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First Lt. Sgt. Major RedGreattankTR[] RedGreattankTR
TR BR 45

KDR: 3.07

Score: 1.8m

Last Seen: Apr 29th, 2020 12:27 PM
- OFFLINE - 256.7 hour(s)

Battle Rank 45 - Terran Republic on Cobalt
Level Progress (to 46): 41%
Level 100 Progress: 9% 751h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton T9 CARV TRAC-5 99SV G20 Vulcan-H E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.155%32.584%852213474451.057012.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%0.949B*1.725A++-0.08C+HEAD ++ (~19.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.252C*14.5-0.016C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.29%0.824%1211213471,5781706079.28235260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.731%0.006C+-0.688D-1.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.90.213C++47.70.104C+80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.021%1.294%128231346541643468.32308156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.067%0.721B++-0.78D--1.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.466B+28.30.298C*35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.961%36.752%1282113481174752.48936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-1.948F--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.222C4.4-0.368C-7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m206.3%379 (22.7k)338 (20.3k)3.065933,6271,1833.9425245 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134917929.905%6.865%20504:281

86% Engineer7% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2018 8:36 PMSep 1st, 2019 1:26 PMMay 10th, 2020 8:55 PM (142d) (PST)Apr 29th, 2020 8:59 AM (154d) (PST)Apr 29th, 2020 8:27 AM (154d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,248771,1710.6880.2240.0471.8490.208853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,8674,64070,227411331111220,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
87.8h/3.7d 1,037 249 966 9.7k 36 160 1,096 6.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:194
Deaths:263
KDR:0.738
Accuracy:29.071% B*
HSR:28.351% B**
Kills:194
Deaths (as Engineer):263
Deaths (to Engineers):381
KDR:0.73764
Kill Difference:69
Playtime:75.198 hours
Usage:86%
Score:1.578m
Score/min:350
Accuracy (listed only):29.071%
HSR (listed only):28.351%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:251
Deaths:176
KDR:1.426
Accuracy:23.412% C+
HSR:35.857% B**
Kills:251
Deaths (as Heavy Assault):176
Deaths (to Heavy Assaults):242
KDR:1.42614
Kill Difference:75
Playtime:6.071 hours
Usage:7%
Score:0.109m
Score/min:300
Accuracy (listed only):23.412%
HSR (listed only):35.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:194
Deaths:263
KDR:0.738
Accuracy:29.071% B*
HSR:28.351% B**
Kills:194
Deaths (as Light Assault):263
Deaths (to Light Assaults):188
KDR:0.73764
Kill Difference:69
Playtime:1.198 hours
Usage:1%
Score:0.011m
Score/min:157
Accuracy (listed only):29.071%
HSR (listed only):28.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:117
Deaths:71
KDR:1.648
Accuracy:35.961% C*
HSR:36.752% C++
Soldier Soaker
D
Kills:70
Deaths:70
KDR:1
Accuracy:30.379% D
HSR:10% D
Kills:187
Deaths (as Infiltrator):141
Deaths (to Infiltrators):155
KDR:1.32624
Kill Difference:46
Playtime:3.598 hours
Usage:4%
Score:0.053m
Score/min:247
Accuracy (listed only):33.170%
HSR (listed only):23.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):76
KDR:0
Kill Difference:UNR
Playtime:1.391 hours
Usage:2%
Score:0.027m
Score/min:329
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:967
V. Kills:522 185%
Deaths:202
KDR:4.787
Accuracy:36.934% B+
KPH:43.900 A++
VKPH:23.700 A
M14 Banshee
A*
Kills:611
V. Kills:67 N/A
Deaths:68
KDR:8.985
Accuracy:39.001% A+
KPH:89.300 B+
VKPH:9.800 A*
Kills:1,578 (1,578 + 0)
Deaths:270
KDR:5.844
VKDR:2.181
Vehicle Kills:589
Kill Difference:1,308
Playtime:28.855 hours
Usage:33%
Score:0.448m
Score/min:259
Piloting Accuracy:39.001%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:331
V. Kills:174 189%
Deaths:7
KDR:47.286
Accuracy:43.803% B
KPH:70.200 B*
VKPH:36.900 C**
AP30 Shredder
A
Kills:96
V. Kills:45 209%
Deaths:7
KDR:13.714
Accuracy:44.003% A
KPH:57.600 B**
VKPH:27 B+
Kills:427 (0 + 427)
Deaths:14
KDR:30.500
VKDR:15.643
Vehicle Kills:219
Kill Difference:413
Playtime:6.384 hours
Usage:7%
Score:0.159m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:44.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:53
V. Kills:22 230%
Deaths:1
KDR:53
Accuracy:43.678% C+
KPH:31.300 C+
VKPH:13 C
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:22
Vehicle Kills:22
Kill Difference:52
Playtime:1.693 hours
Usage:2%
Score:0.014m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:43.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:114
V. Kills:50 224%
Deaths:20
KDR:5.700
Accuracy:44.060% D-
KPH:54.800 C++
VKPH:24 C-
E540 Halberd-H
B+
Kills:107
V. Kills:20 N/A
Deaths:7
KDR:15.286
Accuracy:60.544% C++
KPH:69.800 B+
VKPH:13 D*
MR11 Gatekeeper-H
A*
Kills:51
V. Kills:28 176%
Deaths:4
KDR:12.750
Accuracy:62.117% B*
KPH:73.200 A*
VKPH:40.200 B*
Kills:272 (0 + 272)
Deaths:31
KDR:8.774
VKDR:3.161
Vehicle Kills:98
Kill Difference:241
Playtime:4.310 hours
Usage:5%
Score:0.067m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:62.117%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 1,4899672024.787C++1.7236.934%B+N/A44A++23.7A27022h63.8B+172.7B++
M14 Banshee 678611688.985C+5.9239.001%A+N/A89.9B+9.9A*2226.8h22.2C+56.8C**
C150 Dalton 505331747.286M**44.2243.803%BN/A70.4B*37C**4724.7h2.5B+5.7B*
T9 CARV 2572511761.426C+1.6423.412%C+35.857%B**62.8B1.5B**1544h11.9C++50.6C*
TRAC-5 2021942630.738C--2.3329.071%B*28.351%B**13.9DN/A4014h17.9D61.6C+
99SV 122117711.648C1.4235.961%C*36.752%C++53.2B+2.3M1192.2h4.4B+12.1B+
G20 Vulcan-H 164114205.7C+2.6344.06%D-2.632%C+54.3C++23.8C-2512.1h69.3B++157.3B+
E540 Halberd-H 127107715.286C++12.2260.544%C++N/A71.3B++13.3D*2421.5h3.3B++5.5B*
AP30 Shredder 14196713.714C+10.6544.003%A3.125%B**56.5B**26.5B+2561.7h68.4B155.4B*
Soldier Soaker 7170701C2.0730.379%D10%D70C++1C+1371h7.4D--24.5D-
E540 Halberd 7553153S49.9343.678%C+N/A31.2C+12.9C-1391.7h5.7C13.1C+
MR11 Gatekeeper-H 7951412.75B++9.6862.117%B*1.961%B*72.9A*40B*3080.7h28.6B**46.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit11475,6958.8h
Anti-Vehicle MANA Turret31170.2h
NS-TMC-01 "His Regards"1371025.8h
Medical Applicator42,2570.1h
Recon Detection Device01140.1h
Ammunition Package01900.1h
Medical Kit6680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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