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Primus Rede2[GOTR] Rede2
VS BR 49

KDR: 2.77

Score: 89.3m

Last Seen: Dec 12th, 2018 4:07 AM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
Level Progress (to 50): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Maelstrom Turbo Laser Dual Photon Pods C75 Viper L100 Python HESH Orion VS54 Saron Laser Cannon Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 1745TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.993%23.873%5972399924,7391.336591.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.475%0.776B++0.507B+-1.193D*HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.335C**12.50.127C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.609%2.078%10115101721,9962559118338.59554186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%-0.403C--0.428B-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.10.028C+52.40.007C+103.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.161%2.087%10328101421,227245960198.63237353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%-0.653D-0.356C-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.345C**8.70.309C*16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.301%3.899%3321810047,719222523743.46921325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.485%-0.82D--0.112C+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.387C**19.70.496B+52.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.533%73.985%332310192,191178541.22745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%0.673B+0.449B1.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.50.223C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.919%18.357%332310192,1791682171.29548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.164%0.795B++0.777B++0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.30.316C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
89.3m256%316 (19k)269 (16.1k)2.77067134,94048,7033.5151849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022491823.204%8.793%20406:5134

59% Engineer19% Heavy Assault7% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:54 PMJun 26th, 2016 6:43 PMDec 13th, 2018 4:31 AM (12h) (PST)Dec 12th, 2018 2:08 AM (2d) (PST)Dec 12th, 2018 12:07 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787956920.4060.1460.0361.3050.104476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2375,68441,553249278616,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5541.5h/230.9d 36,260 11,865 37,017 433.8k 6,028 14,911 34,490 261.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:12,673
Deaths:4,578
KDR:2.768
Accuracy:31.421% A+
HSR:6.526% F
NS-11C
A++
Kills:1,580
Deaths:1,344
KDR:1.176
Accuracy:26.897% B+
HSR:28.798% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B+
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Deimos VA29
B+
Kills:694
Deaths:513
KDR:1.353
Accuracy:65.892% B+
HSR:19.164% B+
Eidolon VE33
B++
Kills:425
Deaths:357
KDR:1.190
Accuracy:31.845% B++
HSR:23.059% C
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:188
KDR:1.085
Accuracy:28.104% B+
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
B**
Kills:119
Deaths:144
KDR:0.826
Accuracy:24.942% C-
HSR:25.210% B**
Kills:21,052
Deaths (as Engineer):11,045
Deaths (to Engineers):13,380
KDR:1.90602
Kill Difference:10,007
Playtime:3,279.375 hours
Usage:59%
Score:58.020m
Score/min:295
Accuracy (listed only):38.008%
HSR (listed only):20.829%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,034
Deaths:1,482
KDR:2.722
Accuracy:22.967% B+
HSR:19.509% D
Pulsar LSW
B++
Kills:2,830
Deaths:1,627
KDR:1.739
Accuracy:26.525% B++
HSR:16.254% D--
NS-15M1
C++
Kills:2,284
Deaths:1,208
KDR:1.891
Accuracy:22.474% C+
HSR:22.855% C++
Betelgeuse 54-A
C+
Kills:1,311
Deaths:1,020
KDR:1.285
Accuracy:22.491% D
HSR:30.359% C+
Lasher X2
B++
Kills:1,229
Deaths:910
KDR:1.351
Accuracy:30.195% B++
HSR:4.394% C*
Flare VE6
A
Kills:1,159
Deaths:716
KDR:1.619
Accuracy:23.630% C*
HSR:33.132% A
NS-15M2
B+
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:25.520% B+
HSR:27.092% C**
NS-15M AE
C
Kills:443
Deaths:330
KDR:1.342
Accuracy:23.188% C
HSR:24.831% C
Kills:14,449
Deaths (as Heavy Assault):8,088
Deaths (to Heavy Assaults):11,495
KDR:1.78647
Kill Difference:6,361
Playtime:1,066.318 hours
Usage:19%
Score:14.274m
Score/min:223
Accuracy (listed only):24.624%
HSR (listed only):22.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:874
Deaths:728
KDR:1.201
Accuracy:25.049% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
Deimos VA29
B+
Kills:694
Deaths:513
KDR:1.353
Accuracy:65.892% B+
HSR:19.164% B+
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS-11P
A+
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.321% C++
HSR:28.390% A+
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
Pulsar VS1
B+
Kills:194
Deaths:220
KDR:0.882
Accuracy:25.304% B+
HSR:19.072% C
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Kills:6,952
Deaths (as Combat Medic):5,437
Deaths (to Combat Medics):4,742
KDR:1.27865
Kill Difference:1,515
Playtime:72.493 hours
Usage:1%
Score:1.422m
Score/min:327
Accuracy (listed only):40.554%
HSR (listed only):20.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:12,673
Deaths:4,578
KDR:2.768
Accuracy:31.421% A+
HSR:6.526% F
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
NS-11C
A++
Kills:1,580
Deaths:1,344
KDR:1.176
Accuracy:26.897% B+
HSR:28.798% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B+
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:874
Deaths:728
KDR:1.201
Accuracy:25.049% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
Deimos VA29
B+
Kills:694
Deaths:513
KDR:1.353
Accuracy:65.892% B+
HSR:19.164% B+
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:188
KDR:1.085
Accuracy:28.104% B+
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
B**
Kills:119
Deaths:144
KDR:0.826
Accuracy:24.942% C-
HSR:25.210% B**
Kills:24,572
Deaths (as Light Assault):13,721
Deaths (to Light Assaults):8,394
KDR:1.79083
Kill Difference:10,851
Playtime:524.415 hours
Usage:9%
Score:7.408m
Score/min:235
Accuracy (listed only):36.156%
HSR (listed only):21.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
Parallax VX3
B*
Kills:1,206
Deaths:199
KDR:6.060
Accuracy:45.275% B*
HSR:81.426% B+
Eridani SX5
A+
Kills:874
Deaths:728
KDR:1.201
Accuracy:25.049% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
XM98
B++
Kills:776
Deaths:206
KDR:3.767
Accuracy:41.706% B++
HSR:73.196% C+
NS-44 Commissioner
B*
Kills:561
Deaths:566
KDR:0.991
Accuracy:39.694% B+
HSR:27.273% B*
NS-30 Vandal
C+
Kills:404
Deaths:295
KDR:1.369
Accuracy:32.759% C+
HSR:25% C+
Beamer VS3
C*
Kills:245
Deaths:268
KDR:0.914
Accuracy:22.671% D
HSR:23.674% C*
VA39 Spectre
C
Kills:209
Deaths:9
KDR:23.222
Accuracy:28.864% D
HSR:33.971% C
NS-AM7 Archer
B**
Kills:132
Deaths:233
KDR:0.567
Accuracy:53.320% D
HSR:28.030% B**
Kills:7,478
Deaths (as Infiltrator):4,809
Deaths (to Infiltrators):5,034
KDR:1.555
Kill Difference:2,669
Playtime:406.487 hours
Usage:7%
Score:4.029m
Score/min:165
Accuracy (listed only):34.437%
HSR (listed only):36.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,630
Deaths:772
KDR:3.407
Accuracy:22.218% B+
HSR:18.783% C
Blueshift VM5
B+
Kills:2,628
Deaths:771
KDR:3.409
Accuracy:21.616% B+
HSR:19.406% C
Comet VM2
C**
Kills:418
Deaths:291
KDR:1.436
Accuracy:45.033% C**
HSR:2.871% D
NS-10 Burster
C--
Kills:326
Deaths:161
KDR:2.025
Accuracy:25.507% C--
HSR:3.681% D-
Comet VM2
C++
Kills:324
Deaths:233
KDR:1.391
Accuracy:45.862% C++
HSR:3.086% D
NS-10 Burster
C
Kills:277
Deaths:162
KDR:1.710
Accuracy:24.938% D
HSR:4.693% C
Quasar VM1
B**
Kills:212
Deaths:56
KDR:3.786
Accuracy:20.206% B**
HSR:16.509% C-
Kills:6,815
Deaths (as MAX Suit):1,223
Deaths (to MAX Suits):3,545
KDR:5.57236
Kill Difference:5,592
Playtime:218.509 hours
Usage:4%
Score:4.193m
Score/min:320
Accuracy (listed only):29.340%
HSR (listed only):9.861%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:9,120
V. Kills:6,369 143%
Deaths:2,575
KDR:3.542
Accuracy:31.613% C++
KPH:23.200 B++
VKPH:16.200 B*
Dual Photon Pods
C
Kills:6,368
V. Kills:1,872 340%
Deaths:740
KDR:8.605
Accuracy:57.002% B+
KPH:50.300 C-
VKPH:14.800 C
Saron Laser Cannon
B*
Kills:3,289
V. Kills:2,740 120%
Deaths:1,220
KDR:2.696
Accuracy:31.458% C+
KPH:17.600 B+
VKPH:14.700 B*
Light PPA
B**
Kills:2,725
V. Kills:176 N/A
Deaths:286
KDR:9.528
Accuracy:43.441% B
KPH:81.300 B**
VKPH:5.300 B*
Hornet Missiles
C*
Kills:1,249
V. Kills:519 240%
Deaths:177
KDR:7.057
Accuracy:64.087% C*
KPH:49.400 C
VKPH:20.500 D
Coyote Missiles
C+
Kills:945
V. Kills:611 154%
Deaths:234
KDR:4.038
Accuracy:56.661% B+
KPH:31.200 C
VKPH:20.200 C+
Photon A2A Missile Pods
C**
Kills:337
V. Kills:271 124%
Deaths:41
KDR:8.220
Accuracy:79.167% C+
KPH:61.600 C**
VKPH:49.600 C*
Antares LC
C++
Kills:225
V. Kills:174 129%
Deaths:75
KDR:3
Accuracy:30.462% C
KPH:18.800 C++
VKPH:14.600 C++
Kills:24,258 (15,359 + 0)
Deaths:5,348
KDR:4.536
VKDR:2.381
Vehicle Kills:12,732
Kill Difference:18,910
Playtime:813.334 hours
Usage:15%
Score:13.590m
Score/min:278
Piloting Accuracy:30.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:852
V. Kills:571 149%
Deaths:159
KDR:5.358
Accuracy:34.600% C
KPH:3,067,200 U
VKPH:2,055,600 U
CAS30 Tank Buster
C+
Kills:494
V. Kills:404 122%
Deaths:383
KDR:1.290
Accuracy:43.495% C+
KPH:8.200 C+
VKPH:6.700 C+
L105 Zephyr
C++
Kills:457
V. Kills:90 N/A
Deaths:41
KDR:11.146
Accuracy:46.393% B+
KPH:50.500 C++
VKPH:9.900 C++
AP30 Shredder
U
Kills:156
V. Kills:132 117%
Deaths:31
KDR:5.032
Accuracy:25.170% D**
KPH:561,600 U
VKPH:475,200 U
Dual-75 Duster
C+
Kills:65
V. Kills:7 N/A
Deaths:12
KDR:5.417
Accuracy:32.374% D
KPH:46.800 D
VKPH:5 C+
Kills:2,024 (494 + 1,530)
Deaths:626
KDR:3.233
VKDR:1.923
Vehicle Kills:1,204
Kill Difference:1,398
Playtime:70.928 hours
Usage:1%
Score:1.985m
Score/min:467
Piloting Accuracy:43.495%
Gunner Accuracy:32.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:5,186
V. Kills:786 N/A
Deaths:350
KDR:14.817
Accuracy:38.412% C+
KPH:58.600 A+
VKPH:8.900 B
L100 Python HESH
B+
Kills:4,571
V. Kills:435 N/A
Deaths:254
KDR:17.996
Accuracy:48.490% C+
KPH:64.900 B+
VKPH:6.200 C-
L100 Python AP
B+
Kills:2,729
V. Kills:1,497 182%
Deaths:338
KDR:8.074
Accuracy:47.452% D--
KPH:33.800 B+
VKPH:18.500 C++
L100 Python HEAT
A*
Kills:1,061
V. Kills:194 N/A
Deaths:69
KDR:15.377
Accuracy:48.538% C
KPH:61.900 A*
VKPH:11.300 C+
Skyguard
C+
Kills:525
V. Kills:384 136%
Deaths:113
KDR:4.646
Accuracy:26.398% C-
KPH:12.300 C
VKPH:9 C+
Kills:14,072 (14,072 + 0)
Deaths:1,124
KDR:12.520
VKDR:2.932
Vehicle Kills:3,296
Kill Difference:12,948
Playtime:299.648 hours
Usage:5%
Score:4.160m
Score/min:231
Driving Accuracy:26.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,207
V. Kills:2,045 157%
Deaths:463
KDR:6.927
Accuracy:45.524% D--
KPH:27 B
VKPH:17.200 B+
Supernova VPC
B+
Kills:2,986
V. Kills:391 N/A
Deaths:89
KDR:33.551
Accuracy:54.288% B+
KPH:39.400 C+
VKPH:5.200 D
Proton II PPA
M
Kills:1,830
V. Kills:96 N/A
Deaths:43
KDR:42.558
Accuracy:23.907% C+
KPH:133.700 M
VKPH:7 A++
Supernova PC
B++
Kills:962
V. Kills:287 334%
Deaths:86
KDR:11.186
Accuracy:50.127% C++
KPH:28.500 B++
VKPH:8.500 C++
Saron HRB
B+
Kills:874
V. Kills:590 148%
Deaths:112
KDR:7.804
Accuracy:44.585% C++
KPH:29.100 B+
VKPH:19.600 B+
Kills:9,859 (7,155 + 2,704)
Deaths:793
KDR:12.433
VKDR:4.299
Vehicle Kills:3,409
Kill Difference:9,066
Playtime:272.157 hours
Usage:5%
Score:4.573m
Score/min:280
Driving Accuracy:50.127%
Gunner Accuracy:44.585%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:356
V. Kills:242 147%
Deaths:47
KDR:7.574
Accuracy:41.768% C-
KPH:39.600 C+
VKPH:26.900 C+
Proton II PPA-H
D
Kills:160
V. Kills:7 N/A
Deaths:10
KDR:16
Accuracy:29.204% D-
KPH:59.500 D
VKPH:2.600 D--
E540 Halberd-H
C-
Kills:137
V. Kills:69 196%
Deaths:24
KDR:5.708
Accuracy:54.065% C-
KPH:25.500 D-
VKPH:12.900 D--
M40 Fury-H
B*
Kills:99
V. Kills:3 N/A
Deaths:6
KDR:16.500
Accuracy:37.024% C--
KPH:130.100 B*
VKPH:3.900 D-
Kills:752 (0 + 752)
Deaths:87
KDR:8.644
VKDR:3.690
Vehicle Kills:321
Kill Difference:665
Playtime:17.800 hours
Usage:0%
Score:0.383m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:590
V. Kills:91 N/A
Deaths:55
KDR:10.727
Accuracy:30.977% D
KPH:62.100 B++
VKPH:9.600 C++
M12 Kobalt
C+
Kills:577
V. Kills:25 N/A
Deaths:23
KDR:25.087
Accuracy:14.239% D
KPH:60.300 C+
VKPH:2.600 C
M40 Fury
B+
Kills:431
V. Kills:74 N/A
Deaths:35
KDR:12.314
Accuracy:27.232% D--
KPH:64.200 B+
VKPH:11 C+
M20 Basilisk
B
Kills:365
V. Kills:157 231%
Deaths:56
KDR:6.518
Accuracy:36.076% C
KPH:21.500 C++
VKPH:9.200 B
M12 Kobalt
B*
Kills:315
V. Kills:26 N/A
Deaths:14
KDR:22.500
Accuracy:13.706% D-
KPH:61.500 C
VKPH:5.100 B*
M20 Basilisk
C
Kills:194
V. Kills:90 213%
Deaths:31
KDR:6.258
Accuracy:33.007% D
KPH:17.800 C
VKPH:8.300 C
M60-G Bulldog
B*
Kills:181
V. Kills:29 N/A
Deaths:22
KDR:8.227
Accuracy:40.368% B+
KPH:44.400 B*
VKPH:7.100 C*
M60-G Bulldog
B+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:41.765% B+
KPH:36.100 C+
VKPH:6.300 C
G30 Walker
C--
Kills:56
V. Kills:33 165%
Deaths:7
KDR:8
Accuracy:21.486% D*
KPH:11.300 C--
VKPH:6.700 D
G40-F Ranger
C+
Kills:54
V. Kills:44 120%
Deaths:5
KDR:10.800
Accuracy:27.672% C--
KPH:16 C
VKPH:13 C+
Kills:2,894 (0 + 2,894)
Deaths:259
KDR:11.174
VKDR:2.286
Vehicle Kills:592
Kill Difference:2,635
Playtime:74.807 hours
Usage:1%
Score:1.022m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:27.672%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:199
V. Kills:4 N/A
Deaths:198
KDR:1.005
Accuracy:42.694% C++
KPH:24.600 D-
VKPH:0.500 D*
M40 Fury-F
C**
Kills:158
V. Kills:44 351%
Deaths:240
KDR:0.658
Accuracy:52.359% C**
KPH:8.400 D-
VKPH:2.300 D-
Kills:357 (357 + 0)
Deaths:438
KDR:0.815
VKDR:0.110
Vehicle Kills:48
Kill Difference:81
Playtime:27.014 hours
Usage:0%
Score:0.097m
Score/min:60
Driving Accuracy:52.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 12,91212,6734,5782.768A++0.0031.421%A+6.526%F26B+N/A80487.6h6.1B*19.4B**
Maelstrom Turbo Laser 15,4899,1202,5753.542B+0.7731.613%C++2.895%C++23.2B++16.2B*264393.6h69.1B++218.7B++
Dual Photon Pods 8,2406,3687408.605B5.8357.002%B+1.021%C50.3C-14.8C300126.6h19.7B+34.5B+
C75 Viper 5,9725,18635014.817A*12.0538.412%C+1.523%C++58.6A+8.9B23088.5h9B*23.3B++
L100 Python HESH 5,0064,57125417.996B+15.2348.49%C+1.663%C+64.8B+6.2C-21170.5h2.9B6B+
Orion VS54 4,0464,0341,4822.722B*0.0522.967%B+19.509%D29.9C+N/A128135.1h11.8B+51.5C*
Saron Laser Cannon 6,0293,2891,2202.696B0.0731.458%C+2.919%B+17.6B+14.7B*263186.6h104.9B+333.5B+
Supernova FPC 5,2523,2074636.927C**4.1645.524%D--2.806%C++27B17.2B+300118.9h4.7B+10.3C*
Supernova VPC 3,3772,9868933.551A++30.7854.288%B+1.005%D39.3C+5.2D17075.9h3B5.6B+
Pulsar LSW 2,8432,8301,6271.739C*1.0326.525%B++16.254%D--32.5CN/A10387h11.8C**44.6B+
L100 Python AP 4,2262,7293388.074B*5.3047.452%D--4.361%B++33.8B+18.6C++24980.7h5.6B+11.7C*
Light PPA 2,9012,7252869.528B+6.7643.441%B1.028%C81.3B**5.3B*25333.5h11B+25.2B+
Blueshift VM5 2,6412,6307723.407B+0.6422.218%B+18.783%C29CN/A9990.8h13.9B++62.6B++
Blueshift VM5 2,6442,6287713.409B+0.6421.616%B+19.406%C29CN/A10490.6h13.2B*61B++
NS-15M1 2,3042,2841,2081.891B0.8822.474%C+22.855%C++28.6CN/A9280h13.9C61.7C++
Sirius SX12 2,2192,2001,5641.407B1.3629.087%B*20.273%B+17.2C--N/A58127.9h13.1B+45B+
Tank Mine 3,1441,9192766.953A*4.1832.63%C+N/A97.4C+62.2C+97319.7h1.4B*4.4B**
Proton II PPA 1,9261,8304342.558A++39.7923.907%C+1.639%C133.6M7A++49613.7h6.3B**26.3B*
NS-11C 1,6101,5801,3441.176C*1.5926.897%B+28.798%A++15.8C--N/A46100.3h14.4C++53.7B+
C-4 ARX 1,9061,5307102.155C++0.6223.913%DN/A93.9C23.1D54416.3h1.1B+4.8C++
Proximity Mine 1,5161,5151748.707A+5.9447.929%B++N/A122.2C+N/A36612.4h1.3A++2.8A
NS Decimator 1,9571,4699591.532B++1.2455.391%D2.519%C++23.2D7.7D-16963.3h3.8B++6.9B+
MANA Anti-Vehicle Turret 2,7211,4644942.964C0.1951.699%D*2.664%D14640S12570U21484460.1h9.3C*17.9C+
Betelgeuse 54-A 1,3561,3111,0201.285C-1.4922.491%D30.359%C+19.8D*N/A6566.1h13.2D*58.8D--
Hornet Missiles 1,7681,2491777.056B+4.2964.087%C*1.441%C49.4C20.5D36225.3h8.5B13.2B+
C-4 1,6181,2424023.09A0.3224.082%CN/A82.3C++24.9C84215.1h1B**4.2B++
Lasher X2 1,2511,2299101.351B++1.4230.195%B++4.394%C*37.1B+N/A15133.1h17.8B+58.8B+
Parallax VX3 1,2071,2061996.06B*3.2945.275%B*81.426%B+34.6B+N/A11234.9h2B+4.3B++
Sticky Grenade 1,2101,20311203N/A1,200.2366.861%A++N/A2005A*11.7C+69810.6h1.1A1.7B**
Pulsar C 1,1901,1708451.385C++1.3926.238%B+30.256%A26.9C+N/A9943.5h11.7C*44.7C**
Flare VE6 1,1731,1597161.619C**1.1523.63%C*33.132%A29.6CN/A8739.2h10.6C*44.8B
NS-15M2 1,1701,1597951.458C+1.3125.52%B+27.092%C**32.8CN/A12035.3h13.3C+52.3C**
Spear Anti-Vehicle Phalanx Turret 1,9271,15610411.115B++8.3449.24%B+3.46%C25D16.7C-25646.3h15.2D**30.9D
Solstice Burst 1,1681,1551,0771.072C1.7024.331%C-27.619%B+18DN/A4264h14.8C60.9C+
Solstice VE3 1,1621,1495472.101A*0.6723.489%C++20.104%C++10.7C--N/A72107.5h13B+55.2B
The Kraken 1,5631,1489221.245C1.5334.498%T2.265%B+12D*4.3D6895.5h6.1F17.7T*
Frag Grenade 1,1061,09211092N/A1,089.2349.217%B+N/A2184S28S67690.5h1.4A*2.8A+
Thanatos VE70 1,0741,0698311.286B+1.4844.509%B+20.019%B*25.5C+N/A9442h4.1B+9.3B+
L100 Python HEAT 1,2551,0616915.377M12.6148.538%C1.979%C-62A*11.3C+29617.1h3.5A7.2B**
S1 1,2051,0497141.469A1.3058.539%C++4.576%B**25C+3.7D*18341.9h3.7A+6.3B**
Nemesis VSH9 1,5331,0097921.274B**1.5068.451%B*4.361%B**14.8C+7.7C17668.1h6.6B++9.7B*
Supernova PC 1,2499628611.186B*8.4250.127%C++2.183%C+28.5B++8.5C++22133.7h3.7B**7.4B*
Coyote Missiles 1,5569452344.038B+1.2756.661%B+N/A31.2C20.2C+31430.3h35.4B+62.4B+
Saron HRB 1,4648741127.804B+5.0344.585%C++1.03%D29B+19.6B+44930.1h19.8B+44.4B+
Eridani SX5 8818747281.201C++1.5725.049%C29.748%A+15.6DN/A4955.9h11.7C*46.6C*
NS-7 PDW 8888717411.175C**1.6025.942%C**26.062%A21.6CN/A8640.4h14.6C*56.3C**
C150 Dalton 1,4238521595.358C+2.5934.6%CN/A8520U5710U99210100.1h4.7C+13.5C+
Lancer VS22 1,9978345941.404B*1.3759.246%CN/A9.4C--13.1C+16588.7h17.3B+29.2B+
XM98 7777762063.767B*1.0041.706%B++73.196%C+23C+N/A6833.7h2.5C++6B+
Deimos VA29 7026945131.353C++1.4265.892%B+19.164%B+33.4CN/A9920.8h2.4C++3.7C**
M40 Fury 6815905510.727B++7.9630.977%D1.356%C-62.1B++9.6C++2849.5h12.5B+40.3C*
M12 Kobalt 6025772325.087A22.3214.239%D20.277%B+60.1C+2.6C1869.6h18.2C*127.6C+
Anti-Vehicle Grenade 6115711571N/A568.2370.986%A*N/A1142M**80C46540.5h2.2A++3.2A+
NS-44 Commissioner 5665615660.991C++1.7839.694%B+27.273%B*10.1D-N/A3655.8h3.8C*9.6B+
Skyguard 9095251134.646B*1.8826.398%C-1.333%D12.3C9C+20742.8h147C557C
Aspis Anti-Aircraft Phalanx Turret 1,078520638.254A*5.4824.913%C+N/A10.7C+11.5C++22048.4h139.3B+559.3B
Hades VSH4 1,1775174001.293A+1.4881.812%A++4.836%A+22.3C*28.4A21323.2h9.7C11.8B+
CAS30 Tank Buster 8984943831.29C++1.4843.495%C+N/A8.2C+6.7C+16760.5h46.3B+106.5B+
Lumine Edge 50148710,0430.048C2.7223.407%C15.811%C+0.6DN/A2794.3h1.5C+6.6C++
MANA Anti-Personnel Turret 4894821323.652N/A0.8817.471%UN/A4820U70U11584400.1h21.5T*122.9T*
L105 Zephyr 5474574111.146C**8.3846.393%B+N/A50.2C++9.9C++3379.1h5.8B+12.4B+
NS-15M AE 4514433301.342C1.4323.188%C24.831%C22.5D-N/A6519.7h14.8D--63.7C-
M40 Fury 5054313512.314B++9.5427.232%D--2.088%C*64.3B+11C+3146.7h11.7B43.1C+
Eidolon VE33 4404253571.19C++1.5831.845%B++23.059%C15.7CN/A5427.1h8.5B26.8B+
Comet VM2 6464182911.436B++1.3345.033%C**2.871%D8.7C-4.8C*13047.9h25.5C+56.5C++
Phobos VX86 4204163391.227C+1.5465.835%B+12.74%D28.5C--N/A8914.6h2.7C+4C**
NS-30 Vandal 4064042951.369C+1.4032.759%C+25%C+24.3DN/A7216.6h5.9C+17.9C++
M20 Basilisk 522365566.518A++3.7536.076%C4.932%C21.5C++9.2B20617h87.4B242.3C**
Aphelion VEX-4H 598356477.574B4.8041.768%C-1.685%D-39.6C+26.9C+3319h46.7B+111.9B+
Photon A2A Missile Pods 608337418.22B++5.4579.167%C+N/A61.3C**49.3C*9675.5h7.2B+9.1B++
NS-10 Burster 6093261612.025A++0.7525.507%C--3.681%D-4.9C4.3B+10066.4h145C+568.6C+
Comet VM2 5563242331.391B+1.3845.862%C++3.086%D9C-6.4B++13536h31C+67.6C+
M12 Kobalt 3413151422.5C**19.7313.706%D-20.318%B+61.8C5.1B*1985.1h16.7B122.1C+
Hyena Missile Launcher 4853031022.971A0.2033.833%C++N/A15.5C+9.3C10819.6h24.2A71.5B**
M60-A Bulldog 349299694.333C+1.5626.786%D--N/A2990U500U14497400.1h5.9C++22.1C--
NS Annihilator 6432961661.783M++0.9974.038%F-N/A6.9D8.1C12042.6h10.7B14.5C++
Damascus Edge 3002875,0060.057B+2.7131.005%C++14.286%B**0.7CN/A2416.4h2.3C+7.3B
NS-10 Burster 5102771621.71B*1.0624.938%D4.693%C4.2D3.6C+9265.6h167.1C670.1C-
M60-A Bulldog 2822522410.5C+7.7345.322%C+1.587%D35.5C++4.2C+2227.1h5.3B11.7B+
Beamer VS3 2452452680.914C*1.8622.671%D23.674%C*15.5C--N/A7515.8h7.6B+33.5C++
NS-11P 2462362191.078C+1.6923.321%C++28.39%A+19C-N/A6712.4h12.2B++52.4B+
NS Baron G5AE 2382321591.459C++1.3149.213%C**13.793%C31.4CN/A877.4h4.3C++8.8C+
Antares LC 399225753B++0.2330.462%C2.222%C*18.9C++14.6C++26911.9h114.5C*375.9C*
M60-A Bulldog 238216258.64C5.8744.776%C+N/A30.4C3.1C2057.1h6C++13.3C++
Quasar VM1 215212563.786A+1.0220.206%B**16.509%C-17.1C--N/A14212.4h14.8C++73.5B+
VA39 Spectre 210209923.222U20.4528.864%D33.971%C13.6DN/A8715.4h5.2B+18C**
Force-Blade 23020414,0140.015C2.7639.238%B++N/A0.2CN/A11254.6h2.9C+7.3C**
NSX Tanto 2092041881.085C+1.6928.104%B+28.431%B+10.5D-N/A3119.4h16.1C57.3C++
The Slasher 2142031,8600.109A2.6634.008%C+7.882%C-1.9CN/A5106.6h2.2C++6.3C*
S12 Renegade 2031991981.005C1.7742.694%C++10.553%A++24.6D-N/A638.1h3.2C**7.5B
Pulsar VS1 1971942200.882C+1.8925.304%B+19.072%C12.2DN/A10115.9h15.1C+59.9B
M20 Basilisk 284194316.258A++3.4933.007%D5.67%C+17.8C8.3C21010.9h104.8C+317.6C+
M60-G Bulldog 210181228.227B**5.4640.368%B+4.42%B*44.1B*7.1C*2924.1h5.6B++13.8B*
Spear Anti-Vehicle Phalanx Tower 2751751175U172.2367.839%A++3.429%C36.5C+20.8C2964.8h16.1D--23.7C+
NS Baron G5 1681661231.35B1.4251.392%B++15.06%C++22.1C--N/A857.5h4.1B+8C+
Proton II PPA-H 1671601016B13.2329.204%D-1.875%C++59.3D2.6D--2552.7h8.8B+30.1C+
M40 Fury-F 2021582400.658C-2.1152.359%C**1.899%B**8.4D-2.3D-5818.9h16.6D31.8C
AP30 Shredder 288156315.032C+2.2625.17%D**3.205%B*1560U1320U18412100.1h74.3B+295.3C++
MAX Punch 1551511,2440.121C++2.6551.468%C**N/A0.7C--N/A3204.6h2C++3.8C++
M20 Basilisk 208142178.353C++5.5843.154%D--4.225%C+36.4C16.9C2803.9h109.1C**252.8C+
E540 Halberd-H 206137245.708C2.9454.065%C-N/A25.4D-12.8D--4295.4h6C*11C++
NS-AM7 Archer 1691322330.567C*2.2053.32%D28.03%B**3.7D1D--3136.1h16.2B+30.3B
M60-G Bulldog 1541311111.909A++9.1441.765%B+5.344%A+36.4C+6.4C2083.6h7.5C+18.1C**
Xiphos Anti-Personnel Phalanx Tower 1321231123A+120.2330.001%C++N/A94.6D6.9C3111.3h32.6C108.7C+
Eclipse VE3A 1221191440.826C1.9424.942%C-25.21%B**9.5D*N/A4012.5h17.3D**69.3D--
M20 Drake 173114492.327C**0.4423.24%D*1.754%C+1140U590U5115600.1h60.3B+259.5C*
Rocklet Rifle 2361142290.498C2.2744.455%D--N/A7.8F8.4D**13614.6h50.6D-113.9D--
Orbital Strike Uplink 1371031103U100.23385.294%UN/A515U170U35180.2h1.3T*0.3T*
M40 Fury-H 10299616.5C**13.7337.024%C--N/A123.8B++3.8D-5490.8h4.1B**11.1B*
A30 Walker 13774421.762C1.0120.986%D--N/A8C+6.8C1779.3h172.4B++821.3C++
Dual-75 Duster 7265125.417C-2.6532.374%D1.538%B*46.4D5C+2421.4h5.5C**17.1C+
Auraxium Slasher 63571,5620.036C+2.7327.912%C+5.263%C--0.4C-N/A1155.2h2.2C*8C*
G30 Walker 895678A++5.2321.486%D*1.786%D--11.4C--6.7D1954.9h213.3C++992.8C--
G40-F Ranger 9854510.8M*8.0327.672%C--N/A15.9C12.9C+2213.4h123.4C**446C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter77151.3h
Nano-Armor Kit1,6292,453,926558.8h
Anti-Vehicle MANA Turret681,92810.6h
Spawn Beacon311,4134.1h
Turret AI Module02151.3h
Structure Shield Module11640.9h
Repair Module22821.3h
Cortium Silo21310.5h
Skywall Shield Emitter11761.2h
Nanite Revive Grenade01,2740.4h
Nanite Healing Grenade0660h
Medical Applicator686225,15427.2h
Spear Anti-Vehicle Tower21311.1h
Deconstruction Tool07,1141.5h
Welding Device04550h
Spitfire Auto-Turret115491.1h
Hoplon Anti-Aircraft Phalanx Tower0840.4h
Rampart Wall104297.1h
Xiphos Anti-Personnel Tower01551h
Ammunition Package713,8458.3h
Shield Recharging Field107250.4h
Medical Kit271521.2h
Anti-Infantry MANA Turret266083.1h
Vehicle Gate0801.5h
Pillbox0500.5h
IPC Targeting Dart3900.8h
Orbital Strike Target Designator14711.6h
Elysium Spawn Tube0600.3h
Nano-Repair Grenade0840h
Snowman Soldier9860.2h
Hardlight Barrier1520.2h
Recon Detection Device618,10427.2h

Check the help document for the dictionary if you want to learn more about words used here.


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