Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,428)players online:
the_kyzark (26)  XxRiKxX123 (13)  Mooses32 (7)  TheBiscuitweener (6)  lIIChiIlstepIlI (4)  Airkon2 (2) 58
stats.dasanfall.com
Field Marshal RedNuclearForce[TTRO] RedNuclearForce
TR BR 112

KDR: 4.84

Score: 24.8m

Last Seen: Jan 19th, 2019 4:32 PM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 308
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP P2-120 HESH L100 Python HESH M20 Basilisk M12 Kobalt T5 AMC LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RedNuclearForce



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.524%28.799%7351310091,3163.171081.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.78%0.875B*1.274A-2.147F--HEAD ++ (~16.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.108C+17-0.194C49.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.981%0.868%4229410182,99611495526.2807313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.403%0.494B+-1.126D*-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.40.651B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.36%8.219%1291102173811190.89024461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.475B+0.984B*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.7-0.461D72.3-0.812D-102.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.705%85.075%129210201344402.97778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.107%-0.5D1.178B**-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.30.282C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 308
24.8m3471.8%371 (22.3k)337 (20.2k)4.839636,7901,4036.2067112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102251013.657%10.162%13952:381

68% Engineer26% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2017 12:06 AMMay 25th, 2018 12:41 PMJan 20th, 2019 9:10 AM (2d) (PST)Jan 19th, 2019 1:57 PM (3d) (PST)Jan 19th, 2019 12:32 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
180121680.0920.0190.0093.9290.02187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,77070610,064611236120,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1227.7h/51.2d 1,918 690 13,688 289.4k 288 1,071 1,545 13.2m

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A++
Kills:228
Deaths:136
KDR:1.676
Accuracy:28.761% B**
HSR:29.386% A++
LC2 Lynx
B**
Kills:171
Deaths:110
KDR:1.555
Accuracy:25.774% B+
HSR:27.485% B**
NS-7G PDW
A++
Kills:82
Deaths:65
KDR:1.262
Accuracy:21.770% C
HSR:26.829% A++
HC1 Cougar
C*
Kills:78
Deaths:44
KDR:1.773
Accuracy:25.167% C*
HSR:23.077% C*
MG-S1 Jackal
A+
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D--
HSR:30.769% A+
SMG-46AE Armistice
C
Kills:62
Deaths:56
KDR:1.107
Accuracy:27.640% C
HSR:19.355% C
Kills:686
Deaths (as Light Assault):452
Deaths (to Light Assaults):185
KDR:1.5177
Kill Difference:234
Playtime:13.859 hours
Usage:1%
Score:0.114m
Score/min:138
Accuracy (listed only):24.968%
HSR (listed only):26.150%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A+
Kills:159
Deaths:95
KDR:1.674
Accuracy:20.519% D
HSR:33.962% A+
Kills:159
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):276
KDR:1.67368
Kill Difference:64
Playtime:10.620 hours
Usage:1%
Score:0.161m
Score/min:252
Accuracy (listed only):20.519%
HSR (listed only):33.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A++
Kills:228
Deaths:136
KDR:1.676
Accuracy:28.761% B**
HSR:29.386% A++
LC2 Lynx
B**
Kills:171
Deaths:110
KDR:1.555
Accuracy:25.774% B+
HSR:27.485% B**
MG-HBR1 Dragoon
C*
Kills:83
Deaths:4
KDR:20.750
Accuracy:31.393% C
HSR:31.325% C*
HC1 Cougar
C*
Kills:78
Deaths:44
KDR:1.773
Accuracy:25.167% C*
HSR:23.077% C*
Kills:560
Deaths (as Engineer):294
Deaths (to Engineers):320
KDR:1.90476
Kill Difference:266
Playtime:832.807 hours
Usage:68%
Score:15.051m
Score/min:301
Accuracy (listed only):27.774%
HSR (listed only):27.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B+
Kills:95
Deaths:31
KDR:3.065
Accuracy:34.463% B+
HSR:28.421% B
NS-7G PDW
A++
Kills:82
Deaths:65
KDR:1.262
Accuracy:21.770% C
HSR:26.829% A++
RAMS-AE .50M
C*
Kills:67
Deaths:1
KDR:67
Accuracy:33.495% D*
HSR:82.090% C*
RAMS .50M
A
Kills:67
Deaths:3
KDR:22.333
Accuracy:30.364% D*
HSR:88.060% A
MG-S1 Jackal
A+
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D--
HSR:30.769% A+
NS-357G Underboss
A++
Kills:64
Deaths:25
KDR:2.560
Accuracy:55.147% A++
HSR:26.563% C*
SMG-46AE Armistice
C
Kills:62
Deaths:56
KDR:1.107
Accuracy:27.640% C
HSR:19.355% C
NS-44 Commissioner AE
C++
Kills:54
Deaths:30
KDR:1.800
Accuracy:41.261% C+
HSR:25.926% C++
Kills:556
Deaths (as Infiltrator):252
Deaths (to Infiltrators):131
KDR:2.20635
Kill Difference:304
Playtime:314.751 hours
Usage:26%
Score:8.755m
Score/min:464
Accuracy (listed only):33.105%
HSR (listed only):41.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:118
Deaths:53
KDR:2.226
Accuracy:26.601% B+
HSR:32.203% A+
NS-7G PDW
A++
Kills:82
Deaths:65
KDR:1.262
Accuracy:21.770% C
HSR:26.829% A++
MG-S1 Jackal
A+
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D--
HSR:30.769% A+
SMG-46AE Armistice
C
Kills:62
Deaths:56
KDR:1.107
Accuracy:27.640% C
HSR:19.355% C
TORQ-9
B*
Kills:57
Deaths:23
KDR:2.478
Accuracy:26.399% B+
HSR:29.825% B*
Kills:384
Deaths (as Combat Medic):238
Deaths (to Combat Medics):64
KDR:1.61345
Kill Difference:146
Playtime:31.300 hours
Usage:3%
Score:0.500m
Score/min:266
Accuracy (listed only):24.621%
HSR (listed only):27.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:76
Deaths:17
KDR:4.471
Accuracy:13.209% D
HSR:22.368% B+
NS-10 Burster
C+
Kills:71
Deaths:14
KDR:5.071
Accuracy:27.292% C+
HSR:1.408% D*
MRC3 Mercy
C*
Kills:66
Deaths:17
KDR:3.882
Accuracy:12.622% D-
HSR:21.212% C*
NS-10 Burster
C+
Kills:59
Deaths:14
KDR:4.214
Accuracy:27.537% C+
HSR:3.390% D
Kills:272
Deaths (as MAX Suit):31
Deaths (to MAX Suits):63
KDR:8.77419
Kill Difference:241
Playtime:22.805 hours
Usage:2%
Score:0.240m
Score/min:175
Accuracy (listed only):20.165%
HSR (listed only):12.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:931
V. Kills:286 324%
Deaths:65
KDR:14.323
Accuracy:47.795% D--
KPH:36.600 B++
VKPH:11.200 D*
L100 Python HESH
D
Kills:326
V. Kills:51 N/A
Deaths:15
KDR:21.733
Accuracy:42.915% D
KPH:35 D
VKPH:5.500 D
L100 Python HEAT
B++
Kills:63
V. Kills:23 263%
Deaths:4
KDR:15.750
Accuracy:46.726% C-
KPH:40.300 B++
VKPH:14.700 B++
Skyguard
C+
Kills:55
V. Kills:26 204%
Deaths:8
KDR:6.875
Accuracy:21.057% D*
KPH:12.600 C+
VKPH:6 D-
Kills:1,375 (1,375 + 0)
Deaths:92
KDR:14.946
VKDR:4.196
Vehicle Kills:386
Kill Difference:1,283
Playtime:40.679 hours
Usage:3%
Score:0.391m
Score/min:160
Driving Accuracy:21.057%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,164
V. Kills:413 281%
Deaths:97
KDR:12
Accuracy:47.432% C*
KPH:40 B*
VKPH:14.200 C-
P2-120 HESH
B+
Kills:575
V. Kills:151 378%
Deaths:32
KDR:17.969
Accuracy:42.615% C++
KPH:45.100 C+
VKPH:11.800 B+
Kills:1,739 (1,739 + 0)
Deaths:129
KDR:13.481
VKDR:4.372
Vehicle Kills:564
Kill Difference:1,610
Playtime:41.837 hours
Usage:3%
Score:0.508m
Score/min:202
Driving Accuracy:42.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:73
V. Kills:36 197%
Deaths:18
KDR:4.056
Accuracy:48.543% C++
KPH:33.500 C-
VKPH:16.500 D-
Kills:73 (0 + 73)
Deaths:18
KDR:4.056
VKDR:2
Vehicle Kills:36
Kill Difference:55
Playtime:2.183 hours
Usage:0%
Score:0.044m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:48.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:73
V. Kills:40 178%
Deaths:3
KDR:24.333
Accuracy:41.360% B
KPH:23.300 C**
VKPH:12.800 A
Kills:73 (0 + 73)
Deaths:3
KDR:24.333
VKDR:13.333
Vehicle Kills:40
Kill Difference:70
Playtime:3.129 hours
Usage:0%
Score:0.023m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:41.360%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,5771,1649712B*7.1647.432%C*1.203%D*40B*14.2C-17929.1h4.7A10B**
L100 Python AP 1,2179316514.323A**9.4847.795%D--N/A36.7B++11.3D*16125.4h3.9A8.1B**
P2-120 HESH 7265753217.969B+13.1342.615%C++N/A45.3C+11.9B+25712.7h5.1C+11.9C*
L100 Python HESH 3773261521.733B**16.8942.915%DN/A35.1D5.5D1749.3h3.3C++7.6C+
M20 Basilisk 400275930.556M*25.7249.323%C5.455%B29.6D13.4D-6379.3h119.7C++242.7C+
M12 Kobalt 255240548B*43.1622.132%C++24.583%A+55.8D--3.5C--1544.3h24.4D-110.2C
T5 AMC 2332281361.676B++3.1628.761%B**29.386%A++6.3D--N/A2636h19.8D*68.7C++
LC2 Lynx 1771711101.555B+3.2825.774%B+27.485%B**2.9D*N/A1159.6h27.9F*108.3D-
T32 Bull 162159951.674C**3.1720.519%D33.962%A+3.5D**N/A1145.5h16.8D*81.7D
C-4 156144354.114A*0.7331.553%B**N/A84.7C++7.1D**4811.7h1.3B+4.2B++
NS-11A 118118532.226B+2.6126.601%B+32.203%A+18.7DN/A486.3h16.6D-62.3C+
NS-45 Pilot 9695313.065A1.7734.463%B+28.421%B5D*N/A1519h5.8B++16.8B++
Tank Mine 12992127.667M2.8314.621%D**N/A76.7D30.8D*4661.2h1.8C**12F**
MG-HBR1 Dragoon 8583420.75U15.9131.393%C31.325%C*9.4D--N/A268.8h5.1B*16.3B+
NS-7G PDW 8482651.262B3.5821.77%C26.829%A++4.5D--N/A1518.2h21.5D*98.9D
HC1 Cougar 8378441.773B++3.0725.167%C*23.077%C*5.2D--N/A1914.9h15.5D61.5C+
MRC3 Mercy 7776174.471B**0.3713.209%D22.368%B+15.8D-N/A434.8h24.1D-182.3D
Xiphos Anti-Personnel Phalanx Tower 8275175B+70.1622.853%DN/A39.5D3.7D-1551.9h38C166.1C
Claymore 7575237.5S32.6625.275%D-N/A125CN/A3220.6h1.2C++4.9C-
G20 Vulcan-H 10973184.056C++0.7848.543%C++N/A33.2C-16.4D-3372.2h101.1C++208.3C**
M20 Basilisk 11373324.333S19.4941.36%B8.219%B*23.5C**12.9A1243.1h72.3B++174.7B++
NS-10 Burster 10971145.071S0.2327.292%C+1.408%D*5.7B+3.1C+4712.4h97.1A355.6B*
RAMS-AE .50M 6767167U62.1633.495%D*82.09%C*16.3D*N/A404.1h2.1C-6.1D
RAMS .50M 6767322.333S17.4930.364%D*88.06%A24.8C+N/A942.7h2.5C8.2D
MRC3 Mercy 6966173.882B*0.9612.622%D-21.212%C*13.8D--N/A434.8h26.8F212.1D--
MG-S1 Jackal 6565411.585B+3.2520.697%D--30.769%A+2.4D*N/A1027.6h19.3D-93.1D*
NS-357G Underboss 6464252.56A+2.2855.147%A++26.563%C*3.9D*N/A1516.3h4.7D8.5B+
L100 Python HEAT 8663415.75A*10.9146.726%C-N/A39.4B+14.4B++1831.6h4.2B**9B++
SMG-46AE Armistice 6462561.107C3.7327.64%C19.355%C5.4D*N/A1511.4h25.6F**92.7F
Spear Anti-Vehicle Phalanx Tower 9160160A++55.1647.877%C+N/A17.6D-9.1D963.4h9.6C++20C*
NS-10 Burster 8859144.214M**0.6327.537%C+3.39%D4.8C+2.3D--3912.4h117.5B**426.6B++
Frag Grenade 5958158N/A53.1654.023%AN/A580B+10B15520.1h4.1C+7.5B+
TORQ-9 5857232.478B*2.3626.399%B+29.825%B*15.8D-N/A593.6h20.6F78.1C
Hoplon Anti-Aircraft Phalanx Tower 9456156S51.1625.167%CN/A18.7D-12.7D-1613h60.7C+241.3C+
Skyguard 815586.875A*2.0421.057%D*N/A12.5C+5.9D-1194.4h71.8B**340.9B++
NS-44 Commissioner AE 5554301.8B+3.0441.261%C+25.926%C++1.5D**N/A636.1h4.2D10.3C+

Consumables
  Name Deaths Consumed Time Equipped
LC3 Jaguar0900h
Nano-Repair Grenade08420.2h
Motion Spotter26300.6h
TR Patriot Flare Gun06310.6h
M4-F Pillager0640h
PS1-AV Suppressor01460.1h
Nano-Armor Kit17132,8038.5h
MG-H1 Watchman AE0680h
Spawn Beacon01680.2h
Turret AI Module15492.3h
Repair Module07242.6h
Skywall Shield Emitter13231.7h
Structure Shield Module14131.8h
Cortium Silo01,7813.6h
AE Nano-Armor Kit34326,68520.6h
Blast Wall13952.9h
Nanite Revive Grenade01700h
NSX Amaterasu04242.3h
Spear Anti-Vehicle Tower02481.7h
NS CandyCannon 3002070.1h
Spitfire Auto-Turret05351h
Welding Device033,4173.8h
Bunker0650.7h
Rampart Wall06787.8h
AE Medical Applicator3547,1143.4h
Xiphos Anti-Personnel Tower02821.5h
Hoplon Anti-Aircraft Phalanx Tower02961.5h
Ammunition Package21,3610.7h
Medical Kit101460.9h
Medical Applicator1914,9631.2h
Infantry Tower0510.6h
WLT-Howler Mining Laser0560.3h
Alarm Module12050.6h
Vehicle Ammo Dispenser01320.8h
Vehicle Gate01812.4h
Pillbox01021h
Elysium Spawn Tube01710.9h
Light Vehicle Terminal01141.3h
IPC Targeting Dart03510.5h
Light Air Terminal0540.6h
Shield Recharging Field12000.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 2.43s on queries, 2.19s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.