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Paragon Grouchy RedRob2020[GEN7] RedRob2020
VS BR 150

KDR: 1.01

Score: 52m

Last Seen: May 25th, 2019 11:44 PM
- OFFLINE - 2125.5 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Corvus VA55 Pulsar VS1 Flare VE6 Pulsar C C-4 L100 Python AP H-V45 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 451TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.214%24.253%70928118635,4600.9263560.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.744%1.57A+0.517B+-0.63DHEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.356C**140.018C+34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.361%0.772%493712076,996235028622.97702244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.013%0.619B+-1.152D*0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.588B+7.50.398B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.883%6.475%2841012044,510204917702.20107255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.236%0.064C+0.5B+1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.177C51.9-0.301C88.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.228%17.544%284212126272964240.211538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%-0.773D-0.574B+-1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.055C+40.174C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52m474.7%266 (16k)234 (14k)1.014164,41863,5221.176150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214368818.713%15.573%29103:3023

34% Combat Medic46% Engineer8% Heavy Assault6% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:04 AMAug 9th, 2018 9:22 AMJun 23rd, 2019 11:06 AM (60d) (PST)May 25th, 2019 10:23 PM (88d) (PST)May 25th, 2019 7:44 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741682060.2900.2860.0451.5970.046129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,44910,05612,3931717396314,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3700.2h/154.2d 10,284 10,032 42,948 354.6k 5,176 8,301 10,266 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:3,196
Deaths:3,404
KDR:0.939
Accuracy:28.534% B**
HSR:25% C++
Orion VS54
B++
Kills:1,345
Deaths:1,600
KDR:0.841
Accuracy:24.777% B++
HSR:27.063% C**
Ursa
B**
Kills:1,251
Deaths:1,437
KDR:0.871
Accuracy:28.278% B**
HSR:23.341% C+
Pulsar LSW
A+
Kills:1,198
Deaths:1,340
KDR:0.894
Accuracy:30.844% A+
HSR:23.205% C+
NS-15M2
A+
Kills:1,188
Deaths:1,358
KDR:0.875
Accuracy:31.399% A+
HSR:23.569% C
Betelgeuse 54-A
C+
Kills:350
Deaths:353
KDR:0.992
Accuracy:25.969% C+
HSR:25.143% D
Kills:8,528
Deaths (as Heavy Assault):9,492
Deaths (to Heavy Assaults):17,652
KDR:0.89844
Kill Difference:964
Playtime:301.313 hours
Usage:8%
Score:4.083m
Score/min:226
Accuracy (listed only):28.300%
HSR (listed only):24.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:2,994
Deaths:3,208
KDR:0.933
Accuracy:31.762% A+
HSR:25.651% B+
VE-S Canis
B+
Kills:1,415
Deaths:1,626
KDR:0.870
Accuracy:30.551% B+
HSR:22.403% C**
Serpent VE92
A
Kills:1,319
Deaths:1,563
KDR:0.844
Accuracy:30.202% A
HSR:26.459% B**
NS-11C
A
Kills:1,271
Deaths:1,490
KDR:0.853
Accuracy:30.607% A
HSR:23.131% B++
Sirius SX12
B*
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B*
Zenith VX-5
B**
Kills:1,186
Deaths:1,279
KDR:0.927
Accuracy:31.013% B**
HSR:23.946% B+
Solstice VE3
A+
Kills:1,169
Deaths:1,545
KDR:0.757
Accuracy:31.207% A+
HSR:28.400% A+
Pandora VX25
B+
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D-
HSR:17.627% B+
Eclipse VE3A
B*
Kills:450
Deaths:558
KDR:0.806
Accuracy:31.088% B*
HSR:22% B+
NS-7 PDW
A
Kills:432
Deaths:538
KDR:0.803
Accuracy:31.883% A
HSR:19.676% C**
Eridani SX5
B**
Kills:92
Deaths:97
KDR:0.948
Accuracy:31.851% B**
HSR:28.261% B**
The Little Helper
B**
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D-
HSR:20.968% B**
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:12,210
Deaths (as Light Assault):14,027
Deaths (to Light Assaults):12,211
KDR:0.87046
Kill Difference:1,817
Playtime:227.964 hours
Usage:6%
Score:3.373m
Score/min:247
Accuracy (listed only):32.043%
HSR (listed only):22.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:2,994
Deaths:3,208
KDR:0.933
Accuracy:31.762% A+
HSR:25.651% B+
Serpent VE92
A
Kills:1,319
Deaths:1,563
KDR:0.844
Accuracy:30.202% A
HSR:26.459% B**
NS-11C
A
Kills:1,271
Deaths:1,490
KDR:0.853
Accuracy:30.607% A
HSR:23.131% B++
Zenith VX-5
B**
Kills:1,186
Deaths:1,279
KDR:0.927
Accuracy:31.013% B**
HSR:23.946% B+
Solstice VE3
A+
Kills:1,169
Deaths:1,545
KDR:0.757
Accuracy:31.207% A+
HSR:28.400% A+
Pandora VX25
B+
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D-
HSR:17.627% B+
Eclipse VE3A
B*
Kills:450
Deaths:558
KDR:0.806
Accuracy:31.088% B*
HSR:22% B+
Eidolon VE33
C++
Kills:403
Deaths:427
KDR:0.944
Accuracy:26.479% C
HSR:26.799% C++
VE-LR Obelisk
D-
Kills:76
Deaths:71
KDR:1.070
Accuracy:26.543% D-
HSR:14.474% F-
The Little Helper
B**
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D-
HSR:20.968% B**
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:9,557
Deaths (as Engineer):11,012
Deaths (to Engineers):9,657
KDR:0.86787
Kill Difference:1,455
Playtime:1,697.653 hours
Usage:46%
Score:23.475m
Score/min:230
Accuracy (listed only):31.524%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,415
Deaths:1,626
KDR:0.870
Accuracy:30.551% B+
HSR:22.403% C**
Sirius SX12
B*
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B*
NS-44 Commissioner
B+
Kills:968
Deaths:1,334
KDR:0.726
Accuracy:39.563% B+
HSR:18.595% C--
NS-7 PDW
A
Kills:432
Deaths:538
KDR:0.803
Accuracy:31.883% A
HSR:19.676% C**
NS-357 Underboss
B**
Kills:296
Deaths:332
KDR:0.892
Accuracy:45.134% B**
HSR:15.203% D-
Artemis VX26
B*
Kills:186
Deaths:222
KDR:0.838
Accuracy:31.488% B*
HSR:27.957% B++
NS-44L Blackhand
B*
Kills:180
Deaths:200
KDR:0.900
Accuracy:48.975% B*
HSR:11.667% F--
Beamer VS3
A
Kills:166
Deaths:221
KDR:0.751
Accuracy:35.906% A
HSR:25.301% B
Soldier Soaker
B+
Kills:120
Deaths:152
KDR:0.789
Accuracy:23.672% D*
HSR:16.667% B+
Eridani SX5
B**
Kills:92
Deaths:97
KDR:0.948
Accuracy:31.851% B**
HSR:28.261% B**
Kills:5,048
Deaths (as Infiltrator):5,974
Deaths (to Infiltrators):10,298
KDR:0.84499
Kill Difference:926
Playtime:217.187 hours
Usage:6%
Score:2.505m
Score/min:192
Accuracy (listed only):34.755%
HSR (listed only):20.937%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B**
Kills:5,039
Deaths:7,342
KDR:0.686
Accuracy:29.694% B**
HSR:24.330% C++
Pulsar VS1
B*
Kills:3,998
Deaths:5,919
KDR:0.675
Accuracy:27.622% B*
HSR:25.713% B++
H-V45
B+
Kills:1,700
Deaths:2,469
KDR:0.689
Accuracy:27.138% B+
HSR:25.059% B+
VE-S Canis
B+
Kills:1,415
Deaths:1,626
KDR:0.870
Accuracy:30.551% B+
HSR:22.403% C**
Darkstar
C+
Kills:1,224
Deaths:1,953
KDR:0.627
Accuracy:26.232% C+
HSR:19.526% D
Equinox VE2
B**
Kills:1,219
Deaths:1,973
KDR:0.618
Accuracy:27.473% B
HSR:28.384% B**
Sirius SX12
B*
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B*
Terminus VX-9
C**
Kills:1,175
Deaths:1,888
KDR:0.622
Accuracy:27.171% C**
HSR:24.255% C
Pandora VX25
B+
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D-
HSR:17.627% B+
NS-7 PDW
A
Kills:432
Deaths:538
KDR:0.803
Accuracy:31.883% A
HSR:19.676% C**
Eridani SX5
B**
Kills:92
Deaths:97
KDR:0.948
Accuracy:31.851% B**
HSR:28.261% B**
The Little Helper
B**
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D-
HSR:20.968% B**
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:18,176
Deaths (as Combat Medic):25,928
Deaths (to Combat Medics):7,652
KDR:0.70102
Kill Difference:7,752
Playtime:1,251.412 hours
Usage:34%
Score:17.821m
Score/min:237
Accuracy (listed only):30.462%
HSR (listed only):22.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B+
Kills:301
Deaths:309
KDR:0.974
Accuracy:24.620% C
HSR:23.256% B+
NS-20 Gorgon
B+
Kills:297
Deaths:309
KDR:0.961
Accuracy:25.047% C
HSR:22.896% B+
Blueshift VM5
B++
Kills:198
Deaths:123
KDR:1.610
Accuracy:18.678% C+
HSR:24.748% B++
Cosmos VM3
A+
Kills:183
Deaths:139
KDR:1.317
Accuracy:19.045% B+
HSR:25.683% A+
Cosmos VM3
B*
Kills:132
Deaths:107
KDR:1.234
Accuracy:19.675% B+
HSR:22.727% B*
Blueshift VM5
B**
Kills:102
Deaths:69
KDR:1.478
Accuracy:19.886% C+
HSR:26.471% B**
Nebula VM20
A*
Kills:97
Deaths:81
KDR:1.198
Accuracy:16.568% C-
HSR:30.928% A*
Quasar VM1
B*
Kills:85
Deaths:96
KDR:0.885
Accuracy:12.182% D-
HSR:23.529% B*
Kills:1,395
Deaths (as MAX Suit):616.500
Deaths (to MAX Suits):1,661
KDR:2.26277
Kill Difference:778.500
Playtime:56.456 hours
Usage:2%
Score:0.757m
Score/min:223
Accuracy (listed only):19.463%
HSR (listed only):25.030%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:54
V. Kills:33 159%
Deaths:15
KDR:3.600
Accuracy:34.059% C+
KPH:27.400 C+
VKPH:16.700 C-
Kills:54 (0 + 54)
Deaths:15
KDR:3.600
VKDR:2.200
Vehicle Kills:33
Kill Difference:39
Playtime:1.973 hours
Usage:0%
Score:0.031m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:34.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,156
V. Kills:896 240%
Deaths:405
KDR:5.323
Accuracy:55.337% C+
KPH:34.800 C**
VKPH:14.500 D
L100 Python HESH
C++
Kills:1,151
V. Kills:215 N/A
Deaths:182
KDR:6.324
Accuracy:48.778% C+
KPH:47.200 C+
VKPH:8.800 C++
L100 Python HEAT
B++
Kills:1,136
V. Kills:499 227%
Deaths:218
KDR:5.211
Accuracy:55.067% B
KPH:34.300 C**
VKPH:15.100 B++
C75 Viper
A+
Kills:1,022
V. Kills:497 205%
Deaths:216
KDR:4.731
Accuracy:49.357% B**
KPH:31.400 C++
VKPH:15.300 A+
LB00 Python AP
D
Kills:139
V. Kills:58 236%
Deaths:19
KDR:7.316
Accuracy:46.753% D**
KPH:43 D
VKPH:18 D
Skyguard
B*
Kills:83
V. Kills:46 177%
Deaths:31
KDR:2.677
Accuracy:31.625% B
KPH:20.300 B*
VKPH:11.300 B+
Kills:5,687 (5,687 + 0)
Deaths:1,071
KDR:5.310
VKDR:2.064
Vehicle Kills:2,211
Kill Difference:4,616
Playtime:159.238 hours
Usage:4%
Score:1.757m
Score/min:184
Driving Accuracy:31.625%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,001
V. Kills:466 214%
Deaths:203
KDR:4.931
Accuracy:49.240% C--
KPH:27.700 C*
VKPH:12.900 C-
Supernova PC
D
Kills:447
V. Kills:243 183%
Deaths:263
KDR:1.700
Accuracy:44.648% C--
KPH:11.300 D--
VKPH:6.200 D
Saron HRB
B++
Kills:263
V. Kills:143 183%
Deaths:54
KDR:4.870
Accuracy:49.603% B++
KPH:28.400 B
VKPH:15.400 C+
E540 Halberd
C+
Kills:82
V. Kills:48 167%
Deaths:5
KDR:16.400
Accuracy:42.063% D
KPH:26.900 C-
VKPH:15.700 C+
Kills:1,793 (1,448 + 345)
Deaths:525
KDR:3.415
VKDR:1.714
Vehicle Kills:900
Kill Difference:1,268
Playtime:87.839 hours
Usage:2%
Score:0.806m
Score/min:153
Driving Accuracy:44.648%
Gunner Accuracy:42.063%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:541
V. Kills:320 169%
Deaths:73
KDR:7.411
Accuracy:60.225% B+
KPH:43.400 B
VKPH:25.700 C++
E540 Halberd-H
B+
Kills:498
V. Kills:205 242%
Deaths:38
KDR:13.105
Accuracy:60.157% C**
KPH:56.200 B+
VKPH:23.100 C*
Proton II PPA-H
C+
Kills:348
V. Kills:35 N/A
Deaths:40
KDR:8.700
Accuracy:30.536% D-
KPH:55.300 D
VKPH:5.600 C+
Aphelion VEX-4H
C**
Kills:255
V. Kills:155 163%
Deaths:69
KDR:3.696
Accuracy:48.066% C**
KPH:29.700 D
VKPH:18 D-
M12 Kobalt-H
C
Kills:62
V. Kills:4 N/A
Deaths:8
KDR:7.750
Accuracy:19.040% D
KPH:61.200 D--
VKPH:3.900 C
Kills:1,704 (0 + 1,704)
Deaths:228
KDR:7.474
VKDR:3.154
Vehicle Kills:719
Kill Difference:1,476
Playtime:37.212 hours
Usage:1%
Score:0.537m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:19.040%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,424
V. Kills:451 315%
Deaths:329
KDR:4.328
Accuracy:43.490% B+
KPH:28.700 B++
VKPH:9.100 B
M12 Kobalt
C+
Kills:584
V. Kills:40 N/A
Deaths:51
KDR:11.451
Accuracy:18.563% C+
KPH:49 C-
VKPH:3.400 C+
G30 Walker
B+
Kills:352
V. Kills:196 179%
Deaths:101
KDR:3.485
Accuracy:32.536% B+
KPH:16.500 C++
VKPH:9.200 C+
M20 Basilisk
C+
Kills:297
V. Kills:134 220%
Deaths:101
KDR:2.941
Accuracy:36.996% C
KPH:19 C+
VKPH:8.600 C+
M12 Kobalt
A
Kills:141
V. Kills:18 N/A
Deaths:15
KDR:9.400
Accuracy:15.977% C
KPH:50 C--
VKPH:6.400 A
M60-G Bulldog
B++
Kills:73
V. Kills:32 221%
Deaths:39
KDR:1.872
Accuracy:43.259% B*
KPH:20.100 D
VKPH:8.800 B++
Kills:2,871 (0 + 2,871)
Deaths:636
KDR:4.514
VKDR:1.369
Vehicle Kills:871
Kill Difference:2,235
Playtime:105.007 hours
Usage:3%
Score:0.931m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:43.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:91
V. Kills:20 433%
Deaths:17
KDR:5.353
Accuracy:29.139% D
KPH:26.300 D--
VKPH:5.800 C+
M20 Wyvern
D--
Kills:83
V. Kills:44 184%
Deaths:53
KDR:1.566
Accuracy:28.214% D*
KPH:9.900 D--
VKPH:5.200 D--
Kills:174 (0 + 174)
Deaths:70
KDR:2.486
VKDR:0.914
Vehicle Kills:64
Kill Difference:104
Playtime:11.864 hours
Usage:0%
Score:0.099m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:28.214%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 5,2195,0397,3420.686C-0.3329.694%B**24.33%C++20.4C-N/A59246.9h12.9C+43.6B+
Pulsar VS1 4,0853,9985,9190.675C0.3427.622%B*25.713%B++14.9DN/A45267.6h14.2C**51.5B+
Flare VE6 3,3093,1963,4040.939C-0.0828.534%B**25%C++26.1C--N/A81122.6h12.8D44.9C**
Pulsar C 3,1352,9943,2080.933C+0.0831.762%A+25.651%B+18.3C-N/A66163.9h13.9C43.6B
C-4 3,7732,3901,6131.482C++0.4726.623%C++N/A76.1C+44B**53931.4h1.6C+6.2C+
L100 Python AP 3,0522,1564055.323C++4.3155.337%C+N/A34.8C**14.5D19161.9h4.9B+8.9B+
H-V45 1,7371,7002,4690.689C0.3327.138%B+25.059%B+17.3DN/A5598.4h14.3C52.8C**
Tank Mine 2,2091,4902366.314A++5.3030.453%CN/A156.8B**75.7B+9879.5h2.1C6.8C
M20 Basilisk 1,8751,4243294.328B++3.3143.49%B+6.882%B+28.7B++9.1B15549.6h73.2B+168.3B*
VE-S Canis 1,4641,4151,6260.87C0.1430.551%B+22.403%C**24.8C-N/A9557.1h11.9C++38.9B
Orion VS54 1,3901,3451,6000.841C0.1724.777%B++27.063%C**23.4CN/A11057.6h13.8C+55.7C++
Serpent VE92 1,3741,3191,5630.844C+0.1730.202%A26.459%B**14.3DN/A5192.2h17.1D-56.5C++
NS-11C 1,3261,2711,4900.853C+0.1630.607%A23.131%B++22.5C+1A+5656.6h16C+52.3B+
Ursa 1,3021,2511,4370.871C0.1428.278%B**23.341%C+27.6C1.1A8445.3h13.1C-46.4B
Darkstar 1,2651,2241,9530.627D0.3926.232%C+19.526%D19.2D--N/A6263.6h15.4D-58.8C-
Equinox VE2 1,2511,2191,9730.618C--0.4027.473%B28.384%B**14D-N/A3687h14.3C52.2C++
Pulsar LSW 1,2551,1981,3400.894C-0.1230.844%A+23.205%C+25D1.2A+6848h16.1D--52.2C**
Sirius SX12 1,2361,1931,2520.953C+0.0628.53%B*23.638%B*21.8CN/A6854.6h16.7C58.4C*
NS-15M2 1,2181,1881,3580.875C0.1431.399%A+23.569%C24.2DN/A8349h17.9D*57C++
Zenith VX-5 1,2281,1861,2790.927C0.0931.013%B**23.946%B+19.5DN/A5760.7h15.9D51.1C*
Terminus VX-9 1,2001,1751,8880.622C0.3927.171%C**24.255%C15.6D--N/A4375.2h15D-55.2C+
Solstice VE3 1,2111,1691,5450.757C+0.2631.207%A+28.4%A+11.7C-N/A58100.3h17.1C+54.9C**
L100 Python HESH 1,3661,1511826.324C5.3148.778%C+N/A47.2C+8.8C++15824.4h3.5C+7.2C++
L100 Python HEAT 1,6351,1362185.211C*4.2055.067%BN/A34.3C**15.1B++16833.1h6.8C+12.3C++
C75 Viper 1,5191,0222164.731C++3.7249.357%B**N/A31.4C++15.3A+19732.5h15C+30.4B+
Supernova FPC 1,4671,0012034.931C+3.9249.24%C--N/A27.7C*12.9C-19936.1h5.1C*10.3C++
NS-44 Commissioner 9879681,3340.726C0.2939.563%B+18.595%C--17.9DN/A6054h3.8C*9.6B+
NS Decimator 9646457190.897C+0.1259.845%C+1.24%D26.2D13C20624.6h4.9C+8.2C+
Sticky Grenade 6466131613N/A611.9940.619%D**N/A437.9D--23.6B**13201.4h3.2D-7.9D--
M12 Kobalt 6245845111.451C+10.4418.563%C+19.692%B49.1C-3.4C+13811.9h18.7C*100.9C**
Pandora VX25 5955736850.836C0.1831.626%D-17.627%B+24.2C--N/A8323.7h3.8B+12C++
Saron HRB-H 861541737.411B+6.4060.225%B+N/A43.3B25.6C++27912.5h25.7C++42.8C**
E540 Halberd-H 7034983813.105B12.0960.157%C**1.205%C-56B+23C*2948.9h5.7C**9.5B+
Eclipse VE3A 4704505580.806C0.2131.088%B*22%B+22D1B+7420.5h17.2D**55.4C
Supernova PC 6904472631.7C--0.6944.648%C--5.145%A*11.3D--6.2D7839.4h7.3D--16.3D--
NS-7 PDW 4504325380.803C+0.2131.883%A19.676%C**19.5CN/A9922.1h18.1D56.6C**
Eidolon VE33 4214034270.944C+0.0726.479%C26.799%C++12.8DN/A4931.6h13.1D--49.4D
G30 Walker 5483521013.485C+2.4732.536%B+1.989%D--16.4C++9.2C+13621.4h171.5B++527.2B++
Betelgeuse 54-A 3663503530.992D0.0225.969%C+25.143%D31D--1.4B**16411.3h13.4D**51.5D
Proton II PPA-H 383348408.7C7.6930.536%D-2.011%B55.2D5.6C+1576.3h11.6C+38.1C
G30 Walker 5063262911.241B++10.2335.653%D1.84%D31.7C+17.5C+22410.3h146.4B++410.6B+
M20 Basilisk 4513022810.786B*9.7751.165%C+4.967%C*45.8C*22.6C**2586.6h96.6B+188.9B+
NS-20 Gorgon 3293013090.974C+0.0424.62%C23.256%B+20.5C++1.9B+7014.7h37.7C**153.2B
M20 Basilisk 4312971012.941C+1.9336.996%C3.704%D18.9C8.5C+14715.7h91.9B248.3B
NS-20 Gorgon 3232973090.961C+0.0525.047%C22.896%B+20.2C**1.8B+7214.7h38.9B+155.2B+
NS-357 Underboss 3042963320.892C+0.1245.134%B**15.203%D-16.5D-N/A5517.9h5.3D--11.7C*
Rocklet Rifle 5352942831.039B++0.0249.847%CN/A24.3C19.9C34812.1h39.4C+79.1C+
Proximity Mine 267265475.638B+4.6229.498%D**N/A139.5B1.1B*5811.9h1.6B*5.4C
Saron HRB 406263544.87C+3.8649.603%B++N/A28.3B15.4C+2769.3h25.6C51.7C++
Aphelion VEX-4H 410255693.696C+2.6848.066%C**1.961%D29.7D18D-1998.6h56.7C*118B
Xiphos Anti-Personnel Phalanx Tower 2552472123.5B**122.4932.522%C**N/A274.4C++8.9C+8130.9h9.7B+29.8B+
Lasher X2 2382243610.62C-0.3924.398%CN/A20.7C--1.3B+7110.8h21.2C86.9C+
Lumine Edge 26321829,0990.007C1.0129.848%C*7.798%D*0.2DN/A01151.4h2D--6.6C++
Blueshift VM5 2031981231.61C0.6018.678%C+24.748%B++33.6C+N/A1125.9h14.8B79.3C**
Frag Grenade 1971961196N/A194.9933.758%D**N/A245D--1.3D-8500.8h4.9D-14.4D*
Artemis VX26 1911862220.838C0.1831.488%B*27.957%B++28.2CN/A1886.6h14.1D44.7C*
Cosmos VM3 1891831391.317C0.3019.045%B+25.683%A+19.9DN/A679.2h19F100C+
NS-44L Blackhand 1901802000.9C0.1148.975%B*11.667%F--17.6C1A*5010.2h4B+8.1B+
Beamer VS3 1671662210.751C+0.2635.906%A25.301%B12.3DN/A6013.5h9.7C++26.9C*
MANA Anti-Personnel Turret 1551501051.429N/A0.4121.141%UN/A1500U50U3077900.1h30.1T*142.5T*
M12 Kobalt 159141159.4C8.3915.977%C24.114%A50.4C--6.4A1642.8h18.1C*113.2C++
LB00 Python AP 197139197.316C6.3046.753%D**N/A43.4C--18.1C--2133.2h4.7C10D*
Cosmos VM3 1351321071.234C0.2219.675%B+22.727%B*18.3DN/A707.2h23.1F*117.3C
Soldier Soaker 1201201520.789C0.2323.672%D*16.667%B+22.6D-N/A1455.3h6.6C+27.8D
Spear Anti-Vehicle Phalanx Turret 1701051010.5B+9.4945.276%C++N/A29.2C--18.1C2343.6h8.8C++19.4C**
M12 Kobalt 108104617.333C--16.3224.894%B+19.231%C**45.2D--1.7D*1252.3h30.5F122.7D
Blueshift VM5 105102691.478C0.4619.886%C+26.471%B**30.9C+N/A1143.3h18.9D94.9C+
Fatestealer 1001001810.552D0.4632.919%C15%D-19.6CN/A505.1h2.7D--8.1C
Nebula VM20 9997811.198C-0.1816.568%C-30.928%A*19D-N/A595.1h17.7C106.6C+
Eridani SX5 9892970.948C+0.0731.851%B**28.261%B**30.7C+2S1733h12.8C+40.3B
CAS 14-E 11191175.353C--4.3429.139%D2.198%B+26D--5.7C+2283.5h60.4F-207.2F-
Quasar VM1 8585960.885C0.1312.182%D-23.529%B*12.9D-N/A846.6h17C139.6C
M20 Wyvern 12783531.566D0.5528.214%D*2.41%D9.9D--5.2D--1038.4h89.6C+317.4D
Skyguard 12983312.677C+1.6631.625%B1.205%D20.2B*11.2B+2384.1h80.8B**255.5B**
E540 Halberd 13082516.4B++15.3942.063%DN/A27.3C16C+1923h5.1B+12.1C*
Hoplon Anti-Aircraft Phalanx Tower 13379179A*77.9933.819%B+N/A98.8C+67.5C5340.8h32.3B95.5B+
VE-LR Obelisk 7976711.07C0.0626.543%D-14.474%F-16.9DN/A824.5h11.9F--44.8F
M60-G Bulldog 10573391.872D0.8643.259%B*N/A20.3D8.9B++1473.6h16.7T-38.5D--
S1 116701230.569C0.4545.153%D**4.286%B*8.8D*5.8D--2678h7.4C+16.4D
M12 Kobalt-H 666287.75D6.7419.04%D16.129%C+62D--4C1821h18.9D99.5D
The Little Helper 6462790.785C-0.2339.58%D-20.968%B**14.8D*N/A514.2h4B++10C++
Spear Anti-Vehicle Phalanx Tower 9258229B+27.9943.992%DN/A72.5A42.5B**5110.8h3.9A8.9A
AP30 Shredder 8754153.6C2.5934.059%C+N/A27C16.5C-2642h75.6B+221.9B+
Thanatos VE70 56541070.505C-0.5136.656%C16.667%C++13.2DN/A1884.1h6.3D-17.3C-
NS Annihilator 8251530.962B*0.0577.778%D-N/A8.8C5.3D*1365.8h6.6A++8.5A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret83050.7h
Spawn Beacon484,6803.9h
Nano-Armor Kit1,0031,569,51896.3h
Skywall Shield Emitter12401.5h
Turret AI Module24972.5h
Structure Shield Module48294.3h
Repair Module31,1135.1h
Nanite Revive Grenade011,5173.2h
Medical Applicator2,527717,88864.7h
Blast Wall21801.7h
Cortium Silo04403.5h
Spitfire Auto-Turret2027,8779.6h
Restoration Kit1703,4753h
Motion Spotter381,6932.6h
Hoplon Anti-Aircraft Phalanx Tower02791.9h
Xiphos Anti-Personnel Tower25293.3h
Sunderer Garage02953.9h
Bunker02504h
Rampart Wall71,36120h
Welding Device01,4380.2h
Deconstruction Tool525,3556.2h
Spear Anti-Vehicle Tower01731h
Shield Recharging Field1227,8703.2h
Smoke Grenade0740h
Ammunition Package13915,5665.7h
Medical Kit471,0111h
Anti-Infantry MANA Turret298311.5h
Recon Detection Device1276,27713.3h
Nano-Repair Grenade04130.1h
Pain Spire21500.8h
Routing Spire11400.8h
Snowman Soldier102470.3h
Hardlight Barrier71720.4h
Router185972h
Flail Targeting Dart151641.3h
Alarm Module02941.5h
Elysium Spawn Tube02992.2h
Vehicle Gate24035.5h
Light Air Terminal0650.7h
Vehicle Ammo Dispenser1530.2h
Light Vehicle Terminal32703.1h
Pillbox52262.4h
Infantry Tower11121.5h

Check the help document for the dictionary if you want to learn more about words used here.


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