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Praetor Rede2[GOTR] Rede2
VS BR 87

KDR: 2.82

Score: 96.5m

Last Seen: Nov 22nd, 2019 3:10 AM
- OFFLINE - 106.1 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF V26 Maelstrom Turbo Laser Dual Photon Pods C75 Viper L100 Python HESH Orion VS54 Supernova FPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 1861TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.015%23.795%59523132625,7791.336811.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.431%0.728B++0.404B-1.095D*HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.329C**12.40.128C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.617%1.886%10755134425,0862744129449.1388194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.324%-0.382C-0.297C*-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.40.08C+50.20.056C+99.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.395%1.999%10368134122,763264566538.6028342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.331%-0.644D-0.324C0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.35C**8.60.311C*16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.899%3.861%3351813318,132237225813.42689315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%-0.769D--0.16C0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.399B20.20.499B+52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.677%74.072%335313462,237187781.19179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.344%0.71B++0.452B+1.915

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.50.231C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.28%18.198%335313462,2751749191.30074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.214%0.783B++0.658B+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.30.325C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.5m266.8%322 (19.3k)274 (16.4k)2.8179144,58151,3083.5880487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349536423.298%8.554%19906:5437

60% Engineer19% Heavy Assault7% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:54 PMJun 26th, 2016 6:43 PMDec 10th, 2019 3:42 PM (294d) (PST)Nov 22nd, 2019 12:35 AM (312d) (PST)Nov 21st, 2019 11:10 PM (312d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791936980.4100.1450.0351.3760.106474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4555,61041,845259283616,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5880.5h/245d 39,514 12,368 40,976 485.3k 6,271 15,330 37,359 279.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:12,781
Deaths:4,625
KDR:2.763
Accuracy:31.440% B*
HSR:6.517% D**
NS-11C
B*
Kills:1,788
Deaths:1,618
KDR:1.105
Accuracy:26.856% C+
HSR:27.908% B*
Pulsar C
B+
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% C
HSR:30.256% B+
Solstice Burst
C++
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% D--
HSR:27.619% C++
Solstice VE3
C
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:23.503% C-
HSR:20.052% C
Thanatos VE70
B++
Kills:1,075
Deaths:837
KDR:1.284
Accuracy:44.526% C++
HSR:19.907% B++
Deimos VA29
C++
Kills:784
Deaths:602
KDR:1.302
Accuracy:66.260% C++
HSR:18.750% C+
Eidolon VE33
C*
Kills:748
Deaths:522
KDR:1.433
Accuracy:33.160% C*
HSR:18.583% D*
Phobos VX86
C*
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% C*
HSR:12.740% D
NS Baron G5AE
C+
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C+
HSR:13.793% D
NSX Tanto
C+
Kills:204
Deaths:197
KDR:1.036
Accuracy:27.893% C
HSR:28.431% C+
NS Baron G5
B+
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B+
HSR:15.060% C+
Eclipse VE3A
B++
Kills:129
Deaths:161
KDR:0.801
Accuracy:24.590% D-
HSR:25.581% B++
Kills:21,800
Deaths (as Engineer):11,654
Deaths (to Engineers):14,072
KDR:1.8706
Kill Difference:10,146
Playtime:3,503.186 hours
Usage:60%
Score:63.019m
Score/min:300
Accuracy (listed only):38.095%
HSR (listed only):20.400%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:4,035
Deaths:1,482
KDR:2.723
Accuracy:22.966% C
HSR:19.504% D--
Pulsar LSW
C++
Kills:2,830
Deaths:1,627
KDR:1.739
Accuracy:26.525% C++
HSR:16.254% D**
NS-15M1
C-
Kills:2,284
Deaths:1,208
KDR:1.891
Accuracy:22.474% D
HSR:22.855% C-
Betelgeuse 54-A
C--
Kills:1,623
Deaths:1,277
KDR:1.271
Accuracy:22.678% D**
HSR:30.191% C--
Flare VE6
B+
Kills:1,159
Deaths:716
KDR:1.619
Accuracy:23.630% C-
HSR:33.132% B+
NS-15M2
C-
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:25.520% C-
HSR:27.092% C-
NS-15M AE
D-
Kills:483
Deaths:369
KDR:1.309
Accuracy:22.895% D*
HSR:23.810% D-
Kills:13,573
Deaths (as Heavy Assault):7,474
Deaths (to Heavy Assaults):11,998
KDR:1.81603
Kill Difference:6,099
Playtime:1,097.556 hours
Usage:19%
Score:14.669m
Score/min:223
Accuracy (listed only):23.812%
HSR (listed only):24.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:12,781
Deaths:4,625
KDR:2.763
Accuracy:31.440% B*
HSR:6.517% D**
Sirius SX12
B+
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B+
HSR:20.273% C+
NS-11C
B*
Kills:1,788
Deaths:1,618
KDR:1.105
Accuracy:26.856% C+
HSR:27.908% B*
Pulsar C
B+
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% C
HSR:30.256% B+
Solstice Burst
C++
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% D--
HSR:27.619% C++
Solstice VE3
C
Kills:1,152
Deaths:549
KDR:2.098
Accuracy:23.503% C-
HSR:20.052% C
Thanatos VE70
B++
Kills:1,075
Deaths:837
KDR:1.284
Accuracy:44.526% C++
HSR:19.907% B++
Eridani SX5
B++
Kills:916
Deaths:766
KDR:1.196
Accuracy:25.172% D-
HSR:30.022% B++
NS-7 PDW
B+
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C
HSR:26.062% B+
Deimos VA29
C++
Kills:784
Deaths:602
KDR:1.302
Accuracy:66.260% C++
HSR:18.750% C+
Phobos VX86
C*
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% C*
HSR:12.740% D
NS Baron G5AE
C+
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C+
HSR:13.793% D
NSX Tanto
C+
Kills:204
Deaths:197
KDR:1.036
Accuracy:27.893% C
HSR:28.431% C+
NS Baron G5
B+
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B+
HSR:15.060% C+
Eclipse VE3A
B++
Kills:129
Deaths:161
KDR:0.801
Accuracy:24.590% D-
HSR:25.581% B++
Kills:25,039
Deaths (as Light Assault):14,203
Deaths (to Light Assaults):8,751
KDR:1.76294
Kill Difference:10,836
Playtime:578.633 hours
Usage:10%
Score:8.671m
Score/min:250
Accuracy (listed only):36.152%
HSR (listed only):21.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B+
HSR:20.273% C+
Thanatos VE70
B++
Kills:1,075
Deaths:837
KDR:1.284
Accuracy:44.526% C++
HSR:19.907% B++
Eridani SX5
B++
Kills:916
Deaths:766
KDR:1.196
Accuracy:25.172% D-
HSR:30.022% B++
NS-7 PDW
B+
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C
HSR:26.062% B+
Deimos VA29
C++
Kills:784
Deaths:602
KDR:1.302
Accuracy:66.260% C++
HSR:18.750% C+
Phobos VX86
C*
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% C*
HSR:12.740% D
NS-11P
C++
Kills:290
Deaths:265
KDR:1.094
Accuracy:23.138% D-
HSR:27.241% C++
NS Baron G5AE
C+
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C+
HSR:13.793% D
Pulsar VS1
C
Kills:194
Deaths:220
KDR:0.882
Accuracy:25.304% C
HSR:19.072% D
NS Baron G5
B+
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B+
HSR:15.060% C+
Kills:7,144
Deaths (as Combat Medic):5,616
Deaths (to Combat Medics):4,905
KDR:1.27208
Kill Difference:1,528
Playtime:77.109 hours
Usage:1%
Score:1.542m
Score/min:333
Accuracy (listed only):40.587%
HSR (listed only):20.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B+
HSR:20.273% C+
Parallax VX3
B++
Kills:1,206
Deaths:199
KDR:6.060
Accuracy:45.275% B++
HSR:81.426% B
Eridani SX5
B++
Kills:916
Deaths:766
KDR:1.196
Accuracy:25.172% D-
HSR:30.022% B++
NS-7 PDW
B+
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C
HSR:26.062% B+
XM98
C*
Kills:822
Deaths:213
KDR:3.859
Accuracy:42.017% C*
HSR:73.479% C
NS-44 Commissioner
C*
Kills:584
Deaths:592
KDR:0.986
Accuracy:39.357% C+
HSR:27.397% C*
NS-30 Vandal
C-
Kills:405
Deaths:295
KDR:1.373
Accuracy:32.844% D
HSR:24.938% C-
Beamer VS3
C+
Kills:251
Deaths:282
KDR:0.890
Accuracy:22.720% D-
HSR:23.904% C+
VA39 Spectre
C-
Kills:209
Deaths:9
KDR:23.222
Accuracy:28.864% D--
HSR:33.971% C-
NS-AM7 Archer
B*
Kills:149
Deaths:264
KDR:0.564
Accuracy:52.625% D-
HSR:29.530% B*
Kills:7,613
Deaths (as Infiltrator):4,925
Deaths (to Infiltrators):5,243
KDR:1.54579
Kill Difference:2,688
Playtime:415.976 hours
Usage:7%
Score:4.175m
Score/min:167
Accuracy (listed only):34.390%
HSR (listed only):37.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,883
Deaths:901
KDR:3.200
Accuracy:22.118% C+
HSR:19.840% D
Blueshift VM5
C+
Kills:2,847
Deaths:900
KDR:3.163
Accuracy:21.554% C+
HSR:19.775% D
Comet VM2
C
Kills:447
Deaths:313
KDR:1.428
Accuracy:45.134% C
HSR:2.908% D
Comet VM2
C
Kills:360
Deaths:255
KDR:1.412
Accuracy:46.009% C
HSR:3.056% D
NS-10 Burster
D
Kills:331
Deaths:162
KDR:2.043
Accuracy:25.527% D*
HSR:3.927% D
NS-10 Burster
C
Kills:281
Deaths:163
KDR:1.724
Accuracy:24.963% D*
HSR:4.626% C
Quasar VM1
C**
Kills:212
Deaths:56
KDR:3.786
Accuracy:20.206% C**
HSR:16.509% D
Kills:7,361
Deaths (as MAX Suit):1,375
Deaths (to MAX Suits):3,657
KDR:5.35345
Kill Difference:5,986
Playtime:233.017 hours
Usage:4%
Score:4.443m
Score/min:318
Accuracy (listed only):29.359%
HSR (listed only):10.092%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C**
Kills:10,893
V. Kills:7,287 149%
Deaths:2,915
KDR:3.737
Accuracy:31.585% C+
KPH:24.700 C*
VKPH:16.500 C**
Dual Photon Pods
C--
Kills:7,287
V. Kills:1,990 366%
Deaths:839
KDR:8.685
Accuracy:57.316% C*
KPH:52.900 D
VKPH:14.400 C--
Saron Laser Cannon
B+
Kills:3,301
V. Kills:2,747 120%
Deaths:1,222
KDR:2.701
Accuracy:31.468% C+
KPH:17.600 C+
VKPH:14.700 B+
Light PPA
B+
Kills:3,083
V. Kills:192 N/A
Deaths:319
KDR:9.665
Accuracy:43.319% C+
KPH:84.500 B+
VKPH:5.300 B+
Coyote Missiles
C
Kills:1,350
V. Kills:821 164%
Deaths:315
KDR:4.286
Accuracy:56.878% C**
KPH:34 C-
VKPH:20.700 C
Hornet Missiles
C+
Kills:1,325
V. Kills:568 233%
Deaths:186
KDR:7.124
Accuracy:63.586% C+
KPH:49.400 D
VKPH:21.200 D--
Photon A2A Missile Pods
C++
Kills:411
V. Kills:304 135%
Deaths:54
KDR:7.611
Accuracy:78.562% C++
KPH:59.200 C+
VKPH:43.800 C+
Antares LC
C
Kills:306
V. Kills:217 140%
Deaths:97
KDR:3.155
Accuracy:30.454% C--
KPH:20.600 C
VKPH:14.600 C
Kills:27,956 (17,583 + 0)
Deaths:5,947
KDR:4.701
VKDR:2.375
Vehicle Kills:14,126
Kill Difference:22,009
Playtime:890.174 hours
Usage:15%
Score:15.107m
Score/min:283
Piloting Accuracy:30.454%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:918
V. Kills:611 150%
Deaths:163
KDR:5.632
Accuracy:34.334% C
KPH:3,304,800 U
VKPH:2,199,600 U
CAS30 Tank Buster
C
Kills:522
V. Kills:417 125%
Deaths:388
KDR:1.345
Accuracy:42.663% D
KPH:7.800 C
VKPH:6.300 C
L105 Zephyr
C+
Kills:457
V. Kills:90 N/A
Deaths:42
KDR:10.881
Accuracy:46.353% C*
KPH:50.300 C+
VKPH:9.900 C+
AP30 Shredder
U
Kills:167
V. Kills:139 119%
Deaths:33
KDR:5.061
Accuracy:26.089% F
KPH:601,200 U
VKPH:500,400 U
Dual-75 Duster
C--
Kills:79
V. Kills:7 N/A
Deaths:13
KDR:6.077
Accuracy:33.004% D--
KPH:47.400 D-
VKPH:4.200 C--
Kills:2,143 (522 + 1,621)
Deaths:639
KDR:3.354
VKDR:1.978
Vehicle Kills:1,264
Kill Difference:1,504
Playtime:77.335 hours
Usage:1%
Score:2.099m
Score/min:452
Piloting Accuracy:42.663%
Gunner Accuracy:33.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:5,399
V. Kills:877 N/A
Deaths:382
KDR:14.134
Accuracy:38.781% C-
KPH:58.700 B+
VKPH:9.500 C+
L100 Python HESH
C+
Kills:4,798
V. Kills:495 N/A
Deaths:268
KDR:17.903
Accuracy:48.460% C-
KPH:63.900 C+
VKPH:6.600 D
L100 Python AP
C
Kills:3,183
V. Kills:1,682 189%
Deaths:387
KDR:8.225
Accuracy:48.072% D--
KPH:35.800 C
VKPH:18.900 C
L100 Python HEAT
B**
Kills:1,072
V. Kills:198 N/A
Deaths:70
KDR:15.314
Accuracy:48.520% D
KPH:61.800 B**
VKPH:11.400 C-
Skyguard
C-
Kills:582
V. Kills:416 140%
Deaths:120
KDR:4.850
Accuracy:26.557% D
KPH:13.100 C--
VKPH:9.400 C-
Kills:15,034 (15,034 + 0)
Deaths:1,227
KDR:12.253
VKDR:2.989
Vehicle Kills:3,668
Kill Difference:13,807
Playtime:317.958 hours
Usage:5%
Score:4.523m
Score/min:237
Driving Accuracy:26.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:3,775
V. Kills:2,304 164%
Deaths:495
KDR:7.626
Accuracy:45.930% D*
KPH:28.400 C
VKPH:17.300 C+
Supernova VPC
C++
Kills:2,990
V. Kills:394 N/A
Deaths:90
KDR:33.222
Accuracy:54.289% C++
KPH:39.400 D
VKPH:5.200 D-
Proton II PPA
A++
Kills:1,833
V. Kills:96 N/A
Deaths:43
KDR:42.628
Accuracy:23.917% C-
KPH:133.800 A++
VKPH:7 A
Saron HRB
C++
Kills:1,105
V. Kills:710 155%
Deaths:120
KDR:9.208
Accuracy:47.270% C+
KPH:31.800 C++
VKPH:20.400 C++
Supernova PC
C+
Kills:964
V. Kills:287 335%
Deaths:87
KDR:11.081
Accuracy:50.056% C+
KPH:28.600 C+
VKPH:8.500 C
Kills:10,667 (7,729 + 2,938)
Deaths:835
KDR:12.775
VKDR:4.540
Vehicle Kills:3,791
Kill Difference:9,832
Playtime:291.221 hours
Usage:5%
Score:5.021m
Score/min:287
Driving Accuracy:50.056%
Gunner Accuracy:47.270%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:356
V. Kills:242 147%
Deaths:47
KDR:7.574
Accuracy:41.735% D
KPH:39.600 C--
VKPH:26.900 C+
Proton II PPA-H
D-
Kills:163
V. Kills:9 N/A
Deaths:10
KDR:16.300
Accuracy:29.366% D**
KPH:60.300 D-
VKPH:3.300 D--
E540 Halberd-H
D-
Kills:137
V. Kills:69 196%
Deaths:24
KDR:5.708
Accuracy:54.065% D-
KPH:25.500 D*
VKPH:12.900 D*
M40 Fury-H
B++
Kills:99
V. Kills:3 N/A
Deaths:6
KDR:16.500
Accuracy:37.024% D-
KPH:130.100 B++
VKPH:3.900 D-
Kills:755 (0 + 755)
Deaths:87
KDR:8.678
VKDR:3.713
Vehicle Kills:323
Kill Difference:668
Playtime:17.821 hours
Usage:0%
Score:0.402m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:609
V. Kills:26 N/A
Deaths:23
KDR:26.478
Accuracy:14.163% D*
KPH:57.700 C--
VKPH:2.500 D
M40 Fury
C**
Kills:591
V. Kills:91 N/A
Deaths:55
KDR:10.746
Accuracy:30.967% D-
KPH:61.800 C**
VKPH:9.500 C+
M40 Fury
C+
Kills:432
V. Kills:74 N/A
Deaths:35
KDR:12.343
Accuracy:27.244% D**
KPH:64.400 C+
VKPH:11 C
M20 Basilisk
C*
Kills:401
V. Kills:169 236%
Deaths:59
KDR:6.797
Accuracy:36.314% D
KPH:22.200 C
VKPH:9.300 C*
M12 Kobalt
B+
Kills:319
V. Kills:26 N/A
Deaths:14
KDR:22.786
Accuracy:13.932% D*
KPH:59.700 D
VKPH:4.900 B+
M20 Basilisk
C-
Kills:195
V. Kills:90 214%
Deaths:31
KDR:6.290
Accuracy:33.008% D--
KPH:17.800 D
VKPH:8.200 C-
M60-G Bulldog
B
Kills:183
V. Kills:30 N/A
Deaths:22
KDR:8.318
Accuracy:40.354% C+
KPH:44.700 B
VKPH:7.300 C+
M60-G Bulldog
C+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:41.621% C+
KPH:35.700 C--
VKPH:6.300 D
G40-F Ranger
C+
Kills:67
V. Kills:51 129%
Deaths:5
KDR:13.400
Accuracy:27.908% D--
KPH:16.600 C--
VKPH:12.600 C+
G30 Walker
D-
Kills:60
V. Kills:35 167%
Deaths:7
KDR:8.571
Accuracy:21.866% F
KPH:12 D-
VKPH:7 D-
Kills:2,988 (0 + 2,988)
Deaths:262
KDR:11.405
VKDR:2.347
Vehicle Kills:615
Kill Difference:2,726
Playtime:77.992 hours
Usage:1%
Score:1.070m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:21.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:199
V. Kills:4 N/A
Deaths:201
KDR:0.990
Accuracy:42.686% C
KPH:24.100 D--
VKPH:0.500 D*
M40 Fury-F
D
Kills:158
V. Kills:44 351%
Deaths:240
KDR:0.658
Accuracy:52.359% C++
KPH:8.200 D--
VKPH:2.300 D
Kills:357 (357 + 0)
Deaths:441
KDR:0.810
VKDR:0.109
Vehicle Kills:48
Kill Difference:84
Playtime:27.512 hours
Usage:0%
Score:0.098m
Score/min:59
Driving Accuracy:52.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 13,02612,7814,6252.763A+0.0531.44%B*6.517%D**26.1C+N/A81489.8h6.1B+19.4B*
V26 Maelstrom Turbo Laser 18,18010,8932,9153.737C**0.9231.585%C+2.497%C**24.7C*16.5C**269440.4h65.9B+208.6B+
Dual Photon Pods 9,2777,2878398.685C+5.8757.316%C*N/A52.9D14.5C-303137.7h19C++33.1C*
C75 Viper 6,2765,39938214.134B**11.3238.781%C-1.463%C**58.7B+9.5C+23692h9B+23.2C*
L100 Python HESH 5,2934,79826817.903C+15.0948.46%C-1.605%B63.9C+6.6D21375.1h3C++6.1C+
Orion VS54 4,0474,0351,4822.723C++0.0922.966%C19.504%D--29.8DN/A129135.3h11.8C+51.5C+
Supernova FPC 6,0793,7754957.626C4.8145.93%D*2.49%B+28.4C17.3C+304133.1h4.5C++9.8C-
Saron Laser Cannon 6,0483,3011,2222.701C+0.1231.468%C+2.908%B*17.6C+14.7B+269187.1h104.9C++333.3C*
L100 Python AP 4,8653,1833878.225C+5.4148.072%D--3.896%B**35.8C18.9C25889h5.4C+11.2C+
Light PPA 3,2753,0833199.665B+6.8543.319%C+1.07%C+84.5B+5.3B+26036.5h10.9C*25.2C*
Supernova VPC 3,3842,9909033.222B*30.4054.289%C++1.003%C39.4D5.2D-17175.9h3C+5.6C++
Blueshift VM5 2,8992,8839013.2C++0.3822.118%C+19.84%D28.9DN/A9899.9h14.4B65.2C**
Blueshift VM5 2,8722,8479003.163C++0.3521.554%C+19.775%D28.6DN/A10299.7h13.9B+64.3C**
Pulsar LSW 2,8432,8301,6271.739C+1.0826.525%C++16.254%D**32.5DN/A10487h11.8C44.6C+
NS-15M1 2,3042,2841,2081.891C+0.9322.474%D22.855%C-28.6D-N/A9280h13.9D--61.7D
Sirius SX12 2,2192,2001,5641.407C+1.4129.087%B+20.273%C+17.2DN/A58127.9h13.1C+45C*
Tank Mine 3,1991,9582846.894A++4.0833.144%C-N/A96C--60.8C95420.4h1.5B++4.4B++
Proton II PPA 1,9291,8334342.628B*39.8123.917%C-1.637%C133.8A++7A49713.7h6.3B**26.3B++
NS-11C 1,8281,7881,6181.105C1.7126.856%C+27.908%B*13.6D-N/A40131.4h14.7D54.6C+
Betelgeuse 54-A 1,6751,6231,2771.271D1.5522.678%D**30.191%C--20.2D**N/A6680.4h13.6F-59.9F
C-4 ARX 1,9661,5807382.141C+0.6823.823%DN/A92.4D22.6D54117.1h1.1C*4.8C+
Proximity Mine 1,5181,5171788.522A5.7047.995%BN/A120.4CN/A35912.6h1.3A+2.8B**
NS Decimator 1,9571,4699591.532C+1.2955.391%D-2.519%B+23.2D*7.7D*17163.3h3.8C*6.9C+
MANA Anti-Vehicle Turret 2,7211,4644962.952C0.1351.714%F-2.664%A*14640U12570U21494840.1h9.3D17.9D*
Coyote Missiles 2,1711,3503154.286C++1.4756.878%C**N/A34C-20.7C31339.7h33.1B+58.2B+
Hornet Missiles 1,8931,3251867.124C+4.3163.586%C+1.358%C+49.4D21.2D--36226.8h8.7B+13.7B+
C-4 1,6331,2564033.117B++0.3024.39%C--N/A83.2C25C86215.1h1B*4.1C**
The Kraken 1,7051,2531,0191.23C--1.5935.399%T*2.155%B*12.4F-4.5F70101.3h6.2D--17.5F**
Lasher X2 1,2511,2299101.351C+1.4730.186%C+4.394%C**37.1CN/A15233.1h17.8C*58.8C**
Sticky Grenade 1,2211,21311213N/A1,210.1866.908%A+N/A2021.7A++13.3C+69390.6h1.1A1.7B**
Parallax VX3 1,2071,2061996.06C**3.2445.275%B++81.426%B34.6CN/A11234.9h2C++4.3B+
Pulsar C 1,1901,1708451.385C+1.4326.238%C30.256%B+26.9DN/A10143.5h11.7C44.7C+
Spear Anti-Vehicle Phalanx Turret 1,9431,16710511.114C++8.3049.45%C+3.428%C+25D--16.7D-25746.6h15.3F--30.9D
Flare VE6 1,1731,1597161.619C1.2023.63%C-33.132%B+29.6D-N/A8839.2h10.6C-44.8C
NS-15M2 1,1701,1597951.458C1.3625.52%C-27.092%C-32.8D-N/A12135.3h13.3D-52.3C
Solstice Burst 1,1681,1551,0771.072D1.7524.331%D--27.619%C++18D--N/A4364h14.8D*60.9D*
Solstice VE3 1,1651,1525492.098B**0.7223.503%C-20.052%C10.6DN/A72108.2h12.9C*55.1C+
Saron HRB 1,8151,1051209.208B+6.3947.27%C+N/A31.8C++20.4C++45534.8h20.7C++43.8C++
Plasma Grenade 1,1161,10111101N/A1,098.1849.227%C+N/A2202S30B*67280.5h1.4A*2.8A+
Thanatos VE70 1,0801,0758371.284C++1.5344.526%C++19.907%B++25.5C--N/A9542.1h4.1C*9.3C**
L100 Python HEAT 1,2701,0727015.314B+12.5048.52%D1.959%C62B**11.4C-30317.3h3.5B**7.2C**
S1 1,2051,0497141.469B+1.3558.539%C+4.576%A+25C--3.7D*18641.9h3.7B**6.3B+
Nemesis VSH9 1,5391,0137921.279B1.5468.422%B+4.344%B**14.8C7.7C17668.4h6.6B+9.7B+
Supernova PC 1,2519648711.08C**8.2650.056%C+2.282%C++28.6C+8.5C22633.7h3.7B++7.4B+
Lancer VS22 2,1329216271.469C++1.3559.256%C+N/A9.9D13C16593.3h16.5C*27.9C*
C150 Dalton 1,5299181635.632C2.8134.334%CN/A9180U6110U105660000.1h4.6D-13.3D-
Eridani SX5 9249167661.196C1.6225.172%D-30.022%B++15.6D--N/A4958.7h11.6C46.3C
NS-7 PDW 8888717411.175C+1.6425.942%C26.062%B+21.6DN/A8740.4h14.6C56.3C+
XM98 8278222133.859C**1.0442.017%C*73.479%C23.6DN/A6934.8h2.5C-5.9C+
Deimos VA29 7947846021.302C1.5266.26%C++18.75%C+32.7D-N/A10524h2.4C-3.7C+
Eidolon VE33 7827485221.433C+1.3833.16%C*18.583%D*20.7DN/A6536.1h7.3C*22.1B
M12 Kobalt 6356092326.478C++23.6614.163%D*20.033%C++57.5C--2.5D18210.6h18.2C+128.8C
M40 Fury 6825915510.745C*7.9330.967%D-1.354%C61.6C*9.5C+2829.6h12.5C*40.3C+
NS-44 Commissioner 5895845920.986C+1.8339.357%C+27.397%C*10.1D*N/A3757.8h3.8C9.5C+
Skyguard 9985821204.85C+2.0326.557%D1.375%C13.1C--9.3C-21444.5h141.4D532.6D-
Anti-Vehicle Grenade 6115711571N/A568.1870.962%A*N/A1142M*80C46690.5h2.2A+3.2A+
CAS30 Tank Buster 9395223881.345C+1.4742.663%DN/A7.8C6.3C15666.6h45.6B+106.9C**
Aspis Anti-Aircraft Phalanx Turret 1,078520638.254A5.4424.931%DN/A10.7C-11.5C22048.6h139.7C++560.3C+
Hades VSH4 1,1775174001.293B1.5281.812%A+4.836%A++22.3C28.4C+21323.2h9.7D11.8C+
Lumine Edge 53051610,5160.049C2.7723.772%C-15.892%C+0.6C--N/A2835.6h1.5C6.4C+
NS-15M AE 4934833691.309C--1.5122.895%D*23.81%D-22.1D*N/A6821.9h14.9F-65.1D**
MANA Anti-Personnel Turret 4894821323.652N/A0.8317.471%UN/A4820U70U11808200.1h21.5T*122.9T*
L105 Zephyr 5474574210.881C++8.0646.353%C*N/A50.2C+9.9C+3419.1h5.8C**12.5B+
Comet VM2 6834473131.428C**1.3945.134%C2.908%D8.9D4.7C+12750.5h25.3C56C+
M40 Fury 5064323512.343C++9.5327.244%D**2.083%C**64.5C+11C3156.7h11.7C*43C--
Phobos VX86 4204163391.227C1.5965.835%C*12.74%D28.5D-N/A8914.6h2.7D4C+
Photon A2A Missile Pods 715411547.611C*4.7978.562%C++N/A59.6C+44.1C+8486.9h7.4B++9.4B++
NS-30 Vandal 4074052951.373C1.4432.844%D24.938%C-24.3D--N/A7216.7h5.9D18C-
M20 Basilisk 570401596.797B**3.9836.314%D6.234%C++22.2C9.3C*21018.1h85.6C++235.8C+
Comet VM2 6013602551.412C++1.4146.009%C3.056%D9.3D-6.2B13338.6h29.8C64.7C-
Aphelion VEX-4H 598356477.574C+4.7641.735%D1.685%D-39.6C--26.9C+3529h46.7C++112C++
NS-10 Burster 6173311622.043B*0.7725.527%D*3.927%D4.9D4.2C+10067.3h145.7C570.6D
Hyena Missile Launcher 5153231082.991C+0.1733.839%CN/A15D8.9C-10521.6h25.1B+74.3B+
M12 Kobalt 3453191422.786C+19.9713.932%D*20.063%C++60.2D4.9B+1995.3h17.2C++123.8C-
M60-A Bulldog 364312714.394C--1.5826.918%D**N/A3120U520U15011000.1h6.1D-22.6D**
NS Annihilator 6573061681.821M+1.0074.119%F-N/A7.1D--8.1C-12343.3h10.5C++14.2C+
Antares LC 523306973.155C*0.3430.454%C--1.961%B+20.5C14.6C26414.9h118.1C+387.8C
Damascus Edge 3082956,0860.048C+2.7729.973%C+14.237%A+0.6DN/A1505.4h2.2C-7.5C*
NS-11P 3042902651.094C-1.7223.138%D-27.241%C++19.3D--N/A6715h12.8C55.4C
M60-A Bulldog 3122822511.28C8.4646.636%C1.418%D37.1C+3.9C2297.6h5.5C*11.7C++
NS-10 Burster 5162811631.724C++1.0924.963%D*4.626%C4.2D--3.5D9266.5h168D-673.1D**
Beamer VS3 2512512820.89C+1.9322.72%D-23.904%C+15.3DN/A7416.4h7.6B33.6C+
NS Baron G5AE 2382321591.459C+1.3649.213%C+13.793%D31.4D-N/A887.4h4.3C8.8C+
M60-A Bulldog 238216258.64C-5.8244.776%C--N/A30.4C--3.1C--2067.1h6C13.3C+
Orbital Strike Uplink 2952141214U211.18442.593%UN/A1070U405U52990.2h1.1T*0.3T*
Quasar VM1 215212563.786B**0.9720.206%C**16.509%D17.1D-N/A14312.4h14.8C+73.5C+
VA39 Spectre 210209923.222S20.4028.864%D--33.971%C-13.6D-N/A9015.4h5.2C+18C
NSX Tanto 2092041971.036D1.7827.893%C28.431%C+10.1D*N/A3120.2h16.3D--58.3D
Force-Blade 23020414,0840.014C-2.8039.238%B+N/A0.2C--N/A11259.2h2.9C--7.3C**
The Slasher 2142031,8760.108A2.7134.008%C+7.882%C1.9CN/A5107.2h2.2C+6.3C*
S12 Renegade 2031992010.99C--1.8342.686%C10.553%A24.3D--N/A628.2h3.2C+7.6C+
M20 Basilisk 285195316.29B**3.4733.008%D--5.641%C+17.7D8.2C-21211h104.6C+317D
Pulsar VS1 1971942200.882C-1.9425.304%C19.072%D12.2D--N/A10615.9h15.1D59.9C
M60-G Bulldog 213183228.318B+5.5040.354%C+4.372%A44.6B7.3C+2954.1h5.6B++13.9B+
Spear Anti-Vehicle Phalanx Tower 2771761176S173.1867.839%A+3.409%C+36.7C-21C-3004.8h16F-23.6D-
AP30 Shredder 306167335.061C-2.2426.089%F2.994%B++1670U1390U20675800.1h80.1C+307D
NS Baron G5 1681661231.35C++1.4751.392%B+15.06%C+22.1D-N/A857.5h4.1C*8C++
Proton II PPA-H 1721631016.3C+13.4829.366%D**1.84%B60.4D-3.3D--2582.7h8.8B29.9C
M40 Fury-F 2021582400.658D2.1652.359%C++1.899%A+8.2D--2.3D5819.3h16.6D31.8D
MAX Punch 1601561,3970.112C+2.7151.269%C++N/A0.7DN/A2217.7h1.9C*3.8B
M12 Kobalt 1641531153B**150.1819.327%D--23.529%B**139.1C+10A++3831.1h14.1B+72.9C+
NS-AM7 Archer 1881492640.564C+2.2552.625%D-29.53%B*3.8D1D-3139.5h15.1C*28.6C+
M20 Basilisk 213145178.529C5.7143.178%D**4.138%C37.2C-17.4C2833.9h108.5C+251.2D
E540 Halberd-H 206137245.708C--2.8954.065%D-N/A25.4D*12.8D*4505.4h6C11C-
M60-G Bulldog 1541311111.909C*9.0941.621%C+5.344%A**35.4D6.2D2083.7h7.6D18.2C+
Xiphos Anti-Personnel Phalanx Tower 1391301130A+127.1830.887%C+N/A92.9D6.4C3061.4h32.2C104.3C
Eclipse VE3A 1321291610.801D2.0224.59%D-25.581%B++9.2D--N/A3814h17.2F--70F-
Rocklet Rifle 2551262580.488D2.3341.579%D**N/A6.4F-6.5F11219.7h48D*115.5D-
M20 Drake 180119492.429F0.3923.17%F-1.681%C1190U610U5485900.1h60.4C260.6D*
M40 Fury-H 10299616.5C+13.6837.024%D-N/A123.8B+3.8D-5550.8h4.1A11.1A
A30 Walker 14780421.905C0.9121.148%D**N/A8.2C-6.8D1799.8h168.6C++797.2D
Dual-75 Duster 8679136.077D3.2633.004%D--1.266%B**46.5D--4.1D2491.7h5.9C17.9D
G40-F Ranger 10971171B**68.1821.078%FN/A39.4C+21.1C+3411.8h47.2A+223.8C+
G40-F Ranger 11867513.4B*10.5827.908%D--N/A16.8C-12.8C+2304h117C++419.2C
NS-R3 Swarm 11460431.395B**1.4259.645%D--N/A5D--4.5D--7311.9h27.5C46.1C-
G30 Walker 956078.571B++5.7521.866%F1.667%D--12D-7D-2005h204.8C+936.6D--
Auraxium Slasher 64581,6240.036C+2.7827.706%C5.172%C--0.4DN/A1158.6h2.2C++8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret691,94410.7h
Spawn Beacon371,5334.5h
Nano-Armor Kit1,9412,634,088592.7h
Repair Module23171.4h
Turret AI Module02541.4h
Structure Shield Module11751h
Skywall Shield Emitter11991.2h
Nanite Healing Grenade0680h
Nanite Revive Grenade01,3490.4h
Medical Applicator729241,67028.5h
Cortium Silo22050.7h
Rampart Wall104607.3h
Motion Spotter77151.3h
Welding Device01,7860.2h
Deconstruction Tool07,1141.5h
Xiphos Anti-Personnel Tower01721.1h
Hoplon Anti-Aircraft Phalanx Tower01000.5h
Spitfire Auto-Turret238672h
Spear Anti-Vehicle Tower21401.2h
Ammunition Package744,6149h
Recon Detection Device618,35528h
Shield Recharging Field107530.4h
Medical Kit291911.5h
Anti-Infantry MANA Turret266083.1h
Solid Wall0660.5h
Vehicle Gate01091.8h
Pillbox0550.6h
Elysium Spawn Tube01020.4h
Nano-Repair Grenade01710h
Flail Targeting Dart41341.5h
Snowman Soldier9860.2h
Orbital Strike Target Designator231002.6h
IPC Targeting Dart3900.8h
Hardlight Barrier1560.2h
Router1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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