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Major RedHESHian[TRXF] RedHESHian
TR BR 65

KDR: 3.01

Score: 3.5m

Last Seen: Jul 16th, 2019 10:57 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 65 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 709
Level Progress (to 66): 98%
Level 100 Progress: 18% 808h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M12 Kobalt T9 CARV M1 Heavy Cycler M1 Heavy Cycler TRAC-5 99SV AMR-66 T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $673,038 MLG Score: 538
Fun Score: N/A
Cheeseburgers Flipped: 170TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.779%23.307%461712071,4031.58711.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.709%-0.268C0.373C**0.116C+HEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.066C+13.80.036C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.188%19.482%1182112132,0488019325.61056%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.127F--3.709M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.6-0.076C+170.575B+111.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.118%30.876%11821121321713211.63158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.883D---2.352F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.885D--5.4-0.707D-13.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 709
3.5m589.6%318 (19.1k)276 (16.6k)3.009235,5401,8413.3574165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121447213.16%18.213%24006:481

10% Combat Medic47% Engineer19% Heavy Assault11% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:14 PMMay 22nd, 2018 1:31 PMJul 16th, 2019 7:45 PM (2d) (PST)Jul 16th, 2019 6:59 AM (3d) (PST)Jul 16th, 2019 6:57 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601363240.4430.1470.0812.8030.032538

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5948,17819,4162795168216,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
208.5h/8.7d 641 1,009 2,393 35.1k 213 689 406 5.8m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:319
Deaths:302
KDR:1.056
Accuracy:19.874% C
HSR:21.317% B+
SMG-46 Armistice
B+
Kills:96
Deaths:71
KDR:1.352
Accuracy:23.023% C--
HSR:19.792% B+
Kills:415
Deaths (as Light Assault):373
Deaths (to Light Assaults):291
KDR:1.1126
Kill Difference:42
Playtime:6.134 hours
Usage:3%
Score:0.036m
Score/min:98
Accuracy (listed only):21.449%
HSR (listed only):20.554%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:508
Deaths:339
KDR:1.499
Accuracy:17.099% C-
HSR:25.591% B+
Kills:508
Deaths (as Heavy Assault):339
Deaths (to Heavy Assaults):459
KDR:1.49853
Kill Difference:169
Playtime:40.065 hours
Usage:19%
Score:0.634m
Score/min:264
Accuracy (listed only):17.099%
HSR (listed only):25.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C-
Kills:217
Deaths:74
KDR:2.932
Accuracy:29.118% C-
HSR:30.876% D
SMG-46 Armistice
B+
Kills:96
Deaths:71
KDR:1.352
Accuracy:23.023% C--
HSR:19.792% B+
TX1 Repeater
C+
Kills:89
Deaths:130
KDR:0.685
Accuracy:23.561% C+
HSR:20.225% C+
Kills:402
Deaths (as Infiltrator):275
Deaths (to Infiltrators):301
KDR:1.46182
Kill Difference:127
Playtime:23.920 hours
Usage:11%
Score:0.228m
Score/min:159
Accuracy (listed only):25.234%
HSR (listed only):23.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:319
Deaths:302
KDR:1.056
Accuracy:19.874% C
HSR:21.317% B+
AMR-66
C+
Kills:143
Deaths:118
KDR:1.212
Accuracy:24.153% C--
HSR:24.476% C+
MG-HBR1 Dragoon
C+
Kills:110
Deaths:55
KDR:2
Accuracy:27.591% D-
HSR:28.182% C+
Kills:572
Deaths (as Engineer):475
Deaths (to Engineers):297
KDR:1.20421
Kill Difference:97
Playtime:98.129 hours
Usage:47%
Score:1.597m
Score/min:271
Accuracy (listed only):23.873%
HSR (listed only):24.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:138
Deaths:164
KDR:0.841
Accuracy:20.388% C
HSR:18.841% C-
SMG-46 Armistice
B+
Kills:96
Deaths:71
KDR:1.352
Accuracy:23.023% C--
HSR:19.792% B+
Kills:234
Deaths (as Combat Medic):235
Deaths (to Combat Medics):190
KDR:0.99574
Kill Difference:1
Playtime:19.964 hours
Usage:10%
Score:0.281m
Score/min:235
Accuracy (listed only):21.706%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:482
Deaths:167
KDR:2.886
Accuracy:14.788% C
HSR:18.672% C+
M1 Heavy Cycler
C++
Kills:469
Deaths:171
KDR:2.743
Accuracy:15.016% C++
HSR:17.911% C+
Kills:951
Deaths (as MAX Suit):169
Deaths (to MAX Suits):72
KDR:5.62722
Kill Difference:782
Playtime:21.266 hours
Usage:10%
Score:0.679m
Score/min:532
Accuracy (listed only):14.902%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
N/A
Kills:50
V. Kills:7 N/A
Deaths:5
KDR:10
Accuracy:33.100% N/A
KPH:27.700 N/A
VKPH:3.900 N/A
Kills:50 (50 + 0)
Deaths:5
KDR:10
VKDR:1.400
Vehicle Kills:7
Kill Difference:45
Playtime:1.807 hours
Usage:1%
Score:0.015m
Score/min:137
Driving Accuracy:33.100%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:2,048
V. Kills:118 N/A
Deaths:30
KDR:68.267
Accuracy:13.188% D-
KPH:83.500 B+
VKPH:4.800 B++
G40-F Ranger
C
Kills:90
V. Kills:58 153%
Deaths:3
KDR:30
Accuracy:29.463% C
KPH:16.400 C
VKPH:10.600 C
M12 Kobalt
B**
Kills:83
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:13.796% D
KPH:105.800 B**
VKPH:1.300 D-
Kills:2,221 (0 + 2,221)
Deaths:33
KDR:67.303
VKDR:5.364
Vehicle Kills:177
Kill Difference:2,188
Playtime:30.799 hours
Usage:15%
Score:0.450m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:13.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 2,1662,0483068.267M**65.2613.188%D-19.482%C*83.6B+4.8B++24724.5h17B128.6C+
T9 CARV 5225083391.499C**1.5117.099%C-25.591%B+28.1C+N/A9918.1h13.4C**78.6C++
M1 Heavy Cycler 4974821672.886B*0.1214.788%C18.672%C+25CN/A12419.3h13.6B*91.9B+
M1 Heavy Cycler 4794691712.743B**0.2715.016%C++17.911%C+23.9C**N/A12319.6h14.5B**96.5B+
TRAC-5 3253193021.056B1.9519.874%C21.317%B+12.1C-N/A4726.3h15C++75.6C++
99SV 218217742.932B*0.0829.118%C-30.876%D30.1B+N/A927.2h5.4C*18.7C++
AMR-66 1481431181.212B1.8024.153%C--24.476%C+16.8CN/A428.5h10.3C+42.5C+
T1 Cycler 1381381640.841C+2.1720.388%C18.841%C-18.4CN/A807.5h16.2C-79.6C
MG-HBR1 Dragoon 111110552B++1.0127.591%D-28.182%C+17.7DN/A806.2h7.7C+28.1C
SMG-46 Armistice 10096711.352C**1.6623.023%C--19.792%B+19.6C--N/A594.9h14.8C++64.4C+
G40-F Ranger 14890330S26.9929.463%CN/A16.4C10.5C1685.5h152.9C518.9C
TX1 Repeater 90891300.685C+2.3223.561%C+20.225%C+22.8CN/A773.9h19D-80.8C--
M12 Kobalt 8483183M*79.9913.796%D15.663%D103.8B*1.3D-6530.8h14.5B++105.4C*
Tank Mine 11579117.182A**4.1716.028%D*N/A131.7B+60C+7110.6h1.4B*8.9D**
P2-120 HESH 5750510C+6.9933.1%D--N/A27.8D--3.9D--1371.8h6.6D--20D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22220.2h
Nanite Revive Grenade01160h
Medical Applicator6531,2222.8h
Spitfire Auto-Turret13880.3h
Motion Spotter04450.3h
G30 Walker0580h
Ammunition Package83690.2h
Nano-Armor Kit32150,4367.4h
Medical Kit181430.3h
Anti-Infantry MANA Turret01070.1h
Nano-Repair Grenade03290.1h
Recon Detection Device0760.1h
M18 Needler01450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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