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Comm. Sgt. Major Sgt. 1st Class RedGreattankTR[MXWL] RedGreattankTR
TR BR 34

KDR: 2.92

Score: 0.9m

Last Seen: Jun 7th, 2019 11:09 PM
- OFFLINE - 39.7 hour(s)

Battle Rank 34 - Terran Republic on Cobalt
Level Progress (to 35): 12%
Level 100 Progress: 5% 895h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee M18 Needler TRAC-5 T9 CARV C150 Dalton G20 Vulcan-H 99SV AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,195,956 MLG Score: 956
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.717%31.746%753212123150.9752321.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.008%0.499B+1.659A++-0.099C+HEAD ++ (~19.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.205C++140.017C+45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.061%1.24%1490212129688130411.8049317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.351%-0.135C-0.323C-1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.233C++44.60.158C++79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.845%2.059%149131211340342169.71429157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.547%0.708B++-0.59D-1.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.50.176C++43.2-0.083C+55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.676%37.143%1491112131052843.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.103C+-1.945F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.246C4.4-0.382C-7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.9m166.8%334 (20k)294 (17.6k)2.920782,2497703.6766234 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121412230.085%7.781%23404:080

84% Engineer7% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2018 8:36 PMMar 31st, 2019 3:30 PMJun 10th, 2019 1:03 AM (37d) (PST)Jun 7th, 2019 8:47 PM (39d) (PST)Jun 7th, 2019 7:09 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,192891,1030.7060.2420.0551.4970.191956

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5245,34066,18442153901117,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
53.1h/2.2d 582 175 510 4.8k 29 98 607 3.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:161
Deaths:196
KDR:0.821
Accuracy:26.514% B**
HSR:27.950% A++
Kills:161
Deaths (as Engineer):196
Deaths (to Engineers):218
KDR:0.82143
Kill Difference:35
Playtime:44.558 hours
Usage:84%
Score:0.822m
Score/min:308
Accuracy (listed only):26.514%
HSR (listed only):27.950%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:154
Deaths:126
KDR:1.222
Accuracy:20.836% C**
HSR:35.714% A++
Kills:154
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):170
KDR:1.22222
Kill Difference:28
Playtime:3.936 hours
Usage:7%
Score:0.056m
Score/min:237
Accuracy (listed only):20.836%
HSR (listed only):35.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:161
Deaths:196
KDR:0.821
Accuracy:26.514% B**
HSR:27.950% A++
Kills:161
Deaths (as Light Assault):196
Deaths (to Light Assaults):131
KDR:0.82143
Kill Difference:35
Playtime:1.197 hours
Usage:2%
Score:0.011m
Score/min:157
Accuracy (listed only):26.514%
HSR (listed only):27.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:105
Deaths:69
KDR:1.522
Accuracy:35.676% B++
HSR:37.143% C++
Kills:105
Deaths (as Infiltrator):69
Deaths (to Infiltrators):110
KDR:1.52174
Kill Difference:36
Playtime:2.788 hours
Usage:5%
Score:0.041m
Score/min:242
Accuracy (listed only):35.676%
HSR (listed only):37.143%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):52
KDR:0
Kill Difference:UNR
Playtime:0.393 hours
Usage:1%
Score:0.004m
Score/min:173
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:533
V. Kills:61 N/A
Deaths:62
KDR:8.597
Accuracy:38.936% A++
KPH:93.500 A++
VKPH:10.700 M**
M18 Needler
M
Kills:435
V. Kills:241 180%
Deaths:112
KDR:3.884
Accuracy:35.113% B+
KPH:39.500 M
VKPH:21.900 A*
Kills:968 (968 + 0)
Deaths:174
KDR:5.563
VKDR:1.736
Vehicle Kills:302
Kill Difference:794
Playtime:16.713 hours
Usage:31%
Score:0.235m
Score/min:234
Piloting Accuracy:35.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:130
V. Kills:69 186%
Deaths:7
KDR:18.571
Accuracy:42.018% C++
KPH:66.300 A++
VKPH:35.200 B*
AP30 Shredder
A++
Kills:96
V. Kills:45 209%
Deaths:7
KDR:13.714
Accuracy:44.003% A+
KPH:57.600 A++
VKPH:27 B*
Kills:226 (0 + 226)
Deaths:14
KDR:16.143
VKDR:8.143
Vehicle Kills:114
Kill Difference:212
Playtime:3.628 hours
Usage:7%
Score:0.069m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:44.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:114
V. Kills:50 224%
Deaths:20
KDR:5.700
Accuracy:43.806% C--
KPH:57.400 B++
VKPH:25.200 C+
E540 Halberd-H
A++
Kills:81
V. Kills:11 N/A
Deaths:7
KDR:11.571
Accuracy:59.952% C**
KPH:75.600 A++
VKPH:10.300 D**
Kills:195 (0 + 195)
Deaths:27
KDR:7.222
VKDR:2.259
Vehicle Kills:61
Kill Difference:168
Playtime:3.057 hours
Usage:6%
Score:0.043m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:59.952%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 594533628.597B5.6838.936%A++N/A93.5A++10.7M**2245.7h21.7C**55.7B+
M18 Needler 6764351123.884B++0.9635.113%B+1.609%C39.5M21.9A*23911h72.7B*207.1B**
TRAC-5 1671611960.821C+2.1026.514%B**27.95%A++16.1C+N/A4510h15.6C++58.8B+
T9 CARV 1591541261.222C++1.7020.836%C**35.714%A++53.1A1.7M++1162.9h12.4B+59.6B+
C150 Dalton 199130718.571A++15.6542.018%C++N/A65A++34.5B*3672h2.9B**6.9B**
G20 Vulcan-H 164114205.7B+2.7843.806%C--2.632%C+57B+25C+2492h68B**155.1B*
99SV 109105691.522C+1.4035.676%B++37.143%C++52.5A*2S1202h4.4B*12.3B*
AP30 Shredder 14196713.714C*10.7944.003%A+3.125%B*56.5A++26.5B*2551.7h68.4B+155.4B*
E540 Halberd-H 9281711.571B+8.6559.952%C**N/A73.6A+10D**2121.1h3.1A5.1A+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2780.1h
Medical Applicator13670h
Ammunition Package01040h
Nano-Armor Kit3043,2785.7h
Recon Detection Device0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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