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Commissar ReddLee[Flu] ReddLee
TR BR 81

KDR: 2.08

Score: 8.8m

Last Seen: Feb 19th, 2019 1:54 PM
- OFFLINE - 9.1 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Officer of Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 222
Level Progress (to 82): 16%
Level 100 Progress: 47% 889h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT RAMS .50M Spear Anti-Vehicle Phalanx Turret NS-11C L100 Python AP Claymore E540 Halberd L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.226%19.196%427710151,7920.7734141.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.076%0.225C++-0.23C-5.269T*HEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.9-0.295C21.5-0.508D75.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.494%0.275%1148510172,90943910826.62642269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.874%0.838B++-1.502F0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+6.80.454B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.367%5.028%527610161,4123225524.38509255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.563%-0.166C0.166C++-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.4-0.185C48.3-0.224C92.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.603%82.564%527110211,365378163.61111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.138B**1.011B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+2.20.314C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 222
8.8m286%189 (11.3k)178 (10.7k)2.0762411,6025,5882.9955381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102262419.924%13.946%27808:512

44% Engineer24% Heavy Assault30% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 12:37 PMJun 20th, 2017 6:43 AMFeb 20th, 2019 6:44 AM (2d) (PST)Feb 19th, 2019 10:59 AM (3d) (PST)Feb 19th, 2019 9:54 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578505280.2350.1130.0330.8540.063388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7082,97231,736147251410,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
821.6h/34.2d 5,137 1,618 7,098 42.1k 1,167 2,879 3,121 28.5m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,365
Deaths:491
KDR:2.780
Accuracy:42.603% B+
HSR:82.564% B+
NS-61 Emissary
D-
Kills:221
Deaths:389
KDR:0.568
Accuracy:21.614% D--
HSR:11.765% D-
NS-AM7 Archer
A
Kills:194
Deaths:254
KDR:0.764
Accuracy:67.831% A
HSR:7.732% D--
MG-S1 Jackal
D
Kills:62
Deaths:63
KDR:0.984
Accuracy:22.016% D
HSR:9.677% D**
TX1 Repeater
C*
Kills:53
Deaths:175
KDR:0.303
Accuracy:20.473% D
HSR:22.642% C*
Kills:1,895
Deaths (as Infiltrator):1,372
Deaths (to Infiltrators):1,077
KDR:1.3812
Kill Difference:523
Playtime:243.868 hours
Usage:30%
Score:2.028m
Score/min:139
Accuracy (listed only):34.907%
HSR (listed only):26.876%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:220
Deaths:325
KDR:0.677
Accuracy:17.442% D*
HSR:24.546% C+
T9 CARV
C
Kills:199
Deaths:425
KDR:0.468
Accuracy:18.015% C
HSR:21.106% C
Kills:419
Deaths (as Heavy Assault):750
Deaths (to Heavy Assaults):1,074
KDR:0.55867
Kill Difference:331
Playtime:201.178 hours
Usage:24%
Score:2.129m
Score/min:176
Accuracy (listed only):17.729%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:843
Deaths:1,481
KDR:0.569
Accuracy:20.554% D
HSR:22.420% B+
Kills:843
Deaths (as Engineer):1,481
Deaths (to Engineers):1,104
KDR:0.56921
Kill Difference:638
Playtime:364.623 hours
Usage:44%
Score:4.532m
Score/min:207
Accuracy (listed only):20.554%
HSR (listed only):22.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
D
Kills:62
Deaths:63
KDR:0.984
Accuracy:22.016% D
HSR:9.677% D**
Kills:62
Deaths (as Combat Medic):63
Deaths (to Combat Medics):310
KDR:0.98413
Kill Difference:1
Playtime:6.917 hours
Usage:1%
Score:0.086m
Score/min:206
Accuracy (listed only):22.016%
HSR (listed only):9.677%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:1,372
V. Kills:544 252%
Deaths:143
KDR:9.594
Accuracy:50.005% C+
KPH:32.400 C++
VKPH:12.800 C**
L100 Python AP
B+
Kills:770
V. Kills:346 222%
Deaths:83
KDR:9.277
Accuracy:61.285% B+
KPH:35.900 B+
VKPH:16.100 C
L100 Python HESH
C
Kills:526
V. Kills:95 N/A
Deaths:37
KDR:14.216
Accuracy:43.379% D
KPH:39.500 C--
VKPH:7.100 C
C75 Viper
B+
Kills:114
V. Kills:54 207%
Deaths:21
KDR:5.429
Accuracy:46.753% B*
KPH:21.100 C-
VKPH:10 B+
Kills:2,782 (2,782 + 0)
Deaths:284
KDR:9.796
VKDR:3.658
Vehicle Kills:1,039
Kill Difference:2,498
Playtime:82.507 hours
Usage:10%
Score:0.707m
Score/min:143
Driving Accuracy:46.753%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:555
V. Kills:210 263%
Deaths:88
KDR:6.307
Accuracy:39.148% C
KPH:24.600 C+
VKPH:9.300 D-
MR11 Gatekeeper
D
Kills:147
V. Kills:71 204%
Deaths:34
KDR:4.324
Accuracy:33.749% D
KPH:14.700 D-
VKPH:7.100 D*
P2-120 HEAT
C-
Kills:127
V. Kills:38 326%
Deaths:31
KDR:4.097
Accuracy:34.587% D
KPH:19.700 C-
VKPH:5.900 D--
M20 Basilisk
A++
Kills:61
V. Kills:16 359%
Deaths:16
KDR:3.813
Accuracy:26.955% C+
KPH:31.500 A++
VKPH:8.300 B+
Kills:890 (127 + 763)
Deaths:169
KDR:5.266
VKDR:1.982
Vehicle Kills:335
Kill Difference:721
Playtime:41.009 hours
Usage:5%
Score:0.333m
Score/min:135
Driving Accuracy:34.587%
Gunner Accuracy:26.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:460
V. Kills:151 303%
Deaths:115
KDR:4
Accuracy:39.381% C++
KPH:18.100 C
VKPH:5.900 C--
M20 Basilisk
C
Kills:134
V. Kills:42 312%
Deaths:45
KDR:2.978
Accuracy:36.298% C
KPH:16.500 C-
VKPH:5.200 D-
G30 Walker
C++
Kills:120
V. Kills:43 273%
Deaths:29
KDR:4.138
Accuracy:29.504% C++
KPH:11.800 C-
VKPH:4.200 D
M12 Kobalt
D-
Kills:82
V. Kills:3 N/A
Deaths:14
KDR:5.857
Accuracy:15.729% C
KPH:30.400 D--
VKPH:1.100 D-
Kills:796 (0 + 796)
Deaths:203
KDR:3.921
VKDR:1.177
Vehicle Kills:239
Kill Difference:593
Playtime:46.388 hours
Usage:6%
Score:0.217m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:15.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,9161,3721439.594B**7.5250.005%C+N/A32.4C++12.8C**11342.4h7.4D14.8C
RAMS .50M 1,3801,3654912.78C+0.7042.603%B+82.564%B+10.5D*N/A26130.5h2.2C*5.1B+
Spear Anti-Vehicle Phalanx Turret 1,4709877413.338B**11.2644.599%C++3.141%C--23.3D-11.4D-9042.4h9.4C+21.2C++
NS-11C 8778431,4810.569C-1.5120.554%D22.42%B+7.1D-N/A19119h20.4D--99.3D
L100 Python AP 1,116770839.277B**7.2061.285%B+N/A36B+16.2C17321.4h5.6B+9.2B++
Claymore 6356355212.212B*10.1424.042%D-N/A102.4DN/A2506.2h1.2C++4.9C-
E540 Halberd 765555886.307C+4.2339.148%C1.802%D-24.6C+9.3D-12422.6h6.4C16.5C+
L100 Python HESH 6215263714.216C**12.1443.379%DN/A39.5C--7.1C17613.3h4.2D9.8D
M20 Basilisk 6114601154B+1.9239.381%C++5%C18.1C5.9C--7825.4h73.9B+187.7B++
NS Annihilator 7234402761.594A**0.4882.752%B+N/A10.8C++6.9D8940.8h11.1B13.4B+
Tank Mine 5613923212.25S10.1714.963%D**N/A186.7A++80.5B+9822.1h1A+6.6C+
Frag Grenade 2612531253N/A250.9238.42%D-N/A281.1D-8.9C++7820.9h4.8D12.5D
NS-61 Emissary 2302213890.568C1.5121.614%D--11.765%D-10.1D-N/A2521.8h16.7C+77.4D
NS-15M2 2312203250.677C-1.4017.442%D*24.546%C+7.6D*N/A2029.1h20.6F-118.1F
T9 CARV 2091994250.468C1.6118.015%C21.106%C5.4D*N/A2436.6h24.1F--133.9D
NS-AM7 Archer 2981942540.764B++1.3167.831%A7.732%D--5.6C3C**3634.9h30.4D44.9C
MR11 Gatekeeper 218147344.324C+2.2533.749%D2.041%C+14.7D-7.1D*7910h53.4C+158.3C+
M20 Basilisk 176134452.978C+0.9036.298%C6.716%B16.5C-5.2D-848.1h67.1B++184.9B++
P2-120 HEAT 165127314.097C+2.0234.587%DN/A19.5C--5.8D--2546.5h9.2C-26.6D-
G30 Walker 163120294.138C++2.0629.504%C++4.167%C+11.9C-4.3D6510.1h148.9B**504.5B*
C75 Viper 168114215.429C**3.3546.753%B*1.754%C**21.1C-10B+1735.4h17.8C-38.1C++
T2 Striker 2311111790.62C*1.4646.311%DN/A5.7D-6.1D--7319.6h63.3D-136.6D-
M12 Kobalt 8582145.857D3.7815.729%C24.39%A30.4D--1.1D-1112.7h17.1B109C*
Spear Anti-Vehicle Phalanx Tower 8464416C13.9238.276%D--1.563%D--18.8D--5.9D**723.4h9.9C++25.9C
MG-S1 Jackal 6362630.984C+1.0922.016%D9.677%D**7.5D--N/A278.3h23.4D**106.1F
M20 Basilisk 7761163.813B**1.7426.955%C+6.557%B+32.1A++8.4B+1631.9h37.8A++140.1A
TX1 Repeater 56531750.303D1.7720.473%D22.642%C*5.6D--N/A239.5h19.1D-93.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14020.3h
M4-F Pillager0800.1h
M20 Wyvern0940.1h
Spawn Beacon63030.8h
Rocklet Rifle0560.1h
Medical Applicator4120,6932.9h
Spitfire Auto-Turret311,6612.1h
G40-F Ranger01380h
Nano-Armor Kit214322,86621h
Shield Recharging Field01760.1h
Recon Detection Device291,8615.2h
Ammunition Package394,3583.9h
AP30 Shredder0520.1h

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