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General PFC RedHESHian[TRXF] RedHESHian
TR BR 99

KDR: 3.17

Score: 10.2m

Last Seen: Aug 4th, 2020 12:17 PM
- OFFLINE - 2.5 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 27%
Level 100 Progress: 54% 510h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt M1 Heavy Cycler M1 Heavy Cycler T9 CARV TRAC-5 P2-120 HEAT 99SV HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.48%19.558%4011213372,5361.332631.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.086%-0.15C-0.233C-2.979THEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.021C+14.8-0.04C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.444%0.233%237113484302192431.96347176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.639D-1.466F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.414B7.80.377C**14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.203%19.001%1119313464,18419949821.0251838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.151%-1.942F-3.497M*0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.3-0.05C+19.20.523B+107.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.093%31.956%11191134836321031.72857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.036D*-2.257F---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.887D--5.3-0.65D13.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.646%8.861%1119113487916420.478788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.071C+-1.16D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.021C+5.5-0.128C7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m966.8%283 (17k)252 (15.1k)3.1708713,3244,2023.7165699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349110012.236%14.448%17709:371

7% Combat Medic63% Engineer10% Heavy Assault10% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:14 PMMay 22nd, 2018 1:31 PMAug 4th, 2020 10:37 AM (3d) (PST)Aug 4th, 2020 11:22 AM (3d) (PST)Aug 4th, 2020 8:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
469893800.3290.1040.0473.5260.036320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1295,34822,7812063212215,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.5h/28.1d 2,293 1,925 6,914 142.9k 842 1,828 1,458 19m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:451
Deaths:445
KDR:1.013
Accuracy:19.388% D--
HSR:20.621% C+
HC1 Cougar
F
Kills:301
Deaths:421
KDR:0.715
Accuracy:18.290% F-
HSR:13.954% F
SMG-46 Armistice
C--
Kills:240
Deaths:234
KDR:1.026
Accuracy:20.015% F
HSR:15.417% C--
NSX-P Tengu
D*
Kills:193
Deaths:168
KDR:1.149
Accuracy:32.400% D*
HSR:13.472% D**
FA1 Barrage
C+
Kills:79
Deaths:86
KDR:0.919
Accuracy:42.646% C+
HSR:8.861% D**
LC3 Jaguar
C--
Kills:66
Deaths:74
KDR:0.892
Accuracy:18.411% F
HSR:19.697% C--
Kills:1,330
Deaths (as Light Assault):1,428
Deaths (to Light Assaults):627
KDR:0.93137
Kill Difference:98
Playtime:23.085 hours
Usage:3%
Score:0.263m
Score/min:190
Accuracy (listed only):25.192%
HSR (listed only):15.337%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:580
Deaths:370
KDR:1.568
Accuracy:17.013% D--
HSR:24.655% C
MSW-R
F
Kills:89
Deaths:67
KDR:1.328
Accuracy:16.113% F-
HSR:15.730% F
Kills:669
Deaths (as Heavy Assault):437
Deaths (to Heavy Assaults):1,057
KDR:1.53089
Kill Difference:232
Playtime:66.600 hours
Usage:10%
Score:0.925m
Score/min:232
Accuracy (listed only):16.563%
HSR (listed only):20.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:451
Deaths:445
KDR:1.013
Accuracy:19.388% D--
HSR:20.621% C+
HC1 Cougar
F
Kills:301
Deaths:421
KDR:0.715
Accuracy:18.290% F-
HSR:13.954% F
AMR-66
C
Kills:175
Deaths:141
KDR:1.241
Accuracy:22.885% D*
HSR:24.571% C
MG-HBR1 Dragoon
D
Kills:126
Deaths:71
KDR:1.775
Accuracy:26.725% D**
HSR:26.191% D
FA1 Barrage
C+
Kills:79
Deaths:86
KDR:0.919
Accuracy:42.646% C+
HSR:8.861% D**
LC3 Jaguar
C--
Kills:66
Deaths:74
KDR:0.892
Accuracy:18.411% F
HSR:19.697% C--
Kills:1,198
Deaths (as Engineer):1,238
Deaths (to Engineers):779
KDR:0.96769
Kill Difference:40
Playtime:424.403 hours
Usage:63%
Score:6.415m
Score/min:252
Accuracy (listed only):24.724%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C-
Kills:363
Deaths:126
KDR:2.881
Accuracy:28.093% D--
HSR:31.956% C-
SMG-46 Armistice
C--
Kills:240
Deaths:234
KDR:1.026
Accuracy:20.015% F
HSR:15.417% C--
NSX-P Tengu
D*
Kills:193
Deaths:168
KDR:1.149
Accuracy:32.400% D*
HSR:13.472% D**
TX1 Repeater
D
Kills:113
Deaths:152
KDR:0.743
Accuracy:21.859% D
HSR:17.699% D
NS-AM7 Archer
C**
Kills:74
Deaths:120
KDR:0.617
Accuracy:60.770% C**
HSR:6.757% D*
NS-61 Emissary
C+
Kills:74
Deaths:75
KDR:0.987
Accuracy:29.528% C+
HSR:6.757% F-
Kills:1,057
Deaths (as Infiltrator):875
Deaths (to Infiltrators):609
KDR:1.208
Kill Difference:182
Playtime:70.091 hours
Usage:10%
Score:0.777m
Score/min:185
Accuracy (listed only):32.111%
HSR (listed only):15.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D
Kills:247
Deaths:243
KDR:1.016
Accuracy:19.294% D*
HSR:19.433% D
SMG-46 Armistice
C--
Kills:240
Deaths:234
KDR:1.026
Accuracy:20.015% F
HSR:15.417% C--
NSX-P Tengu
D*
Kills:193
Deaths:168
KDR:1.149
Accuracy:32.400% D*
HSR:13.472% D**
FA1 Barrage
C+
Kills:79
Deaths:86
KDR:0.919
Accuracy:42.646% C+
HSR:8.861% D**
Kills:759
Deaths (as Combat Medic):731
Deaths (to Combat Medics):419
KDR:1.0383
Kill Difference:28
Playtime:49.133 hours
Usage:7%
Score:0.732m
Score/min:248
Accuracy (listed only):28.589%
HSR (listed only):14.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:827
Deaths:279
KDR:2.964
Accuracy:14.278% D-
HSR:17.896% D
M1 Heavy Cycler
C+
Kills:821
Deaths:283
KDR:2.901
Accuracy:14.446% C-
HSR:18.636% C+
Kills:1,648
Deaths (as MAX Suit):281
Deaths (to MAX Suits):132
KDR:5.86477
Kill Difference:1,367
Playtime:41.611 hours
Usage:6%
Score:1.098m
Score/min:440
Accuracy (listed only):14.362%
HSR (listed only):18.266%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:56
V. Kills:12 431%
Deaths:
KDR:
Accuracy:33.461% F--
KPH:41.200 D-
VKPH:8.800 D-
Kills:56 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:56
Playtime:1.360 hours
Usage:0%
Score:0.022m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:112
V. Kills:46 238%
Deaths:
KDR:
Accuracy:46.998% D*
KPH:27.400 D-
VKPH:11.300 D**
Kills:112 (112 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:46
Kill Difference:112
Playtime:4.087 hours
Usage:1%
Score:0.058m
Score/min:237
Driving Accuracy:46.998%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:430
V. Kills:167 256%
Deaths:3
KDR:143.333
Accuracy:34.444% D--
KPH:25.600 C--
VKPH:9.900 C-
P2-120 HESH
D--
Kills:70
V. Kills:12 N/A
Deaths:5
KDR:14
Accuracy:31.221% F
KPH:30.300 D*
VKPH:5.200 D--
Kills:500 (500 + 0)
Deaths:8
KDR:62.500
VKDR:22.375
Vehicle Kills:179
Kill Difference:492
Playtime:19.138 hours
Usage:3%
Score:0.170m
Score/min:148
Driving Accuracy:31.221%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Halberd-H SE
C*
Kills:226
V. Kills:78 286%
Deaths:
KDR:
Accuracy:49.769% D**
KPH:88.100 C*
VKPH:30.400 C++
M12 Kobalt-H
B**
Kills:216
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:16.731% D*
KPH:171.600 B+
VKPH:8.700 B**
Kills:442 (0 + 442)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:89
Kill Difference:442
Playtime:3.824 hours
Usage:1%
Score:0.107m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:16.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:4,011
V. Kills:217 N/A
Deaths:30
KDR:133.700
Accuracy:13.966% D*
KPH:82.600 C+
VKPH:4.500 C**
M12 Kobalt
C+
Kills:291
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:12.946% D*
KPH:89 C+
VKPH:4 C+
G40-F Ranger
D
Kills:191
V. Kills:122 155%
Deaths:3
KDR:63.667
Accuracy:28.478% D--
KPH:16.400 D-
VKPH:10.500 D
M20 Basilisk
B**
Kills:91
V. Kills:10 N/A
Deaths:2
KDR:45.500
Accuracy:27.628% F
KPH:39.900 B**
VKPH:4.400 D*
M20 Basilisk
B++
Kills:82
V. Kills:26 304%
Deaths:1
KDR:82
Accuracy:38.519% C-
KPH:35.400 B++
VKPH:11.200 C++
Kills:4,666 (0 + 4,666)
Deaths:36
KDR:129.611
VKDR:10.778
Vehicle Kills:388
Kill Difference:4,630
Playtime:68.120 hours
Usage:10%
Score:0.971m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:38.519%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 4,2284,01130133.7S130.5313.966%D*19.496%C++82.5C+4.5C**24448.6h17.3C+123.7D
M1 Heavy Cycler 8548272792.964B+0.2114.278%D-17.896%D27.8DN/A11629.8h12.9B++90.7C++
M1 Heavy Cycler 8468212832.901B+0.2714.446%C-18.636%C+27.2C+N/A11930.2h13.5B**93.2B+
T9 CARV 5985803701.568C+1.6017.013%D--24.655%C27.1DN/A10621.4h13.4C78.6C
TRAC-5 4614514451.013C+2.1619.388%D--20.621%C+11DN/A4841h14.3C+73.8C
P2-120 HEAT 5974303143.333U140.1634.444%D--N/A25.6C--9.9C-14516.8h7.8C22.5D-
99SV 3663631262.881B+0.2928.093%D--31.956%C-21.9DN/A7116.6h5.3C+18.7C
HC1 Cougar 3203014210.715D2.4618.29%F-13.954%F6.4D*N/A2147.1h13.5D73.8D*
Tank Mine 428293634.651B++1.4820.375%D*N/A108.5C50D7222.7h1.6B+7.6D**
M12 Kobalt 3042911291S287.8312.946%D*17.526%C-88.2C+3.9C+4013.3h16.8C+130D
T1 Cycler 2502472431.016C2.1519.294%D*19.433%D20.4DN/A10812.1h14.8D76.6D
SMG-46 Armistice 2482402341.026C2.1420.015%F15.417%C--11.5D*N/A3420.8h15.4D77D--
Halberd-H SE 3042261226B+222.8349.769%D**N/A86.9C++30C+4762.6h4.8D-9.6D**
M12 Kobalt-H 2272161216U212.8316.731%D*19.907%C**166.2B+8.5B**4501.3h12.6B+75.2C+
NSX-P Tengu 1981931681.149C2.0232.4%D*13.472%D**14.7D*N/A6213.1h14.4C-44.4D
G40-F Ranger 313191363.667A+60.5028.478%D--N/A16.3D-10.4D16911.7h149.7D*525.6D**
AMR-66 1801751411.241C+1.9322.885%D*24.571%C15.6DN/A4611.2h9.8D42.9D
MG-HBR1 Dragoon 129126711.775C+1.4026.725%D**26.191%D16.4D--N/A747.7h7.5C-28.2D-
TX1 Repeater 1151131520.743C2.4321.859%D17.699%D23.5DN/A914.8h17.9D**82D--
L100 Python AP 1581121112S108.8346.998%D*2.679%B27.3D-11.2D**2374.1h5.2C+11.2C
M20 Basilisk 10191245.5S42.3327.628%F8.791%B**39.6B**4.3D*2462.3h36.4A+131.8B++
MSW-R 9289671.328C1.8416.113%F-15.73%F12D*N/A637.4h14.9F-92.4F-
M20 Basilisk 10882182U78.8338.519%C-6.098%C++35.7B++11.3C++2042.3h93.7C+243.3C+
C-4 9780491.633C+1.5430.965%BN/A53.3D-11.3D*4681.5h1.5D4.9C+
FA1 Barrage 8179860.919C2.2542.646%C+8.861%D**17.2D-N/A794.6h5.5D12.8C
NS-AM7 Archer 109741200.617C++2.5560.77%C**6.757%D*4.2D2C3717.6h44F**72.3F--
NS-61 Emissary 7674750.987C+2.1829.528%C+6.757%F-10.7D-N/A446.9h23.2D-78.7D
P2-120 HESH 8270514C10.8331.221%FN/A30.4D*5.2D--1662.3h5.8D--18.5F
LC3 Jaguar 6966740.892C-2.2818.411%F19.697%C--6.6D--N/A2610h15.5C-84.1D--
NS Annihilator 10866481.375A+1.8082.252%B+N/A9.9C-6.3D--1456.7h13.1D15.9D
Claymore 646479.143C++5.9720.375%D**N/A71.1D*N/A2660.9h1.2C+5.8D*
Frag Grenade 6558158N/A54.8339.232%D*N/A290D*35A*17690.2h4.1D-10.3D--
Hellfire Rocket Pods 6856156S52.8333.461%F--N/A40D-8.6D-2631.4h26.6C+79.4D
ML-7 7750530.943C+2.2346.773%FN/A18.5D10C--2282.7h8.8D-18.9D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit240459,78725.2h
Spawn Beacon45451h
Ordnance Dampener61,1390.8h
Repair Module0670.4h
Rampart Wall0611.4h
Nanite Revive Grenade03810.1h
Medical Applicator14656,9815.5h
Blast Wall0580.5h
Cortium Silo0570.3h
Motion Spotter07811.2h
Welding Device010,4500.8h
WLT-Mandible Mining Laser0218,00950.4h
Spitfire Auto-Turret92,1341.8h
G30 Walker01190h
Recon Detection Device101,6403.2h
M18 Needler01450.1h
Ammunition Package241,1911h
Medical Kit211900.4h
Anti-Infantry MANA Turret41190.2h
Solid Wall0882.7h
Reserve Hardlight Barrier1610.2h
Nano-Repair Grenade01,9300.5h
Router32000.8h

Check the help document for the dictionary if you want to learn more about words used here.


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