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Comm. Sgt. Major Sgt. 1st Class RedGreattankTR[MXWL] RedGreattankTR
TR BR 33

KDR: 2.04

Score: 0.4m

Last Seen: Apr 21st, 2019 11:39 AM
- OFFLINE - 80.1 hour(s)

Battle Rank 33 - Terran Republic on Cobalt - Outfit Officer of MACH DEIN MUND AUF ICH KOMME[MXWL] MACH DEIN MUND AUF ICH KOMME
TR outfit on Cobalt

Members: 3
Level Progress (to 34): 46%
Level 100 Progress: 2% 1045h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler G20 Vulcan-H C150 Dalton TRAC-5 T9 CARV M14 Banshee Solstice Burst Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.1%30.625%677210331600.7729471.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.151%0.195C++1.519A+-0.207CHEAD ++ (~19.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.065C+15.4-0.081C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.944%2.353%40911034170441003.77778168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D0.693B+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249-0.544D77.1-0.454D172

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.593%1.905%2670210332101214917.5140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.071%0.688B+-0.625D-1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.268C*37.90.043C+49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MACH DEIN MUND AUF ICH KOMME[MXWL] MACH DEIN MUND AUF ICH KOMME
TR outfit on Cobalt

Members: 3
0.4m372.4%294 (17.6k)143 (8.6k)2.043688894352.7057533 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10353228.065%7.987%22406:570

47% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 3rd, 2018 8:36 PMMar 31st, 2019 3:30 PMApr 23rd, 2019 5:38 AM (1d) (PST)Apr 21st, 2019 9:01 AM (3d) (PST)Apr 21st, 2019 7:39 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
567505170.2940.1440.0241.4630.098348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0482,98031,06818918868,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
50.4h/2.1d 288 71 215 4.4k 20 54 297 1.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:80
Deaths:123
KDR:0.650
Accuracy:25.083% B++
HSR:30% A*
Kills:80
Deaths (as Engineer):123
Deaths (to Engineers):109
KDR:0.65041
Kill Difference:43
Playtime:23.617 hours
Usage:47%
Score:0.373m
Score/min:263
Accuracy (listed only):25.083%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:80
Deaths:123
KDR:0.650
Accuracy:25.083% B++
HSR:30% A*
Kills:80
Deaths (as Light Assault):123
Deaths (to Light Assaults):78
KDR:0.65041
Kill Difference:43
Playtime:0.586 hours
Usage:1%
Score:0.010m
Score/min:278
Accuracy (listed only):25.083%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:80
Deaths:71
KDR:1.127
Accuracy:19.001% C+
HSR:31.250% A
Kills:80
Deaths (as Heavy Assault):71
Deaths (to Heavy Assaults):106
KDR:1.12676
Kill Difference:9
Playtime:2.397 hours
Usage:5%
Score:0.030m
Score/min:209
Accuracy (listed only):19.001%
HSR (listed only):31.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):58
KDR:0
Kill Difference:UNR
Playtime:1.651 hours
Usage:3%
Score:0.019m
Score/min:197
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:170
V. Kills:89 189%
Deaths:68
KDR:2.500
Accuracy:30.944% C
KPH:29.900 A++
VKPH:15.600 B**
M14 Banshee
A*
Kills:59
V. Kills:9 N/A
Deaths:12
KDR:4.917
Accuracy:39.573% A++
KPH:52.600 C**
VKPH:8 A*
Kills:229 (229 + 0)
Deaths:80
KDR:2.863
VKDR:1.225
Vehicle Kills:98
Kill Difference:149
Playtime:6.812 hours
Usage:14%
Score:0.071m
Score/min:173
Piloting Accuracy:39.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:96
V. Kills:54 175%
Deaths:6
KDR:16
Accuracy:40.673% C+
KPH:68 A++
VKPH:38.300 B**
Kills:96 (0 + 96)
Deaths:6
KDR:16
VKDR:9
Vehicle Kills:54
Kill Difference:90
Playtime:1.412 hours
Usage:3%
Score:0.032m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:40.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:114
V. Kills:50 224%
Deaths:20
KDR:5.700
Accuracy:43.702% C-
KPH:58 B++
VKPH:25.400 C+
Kills:114 (0 + 114)
Deaths:20
KDR:5.700
VKDR:2.500
Vehicle Kills:50
Kill Difference:94
Playtime:1.966 hours
Usage:4%
Score:0.029m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:43.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 259170682.5C**0.4630.944%C2.353%C*29.8A++15.6B**1835.7h77.1B*249B*
G20 Vulcan-H 164114205.7B+3.6643.702%C-2.632%C+57B++25C+2492h67.5B**154.5B*
C150 Dalton 15096616A13.9640.673%C+1.042%C**68.6A++38.6B**3801.4h2.8B**6.8B**
TRAC-5 83801230.65C+1.3925.083%B++30%A*12.7CN/A376.3h17.9C71.2C*
T9 CARV 8280711.127C+0.9219.001%C+31.25%A44.4B*1.1A++911.8h13B+68.6B
M14 Banshee 6859124.917C+2.8739.573%A++N/A53.6C**8.2A*1241.1h32.4C+81.8C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11260h
Nano-Armor Kit1721,7673.2h
Ammunition Package0570h

Check the help document for the dictionary if you want to learn more about words used here.


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