Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 9 (18,753)players online:
Daxyn (54)  theREALhandi (37)  TrueImpHunter (23)  Faber0ne (14)  rokka (7)  Cenler (6) 141
stats.dasanfall.com
Maj. General ReddLee[Flu] ReddLee
TR BR 84

KDR: 2.21

Score: 9.7m

Last Seen: Apr 24th, 2019 10:01 AM
- ONLINE NOW

Battle Rank 84 - Terran Republic on Cobalt - Outfit Officer of Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 130
Level Progress (to 85): 73%
Level 100 Progress: 51% 808h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS RAMS .50M L100 Python HESH L100 Python HEAT Spear Anti-Vehicle Phalanx Turret NS-11C L100 Python AP Claymore E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ReddLee



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.973%19.202%422711021,8800.7667211.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.126%0.181C++-0.249C-5.271T*HEAD ++ (~8.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.9-0.307C21.5-0.506D76.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.98%0.379%1234611033,95349213858.01826285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%0.304C*-1.452F0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+7.50.399B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.457%4.979%517611031,4463375694.2908254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%-0.159C0.147C++-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.2-0.171C48-0.211C91.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.934%82.983%517111081,522396193.84343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.189B**1.032B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.10.326C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trump Republik[Flu] Trump Republik
TR outfit on Cobalt

Members: 130
9.7m280.8%190 (11.4k)179 (10.7k)2.2130113,2365,9813.1660384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR110974820.097%13.456%27009:013

46% Engineer23% Heavy Assault29% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2017 12:37 PMJun 20th, 2017 6:43 AMApr 24th, 2019 6:36 AM (2d) (PST)Apr 24th, 2019 6:55 AM (2d) (PST)Apr 24th, 2019 6:01 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
594485460.2460.1110.0330.8750.066403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6342,89032,744157252410,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
897h/37.4d 5,700 1,781 7,758 47.1k 1,335 3,141 3,532 32m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:1,522
Deaths:512
KDR:2.973
Accuracy:42.934% B++
HSR:82.983% B+
NS-61 Emissary
D-
Kills:233
Deaths:413
KDR:0.564
Accuracy:21.375% D--
HSR:11.159% D-
NS-AM7 Archer
A
Kills:196
Deaths:254
KDR:0.772
Accuracy:68.011% A
HSR:8.673% D--
MG-S1 Jackal
D-
Kills:66
Deaths:71
KDR:0.930
Accuracy:21.680% D-
HSR:9.091% F
TX1 Repeater
C*
Kills:53
Deaths:175
KDR:0.303
Accuracy:20.473% D
HSR:22.642% C*
Kills:2,070
Deaths (as Infiltrator):1,425
Deaths (to Infiltrators):1,140
KDR:1.45263
Kill Difference:645
Playtime:261.911 hours
Usage:29%
Score:2.201m
Score/min:140
Accuracy (listed only):34.895%
HSR (listed only):26.910%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:238
Deaths:346
KDR:0.688
Accuracy:17.502% D*
HSR:25.210% C+
T9 CARV
C
Kills:200
Deaths:425
KDR:0.471
Accuracy:18.127% C
HSR:21.500% C
Kills:438
Deaths (as Heavy Assault):771
Deaths (to Heavy Assaults):1,167
KDR:0.56809
Kill Difference:333
Playtime:210.569 hours
Usage:23%
Score:2.252m
Score/min:178
Accuracy (listed only):17.814%
HSR (listed only):23.355%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:894
Deaths:1,609
KDR:0.556
Accuracy:20.242% D
HSR:22.036% B+
Kills:894
Deaths (as Engineer):1,609
Deaths (to Engineers):1,193
KDR:0.55562
Kill Difference:715
Playtime:411.589 hours
Usage:46%
Score:5.097m
Score/min:206
Accuracy (listed only):20.242%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
D-
Kills:66
Deaths:71
KDR:0.930
Accuracy:21.680% D-
HSR:9.091% F
Kills:66
Deaths (as Combat Medic):71
Deaths (to Combat Medics):327
KDR:0.92958
Kill Difference:5
Playtime:7.470 hours
Usage:1%
Score:0.094m
Score/min:210
Accuracy (listed only):21.680%
HSR (listed only):9.091%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,464
V. Kills:351 416%
Deaths:109
KDR:13.431
Accuracy:45.128% C
KPH:40.400 C--
VKPH:9.700 B+
L100 Python HEAT
C*
Kills:1,372
V. Kills:544 252%
Deaths:143
KDR:9.594
Accuracy:50.005% C+
KPH:32.400 C++
VKPH:12.800 C*
L100 Python AP
B+
Kills:804
V. Kills:358 224%
Deaths:86
KDR:9.349
Accuracy:61.007% B+
KPH:36.100 B+
VKPH:16.100 C
C75 Viper
B+
Kills:114
V. Kills:54 207%
Deaths:21
KDR:5.429
Accuracy:46.753% B*
KPH:21.100 C-
VKPH:10 B+
Skyguard
C**
Kills:61
V. Kills:31 191%
Deaths:11
KDR:5.545
Accuracy:29.981% C++
KPH:15.600 C**
VKPH:7.900 C
Kills:3,815 (3,815 + 0)
Deaths:370
KDR:10.311
VKDR:3.616
Vehicle Kills:1,338
Kill Difference:3,445
Playtime:110.156 hours
Usage:12%
Score:0.941m
Score/min:142
Driving Accuracy:29.981%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:572
V. Kills:215 265%
Deaths:91
KDR:6.286
Accuracy:38.809% C
KPH:24.500 C+
VKPH:9.200 D-
MR11 Gatekeeper
D
Kills:148
V. Kills:71 206%
Deaths:35
KDR:4.229
Accuracy:33.775% D
KPH:14.700 D-
VKPH:7 D**
P2-120 HEAT
C
Kills:138
V. Kills:46 294%
Deaths:33
KDR:4.182
Accuracy:36.997% D
KPH:20.500 C
VKPH:6.800 D
M20 Basilisk
A++
Kills:61
V. Kills:16 359%
Deaths:16
KDR:3.813
Accuracy:26.955% C+
KPH:31.500 A++
VKPH:8.300 B+
Kills:919 (138 + 781)
Deaths:175
KDR:5.251
VKDR:1.989
Vehicle Kills:348
Kill Difference:744
Playtime:42.162 hours
Usage:5%
Score:0.344m
Score/min:136
Driving Accuracy:36.997%
Gunner Accuracy:26.955%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:473
V. Kills:156 301%
Deaths:117
KDR:4.043
Accuracy:39.521% C++
KPH:18.300 C+
VKPH:6 C-
M20 Basilisk
C
Kills:135
V. Kills:43 307%
Deaths:46
KDR:2.935
Accuracy:36.443% C
KPH:16.200 C-
VKPH:5.200 D-
G30 Walker
C+
Kills:121
V. Kills:43 275%
Deaths:29
KDR:4.172
Accuracy:29.535% C+
KPH:11.900 C--
VKPH:4.200 D*
M12 Kobalt
C+
Kills:84
V. Kills:3 N/A
Deaths:15
KDR:5.600
Accuracy:16.245% C+
KPH:30.300 D--
VKPH:1.100 D--
Kills:813 (0 + 813)
Deaths:207
KDR:3.928
VKDR:1.184
Vehicle Kills:245
Kill Difference:606
Playtime:47.110 hours
Usage:5%
Score:0.226m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:16.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,5401,5225122.973C+0.7642.934%B++82.983%B+10.7D*N/A26141.7h2.1B5B+
L100 Python HESH 1,8151,46410913.431C*11.2245.128%CN/A40.4C--9.7B+14736.2h4.3D9.6D
L100 Python HEAT 1,9161,3721439.594B**7.3850.005%C+N/A32.4C++12.8C*11442.4h7.4C14.8C
Spear Anti-Vehicle Phalanx Turret 1,4839977413.473B**11.2644.673%C++3.31%C23.3D-11.4D-9042.8h9.5C+21.2C++
NS-11C 9288941,6090.556C-1.6620.242%D22.036%B+6.7D-N/A18132.5h20.5D--101D
L100 Python AP 1,162804869.349B**7.1461.007%B+N/A36.1B+16.1C18022.3h5.6C**9.1B+
Claymore 6786785312.792B*10.5824.154%D-N/A104.3DN/A2576.5h1.2C++4.9C
E540 Halberd 787572916.286C+4.0738.809%C1.748%D-24.4C+9.2D-12323.4h6.4C16.4C+
NS Annihilator 8114933021.632M0.5882.632%B+N/A11.2C*7.2C9244.2h10.8B+13.1B+
M20 Basilisk 6294731174.043B+1.8339.521%C++4.863%C18.3C+6C-8125.8h73.3B++185.4B++
Tank Mine 6594604111.22S9.0115.187%D**N/A191.7A++82.9B++9952.4h1A+6.3C++
Frag Grenade 2692611261N/A258.7938.822%D-N/A290D8.9C++7750.9h5D-12.8D
NS-15M2 2512383460.688C-1.5317.502%D*25.21%C+7.8D*N/A2030.7h20.6F-117.6F
NS-61 Emissary 2422334130.564C1.6521.375%D--11.159%D-10D-N/A2523.4h16.6C+77.5D
T9 CARV 2102004250.471C1.7418.127%C21.5%C5.4D*N/A2536.8h24.4F--134.5D-
NS-AM7 Archer 3001962540.772B++1.4468.011%A8.673%D--5.6C3C**3635.1h30.5D44.9C
MR11 Gatekeeper 219148354.229C+2.0233.775%D2.027%C+14.7D-7D**7910.1h53.5C+158.3C+
P2-120 HEAT 184138334.182C+1.9736.997%DN/A20.6C6.9D2576.7h9.6D25.9D
M20 Basilisk 178135462.935C+0.7236.443%C6.667%B16.3C-5.2D-858.3h68.6B++188.4B++
G30 Walker 164121294.172C++1.9629.535%C+4.132%C+11.9C--4.2D*6610.2h148.4B**502.4B*
C75 Viper 168114215.429C**3.2246.753%B*1.754%C**21.1C-10B+1865.4h17.8C-38.1C++
T2 Striker 2331121800.622C*1.5946.351%C--N/A5.7D--6.1D--7419.7h62.8D-135.6D-
M12 Kobalt 8784155.6D3.3916.245%C+25%A+30D--1.1D--1132.8h18.3C++112.6C++
MG-S1 Jackal 6766710.93C+1.2821.68%D-9.091%F7.1D--N/A269.3h22.8D*105.2F
Spear Anti-Vehicle Phalanx Tower 8464416C13.7938.276%D--1.563%D--18.8D5.9D-733.4h9.9C+25.9C
M20 Basilisk 7761163.813B**1.6026.955%C+6.557%B+32.1A++8.4B+1661.9h37.8A++140.1A
Skyguard 9261115.545A+3.3329.981%C++3.279%B**15.6C**7.9C1303.9h87.8B*292.9B*
TX1 Repeater 56531750.303D1.9120.473%D22.642%C*5.6D--N/A249.5h19.1D-93.4D-

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0940.1h
Spawn Beacon83341h
M4-F Pillager0880.1h
Rocklet Rifle0560.1h
Medical Applicator4322,3483.2h
Spitfire Auto-Turret351,9402.4h
Motion Spotter56400.5h
Ammunition Package424,5534.1h
G40-F Ranger01380h
Nano-Armor Kit232340,05622.3h
Recon Detection Device291,8615.2h
Shield Recharging Field02040.1h
AP30 Shredder0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.70s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.