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Castellan Rede2[GOTR] Rede2
VS BR 65

KDR: 2.79

Score: 91.5m

Last Seen: Apr 21st, 2019 1:25 AM
- OFFLINE - 68.8 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
Level Progress (to 66): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Maelstrom Turbo Laser Dual Photon Pods C75 Viper L100 Python HESH Orion VS54 Supernova FPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 1806TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.955%23.899%59623101224,9931.334241.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.456%0.752B++0.487B+-1.157D*HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.331C**12.50.127C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.55%2.005%10215103022,9962646122558.69085188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%-0.405C--0.373C**-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.40.043C+51.80.023C+102.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.152%2.055%10308102721,701251762328.61835348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%-0.659D-0.35C-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.348C**8.60.313C*16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.361%3.907%3271810177,781227624063.41722323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.483%-0.821D--0.125C0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.389C**19.90.499B+52.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.54%73.941%327310322,195181341.2107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%0.679B+0.446B1.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.50.226C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.177%18.1%327310322,2321706181.30756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.237%0.811B++0.704B++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+3.30.322C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
91.5m258.9%317 (19k)269 (16.1k)2.78527137,96049,5323.5399165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035503923.228%8.723%20306:5135

59% Engineer19% Heavy Assault7% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:54 PMJun 26th, 2016 6:43 PMApr 22nd, 2019 7:36 AM (1d) (PST)Apr 21st, 2019 12:27 AM (3d) (PST)Apr 20th, 2019 9:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
788956930.4060.1460.0351.3220.104475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2545,68141,573249279616,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5658.5h/235.8d 37,379 12,034 38,147 449k 6,131 15,047 35,478 267.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:12,675
Deaths:4,581
KDR:2.767
Accuracy:31.417% A+
HSR:6.525% F-
NS-11C
A++
Kills:1,684
Deaths:1,428
KDR:1.179
Accuracy:26.745% B+
HSR:28.622% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Deimos VA29
B+
Kills:747
Deaths:543
KDR:1.376
Accuracy:66.387% B+
HSR:18.340% C**
Eidolon VE33
B++
Kills:431
Deaths:370
KDR:1.165
Accuracy:31.706% B++
HSR:22.738% C
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:193
KDR:1.057
Accuracy:27.974% B
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
A
Kills:125
Deaths:155
KDR:0.806
Accuracy:24.617% C--
HSR:26.400% A
Kills:21,223
Deaths (as Engineer):11,191
Deaths (to Engineers):13,628
KDR:1.89643
Kill Difference:10,032
Playtime:3,339.119 hours
Usage:59%
Score:59.160m
Score/min:295
Accuracy (listed only):37.989%
HSR (listed only):20.819%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,035
Deaths:1,482
KDR:2.723
Accuracy:22.966% B+
HSR:19.504% D
Pulsar LSW
B++
Kills:2,830
Deaths:1,627
KDR:1.739
Accuracy:26.525% B++
HSR:16.254% D--
NS-15M1
C+
Kills:2,284
Deaths:1,208
KDR:1.891
Accuracy:22.474% C+
HSR:22.855% C+
Betelgeuse 54-A
C+
Kills:1,412
Deaths:1,113
KDR:1.269
Accuracy:22.172% D--
HSR:30.170% C+
Lasher X2
B+
Kills:1,229
Deaths:910
KDR:1.351
Accuracy:30.186% B+
HSR:4.394% C**
Flare VE6
A
Kills:1,159
Deaths:716
KDR:1.619
Accuracy:23.630% C*
HSR:33.132% A
NS-15M2
C**
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:25.520% C**
HSR:27.092% C*
NS-15M AE
C
Kills:448
Deaths:334
KDR:1.341
Accuracy:23.174% C-
HSR:24.554% C
Kills:14,556
Deaths (as Heavy Assault):8,185
Deaths (to Heavy Assaults):11,651
KDR:1.77838
Kill Difference:6,371
Playtime:1,077.774 hours
Usage:19%
Score:14.414m
Score/min:223
Accuracy (listed only):24.581%
HSR (listed only):22.244%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:12,675
Deaths:4,581
KDR:2.767
Accuracy:31.417% A+
HSR:6.525% F-
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
NS-11C
A++
Kills:1,684
Deaths:1,428
KDR:1.179
Accuracy:26.745% B+
HSR:28.622% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:878
Deaths:737
KDR:1.191
Accuracy:25.007% C
HSR:29.727% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
Deimos VA29
B+
Kills:747
Deaths:543
KDR:1.376
Accuracy:66.387% B+
HSR:18.340% C**
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:193
KDR:1.057
Accuracy:27.974% B
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
A
Kills:125
Deaths:155
KDR:0.806
Accuracy:24.617% C--
HSR:26.400% A
Kills:24,741
Deaths (as Light Assault):13,863
Deaths (to Light Assaults):8,483
KDR:1.78468
Kill Difference:10,878
Playtime:558.648 hours
Usage:10%
Score:8.043m
Score/min:240
Accuracy (listed only):36.145%
HSR (listed only):21.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:878
Deaths:737
KDR:1.191
Accuracy:25.007% C
HSR:29.727% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
Deimos VA29
B+
Kills:747
Deaths:543
KDR:1.376
Accuracy:66.387% B+
HSR:18.340% C**
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS-11P
A+
Kills:256
Deaths:232
KDR:1.103
Accuracy:23.806% C*
HSR:28.516% A+
NS Baron G5AE
C**
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C**
HSR:13.793% C
Pulsar VS1
B
Kills:194
Deaths:220
KDR:0.882
Accuracy:25.304% B
HSR:19.072% C
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Kills:7,029
Deaths (as Combat Medic):5,489
Deaths (to Combat Medics):4,788
KDR:1.28056
Kill Difference:1,540
Playtime:73.781 hours
Usage:1%
Score:1.446m
Score/min:327
Accuracy (listed only):40.648%
HSR (listed only):20.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B
Parallax VX3
B**
Kills:1,206
Deaths:199
KDR:6.060
Accuracy:45.275% B**
HSR:81.426% B+
Eridani SX5
A+
Kills:878
Deaths:737
KDR:1.191
Accuracy:25.007% C
HSR:29.727% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C*
HSR:26.062% A
XM98
B++
Kills:780
Deaths:208
KDR:3.750
Accuracy:41.711% B++
HSR:73.077% C+
NS-44 Commissioner
B++
Kills:563
Deaths:567
KDR:0.993
Accuracy:39.680% B+
HSR:27.176% B++
NS-30 Vandal
C+
Kills:405
Deaths:295
KDR:1.373
Accuracy:32.844% C+
HSR:24.938% C+
Beamer VS3
C*
Kills:245
Deaths:273
KDR:0.897
Accuracy:22.633% D
HSR:23.674% C*
VA39 Spectre
C
Kills:209
Deaths:9
KDR:23.222
Accuracy:28.864% C--
HSR:33.971% C
NS-AM7 Archer
A
Kills:136
Deaths:239
KDR:0.569
Accuracy:53.073% D
HSR:28.677% A
Kills:7,493
Deaths (as Infiltrator):4,832
Deaths (to Infiltrators):5,096
KDR:1.5507
Kill Difference:2,661
Playtime:408.898 hours
Usage:7%
Score:4.061m
Score/min:166
Accuracy (listed only):34.412%
HSR (listed only):36.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,775
Deaths:829
KDR:3.347
Accuracy:22.184% B+
HSR:19.532% C
Blueshift VM5
B+
Kills:2,746
Deaths:828
KDR:3.316
Accuracy:21.601% B+
HSR:19.811% C
Comet VM2
C**
Kills:441
Deaths:297
KDR:1.485
Accuracy:45.043% C**
HSR:2.948% D
Comet VM2
C++
Kills:351
Deaths:239
KDR:1.469
Accuracy:45.894% C++
HSR:2.849% D
NS-10 Burster
C--
Kills:328
Deaths:162
KDR:2.025
Accuracy:25.495% C--
HSR:3.963% D
NS-10 Burster
C
Kills:281
Deaths:163
KDR:1.724
Accuracy:24.928% D
HSR:4.626% C
Quasar VM1
B**
Kills:212
Deaths:56
KDR:3.786
Accuracy:20.206% B**
HSR:16.509% C-
Kills:7,134
Deaths (as MAX Suit):1,287
Deaths (to MAX Suits):3,573
KDR:5.54312
Kill Difference:5,847
Playtime:226.227 hours
Usage:4%
Score:4.341m
Score/min:320
Accuracy (listed only):29.336%
HSR (listed only):10.034%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B++
Kills:9,778
V. Kills:6,715 146%
Deaths:2,738
KDR:3.571
Accuracy:31.524% C++
KPH:23.800 B++
VKPH:16.400 B++
Dual Photon Pods
C
Kills:6,644
V. Kills:1,912 347%
Deaths:778
KDR:8.540
Accuracy:57.042% B+
KPH:50.900 C-
VKPH:14.700 C
Saron Laser Cannon
B*
Kills:3,298
V. Kills:2,745 120%
Deaths:1,221
KDR:2.701
Accuracy:31.461% C+
KPH:17.600 B+
VKPH:14.700 B*
Light PPA
A
Kills:2,779
V. Kills:180 N/A
Deaths:295
KDR:9.420
Accuracy:43.359% B
KPH:82.100 A
VKPH:5.300 B*
Hornet Missiles
C*
Kills:1,262
V. Kills:529 238%
Deaths:178
KDR:7.090
Accuracy:64.065% C*
KPH:49.500 C
VKPH:20.700 D
Coyote Missiles
C+
Kills:1,124
V. Kills:705 159%
Deaths:282
KDR:3.986
Accuracy:56.899% B+
KPH:32.200 C
VKPH:20.200 C+
Photon A2A Missile Pods
C*
Kills:380
V. Kills:292 130%
Deaths:51
KDR:7.451
Accuracy:79.260% C+
KPH:61.700 C*
VKPH:47.400 C++
Antares LC
C++
Kills:276
V. Kills:200 137%
Deaths:91
KDR:3.033
Accuracy:30.481% C+
KPH:20.400 C++
VKPH:14.800 C++
Kills:25,541 (16,131 + 0)
Deaths:5,634
KDR:4.533
VKDR:2.357
Vehicle Kills:13,278
Kill Difference:19,907
Playtime:841.793 hours
Usage:15%
Score:14.035m
Score/min:278
Piloting Accuracy:30.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:858
V. Kills:575 149%
Deaths:159
KDR:5.396
Accuracy:34.609% C
KPH:3,088,800 U
VKPH:2,070,000 U
CAS30 Tank Buster
C+
Kills:497
V. Kills:405 122%
Deaths:387
KDR:1.284
Accuracy:43.040% C
KPH:7.900 C+
VKPH:6.400 C
L105 Zephyr
C++
Kills:457
V. Kills:90 N/A
Deaths:42
KDR:10.881
Accuracy:46.353% B+
KPH:50.300 C++
VKPH:9.900 C++
AP30 Shredder
U
Kills:159
V. Kills:134 118%
Deaths:32
KDR:4.969
Accuracy:25.058% D*
KPH:572,400 U
VKPH:482,400 U
Dual-75 Duster
C
Kills:66
V. Kills:7 N/A
Deaths:12
KDR:5.500
Accuracy:31.879% D
KPH:44.400 D-
VKPH:4.700 C
Kills:2,037 (497 + 1,540)
Deaths:632
KDR:3.223
VKDR:1.916
Vehicle Kills:1,211
Kill Difference:1,405
Playtime:73.576 hours
Usage:1%
Score:2.002m
Score/min:454
Piloting Accuracy:43.040%
Gunner Accuracy:31.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:5,257
V. Kills:823 N/A
Deaths:361
KDR:14.562
Accuracy:38.532% C+
KPH:58.500 A++
VKPH:9.200 C**
L100 Python HESH
B+
Kills:4,622
V. Kills:448 N/A
Deaths:259
KDR:17.846
Accuracy:48.511% C+
KPH:64.800 B+
VKPH:6.300 D
L100 Python AP
B+
Kills:2,775
V. Kills:1,511 184%
Deaths:342
KDR:8.114
Accuracy:47.525% D--
KPH:34 B+
VKPH:18.500 C++
L100 Python HEAT
A*
Kills:1,072
V. Kills:198 N/A
Deaths:70
KDR:15.314
Accuracy:48.520% C
KPH:61.800 A*
VKPH:11.400 C+
Skyguard
C+
Kills:544
V. Kills:394 138%
Deaths:114
KDR:4.772
Accuracy:26.316% C--
KPH:12.600 C
VKPH:9.100 C+
Kills:14,270 (14,270 + 0)
Deaths:1,146
KDR:12.452
VKDR:2.944
Vehicle Kills:3,374
Kill Difference:13,124
Playtime:303.351 hours
Usage:5%
Score:4.226m
Score/min:232
Driving Accuracy:26.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,483
V. Kills:2,180 160%
Deaths:485
KDR:7.181
Accuracy:45.739% D--
KPH:27.800 B
VKPH:17.400 B+
Supernova VPC
B+
Kills:2,986
V. Kills:391 N/A
Deaths:89
KDR:33.551
Accuracy:54.288% B+
KPH:39.400 C+
VKPH:5.200 D
Proton II PPA
M+
Kills:1,830
V. Kills:96 N/A
Deaths:43
KDR:42.558
Accuracy:23.907% C+
KPH:133.700 M+
VKPH:7 A++
Supernova PC
B+
Kills:962
V. Kills:287 334%
Deaths:86
KDR:11.186
Accuracy:50.127% C++
KPH:28.500 B+
VKPH:8.500 C+
Saron HRB
B+
Kills:905
V. Kills:606 149%
Deaths:115
KDR:7.870
Accuracy:44.742% C++
KPH:29.200 B+
VKPH:19.600 B+
Kills:10,166 (7,431 + 2,735)
Deaths:818
KDR:12.428
VKDR:4.352
Vehicle Kills:3,560
Kill Difference:9,348
Playtime:279.684 hours
Usage:5%
Score:4.720m
Score/min:281
Driving Accuracy:50.127%
Gunner Accuracy:44.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:356
V. Kills:242 147%
Deaths:47
KDR:7.574
Accuracy:41.768% C-
KPH:39.600 C+
VKPH:26.900 C+
Proton II PPA-H
D
Kills:163
V. Kills:9 N/A
Deaths:10
KDR:16.300
Accuracy:29.366% D-
KPH:60.300 D
VKPH:3.300 D-
E540 Halberd-H
C-
Kills:137
V. Kills:69 196%
Deaths:24
KDR:5.708
Accuracy:54.065% C-
KPH:25.500 D-
VKPH:12.900 D--
M40 Fury-H
B*
Kills:99
V. Kills:3 N/A
Deaths:6
KDR:16.500
Accuracy:37.024% D
KPH:130.100 B*
VKPH:3.900 D-
Kills:755 (0 + 755)
Deaths:87
KDR:8.678
VKDR:3.713
Vehicle Kills:323
Kill Difference:668
Playtime:17.815 hours
Usage:0%
Score:0.387m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:590
V. Kills:91 N/A
Deaths:55
KDR:10.727
Accuracy:30.977% D
KPH:62.100 B++
VKPH:9.600 C++
M12 Kobalt
C+
Kills:588
V. Kills:25 N/A
Deaths:23
KDR:25.565
Accuracy:14.194% D
KPH:58.600 C+
VKPH:2.500 C
M40 Fury
B+
Kills:431
V. Kills:74 N/A
Deaths:35
KDR:12.314
Accuracy:27.232% D--
KPH:64.200 B+
VKPH:11 C+
M20 Basilisk
B+
Kills:369
V. Kills:158 232%
Deaths:57
KDR:6.474
Accuracy:36.293% C
KPH:21.600 C++
VKPH:9.200 B+
M12 Kobalt
C**
Kills:318
V. Kills:26 N/A
Deaths:14
KDR:22.714
Accuracy:13.819% D-
KPH:61.200 C
VKPH:5 C**
M20 Basilisk
C
Kills:194
V. Kills:90 213%
Deaths:31
KDR:6.258
Accuracy:33.007% D
KPH:17.800 C
VKPH:8.300 C
M60-G Bulldog
B**
Kills:181
V. Kills:29 N/A
Deaths:22
KDR:8.227
Accuracy:40.368% B+
KPH:44.400 B**
VKPH:7.100 C**
M60-G Bulldog
B+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:41.765% B+
KPH:36.100 C+
VKPH:6.300 C
G40-F Ranger
C+
Kills:57
V. Kills:45 124%
Deaths:5
KDR:11.400
Accuracy:27.376% D
KPH:15.600 C
VKPH:12.300 C+
G30 Walker
C--
Kills:56
V. Kills:33 165%
Deaths:7
KDR:8
Accuracy:21.595% D*
KPH:11.300 C--
VKPH:6.600 D
Kills:2,915 (0 + 2,915)
Deaths:260
KDR:11.212
VKDR:2.285
Vehicle Kills:594
Kill Difference:2,655
Playtime:75.746 hours
Usage:1%
Score:1.035m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:21.595%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:199
V. Kills:4 N/A
Deaths:198
KDR:1.005
Accuracy:42.694% C++
KPH:24.600 D-
VKPH:0.500 D*
M40 Fury-F
D-
Kills:158
V. Kills:44 351%
Deaths:240
KDR:0.658
Accuracy:52.359% C**
KPH:8.400 D-
VKPH:2.300 D-
Kills:357 (357 + 0)
Deaths:438
KDR:0.815
VKDR:0.110
Vehicle Kills:48
Kill Difference:81
Playtime:27.014 hours
Usage:0%
Score:0.097m
Score/min:60
Driving Accuracy:52.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 12,91412,6754,5812.767A++0.0231.417%A+6.525%F-26B+N/A80487.8h6.1B*19.4B**
Maelstrom Turbo Laser 16,4939,7782,7383.571B++0.7931.524%C++2.731%C++23.8B++16.4B++263410.5h67.7B++214.8B++
Dual Photon Pods 8,5566,6447788.54B5.7557.042%B+N/A51C-14.7C298130.4h19.6B+34.3B+
C75 Viper 6,0805,25736114.562A**11.7838.532%C+1.503%C++58.5A++9.2C**23289.9h9B*23.2B*
L100 Python HESH 5,0704,62225917.846B+15.0648.511%C+1.644%C++64.8B+6.3D21171.3h2.9B+6B+
Orion VS54 4,0474,0351,4822.723B*0.0622.966%B+19.504%D29.8C+N/A129135.2h11.8B+51.5B+
Supernova FPC 5,6633,4834857.181C**4.4045.739%D--2.641%C*27.8B17.4B+299125.5h4.6B+10.1C*
Saron Laser Cannon 6,0433,2981,2212.701C**0.0831.461%C+2.911%B+17.6B+14.7B*265186.9h104.8B+333.2B+
Supernova VPC 3,3772,9868933.551A*30.7754.288%B+1.005%D39.3C+5.2D17075.9h3B+5.6B+
Pulsar LSW 2,8432,8301,6271.739C**1.0526.525%B++16.254%D--32.5CN/A10387h11.8C**44.6B+
Light PPA 2,9592,7792959.42B*6.6343.359%B1.044%C82A5.3B*25533.9h11B+25.3B+
L100 Python AP 4,2862,7753428.114B++5.3347.525%D--4.288%B*34B+18.5C++24981.6h5.6B+11.7C*
Blueshift VM5 2,7882,7758293.347B+0.5622.184%B+19.532%C29CN/A9995.6h14.2B++64.1B+
Blueshift VM5 2,7672,7468283.316B+0.5321.601%B+19.811%C28.8CN/A10395.4h13.6B*63B+
NS-15M1 2,3042,2841,2081.891B0.8922.474%C+22.855%C+28.6CN/A9280h13.9C61.7C++
Sirius SX12 2,2192,2001,5641.407B1.3829.087%B*20.273%B17.2C--N/A58127.9h13.1B+45B+
Tank Mine 3,1551,9282806.886A*4.1032.75%C+N/A96.4C+61.4C+96120h1.4B*4.4B**
Proton II PPA 1,9261,8304342.558A++39.7723.907%C+1.639%C133.6M+7A++49613.7h6.3B**26.3B*
NS-11C 1,7201,6841,4281.179C**1.6126.745%B+28.622%A++14.7C--N/A43114.3h14.4C*53.9B+
C-4 ARX 1,9381,5557242.148C++0.6423.863%DN/A93.1C22.9D53716.7h1.1B+4.8C+
Proximity Mine 1,5161,5151748.707A+5.9247.966%B++N/A122.2C++N/A36512.4h1.3A++2.8A
NS Decimator 1,9571,4699591.532B+1.2555.391%D2.519%C**23.2D7.7D--17063.3h3.8B++6.9B+
MANA Anti-Vehicle Turret 2,7211,4644942.964B0.1851.699%C2.664%D14640M**12570M*21485040.1h9.3C-17.9C
Betelgeuse 54-A 1,4621,4121,1131.269C-1.5222.172%D--30.17%C+19.7D*N/A6471.7h13.2D*59.6D--
Hornet Missiles 1,7911,2621787.09B4.3064.065%C*1.426%C+49.5C20.7D36425.5h8.5B+13.2B+
C-4 1,6191,2434023.092A0.3124.12%CN/A82.3C++24.9C84615.1h1B**4.2B++
Lasher X2 1,2511,2299101.351B++1.4330.186%B+4.394%C**37.1B+N/A15233.1h17.8B+58.8B+
Parallax VX3 1,2071,2061996.06B*3.2745.275%B**81.426%B+34.6B+N/A11234.9h2B+4.3B++
Sticky Grenade 1,2121,20411204N/A1,201.2166.877%A++N/A2006.7A**13.3C++69620.6h1.1A1.7B**
The Kraken 1,6201,1969541.254C1.5334.747%T2.258%B+12.2D**4.3D-6997.8h6.1F17.6T*
Pulsar C 1,1901,1708451.385C*1.4026.238%B30.256%A26.9C+N/A10043.5h11.7C*44.7B
Flare VE6 1,1731,1597161.619C**1.1723.63%C*33.132%A29.6CN/A8739.2h10.6C*44.8B
NS-15M2 1,1701,1597951.458C+1.3325.52%C**27.092%C*32.8CN/A12035.3h13.3C+52.3C*
Spear Anti-Vehicle Phalanx Turret 1,9271,15610411.115B+8.3349.24%B+3.46%C25D16.7C-25746.3h15.2D**30.9D
Solstice Burst 1,1681,1551,0771.072C1.7124.331%C-27.619%B+18DN/A4364h14.8C+60.9C+
Solstice VE3 1,1621,1495472.101A*0.6823.489%C++20.104%C++10.7C--N/A72107.5h13B+55.2B+
Coyote Missiles 1,8291,1242823.986B+1.2056.899%B+N/A32.2C20.2C+30334.9h34.3B+60.2B+
Frag Grenade 1,1091,09411094N/A1,091.2149.188%B+N/A2188S30A**67440.5h1.4A*2.8A+
L100 Python HEAT 1,2701,0727015.314M12.5348.52%C1.959%C62A*11.4C+29617.3h3.5A7.2B**
Thanatos VE70 1,0741,0698311.286B+1.5044.509%B+20.019%B*25.5C+N/A9442h4.1B++9.3B++
S1 1,2051,0497141.469A+1.3258.539%C*4.576%B**25C+3.7D*18441.9h3.7A+6.3A
Nemesis VSH9 1,5331,0097921.274B**1.5168.451%B*4.361%B**14.8C+7.7C-17668.1h6.6B++9.7B*
Supernova PC 1,2499628611.186B**8.4050.127%C++2.183%C+28.5B+8.5C+22233.7h3.7B**7.4B*
Saron HRB 1,5119051157.87B+5.0844.742%C++N/A29.2B+19.5B+45131h20.2B+45.2B+
Eridani SX5 8858787371.191C+1.5925.007%C29.727%A+15.4DN/A4956.9h11.7C**46.8C*
NS-7 PDW 8888717411.175B1.6125.942%C*26.062%A21.6CN/A8640.4h14.6C*56.3C**
Lancer VS22 2,0488666081.424B*1.3659.185%CN/A9.6C--13.1C+16590.5h17B+28.7B+
C150 Dalton 1,4338581595.396C+2.6134.609%CN/A8580U5750U99627900.1h4.7C+13.5C+
XM98 7817802083.75B++0.9641.711%B++73.077%C+23C+N/A6833.9h2.5C++6B+
Deimos VA29 7567475431.376C++1.4166.387%B+18.34%C**33.3CN/A9822.4h2.4C++3.7C**
M40 Fury 6815905510.727B++7.9430.977%D1.356%C-62.1B++9.6C++2849.5h12.5B+40.3C*
M12 Kobalt 6135882325.565A22.7814.194%D20.238%B+58.8C+2.5C18310h18.3C**128.8C+
Anti-Vehicle Grenade 6115711571N/A568.2170.962%A*N/A1142M**80C46450.5h2.2A++3.2A+
NS-44 Commissioner 5685635670.993C++1.7939.68%B+27.176%B++10.1D-N/A3656h3.8C*9.5B+
Skyguard 9385441144.772B*1.9926.316%C--1.471%C-12.6C9.1C+21043.2h144.3C548.3C
Aspis Anti-Aircraft Phalanx Turret 1,078520638.254A++5.4724.911%C+N/A10.7C+11.5C++22048.4h139.3B+559.4B
Hades VSH4 1,1775174001.293A+1.4981.812%A++4.836%A22.3C++28.4A++21323.2h9.7C11.8B+
CAS30 Tank Buster 9024973871.284C+1.5043.04%CN/A7.9C+6.4C16163h46.4B+107.9B+
Lumine Edge 50449010,0960.049C2.7423.444%C15.714%C+0.6C--N/A2804.1h1.5C+6.6C++
MANA Anti-Personnel Turret 4894821323.652N/A0.8717.471%UN/A4820U70U11609600.1h21.5T*122.9T*
L105 Zephyr 5474574210.881C**8.1046.353%B+N/A50.2C++9.9C++3379.1h5.8B+12.5B+
NS-15M AE 4574483341.341C1.4423.174%C-24.554%C22.2D-N/A6420.2h14.7D--63.6C-
Comet VM2 6754412971.485B++1.3045.043%C**2.948%D8.9C4.7C**12949.4h25.1C+55.7C++
M40 Fury 5054313512.314B*9.5327.232%D--2.088%C*64.3B+11C+3146.7h11.7B+43.1C+
Eidolon VE33 4464313701.165C++1.6231.706%B++22.738%C15.6C-N/A5427.7h8.6B27B+
Phobos VX86 4204163391.227C+1.5665.835%B+12.74%D28.5C--N/A8914.6h2.7C4C**
NS-30 Vandal 4074052951.373C+1.4132.844%C+24.938%C+24.3DN/A7216.7h5.9C+18C++
Photon A2A Missile Pods 672380517.451B+4.6779.26%C+N/A61.3C*47.1C++9156.2h7.3B++9.3B++
M20 Basilisk 527369576.474A+3.6936.293%C5.149%C21.6C++9.2B+20917.1h88B+242.4C**
Aphelion VEX-4H 598356477.574C**4.7941.768%C-1.685%D-39.6C+26.9C+3349h46.7B+111.9B+
Comet VM2 5903512391.469B+1.3245.894%C++2.849%D9.4C6.4B++13537.5h29.8C+65C++
NS-10 Burster 6123281622.025A++0.7625.495%C--3.963%D4.9C4.2B+10067h146C+572.5C+
M12 Kobalt 3443181422.714B+19.9313.819%D-20.126%B+61.2C5C**2025.2h17B+123.3C+
Hyena Missile Launcher 4883051022.99A0.2033.847%C++N/A15.6C9.3C10919.6h24.1B**71.3B*
M60-A Bulldog 350300714.225C+1.4427.081%D--N/A3000U500U14599100.1h6.1C+22.4C--
NS Annihilator 6432961661.783M++1.0074.038%F-N/A6.9D8.1C+12142.6h10.7B+14.5C++
Damascus Edge 3012885,3530.054B+2.7330.664%C++14.236%B**0.6CN/A2453.1h2.3C+7.4C**
NS-10 Burster 5162811631.724B*1.0624.928%D4.626%C4.2D3.5C9266.2h166.8C669.1C-
Antares LC 476276913.033B*0.2530.481%C+2.174%C*20.4C++14.8C++26213.5h113.1C*371C*
NS-11P 2692562321.103C+1.6823.806%C*28.516%A+19.2C-1A+6513.3h13B+54.7B+
M60-A Bulldog 2822522510.08C+7.2945.322%C+1.587%D35.5C++4.2C+2227.1h5.3B+11.7B+
Beamer VS3 2452452730.897C*1.8922.633%D23.674%C*15.2C--N/A7416.1h7.6B+33.7C++
NS Baron G5AE 2382321591.459C++1.3349.213%C**13.793%C31.4CN/A877.4h4.3C++8.8C+
M60-A Bulldog 238216258.64C5.8544.776%C+N/A30.4C3.1C2057.1h6C++13.3C*
Quasar VM1 215212563.786A++1.0020.206%B**16.509%C-17.1C-N/A14212.4h14.8C*73.5B+
VA39 Spectre 210209923.222U20.4428.864%C--33.971%C13.6DN/A8715.4h5.2B+18C**
NSX Tanto 2092041931.057C+1.7327.974%B28.431%B+10.3D-N/A3019.9h16.1C+57.6C++
Force-Blade 23020414,0350.015C2.7739.238%B*N/A0.2DN/A11256.2h2.9C+7.3B+
The Slasher 2142031,8620.109A2.6834.008%C+7.882%C1.9C+N/A5106.6h2.2C++6.3C**
S12 Renegade 2031991981.005C--1.7842.694%C++10.553%A++24.6D-N/A638.1h3.2C*7.5C**
Pulsar VS1 1971942200.882C+1.9025.304%B19.072%C12.2DN/A10315.9h15.1C+59.9B
M20 Basilisk 284194316.258A*3.4733.007%D5.67%C+17.8C8.3C21110.9h104.8C++317.6C+
M60-G Bulldog 210181228.227A+5.4440.368%B+4.42%B*44.1B**7.1C**2934.1h5.6B*13.8B*
Spear Anti-Vehicle Phalanx Tower 2751751175U172.2167.839%A++3.429%C36.5C+20.8C2964.8h16.1D*23.7C
NS Baron G5 1681661231.35B1.4451.392%B++15.06%C++22.1C--N/A857.5h4.1B+8C++
Proton II PPA-H 1721631016.3B+13.5129.366%D-1.84%C++60.4D3.3D-2562.7h8.8B+29.9C++
AP30 Shredder 293159324.969C+2.1825.058%D*3.145%B++1590U1340U19253500.1h75B+299.2C++
M40 Fury-F 2021582400.658C-2.1352.359%C**1.899%A8.4D-2.3D-5818.9h16.6D31.8C
MAX Punch 1581541,3080.118C++2.6751.453%C**N/A0.7CN/A3211.5h2C++3.8C*
M20 Basilisk 208142178.353C*5.5743.154%D--4.225%C+36.4C+16.9C2813.9h109.1C*252.8C+
E540 Halberd-H 206137245.708C2.9254.065%C-N/A25.4D-12.8D--4365.4h6C*11C++
NS-AM7 Archer 1731362390.569C*2.2253.073%D28.677%A3.6D1D--3037.6h16B+30.1B
M60-G Bulldog 1541311111.909A++9.1241.765%B+5.344%A+36.4C+6.4C2083.6h7.5C+18.1C**
Eclipse VE3A 1281251550.806C1.9824.617%C--26.4%A9.3D*N/A3813.4h17.3D**70.4D*
Xiphos Anti-Personnel Phalanx Tower 1321231123B**120.2130.9%C*N/A94.6D6.9C3091.3h34C110.2C+
Rocklet Rifle 2391162410.481C2.3042.644%D*N/A6.7F7.2D**11817.2h51.1D-119.9D--
M20 Drake 173114492.327C0.4623.24%D**1.754%C+1140U590U5119700.1h60.3C**259.5C+
Orbital Strike Uplink 1371031103U100.21370.27%UN/A515U170U33540.2h1.3T*0.4T*
M40 Fury-H 10299616.5B+13.7137.024%DN/A123.8B++3.8D-5530.8h4.1B**11.1B**
A30 Walker 14076421.81C0.9820.939%D*N/A8.1C+6.8C1809.4h168.6B*805.3C++
Dual-75 Duster 7366125.5C--2.7131.879%D1.515%B*44D-4.7C2371.5h5.8C++18.1C+
G40-F Ranger 10257511.4A++8.6127.376%DN/A15.8C12.5C+2143.6h121.6C*444.4C+
Auraxium Slasher 63571,5620.036C+2.7527.912%C+5.263%D0.4C--N/A1155.2h2.2C++8C*
G30 Walker 895678A*5.2121.595%D*1.786%D--11.2C--6.6D1955h215.3C++996.8C--
G40-F Ranger 8254154M**51.2120.719%FN/A41.5C+21.5C3021.3h40.2A+194.2B+
NS-R3 Swarm 10152411.268A*1.5260.139%D-N/A4.6D4.3D7111.3h30C+49.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter77151.3h
Nano-Armor Kit1,6722,509,348567.3h
Anti-Vehicle MANA Turret691,92910.6h
Spawn Beacon351,4654.3h
Turret AI Module02311.3h
Structure Shield Module11660.9h
Repair Module22971.3h
Cortium Silo21510.6h
Skywall Shield Emitter11871.2h
Nanite Revive Grenade01,2930.4h
Nanite Healing Grenade0660h
Medical Applicator693229,96027.5h
Welding Device01,4380.1h
Spear Anti-Vehicle Tower21341.2h
Deconstruction Tool07,1141.5h
Spitfire Auto-Turret125931.2h
Hoplon Anti-Aircraft Phalanx Tower0920.5h
Rampart Wall104347.1h
Xiphos Anti-Personnel Tower01631h
Ammunition Package724,0398.7h
Shield Recharging Field107250.4h
Medical Kit281621.2h
Anti-Infantry MANA Turret266083.1h
IPC Targeting Dart3900.8h
Orbital Strike Target Designator14721.6h
Vehicle Gate0941.7h
Pillbox0550.6h
Elysium Spawn Tube0810.4h
Hardlight Barrier1550.2h
Flail Targeting Dart31241.4h
Snowman Soldier9860.2h
Nano-Repair Grenade01030h
Recon Detection Device618,19027.4h

Check the help document for the dictionary if you want to learn more about words used here.


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