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RedPillVanu[5uk4] RedPillVanu
VS BR 97

KDR: 1.89

Score: 17.4m

Last Seen: Oct 19th, 2019 4:32 PM
- OFFLINE - 2156.1 hour(s)

Battle Rank 102 (97 total) - Vanu Sovereignty on Cobalt
Level Progress (to 103): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Spear Anti-Vehicle Phalanx Turret L100 Python HESH Proximity Mine VE-S Canis M20 Basilisk Aspis Anti-Aircraft Phalanx Turret E540 Halberd-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.261%30.115%6101413351,9061.003160.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.33%-0.193C1.354A-2.443F*HEAD ++ (~19.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.8-0.199C18-0.261C70.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.702%1.333%84113482253241910.694444117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.267C-0.215C-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
291.6-0.796D-101.2-0.902D--190.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.794%2.193%514413451,2313413213.59942382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.025%-0.024C+-0.198C1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+5.60.548B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.001%4.181%427813411,1482826464.07092177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.977%-0.575D-0.083C+0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.3-0.491D53.8-0.336C-125.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.457%50.933%4273134637538550.971503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.078%-1.132D*-1.036D*-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.7-1.081D*5.7-0.778D-15

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m950.7%268 (16.1k)200 (12k)1.88769,6405,1073.1380597 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134933613.472%9.751%13116:570

59% Engineer13% Heavy Assault13% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2014 9:08 PMFeb 15th, 2016 3:13 PMOct 19th, 2019 7:33 PM (297d) (PST)Oct 19th, 2019 1:34 PM (297d) (PST)Oct 19th, 2019 12:32 PM (297d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
328273010.1110.0590.0111.3640.033100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6811,63118,05074182212,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1450.4h/60.4d 6,386 940 12,252 118.7k 2,919 3,983 2,843 28.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:221
Deaths:725
KDR:0.305
Accuracy:16.984% F-
HSR:21.720% C+
VE-LR Obelisk
C+
Kills:170
Deaths:21
KDR:8.095
Accuracy:24.534% F
HSR:34.118% C+
Serpent VE92
C-
Kills:162
Deaths:460
KDR:0.352
Accuracy:16.053% F-
HSR:19.753% C-
Solstice VE3
B+
Kills:74
Deaths:142
KDR:0.521
Accuracy:17.922% D**
HSR:24.324% B+
Kills:627
Deaths (as Engineer):1,348
Deaths (to Engineers):1,191
KDR:0.46513
Kill Difference:721
Playtime:856.210 hours
Usage:59%
Score:11.797m
Score/min:230
Accuracy (listed only):18.873%
HSR (listed only):24.979%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D*
Kills:69
Deaths:34
KDR:2.029
Accuracy:23.268% D*
HSR:15.942% F
NS-15M2
C--
Kills:61
Deaths:63
KDR:0.968
Accuracy:16.376% F--
HSR:26.230% C--
Orion VS54
A++
Kills:61
Deaths:64
KDR:0.953
Accuracy:15.896% F
HSR:44.262% A++
Kills:191
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):1,036
KDR:1.18634
Kill Difference:30
Playtime:183.585 hours
Usage:13%
Score:1.467m
Score/min:133
Accuracy (listed only):18.513%
HSR (listed only):28.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C-
Kills:309
Deaths:481
KDR:0.642
Accuracy:23.112% D*
HSR:20.388% C-
NS-11C
C+
Kills:221
Deaths:725
KDR:0.305
Accuracy:16.984% F-
HSR:21.720% C+
Eridani SX5
A+
Kills:165
Deaths:376
KDR:0.439
Accuracy:19.682% F-
HSR:36.364% A+
Serpent VE92
C-
Kills:162
Deaths:460
KDR:0.352
Accuracy:16.053% F-
HSR:19.753% C-
Solstice VE3
B+
Kills:74
Deaths:142
KDR:0.521
Accuracy:17.922% D**
HSR:24.324% B+
Kills:931
Deaths (as Light Assault):2,184
Deaths (to Light Assaults):844
KDR:0.42628
Kill Difference:1,253
Playtime:148.730 hours
Usage:10%
Score:1.399m
Score/min:157
Accuracy (listed only):18.751%
HSR (listed only):24.510%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:309
Deaths:481
KDR:0.642
Accuracy:23.112% D*
HSR:20.388% C-
Eridani SX5
A+
Kills:165
Deaths:376
KDR:0.439
Accuracy:19.682% F-
HSR:36.364% A+
NS-30 Vandal
A*
Kills:164
Deaths:25
KDR:6.560
Accuracy:27.535% D**
HSR:47.561% A*
Nyx VX31
A*
Kills:163
Deaths:18
KDR:9.056
Accuracy:29.147% D*
HSR:51.534% A*
Ghost
F-
Kills:162
Deaths:43
KDR:3.767
Accuracy:28.785% F-
HSR:43.827% T-
VA39 Spectre
B**
Kills:160
Deaths:31
KDR:5.161
Accuracy:26.478% D*
HSR:51.875% B**
Phantom VA23
B++
Kills:160
Deaths:46
KDR:3.478
Accuracy:21.864% F*
HSR:39.375% B++
NS-AM7 Archer
C
Kills:62
Deaths:67
KDR:0.925
Accuracy:56.795% C
HSR:4.839% D**
Parallax VX3
D*
Kills:53
Deaths:1
KDR:53
Accuracy:30.784% F
HSR:69.811% D*
Kills:1,398
Deaths (as Infiltrator):1,088
Deaths (to Infiltrators):807
KDR:1.28493
Kill Difference:310
Playtime:188.131 hours
Usage:13%
Score:1.702m
Score/min:151
Accuracy (listed only):29.354%
HSR (listed only):40.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C-
Kills:309
Deaths:481
KDR:0.642
Accuracy:23.112% D*
HSR:20.388% C-
Eridani SX5
A+
Kills:165
Deaths:376
KDR:0.439
Accuracy:19.682% F-
HSR:36.364% A+
H-V45
D
Kills:65
Deaths:186
KDR:0.349
Accuracy:15.395% F--
HSR:20% D
Kills:539
Deaths (as Combat Medic):1,043
Deaths (to Combat Medics):427
KDR:0.51678
Kill Difference:504
Playtime:56.681 hours
Usage:4%
Score:0.877m
Score/min:258
Accuracy (listed only):19.397%
HSR (listed only):25.584%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):199
KDR:0
Kill Difference:UNR
Playtime:8.716 hours
Usage:1%
Score:0.165m
Score/min:316
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:53
V. Kills:10 N/A
Deaths:22
KDR:2.409
Accuracy:25.654% F*
KPH:11.800 D*
VKPH:2.200 D
Dual Photon Pods
N/A
Kills:50
V. Kills:10 455%
Deaths:4
KDR:12.500
Accuracy:40.964% N/A
KPH:140.100 N/A
VKPH:28 N/A
Kills:103 (53 + 0)
Deaths:26
KDR:3.962
VKDR:0.769
Vehicle Kills:20
Kill Difference:77
Playtime:4.843 hours
Usage:0%
Score:0.041m
Score/min:142
Piloting Accuracy:25.654%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C
Kills:225
V. Kills:142 157%
Deaths:35
KDR:6.429
Accuracy:34.702% D
KPH:10.400 C
VKPH:6.600 C
L-24R Spur
C+
Kills:167
V. Kills:32 N/A
Deaths:15
KDR:11.133
Accuracy:34.526% D--
KPH:12.600 D**
VKPH:2.400 C+
C150 Dalton
D--
Kills:79
V. Kills:59 132%
Deaths:9
KDR:8.778
Accuracy:23.894% F
KPH:21.700 D--
VKPH:16.200 D--
AP30 Shredder
D--
Kills:59
V. Kills:36 159%
Deaths:4
KDR:14.750
Accuracy:29.773% D--
KPH:15.800 D*
VKPH:9.600 D**
Kills:530 (392 + 138)
Deaths:63
KDR:8.413
VKDR:4.270
Vehicle Kills:269
Kill Difference:467
Playtime:42.186 hours
Usage:3%
Score:0.176m
Score/min:69
Piloting Accuracy:34.526%
Gunner Accuracy:29.773%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:801
V. Kills:138 N/A
Deaths:28
KDR:28.607
Accuracy:44.656% D-
KPH:29 D*
VKPH:5 D*
C75 Viper
D
Kills:174
V. Kills:20 N/A
Deaths:11
KDR:15.818
Accuracy:28.132% D**
KPH:23.800 D
VKPH:2.700 D-
L100 Python HEAT
C--
Kills:138
V. Kills:36 373%
Deaths:6
KDR:23
Accuracy:49.086% C--
KPH:19 D*
VKPH:5 F
L100 Python AP
C+
Kills:118
V. Kills:81 144%
Deaths:20
KDR:5.900
Accuracy:56.612% C+
KPH:12 F
VKPH:8.200 F-
Kills:1,231 (1,231 + 0)
Deaths:65
KDR:18.938
VKDR:4.231
Vehicle Kills:275
Kill Difference:1,166
Playtime:51.989 hours
Usage:4%
Score:0.361m
Score/min:116
Driving Accuracy:56.612%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:54
V. Kills:26 200%
Deaths:13
KDR:4.154
Accuracy:37.831% D*
KPH:15.900 D--
VKPH:7.600 D
Kills:54 (0 + 54)
Deaths:13
KDR:4.154
VKDR:2
Vehicle Kills:26
Kill Difference:41
Playtime:3.406 hours
Usage:0%
Score:0.046m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:37.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:274
V. Kills:80 338%
Deaths:4
KDR:68.500
Accuracy:51.449% D*
KPH:47.400 C
VKPH:13.800 D*
Saron HRB-H
D
Kills:169
V. Kills:62 268%
Deaths:2
KDR:84.500
Accuracy:42.327% F-
KPH:30 D
VKPH:11 D**
Kills:443 (0 + 443)
Deaths:6
KDR:73.833
VKDR:23.667
Vehicle Kills:142
Kill Difference:437
Playtime:11.401 hours
Usage:1%
Score:0.131m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:42.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:298
V. Kills:126 235%
Deaths:39
KDR:7.641
Accuracy:32.277% D*
KPH:12.100 D-
VKPH:5.100 D-
M40 Fury
D*
Kills:166
V. Kills:46 353%
Deaths:29
KDR:5.724
Accuracy:21.553% F-
KPH:15 D**
VKPH:4.200 D*
G40-F Ranger
D
Kills:133
V. Kills:76 173%
Deaths:4
KDR:33.250
Accuracy:28.471% D-
KPH:13.100 D
VKPH:7.500 D-
M12 Kobalt
D-
Kills:69
V. Kills:8 N/A
Deaths:4
KDR:17.250
Accuracy:12.799% D**
KPH:15.400 D**
VKPH:1.800 D-
M20 Basilisk
D*
Kills:59
V. Kills:27 211%
Deaths:11
KDR:5.364
Accuracy:31.536% D*
KPH:9.800 D*
VKPH:4.500 D*
Kills:725 (0 + 725)
Deaths:87
KDR:8.333
VKDR:3.253
Vehicle Kills:283
Kill Difference:638
Playtime:56.408 hours
Usage:4%
Score:0.306m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:31.536%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:73
V. Kills:12 N/A
Deaths:5
KDR:14.600
Accuracy:23.591% F-
KPH:36 D--
VKPH:5.900 C
Pelter Rocket Pod
D*
Kills:53
V. Kills:21 241%
Deaths:13
KDR:4.077
Accuracy:28.615% F--
KPH:23.400 D*
VKPH:9.300 D*
Kills:126 (0 + 126)
Deaths:18
KDR:7
VKDR:1.833
Vehicle Kills:33
Kill Difference:108
Playtime:4.291 hours
Usage:0%
Score:0.039m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:28.615%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Spear Anti-Vehicle Phalanx Turret 1,2868524718.128B**16.2443.391%D4.108%C*29.7D-15.1D--21128.7h10.4D24C
L100 Python HESH 9398012828.607B26.7244.656%D-N/A29D*5D*9827.6h3.7D8.3D--
Proximity Mine 7057042726.074S24.1931.545%D**N/A140.8C++N/A4285h2.1D6.6D**
VE-S Canis 3173094810.642D-1.2523.112%D*20.388%C-3D*N/A9104.4h14.8D64.2D--
M20 Basilisk 424298397.641A+5.7532.277%D*6.376%C++12.1D-5.1D-7924.7h110.3C341.8D
Aspis Anti-Aircraft Phalanx Turret 6232932412.208M+10.3222.057%D--N/A9.2D10.4C-17431.7h132.4B+600.3C+
E540 Halberd-H 354274468.5A*66.6151.449%D*N/A47.2C13.8D*2475.8h5C**9.7C+
Tank Mine 397265367.361A*5.4718.89%D*N/A120.5C+60C10842.2h1.5B++8.1F
L-30R Vektor 367225356.429B++4.5434.702%D1.333%D10.4C6.6C5721.6h101.2D*291.6D**
NS-11C 2282217250.305D-1.5816.984%F-21.72%C+1.5D*N/A5142.8h24T-141.6T*
NS Annihilator 289186603.1S1.2178.753%DN/A7.8D-4.3F8123.8h12.6D16D
C75 Viper 1941741115.818A+13.9328.132%D**4.023%S23.8D2.7D-1477.3h10B35.5C+
VE-LR Obelisk 177170218.095A*6.2124.534%F34.118%C+9.7D*N/A3017.6h7.6D--31F
Saron HRB-H 231169284.5S82.6142.327%F-1.183%C30.2D11.1D**1335.6h23.7C+56D-
L-24R Spur 1991671511.133C9.2534.526%D--N/A12.7D**2.4C+4113.2h65.4D**189.4F
M40 Fury 212166295.724C3.8421.553%F-1.807%B15D**4.1D*7211.1h18.7D-86.6F*
Eridani SX5 1701653760.439D-1.4519.682%F-36.364%A+1.8D*N/A889.4h21.1T*107.2T*
NS-30 Vandal 167164256.56B*4.6727.535%D**47.561%A*8.2D**N/A2319.9h9.9T*36T-
Nyx VX31 167163189.056A*7.1729.147%D*51.534%A*10.3D*N/A2515.9h9.6T*33.1T*
Serpent VE92 1681624600.352D-1.5416.053%F-19.753%C-1.7D*N/A895.9h21.7T-135.3T*
Ghost 165162433.767C+1.8828.785%F-43.827%T-8.5D**N/A3119.1h4.2T*14.4T*
VA39 Spectre 161160315.161B**3.2726.478%D*51.875%B**5.5D*N/A2029.2h8.1F-30.7F-
Phantom VA23 168160463.478C+1.5921.864%F*39.375%B++4.7D**N/A1434.3h10.5T*47.9T*
NS-R3 Swarm 244142811.753A++0.1359.83%D--N/A6.4D4.6D--6522.2h23.8C*39.8C++
L100 Python HEAT 174138623B**21.1149.086%C--6.522%M++19.2D*5F1157.2h6.2C-12.7C+
G40-F Ranger 209133433.25M**31.3628.471%D-N/A13D7.5D-12010.2h93.5B*328.5C**
Nemesis VSH9 219132622.129A0.2462.36%C-N/A6.9D4.6C--10419h9.3D14.9D
L100 Python AP 199118205.9C4.0156.612%C+4.237%A12F8.3F-1449.8h11.5T-20.3D*
C150 Dalton 1387998.778C++6.8923.894%FN/A21.9D--16.4D--1733.6h4.6D-19.2F--
Solstice VE3 76741420.521D1.3717.922%D**24.324%B+2.4D--N/A3830.7h28.4F--158.2C-
CAS 14-E 8573514.6C12.7123.591%F-N/A36.5D--6C1232h35D148.3D*
M12 Kobalt 7769417.25C15.3612.799%D**24.638%B**15.3D**1.8D-794.5h37.4T*292.6F
VE-H Maw 7369342.029C+0.1423.268%D*15.942%F2.8FN/A1024.5h29.4T*126.4T*
H-V45 68651860.349D1.5415.395%F--20%D3.2D**N/A1620.3h17.2F--111.9T-
NS-AM7 Archer 9762670.925B++0.9656.795%C4.839%D**2.7D-1.5D2222.9h38F--66.9F--
NS-15M2 6361630.968C-0.9216.376%F--26.23%C--1.8D**N/A734.1h31.1T*190.1T*
Orion VS54 6261640.953C--0.9315.896%F44.262%A++2.8D*N/A2421.6h28.1T*176.9C-
Spear Anti-Vehicle Phalanx Tower 8360320C-18.1139.179%D*8.333%A*21.4D-8.2D--1492.8h10.5D26.8D*
M20 Basilisk 8659115.364B+3.4831.536%D*6.78%B9.8D*4.5D*1296h144.4D*457.7F-
AP30 Shredder 9559414.75B+12.8629.773%D--1.695%C15.9D*9.7D**1393.7h134.9F-453.1F--
Saron HRB 8054134.154C--2.2737.831%D*1.852%B+15.9D--7.6D2273.4h24.9D65.7D*
Pelter Rocket Pod 7453134.077C--2.1928.615%F--N/A23D*9.1D*1802.3h34F-118.9F--
Light PPA 6353222.409C--0.5225.654%F*N/A11.8D*2.2D794.5h36.1T-140.6T*
Parallax VX3 5453153S51.1130.784%F69.811%D*8.8D**N/A336h3F-9.6F--
Dual Photon Pods 6050412.5B+10.6140.964%F-N/A125C**25B9300.4h32D**78F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit470901,95171.2h
Spawn Beacon12980.2h
Nanite Revive Grenade01480h
Medical Applicator285124,26110.8h
Spitfire Auto-Turret41,4611.5h
Shield Recharging Field106670.4h
Recon Detection Device4610,55521.6h
Ammunition Package117,0542.7h
Soldier Soaker01200.1h
Nano-Repair Grenade03710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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