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Signifer Grouchy Redhoodxx[TRID] Redhoodxx
VS BR 59

KDR: 0.8

Score: 28.3m

Last Seen: Dec 19th, 2018 9:28 PM
- OFFLINE - 1487.9 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt
Level Progress (to 60): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand C-4 Proton II PPA-H Sirius SX12 M12 Kobalt Parallax VX3 M20 Basilisk NS-61 Emissary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,522 MLG Score: 22
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.661%27.754%5731710058,6870.5154270.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.64%-0.08C+1.089B**-3.493T*HEAD ++ (~17.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.292C*10.90.234C++42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.924%4.852%2861210106,121186721803.27677281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.874%-1.043D*0.123C+0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.60.201C++23.60.402B71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.465%87.167%286510172,213226790.97575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.72%0.666B+1.313A2.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.20.313C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.042%14.473%286410181,071108140.989834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%-0.115C+-0.011C+-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.115C+4.70.036C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m377.4%148 (8.9k)123 (7.4k)0.79946928,89236,1390.97515159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022104413.362%17.742%23706:229

12% Combat Medic36% Engineer7% Heavy Assault40% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:14 AMMar 9th, 2013 8:10 PMJan 16th, 2019 9:22 PM (34d) (PST)Dec 19th, 2018 7:46 PM (62d) (PST)Dec 19th, 2018 5:28 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
210991110.1250.1570.0220.5850.03022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,5835,9656,6188913527,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3843.2h/160.1d 6,349 5,126 13,656 134.9k 4,962 9,474 6,857 48.4m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D--
HSR:14.003% C
Solstice SF
D--
Kills:344
Deaths:1,046
KDR:0.329
Accuracy:16.304% D**
HSR:11.337% D--
Serpent VE92
C
Kills:196
Deaths:816
KDR:0.240
Accuracy:15.806% F
HSR:17.857% C
NS-11C
C
Kills:170
Deaths:1,062
KDR:0.160
Accuracy:12.231% F--
HSR:17.647% C
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.387% D
HSR:14.907% C
Nova
B
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B
Solstice VE3
D-
Kills:154
Deaths:887
KDR:0.174
Accuracy:10.495% F--
HSR:14.286% D-
Pandora VX25
D
Kills:93
Deaths:292
KDR:0.318
Accuracy:33.011% D
HSR:12.903% D
NSX Tanto
D-
Kills:74
Deaths:248
KDR:0.298
Accuracy:17.679% F
HSR:18.919% D-
Kills:2,009
Deaths (as Engineer):7,064
Deaths (to Engineers):9,155
KDR:0.2844
Kill Difference:5,055
Playtime:1,401.186 hours
Usage:36%
Score:14.705m
Score/min:175
Accuracy (listed only):24.873%
HSR (listed only):15.415%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:182
Deaths:509
KDR:0.358
Accuracy:14.173% F-
HSR:19.231% D-
Kills:182
Deaths (as Heavy Assault):509
Deaths (to Heavy Assaults):8,420
KDR:0.35756
Kill Difference:327
Playtime:253.513 hours
Usage:7%
Score:1.305m
Score/min:86
Accuracy (listed only):14.173%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:1,964
Deaths:1,106
KDR:1.776
Accuracy:54.502% A+
HSR:78.717% M
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D*
HSR:10.199% D*
Parallax VX3
A+
Kills:1,278
Deaths:644
KDR:1.984
Accuracy:49.596% A+
HSR:90.923% A+
NS-61 Emissary
B*
Kills:1,165
Deaths:984
KDR:1.184
Accuracy:33.398% B*
HSR:10.987% D--
NS-45 Pilot
A
Kills:1,162
Deaths:955
KDR:1.217
Accuracy:39.123% A
HSR:7.315% F--
Phaseshift VX-S
B++
Kills:537
Deaths:263
KDR:2.042
Accuracy:32.349% C--
HSR:84.171% B++
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
Spiker
B++
Kills:460
Deaths:435
KDR:1.057
Accuracy:34.843% B++
HSR:14.130% D-
NS-44 Commissioner
B++
Kills:372
Deaths:568
KDR:0.655
Accuracy:42.360% B++
HSR:23.387% C*
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
XM98
C++
Kills:184
Deaths:312
KDR:0.590
Accuracy:30.430% D--
HSR:75% C++
V10
B++
Kills:161
Deaths:77
KDR:2.091
Accuracy:43.956% B+
HSR:83.230% B++
NS-357 Underboss
A++
Kills:158
Deaths:291
KDR:0.543
Accuracy:42.658% B++
HSR:35.443% A++
Beamer VS3
B*
Kills:152
Deaths:396
KDR:0.384
Accuracy:32.661% B*
HSR:19.079% C-
Soldier Soaker
B**
Kills:90
Deaths:65
KDR:1.385
Accuracy:45.079% B**
HSR:6.667% D*
Ghost
A
Kills:53
Deaths:61
KDR:0.869
Accuracy:27.790% F
HSR:81.132% A
Kills:9,861
Deaths (as Infiltrator):12,337
Deaths (to Infiltrators):6,282
KDR:0.7993
Kill Difference:2,476
Playtime:1,552.286 hours
Usage:40%
Score:6.901m
Score/min:74
Accuracy (listed only):35.254%
HSR (listed only):40.420%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D*
HSR:10.199% D*
Deimos VA29
C
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D--
HSR:14.003% C
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
Solstice SF
D--
Kills:344
Deaths:1,046
KDR:0.329
Accuracy:16.304% D**
HSR:11.337% D--
Serpent VE92
C
Kills:196
Deaths:816
KDR:0.240
Accuracy:15.806% F
HSR:17.857% C
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
NS-11C
C
Kills:170
Deaths:1,062
KDR:0.160
Accuracy:12.231% F--
HSR:17.647% C
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.387% D
HSR:14.907% C
Nova
B
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B
Solstice VE3
D-
Kills:154
Deaths:887
KDR:0.174
Accuracy:10.495% F--
HSR:14.286% D-
Pandora VX25
D
Kills:93
Deaths:292
KDR:0.318
Accuracy:33.011% D
HSR:12.903% D
NSX Tanto
D-
Kills:74
Deaths:248
KDR:0.298
Accuracy:17.679% F
HSR:18.919% D-
Kills:4,134
Deaths (as Light Assault):13,244
Deaths (to Light Assaults):5,397
KDR:0.31214
Kill Difference:9,110
Playtime:135.864 hours
Usage:4%
Score:0.869m
Score/min:107
Accuracy (listed only):23.265%
HSR (listed only):14.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D*
HSR:10.199% D*
Deimos VA29
C
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D--
HSR:14.003% C
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
NS-11A
F
Kills:181
Deaths:662
KDR:0.273
Accuracy:14.274% F-
HSR:9.392% F
H-V45
D
Kills:172
Deaths:528
KDR:0.326
Accuracy:18.126% D*
HSR:15.698% D
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.387% D
HSR:14.907% C
Nova
B
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B
Pandora VX25
D
Kills:93
Deaths:292
KDR:0.318
Accuracy:33.011% D
HSR:12.903% D
Kills:3,549
Deaths (as Combat Medic):10,375
Deaths (to Combat Medics):3,612
KDR:0.34207
Kill Difference:6,826
Playtime:458.958 hours
Usage:12%
Score:4.245m
Score/min:154
Accuracy (listed only):26.563%
HSR (listed only):13.369%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
F
Kills:183
Deaths:205
KDR:0.893
Accuracy:7.172% F-
HSR:10.383% F
Nebula VM20
D--
Kills:120
Deaths:186
KDR:0.645
Accuracy:7.018% F--
HSR:15% D--
Kills:303
Deaths (as MAX Suit):195.500
Deaths (to MAX Suits):1,857
KDR:1.54987
Kill Difference:107.500
Playtime:30.207 hours
Usage:1%
Score:0.255m
Score/min:141
Accuracy (listed only):7.095%
HSR (listed only):12.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:762
V. Kills:145 N/A
Deaths:111
KDR:6.865
Accuracy:25.688% F-
KPH:16.600 D*
VKPH:3.200 D--
C150 Dalton
B**
Kills:316
V. Kills:119 263%
Deaths:35
KDR:9.029
Accuracy:48.318% B**
KPH:27.200 C
VKPH:10.200 D--
AP30 Shredder
U
Kills:82
V. Kills:73 111%
Deaths:38
KDR:2.158
Accuracy:17.205% F*
KPH:295,200 U
VKPH:262,800 U
Kills:1,160 (0 + 1,160)
Deaths:184
KDR:6.304
VKDR:1.832
Vehicle Kills:337
Kill Difference:976
Playtime:57.486 hours
Usage:1%
Score:0.358m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:17.205%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:461
V. Kills:491 94%
Deaths:159
KDR:2.899
Accuracy:37.586% D
KPH:9.800 D**
VKPH:10.500 D
Proton II PPA
D-
Kills:170
V. Kills:29 N/A
Deaths:45
KDR:3.778
Accuracy:15.461% D*
KPH:11.800 D**
VKPH:2 D-
Kills:631 (0 + 631)
Deaths:204
KDR:3.093
VKDR:2.549
Vehicle Kills:520
Kill Difference:427
Playtime:61.301 hours
Usage:2%
Score:0.364m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:15.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:1,487
V. Kills:132 N/A
Deaths:82
KDR:18.134
Accuracy:22.798% F
KPH:40.100 D--
VKPH:3.600 D
Aphelion VEX-4H
D--
Kills:766
V. Kills:874 88%
Deaths:260
KDR:2.946
Accuracy:41.201% C--
KPH:14.700 D**
VKPH:16.800 D--
Saron HRB-H
D-
Kills:701
V. Kills:684 102%
Deaths:177
KDR:3.960
Accuracy:53.191% C
KPH:16 D*
VKPH:15.600 D-
M40 Fury-H
D--
Kills:325
V. Kills:26 N/A
Deaths:12
KDR:27.083
Accuracy:18.686% F--
KPH:28.100 D**
VKPH:2.200 D--
E540 Halberd-H
F
Kills:104
V. Kills:78 132%
Deaths:28
KDR:3.714
Accuracy:34.212% F**
KPH:11 F
VKPH:8.300 F
Kills:3,383 (0 + 3,383)
Deaths:559
KDR:6.052
VKDR:3.209
Vehicle Kills:1,794
Kill Difference:2,824
Playtime:154.072 hours
Usage:4%
Score:1.372m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:34.212%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,413
V. Kills:156 N/A
Deaths:103
KDR:13.718
Accuracy:12.897% D--
KPH:43.400 D
VKPH:4.800 B+
M20 Basilisk
D
Kills:176
V. Kills:91 191%
Deaths:51
KDR:3.451
Accuracy:41.819% C**
KPH:12.400 D
VKPH:6.400 D
M60-G Bulldog
D**
Kills:122
V. Kills:29 407%
Deaths:48
KDR:2.542
Accuracy:13.562% F--
KPH:3.800 F
VKPH:0.900 D**
M20 Basilisk
C--
Kills:84
V. Kills:45 183%
Deaths:61
KDR:1.377
Accuracy:34.290% C--
KPH:3.800 D**
VKPH:2 D**
Kills:1,795 (0 + 1,795)
Deaths:263
KDR:6.825
VKDR:1.221
Vehicle Kills:321
Kill Difference:1,532
Playtime:100.853 hours
Usage:3%
Score:0.525m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:34.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:89
V. Kills:13 N/A
Deaths:23
KDR:3.870
Accuracy:23.724% D**
KPH:14.700 D*
VKPH:2.100 D*
M20 Wyvern
D*
Kills:72
V. Kills:48 147%
Deaths:38
KDR:1.895
Accuracy:25.451% D**
KPH:2.500 D*
VKPH:1.600 D**
Kills:161 (0 + 161)
Deaths:61
KDR:2.639
VKDR:1
Vehicle Kills:61
Kill Difference:100
Playtime:35.352 hours
Usage:1%
Score:0.558m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:25.451%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,9661,9641,1061.776B+0.9854.502%A+78.717%M7.4D--N/A17265.5h3.4B*6.3B*
C-4 2,6101,8441,2051.53C++0.7326.411%C++N/A34.2D--14.2D--20753.9h0.8A2.9B**
Proton II PPA-H 1,6191,4878218.134B+17.3322.798%F1.21%C--40.1D--3.6D10237.1h12.1C53.2D*
Sirius SX12 1,4961,4614,5520.321D0.4817.39%D*10.199%D*4.5D*N/A13323.8h18.4D105.9D-
M12 Kobalt 1,5691,41310313.718C++12.9212.897%D--17.339%C+43.3D4.8B+13832.6h21.6C167.5C--
Parallax VX3 1,2801,2786441.984C1.1849.596%A+90.923%A+12.7D-N/A33100.6h1.9B++3.9B*
M20 Basilisk 1,8891,1912215.389C4.5941.732%D*2.099%D*15.7D*9.2D*8676.1h93.1B+223.1C*
NS-61 Emissary 1,1711,1659841.184B+0.3833.398%B*10.987%D--9.9D-N/A21117.7h11.3B+33.9B++
NS-45 Pilot 1,1681,1629551.217C+0.4239.123%A7.315%F--10.9D--N/A22106.9h7.3C++18.7B+
Force-Blade 1,1861,15018,1950.063A0.7440.039%B*3.13%C--0.8C++N/A21394.3h2.5C*6.2B+
Tank Mine 1,8328585771.487D0.6926.962%C--N/A46.1D*52.4C65618.6h1.9C++6.9C
Aphelion VEX-4H 1,6407662602.946C+2.1541.201%C--2.219%D14.7D**16.8D--20152.1h93.4D-226.7D--
L105 Zephyr 9077621116.865C+6.0725.688%F-N/A16.6D*3.2D--7445.9h6.8C+26.5D*
Saron HRB-H 1,3857011773.96C+3.1653.191%CN/A16D*15.6D-15243.9h28.7C54C
Deimos VA29 6596571,7700.371D0.4347.988%D--14.003%C6.7D*N/A1898.5h3.8F-7.8D*
Proximity Mine 640638877.333B**6.5342.253%C+N/A145B+N/A3254.4h1.4A+3.3B**
M12 Kobalt 676636887.227D--6.4310.413%F--16.195%C29.4D*1.9D--6021.6h22.1C212.4F--
Phaseshift VX-S 5445372632.042C1.2432.349%C--84.171%B++9.2D-N/A2258.1h2.5B+7.8C**
NS-7 PDW 4834741,1850.4D0.4018.932%D--12.658%D-6.4D--N/A1974.1h15.3C++80.6C
Saron HRB 9524611592.899C-2.1037.586%D1.952%B9.9D**10.5D11746.8h30.7D*81.6D*
Spiker 4624604351.057C++0.2634.843%B++14.13%D-8.6D-N/A1953.4h8.7C*25.1B+
NS-44 Commissioner 3793725680.655C0.1442.36%B++23.387%C*6.9D--N/A1854.1h3.5B+8.3B+
Solstice SF 3533441,0460.329D0.4716.304%D**11.337%D--3.9D--N/A1288.5h13.5C+82.7D
MANA Anti-Vehicle Turret 7113402571.323D0.5236.762%F-1.471%D--3400C+3710B+10336670.1h10.3C**27.9C
M40 Fury-H 3513251227.083B**26.2818.686%F--N/A28D**2.2D--7211.6h5.2B*28D
C150 Dalton 435316359.029B+8.2348.318%B**N/A27.2C10.3D--14611.6h5.8D12C++
Serpent VE92 2061968160.24D0.5615.806%F17.857%C2.3D*N/A1286.6h21F132.8F-
Eridani SX5 1931904430.429D0.3719.003%D**13.684%D-6.7D--N/A2228.4h11.6C**61.2C
XM98 1841843120.59D0.2130.43%D--75%C++2.2D--N/A2484.7h3.3D--10.7D--
Quasar VM1 1861832050.893C0.097.172%F-10.383%F8.2D*N/A3222.3h19.1D-266.1D**
SVA-88 1851825090.358D0.4414.173%F-19.231%D-6.5D**N/A2227.9h16.5F116.3F-
NS-11A 1841816620.273D0.5314.274%F-9.392%F3.5D*N/A1152h21F--147.5F**
M20 Basilisk 267176513.451B2.6541.819%C**4.545%C-12.4D6.4D15414.2h151.8D--363.1C-
H-V45 1751725280.326D0.4718.126%D*15.698%D4.4D--N/A1739.1h18D**99.4D**
NS-11C 1771701,0620.16D-0.6412.231%F--17.647%C1.4D*N/A6120.2h21D*171.7F--
Proton II PPA 199170453.778D2.9815.461%D*1.765%C11.7D**2D-4014.5h17.1F-110.8F**
Lumine Edge 1861638,4640.019C0.7825.164%C+8.589%D*0.2DN/A0916.4h1.9D-7.5C+
V10 161161772.091C-1.2943.956%B+83.23%B++11.8D--N/A3313.7h1.7B**4B*
Thanatos VE70 1611614480.359D0.4434.387%D14.907%C5.7D*N/A2128.1h5.1C+14.7C+
Nova 1601604950.323D-0.4835.954%D16.875%B5.2D*N/A1830.5h5.9D16.4D
NS-357 Underboss 1601582910.543C-0.2642.658%B++35.443%A++4D*N/A1339.5h3.9B+9.1B+
Solstice VE3 1581548870.174D-0.6310.495%F--14.286%D-1.5D--N/A17105h20.8D198.4D**
Beamer VS3 1591523960.384C-0.4232.661%B*19.079%C-2.9D*N/A1951.9h12.1C--37.2C+
M60-G Bulldog 151122482.542D1.7413.562%F--N/A3.8FN/A3032.1h8.5C+62.3F**
Nebula VM20 1231201860.645D0.157.018%F--15%D--6.9FN/A2217.3h30.3T*431.5T*
E540 Halberd-H 182104283.714C2.9134.212%F**2.885%B++11.1F8.3F1189.4h6.2C++18.2D**
Pandora VX25 95932920.318D--0.4833.011%D12.903%D4.3D*N/A1621.7h8.5F*25.6F
The Slasher 99931130.823U0.0255.72%A+3.226%D-3.9C*N/A1023.8h2.8D5.1B
Soldier Soaker 9090651.385C**0.5945.079%B**6.667%D*11.5D*N/A307.8h5.7B12.6B*
CAS 14-E 10289233.87D3.0723.724%D**1.124%D14.6D*2.1D*1536.1h47.5D--200.3F
M20 Basilisk 12984611.377D0.5834.29%C--2.381%D**3.8D**2D**5122.1h255.6T-745.5T-
AP30 Shredder 15582382.158D1.3617.205%F*N/A820U730U5370500.1h108.3C629.7F--
NSX Tanto 79742480.298D-0.5017.679%F18.919%D-4.3D--N/A1517.2h22.3D*126.1D--
NS Decimator 127732020.361D0.4437.24%F**4.11%A+8.9D**6.6D--948.2h6.1D16.5F*
M20 Wyvern 12072381.895C--1.1025.451%D**1.389%D2.5D*1.6D**28629.3h154.8F-608.1T*
S1 13359311.903A*1.1027.142%T-3.39%C**2.9D**3.7D*7820.2h10.3F37.8T*
NS Annihilator 125592550.231D-0.5781.25%C++N/A3.4D**3.8F5117.6h14.3D17.6D
Sticky Grenade 5756156N/A55.2035.409%F-N/A280D**5D9820.2h3.3D-9.2D*
Spear Anti-Vehicle Phalanx Turret 10854134.154C-3.3540.897%CN/A12.3D**12.3D-2384.4h20.1F**49.1F--
Ghost 5353610.869C--0.0727.79%F81.132%A7.8D*N/A456.8h2.4C+8.6D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter326,6114.3h
Anti-Vehicle MANA Turret505243.6h
Snowman Soldier152130.4h
Nano-Armor Kit1,8711,312,122180h
Spawn Beacon261,2042.6h
Skywall Shield Emitter3761.1h
Nanite Revive Grenade04170.1h
Medical Applicator3,351544,332124.9h
Deconstruction Tool05440.1h
Spitfire Auto-Turret377981.3h
Welding Device02080.1h
Rampart Wall1530.7h
Xiphos Anti-Personnel Tower1540.7h
M12 Kobalt21810h
Anti-Infantry MANA Turret121170.7h
Ammunition Package362,6371.6h
Medical Kit111460.8h
Lumifiber Rampart Wall5581.3h
WLT-Howler Mining Laser3816,30713.4h
Hardlight Barrier9580.3h
IPC Targeting Dart4791.9h
Shield Recharging Field362,4011h
Recon Detection Device431,5244.4h
CAS30 Tank Buster391648.5h

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