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Builder RedStar690[N4A] RedStar690
TR BR 108

KDR: 1.62

Score: 22.7m

Last Seen: Jan 3rd, 2019 9:58 AM
- OFFLINE - 20.2 hour(s)

Battle Rank 104 (108 total) - Terran Republic on Connery
Level Progress (to 105): 65%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 T9 CARV T9A "Butcher" MSW-R SMG-46G Armistice T32 Bull NS-15M2 T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.854%27.318%57016120013,2551.330290.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.033%-0.058C+0.985B*-0.118C+HEAD ++ (~16.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.366C**9.80.311C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.666%0.692%153112152893011770.956954162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.878B*-0.828D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.747B++18.70.648B+22.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.97%2.594%531612101,7734679453.79657187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.224%-0.098C+0.022C+-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.546B+70.44B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.421%2.155%42212142324552280.50989101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.404%-1.181D*-0.566D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.698B+8.50.788B++27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.689%69.218%422121461447721.28721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.622%-0.497D0.139C++0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*2.20.307C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.275%13.017%42312132,420922272.62189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%0.061C+-0.32C0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.449B3.10.368C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m307.9%393 (23.6k)313 (18.8k)1.6230529,01217,8751.86803108 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1216128319.573%17.376%34004:0412

24% Engineer44% Heavy Assault9% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 30th, 2014 5:19 AMOct 1st, 2014 7:14 AMJan 3rd, 2019 6:43 AM (286d) (PST)Jan 3rd, 2019 6:00 AM (286d) (PST)Jan 3rd, 2019 5:58 AM (286d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771393380.4000.2460.0691.3850.050493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5938,31320,2802415483318,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209h/50.4d 4,379 5,041 10,487 100.5k 2,302 4,614 3,623 34.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,338
Deaths:1,076
KDR:1.243
Accuracy:17.051% C-
HSR:28.625% B*
T9A "Butcher"
C+
Kills:1,233
Deaths:655
KDR:1.882
Accuracy:19.230% D*
HSR:27.818% C+
MSW-R
C
Kills:1,170
Deaths:901
KDR:1.299
Accuracy:19.695% D
HSR:21.795% C
T32 Bull
B++
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:20.322% D
HSR:29.604% B++
NS-15M2
B++
Kills:1,160
Deaths:764
KDR:1.518
Accuracy:21.730% C-
HSR:31.293% B++
T16 Rhino
C**
Kills:1,159
Deaths:1,038
KDR:1.117
Accuracy:18.521% C-
HSR:24.073% C**
NS-15M AE
C++
Kills:1,158
Deaths:609
KDR:1.901
Accuracy:20.857% D-
HSR:28.325% C++
TMG-50
B**
Kills:299
Deaths:156
KDR:1.917
Accuracy:19.521% C
HSR:30.769% B**
Kills:8,679
Deaths (as Heavy Assault):6,000
Deaths (to Heavy Assaults):6,085
KDR:1.4465
Kill Difference:2,679
Playtime:533.962 hours
Usage:44%
Score:11.067m
Score/min:345
Accuracy (listed only):19.616%
HSR (listed only):27.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
A++
Kills:1,163
Deaths:722
KDR:1.611
Accuracy:26.183% C+
HSR:30.009% A++
FA1 Barrage
C*
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:42.132% C*
HSR:13.201% C-
NS Baron G5AE
C+
Kills:1,157
Deaths:1,030
KDR:1.123
Accuracy:46.107% C+
HSR:11.841% D
TRAC-5
A+
Kills:1,144
Deaths:803
KDR:1.425
Accuracy:21.908% C+
HSR:27.535% A+
AS16 NightHawk
C+
Kills:804
Deaths:571
KDR:1.408
Accuracy:38.378% C+
HSR:13.060% C
MKV Suppressed
B**
Kills:682
Deaths:524
KDR:1.302
Accuracy:23.841% C
HSR:26.980% B**
LC3 Jaguar
C**
Kills:459
Deaths:291
KDR:1.577
Accuracy:21.634% C-
HSR:21.787% C**
TAS-16 Blackjack
C**
Kills:457
Deaths:361
KDR:1.266
Accuracy:63.214% C**
HSR:12.473% C--
Kills:7,025
Deaths (as Light Assault):5,347
Deaths (to Light Assaults):3,414
KDR:1.31382
Kill Difference:1,678
Playtime:223.489 hours
Usage:18%
Score:4.511m
Score/min:336
Accuracy (listed only):35.425%
HSR (listed only):19.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
C*
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:42.132% C*
HSR:13.201% C-
NS Baron G5AE
C+
Kills:1,157
Deaths:1,030
KDR:1.123
Accuracy:46.107% C+
HSR:11.841% D
TRAC-5
A+
Kills:1,144
Deaths:803
KDR:1.425
Accuracy:21.908% C+
HSR:27.535% A+
AS16 NightHawk
C+
Kills:804
Deaths:571
KDR:1.408
Accuracy:38.378% C+
HSR:13.060% C
LC3 Jaguar
C**
Kills:459
Deaths:291
KDR:1.577
Accuracy:21.634% C-
HSR:21.787% C**
TAS-16 Blackjack
C**
Kills:457
Deaths:361
KDR:1.266
Accuracy:63.214% C**
HSR:12.473% C--
AMR-66
C
Kills:98
Deaths:56
KDR:1.750
Accuracy:25.593% C
HSR:16.327% D*
Kills:5,278
Deaths (as Engineer):4,157
Deaths (to Engineers):3,084
KDR:1.26967
Kill Difference:1,121
Playtime:292.785 hours
Usage:24%
Score:4.887m
Score/min:278
Accuracy (listed only):36.995%
HSR (listed only):16.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A++
Kills:1,163
Deaths:722
KDR:1.611
Accuracy:26.183% C+
HSR:30.009% A++
FA1 Barrage
C*
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:42.132% C*
HSR:13.201% C-
NS Baron G5AE
C+
Kills:1,157
Deaths:1,030
KDR:1.123
Accuracy:46.107% C+
HSR:11.841% D
AS16 NightHawk
C+
Kills:804
Deaths:571
KDR:1.408
Accuracy:38.378% C+
HSR:13.060% C
MKV Suppressed
B**
Kills:682
Deaths:524
KDR:1.302
Accuracy:23.841% C
HSR:26.980% B**
TAR
B*
Kills:596
Deaths:356
KDR:1.674
Accuracy:24.883% C**
HSR:27.517% B*
TAS-16 Blackjack
C**
Kills:457
Deaths:361
KDR:1.266
Accuracy:63.214% C**
HSR:12.473% C--
Kills:6,018
Deaths (as Combat Medic):4,609
Deaths (to Combat Medics):1,706
KDR:1.30571
Kill Difference:1,409
Playtime:26.610 hours
Usage:2%
Score:0.534m
Score/min:334
Accuracy (listed only):37.820%
HSR (listed only):19.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A++
Kills:1,163
Deaths:722
KDR:1.611
Accuracy:26.183% C+
HSR:30.009% A++
MKV Suppressed
B**
Kills:682
Deaths:524
KDR:1.302
Accuracy:23.841% C
HSR:26.980% B**
TSAR-42
C+
Kills:541
Deaths:159
KDR:3.403
Accuracy:32.564% D-
HSR:66.728% C+
NS-44 Commissioner
B
Kills:255
Deaths:276
KDR:0.924
Accuracy:33.982% C
HSR:25.098% B
TX1 Repeater
B
Kills:179
Deaths:272
KDR:0.658
Accuracy:20.267% D
HSR:23.464% B
RAMS .50M
A
Kills:73
Deaths:10
KDR:7.300
Accuracy:25.149% F-
HSR:87.671% A
Kills:2,893
Deaths (as Infiltrator):1,963
Deaths (to Infiltrators):1,926
KDR:1.47376
Kill Difference:930
Playtime:106.998 hours
Usage:9%
Score:1.118m
Score/min:174
Accuracy (listed only):26.997%
HSR (listed only):43.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:189
Deaths:77
KDR:2.455
Accuracy:32.717% D
HSR:3.175% C++
M3 Pounder HEG
A
Kills:182
Deaths:69
KDR:2.638
Accuracy:34.469% D
HSR:4.945% A
M2 Mutilator
B**
Kills:113
Deaths:50
KDR:2.260
Accuracy:14.742% C+
HSR:23.009% B**
M2 Mutilator
M**
Kills:102
Deaths:50
KDR:2.040
Accuracy:14.654% C+
HSR:34.314% M**
Kills:586
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,490
KDR:4.76423
Kill Difference:463
Playtime:24.637 hours
Usage:2%
Score:0.581m
Score/min:393
Accuracy (listed only):24.146%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:289
V. Kills:37 N/A
Deaths:53
KDR:5.453
Accuracy:45.666% C
KPH:40.300 D
VKPH:5.200 D-
M18 Needler
D-
Kills:100
V. Kills:122 81%
Deaths:239
KDR:0.418
Accuracy:28.039% D
KPH:2.900 D--
VKPH:3.500 D-
Kills:389 (100 + 0)
Deaths:292
KDR:1.332
VKDR:0.545
Vehicle Kills:159
Kill Difference:97
Playtime:41.796 hours
Usage:3%
Score:0.315m
Score/min:126
Piloting Accuracy:28.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:339
V. Kills:121 278%
Deaths:38
KDR:8.921
Accuracy:44.707% D
KPH:24.500 C--
VKPH:8.700 D
L100 Python HESH
C
Kills:188
V. Kills:20 N/A
Deaths:9
KDR:20.889
Accuracy:33.616% F
KPH:42.900 C
VKPH:4.600 D-
L100 Python AP
D
Kills:126
V. Kills:107 117%
Deaths:14
KDR:9
Accuracy:39.797% F-
KPH:17.100 D*
VKPH:14.500 D
Kills:653 (653 + 0)
Deaths:61
KDR:10.705
VKDR:4.066
Vehicle Kills:248
Kill Difference:592
Playtime:25.620 hours
Usage:2%
Score:0.277m
Score/min:180
Driving Accuracy:39.797%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:570
V. Kills:259 219%
Deaths:89
KDR:6.404
Accuracy:37.798% C--
KPH:18.200 D
VKPH:8.300 C-
P2-120 AP
C+
Kills:386
V. Kills:410 94%
Deaths:101
KDR:3.822
Accuracy:40.638% D
KPH:15.800 D*
VKPH:16.700 C+
P2-120 HESH
B+
Kills:164
V. Kills:21 N/A
Deaths:14
KDR:11.714
Accuracy:45.614% B+
KPH:39.400 C-
VKPH:5 D
E540 Halberd
D
Kills:121
V. Kills:68 175%
Deaths:31
KDR:3.903
Accuracy:37.339% C--
KPH:17.100 D-
VKPH:9.600 D
Kills:1,241 (1,120 + 121)
Deaths:235
KDR:5.281
VKDR:3.226
Vehicle Kills:758
Kill Difference:1,006
Playtime:67.091 hours
Usage:6%
Score:1.020m
Score/min:253
Driving Accuracy:45.614%
Gunner Accuracy:37.339%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:59
V. Kills:53 109%
Deaths:27
KDR:2.185
Accuracy:51.758% B+
KPH:25 D-
VKPH:22.400 C
Kills:59 (0 + 59)
Deaths:27
KDR:2.185
VKDR:1.963
Vehicle Kills:53
Kill Difference:32
Playtime:2.364 hours
Usage:0%
Score:0.053m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:51.758%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:111
V. Kills:18 N/A
Deaths:9
KDR:12.333
Accuracy:19.226% F-
KPH:39.800 C+
VKPH:6.400 D
Kills:111 (0 + 111)
Deaths:9
KDR:12.333
VKDR:2
Vehicle Kills:18
Kill Difference:102
Playtime:2.792 hours
Usage:0%
Score:0.037m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:19.226%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0051,5927242.199B+0.5820.97%D-N/A118.8B*30.8C++103913.4h1.3B+6C++
T9 CARV 1,3431,3381,0761.243C++0.3817.051%C-28.625%B*23CN/A11158.1h9.5A55.8B+
T9A "Butcher" 1,2431,2336551.882C+0.2619.23%D*27.818%C+28.7D--N/A13243h9.2B**47.8C++
MSW-R 1,1711,1709011.299C+0.3219.695%D21.795%C27.5C-N/A11542.5h9.1B**46.3B+
SMG-46G Armistice 1,1871,1637221.611B0.0126.183%C+30.009%A++36.8C+N/A9631.6h11.8B+45.1B
T32 Bull 1,1661,1628011.451C++0.1720.322%D29.604%B++29C-N/A10440.1h9.8B**48.1B
NS-15M2 1,1601,1607641.518C+0.1121.73%C-31.293%B++25.1DN/A15446.3h9.1B**41.9B+
T16 Rhino 1,1661,1591,0381.117C+0.5118.521%C-24.073%C**21DN/A7255.1h10.2B**55.3B+
FA1 Barrage 1,1651,1591,0451.109C++0.5142.132%C*13.201%C-28.4C+N/A11540.8h3.2A7.6B*
NS-15M AE 1,1631,1586091.901C+0.2820.857%D-28.325%C++22.1D--N/A10252.4h9.2B**44C*
NS Baron G5AE 1,1621,1571,0301.123C0.5046.107%C+11.841%D20.3D-N/A8857h3.7B++8C+
T7 Mini-Chaingun 1,1601,1567521.537B+0.0917.923%C++15.657%B++30.1C+N/A17638.4h11.3B*62.9B+
TRAC-5 1,1601,1448031.425B*0.2021.908%C+27.535%A+13.7CN/A4483.4h11.6B++52.9B+
ML-7 1,2269181,2050.762C++0.8661.425%B+3.268%C**27.8B+9.3C-24033h5.1B*8.2B**
AS16 NightHawk 8198045711.408C*0.2238.378%C+13.06%C28.6CN/A11928.1h3.5B*9.1B+
Frag Grenade 7397281728N/A726.3854.019%AN/A606.7B+9.2C++22801.2h3.1B++5.7B*
MKV Suppressed 6946825241.302B0.3223.841%C26.98%B**31.7C+N/A12021.5h10.6B*44.3B+
NS Decimator 9536467490.862C0.7661.65%C++3.56%A27.5C--13.1C37323.5h5.1C+8.2C+
TAR 6115963561.674C*0.0524.883%C**27.517%B*38.2C**1A13415.6h11.4B++45.9B+
P2-120 HEAT 829570896.404C++4.7837.798%C--3.509%C**18.2D8.2C-15531.4h8.1C+21.5C
Anti-Vehicle Grenade 6315461546N/A544.3858.99%B**N/A420C**65.4C37191.3h4.6B++7.8B*
TSAR-42 5435411593.403C++1.7832.564%D-66.728%C+22.1DN/A6124.5h2.3C++7C+
T7 Mini-Chaingun AE 4664602182.11B+0.4917.871%C17.826%B+50C++N/A1129.2h10.9B++61B
LC3 Jaguar 4654592911.577C*0.0521.634%C-21.787%C**27.8C+N/A8716.5h9.5B*43.7B+
TAS-16 Blackjack 4634573611.266C++0.3663.214%C**12.473%C--29.7CN/A10015.4h2B*3.1B+
P2-120 AP 7963861013.822C2.2040.638%D2.073%C--15.8D*16.7C+38224.5h10.2D*25.1D*
L100 Python HEAT 460339388.921B++7.3044.707%D2.655%C++24.4C--8.7D21113.9h5.1C**11.4C*
TMG-50 3032991561.917B++0.2919.521%C30.769%B**32.5C+N/A1379.2h8.7B**44.8B+
Hellfire Rocket Pods 326289535.453C+3.8345.666%CN/A40.1D5.1D--2897.2h18.7C*40.8B
Claymore 272271367.528C*5.9039.325%B*N/A96.8DN/A3712.8h1.2C++3.1B++
NS-44 Commissioner 2592552760.924C+0.7033.982%C25.098%B22.2C-N/A8511.5h2.9B**8.7B+
MANA Anti-Vehicle Turret 384240584.138A+2.5144.93%D-3.75%C+36.4C*21.8C5366.6h6.9B+15.4B+
Tank Mine 362229723.181C**1.5635.781%C++N/A109C+63.3C++14762.1h2.2C-6.1C++
M3 Pounder HEG 244189772.455B++0.8332.717%D3.175%C++14C4.1B+13313.5h16.1C*49.2C+
L100 Python HESH 208188920.889B*19.2733.616%F3.191%A+42.7C4.5D--1224.4h2.5B*7.5C+
M3 Pounder HEG 227182692.638B++1.0134.469%D4.945%A13.9D3.4C12313.1h17.6C*50.9C+
TX1 Repeater 1791792720.658C+0.9720.267%D23.464%B11.5DN/A5915.6h10.2B*50.3B
ASP-30 Grounder 3391691840.918B+0.7165.313%B+1.775%D6.2D-6.2C-14127.3h11D*16.9D-
P2-120 HESH 1851641411.714C+10.0945.614%B+N/A39C-5D2034.2h5.5C12.2C++
L100 Python AP 233126149B*7.3839.797%F-1.587%D17D*14.5D1577.4h5.9C++14.9D
E540 Halberd 189121313.903C2.2837.339%C--3.306%C+17D-9.6D2767.1h6C+16C+
M2 Mutilator 113113502.26B+0.6414.742%C+23.009%B**19.8DN/A1285.7h14.1B**95.6B+
M40 Fury 129111912.333B++10.7119.226%F-N/A39.6C+6.4D2222.8h11.1B+58C--
Ripper AE 1081068880.119B1.5038.438%B+20.755%C*2.2C--N/A548.2h1.2B+3.1B+
M2 Mutilator 105102502.04C**0.4214.654%C+34.314%M**17.9DN/A1245.7h15.6B+106.4B
M18 Needler 2221002390.418C1.2128.039%DN/A2.9D--3.5D-9234.6h279.8D--998D**
AMR-66 9898561.75B*0.1325.593%C16.327%D*13.2C--N/A777.4h7.9B+31B+
The Slasher 77756550.115A+1.5137.647%C**12%C++1.8CN/A442.8h2.1C**5.7C++
RAMS .50M 7373107.3A5.6825.149%F-87.671%A27C+N/A1182.7h1.7B**6.9C
Spear Anti-Vehicle Phalanx Turret 1407398.111C*6.4945.455%C++5.479%B*26.1D23.9C**3872.8h11.4D25C
Hexedge 89627,4560.008D1.6243.329%B**1.613%D--0.1DN/A1420.6h5.7T*13.2C
G20 Vulcan-H 11259272.185C0.5651.758%B+N/A24.6D-22.1C3712.4h131.5D-254.1C
Sticky Grenade 5555155N/A53.3850%CN/A550D-N/A50550.1h1.8B+3.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84736.8h
Hellion G01480.2h
Anti-Vehicle MANA Turret07481h
Nano-Armor Kit146233,15319.3h
AE Medical Applicator5128,7413.6h
AE Nano-Armor Kit1446,4123.3h
Nanite Revive Grenade0680h
Medical Applicator52,4240.3h
Restoration Kit173342.4h
Motion Spotter31,2871.9h
Ammunition Package131,2071.9h
Shield Recharging Field95660.3h
Medical Kit1462,9667.7h
Anti-Infantry MANA Turret81920.3h
Snowman Soldier71520.4h
Recon Detection Device143,5497.2h

Check the help document for the dictionary if you want to learn more about words used here.


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