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Field Marshal RedNuclearForce[TTRO] RedNuclearForce
TR BR 111

KDR: 4.79

Score: 24.6m

Last Seen: Nov 12th, 2018 3:54 PM
- OFFLINE - 66.5 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 322
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python AP P2-120 HESH M20 Basilisk M12 Kobalt L100 Python HESH T5 AMC LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 181TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.45%28.428%7231310011,2913.203471.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.826%0.841B*1.299A-2.412F*HEAD ++ (~15.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.054C+17.1-0.257C50.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.972%0.935%4030410102,78011190125.045308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.791%0.549B+-1.04D*-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.761B++4.40.658B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.987%8.333%1291101372801190.960%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.554B+1.277A-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.3-0.491D71-0.891D--102.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.705%85.075%129210121344203.11628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.107%-0.504D1.174B**-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.265C*2.30.277C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 322
24.6m3548.5%373 (22.4k)341 (20.5k)4.792656,5181,3606.15441111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101449213.626%10.387%14252:381

68% Engineer26% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2017 12:06 AMMay 25th, 2018 12:41 PMNov 14th, 2018 9:43 AM (19h) (PST)Nov 12th, 2018 2:27 PM (3d) (PST)Nov 12th, 2018 11:54 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
177121650.0900.0190.0093.9350.02187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,6287069,922511236120,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1203.3h/50.1d 1,852 677 13,591 284.1k 264 1,041 1,488 12.8m

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A++
Kills:228
Deaths:135
KDR:1.689
Accuracy:28.749% B**
HSR:29.386% A++
LC2 Lynx
B**
Kills:171
Deaths:110
KDR:1.555
Accuracy:25.774% B+
HSR:27.485% B**
NS-7G PDW
A
Kills:81
Deaths:61
KDR:1.328
Accuracy:21.738% C
HSR:27.161% A
HC1 Cougar
C*
Kills:70
Deaths:39
KDR:1.795
Accuracy:24.934% C*
HSR:21.429% C+
MG-S1 Jackal
A++
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D-
HSR:30.769% A++
SMG-46AE Armistice
C
Kills:61
Deaths:56
KDR:1.089
Accuracy:27.128% C
HSR:19.672% C
Kills:676
Deaths (as Light Assault):442
Deaths (to Light Assaults):180
KDR:1.52941
Kill Difference:234
Playtime:13.233 hours
Usage:1%
Score:0.110m
Score/min:139
Accuracy (listed only):24.836%
HSR (listed only):25.984%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A
Kills:154
Deaths:90
KDR:1.711
Accuracy:20.376% D
HSR:32.468% A
Kills:154
Deaths (as Heavy Assault):90
Deaths (to Heavy Assaults):262
KDR:1.71111
Kill Difference:64
Playtime:10.298 hours
Usage:1%
Score:0.160m
Score/min:259
Accuracy (listed only):20.376%
HSR (listed only):32.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A++
Kills:228
Deaths:135
KDR:1.689
Accuracy:28.749% B**
HSR:29.386% A++
LC2 Lynx
B**
Kills:171
Deaths:110
KDR:1.555
Accuracy:25.774% B+
HSR:27.485% B**
MG-HBR1 Dragoon
C+
Kills:74
Deaths:4
KDR:18.500
Accuracy:30.866% C
HSR:28.378% C+
HC1 Cougar
C*
Kills:70
Deaths:39
KDR:1.795
Accuracy:24.934% C*
HSR:21.429% C+
Kills:543
Deaths (as Engineer):288
Deaths (to Engineers):308
KDR:1.88542
Kill Difference:255
Playtime:812.774 hours
Usage:68%
Score:14.868m
Score/min:305
Accuracy (listed only):27.581%
HSR (listed only):26.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
B+
Kills:95
Deaths:31
KDR:3.065
Accuracy:34.463% B+
HSR:28.421% B+
NS-7G PDW
A
Kills:81
Deaths:61
KDR:1.328
Accuracy:21.738% C
HSR:27.161% A
RAMS-AE .50M
C*
Kills:67
Deaths:1
KDR:67
Accuracy:33.495% D*
HSR:82.090% C*
RAMS .50M
A
Kills:67
Deaths:3
KDR:22.333
Accuracy:30.364% D*
HSR:88.060% A
MG-S1 Jackal
A++
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D-
HSR:30.769% A++
NS-357G Underboss
A++
Kills:64
Deaths:25
KDR:2.560
Accuracy:55.147% A++
HSR:26.563% C*
SMG-46AE Armistice
C
Kills:61
Deaths:56
KDR:1.089
Accuracy:27.128% C
HSR:19.672% C
NS-44 Commissioner AE
C*
Kills:53
Deaths:30
KDR:1.767
Accuracy:41.912% C++
HSR:26.415% C*
Kills:553
Deaths (as Infiltrator):248
Deaths (to Infiltrators):127
KDR:2.22984
Kill Difference:305
Playtime:312.251 hours
Usage:26%
Score:8.720m
Score/min:465
Accuracy (listed only):33.118%
HSR (listed only):41.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:118
Deaths:53
KDR:2.226
Accuracy:26.601% B+
HSR:32.203% A+
NS-7G PDW
A
Kills:81
Deaths:61
KDR:1.328
Accuracy:21.738% C
HSR:27.161% A
MG-S1 Jackal
A++
Kills:65
Deaths:41
KDR:1.585
Accuracy:20.697% D-
HSR:30.769% A++
SMG-46AE Armistice
C
Kills:61
Deaths:56
KDR:1.089
Accuracy:27.128% C
HSR:19.672% C
TORQ-9
B**
Kills:57
Deaths:23
KDR:2.478
Accuracy:26.399% B+
HSR:29.825% B**
Kills:382
Deaths (as Combat Medic):234
Deaths (to Combat Medics):63
KDR:1.63248
Kill Difference:148
Playtime:30.773 hours
Usage:3%
Score:0.493m
Score/min:267
Accuracy (listed only):24.512%
HSR (listed only):27.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:76
Deaths:16
KDR:4.750
Accuracy:13.113% D
HSR:22.368% B+
NS-10 Burster
C+
Kills:71
Deaths:14
KDR:5.071
Accuracy:27.416% C+
HSR:1.408% D*
MRC3 Mercy
C*
Kills:66
Deaths:16
KDR:4.125
Accuracy:12.451% D-
HSR:21.212% C*
NS-10 Burster
C+
Kills:59
Deaths:14
KDR:4.214
Accuracy:27.692% C+
HSR:3.390% D
Kills:272
Deaths (as MAX Suit):30
Deaths (to MAX Suits):59
KDR:9.06667
Kill Difference:242
Playtime:22.622 hours
Usage:2%
Score:0.236m
Score/min:174
Accuracy (listed only):20.168%
HSR (listed only):12.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:904
V. Kills:274 329%
Deaths:64
KDR:14.125
Accuracy:47.834% D-
KPH:36.400 B++
VKPH:11 D*
L100 Python HESH
D
Kills:237
V. Kills:41 N/A
Deaths:10
KDR:23.700
Accuracy:40.640% D
KPH:31.200 D-
VKPH:5.400 D
L100 Python HEAT
B++
Kills:63
V. Kills:23 263%
Deaths:4
KDR:15.750
Accuracy:46.726% C-
KPH:40.300 B++
VKPH:14.700 B++
Skyguard
C+
Kills:53
V. Kills:25 204%
Deaths:7
KDR:7.571
Accuracy:20.827% D*
KPH:12.300 C+
VKPH:5.800 D-
Kills:1,257 (1,257 + 0)
Deaths:85
KDR:14.788
VKDR:4.271
Vehicle Kills:363
Kill Difference:1,172
Playtime:38.306 hours
Usage:3%
Score:0.350m
Score/min:153
Driving Accuracy:20.827%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,164
V. Kills:413 281%
Deaths:97
KDR:12
Accuracy:47.432% C*
KPH:40 B**
VKPH:14.200 C--
P2-120 HESH
B+
Kills:475
V. Kills:120 393%
Deaths:23
KDR:20.652
Accuracy:42.522% C*
KPH:45.500 C+
VKPH:11.500 B+
Kills:1,639 (1,639 + 0)
Deaths:120
KDR:13.658
VKDR:4.442
Vehicle Kills:533
Kill Difference:1,519
Playtime:39.537 hours
Usage:3%
Score:0.472m
Score/min:199
Driving Accuracy:42.522%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:73
V. Kills:36 197%
Deaths:18
KDR:4.056
Accuracy:48.543% C*
KPH:33.600 C-
VKPH:16.500 D-
Kills:73 (0 + 73)
Deaths:18
KDR:4.056
VKDR:2
Vehicle Kills:36
Kill Difference:55
Playtime:2.176 hours
Usage:0%
Score:0.044m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:48.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:72
V. Kills:40 176%
Deaths:3
KDR:24
Accuracy:40.987% B
KPH:23.300 C**
VKPH:13 A
Kills:72 (0 + 72)
Deaths:3
KDR:24
VKDR:13.333
Vehicle Kills:40
Kill Difference:69
Playtime:3.089 hours
Usage:0%
Score:0.023m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:40.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,5771,1649712B**7.2147.432%C*1.203%D*40B**14.2C--17729.1h4.7A10B**
L100 Python AP 1,1789046414.125M9.3347.834%D-N/A36.5B++11D*15724.8h3.9A8.1B**
P2-120 HESH 5954752320.652B++15.8642.522%C*N/A45.7C+11.5B+26110.4h5.3C+12.4C*
M20 Basilisk 400275930.556M*25.7649.323%C5.455%B29.6C--13.4D-6379.3h119.7C++242.7C+
M12 Kobalt 255240548B*43.2122.132%C*24.583%A+55.8D-3.5C-1524.3h24.4D110.2C
L100 Python HESH 2782371023.7A18.9140.64%DN/A31.2D-5.4D1557.6h3.3C++8.2C+
T5 AMC 2332281351.689B++3.1028.749%B**29.386%A++6.6D--N/A2734.8h19.7D*68.5C++
LC2 Lynx 1771711101.555B+3.2425.774%B+27.485%B**2.9D*N/A1159.6h27.9F**108.3D-
T32 Bull 157154901.711C**3.0820.376%D32.468%A3.7D**N/A1241.1h16.8D*82.6D
C-4 148138314.452A*0.3431.746%AN/A98.6B+7.1D**5301.4h1.3B+4.1C++
NS-11A 118118532.226B*2.5726.601%B+32.203%A+18.7DN/A486.3h16.6D-62.3C+
NS-45 Pilot 9695313.065A+1.7334.463%B+28.421%B+5D*N/A1519h5.8B*16.8B*
Tank Mine 12689127.417M2.6214.141%D**N/A74.2D30.8D--4591.2h1.7B+12.2T
NS-7G PDW 8381611.328B*3.4621.738%C27.161%A4.7D--N/A1617.3h21.7D**99.6D
MRC3 Mercy 7776164.75A0.0413.113%D22.368%B+15.8D-N/A434.8h23.6D-180.1D
Xiphos Anti-Personnel Phalanx Tower 8275175C**70.2122.853%DN/A39.5D3.7D--1551.9h38C166.1C
Claymore 7575237.5S32.7125.989%DN/A125CN/A3280.6h1.2C++4.7C
MG-HBR1 Dragoon 7674418.5U13.7130.866%C28.378%C+9.9D--N/A257.5h5B*16.1B++
G20 Vulcan-H 10973184.056C++0.7448.543%C*N/A33.2C-16.4D-3372.2h101.1C++208.3C**
M20 Basilisk 11272324S19.2140.987%B8.333%B*23.2C**12.9A1243.1h71B++173.3B++
NS-10 Burster 10971145.071S0.2827.416%C+1.408%D*5.8B+3.1C+4812.3h96.8A352.9B*
HC1 Cougar 7570391.795B++3.0024.934%C*21.429%C+7.5D--N/A279.3h16.1D-64.5C+
RAMS-AE .50M 6767167U62.2133.495%D*82.09%C*16.3D*N/A404.1h2.1C6.1D
RAMS .50M 6767322.333S17.5430.364%D*88.06%A24.8C+N/A942.7h2.5C8.2D
MRC3 Mercy 6966164.125B**0.6712.451%D-21.212%C*13.8D--N/A434.8h26.1F209.5D--
MG-S1 Jackal 6565411.585B+3.2120.697%D-30.769%A++2.4D*N/A1027.6h19.3D-93.1D*
NS-357G Underboss 6464252.56A+2.2355.147%A++26.563%C*3.9D*N/A1516.3h4.7D8.5B+
L100 Python HEAT 8663415.75A*10.9646.726%C-N/A39.4B+14.4B++1691.6h4.2B**9B++
SMG-46AE Armistice 6261561.089C-3.7027.128%C19.672%C5.4D*N/A1511.2h25.1T92.5F
Spear Anti-Vehicle Phalanx Tower 9160160A++55.2147.877%C+N/A17.6D--9.1D*963.4h9.6C++20C++
NS-10 Burster 8859144.214M**0.5827.692%C+3.39%D4.8C+2.4D--3912.3h117.2B**423.4B++
Frag Grenade 5958158N/A53.2153.917%B**N/A580B+10C**15290.1h4C+7.5B+
TORQ-9 5857232.478B*2.3126.399%B+29.825%B**15.8D-N/A593.6h20.6F78.1C
Hoplon Anti-Aircraft Phalanx Tower 9456156S51.2125.167%CN/A18.7D-12.7D-1613h60.7C+241.3C+
NS-44 Commissioner AE 5453301.767B+3.0341.912%C++26.415%C*1.5D**N/A734.3h4.3D10.3C+
Skyguard 785377.571A**2.7820.827%D*N/A12.3C+5.8D-1154.3h71.7B**344.1B++

Consumables
  Name Deaths Consumed Time Equipped
LC3 Jaguar0900h
Motion Spotter26260.6h
TR Patriot Flare Gun06250.6h
PS1-AV Suppressor01460.1h
M4-F Pillager0640h
Nano-Repair Grenade07900.2h
Spawn Beacon01680.2h
Nano-Armor Kit17132,8038.5h
Turret AI Module15492.3h
Structure Shield Module14131.8h
Repair Module07242.6h
Cortium Silo01,7813.6h
Skywall Shield Emitter13231.7h
AE Nano-Armor Kit33322,74620.2h
Blast Wall13952.9h
Nanite Revive Grenade01680h
NSX Amaterasu04241.7h
Welding Device033,4173.8h
Spear Anti-Vehicle Tower02481.7h
NS CandyCannon 3001800.1h
Spitfire Auto-Turret05261h
Bunker0650.7h
AE Medical Applicator3445,9533.3h
Rampart Wall06787.8h
Xiphos Anti-Personnel Tower02821.5h
Hoplon Anti-Aircraft Phalanx Tower02961.5h
Ammunition Package21,3590.7h
Medical Kit101380.9h
Medical Applicator1914,9631.2h
Infantry Tower0510.6h
WLT-Howler Mining Laser0560.3h
Alarm Module12050.6h
Pillbox01021h
Vehicle Ammo Dispenser01320.8h
Light Vehicle Terminal01141.3h
Elysium Spawn Tube01710.9h
Vehicle Gate01812.4h
IPC Targeting Dart03510.5h
Light Air Terminal0540.6h
Shield Recharging Field12000.1h

Check the help document for the dictionary if you want to learn more about words used here.


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