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Lt. General ReddLee[Flu] ReddLee
TR BR 89

KDR: 2.24

Score: 11.4m

Last Seen: Aug 18th, 2019 11:42 AM
- OFFLINE - 111.2 hour(s)

Battle Rank 89 - Terran Republic on Cobalt - Outfit Officer of Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 114
Level Progress (to 90): 71%
Level 100 Progress: 60% 615h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH RAMS .50M L100 Python HEAT L100 Python AP Spear Anti-Vehicle Phalanx Turret NS-11C Claymore E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $480,384 MLG Score: 384
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.9%18.837%413712071,9430.7223051.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.153%0.143C++-0.276C-5.254T*HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.322C21.7-0.51D77.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.574%0.362%1297612084,97257116598.70753300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%0.286C*-1.406D**0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.57B+7.50.417B10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.429%4.852%460612081,4843895873.81491252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.483%-0.165C0.122C+-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.5-0.163C47.4-0.198C90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.002%82.335%460112131,636445243.6764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.181B**1.021B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+2.10.323C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 114
11.4m298.8%203 (12.2k)191 (11.5k)2.2385214,9696,6873.196289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121485420.088%12.559%25208:563

47% Engineer23% Heavy Assault29% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 12:37 PMJun 20th, 2017 6:43 AMAug 22nd, 2019 5:57 PM (4h) (PST)Aug 18th, 2019 10:38 AM (4d) (PST)Aug 18th, 2019 7:42 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
605495560.2510.1120.0320.9510.067384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3042,91333,391157257411,461

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
993.3h/41.4d 6,404 1,880 9,878 56.7k 1,476 3,355 3,991 36.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:265
Deaths:394
KDR:0.673
Accuracy:17.729% D*
HSR:23.774% C
T9 CARV
C
Kills:200
Deaths:425
KDR:0.471
Accuracy:18.127% C
HSR:21.500% C
Kills:465
Deaths (as Heavy Assault):819
Deaths (to Heavy Assaults):1,287
KDR:0.56777
Kill Difference:354
Playtime:227.888 hours
Usage:23%
Score:2.656m
Score/min:194
Accuracy (listed only):17.928%
HSR (listed only):22.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,636
Deaths:554
KDR:2.953
Accuracy:43.002% B++
HSR:82.335% B+
NS-61 Emissary
D--
Kills:235
Deaths:425
KDR:0.553
Accuracy:21.383% D--
HSR:11.064% D--
NS-AM7 Archer
A
Kills:205
Deaths:293
KDR:0.700
Accuracy:68.131% A
HSR:8.293% D--
MG-S1 Jackal
D-
Kills:66
Deaths:76
KDR:0.868
Accuracy:21.374% D-
HSR:9.091% F
TX1 Repeater
C*
Kills:53
Deaths:176
KDR:0.301
Accuracy:20.407% D
HSR:22.642% C*
Kills:2,195
Deaths (as Infiltrator):1,524
Deaths (to Infiltrators):1,252
KDR:1.44029
Kill Difference:671
Playtime:287.023 hours
Usage:29%
Score:2.614m
Score/min:152
Accuracy (listed only):34.860%
HSR (listed only):26.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:919
Deaths:1,720
KDR:0.534
Accuracy:20.067% D
HSR:21.654% B+
Kills:919
Deaths (as Engineer):1,720
Deaths (to Engineers):1,366
KDR:0.5343
Kill Difference:801
Playtime:464.831 hours
Usage:47%
Score:6.004m
Score/min:215
Accuracy (listed only):20.067%
HSR (listed only):21.654%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
D-
Kills:66
Deaths:76
KDR:0.868
Accuracy:21.374% D-
HSR:9.091% F
Kills:66
Deaths (as Combat Medic):76
Deaths (to Combat Medics):366
KDR:0.86842
Kill Difference:10
Playtime:7.859 hours
Usage:1%
Score:0.098m
Score/min:209
Accuracy (listed only):21.374%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,177
V. Kills:497 437%
Deaths:159
KDR:13.692
Accuracy:44.878% C-
KPH:41.500 C-
VKPH:9.500 B
L100 Python HEAT
C++
Kills:1,378
V. Kills:544 253%
Deaths:144
KDR:9.569
Accuracy:49.963% C+
KPH:32.400 C++
VKPH:12.800 C++
L100 Python AP
C**
Kills:1,062
V. Kills:467 227%
Deaths:110
KDR:9.655
Accuracy:58.336% C**
KPH:35.200 C**
VKPH:15.500 C-
C75 Viper
B+
Kills:114
V. Kills:54 207%
Deaths:21
KDR:5.429
Accuracy:46.753% B*
KPH:21.100 C-
VKPH:10 B+
Skyguard
B+
Kills:103
V. Kills:50 202%
Deaths:11
KDR:9.364
Accuracy:30.486% C*
KPH:16.700 B+
VKPH:8.100 C
Kills:4,834 (4,834 + 0)
Deaths:445
KDR:10.863
VKDR:3.622
Vehicle Kills:1,612
Kill Difference:4,389
Playtime:136.776 hours
Usage:14%
Score:1.200m
Score/min:146
Driving Accuracy:30.486%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:604
V. Kills:226 266%
Deaths:92
KDR:6.565
Accuracy:38.599% C
KPH:24.600 C+
VKPH:9.200 D
MR11 Gatekeeper
D
Kills:154
V. Kills:75 203%
Deaths:35
KDR:4.400
Accuracy:33.883% D
KPH:15 D
VKPH:7.300 D--
P2-120 HEAT
C-
Kills:138
V. Kills:46 294%
Deaths:33
KDR:4.182
Accuracy:36.822% D
KPH:20.400 C-
VKPH:6.800 D
M20 Basilisk
A++
Kills:61
V. Kills:16 359%
Deaths:16
KDR:3.813
Accuracy:26.955% C
KPH:31.300 A++
VKPH:8.200 B+
Kills:957 (138 + 819)
Deaths:176
KDR:5.438
VKDR:2.063
Vehicle Kills:363
Kill Difference:781
Playtime:43.581 hours
Usage:4%
Score:0.366m
Score/min:140
Driving Accuracy:36.822%
Gunner Accuracy:26.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:473
V. Kills:156 301%
Deaths:118
KDR:4.008
Accuracy:39.476% C++
KPH:18.200 C
VKPH:6 C--
M20 Basilisk
C
Kills:135
V. Kills:43 307%
Deaths:47
KDR:2.872
Accuracy:36.527% C
KPH:16.100 C--
VKPH:5.100 D--
G30 Walker
C+
Kills:127
V. Kills:45 276%
Deaths:29
KDR:4.379
Accuracy:29.661% C+
KPH:12.200 D
VKPH:4.300 D--
M12 Kobalt
C
Kills:84
V. Kills:3 N/A
Deaths:16
KDR:5.250
Accuracy:16.037% C
KPH:29.800 D--
VKPH:1.100 D--
Kills:819 (0 + 819)
Deaths:210
KDR:3.900
VKDR:1.176
Vehicle Kills:247
Kill Difference:609
Playtime:47.523 hours
Usage:5%
Score:0.234m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:16.037%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,6742,17715913.692C*11.4544.878%C-N/A41.5C-9.5B15052.5h4.2D9.3D
RAMS .50M 1,6591,6365542.953C+0.7143.002%B++82.335%B+10.5D*N/A26155.4h2.1C**5B+
L100 Python HEAT 1,9221,3781449.569B*7.3349.963%C+N/A32.3C+12.8C++11542.6h7.4C14.8C-
L100 Python AP 1,5291,0621109.655B*7.4258.336%C**N/A35.2C**15.5C-17730.2h5.5C*9.4B+
Spear Anti-Vehicle Phalanx Turret 1,5151,0187413.757B**11.5244.765%C++3.242%C-23.4D-11.4D--9243.5h9.5C+21.1C++
NS-11C 9569191,7200.534C--1.7020.067%D21.654%B+6.5D--N/A17140.8h20.7D*103D-
Claymore 7427425912.576B*10.3424.508%D-N/A107.5C--N/A2666.9h1.2C++4.8C
E540 Halberd 830604926.565C+4.3338.599%C1.656%D-24.6C+9.2D12424.6h6.4C16.5C
NS Annihilator 9645903631.625A**0.6182.993%B+N/A11.7C**7.4C10250.6h10.7B+12.9B+
Tank Mine 7565284511.733S9.4915.54%D*N/A195.6A++84.4B*10362.7h1A+6.3C+
M20 Basilisk 6294731184.008B1.7739.476%C++4.863%C-18.3C6C--8125.9h73.5B++186.1B++
Frag Grenade 2882791279N/A276.7639.215%DN/A279D-9C++8881h4.9D12.5D
NS-15M2 2802653940.673C-1.5717.729%D*23.774%C7.8D*N/A2134.1h20.9F-118F
NS-61 Emissary 2442354250.553C1.6921.383%D--11.064%D--9.8D-N/A2523.9h16.7C+78D
NS-AM7 Archer 3162052930.7B+1.5468.131%A8.293%D--5.3C2.9C*3538.4h30.6D45C
T9 CARV 2102004250.471C-1.7718.127%C21.5%C5.4D*N/A2636.8h24.4F--134.5D-
MR11 Gatekeeper 229154354.4C+2.1633.883%D1.948%C+15D7.3D--8210.3h52.7C+155.4C
P2-120 HEAT 184138334.182C+1.9436.822%DN/A20.3C-6.8D2776.8h9.6D26.2D-
M20 Basilisk 178135472.872C+0.6336.527%C6.667%B16.1C--5.1D--908.4h69.2B++189.5B++
G30 Walker 172127294.379C++2.1429.661%C+3.937%C+12.2D4.3D--6910.4h145.4B**490.4B*
C75 Viper 168114215.429C**3.1946.753%B*1.754%C**21.1C-10B+1985.4h17.8C--38.1C++
T2 Striker 2331121850.605C++1.6346.651%DN/A5.6D6.1D7419.9h64.1D--137.4D--
Skyguard 153103119.364M++7.1330.486%C*1.942%C+16.6B+8.1C1326.2h86.2B*282.9B*
NS Decimator 126971000.97C+1.2747.037%FN/A20.2D--6D*1464.8h5.2C11D-
M12 Kobalt 8784165.25D3.0116.037%C25%A+30D--1.1D--1172.8h18.5C++115.7C++
Hunter QCX 91681310.519C1.7235.011%C--4.412%D**10.1C3.4C++466.7h9.7C+27.8C+
MG-S1 Jackal 6766760.868C1.3721.374%D-9.091%F6.7D*N/A269.9h23D*107.6F
Spear Anti-Vehicle Phalanx Tower 8464416C13.7638.276%D--1.563%D--18.8D-5.9D*773.4h9.9C+25.9C
M20 Basilisk 7761163.813B*1.5726.955%C6.557%B+30.5A+8B+1682h37.8A++140.1B**
C-4 715577.857S5.6259.184%SN/A137.5A40B*21000.4h1.6C+2.7A
TX1 Repeater 56531760.301D1.9420.407%D22.642%C*5.6D--N/A279.5h19.1D-93.7D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124581.5h
M20 Wyvern0940.1h
Rocklet Rifle0560.1h
Nanite Revive Grenade0500h
Medical Applicator4723,9443.4h
Spitfire Auto-Turret382,1482.5h
Motion Spotter109770.9h
G40-F Ranger01380h
Ammunition Package454,7484.3h
Shield Recharging Field12160.1h
Nano-Armor Kit260366,35324.4h
M4-F Pillager0880.1h
AP30 Shredder0520.1h
Recon Detection Device291,8785.3h
WLT-Howler Mining Laser01,1000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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