.107% C--
Thanatos VE70
B
Kills:1,234
Deaths:1,419
KDR:0.870
Accuracy:42.969% B
HSR:15.640% C+
NS-11A
C-
Kills:796
Deaths:1,099
KDR:0.724
Accuracy:22.103% C-
HSR:15.704% D-
Phobos VX86
C*
Kills:763
Deaths:837
KDR:0.912
Accuracy:61.788% C*
HSR:13.762% C-
VE-S Canis
C*
Kills:306
Deaths:208
KDR:1.471
Accuracy:28.534% C*
HSR:19.608% C+
Terminus VX-9
C--
Kills:74
Deaths:78
KDR:0.949
Accuracy:23.456% C--
HSR:18.919% D--
Kills:6,357
Deaths (as Combat Medic):7,577
Deaths (to Combat Medics):4,321
KDR:0.83899
Kill Difference:1,220
Playtime:94.576 hours
Usage:4%
Score:1.443m
Score/min:254
Accuracy (listed only):33.705%
HSR (listed only):16.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:247
Deaths:203
KDR:1.217
Accuracy:17.836% C
HSR:17.409% D
Blueshift VM5
C
Kills:247
Deaths:198
KDR:1.247
Accuracy:17.708% C
HSR:13.765% D**
NS-10 Burster
B+
Kills:154
Deaths:167
KDR:0.922
Accuracy:32.133% B+
HSR:5.195% C-
NS-10 Burster
B+
Kills:138
Deaths:142
KDR:0.972
Accuracy:33.217% B+
HSR:4.348% C-
Quasar VM1
C
Kills:59
Deaths:51
KDR:1.157
Accuracy:9.462% D**
HSR:16.949% C
Kills:845
Deaths (as MAX Suit):380.500
Deaths (to MAX Suits):1,698
KDR:2.22076
Kill Difference:464.500
Playtime:46.071 hours
Usage:2%
Score:0.768m
Score/min:278
Accuracy (listed only):22.071%
HSR (listed only):11.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:789
V. Kills:217 362%
Deaths:255
KDR:3.094
Accuracy:54.809% B
KPH:37.800 D
VKPH:10.400 D
Maelstrom Turbo Laser
C*
Kills:87
V. Kills:96 90%
Deaths:318
KDR:0.274
Accuracy:32.109% C*
KPH:3.300 D-
VKPH:3.600 D-
Saron Laser Cannon
D-
Kills:67
V. Kills:64 103%
Deaths:170
KDR:0.394
Accuracy:33.265% C**
KPH:4.100 D-
VKPH:3.900 D-
Hornet Missiles
B++
Kills:67
V. Kills:43 152%
Deaths:21
KDR:3.190
Accuracy:68.114% B++
KPH:27.800 D
VKPH:17.900 D
Light PPA
A+
Kills:66
V. Kills:52 125%
Deaths:89
KDR:0.742
Accuracy:48.774% B**
KPH:8.600 D*
VKPH:6.800 A+
Kills:1,076 (220 + 0)
Deaths:853
KDR:1.261
VKDR:0.553
Vehicle Kills:472
Kill Difference:223
Playtime:73.805 hours
Usage:3%
Score:0.415m
Score/min:94
Piloting Accuracy:48.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:493
V. Kills:103 474%
Deaths:131
KDR:3.763
Accuracy:35.471% C-
KPH:25.300 C
VKPH:5.300 D
L100 Python AP
C+
Kills:262
V. Kills:187 139%
Deaths:112
KDR:2.339
Accuracy:66.826% B**
KPH:25.700 C-
VKPH:18.300 C+
L100 Python HEAT
C++
Kills:151
V. Kills:81 184%
Deaths:78
KDR:1.936
Accuracy:57.890% B+
KPH:22.800 C--
VKPH:12.200 C++
Skyguard
C+
Kills:69
V. Kills:63 108%
Deaths:41
KDR:1.683
Accuracy:27.502% C
KPH:10.200 D
VKPH:9.300 C+
Kills:975 (975 + 0)
Deaths:362
KDR:2.693
VKDR:1.199
Vehicle Kills:434
Kill Difference:613
Playtime:43.156 hours
Usage:2%
Score:0.445m
Score/min:172
Driving Accuracy:27.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:267
V. Kills:137 193%
Deaths:88
KDR:3.034
Accuracy:40.017% C-
KPH:23.900 C+
VKPH:12.300 C
E540 Halberd
D-
Kills:99
V. Kills:52 187%
Deaths:30
KDR:3.300
Accuracy:44.211% C-
KPH:21 D--
VKPH:11 D-
Supernova PC
C*
Kills:72
V. Kills:39 180%
Deaths:16
KDR:4.500
Accuracy:47.291% C+
KPH:16.900 C--
VKPH:9.200 C*
Proton II PPA
D--
Kills:65
V. Kills: N/A
Deaths:14
KDR:4.643
Accuracy:15.670% D*
KPH:27.500 D--
VKPH:0 F-
Kills:503 (72 + 431)
Deaths:148
KDR:3.399
VKDR:1.541
Vehicle Kills:228
Kill Difference:355
Playtime:22.491 hours
Usage:1%
Score:0.303m
Score/min:224
Driving Accuracy:47.291%
Gunner Accuracy:15.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:61
V. Kills:5 N/A
Deaths:10
KDR:6.100
Accuracy:26.725% D*
KPH:36.400 D*
VKPH:3 D-
Saron HRB-H
C+
Kills:60
V. Kills:35 167%
Deaths:22
KDR:2.727
Accuracy:54.492% C+
KPH:34.300 C+
VKPH:20 C
Aphelion VEX-4H
N/A
Kills:50
V. Kills:34 143%
Deaths:22
KDR:2.273
Accuracy:45.177% N/A
KPH:18.400 N/A
VKPH:12.500 N/A
Kills:171 (0 + 171)
Deaths:54
KDR:3.167
VKDR:1.370
Vehicle Kills:74
Kill Difference:117
Playtime:6.142 hours
Usage:0%
Score:0.089m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:45.177%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:197
V. Kills:75 259%
Deaths:93
KDR:2.118
Accuracy:33.460% D
KPH:11.200 D-
VKPH:4.300 D-
M20 Basilisk
C--
Kills:98
V. Kills:53 181%
Deaths:57
KDR:1.719
Accuracy:35.886% C
KPH:12.400 D
VKPH:6.700 C--
M40 Fury
D-
Kills:88
V. Kills:25 338%
Deaths:40
KDR:2.200
Accuracy:36.775% C++
KPH:17.900 D--
VKPH:5.100 D-
M60-G Bulldog
D
Kills:79
V. Kills:21 359%
Deaths:37
KDR:2.135
Accuracy:27.024% D-
KPH:11.700 D--
VKPH:3.100 D
Kills:462 (0 + 462)
Deaths:227
KDR:2.035
VKDR:0.767
Vehicle Kills:174
Kill Difference:235
Playtime:37.239 hours
Usage:2%
Score:0.230m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:27.024%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,9254,8743,3591.451B+0.2230.178%A22.589%B+33.9BN/A81143.8h12.8B+42.4B++
Flare VE6 3,7443,7202,4451.521C++0.2919.172%D19.382%D20.5DN/A61181.4h11.2C+58.6C+
Sirius SX12 3,2023,1843,9360.809C+0.4223.38%C15.107%C--15.6DN/A45204.5h14.6C*62.4C++
Serpent VE92 3,0653,0402,3561.29C*0.0626.979%B++24.375%B++34.5C*N/A8788.1h11.9B+44.1B+
Pulsar C 2,8712,8333,1550.898C+0.3323.686%C+23.968%C++20.1CN/A56140.6h12.2C++51.6C++
Betelgeuse 54-A 2,4812,4581,3411.833C0.6127.154%C++29.577%C+43.6DN/A11156.4h11.5C42.3C+
NSX-P Tanto 2,3502,3101,2621.83B**0.6030.113%B*26.84%C*38.7B+N/A9359.7h13B+43.2B+
C-4 3,1512,2661,8101.252C+0.0328.128%B+N/A82.4C+32.2C*56627.5h1.5C++5.2B+
Orion VS54 1,7811,7609921.774C**0.5524.367%B++26.591%C*23.9CN/A9773.6h12.2B50.1C*
Parallax VX3 1,6661,6635323.126C+1.9036.169%C-69.152%D--26.4C+N/A6863h2.5C6.8C+
Thanatos VE70 1,2421,2341,4190.87C+0.3642.969%B15.64%C+22.4CN/A7555.2h4.2B+9.8B+
SVA-88 1,1891,1698051.452C+0.2327.747%B*25.406%C+33.8C-N/A8634.6h11.7C++42.3B+
NS-15M2 1,1841,1668941.304C+0.0826.92%B+24.1%C33.6CN/A8434.7h12.6C++47B+
Pulsar LSW 1,1701,1571,1750.985C0.2416.347%D*21.435%C20.7DN/A6456h13.9C85.3D
XM98 1,0061,0063972.534C**1.3138.584%C*68.688%D17.9C--N/A5856.2h2.6C+6.6C*
NS-11A 8037961,0990.724C0.5022.103%C-15.704%D-16.8DN/A4747.4h14.5C+65.7C+
Dual Photon Pods 1,0067892553.094C-1.8754.809%B2.028%B**37.8D10.4D17520.9h23.4C+42.6C*
Phobos VX86 7677638370.912C0.3161.788%C*13.762%C-24.1DN/A7231.6h2.3B3.8B
Frag Grenade 7367281728N/A726.7738.195%D--N/A364C--4C--9732h4.1C+10.6C
NSX Daimyo 6746712882.33C1.1043.184%C**88.376%F25.8D-N/A8426h2.9C6.8C+
S1 1,1046601,0340.638C+0.5963.388%B++2.727%C+18.5C--12.4C+17435.7h9.1D--14.4C
NS-30 Vandal 5965903861.528C+0.3041.439%A24.915%C+23.3DN/A5725.3h6.5C-15.6B+
Spear Anti-Vehicle Phalanx Turret 820582797.367C++6.1439.572%C--4.639%B33.6C13.8D23217.3h8.2C**20.8C++
NS-357 Underboss 5865788880.651C0.5840.204%B+15.225%D-14D-N/A3941.2h5.4D--13.5C+
C75 Viper 5964931313.763C+2.5435.471%C-2.028%B++25.3C5.3D12419.5h12.7C**35.9C++
Force-Blade 47647130,0410.016C1.2138.663%B++2.335%D0.3C-N/A11427.5h2B+5.1B++
Ghost 3343341302.569C+1.3445.407%B**56.886%D*35.2C+N/A1049.5h2.1B+4.6B+
VE-S Canis 3103062081.471C**0.2428.534%C*19.608%C+36.9C+N/A1028.3h11.5C**40.4C**
Proximity Mine 302302674.507C*3.2840.695%C+N/A131.3C*N/A4132.3h1.9C++4.8C+
Rocklet Rifle 6573014030.747C++0.4858.764%B++N/A21.7C--25.6C++31013.9h58.7F100D
Solstice VE3 2972972901.024B+0.2021.01%C12.795%D*8.4DN/A6935.4h15.3C*72.9C++
Nyx VX31 2872822920.966D0.2636.362%B18.44%D*18.6DN/A4615.2h6.2C17.1C++
Tank Mine 4692732131.282D0.0629.526%CN/A59.3D--42.6D6944.6h2C+6.8C
Saron HRB 404267883.034C-1.8140.017%C-N/A23.8C+12.2C21911.2h21.8C++54.5C+
L100 Python AP 4492621122.339C--1.1166.826%B**4.962%A+25.7C-18.3C+25810.2h9.1D--13.6C
Blueshift VM5 2512472031.217C--0.0117.836%C17.409%D21.5DN/A7111.5h17.8C99.6C+
Blueshift VM5 2472471981.247C-0.0217.708%C13.765%D**22.5DN/A7511h16.8C+95C+
Lancer VS22 5542318530.271D0.9664.681%B+N/A7.4D10.3C12431.3h46.7D-72.2D
M20 Basilisk 272197932.118C0.8933.46%D2.538%D*11.2D-4.3D-9717.6h113.5C339.3C-
NS Annihilator 3741684020.418C-0.8178.732%DN/A6.4D-7.8C10226.3h16.6D**21.1F
NS-R3 Swarm 2991544050.38C0.8570.778%A+N/A7.2C+6.7C+8121.5h36.3D-51.2C-
NS-10 Burster 2591541670.922C+0.3032.133%B+5.195%C-5.2C3.5C+5729.8h162.6C--505.9C+
L100 Python HEAT 232151781.936D0.7157.89%B+3.311%B+22.9C--12.3C++1886.6h8.9D--15.4C-
VE-H Maw 150147921.598C++0.3722.685%C--30.612%B+42CN/A1553.5h9.6B+42.1C*
NS-10 Burster 2261381420.972C+0.2533.217%B+4.348%C-5.5C+3.5C6125.2h159.6C480.5C*
Aspis Anti-Aircraft Phalanx Turret 284136393.487C+2.2622.871%C-N/A8.3C--9C15516.4h160.6C+702.3C+
E540 Halberd 15199303.3C--2.0744.211%C-3.03%B+21.1D--11.1D-2174.7h7.2D--16.3D-
M20 Basilisk 15198571.719D0.4935.886%C3.061%D--12.4D6.7C--1357.9h121.4C338.2C
MANA Anti-Personnel Turret 9190691.304N/A0.0817.858%UN/A900U10U2350200.1h41.3T*231.4T*
MANA Anti-Vehicle Turret 174891460.61D0.6262.975%B+1.124%D*890C+850C++2316080.1h15.7F*24.9D--
M40 Fury 11388402.2D0.9736.775%C++N/A18D--5.1D-1274.9h24.8D*67.4D-
Maelstrom Turbo Laser 183873180.274C--0.9532.109%C*N/A3.3D-3.6D-4726.6h244.6F-761.7D*
M60-G Bulldog 10079372.135D0.9127.024%D-1.266%D--11.6D--3.1D646.8h9.1C-33.8D
Terminus VX-9 7774780.949C0.2823.456%C--18.919%D--19.5D-N/A933.8h15D-63.9C--
Supernova PC 11172164.5C+3.2747.291%C+1.389%D16.7D9.1C++3264.3h5.3C++11.3C++
Skyguard 13269411.683C--0.4627.502%C1.449%C-10.1D9.3C+1666.8h177.9D*646.9D--
Saron Laser Cannon 131671700.394C0.8333.265%C**2.985%B+4.1D-4D-6516.2h234D-703.3D
Hornet Missiles 11067213.19C1.9668.114%B++2.985%A+27.9D17.9D1942.4h12.9C+18.9C++
Light PPA 11866890.742D0.4848.774%B**3.03%M+8.6D*6.8A+627.7h33.5F68.6D
NSX Tomoe 6666441.5C+0.2730.646%B24.242%D*26.4C--N/A1012.5h17.3D56.6C+
Proton II PPA 6565144.643D3.4215.67%D*4.615%A**27.1D--N/A782.4h10.5C+66.9D-
Auraxium Force-Blade 66655,7500.011D1.2243.464%B**6.154%C+0.3C+N/A1241.4h2B4.7B+
Proton II PPA-H 6661106.1C-4.8726.725%D*1.639%C+35.9D*2.9D-1891.7h11C+41.1D
Saron HRB-H 9560222.727C-1.5054.492%C+1.667%C++35.3C+20.6C3321.7h24.7C++45.3C*
Quasar VM1 6059511.157C0.079.462%D**16.949%C8.8D*N/A716.7h17.2C-181.6D
Spear Anti-Vehicle Phalanx Tower 9959414.75C13.5243.638%D6.78%A32.8C22.2C3311.8h9.9C++22.6C+
Beamer VS3 5251930.548C0.6836.786%A+21.569%C+11.1DN/A744.6h12.7D34.6C++
Aphelion VEX-4H 8450222.273C1.0545.177%C+2%D18.5D*12.6D*2152.7h73.9C163.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42570.4h
Anti-Vehicle MANA Turret197051.1h
Nano-Armor Kit603522,19870.8h
Repair Module0520.2h
Turret AI Module0950.4h
Nanite Revive Grenade05550.2h
Medical Applicator459125,46812.8h
Spitfire Auto-Turret5940.2h
Motion Spotter203,1441.8h
Rampart Wall2660.7h
Spear Anti-Vehicle Tower0550.4h
Deconstruction Tool01,8390.4h
Recon Detection Device382,8647.4h
Ammunition Package242,3581.7h
Medical Kit2524,1154h
Anti-Infantry MANA Turret82410.5h
IPC Targeting Dart15811.4h

Check the help document for the dictionary if you want to learn more about words used here.


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