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Paragon Grouchy RedRob2020[GEN7] RedRob2020
VS BR 148

KDR: 1.02

Score: 50.7m

Last Seen: Feb 16th, 2019 9:16 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Briggs - Outfit Officer of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Corvus VA55 Pulsar VS1 Flare VE6 Pulsar C C-4 L100 Python AP H-V45 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 449TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.181%24.248%7082699634,3940.9227340.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.811%1.579A+0.542B+-0.71D-HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.356C**140.017C+34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.4%0.778%496710156,944232128442.99053244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.018%0.635B+-1.18D*0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+7.50.401B8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.995%6.338%2831010124,402201117362.18896253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.158%0.07C+0.499B+1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.8-0.198C52.5-0.328C-89.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.228%17.544%283210206272878240.217784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.778%-0.764D-0.601B+-1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.058C+40.174C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
50.7m469.9%264 (15.8k)233 (14k)1.0150362,81761,8871.17931148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022357018.653%15.478%28903:3122

34% Combat Medic46% Engineer8% Heavy Assault6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:04 AMAug 9th, 2018 9:22 AMFeb 18th, 2019 5:28 AM (2d) (PST)Feb 17th, 2019 1:53 AM (3d) (PST)Feb 16th, 2019 5:16 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3751662090.2880.2840.0451.5730.046129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4749,94612,5281717394313,960

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3629.7h/151.2d 10,167 9,723 42,044 342.7k 5,112 8,188 10,100 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:3,135
Deaths:3,357
KDR:0.934
Accuracy:28.487% B**
HSR:24.944% C++
Orion VS54
B++
Kills:1,322
Deaths:1,563
KDR:0.846
Accuracy:24.844% B++
HSR:27.080% B
Ursa
B**
Kills:1,251
Deaths:1,437
KDR:0.871
Accuracy:28.278% B**
HSR:23.341% C+
Pulsar LSW
A+
Kills:1,198
Deaths:1,340
KDR:0.894
Accuracy:30.844% A+
HSR:23.205% C+
NS-15M2
A+
Kills:1,188
Deaths:1,354
KDR:0.877
Accuracy:31.448% A+
HSR:23.569% C
Betelgeuse 54-A
C+
Kills:316
Deaths:323
KDR:0.978
Accuracy:25.909% C+
HSR:24.367% D
Lasher X2
C+
Kills:224
Deaths:361
KDR:0.620
Accuracy:24.398% C+
HSR:0.893% F
Kills:8,634
Deaths (as Heavy Assault):9,735
Deaths (to Heavy Assaults):17,221
KDR:0.8869
Kill Difference:1,101
Playtime:297.899 hours
Usage:8%
Score:4.022m
Score/min:225
Accuracy (listed only):27.744%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,992
Deaths:3,207
KDR:0.933
Accuracy:31.760% A
HSR:25.669% B+
VE-S Canis
B+
Kills:1,313
Deaths:1,510
KDR:0.870
Accuracy:30.994% B+
HSR:22.315% C*
NS-11C
A
Kills:1,271
Deaths:1,490
KDR:0.853
Accuracy:30.607% A
HSR:23.131% B++
Serpent VE92
A
Kills:1,269
Deaths:1,499
KDR:0.847
Accuracy:30.155% A
HSR:26.399% B**
Sirius SX12
B**
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B**
Zenith VX-5
B**
Kills:1,186
Deaths:1,279
KDR:0.927
Accuracy:31.013% B**
HSR:23.946% B+
Solstice VE3
A+
Kills:1,169
Deaths:1,545
KDR:0.757
Accuracy:31.207% A+
HSR:28.400% A+
Pandora VX25
B++
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D
HSR:17.627% B++
Eclipse VE3A
B**
Kills:448
Deaths:548
KDR:0.818
Accuracy:31.137% B**
HSR:21.652% B+
NS-7 PDW
B**
Kills:215
Deaths:310
KDR:0.694
Accuracy:29.400% B*
HSR:24.186% B**
The Little Helper
B*
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D--
HSR:20.968% B*
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:11,745
Deaths (as Light Assault):13,511
Deaths (to Light Assaults):11,881
KDR:0.86929
Kill Difference:1,766
Playtime:223.286 hours
Usage:6%
Score:3.281m
Score/min:245
Accuracy (listed only):31.889%
HSR (listed only):22.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,992
Deaths:3,207
KDR:0.933
Accuracy:31.760% A
HSR:25.669% B+
NS-11C
A
Kills:1,271
Deaths:1,490
KDR:0.853
Accuracy:30.607% A
HSR:23.131% B++
Serpent VE92
A
Kills:1,269
Deaths:1,499
KDR:0.847
Accuracy:30.155% A
HSR:26.399% B**
Zenith VX-5
B**
Kills:1,186
Deaths:1,279
KDR:0.927
Accuracy:31.013% B**
HSR:23.946% B+
Solstice VE3
A+
Kills:1,169
Deaths:1,545
KDR:0.757
Accuracy:31.207% A+
HSR:28.400% A+
Pandora VX25
B++
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D
HSR:17.627% B++
Eclipse VE3A
B**
Kills:448
Deaths:548
KDR:0.818
Accuracy:31.137% B**
HSR:21.652% B+
Eidolon VE33
C*
Kills:401
Deaths:425
KDR:0.944
Accuracy:26.377% C
HSR:26.933% C*
VE-LR Obelisk
D*
Kills:67
Deaths:68
KDR:0.985
Accuracy:24.869% D*
HSR:13.433% F-
The Little Helper
B*
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D--
HSR:20.968% B*
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:9,492
Deaths (as Engineer):10,932
Deaths (to Engineers):9,443
KDR:0.86828
Kill Difference:1,440
Playtime:1,685.135 hours
Usage:46%
Score:23.224m
Score/min:230
Accuracy (listed only):31.362%
HSR (listed only):22.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,313
Deaths:1,510
KDR:0.870
Accuracy:30.994% B+
HSR:22.315% C*
Sirius SX12
B**
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B**
NS-44 Commissioner
B+
Kills:928
Deaths:1,288
KDR:0.720
Accuracy:39.503% B+
HSR:18.535% C--
NS-357 Underboss
B*
Kills:280
Deaths:317
KDR:0.883
Accuracy:43.569% B*
HSR:15% D-
NS-7 PDW
B**
Kills:215
Deaths:310
KDR:0.694
Accuracy:29.400% B*
HSR:24.186% B**
NS-44L Blackhand
B*
Kills:180
Deaths:200
KDR:0.900
Accuracy:48.975% B*
HSR:11.667% F--
Beamer VS3
A
Kills:166
Deaths:221
KDR:0.751
Accuracy:35.906% A
HSR:25.301% B
Soldier Soaker
C*
Kills:120
Deaths:152
KDR:0.789
Accuracy:23.672% D*
HSR:16.667% C*
Kills:4,395
Deaths (as Infiltrator):5,250
Deaths (to Infiltrators):10,069
KDR:0.83714
Kill Difference:855
Playtime:179.674 hours
Usage:5%
Score:1.851m
Score/min:172
Accuracy (listed only):35.069%
HSR (listed only):19.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B**
Kills:4,959
Deaths:7,255
KDR:0.684
Accuracy:29.819% B**
HSR:24.098% C*
Pulsar VS1
B*
Kills:3,948
Deaths:5,843
KDR:0.676
Accuracy:27.599% B*
HSR:25.709% B++
H-V45
B+
Kills:1,700
Deaths:2,469
KDR:0.689
Accuracy:27.138% B+
HSR:25.059% B+
VE-S Canis
B+
Kills:1,313
Deaths:1,510
KDR:0.870
Accuracy:30.994% B+
HSR:22.315% C*
Equinox VE2
B**
Kills:1,219
Deaths:1,973
KDR:0.618
Accuracy:27.473% C**
HSR:28.384% B**
Sirius SX12
B**
Kills:1,193
Deaths:1,252
KDR:0.953
Accuracy:28.530% B*
HSR:23.638% B**
Terminus VX-9
C**
Kills:1,175
Deaths:1,888
KDR:0.622
Accuracy:27.171% C**
HSR:24.255% C
Darkstar
C
Kills:1,124
Deaths:1,851
KDR:0.607
Accuracy:26.109% C
HSR:19.662% D
Pandora VX25
B++
Kills:573
Deaths:685
KDR:0.836
Accuracy:31.626% D
HSR:17.627% B++
NS-7 PDW
B**
Kills:215
Deaths:310
KDR:0.694
Accuracy:29.400% B*
HSR:24.186% B**
The Little Helper
B*
Kills:62
Deaths:79
KDR:0.785
Accuracy:39.580% D--
HSR:20.968% B*
Thanatos VE70
C++
Kills:54
Deaths:107
KDR:0.505
Accuracy:36.656% C
HSR:16.667% C++
Kills:17,535
Deaths (as Combat Medic):25,222
Deaths (to Combat Medics):7,339
KDR:0.69523
Kill Difference:7,687
Playtime:1,239.306 hours
Usage:34%
Score:17.540m
Score/min:236
Accuracy (listed only):30.175%
HSR (listed only):22.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B+
Kills:299
Deaths:305
KDR:0.980
Accuracy:24.591% C
HSR:23.411% B+
NS-20 Gorgon
B+
Kills:291
Deaths:305
KDR:0.954
Accuracy:24.991% C
HSR:23.024% B+
Blueshift VM5
B++
Kills:198
Deaths:123
KDR:1.610
Accuracy:18.678% C+
HSR:24.748% B++
Cosmos VM3
A
Kills:183
Deaths:139
KDR:1.317
Accuracy:19.045% B+
HSR:25.683% A
Cosmos VM3
B++
Kills:132
Deaths:107
KDR:1.234
Accuracy:19.675% B++
HSR:22.727% B++
Blueshift VM5
B**
Kills:102
Deaths:69
KDR:1.478
Accuracy:19.886% C+
HSR:26.471% B**
Nebula VM20
A++
Kills:97
Deaths:81
KDR:1.198
Accuracy:16.568% C-
HSR:30.928% A++
Quasar VM1
B**
Kills:85
Deaths:96
KDR:0.885
Accuracy:12.182% D
HSR:23.529% B**
Kills:1,387
Deaths (as MAX Suit):612.500
Deaths (to MAX Suits):1,631
KDR:2.26449
Kill Difference:774.500
Playtime:56.194 hours
Usage:2%
Score:0.752m
Score/min:223
Accuracy (listed only):19.452%
HSR (listed only):25.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:54
V. Kills:33 159%
Deaths:15
KDR:3.600
Accuracy:34.059% C+
KPH:27.400 C+
VKPH:16.700 C-
Kills:54 (0 + 54)
Deaths:15
KDR:3.600
VKDR:2.200
Vehicle Kills:33
Kill Difference:39
Playtime:1.973 hours
Usage:0%
Score:0.031m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:34.059%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,156
V. Kills:896 240%
Deaths:405
KDR:5.323
Accuracy:55.337% C+
KPH:34.800 B+
VKPH:14.500 D
L100 Python HESH
C*
Kills:1,151
V. Kills:215 N/A
Deaths:182
KDR:6.324
Accuracy:48.778% C+
KPH:47.200 C+
VKPH:8.800 C*
L100 Python HEAT
B*
Kills:1,136
V. Kills:499 227%
Deaths:218
KDR:5.211
Accuracy:55.067% B
KPH:34.300 B
VKPH:15.100 B*
C75 Viper
A*
Kills:970
V. Kills:479 202%
Deaths:205
KDR:4.732
Accuracy:49.595% B**
KPH:31.300 C++
VKPH:15.500 A*
LB00 Python AP
C-
Kills:139
V. Kills:58 236%
Deaths:19
KDR:7.316
Accuracy:46.705% D**
KPH:43.400 C--
VKPH:18.100 C-
Skyguard
B**
Kills:83
V. Kills:46 177%
Deaths:31
KDR:2.677
Accuracy:31.625% B
KPH:20.300 B**
VKPH:11.300 B+
Kills:5,635 (5,635 + 0)
Deaths:1,060
KDR:5.316
VKDR:2.069
Vehicle Kills:2,193
Kill Difference:4,575
Playtime:157.649 hours
Usage:4%
Score:1.730m
Score/min:183
Driving Accuracy:31.625%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,001
V. Kills:466 214%
Deaths:203
KDR:4.931
Accuracy:49.240% C--
KPH:27.700 B
VKPH:12.900 C-
Supernova PC
D
Kills:447
V. Kills:243 183%
Deaths:263
KDR:1.700
Accuracy:44.648% C--
KPH:11.300 D--
VKPH:6.200 D
Saron HRB
B++
Kills:263
V. Kills:143 183%
Deaths:54
KDR:4.870
Accuracy:49.603% B++
KPH:28.400 B
VKPH:15.400 C+
E540 Halberd
C+
Kills:82
V. Kills:48 167%
Deaths:5
KDR:16.400
Accuracy:42.063% D
KPH:26.900 C
VKPH:15.700 C+
Kills:1,793 (1,448 + 345)
Deaths:525
KDR:3.415
VKDR:1.714
Vehicle Kills:900
Kill Difference:1,268
Playtime:87.839 hours
Usage:2%
Score:0.805m
Score/min:153
Driving Accuracy:44.648%
Gunner Accuracy:42.063%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:536
V. Kills:316 169%
Deaths:73
KDR:7.342
Accuracy:60.264% B+
KPH:43.200 B
VKPH:25.500 C++
E540 Halberd-H
B+
Kills:487
V. Kills:200 242%
Deaths:37
KDR:13.162
Accuracy:60.185% B
KPH:55.700 B+
VKPH:22.900 C++
Proton II PPA-H
C
Kills:348
V. Kills:35 N/A
Deaths:40
KDR:8.700
Accuracy:30.536% D
KPH:55.300 D
VKPH:5.600 C
Aphelion VEX-4H
C**
Kills:254
V. Kills:155 163%
Deaths:69
KDR:3.681
Accuracy:48.323% C**
KPH:29.700 D
VKPH:18.200 D-
M12 Kobalt-H
C-
Kills:61
V. Kills:4 N/A
Deaths:8
KDR:7.625
Accuracy:19.133% D
KPH:61.400 D--
VKPH:4 C-
Kills:1,686 (0 + 1,686)
Deaths:227
KDR:7.427
VKDR:3.128
Vehicle Kills:710
Kill Difference:1,459
Playtime:36.970 hours
Usage:1%
Score:0.530m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:19.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,386
V. Kills:440 314%
Deaths:328
KDR:4.226
Accuracy:43.574% B+
KPH:28.500 B++
VKPH:9 C**
M12 Kobalt
C+
Kills:572
V. Kills:39 N/A
Deaths:51
KDR:11.216
Accuracy:18.633% C+
KPH:48.800 C-
VKPH:3.300 C+
G30 Walker
B+
Kills:352
V. Kills:196 179%
Deaths:101
KDR:3.485
Accuracy:32.536% B+
KPH:16.500 C*
VKPH:9.200 C+
M20 Basilisk
C+
Kills:290
V. Kills:132 218%
Deaths:99
KDR:2.929
Accuracy:36.643% C
KPH:18.900 C+
VKPH:8.600 C+
M12 Kobalt
B
Kills:107
V. Kills:10 N/A
Deaths:12
KDR:8.917
Accuracy:17.071% C+
KPH:44 D
VKPH:4.100 B
M60-G Bulldog
B++
Kills:72
V. Kills:31 225%
Deaths:39
KDR:1.846
Accuracy:42.542% B++
KPH:20 D
VKPH:8.600 B++
Kills:2,779 (0 + 2,779)
Deaths:630
KDR:4.411
VKDR:1.346
Vehicle Kills:848
Kill Difference:2,149
Playtime:103.176 hours
Usage:3%
Score:0.910m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:42.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:91
V. Kills:20 433%
Deaths:16
KDR:5.688
Accuracy:28.834% D
KPH:26.500 D--
VKPH:5.800 C+
M20 Wyvern
D-
Kills:82
V. Kills:43 186%
Deaths:53
KDR:1.547
Accuracy:28.184% D*
KPH:9.800 D-
VKPH:5.100 D--
Kills:173 (0 + 173)
Deaths:69
KDR:2.507
VKDR:0.913
Vehicle Kills:63
Kill Difference:104
Playtime:11.826 hours
Usage:0%
Score:0.099m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:28.184%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 5,1384,9597,2550.684C-0.3329.819%B**24.098%C*20.3CN/A59243.8h13C+43.5B+
Pulsar VS1 4,0353,9485,8430.676C0.3427.599%B*25.709%B++14.9DN/A44265.7h14.2C**51.5B+
Flare VE6 3,2443,1353,3570.934C-0.0828.487%B**24.944%C++26.1C--N/A80120.2h12.9D45.1C**
Pulsar C 3,1332,9923,2070.933C+0.0831.76%A25.669%B+18.3C-N/A66163.8h13.9C43.6B
C-4 3,7322,3631,5991.478C++0.4626.592%C*N/A76C+44B**53631.1h1.6C+6.2C++
L100 Python AP 3,0522,1564055.323C**4.3155.337%C+N/A34.8B+14.5D19061.9h4.9B*8.9B++
H-V45 1,7371,7002,4690.689C0.3327.138%B+25.059%B+17.3DN/A5598.4h14.3C52.8C**
Tank Mine 2,1791,4702356.255A*5.2430.43%CN/A154.7B**74.6B+9789.5h2.1C6.8C+
M20 Basilisk 1,8261,3863284.226B+3.2143.574%B+6.782%B+28.5B++9C**15348.7h74B+169.8B*
Orion VS54 1,3671,3221,5630.846C0.1724.844%B++27.08%B23.2CN/A10856.9h13.8C+55.7C++
VE-S Canis 1,3561,3131,5100.87C0.1530.994%B+22.315%C*25C-N/A9852.5h11.9C*38.4B
NS-11C 1,3261,2711,4900.853C+0.1630.607%A23.131%B++22.5C+1A++5656.6h16C+52.3B+
Serpent VE92 1,3181,2691,4990.847C+0.1730.155%A26.399%B**14.1DN/A5089.9h17.2D-56.9C*
Ursa 1,3021,2511,4370.871C0.1428.278%B**23.341%C+27.6C1.1A++8445.3h13.1C-46.4B
Equinox VE2 1,2511,2191,9730.618D0.4027.473%C**28.384%B**14DN/A3687h14.3C52.2C++
Pulsar LSW 1,2551,1981,3400.894C--0.1230.844%A+23.205%C+25D1.2A++6848h16.1D--52.2C**
Sirius SX12 1,2361,1931,2520.953C+0.0628.53%B*23.638%B**21.8CN/A6854.6h16.7C58.4C**
NS-15M2 1,2181,1881,3540.877C0.1431.448%A+23.569%C24.3DN/A8248.9h17.9D*56.9C++
Zenith VX-5 1,2281,1861,2790.927C0.0931.013%B**23.946%B+19.5DN/A5760.7h15.9D51.1C*
Terminus VX-9 1,2001,1751,8880.622C--0.3927.171%C**24.255%C15.6D--N/A4275.2h15D-55.2C+
Solstice VE3 1,2111,1691,5450.757C+0.2631.207%A+28.4%A+11.7C-N/A58100.3h17.1C+54.9C**
L100 Python HESH 1,3661,1511826.324C5.3148.778%C+N/A47.2C+8.8C*15724.4h3.5C++7.2C++
L100 Python HEAT 1,6351,1362185.211C*4.2055.067%BN/A34.3B15.1B*16833.1h6.8C+12.3C++
Darkstar 1,1601,1241,8510.607D0.4126.109%C19.662%D18.6D*N/A5860.5h15.6D--59.9D
Supernova FPC 1,4671,0012034.931C+3.9249.24%C--N/A27.7B12.9C-19936.1h5.1B10.3C*
C75 Viper 1,4499702054.732C*3.7249.595%B**N/A31.3C++15.5A*19431h15.2C+30.6B+
NS-44 Commissioner 9459281,2880.72C+0.3039.503%B+18.535%C--17.7DN/A5952.4h3.8C*9.7B+
NS Decimator 9436296830.921C+0.0960.276%C+1.272%D26.2C-13.1C20724h4.9C+8.2C++
Sticky Grenade 6416081608N/A606.9840.631%D*N/A467.7D--25.4A+13201.3h3.2D-7.8D-
Pandora VX25 5955736850.836C0.1831.626%D17.627%B++24.2C-N/A8223.7h3.8B+12C++
M12 Kobalt 6115725111.216C+10.2018.633%C+19.58%B48.9C-3.3C+13711.7h18.9C++101.2C**
Saron HRB-H 852536737.342B+6.3360.264%B+N/A43.2B25.5C++27512.4h25.8C++42.9C**
E540 Halberd-H 6874873713.162B+12.1560.185%B1.232%C-56B+23C++2938.7h5.8C**9.6B+
Eclipse VE3A 4684485480.818C-0.2031.137%B**21.652%B+22.3D1B++7520.1h17.1D**55C
Supernova PC 6904472631.7C--0.6844.648%C--5.145%A*11.3D--6.2D7839.4h7.3D-16.3D-
Eidolon VE33 4184014250.944C+0.0726.377%C26.933%C*12.7DN/A4931.5h13D--49.5C--
G30 Walker 5483521013.485C+2.4732.536%B+1.989%D--16.4C*9.2C+13621.4h171.5B*527.2B*
Proton II PPA-H 383348408.7C7.6830.536%D2.011%C**55.2D5.6C1576.3h11.6C38.1C
G30 Walker 5053252811.607B+10.5935.673%D1.846%D31.9C+17.6C+22410.2h146.6B*411B++
Betelgeuse 54-A 3303163230.978D0.0425.909%C+24.367%D31.3D--1.4A+16310.1h13.5D**52D
M20 Basilisk 4493012810.75B++9.7351.079%C+4.983%C++45.6C++22.4C++2576.6h96.6B+189B+
NS-20 Gorgon 3262993050.98C+0.0424.591%C23.411%B+20.5C++1.8C**7014.6h37.7C**153.3B
NS-20 Gorgon 3172913050.954C+0.0624.991%C23.024%B+19.9C*1.8B+7114.6h39.3B157.4B
M20 Basilisk 422290992.929C++1.9136.643%C3.793%D19C+8.6C+14815.3h91.2B248.9B
NS-357 Underboss 2882803170.883C+0.1343.569%B*15%D-17.2DN/A5516.3h4.8C-11.1C**
Rocklet Rifle 5082802721.029B++0.0149.69%CN/A23.9C19.5C-34311.7h39.8C+80.2C+
Saron HRB 406263544.87C+3.8549.603%B++N/A28.3B15.4C+2759.3h25.6C51.7C++
Aphelion VEX-4H 409254693.681C+2.6748.323%C**1.969%D29.9D18.2D-2008.5h56.3C*116.4B
Xiphos Anti-Personnel Phalanx Tower 2532452122.5B**121.4832.522%C**N/A272.2C++8.9C+8050.9h9.8B+30B+
Lasher X2 2382243610.62C-0.4024.398%C+N/A20.7C-1.3B+7110.8h21.2C86.9C++
Lumine Edge 26021628,7910.008C-1.0130.342%B7.407%D*0.2DN/A01140.2h2D--6.5C++
NS-7 PDW 2232153100.694C0.3229.4%B*24.186%B**14.8DN/A8314.5h18.4D62.5C*
Proximity Mine 208206375.568B+4.5530.83%D*N/A121.2C+1.2B**5381.7h1.7B++5.5C-
Blueshift VM5 2031981231.61C0.5918.678%C+24.748%B++33.6C++N/A1125.9h14.8B79.3C**
Frag Grenade 1971961196N/A194.9833.712%D**N/A245D--1.3D8410.8h4.9D-14.4D*
Cosmos VM3 1891831391.317C0.3019.045%B+25.683%A19.9DN/A679.2h19D**100C+
NS-44L Blackhand 1901802000.9C0.1248.975%B*11.667%F--17.6C1A*5010.2h4B+8.1B+
Beamer VS3 1671662210.751C+0.2635.906%A25.301%B12.3DN/A6013.5h9.7C++26.9C*
MANA Anti-Personnel Turret 1551501051.429N/A0.4121.141%UN/A1500U50U3067300.1h30.1T*142.5T*
LB00 Python AP 197139197.316C--6.3046.705%D**N/A43.4C--18.1C-2153.2h4.6C+9.9D-
Cosmos VM3 1351321071.234C0.2219.675%B++22.727%B++18.3DN/A707.2h23.1F*117.3C+
Soldier Soaker 1201201520.789C0.2323.672%D*16.667%C*22.6D-N/A1455.3h6.6C27.8D--
M12 Kobalt 117107128.917C7.9017.071%C+26.168%A++44.6D4.2B+1662.4h20.2C+118.1C+
Spear Anti-Vehicle Phalanx Turret 1701051010.5B+9.4845.305%C++N/A30C-18.6C2403.5h8.6C*19.1B
M12 Kobalt 108104617.333C--16.3224.894%B+19.231%B+45.2D--1.7D*1232.3h30.5D*122.7D
Blueshift VM5 105102691.478C0.4619.886%C+26.471%B**30.9C+N/A1133.3h18.9D94.9C+
Nebula VM20 9997811.198C-0.1816.568%C-30.928%A++19D-N/A595.1h17.7C106.6C+
CAS 14-E 11191165.688C--4.6728.834%D2.198%B+26.8D--5.9C+2293.4h59.2F-205.2F
Quasar VM1 8585960.885C0.1312.182%D23.529%B**12.9D-N/A846.6h17C139.6C
Skyguard 12983312.677C+1.6631.625%B1.205%D20.2B**11.2B+2374.1h80.8B**255.5B**
E540 Halberd 13082516.4B++15.3842.063%DN/A27.3C16C+1923h5.1B+12.1C*
M20 Wyvern 12582531.547D0.5328.184%D*2.439%C-9.8D-5.1D--1028.4h90.2C+320D
Hoplon Anti-Aircraft Phalanx Tower 13379179A+77.9834.126%B+N/A98.8C+67.5C5400.8h32B+93.7B+
M60-G Bulldog 10372391.846D-0.8342.542%B++N/A20D8.6B++1423.6h16.3F**38.4D--
S1 116701230.569C0.4545.153%D*4.286%B++8.8D*5.8D--2588h7.4C16.4D
VE-LR Obelisk 7067680.985C-0.0324.869%D*13.433%F-16.8DN/A864h8.5D34.1D-
The Little Helper 6462790.785C0.2339.58%D--20.968%B*14.8D*N/A514.2h4B++10C++
M12 Kobalt-H 656187.625D6.6119.133%D16.393%C+61D--4C-1681h19.2D100.2D
Spear Anti-Vehicle Phalanx Tower 9258229B++27.9843.992%DN/A72.5B**42.5B*5110.8h3.9A8.9A
AP30 Shredder 8754153.6C2.5834.059%C+N/A27C+16.5C-2642h75.6B+221.9B+
Thanatos VE70 56541070.505C-0.5136.656%C16.667%C++13.2DN/A1834.1h6.3D-17.3C-
NS Annihilator 8251530.962B*0.0577.778%DN/A8.8C5.3D*1355.8h6.6A++8.5A++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1673,4313h
Motion Spotter381,6692.6h
Nano-Armor Kit9851,551,33195.2h
Snowman Soldier102470.3h
Routing Spire11400.8h
Pain Spire21500.8h
Flail Targeting Dart151641.3h
Spawn Beacon474,5813.8h
Anti-Vehicle MANA Turret83050.7h
Repair Module31,1085.1h
Turret AI Module24912.5h
Skywall Shield Emitter12381.5h
Structure Shield Module48274.3h
Cortium Silo04393.4h
Blast Wall21771.6h
Nanite Revive Grenade011,3413.2h
Medical Applicator2,503708,48463.9h
Deconstruction Tool525,3556.2h
Welding Device01,4380.2h
Spear Anti-Vehicle Tower01711h
Spitfire Auto-Turret1997,8079.5h
Sunderer Garage02943.9h
Bunker02503.9h
Rampart Wall71,35620h
Xiphos Anti-Personnel Tower25253.3h
Hoplon Anti-Aircraft Phalanx Tower02771.8h
Ammunition Package13715,4225.6h
Shield Recharging Field1227,8703.2h
Medical Kit461,0011h
Anti-Infantry MANA Turret298311.5h
Alarm Module02931.5h
Light Vehicle Terminal32693.1h
Pillbox52252.4h
Elysium Spawn Tube02982.2h
Infantry Tower11121.5h
Vehicle Ammo Dispenser1520.2h
Router185972h
Nano-Repair Grenade03780.1h
Vehicle Gate24025.5h
Light Air Terminal0650.7h
Hardlight Barrier61420.3h
Smoke Grenade0740h
Recon Detection Device833,2938.5h

Check the help document for the dictionary if you want to learn more about words used here.


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