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Major Captain RedPowerRangerMEGAFORCE[300s] RedPowerRangerMEGAFORCE
TR BR 64

KDR: 1.64

Score: 4.3m

Last Seen: Jan 24th, 2018 8:43 PM
- OFFLINE - 1840 hour(s)

Battle Rank 64 - Terran Republic on Miller
Level Progress (to 65): 64%
Level 100 Progress: 23% 961h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T16 Rhino M18 Needler T9 CARV Hellfire Rocket Pods G20 Vulcan-H M40 Fury-H L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $656,775 MLG Score: 525
Fun Score: N/A
Cheeseburgers Flipped: 53TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.318%26.732%623512093,2621.525010.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.186%0.422B0.895B*0.493B+HEAD ++ (~15.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.21C++13.70.039C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.34%0.394%849212121,5241976457.73604236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.413%-0.634D-1.104D*1.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.2-0.11C+56.2-0.059C+123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.705%1.946%532212125141755272.9371497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.533%1.434A-0.618D-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.5-0.243C76.8-0.924D--71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m232.8%253 (15.2k)211 (12.7k)1.640627,4554,5442.066964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121433327.346%12.381%33904:283

23% Engineer53% Heavy Assault18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2017 4:21 PMOct 27th, 2017 1:21 PMFeb 11th, 2018 10:18 PM (583d) (PST)Jan 24th, 2018 6:38 PM (602d) (PST)Jan 24th, 2018 4:43 PM (602d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171304870.3670.2240.0451.0480.083525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0287,80729,2212213363512,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
338.2h/14.1d 1,937 923 2,736 21.3k 711 724 1,679 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,175
Deaths:1,048
KDR:1.121
Accuracy:22.732% C+
HSR:29.192% B++
T16 Rhino
B+
Kills:1,168
Deaths:1,162
KDR:1.005
Accuracy:23.174% B+
HSR:25.771% B+
T9 CARV
B++
Kills:670
Deaths:757
KDR:0.885
Accuracy:23.195% B++
HSR:27.164% B+
Kills:3,013
Deaths (as Heavy Assault):2,967
Deaths (to Heavy Assaults):1,222
KDR:1.0155
Kill Difference:46
Playtime:178.448 hours
Usage:53%
Score:2.137m
Score/min:200
Accuracy (listed only):23.034%
HSR (listed only):27.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:166
Deaths:226
KDR:0.735
Accuracy:28.493% A
HSR:15.663% D
Kills:166
Deaths (as Engineer):226
Deaths (to Engineers):797
KDR:0.73451
Kill Difference:60
Playtime:79.465 hours
Usage:23%
Score:0.933m
Score/min:196
Accuracy (listed only):28.493%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:166
Deaths:226
KDR:0.735
Accuracy:28.493% A
HSR:15.663% D
Kills:166
Deaths (as Light Assault):226
Deaths (to Light Assaults):650
KDR:0.73451
Kill Difference:60
Playtime:59.600 hours
Usage:18%
Score:0.998m
Score/min:279
Accuracy (listed only):28.493%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:83
Deaths:111
KDR:0.748
Accuracy:24.578% B+
HSR:24.096% B
Kills:83
Deaths (as Combat Medic):111
Deaths (to Combat Medics):384
KDR:0.74775
Kill Difference:28
Playtime:6.578 hours
Usage:2%
Score:0.077m
Score/min:195
Accuracy (listed only):24.578%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):630
KDR:0
Kill Difference:UNR
Playtime:3.727 hours
Usage:1%
Score:0.030m
Score/min:135
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:112
Deaths:73
KDR:1.534
Accuracy:36.787% C
HSR:0.893% D**
M3 Pounder HEG
C
Kills:64
Deaths:70
KDR:0.914
Accuracy:37.283% C
HSR:1.563% D--
Kills:176
Deaths (as MAX Suit):71.500
Deaths (to MAX Suits):202
KDR:2.46154
Kill Difference:104.500
Playtime:6.697 hours
Usage:2%
Score:0.101m
Score/min:252
Accuracy (listed only):37.035%
HSR (listed only):1.228%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:866
V. Kills:531 163%
Deaths:204
KDR:4.245
Accuracy:28.964% D
KPH:17.900 B+
VKPH:11 C**
Hellfire Rocket Pods
A+
Kills:658
V. Kills:114 N/A
Deaths:27
KDR:24.370
Accuracy:61.244% A+
KPH:85.300 C++
VKPH:14.800 C++
M18 Locust
A
Kills:109
V. Kills:63 170%
Deaths:14
KDR:7.786
Accuracy:40.007% A
KPH:26.200 B+
VKPH:15.200 C++
Kills:1,633 (975 + 0)
Deaths:245
KDR:6.665
VKDR:2.890
Vehicle Kills:708
Kill Difference:1,388
Playtime:60.302 hours
Usage:18%
Score:0.480m
Score/min:133
Piloting Accuracy:40.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:231
V. Kills:38 N/A
Deaths:17
KDR:13.588
Accuracy:45.800% C
KPH:41.200 C-
VKPH:6.800 C
Kills:231 (231 + 0)
Deaths:17
KDR:13.588
VKDR:2.235
Vehicle Kills:38
Kill Difference:214
Playtime:5.612 hours
Usage:2%
Score:0.041m
Score/min:121
Driving Accuracy:45.800%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M**
Kills:458
V. Kills:239 191%
Deaths:37
KDR:12.378
Accuracy:53.453% B++
KPH:124.400 M**
VKPH:64.900 M*
M40 Fury-H
S
Kills:443
V. Kills:227 194%
Deaths:20
KDR:22.150
Accuracy:67.549% A**
KPH:171.500 A*
VKPH:87.900 S
Kills:901 (0 + 901)
Deaths:57
KDR:15.807
VKDR:8.175
Vehicle Kills:466
Kill Difference:844
Playtime:6.267 hours
Usage:2%
Score:0.265m
Score/min:704
Driving Accuracy:N/A%
Gunner Accuracy:67.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:56
V. Kills:25 215%
Deaths:12
KDR:4.667
Accuracy:43.460% B+
KPH:23.200 C*
VKPH:10.300 B++
Kills:56 (0 + 56)
Deaths:12
KDR:4.667
VKDR:2.083
Vehicle Kills:25
Kill Difference:44
Playtime:2.419 hours
Usage:1%
Score:0.026m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:43.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,1961,1751,0481.121C0.5222.732%C+29.192%B++23.3DN/A5550.5h12.9C+56.7C++
T16 Rhino 1,1931,1681,1621.005C+0.6423.174%B+25.771%B+20.4DN/A5357.2h13.8C+59.4B
M18 Needler 1,3978662044.245B*2.6028.964%DN/A17.9B+11C**11248.4h84.6B++292.1B++
T9 CARV 6806707570.885C+0.7623.195%B++27.164%B+19.3C-N/A5734.8h14.4C+62.3B+
Hellfire Rocket Pods 7726582724.37A*22.7361.244%A+N/A85.5C++14.8C++2487.7h18.7C*30.6B+
G20 Vulcan-H 6974583712.378A*10.7453.453%B++1.965%D123.8M**64.6M*6083.7h73.5B*137.5B**
M40 Fury-H 6704432022.15B*20.5167.549%A**N/A170.4A++87.3S8402.6h17.6D**26C+
L100 Python HESH 2692311713.588C*11.9545.8%CN/A41.3C-6.8C1205.6h2.7B++5.9B+
T2 Striker 4092291821.258A++0.3855.407%BN/A21B*16.5B+19410.9h39.6C**71.6B+
TRAC-5 1741662260.735C+0.9128.493%A15.663%D6.8DN/A2324.5h16C+56.1B+
M3 Pounder HEG 122112731.534C++0.1136.787%CN/A18.7C*1.7D--746h12.8B++34.7B+
M18 Locust 172109147.786A*6.1540.007%A1.835%C+26B+15C++1644.2h108.4C*270.9B+
T1 Cycler 83831110.748C0.8924.578%B+24.096%B17.3C-N/A764.8h14.2C*57.8B+
M3 Pounder HEG 7264700.914C-0.7337.283%C1.563%D--11.2D-1.4D**365.7h22.1C-59.3C
ML-7 91631150.548C1.0960.725%B+N/A21C9.3C-2163h9.3D--15.3C-
M20 Basilisk 8156124.667B+3.0343.46%B+1.786%F23.3C*10.4B++1812.4h103.6C+238.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2840.1h
Medical Applicator4011,6011h
Restoration Kit1061,2721.5h
Ammunition Package51480.1h
Nano-Armor Kit55130,7038.1h
Anti-Infantry MANA Turret0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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