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Lt. Commander Private RedHESHian[TRXF] RedHESHian
TR BR 46

KDR: 2.32

Score: 1.5m

Last Seen: Jan 11th, 2019 7:33 PM
- OFFLINE - 898.1 hour(s)

Battle Rank 46 - Terran Republic on Cobalt
Level Progress (to 47): 48%
Level 100 Progress: 8% 1250h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M12 Kobalt T9 CARV TRAC-5 99SV Tank Mine AMR-66 T1 Cycler G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $501,651 MLG Score: 401
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.812%23.935%450410187981.387830.931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.362%-0.441C--0.501B+0.365C**HEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-0.043C+14.7-0.028C+63.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.828%19.638%973110211,1055011321.6667969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.166F--3.871M**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.8-0.24C18.80.522B+128

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.387%27.586%973110211457611.88312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.848D---2.595F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.791D-5.2-0.635D12.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m585.9%232 (13.9k)204 (12.2k)2.318582,6711,1522.6458346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102218412.422%18.944%23506:150

10% Combat Medic51% Engineer21% Heavy Assault15% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:14 PMMay 22nd, 2018 1:31 PMFeb 10th, 2019 12:41 AM (8d) (PST)Jan 11th, 2019 4:09 PM (37d) (PST)Jan 11th, 2019 3:33 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
412943180.3710.1600.0702.3590.032401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,7145,65419,06022104142212,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
120.2h/5d 377 506 1,333 17k 113 423 231 3m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:240
Deaths:246
KDR:0.976
Accuracy:20.594% C+
HSR:22.917% B++
Kills:240
Deaths (as Light Assault):246
Deaths (to Light Assaults):179
KDR:0.97561
Kill Difference:6
Playtime:3.527 hours
Usage:3%
Score:0.022m
Score/min:106
Accuracy (listed only):20.594%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:423
Deaths:291
KDR:1.454
Accuracy:16.992% C-
HSR:25.059% B
Kills:423
Deaths (as Heavy Assault):291
Deaths (to Heavy Assaults):292
KDR:1.45361
Kill Difference:132
Playtime:24.714 hours
Usage:21%
Score:0.312m
Score/min:210
Accuracy (listed only):16.992%
HSR (listed only):25.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C
Kills:145
Deaths:60
KDR:2.417
Accuracy:29.387% C
HSR:27.586% D-
Kills:145
Deaths (as Infiltrator):60
Deaths (to Infiltrators):177
KDR:2.41667
Kill Difference:85
Playtime:17.648 hours
Usage:15%
Score:0.124m
Score/min:117
Accuracy (listed only):29.387%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:240
Deaths:246
KDR:0.976
Accuracy:20.594% C+
HSR:22.917% B++
AMR-66
C*
Kills:69
Deaths:63
KDR:1.095
Accuracy:23.618% D
HSR:26.087% C*
Kills:309
Deaths (as Engineer):309
Deaths (to Engineers):182
KDR:1
Kill Difference:UNR
Playtime:60.992 hours
Usage:51%
Score:0.839m
Score/min:229
Accuracy (listed only):22.106%
HSR (listed only):24.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:66
Deaths:121
KDR:0.545
Accuracy:20.991% C
HSR:18.182% C--
Kills:66
Deaths (as Combat Medic):121
Deaths (to Combat Medics):124
KDR:0.54545
Kill Difference:55
Playtime:11.881 hours
Usage:10%
Score:0.133m
Score/min:186
Accuracy (listed only):20.991%
HSR (listed only):18.182%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:52
Deaths:27
KDR:1.926
Accuracy:13.943% C
HSR:21.154% B+
Kills:52
Deaths (as MAX Suit):13.500
Deaths (to MAX Suits):57
KDR:3.85185
Kill Difference:38.500
Playtime:2.557 hours
Usage:2%
Score:0.038m
Score/min:249
Accuracy (listed only):13.943%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,105
V. Kills:66 N/A
Deaths:26
KDR:42.500
Accuracy:12.828% D-
KPH:71.400 C*
VKPH:4.300 B
G40-F Ranger
C
Kills:61
V. Kills:40 149%
Deaths:2
KDR:30.500
Accuracy:27.941% C--
KPH:15.800 C
VKPH:10.300 C
Kills:1,166 (0 + 1,166)
Deaths:28
KDR:41.643
VKDR:3.786
Vehicle Kills:106
Kill Difference:1,138
Playtime:19.345 hours
Usage:16%
Score:0.212m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:27.941%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,1711,1052642.5A*40.1812.828%D-19.638%C**71.3C*4.3B19015.5h18.8C+146.8C
T9 CARV 4354232911.454C++0.8616.992%C-25.059%B27.5C+N/A8215.4h13.7C**80.4C++
TRAC-5 2412402460.976C**1.3420.594%C+22.917%B++12.9CN/A4118.6h16.1C+78.1C++
99SV 146145602.417B+0.1029.387%C27.586%D-32.2B+N/A784.5h5.2B+17.6C*
Tank Mine 10673116.636A*4.3215.909%D*N/A146B*66C++7630.5h1.3B**8.4D--
AMR-66 7069631.095C**1.2223.618%D26.087%C*12.3DN/A325.6h10C+42.5C+
T1 Cycler 66661210.545C1.7720.991%C18.182%C--15.3DN/A564.3h21F100D
G40-F Ranger 10161230.5S28.1827.941%C--N/A15.6C10.3C1513.9h154.5C552.9C
M1 Heavy Cycler 5452271.926C*0.3913.943%C21.154%B+28.9C++1.1B**871.8h15.4B+110.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02550.2h
Spawn Beacon0520.1h
Medical Applicator3018,0671.5h
Spitfire Auto-Turret1940.1h
G30 Walker0580h
Anti-Infantry MANA Turret01070.1h
Nano-Armor Kit2297,6175.1h
Medical Kit8560.1h
Ammunition Package22530.1h
Recon Detection Device0760.1h
M18 Needler01450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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