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Major Redamn[S0N5] Redamn
TR BR 61

KDR: 1.15

Score: 4m

Last Seen: Jan 27th, 2020 9:21 PM
- OFFLINE - 79 hour(s)

Battle Rank 61 - Terran Republic on Cobalt
Level Progress (to 62): 72%
Level 100 Progress: 21% 784h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS SMG-46 Armistice NS-7 PDW T16 Rhino T1 Cycler Cycler TRV NSX-P Tanto HC1 Cougar MG-H1 Watchman
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.912%20.416%5291313363,9871.31845-0.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%0.902B*-0.104C+-0.25CHEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.209C++15.2-0.064C+43.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.707%23.626%10711348182146521.2381343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.064D*4.615S-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.54B+13.70.66B+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.09%37.838%1071134811132350.343653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.434C---1.879F--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.653D5.3-0.651D11.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.189%15.12%1072134729124941.16867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.685%0.363C**0.059C+1.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.50.287C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m334.4%317 (19k)271 (16.3k)1.154176,2665,4291.3066961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134930619.601%17.316%33902:410

28% Combat Medic14% Engineer21% Heavy Assault14% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2018 11:46 PMDec 1st, 2019 7:25 PMJan 28th, 2020 1:30 PM (306d) (PST)Jan 27th, 2020 6:07 PM (307d) (PST)Jan 27th, 2020 5:21 PM (307d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4222351870.4300.3720.0741.5290.027263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,29914,11211,1872622492216,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.9h/10.1d 828 1,085 2,165 22.3k 395 708 397 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B+
Kills:380
Deaths:348
KDR:1.092
Accuracy:26.268% B+
HSR:24.211% C+
MG-H1 Watchman
D
Kills:267
Deaths:211
KDR:1.265
Accuracy:23.525% D
HSR:22.472% D--
MSW-R
C
Kills:238
Deaths:199
KDR:1.196
Accuracy:25.062% C
HSR:19.748% D--
T9 CARV
C
Kills:184
Deaths:208
KDR:0.885
Accuracy:21.183% C
HSR:23.913% C
Kills:1,069
Deaths (as Heavy Assault):966
Deaths (to Heavy Assaults):1,533
KDR:1.10663
Kill Difference:103
Playtime:51.311 hours
Usage:21%
Score:0.652m
Score/min:212
Accuracy (listed only):24.009%
HSR (listed only):22.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:852
Deaths:965
KDR:0.883
Accuracy:27.469% C
HSR:18.662% C+
NS-7 PDW
C
Kills:573
Deaths:559
KDR:1.025
Accuracy:26.720% C
HSR:16.579% C--
NSX-P Tanto
C--
Kills:294
Deaths:282
KDR:1.043
Accuracy:26.343% C--
HSR:24.830% D
HC1 Cougar
C++
Kills:292
Deaths:232
KDR:1.259
Accuracy:28.022% C++
HSR:21.575% D
TAS-16 Blackjack
C+
Kills:200
Deaths:194
KDR:1.031
Accuracy:61.571% C
HSR:15.500% C+
FA1 Barrage
C
Kills:91
Deaths:109
KDR:0.835
Accuracy:34.178% D--
HSR:14.286% C
Kills:2,302
Deaths (as Light Assault):2,341
Deaths (to Light Assaults):945
KDR:0.98334
Kill Difference:39
Playtime:47.254 hours
Usage:19%
Score:0.636m
Score/min:224
Accuracy (listed only):34.051%
HSR (listed only):18.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:852
Deaths:965
KDR:0.883
Accuracy:27.469% C
HSR:18.662% C+
NS-7 PDW
C
Kills:573
Deaths:559
KDR:1.025
Accuracy:26.720% C
HSR:16.579% C--
99SV
C*
Kills:111
Deaths:47
KDR:2.362
Accuracy:32.090% C
HSR:37.838% C*
TX2 Emperor
C+
Kills:78
Deaths:95
KDR:0.821
Accuracy:29.147% C
HSR:21.795% C+
NS-44 Commissioner
C
Kills:52
Deaths:73
KDR:0.712
Accuracy:36.686% C
HSR:15.385% D*
Kills:1,666
Deaths (as Infiltrator):1,739
Deaths (to Infiltrators):874
KDR:0.95802
Kill Difference:73
Playtime:33.838 hours
Usage:14%
Score:0.361m
Score/min:178
Accuracy (listed only):30.422%
HSR (listed only):22.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:852
Deaths:965
KDR:0.883
Accuracy:27.469% C
HSR:18.662% C+
NS-7 PDW
C
Kills:573
Deaths:559
KDR:1.025
Accuracy:26.720% C
HSR:16.579% C--
T1 Cycler
C+
Kills:347
Deaths:321
KDR:1.081
Accuracy:24.772% C+
HSR:21.038% D
Cycler TRV
D
Kills:335
Deaths:318
KDR:1.053
Accuracy:23.390% D
HSR:16.716% D-
TAS-16 Blackjack
C+
Kills:200
Deaths:194
KDR:1.031
Accuracy:61.571% C
HSR:15.500% C+
FA1 Barrage
C
Kills:91
Deaths:109
KDR:0.835
Accuracy:34.178% D--
HSR:14.286% C
Kills:2,398
Deaths (as Combat Medic):2,466
Deaths (to Combat Medics):549
KDR:0.97242
Kill Difference:68
Playtime:68.439 hours
Usage:28%
Score:1.086m
Score/min:264
Accuracy (listed only):33.017%
HSR (listed only):17.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C--
Kills:294
Deaths:282
KDR:1.043
Accuracy:26.343% C--
HSR:24.830% D
HC1 Cougar
C++
Kills:292
Deaths:232
KDR:1.259
Accuracy:28.022% C++
HSR:21.575% D
TAS-16 Blackjack
C+
Kills:200
Deaths:194
KDR:1.031
Accuracy:61.571% C
HSR:15.500% C+
MG-HBR1 Dragoon
C+
Kills:95
Deaths:92
KDR:1.033
Accuracy:35.562% C+
HSR:28.421% C-
FA1 Barrage
C
Kills:91
Deaths:109
KDR:0.835
Accuracy:34.178% D--
HSR:14.286% C
Kills:972
Deaths (as Engineer):909
Deaths (to Engineers):776
KDR:1.06931
Kill Difference:63
Playtime:34.458 hours
Usage:14%
Score:1.079m
Score/min:522
Accuracy (listed only):37.135%
HSR (listed only):20.922%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:214
Deaths:178
KDR:1.202
Accuracy:20.779% B*
HSR:17.757% C+
M6 Onslaught
C+
Kills:150
Deaths:129
KDR:1.163
Accuracy:19.461% C+
HSR:20% C
Kills:364
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):194
KDR:2.37134
Kill Difference:210.500
Playtime:8.741 hours
Usage:4%
Score:0.141m
Score/min:270
Accuracy (listed only):20.120%
HSR (listed only):18.879%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:85
V. Kills:20 405%
Deaths:36
KDR:2.361
Accuracy:44.278% D--
KPH:48.600 D-
VKPH:11.400 D
M14 Banshee
D--
Kills:65
V. Kills:9 N/A
Deaths:73
KDR:0.890
Accuracy:24.992% D*
KPH:10.100 D*
VKPH:1.400 D--
Kills:150 (65 + 0)
Deaths:109
KDR:1.376
VKDR:0.266
Vehicle Kills:29
Kill Difference:41
Playtime:8.198 hours
Usage:3%
Score:0.045m
Score/min:92
Piloting Accuracy:24.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:86
V. Kills:37 226%
Deaths:21
KDR:4.095
Accuracy:41.722% C+
KPH:20 D-
VKPH:8.600 C
Kills:86 (86 + 0)
Deaths:21
KDR:4.095
VKDR:1.762
Vehicle Kills:37
Kill Difference:65
Playtime:4.293 hours
Usage:2%
Score:0.031m
Score/min:119
Driving Accuracy:41.722%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:70
V. Kills:29 233%
Deaths:20
KDR:3.500
Accuracy:46.962% C**
KPH:25.400 C--
VKPH:10.500 C
Kills:70 (70 + 0)
Deaths:20
KDR:3.500
VKDR:1.450
Vehicle Kills:29
Kill Difference:50
Playtime:2.755 hours
Usage:1%
Score:0.034m
Score/min:207
Driving Accuracy:46.962%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C**
Kills:182
V. Kills:10 N/A
Deaths:6
KDR:30.333
Accuracy:24.707% B+
KPH:112.700 C
VKPH:6.200 C**
Kills:182 (0 + 182)
Deaths:6
KDR:30.333
VKDR:1.667
Vehicle Kills:10
Kill Difference:176
Playtime:1.615 hours
Usage:1%
Score:0.029m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:24.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 8618529650.883C--0.2727.469%C18.662%C+25.1DN/A6833.9h16.8D*61C
NS-7 PDW 5835735591.025C0.1326.72%C16.579%C--24.6DN/A7323.3h17.3D*64.7C--
T16 Rhino 3883803481.092C0.0626.268%B+24.211%C+29.9DN/A7212.7h14.7D-56.1C+
T1 Cycler 3563473211.081C0.0724.772%C+21.038%D27.1C-N/A8212.8h13.7C55.3C+
Cycler TRV 3433353181.053C0.1023.39%D16.716%D-25DN/A7913.4h15.4D*66D-
NSX-P Tanto 2982942821.043C-0.1126.343%C--24.83%D22.1DN/A5913.3h15.1C57.3C
HC1 Cougar 2982922321.259C+0.1028.022%C++21.575%D33.2CN/A1098.8h13.2D47.1C+
MG-H1 Watchman 2762672111.265C0.1123.525%D22.472%D--36.1D1.2C+977.4h16.8D--71.4D
MSW-R 2432381991.196C-0.0425.062%C19.748%D--30.9D-N/A977.7h15.3F-61.1D
M1 Heavy Cycler 2212141781.202C0.0520.779%B*17.757%C+31.9C**1B*1016.7h19.6C--94.2B+
TAS-16 Blackjack 2032001941.031C0.1261.571%C15.5%C+35.1DN/A1265.7h2.9D--4.8C
T9 CARV 1851842080.885C-0.2721.183%C23.913%C26.3DN/A1397h13.7C-64.8C+
M12 Kobalt-H 192182630.333C+29.1824.707%B+23.626%B**113.8C6.3C**2961.6h13.7C++55.4C**
C-4 1771521011.505C+0.3525.101%C-N/A89.4C14.7D--4371.7h1.6D-6.5C--
M6 Onslaught 1581501291.163D0.0119.461%C+20%C26.3D-1.4B++745.7h25.6F--131.5C--
Frag Grenade 1421391139N/A137.8538.524%D*N/A278D*6D-8960.5h4.5D**11.6D**
99SV 116111472.362C++1.2132.09%C37.838%C*30.8C1.4A943.6h5.3C+16.4C+
MG-HBR1 Dragoon 9795921.033D0.1235.562%C+28.421%C-22.1DN/A844.3h7C19.7C+
FA1 Barrage 92911090.835C0.3234.178%D--14.286%C31.4CN/A1402.9h4.6C+13.4C
C75 Viper 12386214.095C-2.9441.722%C+N/A20D-8.6C1194.3h20.6D49.4D-
Hellfire Rocket Pods 10585362.361D--1.2144.278%D--N/A47.2D-11.1D2411.8h40.4C-91.3D-
TX2 Emperor 7978950.821C0.3329.147%C21.795%C+27.9DN/A952.8h10.9D--37.6C-
P2-120 HEAT 9970203.5D2.3546.962%C**N/A25C--10.4C2072.8h7C+14.8C*
M14 Banshee 7465730.89D0.2624.992%D*N/A10.2D*1.4D--516.4h50.1F--200.6F**
NS-44 Commissioner 5252730.712C0.4436.686%C15.385%D*24.8DN/A982.1h6.2F*16.8D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3785,6905.1h
Spawn Beacon21660.2h
Nanite Revive Grenade02090.1h
Medical Applicator17766,4565.7h
Motion Spotter2730.1h
Shield Recharging Field99330.3h
Recon Detection Device141,2311.8h
Ammunition Package12270.1h
Anti-Infantry MANA Turret4980.2h

Check the help document for the dictionary if you want to learn more about words used here.


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