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Signifer Rede2[GOTR] Rede2
VS BR 59

KDR: 2.78

Score: 90.5m

Last Seen: Feb 9th, 2019 4:36 AM
- OFFLINE - 191.3 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 98
Level Progress (to 60): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice SF Maelstrom Turbo Laser Dual Photon Pods C75 Viper L100 Python HESH Orion VS54 Supernova FPC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 1772TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.976%23.874%5962399924,8471.335291.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.444%0.763B++0.492B+-1.157D*HEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.333C**12.50.127C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.586%2.025%10245101722,6632600121028.71319187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-0.404C--0.388C**-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.60.038C+51.90.018C+102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.113%2.077%10268101421,372248660908.59694351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%-0.661D-0.347C-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.344C**8.60.31C*16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.351%3.896%3291810047,751225123903.44183324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%-0.817D--0.119C+0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.389C**19.80.498B+52.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.538%73.985%329310192,191179741.21858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%0.677B+0.449B1.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.369C**2.50.225C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.956%18.344%329310192,1861692181.2912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.178%0.793B++0.76B++0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.30.317C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 98
90.5m257.5%316 (19k)269 (16.1k)2.78107136,55649,1023.5307959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022498523.257%8.741%20306:5135

59% Engineer19% Heavy Assault7% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 9:54 PMJun 26th, 2016 6:43 PMFeb 14th, 2019 11:51 AM (2d) (PST)Feb 9th, 2019 1:03 AM (8d) (PST)Feb 9th, 2019 12:36 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787956920.4060.1460.0361.3150.104476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2485,68241,566249279616,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5599.4h/233.3d 36,813 11,937 37,574 441.9k 6,076 14,962 35,025 264.6m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:12,674
Deaths:4,581
KDR:2.767
Accuracy:31.419% A+
HSR:6.525% F
NS-11C
A++
Kills:1,628
Deaths:1,389
KDR:1.172
Accuracy:26.758% B+
HSR:28.501% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Deimos VA29
B+
Kills:701
Deaths:517
KDR:1.356
Accuracy:65.987% B+
HSR:19.116% B+
Eidolon VE33
B++
Kills:428
Deaths:363
KDR:1.179
Accuracy:31.675% B++
HSR:22.897% C
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:193
KDR:1.057
Accuracy:28.052% B
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
A
Kills:125
Deaths:155
KDR:0.806
Accuracy:24.731% C--
HSR:26.400% A
Kills:21,117
Deaths (as Engineer):11,119
Deaths (to Engineers):13,500
KDR:1.89918
Kill Difference:9,998
Playtime:3,304.667 hours
Usage:59%
Score:58.535m
Score/min:295
Accuracy (listed only):37.971%
HSR (listed only):20.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:4,035
Deaths:1,482
KDR:2.723
Accuracy:22.966% B+
HSR:19.504% D
Pulsar LSW
B++
Kills:2,830
Deaths:1,627
KDR:1.739
Accuracy:26.525% B++
HSR:16.254% D--
NS-15M1
C+
Kills:2,284
Deaths:1,208
KDR:1.891
Accuracy:22.474% C+
HSR:22.855% C+
Betelgeuse 54-A
C+
Kills:1,345
Deaths:1,053
KDR:1.277
Accuracy:22.409% D-
HSR:30.260% C+
Lasher X2
B+
Kills:1,229
Deaths:910
KDR:1.351
Accuracy:30.186% B+
HSR:4.394% C*
Flare VE6
A
Kills:1,159
Deaths:716
KDR:1.619
Accuracy:23.630% C*
HSR:33.132% A
NS-15M2
B
Kills:1,159
Deaths:795
KDR:1.458
Accuracy:25.520% B
HSR:27.092% C*
NS-15M AE
C
Kills:443
Deaths:330
KDR:1.342
Accuracy:23.188% C-
HSR:24.831% C
Kills:14,484
Deaths (as Heavy Assault):8,121
Deaths (to Heavy Assaults):11,573
KDR:1.78352
Kill Difference:6,363
Playtime:1,070.909 hours
Usage:19%
Score:14.319m
Score/min:223
Accuracy (listed only):24.612%
HSR (listed only):22.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:874
Deaths:731
KDR:1.196
Accuracy:25.051% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
Deimos VA29
B+
Kills:701
Deaths:517
KDR:1.356
Accuracy:65.987% B+
HSR:19.116% B+
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS-11P
A+
Kills:252
Deaths:229
KDR:1.100
Accuracy:23.557% C++
HSR:28.571% A+
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
Pulsar VS1
B
Kills:194
Deaths:220
KDR:0.882
Accuracy:25.304% B
HSR:19.072% C
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Kills:6,975
Deaths (as Combat Medic):5,454
Deaths (to Combat Medics):4,769
KDR:1.27888
Kill Difference:1,521
Playtime:73.265 hours
Usage:1%
Score:1.437m
Score/min:327
Accuracy (listed only):40.588%
HSR (listed only):20.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:12,674
Deaths:4,581
KDR:2.767
Accuracy:31.419% A+
HSR:6.525% F
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
NS-11C
A++
Kills:1,628
Deaths:1,389
KDR:1.172
Accuracy:26.758% B+
HSR:28.501% A++
Pulsar C
A
Kills:1,170
Deaths:845
KDR:1.385
Accuracy:26.238% B
HSR:30.256% A
Solstice Burst
B+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.331% C-
HSR:27.619% B+
Solstice VE3
C++
Kills:1,149
Deaths:547
KDR:2.101
Accuracy:23.489% C++
HSR:20.104% C++
Thanatos VE70
B*
Kills:1,069
Deaths:831
KDR:1.286
Accuracy:44.509% B+
HSR:20.019% B*
Eridani SX5
A+
Kills:874
Deaths:731
KDR:1.196
Accuracy:25.051% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
Deimos VA29
B+
Kills:701
Deaths:517
KDR:1.356
Accuracy:65.987% B+
HSR:19.116% B+
Phobos VX86
B+
Kills:416
Deaths:339
KDR:1.227
Accuracy:65.835% B+
HSR:12.740% D
NS Baron G5AE
C*
Kills:232
Deaths:159
KDR:1.459
Accuracy:49.213% C*
HSR:13.793% C
NSX Tanto
B+
Kills:204
Deaths:193
KDR:1.057
Accuracy:28.052% B
HSR:28.431% B+
NS Baron G5
B++
Kills:166
Deaths:123
KDR:1.350
Accuracy:51.392% B++
HSR:15.060% C++
Eclipse VE3A
A
Kills:125
Deaths:155
KDR:0.806
Accuracy:24.731% C--
HSR:26.400% A
Kills:24,634
Deaths (as Light Assault):13,792
Deaths (to Light Assaults):8,422
KDR:1.78611
Kill Difference:10,842
Playtime:547.109 hours
Usage:10%
Score:7.866m
Score/min:240
Accuracy (listed only):36.136%
HSR (listed only):21.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,200
Deaths:1,564
KDR:1.407
Accuracy:29.087% B*
HSR:20.273% B+
Parallax VX3
B*
Kills:1,206
Deaths:199
KDR:6.060
Accuracy:45.275% B*
HSR:81.426% B+
Eridani SX5
A+
Kills:874
Deaths:731
KDR:1.196
Accuracy:25.051% C
HSR:29.748% A+
NS-7 PDW
A
Kills:871
Deaths:741
KDR:1.175
Accuracy:25.942% C**
HSR:26.062% A
XM98
B++
Kills:776
Deaths:206
KDR:3.767
Accuracy:41.719% B++
HSR:73.196% C+
NS-44 Commissioner
B++
Kills:561
Deaths:567
KDR:0.989
Accuracy:39.694% B+
HSR:27.273% B++
NS-30 Vandal
C+
Kills:404
Deaths:295
KDR:1.369
Accuracy:32.759% C+
HSR:25% C+
Beamer VS3
C++
Kills:245
Deaths:271
KDR:0.904
Accuracy:22.659% D
HSR:23.674% C++
VA39 Spectre
C
Kills:209
Deaths:9
KDR:23.222
Accuracy:28.864% D
HSR:33.971% C
NS-AM7 Archer
A
Kills:132
Deaths:237
KDR:0.557
Accuracy:52.982% D
HSR:28.030% A
Kills:7,478
Deaths (as Infiltrator):4,820
Deaths (to Infiltrators):5,062
KDR:1.55145
Kill Difference:2,658
Playtime:407.521 hours
Usage:7%
Score:4.047m
Score/min:166
Accuracy (listed only):34.403%
HSR (listed only):36.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,698
Deaths:804
KDR:3.356
Accuracy:22.215% B+
HSR:19.162% C
Blueshift VM5
B+
Kills:2,697
Deaths:803
KDR:3.359
Accuracy:21.641% B+
HSR:19.503% C
Comet VM2
C**
Kills:431
Deaths:295
KDR:1.461
Accuracy:44.999% C**
HSR:3.016% D
Comet VM2
C++
Kills:340
Deaths:237
KDR:1.435
Accuracy:45.821% C++
HSR:2.941% D
NS-10 Burster
C--
Kills:326
Deaths:161
KDR:2.025
Accuracy:25.551% C--
HSR:3.681% D-
NS-10 Burster
C
Kills:277
Deaths:162
KDR:1.710
Accuracy:24.990% D
HSR:4.693% C
Quasar VM1
B**
Kills:212
Deaths:56
KDR:3.786
Accuracy:20.206% B**
HSR:16.509% C-
Kills:6,981
Deaths (as MAX Suit):1,259
Deaths (to MAX Suits):3,557
KDR:5.54488
Kill Difference:5,722
Playtime:221.959 hours
Usage:4%
Score:4.279m
Score/min:321
Accuracy (listed only):29.346%
HSR (listed only):9.929%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:9,501
V. Kills:6,568 145%
Deaths:2,671
KDR:3.557
Accuracy:31.564% C++
KPH:23.600 B++
VKPH:16.300 B*
Dual Photon Pods
C
Kills:6,596
V. Kills:1,908 346%
Deaths:770
KDR:8.566
Accuracy:57.031% B+
KPH:50.900 C-
VKPH:14.700 C
Saron Laser Cannon
B*
Kills:3,298
V. Kills:2,745 120%
Deaths:1,221
KDR:2.701
Accuracy:31.461% C+
KPH:17.600 B+
VKPH:14.700 B*
Light PPA
B**
Kills:2,774
V. Kills:180 N/A
Deaths:294
KDR:9.435
Accuracy:43.358% B
KPH:82 B**
VKPH:5.300 B*
Hornet Missiles
C*
Kills:1,262
V. Kills:529 238%
Deaths:178
KDR:7.090
Accuracy:64.065% C*
KPH:49.500 C
VKPH:20.700 D
Coyote Missiles
C+
Kills:1,031
V. Kills:656 157%
Deaths:253
KDR:4.075
Accuracy:56.891% B+
KPH:31.800 C
VKPH:20.200 C+
Photon A2A Missile Pods
C**
Kills:380
V. Kills:292 130%
Deaths:49
KDR:7.755
Accuracy:79.327% C+
KPH:62.100 C**
VKPH:47.700 C*
Antares LC
C++
Kills:256
V. Kills:189 135%
Deaths:81
KDR:3.160
Accuracy:31.139% C+
KPH:20.400 C++
VKPH:15.100 C++
Kills:25,098 (15,829 + 0)
Deaths:5,517
KDR:4.549
VKDR:2.368
Vehicle Kills:13,067
Kill Difference:19,581
Playtime:830.429 hours
Usage:15%
Score:13.877m
Score/min:279
Piloting Accuracy:31.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:852
V. Kills:571 149%
Deaths:159
KDR:5.358
Accuracy:34.600% C
KPH:3,067,200 U
VKPH:2,055,600 U
CAS30 Tank Buster
C+
Kills:494
V. Kills:404 122%
Deaths:385
KDR:1.283
Accuracy:43.038% C
KPH:7.900 C+
VKPH:6.400 C
L105 Zephyr
C*
Kills:457
V. Kills:90 N/A
Deaths:41
KDR:11.146
Accuracy:46.393% B+
KPH:50.500 C++
VKPH:9.900 C*
AP30 Shredder
U
Kills:158
V. Kills:133 118%
Deaths:31
KDR:5.097
Accuracy:25.110% D**
KPH:568,800 U
VKPH:478,800 U
Dual-75 Duster
C+
Kills:65
V. Kills:7 N/A
Deaths:12
KDR:5.417
Accuracy:32.374% D
KPH:46.800 D
VKPH:5 C+
Kills:2,026 (494 + 1,532)
Deaths:628
KDR:3.226
VKDR:1.919
Vehicle Kills:1,205
Kill Difference:1,398
Playtime:73.130 hours
Usage:1%
Score:1.993m
Score/min:454
Piloting Accuracy:43.038%
Gunner Accuracy:32.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:5,186
V. Kills:786 N/A
Deaths:350
KDR:14.817
Accuracy:38.412% C+
KPH:58.600 A+
VKPH:8.900 C**
L100 Python HESH
B+
Kills:4,586
V. Kills:440 N/A
Deaths:255
KDR:17.984
Accuracy:48.530% C+
KPH:64.700 B+
VKPH:6.200 C--
L100 Python AP
B+
Kills:2,741
V. Kills:1,501 182%
Deaths:342
KDR:8.015
Accuracy:47.432% D--
KPH:33.800 B+
VKPH:18.500 C++
L100 Python HEAT
A*
Kills:1,061
V. Kills:194 N/A
Deaths:69
KDR:15.377
Accuracy:48.538% C
KPH:61.900 A*
VKPH:11.300 C+
Skyguard
C+
Kills:535
V. Kills:390 137%
Deaths:114
KDR:4.693
Accuracy:26.318% C--
KPH:12.400 C
VKPH:9.100 C+
Kills:14,109 (14,109 + 0)
Deaths:1,130
KDR:12.486
VKDR:2.930
Vehicle Kills:3,311
Kill Difference:12,979
Playtime:300.705 hours
Usage:5%
Score:4.176m
Score/min:231
Driving Accuracy:26.318%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,315
V. Kills:2,101 158%
Deaths:474
KDR:6.994
Accuracy:45.704% D--
KPH:27.300 C**
VKPH:17.300 B+
Supernova VPC
B+
Kills:2,986
V. Kills:391 N/A
Deaths:89
KDR:33.551
Accuracy:54.288% B+
KPH:39.400 C+
VKPH:5.200 D
Proton II PPA
M
Kills:1,830
V. Kills:96 N/A
Deaths:43
KDR:42.558
Accuracy:23.907% C+
KPH:133.700 M
VKPH:7 A++
Supernova PC
B++
Kills:962
V. Kills:287 334%
Deaths:86
KDR:11.186
Accuracy:50.127% C++
KPH:28.500 B++
VKPH:8.500 C++
Saron HRB
B+
Kills:903
V. Kills:605 149%
Deaths:115
KDR:7.852
Accuracy:44.753% C++
KPH:29.200 B+
VKPH:19.500 B+
Kills:9,996 (7,263 + 2,733)
Deaths:807
KDR:12.387
VKDR:4.312
Vehicle Kills:3,480
Kill Difference:9,189
Playtime:275.470 hours
Usage:5%
Score:4.639m
Score/min:281
Driving Accuracy:50.127%
Gunner Accuracy:44.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:356
V. Kills:242 147%
Deaths:47
KDR:7.574
Accuracy:41.768% C-
KPH:39.600 C+
VKPH:26.900 C+
Proton II PPA-H
D
Kills:160
V. Kills:7 N/A
Deaths:10
KDR:16
Accuracy:29.204% D-
KPH:59.500 D
VKPH:2.600 D--
E540 Halberd-H
C-
Kills:137
V. Kills:69 196%
Deaths:24
KDR:5.708
Accuracy:54.065% C-
KPH:25.500 D-
VKPH:12.900 D--
M40 Fury-H
B++
Kills:99
V. Kills:3 N/A
Deaths:6
KDR:16.500
Accuracy:37.024% D
KPH:130.100 B++
VKPH:3.900 D-
Kills:752 (0 + 752)
Deaths:87
KDR:8.644
VKDR:3.690
Vehicle Kills:321
Kill Difference:665
Playtime:17.800 hours
Usage:0%
Score:0.384m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:37.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:590
V. Kills:91 N/A
Deaths:55
KDR:10.727
Accuracy:30.977% D
KPH:62.100 B++
VKPH:9.600 C++
M12 Kobalt
C+
Kills:578
V. Kills:25 N/A
Deaths:23
KDR:25.130
Accuracy:14.180% D
KPH:60.100 C+
VKPH:2.600 C
M40 Fury
B+
Kills:431
V. Kills:74 N/A
Deaths:35
KDR:12.314
Accuracy:27.232% D--
KPH:64.200 B+
VKPH:11 C+
M20 Basilisk
B
Kills:365
V. Kills:157 231%
Deaths:56
KDR:6.518
Accuracy:36.058% C
KPH:21.500 C++
VKPH:9.200 B
M12 Kobalt
B*
Kills:315
V. Kills:26 N/A
Deaths:14
KDR:22.500
Accuracy:13.706% D-
KPH:61.500 C
VKPH:5.100 B*
M20 Basilisk
C
Kills:194
V. Kills:90 213%
Deaths:31
KDR:6.258
Accuracy:33.007% D
KPH:17.800 C
VKPH:8.300 C
M60-G Bulldog
B**
Kills:181
V. Kills:29 N/A
Deaths:22
KDR:8.227
Accuracy:40.368% B+
KPH:44.400 B**
VKPH:7.100 C**
M60-G Bulldog
B+
Kills:131
V. Kills:23 N/A
Deaths:11
KDR:11.909
Accuracy:41.765% B+
KPH:36.100 C+
VKPH:6.300 C
G30 Walker
C--
Kills:56
V. Kills:33 165%
Deaths:7
KDR:8
Accuracy:21.486% D*
KPH:11.300 C--
VKPH:6.700 D
G40-F Ranger
C++
Kills:54
V. Kills:44 120%
Deaths:5
KDR:10.800
Accuracy:27.591% D
KPH:15.900 C
VKPH:12.900 C++
Kills:2,895 (0 + 2,895)
Deaths:259
KDR:11.178
VKDR:2.286
Vehicle Kills:592
Kill Difference:2,636
Playtime:74.888 hours
Usage:1%
Score:1.026m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:27.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:199
V. Kills:4 N/A
Deaths:198
KDR:1.005
Accuracy:42.694% C++
KPH:24.600 D-
VKPH:0.500 D*
M40 Fury-F
C**
Kills:158
V. Kills:44 351%
Deaths:240
KDR:0.658
Accuracy:52.359% C**
KPH:8.400 D-
VKPH:2.300 D-
Kills:357 (357 + 0)
Deaths:438
KDR:0.815
VKDR:0.110
Vehicle Kills:48
Kill Difference:81
Playtime:27.014 hours
Usage:0%
Score:0.097m
Score/min:60
Driving Accuracy:52.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 12,91312,6744,5812.767A++0.0131.419%A+6.525%F26B+N/A80487.7h6.1B*19.4B**
Maelstrom Turbo Laser 16,0699,5012,6713.557B++0.7831.564%C++2.789%C++23.6B++16.3B*263403.3h68.3B++216.4B++
Dual Photon Pods 8,5046,5967708.566B5.7857.031%B+N/A50.9C-14.7C298129.7h19.5B+34.3B+
C75 Viper 5,9725,18635014.817A**12.0438.412%C+1.523%C++58.6A+8.9C**23088.5h9B*23.3B++
L100 Python HESH 5,0264,58625517.984B+15.2048.53%C+1.657%C++64.7B+6.2C--21170.9h2.9B+6B+
Orion VS54 4,0474,0351,4822.723B*0.0622.966%B+19.504%D29.8C+N/A128135.2h11.8B+51.5C*
Supernova FPC 5,4163,3154746.994C**4.2145.704%D--2.745%C*27.3C**17.3B+300121.3h4.7B+10.2C*
Saron Laser Cannon 6,0433,2981,2212.701B0.0831.461%C+2.911%B+17.6B+14.7B*264186.9h104.8B+333.2B+
Supernova VPC 3,3772,9868933.551A*30.7754.288%B+1.005%D39.3C+5.2D17075.9h3B5.6B+
Pulsar LSW 2,8432,8301,6271.739C*1.0426.525%B++16.254%D--32.5CN/A10387h11.8C**44.6B+
Light PPA 2,9542,7742949.435B**6.6543.358%B1.045%C82.1B**5.3B*25433.8h11B+25.3B+
L100 Python AP 4,2422,7413428.015B*5.2347.432%D--4.341%B*33.8B+18.5C++24981.1h5.6B+11.8C++
Blueshift VM5 2,7102,6988043.356B+0.5722.215%B+19.162%C29CN/A10092.9h14.1B++63.5B+
Blueshift VM5 2,7182,6978033.359B+0.5821.641%B+19.503%C29.1CN/A10592.7h13.4B*61.8B+
NS-15M1 2,3042,2841,2081.891B+0.8922.474%C+22.855%C+28.6CN/A9280h13.9C61.7C++
Sirius SX12 2,2192,2001,5641.407B1.3729.087%B*20.273%B+17.2C--N/A58127.9h13.1B+45B+
Tank Mine 3,1461,9212776.935A*4.1532.69%C+N/A96.5C+61.6C+96219.9h1.4B*4.4B**
Proton II PPA 1,9261,8304342.558A++39.7823.907%C+1.639%C-133.6M7A++49613.7h6.3B**26.3B*
NS-11C 1,6621,6281,3891.172C*1.6126.758%B+28.501%A++15.2C--N/A45107h14.4C++53.9B+
C-4 ARX 1,9281,5477192.152C++0.6323.865%DN/A93.2C23D53816.6h1.1B+4.8C++
Proximity Mine 1,5161,5151748.707A+5.9347.966%B++N/A122.2C+N/A36612.4h1.3A++2.8A
NS Decimator 1,9571,4699591.532B+1.2555.391%D2.519%C*23.2D7.7D-16963.3h3.8B++6.9B+
MANA Anti-Vehicle Turret 2,7211,4644942.964C++0.1851.699%D-2.664%C+14640M**12570M**21485040.1h9.3B+17.9C*
Betelgeuse 54-A 1,3921,3451,0531.277C-1.5022.409%D-30.26%C+19.6D*N/A6468.6h13.2D*59D--
Hornet Missiles 1,7911,2621787.09B+4.3164.065%C*1.426%C+49.5C20.7D36325.5h8.5C**13.2B+
C-4 1,6191,2434023.092A0.3124.12%CN/A82.3C++24.9C84415.1h1B**4.2B++
Lasher X2 1,2511,2299101.351B++1.4330.186%B+4.394%C*37.1C**N/A15133.1h17.8B+58.8B+
Parallax VX3 1,2071,2061996.06B*3.2845.275%B*81.426%B+34.6B+N/A11234.9h2B+4.3B++
Sticky Grenade 1,2101,20311203N/A1,200.2266.861%A++N/A2005A*11.7C+69810.6h1.1A1.7B**
Pulsar C 1,1901,1708451.385C++1.4026.238%B30.256%A26.9C+N/A10043.5h11.7C*44.7C**
The Kraken 1,5861,1679351.248C1.5334.456%T-2.228%B+12.1D*4.3D--6896.6h6.1F17.7T*
Flare VE6 1,1731,1597161.619C**1.1623.63%C*33.132%A29.6CN/A8739.2h10.6C++44.8C**
NS-15M2 1,1701,1597951.458C+1.3225.52%B27.092%C*32.8CN/A12035.3h13.3C+52.3C*
Spear Anti-Vehicle Phalanx Turret 1,9271,15610411.115B++8.3349.24%B+3.46%C25D16.7C-25746.3h15.2D**30.9D
Solstice Burst 1,1681,1551,0771.072C1.7124.331%C-27.619%B+18DN/A4364h14.8C60.9C+
Solstice VE3 1,1621,1495472.101A++0.6823.489%C++20.104%C++10.7C--N/A72107.5h13B+55.2C**
Frag Grenade 1,1081,09311093N/A1,090.2249.219%B+N/A2186S30M67550.5h1.4A*2.8A+
Thanatos VE70 1,0741,0698311.286B+1.5044.509%B+20.019%B*25.5C+N/A9442h4.1B+9.3B++
L100 Python HEAT 1,2551,0616915.377M+12.6048.538%C1.979%C-62A*11.3C+29617.1h3.5A7.2B**
S1 1,2051,0497141.469A1.3158.539%C*4.576%B*25C+3.7D*18441.9h3.7A+6.3B**
Coyote Missiles 1,6871,0312534.075B++1.2956.891%B+N/A31.7C20.2C+31032.5h34.5B+60.6B+
Nemesis VSH9 1,5331,0097921.274B**1.5168.451%B*4.361%B**14.8C+7.7C-17668.1h6.6B++9.7B*
Supernova PC 1,2499628611.186B*8.4050.127%C++2.183%C+28.5B++8.5C++22233.7h3.7B**7.4B*
Saron HRB 1,5089031157.852B+5.0744.753%C++0.997%D29.2B+19.6B+44630.9h20.2B+45.2B+
Eridani SX5 8818747311.196C++1.5925.051%C29.748%A+15.6DN/A4956h11.7C**46.6C*
NS-7 PDW 8888717411.175B1.6125.942%C**26.062%A21.6CN/A8640.4h14.6C*56.3B
C150 Dalton 1,4238521595.358C+2.5834.6%CN/A8520U5710U99280300.1h4.7C+13.5C+
Lancer VS22 2,0058395991.401B**1.3859.165%CN/A9.4C--13.1C+16589.2h17.3B+29.2B+
XM98 7777762063.767B*0.9941.719%B++73.196%C+23C+N/A6833.7h2.5C++6B+
Deimos VA29 7107015171.356C++1.4365.987%B+19.116%B+33.2CN/A9921.1h2.4C++3.7C**
M40 Fury 6815905510.727B*7.9530.977%D1.356%C-62.1B++9.6C++2849.5h12.5C**40.3C*
M12 Kobalt 6035782325.13A22.3514.18%D20.415%B+60.2C+2.6C1869.6h18.2C**128C+
Anti-Vehicle Grenade 6115711571N/A568.2271.002%A*N/A1142M**80C46380.5h2.2A++3.2A+
NS-44 Commissioner 5665615670.989C++1.7939.694%B+27.273%B++10D-N/A3655.9h3.8C*9.6B+
Skyguard 9255351144.693B**1.9126.318%C--1.308%D12.4C9.1C+20843h145.2C551.8C
Aspis Anti-Aircraft Phalanx Turret 1,078520638.254A*5.4724.911%C+N/A10.7C+11.5C++22048.4h139.3B+559.4B
Hades VSH4 1,1775174001.293A+1.4981.812%A++4.836%A22.3C++28.4B**21323.2h9.7C11.8B+
CAS30 Tank Buster 8984943851.283C+1.5043.038%CN/A7.9C+6.4C16162.7h46.6B+108.2B+
Lumine Edge 50248810,0620.048C2.7323.387%C15.779%C+0.6DN/A2798.3h1.5C+6.6C++
MANA Anti-Personnel Turret 4894821323.652N/A0.8717.471%UN/A4820U70U11603200.1h21.5T*122.9T*
L105 Zephyr 5474574111.146C**8.3646.393%B+N/A50.2C++9.9C*3399.1h5.8B+12.4B+
NS-15M AE 4514433301.342C1.4423.188%C-24.831%C22.5D-N/A6519.7h14.8D--63.7C-
M40 Fury 5054313512.314B++9.5327.232%D--2.088%C++64.3B+11C+3146.7h11.7C**43.1C+
Comet VM2 6624312951.461B++1.3244.999%C**3.016%D8.9C4.7C**13048.7h25.1C+55.7C++
Eidolon VE33 4434283631.179C++1.6031.675%B++22.897%C15.6CN/A5427.4h8.5B27B+
Phobos VX86 4204163391.227C+1.5565.835%B+12.74%D28.5C--N/A8914.6h2.7C4C**
NS-30 Vandal 4064042951.369C+1.4132.759%C+25%C+24.3DN/A7216.6h5.9C+17.9C++
Photon A2A Missile Pods 672380497.755B*4.9779.327%C+N/A62.3C**47.9C*9116.1h7.3B++9.2B++
M20 Basilisk 522365566.518A++3.7436.058%C4.932%C21.5C++9.2B20717h87.4B242.4C**
Aphelion VEX-4H 598356477.574C**4.7941.768%C-1.685%D-39.6C+26.9C+3319h46.7B+111.9B+
Comet VM2 5783402371.435B+1.3545.821%C++2.941%D9.2C-6.5B*13636.8h30C+65.5C++
NS-10 Burster 6093261612.025A++0.7625.551%C--3.681%D-4.9C4.3B+10066.5h145.7C+570.2C+
M12 Kobalt 3413151422.5C**19.7213.706%D-20.318%B+61.8C5.1B*1995.1h16.7B+122.1C+
Hyena Missile Launcher 4883051022.99A0.2133.845%C++N/A15.6C9.3C10819.6h24.1B**71.1B**
M60-A Bulldog 349299694.333C+1.5526.786%D--N/A2990U500U14497400.1h5.9C++22.1C-
NS Annihilator 6432961661.783M+1.0074.038%FN/A6.9D8.1C+12042.6h10.7B+14.5C++
Damascus Edge 3002875,1600.056B+2.7330.887%C*14.286%A0.7CN/A2433.8h2.3C+7.3B
NS-10 Burster 5102771621.71B*1.0724.99%D4.693%C4.2D3.5C9265.7h167.9C671.9C--
Antares LC 445256813.16B*0.3831.139%C+2.344%B20.3C++15C++27112.6h113.3C*363.8C**
M60-A Bulldog 2822522410.5C+7.7245.322%C+1.587%D35.5C++4.2C+2227.1h5.3B11.7B+
NS-11P 2632522291.1C+1.6823.557%C++28.571%A+19.4C-N/A6613h12.6B+53.4B+
Beamer VS3 2452452710.904C*1.8822.659%D23.674%C++15.3C--N/A7516h7.6B+33.6C++
NS Baron G5AE 2382321591.459C++1.3249.213%C*13.793%C31.4CN/A877.4h4.3C++8.8C+
M60-A Bulldog 238216258.64C5.8644.776%C+N/A30.4C+3.1C2057.1h6C++13.3C*
Quasar VM1 215212563.786A++1.0020.206%B**16.509%C-17.1C-N/A14212.4h14.8C*73.5B+
VA39 Spectre 210209923.222U20.4428.864%D33.971%C13.6C--N/A8715.4h5.2B+18C**
Force-Blade 23020414,0270.015C2.7739.238%B++N/A0.2C--N/A11255.4h2.9C+7.3B+
NSX Tanto 2092041931.057C+1.7228.052%B28.431%B+10.3D-N/A3019.8h16.1C57.5C++
The Slasher 2142031,8600.109A2.6734.008%C+7.882%C1.9CN/A5106.6h2.2C++6.3C*
S12 Renegade 2031991981.005C-1.7842.694%C++10.553%A++24.6D-N/A638.1h3.2C**7.5B
M20 Basilisk 284194316.258A*3.4833.007%D5.67%C+17.8C8.3C21110.9h104.8C+317.6C+
Pulsar VS1 1971942200.882C+1.9025.304%B19.072%C12.2DN/A10315.9h15.1C+59.9C**
M60-G Bulldog 210181228.227A5.4540.368%B+4.42%B**44.1B**7.1C**2934.1h5.6B*13.8B*
Spear Anti-Vehicle Phalanx Tower 2751751175U172.2267.839%A++3.429%C36.5C+20.8C2964.8h16.1D--23.7C+
NS Baron G5 1681661231.35B1.4351.392%B++15.06%C++22.1C--N/A857.5h4.1B+8C++
Proton II PPA-H 1671601016B+13.2229.204%D-1.875%C++59.3D2.6D--2552.7h8.8B+30.1C++
M40 Fury-F 2021582400.658C-2.1252.359%C**1.899%B**8.4D-2.3D-5818.9h16.6C--31.8C
AP30 Shredder 291158315.097C+2.3225.11%D**3.165%B*1580U1330U18986800.1h73.7B+293.6C++
MAX Punch 1571531,2800.12C+2.6651.546%C**N/A0.7CN/A3207.6h2C++3.8C*
M20 Basilisk 208142178.353C*5.5743.154%D--4.225%C+36.4C16.9C-2813.9h109.1C**252.8C+
E540 Halberd-H 206137245.708C2.9354.065%C-N/A25.4D-12.8D--4325.4h6C*11C++
NS-AM7 Archer 1691322370.557C*2.2252.982%D28.03%A3.6D1D--3037.1h16.3B+30.7B
M60-G Bulldog 1541311111.909A++9.1341.765%B+5.344%A+36.4C+6.4C2083.6h7.5C+18.1C**
Eclipse VE3A 1281251550.806C-1.9824.731%C--26.4%A9.5D*N/A3913.1h17.3D**70D*
Xiphos Anti-Personnel Phalanx Tower 1321231123B**120.2230.001%C+N/A94.6D6.9C3111.3h32.6C108.7C+
Rocklet Rifle 2391162370.489C2.2943.227%D*N/A7.3F7.7D**12616h50.5D-116.9D--
M20 Drake 173114492.327C-0.4523.24%D*1.754%C+1140U590U5118000.1h60.3B259.5C+
Orbital Strike Uplink 1371031103U100.22385.294%UN/A515U170U35330.2h1.3T*0.3T*
M40 Fury-H 10299616.5C**13.7237.024%DN/A123.8B+3.8D-5490.8h4.1B**11.1B**
A30 Walker 14076421.81C0.9720.939%D--N/A8.1C+6.8C1809.4h168.6B*805.3C++
Dual-75 Duster 7265125.417C-2.6432.374%D1.538%B**46.4D5C+2421.4h5.5C**17.1C+
Auraxium Slasher 63571,5620.036C+2.7527.912%C+5.263%C--0.4C-N/A1155.2h2.2C++8C*
G30 Walker 895678A*5.2221.486%D*1.786%D--11.4C--6.7D1954.9h213.3C++992.8C--
G40-F Ranger 9854510.8M+8.0227.591%DN/A15.9C12.9C++2233.4h124.1C*449.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter77151.3h
Nano-Armor Kit1,6422,471,376562h
Anti-Vehicle MANA Turret681,92810.6h
Spawn Beacon331,4374.2h
Turret AI Module02271.3h
Structure Shield Module11650.9h
Repair Module22921.3h
Cortium Silo21430.6h
Skywall Shield Emitter11851.2h
Nanite Revive Grenade01,2910.4h
Nanite Healing Grenade0660h
Medical Applicator689226,79927.3h
Spear Anti-Vehicle Tower21341.2h
Deconstruction Tool07,1141.5h
Welding Device01,1120.1h
Spitfire Auto-Turret115631.1h
Flail Targeting Dart21111.2h
Hoplon Anti-Aircraft Phalanx Tower0910.5h
Rampart Wall104327.1h
Xiphos Anti-Personnel Tower01611h
Ammunition Package713,9158.6h
Shield Recharging Field107250.4h
Medical Kit271541.2h
Anti-Infantry MANA Turret266083.1h
Vehicle Gate0901.6h
Pillbox0550.6h
IPC Targeting Dart3900.8h
Orbital Strike Target Designator14711.6h
Elysium Spawn Tube0720.4h
Nano-Repair Grenade0920h
Snowman Soldier9860.2h
Hardlight Barrier1540.2h
Recon Detection Device618,12827.2h

Check the help document for the dictionary if you want to learn more about words used here.


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