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Captain RedRedveryRed[W0R] RedRedveryRed
TR BR 60

KDR: 4.08

Score: 3.6m

Last Seen: Jan 20th, 2020 9:09 PM
- OFFLINE - 873.4 hour(s)

Battle Rank 60 - Terran Republic on Miller
Level Progress (to 61): 19%
Level 100 Progress: 19% 585h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP TSAR-42 P2-120 HESH M12 Kobalt-H MG-C1 Kindred AS16 NightHawk NSX-P Tengu RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,963,619 MLG Score: 2369
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.102%26.073%785713429320.9558983.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.961%1.713A++0.746B++0.658B+HEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.528B+10.50.263C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.768%0.29%3961213472,41511977920.2941310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.294%1.427A-1.429D**-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.80.692B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.408%18.718%2002313469676912913.8143744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%0.479B+3.429M*0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.566B+21.60.463B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.289%75.903%2002313461,523150610.1533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.663%1.707A++0.57B+-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.90.397B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.834%11.169%2002113483856415.92308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.993B*-0.711D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.501B+3.50.274C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m250.7%436 (26.2k)360 (21.6k)4.080578,2552,0234.6060360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134958321.581%23.234%50104:532

10% Combat Medic48% Engineer29% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 2:01 PMAug 20th, 2019 1:49 PMJan 20th, 2020 5:15 PM (200d) (PST)Jan 20th, 2020 5:10 PM (200d) (PST)Jan 20th, 2020 5:09 PM (200d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0481129360.8350.2050.1942.3740.1122369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,8696,74356,126501212142721,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
164.9h/6.9d 1,063 1,918 2,520 23.5k 268 434 1,112 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:81
Deaths:43
KDR:1.884
Accuracy:28.234% C++
HSR:30.864% C+
MSW-R
C*
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.581% C*
HSR:22.222% D-
T9 CARV
A++
Kills:60
Deaths:40
KDR:1.500
Accuracy:27.594% B++
HSR:41.667% A++
Kills:204
Deaths (as Heavy Assault):113
Deaths (to Heavy Assaults):524
KDR:1.80531
Kill Difference:91
Playtime:8.228 hours
Usage:5%
Score:0.143m
Score/min:290
Accuracy (listed only):27.803%
HSR (listed only):31.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
B+
Kills:553
Deaths:264
KDR:2.095
Accuracy:31.581% B+
HSR:26.582% C++
AS16 NightHawk
B**
Kills:385
Deaths:188
KDR:2.048
Accuracy:53.834% B**
HSR:11.169% D-
NSX-P Tengu
B+
Kills:268
Deaths:120
KDR:2.233
Accuracy:43.403% B+
HSR:24.254% C+
TRAC-5
B**
Kills:198
Deaths:92
KDR:2.152
Accuracy:30.959% B**
HSR:17.677% C--
Kills:1,404
Deaths (as Light Assault):664
Deaths (to Light Assaults):332
KDR:2.11446
Kill Difference:740
Playtime:12.773 hours
Usage:8%
Score:0.239m
Score/min:312
Accuracy (listed only):39.944%
HSR (listed only):19.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B+
Kills:553
Deaths:264
KDR:2.095
Accuracy:31.581% B+
HSR:26.582% C++
AS16 NightHawk
B**
Kills:385
Deaths:188
KDR:2.048
Accuracy:53.834% B**
HSR:11.169% D-
TRAC-5
B**
Kills:198
Deaths:92
KDR:2.152
Accuracy:30.959% B**
HSR:17.677% C--
Kills:1,136
Deaths (as Engineer):544
Deaths (to Engineers):338
KDR:2.08824
Kill Difference:592
Playtime:78.568 hours
Usage:48%
Score:1.877m
Score/min:398
Accuracy (listed only):38.791%
HSR (listed only):18.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:1,202
Deaths:320
KDR:3.756
Accuracy:47.102% B++
HSR:76.706% B+
NSX-P Tengu
B+
Kills:268
Deaths:120
KDR:2.233
Accuracy:43.403% B+
HSR:24.254% C+
RAMS .50M
B*
Kills:226
Deaths:29
KDR:7.793
Accuracy:46.535% B++
HSR:85.398% B*
TX1 Repeater
B**
Kills:207
Deaths:123
KDR:1.683
Accuracy:32.792% B**
HSR:25.121% C**
99SV
B**
Kills:95
Deaths:18
KDR:5.278
Accuracy:41.078% B**
HSR:43.158% B*
Kills:1,998
Deaths (as Infiltrator):610
Deaths (to Infiltrators):373
KDR:3.27541
Kill Difference:1,388
Playtime:47.371 hours
Usage:29%
Score:0.910m
Score/min:320
Accuracy (listed only):42.182%
HSR (listed only):50.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:385
Deaths:188
KDR:2.048
Accuracy:53.834% B**
HSR:11.169% D-
NSX-P Tengu
B+
Kills:268
Deaths:120
KDR:2.233
Accuracy:43.403% B+
HSR:24.254% C+
T1 Cycler
B*
Kills:213
Deaths:133
KDR:1.602
Accuracy:29.528% B*
HSR:29.578% B+
TAR
B++
Kills:110
Deaths:62
KDR:1.774
Accuracy:30.017% B++
HSR:26.364% C++
Kills:976
Deaths (as Combat Medic):503
Deaths (to Combat Medics):149
KDR:1.94036
Kill Difference:473
Playtime:15.784 hours
Usage:10%
Score:0.363m
Score/min:383
Accuracy (listed only):39.196%
HSR (listed only):22.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:51
Deaths:15
KDR:3.400
Accuracy:24.628% A++
HSR:23.529% B*
Kills:51
Deaths (as MAX Suit):7.500
Deaths (to MAX Suits):38
KDR:6.8
Kill Difference:43.500
Playtime:1.129 hours
Usage:1%
Score:0.025m
Score/min:374
Accuracy (listed only):24.628%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,597
V. Kills:592 269%
Deaths:67
KDR:23.836
Accuracy:58.048% B**
KPH:75.400 A*
VKPH:28 B**
P2-120 HESH
B*
Kills:818
V. Kills:179 454%
Deaths:11
KDR:74.364
Accuracy:51.558% B++
KPH:74 B
VKPH:16.200 B*
E540 Halberd
M*
Kills:147
V. Kills:37 387%
Deaths:7
KDR:21
Accuracy:50.274% B++
KPH:68.100 M*
VKPH:17.100 B+
MR11 Gatekeeper
M*
Kills:117
V. Kills:62 186%
Deaths:5
KDR:23.400
Accuracy:45.383% C*
KPH:56.200 M*
VKPH:29.800 B**
Kills:2,679 (2,415 + 264)
Deaths:90
KDR:29.767
VKDR:9.667
Vehicle Kills:870
Kill Difference:2,589
Playtime:36.471 hours
Usage:22%
Score:0.814m
Score/min:372
Driving Accuracy:51.558%
Gunner Accuracy:45.383%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:707
V. Kills:23 N/A
Deaths:10
KDR:70.700
Accuracy:32.340% A*
KPH:217.800 B**
VKPH:7.100 B+
G20 Vulcan-H
B*
Kills:113
V. Kills:56 198%
Deaths:11
KDR:10.273
Accuracy:55.905% B++
KPH:73.300 B*
VKPH:36.300 B+
Kills:820 (0 + 820)
Deaths:21
KDR:39.048
VKDR:3.762
Vehicle Kills:79
Kill Difference:799
Playtime:4.789 hours
Usage:3%
Score:0.166m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:55.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,1891,5976723.836A+19.7658.048%B**N/A75.3A*27.9B**41921.2h3.9B**6.8B**
TSAR-42 1,2061,2023203.756C+0.3247.102%B++76.706%B+50.1CN/A12424h1.9B3.9B+
P2-120 HESH 9978181174.364M+70.2851.558%B++N/A73.7B16.1B*26711.1h3.7B+7.1B++
M12 Kobalt-H 7307071070.7A*66.6232.34%A*25.177%A220.9B**7.2B+5303.2h14.1C+43.5B+
MG-C1 Kindred 5595532642.095B+1.9931.581%B+26.582%C++44.6CN/A10812.4h8.6B++27.3B++
AS16 NightHawk 3863851882.048C+2.0353.834%B**11.169%D-40.1CN/A1219.6h3.5B+6.5B*
NSX-P Tengu 2702681202.233B+1.8543.403%B+24.254%C+57C+N/A1414.7h8.6B+19.9B+
RAMS .50M 227226297.793B**3.7146.535%B++85.398%B*53.8B++N/A1474.2h1.7B++3.6B++
T1 Cycler 2142131331.602C++2.4829.528%B*29.578%B+38C+N/A1125.6h10.8B++36.5B+
TX1 Repeater 2082071231.683B*2.4032.792%B**25.121%C**73.9AN/A2022.8h9.5B*28.9B*
TRAC-5 202198922.152A1.9330.959%B**17.677%C--25.1C+N/A797.9h10.8B+35B+
E540 Halberd 184147721A16.9250.274%B++N/A66.8M++16.8B+2862.2h3.7A+7.4A
C-4 181135612.213C*1.8728.274%C+N/A79.4C-27.1C5351.7h1B*3.6B+
MR11 Gatekeeper 179117523.4A19.3245.383%C*1.709%C+55.7M*29.5B**5392.1h23.3A51.3B**
G20 Vulcan-H 1691131110.273B+6.1955.905%B++1.77%D75.3B**37.3B+6771.5h91.9C++164.4B+
TAR 114110621.774C+2.3130.017%B++26.364%C++42.3C+1.5B**1152.6h11.4C**38B+
99SV 9695185.278A++1.2041.078%B**43.158%B*63.3B**N/A1751.5h3.4B**8.2B*
M12 Kobalt 8784184B*79.9227.619%B**28.571%A*280A**10A++5430.3h11.6B*42.2B*
NS-15M2 8181431.884C+2.2028.234%C++30.864%C+38.6DN/A1222.1h11.4C+40.3C++
Chainblade 68681,8330.037C**4.0448.162%A2.941%D0.7C+N/A298.1h1.9B+4B++
Frag Grenade 6966166N/A61.9253.528%B++N/A660C*30A++17420.1h3.3C+6.2B
MSW-R 6363302.1C+1.9827.581%C*22.222%D-57.3C+N/A1791.1h9.3B*33.7B+
T9 CARV 6060401.5C+2.5827.594%B++41.667%A++37.5CN/A1721.6h10.6B+38.2B+
M1 Heavy Cycler 5451153.4B*0.6824.628%A++23.529%B*46.4A2.7S1581.1h11.4A+46.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit109104,8848.5h
Spawn Beacon12360.2h
Nanite Revive Grenade0690h
Medical Applicator4624,8992h
Motion Spotter31,2640.6h
Welding Device0550h
Shield Recharging Field161,2380.5h
Ammunition Package24800.1h
Medical Kit525211h
Anti-Infantry MANA Turret1680.1h
Nano-Repair Grenade0820h
Router1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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