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Legate Rede2[GOTR] Rede2
VS BR 74

KDR: 2.81

Score: 93.3m

Last Seen: Jun 24th, 2019 6:08 PM
- OFFLINE - 56.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 141
Level Progress (to 75): 69%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Maelstrom Turbo Laser Dual Photon Pods C75 Viper L100 Python HESH Orion VS54 Supernova FPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 1823TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.96%23.868%59623119025,1091.331271.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.459%0.746B++0.468B+-1.15D*HEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.329C**12.50.125C+37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.6%1.938%10505120823,9982686125628.93115191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%-0.397C--0.339C**-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.90.054C+510.033C+100.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.286%2.038%10408120522,128255164018.67085346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.342%-0.651D-0.346C-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.346C**8.60.309C*16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.471%3.877%3291811957,892230524613.42386321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.471%-0.807D--0.134C0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.391B19.90.498B+52.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.588%74.039%329312102,211182261.2135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%0.682B+0.451B+1.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.228C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.176%18.166%329312102,2351712191.30473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.227%0.804B++0.706B++0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.30.323C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 141
93.3m261.2%319 (19.1k)271 (16.3k)2.80576140,36450,0273.5668774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213516323.285%8.622%20106:5136

59% Engineer19% Heavy Assault7% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:54 PMJun 26th, 2016 6:43 PMJun 26th, 2019 11:18 AM (10h) (PST)Jun 24th, 2019 2:08 PM (2d) (PST)Jun 24th, 2019 2:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791946970.4090.1460.0351.3420.105475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4505,64941,801259281616,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5725.8h/238.6d 38,076 12,102 38,768 461.1k 6,162 15,118 36,189 271.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:12,766
Deaths:4,616
KDR:2.766
Accuracy:31.455% A+
HSR:6.517% F
NS-11C
A++
Kills:1,705
Deaths:1,454
KDR:1.173
Accuracy:26.740% B+
HSR:28.328% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,150
Deaths:548
KDR:2.099
Accuracy:23.494% C++
HSR:20.087% C+
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Deimos VA29
B+
Kills:750
Deaths:549
KDR:1.366
Accuracy:66.315% B+
HSR:18.533% B
Eidolon VE33
B++
Kills:444
Deaths:375
KDR:1.184
Accuracy:31.650% B++
HSR:22.523% C-
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:194
KDR:1.052
Accuracy:27.902% C**
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
B**
Kills:129
Deaths:161
KDR:0.801
Accuracy:24.590% C--
HSR:25.581% B**
Kills:21,356
Deaths (as Engineer):11,271
Deaths (to Engineers):13,766
KDR:1.89477
Kill Difference:10,085
Playtime:3,387.522 hours
Usage:59%
Score:60.497m
Score/min:298
Accuracy (listed only):37.974%
HSR (listed only):20.730%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,035
Deaths:1,482
KDR:2.723
Accuracy:22.966% B+
HSR:19.504% D
Pulsar LSW
B+
Kills:2,830
Deaths:1,627
KDR:1.739
Accuracy:26.525% B+
HSR:16.254% D--
NS-15M1
C+
Kills:2,284
Deaths:1,208
KDR:1.891
Accuracy:22.474% C+
HSR:22.855% C+
Betelgeuse 54-A
C+
Kills:1,456
Deaths:1,136
KDR:1.282
Accuracy:22.523% D-
HSR:30.014% C+
Flare VE6
A
Kills:1,159
Deaths:716
KDR:1.619
Accuracy:23.630% C*
HSR:33.132% A
NS-15M2
C**
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:25.520% C**
HSR:27.092% C*
NS-15M AE
C
Kills:453
Deaths:345
KDR:1.313
Accuracy:23.117% C-
HSR:24.283% C
Kills:13,376
Deaths (as Heavy Assault):7,309
Deaths (to Heavy Assaults):11,744
KDR:1.83007
Kill Difference:6,067
Playtime:1,082.588 hours
Usage:19%
Score:14.486m
Score/min:223
Accuracy (listed only):23.822%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:12,766
Deaths:4,616
KDR:2.766
Accuracy:31.455% A+
HSR:6.517% F
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
NS-11C
A++
Kills:1,705
Deaths:1,454
KDR:1.173
Accuracy:26.740% B+
HSR:28.328% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,150
Deaths:548
KDR:2.099
Accuracy:23.494% C++
HSR:20.087% C+
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:879
Deaths:739
KDR:1.189
Accuracy:24.996% C
HSR:29.693% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
Deimos VA29
B+
Kills:750
Deaths:549
KDR:1.366
Accuracy:66.315% B+
HSR:18.533% B
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:194
KDR:1.052
Accuracy:27.902% C**
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
B**
Kills:129
Deaths:161
KDR:0.801
Accuracy:24.590% C--
HSR:25.581% B**
Kills:24,862
Deaths (as Light Assault):13,940
Deaths (to Light Assaults):8,543
KDR:1.7835
Kill Difference:10,922
Playtime:565.380 hours
Usage:10%
Score:8.292m
Score/min:244
Accuracy (listed only):36.136%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:879
Deaths:739
KDR:1.189
Accuracy:24.996% C
HSR:29.693% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
Deimos VA29
B+
Kills:750
Deaths:549
KDR:1.366
Accuracy:66.315% B+
HSR:18.533% B
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS-11P
A
Kills:275
Deaths:250
KDR:1.100
Accuracy:23.058% C+
HSR:28% A
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
Pulsar VS1
B
Kills:194
Deaths:220
KDR:0.882
Accuracy:25.304% B
HSR:19.072% C
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Kills:7,052
Deaths (as Combat Medic):5,515
Deaths (to Combat Medics):4,810
KDR:1.27869
Kill Difference:1,537
Playtime:76.020 hours
Usage:1%
Score:1.517m
Score/min:333
Accuracy (listed only):40.565%
HSR (listed only):20.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
Parallax VX3
B*
Kills:1,206
Deaths:199
KDR:6.060
Accuracy:45.275% B*
HSR:81.426% B+
Eridani SX5
A+
Kills:879
Deaths:739
KDR:1.189
Accuracy:24.996% C
HSR:29.693% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
XM98
B++
Kills:796
Deaths:210
KDR:3.790
Accuracy:41.810% B++
HSR:73.367% C+
NS-44 Commissioner
B++
Kills:569
Deaths:570
KDR:0.998
Accuracy:39.656% B+
HSR:27.241% B++
NS-30 Vandal
C+
Kills:405
Deaths:295
KDR:1.373
Accuracy:32.844% C+
HSR:24.938% C+
Beamer VS3
C++
Kills:246
Deaths:276
KDR:0.891
Accuracy:22.620% D
HSR:23.577% C++
VA39 Spectre
C
Kills:209
Deaths:9
KDR:23.222
Accuracy:28.864% D
HSR:33.971% C
NS-AM7 Archer
A
Kills:137
Deaths:239
KDR:0.573
Accuracy:53.073% D
HSR:28.467% A
Kills:7,518
Deaths (as Infiltrator):4,842
Deaths (to Infiltrators):5,129
KDR:1.55266
Kill Difference:2,676
Playtime:411.495 hours
Usage:7%
Score:4.114m
Score/min:167
Accuracy (listed only):34.417%
HSR (listed only):36.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,802
Deaths:844
KDR:3.320
Accuracy:22.044% B+
HSR:19.629% C
Blueshift VM5
B+
Kills:2,775
Deaths:843
KDR:3.292
Accuracy:21.469% B+
HSR:19.820% C
Comet VM2
C*
Kills:443
Deaths:299
KDR:1.482
Accuracy:45.069% C*
HSR:2.935% D
Comet VM2
C++
Kills:352
Deaths:241
KDR:1.461
Accuracy:45.932% C++
HSR:2.841% D
NS-10 Burster
D
Kills:331
Deaths:162
KDR:2.043
Accuracy:25.516% D
HSR:3.927% D
NS-10 Burster
C-
Kills:281
Deaths:163
KDR:1.724
Accuracy:24.951% D
HSR:4.626% C-
Quasar VM1
B**
Kills:212
Deaths:56
KDR:3.786
Accuracy:20.206% B**
HSR:16.509% C-
Kills:7,196
Deaths (as MAX Suit):1,304
Deaths (to MAX Suits):3,588
KDR:5.5184
Kill Difference:5,892
Playtime:228.284 hours
Usage:4%
Score:4.362m
Score/min:318
Accuracy (listed only):29.312%
HSR (listed only):10.041%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:10,279
V. Kills:6,971 147%
Deaths:2,851
KDR:3.605
Accuracy:31.547% C++
KPH:24.400 B++
VKPH:16.500 B*
Dual Photon Pods
C
Kills:7,145
V. Kills:1,963 364%
Deaths:832
KDR:8.588
Accuracy:57.254% B+
KPH:52.400 C-
VKPH:14.400 C
Saron Laser Cannon
B*
Kills:3,298
V. Kills:2,745 120%
Deaths:1,222
KDR:2.699
Accuracy:31.457% C+
KPH:17.600 B+
VKPH:14.700 B*
Light PPA
B**
Kills:2,779
V. Kills:180 N/A
Deaths:295
KDR:9.420
Accuracy:43.359% C**
KPH:82.100 B**
VKPH:5.300 B*
Hornet Missiles
C**
Kills:1,262
V. Kills:529 238%
Deaths:178
KDR:7.090
Accuracy:64.048% C**
KPH:49.500 C
VKPH:20.700 D
Coyote Missiles
C+
Kills:1,225
V. Kills:754 162%
Deaths:300
KDR:4.083
Accuracy:56.905% B+
KPH:33.300 C
VKPH:20.500 C+
Photon A2A Missile Pods
C**
Kills:380
V. Kills:292 130%
Deaths:51
KDR:7.451
Accuracy:79.260% C++
KPH:61.700 C**
VKPH:47.400 C++
Antares LC
C++
Kills:289
V. Kills:207 139%
Deaths:94
KDR:3.074
Accuracy:30.499% C+
KPH:20.400 C++
VKPH:14.600 C++
Kills:26,657 (16,645 + 0)
Deaths:5,823
KDR:4.578
VKDR:2.343
Vehicle Kills:13,641
Kill Difference:20,834
Playtime:861.508 hours
Usage:15%
Score:14.548m
Score/min:281
Piloting Accuracy:30.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:901
V. Kills:602 149%
Deaths:161
KDR:5.596
Accuracy:34.579% C-
KPH:3,243,600 U
VKPH:2,167,200 U
CAS30 Tank Buster
C+
Kills:497
V. Kills:405 122%
Deaths:388
KDR:1.281
Accuracy:42.921% C
KPH:7.800 C+
VKPH:6.400 C+
L105 Zephyr
C++
Kills:457
V. Kills:90 N/A
Deaths:42
KDR:10.881
Accuracy:46.353% B+
KPH:50.300 C++
VKPH:9.900 C++
AP30 Shredder
U
Kills:167
V. Kills:139 119%
Deaths:33
KDR:5.061
Accuracy:26.104% D*
KPH:601,200 U
VKPH:500,400 U
Dual-75 Duster
C
Kills:66
V. Kills:7 N/A
Deaths:12
KDR:5.500
Accuracy:31.879% D-
KPH:44.400 D-
VKPH:4.700 C
Kills:2,088 (497 + 1,591)
Deaths:636
KDR:3.283
VKDR:1.954
Vehicle Kills:1,243
Kill Difference:1,452
Playtime:74.034 hours
Usage:1%
Score:2.041m
Score/min:460
Piloting Accuracy:42.921%
Gunner Accuracy:31.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:5,262
V. Kills:825 N/A
Deaths:362
KDR:14.536
Accuracy:38.520% C+
KPH:58.500 A+
VKPH:9.200 C**
L100 Python HESH
B+
Kills:4,729
V. Kills:484 N/A
Deaths:265
KDR:17.845
Accuracy:48.496% C+
KPH:64.200 B+
VKPH:6.600 C-
L100 Python AP
B
Kills:3,024
V. Kills:1,609 188%
Deaths:361
KDR:8.377
Accuracy:47.724% D--
KPH:35 B
VKPH:18.600 C++
L100 Python HEAT
A*
Kills:1,072
V. Kills:198 N/A
Deaths:70
KDR:15.314
Accuracy:48.520% C
KPH:61.800 A*
VKPH:11.400 C+
Skyguard
C+
Kills:567
V. Kills:407 139%
Deaths:118
KDR:4.805
Accuracy:26.540% C-
KPH:13 C+
VKPH:9.300 C+
Kills:14,654 (14,654 + 0)
Deaths:1,176
KDR:12.461
VKDR:2.996
Vehicle Kills:3,523
Kill Difference:13,478
Playtime:310.899 hours
Usage:5%
Score:4.387m
Score/min:235
Driving Accuracy:26.540%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,526
V. Kills:2,200 160%
Deaths:492
KDR:7.167
Accuracy:45.713% D--
KPH:27.900 C**
VKPH:17.400 B+
Supernova VPC
B+
Kills:2,986
V. Kills:391 N/A
Deaths:89
KDR:33.551
Accuracy:54.288% B+
KPH:39.400 C
VKPH:5.200 D
Proton II PPA
M
Kills:1,830
V. Kills:96 N/A
Deaths:43
KDR:42.558
Accuracy:23.907% C+
KPH:133.700 M
VKPH:7 A++
Supernova PC
B+
Kills:962
V. Kills:287 334%
Deaths:86
KDR:11.186
Accuracy:50.127% C++
KPH:28.500 B+
VKPH:8.500 C+
Saron HRB
B+
Kills:949
V. Kills:626 151%
Deaths:119
KDR:7.975
Accuracy:44.952% C++
KPH:29.600 B+
VKPH:19.500 B+
Kills:10,253 (7,474 + 2,779)
Deaths:829
KDR:12.368
VKDR:4.343
Vehicle Kills:3,600
Kill Difference:9,424
Playtime:281.667 hours
Usage:5%
Score:4.814m
Score/min:285
Driving Accuracy:50.127%
Gunner Accuracy:44.952%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:356
V. Kills:242 147%
Deaths:47
KDR:7.574
Accuracy:41.735% C--
KPH:39.600 C+
VKPH:26.900 C+
Proton II PPA-H
D
Kills:163
V. Kills:9 N/A
Deaths:10
KDR:16.300
Accuracy:29.366% D-
KPH:60.300 D
VKPH:3.300 D-
E540 Halberd-H
C-
Kills:137
V. Kills:69 196%
Deaths:24
KDR:5.708
Accuracy:54.065% C-
KPH:25.500 D-
VKPH:12.900 D--
M40 Fury-H
B*
Kills:99
V. Kills:3 N/A
Deaths:6
KDR:16.500
Accuracy:37.024% D
KPH:130.100 B*
VKPH:3.900 D
Kills:755 (0 + 755)
Deaths:87
KDR:8.678
VKDR:3.713
Vehicle Kills:323
Kill Difference:668
Playtime:17.817 hours
Usage:0%
Score:0.396m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:594
V. Kills:25 N/A
Deaths:23
KDR:25.826
Accuracy:14.152% D
KPH:57.900 C+
VKPH:2.400 C-
M40 Fury
B++
Kills:590
V. Kills:91 N/A
Deaths:55
KDR:10.727
Accuracy:30.977% D
KPH:62.100 B++
VKPH:9.600 C++
M40 Fury
B+
Kills:431
V. Kills:74 N/A
Deaths:35
KDR:12.314
Accuracy:27.232% D--
KPH:64.200 B+
VKPH:11 C+
M20 Basilisk
B+
Kills:373
V. Kills:158 235%
Deaths:58
KDR:6.431
Accuracy:36.235% C
KPH:21.700 C++
VKPH:9.200 B+
M12 Kobalt
B++
Kills:318
V. Kills:26 N/A
Deaths:14
KDR:22.714
Accuracy:13.831% D-
KPH:61.100 C
VKPH:5 B++
M20 Basilisk
C
Kills:194
V. Kills:90 213%
Deaths:31
KDR:6.258
Accuracy:33.007% D
KPH:17.800 C
VKPH:8.300 C
M60-G Bulldog
B*
Kills:181
V. Kills:29 N/A
Deaths:22
KDR:8.227
Accuracy:40.191% B+
KPH:44.400 B*
VKPH:7.100 C**
M60-G Bulldog
B+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:41.765% B+
KPH:36.100 C+
VKPH:6.300 C
G40-F Ranger
C+
Kills:60
V. Kills:47 125%
Deaths:5
KDR:12
Accuracy:27.518% D
KPH:15.500 C
VKPH:12.200 C+
G30 Walker
D
Kills:56
V. Kills:33 165%
Deaths:7
KDR:8
Accuracy:21.595% D*
KPH:11.300 D
VKPH:6.600 D
Kills:2,928 (0 + 2,928)
Deaths:261
KDR:11.218
VKDR:2.284
Vehicle Kills:596
Kill Difference:2,667
Playtime:76.255 hours
Usage:1%
Score:1.045m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:21.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:199
V. Kills:4 N/A
Deaths:200
KDR:0.995
Accuracy:42.686% C++
KPH:24.500 D-
VKPH:0.500 D*
M40 Fury-F
D-
Kills:158
V. Kills:44 351%
Deaths:240
KDR:0.658
Accuracy:52.359% C**
KPH:8.400 D-
VKPH:2.300 D-
Kills:357 (357 + 0)
Deaths:440
KDR:0.811
VKDR:0.109
Vehicle Kills:48
Kill Difference:83
Playtime:27.049 hours
Usage:0%
Score:0.097m
Score/min:60
Driving Accuracy:52.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 13,01012,7664,6162.766A++0.0431.455%A+6.517%F26.1BN/A81489.1h6.1B*19.3B**
Maelstrom Turbo Laser 17,25010,2792,8513.605B++0.8031.547%C++2.627%C+24.4B++16.5B*267421.7h67B++212.4B++
Dual Photon Pods 9,1087,1458328.588B5.7857.254%B+N/A52.4C-14.4C300136.3h19.1B+33.4B+
C75 Viper 6,0875,26236214.536A*11.7338.52%C+1.501%C++58.5A+9.2C**23290h9B*23.2B++
L100 Python HESH 5,2134,72926517.845B+15.0448.496%C+1.607%C+64.2B+6.6C-21473.7h2.9B+6.1B+
Orion VS54 4,0474,0351,4822.723B++0.0822.966%B+19.504%D29.8C+N/A129135.2h11.8B+51.5C++
Supernova FPC 5,7263,5264927.167C*4.3645.713%D--2.609%C++27.9C**17.4B+304126.4h4.6B+10C++
Saron Laser Cannon 6,0433,2981,2222.699B0.1131.457%C+2.911%B+17.6B+14.7B*267187h104.8B+333.2B+
L100 Python AP 4,6333,0243618.377B*5.5747.724%D--4.101%B*35B18.6C++25386.3h5.5B+11.5C++
Supernova VPC 3,3772,9868933.551A*30.7554.288%B+1.005%D39.3C5.2D17075.9h3B5.6B+
Pulsar LSW 2,8432,8301,6271.739C*1.0726.525%B+16.254%D--32.5CN/A10387h11.8C**44.6B+
Blueshift VM5 2,8152,8028443.32B0.5122.044%B+19.629%C29CN/A9996.7h14.2B+64.6B+
Light PPA 2,9592,7792959.42B+6.6143.359%C**1.044%C82B**5.3B*25633.9h11B+25.3B+
Blueshift VM5 2,7962,7758433.292B0.4921.469%B+19.82%C28.8CN/A10396.5h13.6B++63.5B+
NS-15M1 2,3042,2841,2081.891B0.9122.474%C+22.855%C+28.6CN/A9280h13.9C61.7C++
Sirius SX12 2,2192,2001,5641.407B1.4029.087%B*20.273%B17.2DN/A58127.9h13.1B+45B+
Tank Mine 3,1721,9412806.932A*4.1332.904%C+N/A96.6C+61.2C+96220.1h1.4B*4.4B**
Proton II PPA 1,9261,8304342.558A++39.7523.907%C+1.639%C133.6A**7A++49613.7h6.3B**26.3B*
NS-11C 1,7421,7051,4541.173C*1.6326.74%B+28.328%A++14.3DN/A42118.9h14.5C++54.2B
C-4 ARX 1,9431,5597272.144C++0.6623.816%DN/A92.2C-22.7D53416.9h1.1B+4.8C++
Proximity Mine 1,5161,5151778.559A+5.7547.944%B+N/A122.2C+N/A36412.4h1.3A++2.8A
NS Decimator 1,9571,4699591.532B+1.2755.391%D2.519%C*23.2D7.7D--17063.3h3.8B++6.9B+
MANA Anti-Vehicle Turret 2,7211,4644962.952C+0.1551.7%C--2.664%C14640S12570U21488440.1h9.3C17.9C
Betelgeuse 54-A 1,5071,4561,1361.282C-1.5222.523%D-30.014%C+19.9D*N/A6673.2h13.6D**60.4D*
Hornet Missiles 1,7911,2621787.09B+4.2864.048%C**1.426%C+49.5C20.7D36525.5h8.5B+13.2B+
C-4 1,6231,2474023.102A0.3024.216%CN/A82.6C+24.9C84915.1h1B**4.2B++
Lasher X2 1,2511,2299101.351B+1.4530.186%B+4.394%C*37.1BN/A15233.1h17.8B+58.8B+
Coyote Missiles 1,9791,2253004.083B+1.2856.905%B+N/A33.3C20.5C+31336.8h33.6B+59.1B+
Sticky Grenade 1,2211,21311213N/A1,210.1966.908%A++N/A2021.7A*13.3C++69780.6h1.1B**1.7B**
The Kraken 1,6421,2129761.242C1.5634.835%T-2.228%B+12.3F4.4D--6998.7h6.1F17.5T*
Parallax VX3 1,2071,2061996.06B*3.2545.275%B*81.426%B+34.6B+N/A11234.9h2B+4.3B++
Pulsar C 1,1901,1708451.385C++1.4226.238%B30.256%A26.9C+N/A10043.5h11.7C++44.7B
Spear Anti-Vehicle Phalanx Turret 1,9381,16410411.192B+8.3949.376%B+3.436%C25.1D16.7C-25746.4h15.2D*30.8D
Flare VE6 1,1731,1597161.619C*1.1923.63%C*33.132%A29.6C-N/A8739.2h10.6C++44.8C**
NS-15M2 1,1701,1597951.458C+1.3525.52%C**27.092%C*32.8CN/A12035.3h13.3C+52.3C*
Solstice Burst 1,1681,1551,0771.072C1.7324.331%C-27.619%B+18DN/A4364h14.8C60.9C
Solstice VE3 1,1631,1505482.099A*0.7123.494%C++20.087%C+10.7DN/A72107.6h13B+55.1C**
Frag Grenade 1,1091,09411094N/A1,091.1949.188%B+N/A2188S30S67440.5h1.4A*2.8A+
L100 Python HEAT 1,2701,0727015.314A**12.5148.52%C1.959%C62A*11.4C+30017.3h3.5A7.2B**
Thanatos VE70 1,0741,0698311.286B+1.5244.509%B+20.019%B*25.4C+N/A9442.1h4.1B+9.3B++
S1 1,2051,0497141.469A1.3458.539%C++4.576%B**25C+3.7D*18541.9h3.7A+6.3B**
Nemesis VSH9 1,5331,0097921.274B**1.5368.451%B*4.361%B**14.8C+7.7C17668.1h6.6B++9.7B*
Supernova PC 1,2499628611.186B*8.3850.127%C++2.183%C+28.5B+8.5C+22333.7h3.7B*7.4B*
Saron HRB 1,5759491197.975B+5.1744.952%C++N/A29.7B+19.6B+45532h20B+44.5B+
C150 Dalton 1,5039011615.596C+2.7934.579%C-N/A9010U6020U102253200.1h4.6C+13.3C+
Eridani SX5 8868797391.189C+1.6224.996%C29.693%A+15.3DN/A4857.3h11.7C*46.8C++
Lancer VS22 2,0628756141.425B++1.3859.159%CN/A9.6C--13C+16591.2h17B+28.7B+
NS-7 PDW 8888717411.175C**1.6325.942%C*26.062%A21.6CN/A8640.4h14.6C*56.3B
XM98 7997962103.79B*0.9841.81%B++73.367%C+23.2C+N/A6934.3h2.5C++6B+
Deimos VA29 7607505491.366C++1.4466.315%B+18.533%B32.9CN/A9722.8h2.4C++3.7C*
M12 Kobalt 6195942325.826A23.0214.152%D20.202%B+57.7C2.4C-18310.3h18.2C**128.9C+
M40 Fury 6815905510.727B*7.9230.977%D1.356%C-62.1B++9.6C++2849.5h12.5B40.3C*
Anti-Vehicle Grenade 6115711571N/A568.1970.962%A*N/A1142M*80C+46470.5h2.2A++3.2A+
NS-44 Commissioner 5745695700.998C++1.8139.656%B+27.241%B++10.1D-N/A3756.1h3.8C*9.5B+
Skyguard 9745671184.805B*2.0026.54%C-1.411%C--13C+9.3C+21543.6h142.2C535.7C
Aspis Anti-Aircraft Phalanx Turret 1,078520638.254A++5.4524.915%C+N/A10.7C+11.5C++22148.5h139.5B+559.8B
Hades VSH4 1,1775174001.293A+1.5181.812%A++4.836%A22.3C+28.4B+21323.2h9.7C11.8B
Lumine Edge 52350910,1930.05C2.7623.685%C15.521%C+0.6C--N/A2815.5h1.5C+6.5C++
CAS30 Tank Buster 9024973881.281C+1.5242.921%CN/A7.8C+6.4C+16063.5h46.5B+108.4B+
MANA Anti-Personnel Turret 4894821323.652N/A0.8517.471%UN/A4820U70U11710600.1h21.5T*122.9T*
L105 Zephyr 5474574210.881C**8.0846.353%B+N/A50.2C++9.9C++3399.1h5.8B+12.5B+
NS-15M AE 4634533451.313C1.4923.117%C-24.283%C21.6D--N/A6321h14.8D--64.1C-
Eidolon VE33 4604443751.184C++1.6231.65%B++22.523%C-15.8C-N/A5528.1h8.5B26.7B+
Comet VM2 6774432991.482B++1.3245.069%C*2.935%D8.9C-4.7C*12849.6h25C+55.5C++
M40 Fury 5054313512.314B++9.5127.232%D--2.088%C**64.3B+11C+3146.7h11.7B43.1C+
Phobos VX86 4204163391.227C+1.5865.835%B+12.74%D28.5DN/A8914.6h2.7C4C**
NS-30 Vandal 4074052951.373C+1.4332.844%C+24.938%C+24.3DN/A7216.7h5.9C+18C++
Photon A2A Missile Pods 672380517.451B+4.6579.26%C++N/A61.3C*47.1C++9236.2h7.3B+9.3B++
M20 Basilisk 531373586.431A++3.6336.235%C5.094%C21.7C++9.2B+21017.2h87.1C**240.5C**
Aphelion VEX-4H 598356477.574C**4.7741.735%C--1.685%D-39.6C+26.9C+3489h46.7B+112B+
Comet VM2 5913522411.461B+1.3445.932%C++2.841%D9.3C-6.3B++13537.7h29.8C+64.9C++
NS-10 Burster 6173311622.043A++0.7625.516%D3.927%D4.9C4.3B+10067.2h145.4C+569.7C
M12 Kobalt 3443181422.714B19.9113.831%D-20.126%B+61.2C5B++2025.2h17.1B123.4C+
Hyena Missile Launcher 4913071032.981B**0.1833.912%C++N/A15.6C9.3C11019.7h24.2A71.3B**
M60-A Bulldog 356306714.31C1.5027.022%D*N/A3060U500U14800700.1h6.1C+22.4D
NS Annihilator 6483001661.807M+1.0074.076%F-N/A7D8.1C+12342.9h10.6B+14.3C++
Antares LC 496289943.074B*0.2730.499%C+2.076%C++20.4C++14.6C++26214.2h116.6C*382.4C*
Damascus Edge 3012885,4770.053B+2.7530.312%C++14.236%B*0.6CN/A2465h2.3C+7.5B
NS-10 Burster 5162811631.724B*1.0824.951%D4.626%C-4.2D3.5C9266.5h167.7C-672D
NS-11P 2892752501.1C+1.7123.058%C+28%A19.1C--1A+6714.4h12.9B+56B+
M60-A Bulldog 2822522510.08C+7.2745.322%C+1.587%D35.5C++4.2C++2287.1h5.3B+11.7B+
Beamer VS3 2462462760.891C*1.9122.62%D23.577%C++15.1DN/A7416.3h7.6B++33.7C++
NS Baron G5AE 2382321591.459C++1.3549.213%C*13.793%C31.4CN/A877.4h4.3C++8.8C+
M60-A Bulldog 238216258.64C5.8344.776%C+N/A30.4C3.1C2067.1h6C++13.3C++
Quasar VM1 215212563.786A+0.9820.206%B**16.509%C-17.1C--N/A14212.4h14.8C++73.5B+
VA39 Spectre 210209923.222U20.4228.864%D33.971%C13.6DN/A8815.4h5.2B+18C*
NSX Tanto 2092041941.052C+1.7527.902%C**28.431%B+10.2D-N/A3120h16.1C57.8C+
Force-Blade 23020414,0470.015C2.7939.238%B++N/A0.2DN/A11257.1h2.9C+7.3C**
The Slasher 2142031,8620.109A2.7034.008%C+7.882%C1.9C+N/A5106.6h2.2C++6.3C+
S12 Renegade 2031992000.995C-1.8142.686%C++10.553%A++24.6D-N/A638.1h3.2C**7.6C**
M20 Basilisk 284194316.258A++3.4533.007%D5.67%C+17.8C8.3C21210.9h104.8C+317.6C
Pulsar VS1 1971942200.882C+1.9225.304%B19.072%C12.2DN/A10415.9h15.1C+59.9C**
M60-G Bulldog 210181228.227A+5.4240.191%B+4.42%B**44.1B*7.1C**2924.1h5.6B*13.9B*
Spear Anti-Vehicle Phalanx Tower 2751751175U172.1967.839%A++3.429%C36.5C+20.8C2984.8h16.1D*23.7C
AP30 Shredder 306167335.061C+2.2626.104%D*2.994%B+1670U1390U20301900.1h79.6B+305.1C+
NS Baron G5 1681661231.35B1.4651.392%B++15.06%C++22.1DN/A857.5h4.1B+8C+
Proton II PPA-H 1721631016.3B+13.4929.366%D-1.84%C++60.4D3.3D-2572.7h8.8B+29.9C++
M40 Fury-F 2021582400.658C-2.1552.359%C**1.899%C*8.4D-2.3D-5818.9h16.6D31.8C-
MAX Punch 1581541,3250.116C+2.6951.365%BN/A0.7CN/A2213.3h2C++3.8C*
M20 Basilisk 208142178.353C*5.5543.136%D--4.225%C+36.4C16.9C2813.9h109.1C*252.9C+
Orbital Strike Uplink 1891411141U138.19455.263%UN/A705U240U45540.2h1.2T*0.3T*
E540 Halberd-H 206137245.708C2.9054.065%C-N/A25.4D-12.8D--4385.4h6C++11C++
NS-AM7 Archer 1741372390.573C*2.2353.073%D28.467%A3.6D1D--3137.6h15.9B+29.9B
M60-G Bulldog 1541311111.909A++9.1041.765%B+5.344%A++36.4C+6.4C2083.6h7.5C+18.1B
Eclipse VE3A 1321291610.801C2.0024.59%C--25.581%B**9.2D*N/A3714h17.2D**70D*
Xiphos Anti-Personnel Phalanx Tower 1321231123B**120.1930.887%C++N/A87.9D6.4C--2921.4h34C110.2C+
Rocklet Rifle 2421182410.49C-2.3242.242%D*N/A6.6F6.9D**11617.9h50.5D-119.5D--
M20 Drake 173114492.327C0.4823.24%D**1.754%C++1140U590U5302400.1h60.3B+259.5C+
M40 Fury-H 10299616.5B+13.6937.024%DN/A123.8B++3.8D-5540.8h4.1B**11.1B**
A30 Walker 14780421.905C+0.9021.148%D--N/A8.2C+6.8C1779.8h168.6B++797.2C++
Dual-75 Duster 7366125.5C--2.6931.879%D-1.515%A44D-4.7C2471.5h5.8C++18.1C+
G40-F Ranger 10760512M++9.1927.518%DN/A15.4C12.1C+2213.9h124.4C*452C+
Auraxium Slasher 63571,5620.036C+2.7727.912%C+5.263%C--0.4C--N/A1155.2h2.2C++8C*
G40-F Ranger 8757157M++54.1920.748%FN/A40.7C+21.4C3161.4h42.9A207B
G30 Walker 895678A*5.1921.595%D*1.786%D--11.2D6.6D1955h215.3C++996.8D
NS-R3 Swarm 10353411.293A++1.5159.563%D--N/A4.6D4.3D7211.5h29.8C+50.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon351,4874.3h
Anti-Vehicle MANA Turret691,93310.7h
Nano-Armor Kit1,6842,544,452574.5h
Skywall Shield Emitter11891.2h
Structure Shield Module11670.9h
Repair Module22981.3h
Turret AI Module02331.3h
Cortium Silo21550.6h
Nanite Revive Grenade01,3410.4h
Nanite Healing Grenade0660h
Medical Applicator720240,03828.4h
Spitfire Auto-Turret126171.3h
Motion Spotter77151.3h
Xiphos Anti-Personnel Tower01641h
Hoplon Anti-Aircraft Phalanx Tower0930.5h
Rampart Wall104367.2h
Spear Anti-Vehicle Tower21341.2h
Deconstruction Tool07,1141.5h
Welding Device01,4530.1h
Shield Recharging Field107530.4h
Recon Detection Device618,25327.5h
Ammunition Package734,1648.8h
Medical Kit281691.4h
Anti-Infantry MANA Turret266083.1h
Flail Targeting Dart31241.4h
Snowman Soldier9860.2h
Nano-Repair Grenade01130h
Solid Wall0530.4h
Orbital Strike Target Designator19822h
IPC Targeting Dart3900.8h
Vehicle Gate0941.7h
Hardlight Barrier1550.2h
Elysium Spawn Tube0840.4h
Pillbox0550.6h

Check the help document for the dictionary if you want to learn more about words used here.


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