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Archon Surfer Redhoodxx[TRID] Redhoodxx
VS BR 77

KDR: 0.81

Score: 31.7m

Last Seen: Aug 12th, 2019 9:30 PM
- OFFLINE - 315.3 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
Level Progress (to 78): 23%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 NS-44L Blackhand M12 Kobalt Proton II PPA-H Sirius SX12 Parallax VX3 M20 Basilisk NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $31,275 MLG Score: 25
Fun Score: N/A
Cheeseburgers Flipped: 256TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.799%27.46%5711711978,8710.5128340.301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.628%-0.085C+1.027B**-3.422T*HEAD ++ (~17.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.292C*10.90.234C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.796%5.43%2901312016,593197322963.33992287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%-1.074D*0.164C++0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.18C++26.40.397B80

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.472%86.982%290512092,243234490.956911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.806%0.658B+1.306A2.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.438B2.20.313C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.678%14.31%290412101,160112291.03295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.31%-0.134C-0.128C-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.1C+4.80.025C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 830
31.7m417.4%157 (9.4k)131 (7.9k)0.81381830,41437,3720.99494377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214110213.41%17.285%23206:279

11% Combat Medic39% Engineer6% Heavy Assault39% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 12:14 AMMar 9th, 2013 8:10 PMAug 24th, 2019 6:41 PM (1d) (PST)Aug 12th, 2019 7:19 PM (13d) (PST)Aug 12th, 2019 5:30 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
208981100.1260.1550.0220.6500.03025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4775,8536,6248913927,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4029.5h/167.9d 6,769 5,257 19,311 157.1k 5,159 9,880 7,231 50.3m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C-
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D*
HSR:14.003% C-
Solstice SF
D-
Kills:344
Deaths:1,046
KDR:0.329
Accuracy:16.304% D**
HSR:11.337% D-
Serpent VE92
D
Kills:206
Deaths:850
KDR:0.242
Accuracy:15.831% F
HSR:16.990% D
Pandora VX25
D
Kills:182
Deaths:446
KDR:0.408
Accuracy:34.448% D
HSR:12.637% D
NS-11C
C-
Kills:181
Deaths:1,094
KDR:0.165
Accuracy:12.549% F--
HSR:16.575% C-
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.128% D
HSR:14.907% C
Nova
B+
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B+
Solstice VE3
D--
Kills:154
Deaths:887
KDR:0.174
Accuracy:10.495% F--
HSR:14.286% D--
NSX Tanto
D--
Kills:74
Deaths:248
KDR:0.298
Accuracy:17.679% F
HSR:18.919% D--
Kills:2,119
Deaths (as Engineer):7,284
Deaths (to Engineers):9,493
KDR:0.29091
Kill Difference:5,165
Playtime:1,551.708 hours
Usage:39%
Score:17.746m
Score/min:191
Accuracy (listed only):25.042%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:182
Deaths:509
KDR:0.358
Accuracy:14.173% F-
HSR:19.231% D-
Kills:182
Deaths (as Heavy Assault):509
Deaths (to Heavy Assaults):8,687
KDR:0.35756
Kill Difference:327
Playtime:253.656 hours
Usage:6%
Score:1.307m
Score/min:86
Accuracy (listed only):14.173%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:1,971
Deaths:1,110
KDR:1.776
Accuracy:54.382% A+
HSR:78.488% M
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D**
HSR:10.199% D*
Parallax VX3
A++
Kills:1,278
Deaths:644
KDR:1.984
Accuracy:49.596% A+
HSR:90.923% A++
NS-61 Emissary
B*
Kills:1,165
Deaths:984
KDR:1.184
Accuracy:33.398% B*
HSR:10.987% D--
NS-45 Pilot
A
Kills:1,163
Deaths:956
KDR:1.217
Accuracy:39.116% A
HSR:7.309% F--
Spiker
B*
Kills:615
Deaths:651
KDR:0.945
Accuracy:35.194% B*
HSR:14.472% D-
Phaseshift VX-S
B++
Kills:566
Deaths:272
KDR:2.081
Accuracy:32.927% C-
HSR:83.569% B++
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
NS-44 Commissioner
B++
Kills:372
Deaths:568
KDR:0.655
Accuracy:42.360% B++
HSR:23.387% C*
Soldier Soaker
A
Kills:208
Deaths:192
KDR:1.083
Accuracy:45.448% A
HSR:6.250% D**
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
XM98
C+
Kills:184
Deaths:312
KDR:0.590
Accuracy:30.430% D--
HSR:75% C+
V10
B++
Kills:161
Deaths:77
KDR:2.091
Accuracy:43.956% B+
HSR:83.230% B++
NS-357 Underboss
A++
Kills:158
Deaths:291
KDR:0.543
Accuracy:42.658% B++
HSR:35.443% A++
Beamer VS3
B*
Kills:152
Deaths:397
KDR:0.383
Accuracy:32.651% B*
HSR:19.079% C-
Ghost
A
Kills:54
Deaths:64
KDR:0.844
Accuracy:26.844% F-
HSR:81.482% A
Kills:10,172
Deaths (as Infiltrator):12,698
Deaths (to Infiltrators):6,452
KDR:0.80107
Kill Difference:2,526
Playtime:1,583.645 hours
Usage:39%
Score:7.201m
Score/min:76
Accuracy (listed only):35.268%
HSR (listed only):40.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D**
HSR:10.199% D*
Deimos VA29
C-
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D*
HSR:14.003% C-
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
Solstice SF
D-
Kills:344
Deaths:1,046
KDR:0.329
Accuracy:16.304% D**
HSR:11.337% D-
Serpent VE92
D
Kills:206
Deaths:850
KDR:0.242
Accuracy:15.831% F
HSR:16.990% D
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
Pandora VX25
D
Kills:182
Deaths:446
KDR:0.408
Accuracy:34.448% D
HSR:12.637% D
NS-11C
C-
Kills:181
Deaths:1,094
KDR:0.165
Accuracy:12.549% F--
HSR:16.575% C-
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.128% D
HSR:14.907% C
Nova
B+
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B+
Solstice VE3
D--
Kills:154
Deaths:887
KDR:0.174
Accuracy:10.495% F--
HSR:14.286% D--
NSX Tanto
D--
Kills:74
Deaths:248
KDR:0.298
Accuracy:17.679% F
HSR:18.919% D--
Kills:4,244
Deaths (as Light Assault):13,464
Deaths (to Light Assaults):5,539
KDR:0.31521
Kill Difference:9,220
Playtime:136.561 hours
Usage:3%
Score:0.879m
Score/min:107
Accuracy (listed only):23.392%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:1,461
Deaths:4,552
KDR:0.321
Accuracy:17.390% D**
HSR:10.199% D*
Deimos VA29
C-
Kills:657
Deaths:1,770
KDR:0.371
Accuracy:47.988% D*
HSR:14.003% C-
NS-7 PDW
D-
Kills:474
Deaths:1,185
KDR:0.400
Accuracy:18.932% D--
HSR:12.658% D-
Eridani SX5
D-
Kills:190
Deaths:443
KDR:0.429
Accuracy:19.003% D**
HSR:13.684% D-
Pandora VX25
D
Kills:182
Deaths:446
KDR:0.408
Accuracy:34.448% D
HSR:12.637% D
NS-11A
F
Kills:181
Deaths:662
KDR:0.273
Accuracy:14.274% F-
HSR:9.392% F
H-V45
D
Kills:172
Deaths:528
KDR:0.326
Accuracy:18.126% D*
HSR:15.698% D
Thanatos VE70
C
Kills:161
Deaths:448
KDR:0.359
Accuracy:34.128% D
HSR:14.907% C
Nova
B+
Kills:160
Deaths:495
KDR:0.323
Accuracy:35.954% D
HSR:16.875% B+
Kills:3,638
Deaths (as Combat Medic):10,529
Deaths (to Combat Medics):3,703
KDR:0.34552
Kill Difference:6,891
Playtime:459.024 hours
Usage:11%
Score:4.246m
Score/min:154
Accuracy (listed only):26.694%
HSR (listed only):13.339%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
F
Kills:183
Deaths:205
KDR:0.893
Accuracy:7.172% F-
HSR:10.383% F
Nebula VM20
D*
Kills:120
Deaths:186
KDR:0.645
Accuracy:7.018% F--
HSR:15% D*
Kills:303
Deaths (as MAX Suit):195.500
Deaths (to MAX Suits):1,907
KDR:1.54987
Kill Difference:107.500
Playtime:32.044 hours
Usage:1%
Score:0.290m
Score/min:151
Accuracy (listed only):7.095%
HSR (listed only):12.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:762
V. Kills:145 N/A
Deaths:111
KDR:6.865
Accuracy:25.688% F-
KPH:16.600 D*
VKPH:3.200 D
C150 Dalton
B**
Kills:316
V. Kills:119 263%
Deaths:35
KDR:9.029
Accuracy:48.318% B**
KPH:27.200 C
VKPH:10.200 D--
AP30 Shredder
U
Kills:92
V. Kills:81 112%
Deaths:41
KDR:2.244
Accuracy:18.422% F--
KPH:331,200 U
VKPH:291,600 U
Kills:1,170 (0 + 1,170)
Deaths:187
KDR:6.257
VKDR:1.845
Vehicle Kills:345
Kill Difference:983
Playtime:57.486 hours
Usage:1%
Score:0.363m
Score/min:105
Piloting Accuracy:N/A%
Gunner Accuracy:18.422%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:461
V. Kills:491 94%
Deaths:159
KDR:2.899
Accuracy:37.586% D
KPH:9.800 D**
VKPH:10.500 D
Proton II PPA
D-
Kills:170
V. Kills:29 N/A
Deaths:45
KDR:3.778
Accuracy:15.461% D**
KPH:11.800 D**
VKPH:2 D-
Kills:631 (0 + 631)
Deaths:204
KDR:3.093
VKDR:2.549
Vehicle Kills:520
Kill Difference:427
Playtime:61.301 hours
Usage:2%
Score:0.365m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:15.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:1,487
V. Kills:132 N/A
Deaths:82
KDR:18.134
Accuracy:22.798% F
KPH:40.100 D--
VKPH:3.600 D
Aphelion VEX-4H
D-
Kills:780
V. Kills:883 88%
Deaths:262
KDR:2.977
Accuracy:41.355% C--
KPH:14.900 D**
VKPH:16.800 D-
Saron HRB-H
D
Kills:701
V. Kills:684 102%
Deaths:177
KDR:3.960
Accuracy:53.191% C
KPH:16 D*
VKPH:15.600 D
M40 Fury-H
D--
Kills:325
V. Kills:26 N/A
Deaths:12
KDR:27.083
Accuracy:18.686% F--
KPH:28.100 D*
VKPH:2.200 D--
E540 Halberd-H
F
Kills:104
V. Kills:78 132%
Deaths:28
KDR:3.714
Accuracy:33.943% F**
KPH:11 F
VKPH:8.300 F
Kills:3,397 (0 + 3,397)
Deaths:561
KDR:6.055
VKDR:3.214
Vehicle Kills:1,803
Kill Difference:2,836
Playtime:154.476 hours
Usage:4%
Score:1.394m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:33.943%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,725
V. Kills:183 N/A
Deaths:125
KDR:13.800
Accuracy:13.048% D--
KPH:35.800 D
VKPH:3.800 C*
M20 Basilisk
C--
Kills:199
V. Kills:104 190%
Deaths:56
KDR:3.554
Accuracy:42.440% B
KPH:12.800 D
VKPH:6.700 C--
G30 Walker
C**
Kills:133
V. Kills:56 233%
Deaths:4
KDR:33.250
Accuracy:31.500% C**
KPH:12.900 C
VKPH:5.500 D
M60-G Bulldog
D**
Kills:122
V. Kills:29 407%
Deaths:48
KDR:2.542
Accuracy:13.562% F--
KPH:3.800 F
VKPH:0.900 D**
M20 Basilisk
C--
Kills:88
V. Kills:46 187%
Deaths:62
KDR:1.419
Accuracy:34.228% C--
KPH:4 D**
VKPH:2.100 D**
Kills:2,267 (0 + 2,267)
Deaths:295
KDR:7.685
VKDR:1.417
Vehicle Kills:418
Kill Difference:1,972
Playtime:128.258 hours
Usage:3%
Score:0.653m
Score/min:85
Driving Accuracy:N/A%
Gunner Accuracy:34.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:91
V. Kills:13 N/A
Deaths:24
KDR:3.792
Accuracy:23.612% D**
KPH:14.800 D*
VKPH:2.100 D*
M20 Wyvern
D**
Kills:72
V. Kills:48 147%
Deaths:40
KDR:1.800
Accuracy:25.447% D**
KPH:2.500 D**
VKPH:1.600 D**
Kills:163 (0 + 163)
Deaths:64
KDR:2.547
VKDR:0.953
Vehicle Kills:61
Kill Difference:99
Playtime:35.513 hours
Usage:1%
Score:0.558m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:25.447%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,0012,0921,2801.634C++0.8226.041%C++N/A34.9D--15.2D--23559.9h0.8A2.9B**
NS-44L Blackhand 1,9731,9711,1101.776B+0.9654.382%A+78.488%M7.4D--N/A17266.6h3.4B++6.3B*
M12 Kobalt 1,9081,72512513.8C++12.9913.048%D--17.391%C+35.9D3.8C*11548.1h22.2C170C-
Proton II PPA-H 1,6191,4878218.134B+17.3222.798%F1.21%C--40.1D--3.6D10337.1h12.1C53.2D*
Sirius SX12 1,4961,4614,5520.321D0.4917.39%D**10.199%D*4.5D*N/A13323.8h18.4D105.9D-
Parallax VX3 1,2801,2786441.984C1.1749.596%A+90.923%A++12.7D--N/A34100.6h1.9B++3.9B*
M20 Basilisk 1,8891,1912215.389C-4.5841.732%D*2.099%D*15.7D*9.2D*8676.1h93.1B+223.1C++
NS-61 Emissary 1,1711,1659841.184B+0.3733.398%B*10.987%D--9.9D-N/A21117.7h11.3B+33.9B++
NS-45 Pilot 1,1691,1639561.217C+0.4039.116%A7.309%F--10.9D--N/A22107h7.3C++18.7B+
Force-Blade 1,1861,15018,2260.063A0.7540.039%B*3.13%D0.8C++N/A21396.8h2.5C*6.2B+
Tank Mine 1,9699535891.618C--0.8025.785%DN/A49.9D*53.2C67219.1h1.8C*6.8C
Aphelion VEX-4H 1,6637802622.977C2.1641.355%C--2.179%D14.9D**16.8D-20652.5h93D--225D*
L105 Zephyr 9077621116.865C+6.0525.688%F-N/A16.6D*3.2D7445.9h6.8C++26.5D*
Saron HRB-H 1,3857011773.96C+3.1553.191%CN/A16D*15.6D15243.9h28.7C54C
Deimos VA29 6596571,7700.371D0.4447.988%D*14.003%C-6.7D*N/A1998.5h3.8F-7.8D*
Proximity Mine 641639877.345B**6.5342.26%C+N/A145.2B+N/A3314.4h1.4A+3.3B**
M12 Kobalt 676636887.227D--6.4110.413%F--16.195%C29.4D**1.9D--6021.6h22.1C--212.4F--
Spiker 6216156510.945C+0.1335.194%B*14.472%D-8.6D--N/A2071.7h9C++25.6B+
Phaseshift VX-S 5735662722.081C1.2732.927%C-83.569%B++9.5D*N/A2459.4h2.6B+7.8C**
NS-7 PDW 4834741,1850.4D0.4118.932%D--12.658%D-6.4D--N/A1974.1h15.3C+80.6C
Saron HRB 9524611592.899C-2.0937.586%D1.952%B9.9D**10.5D11846.8h30.7D*81.6D*
NS-44 Commissioner 3793725680.655C0.1642.36%B++23.387%C*6.9D--N/A1854.1h3.5B+8.3B+
Solstice SF 3533441,0460.329D0.4816.304%D**11.337%D-3.9D--N/A1288.5h13.5C+82.7D
MANA Anti-Vehicle Turret 7113402571.323C0.5136.762%D**1.471%D--3400M**3710M**10354330.1h10.3C--27.9D*
M40 Fury-H 3513251227.083A26.2718.686%F--N/A28D*2.2D--7211.6h5.2B*28D
C150 Dalton 435316359.029B8.2248.318%B**N/A27.2C10.3D--14811.6h5.8D12C++
Soldier Soaker 2092081921.083C+0.2745.448%A6.25%D**12D*N/A4917.3h6.4C+14B++
Serpent VE92 2172068500.242D0.5715.831%F16.99%D2.2D*N/A1191.7h21F-132.9F-
M20 Basilisk 303199563.554B2.7442.44%B4.02%D12.8D6.7C--14915.6h151.6D--357.2C-
Eridani SX5 1931904430.429D0.3819.003%D**13.684%D-6.7D*N/A2228.4h11.6C**61.2C
XM98 1841843120.59D-0.2230.43%D--75%C+2.2D**N/A2484.7h3.3D--10.7D--
Quasar VM1 1861832050.893C0.087.172%F-10.383%F8.2D*N/A3222.3h19.1D-266.1D**
SVA-88 1851825090.358D0.4614.173%F-19.231%D-6.5D**N/A2227.9h16.5F116.3F-
Pandora VX25 1891824460.408D0.4134.448%D12.637%D6D*N/A2030.3h7.1F-20.7D*
NS-11A 1841816620.273D0.5414.274%F-9.392%F3.5D*N/A1152.1h21F--147.5T
NS-11C 1901811,0940.165D-0.6512.549%F--16.575%C-1.4D*N/A7126.2h20.7D*165F--
H-V45 1751725280.326C--0.4918.126%D*15.698%D4.4D*N/A1739.1h18D**99.4D**
Proton II PPA 199170453.778D2.9615.461%D**1.765%C11.7D**2D-4014.5h17.1F-110.8F**
Lumine Edge 1861638,4640.019C0.7925.164%C+8.589%D*0.2DN/A0916.4h1.9D7.5C+
V10 161161772.091C-1.2843.956%B+83.23%B++11.8D--N/A3413.7h1.7B**4B*
Thanatos VE70 1611614480.359D0.4534.128%D14.907%C5.7D*N/A2228.1h5.1C+14.9C+
Nova 1601604950.323D0.4935.954%D16.875%B+5.2D*N/A1830.5h5.9D16.4D-
NS-357 Underboss 1601582910.543C-0.2742.658%B++35.443%A++4D*N/A1339.5h3.9B+9.1B+
Solstice VE3 1581548870.174D-0.6410.495%F--14.286%D--1.5D--N/A17105.4h20.8D198.4F
Beamer VS3 1591523970.383C-0.4332.651%B*19.079%C-2.9D*N/A2051.9h12.2D37.3C+
G30 Walker 189133433.25U32.4431.5%C**4.511%C++12.9C5.4D8910.3h138A438.1B**
M60-G Bulldog 151122482.542C--1.7313.562%F--N/A3.8FN/A3032.1h8.5C+62.3F*
Nebula VM20 1231201860.645D0.177.018%F--15%D*6.9FN/A2217.3h30.3T*431.5T*
E540 Halberd-H 182104283.714C2.9033.943%F**2.885%B++10.9F8.2F1199.5h6.3C+18.4F
The Slasher 99931130.823U0.0155.72%A++3.226%D-3.9C++N/A1023.8h2.8D5.1C++
AP30 Shredder 17392412.244C-1.4318.422%F--N/A920U810U5788700.1h111.5C605.3F--
CAS 14-E 10491243.792D2.9823.612%D**1.099%D14.9D*2.1D*1526.1h47D-199.2F
M20 Basilisk 13488621.419D0.6134.228%C--2.273%D**4D**2.1D**5322.2h245.1F*716T
NSX Tanto 79742480.298D-0.5217.679%F18.919%D--4.3D*N/A1617.2h22.3D*126.1D--
NS Decimator 127732020.361D-0.4537.24%T4.11%A+8.9F6.6D*998.2h6.1D16.5F*
M20 Wyvern 12072401.8C--0.9925.447%D**1.389%D--2.4D**1.6D**28529.4h155.1F609.6T*
S1 13359311.903A*1.0927.142%T*3.39%B2.9F3.7D*8220.2h10.3D**37.8T*
NS Annihilator 125592550.231D-0.5881.25%C++N/A3.4F3.8F5317.6h14.3D17.6D
Spear Anti-Vehicle Phalanx Turret 11257144.071C-3.2641.709%CN/A12.4D**12D-2494.6h20F--48F-
Sticky Grenade 5756156N/A55.1935.271%F-N/A280D**5D-9850.2h3.3D-9.2D**
Ghost 5454640.844D0.0326.844%F-81.482%A7.8D*N/A476.9h2.4C+9D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261,2742.6h
Anti-Vehicle MANA Turret505243.6h
Nano-Armor Kit2,0351,436,606192h
Skywall Shield Emitter3761.1h
Nanite Revive Grenade04170.1h
Medical Applicator3,352544,687124.9h
Spitfire Auto-Turret411,2301.7h
Motion Spotter336,8254.4h
Xiphos Anti-Personnel Tower1540.7h
Rampart Wall1530.7h
Welding Device02080.1h
Deconstruction Tool05440.1h
M12 Kobalt21810h
Shield Recharging Field362,4011h
Ammunition Package422,8101.9h
Medical Kit111560.9h
Anti-Infantry MANA Turret121170.7h
Nano-Repair Grenade01570h
Snowman Soldier152130.4h
IPC Targeting Dart4791.9h
Hardlight Barrier9660.4h
CAS30 Tank Buster391648.5h
Recon Detection Device431,5244.4h
Lumifiber Rampart Wall5581.3h
WLT-Howler Mining Laser3816,30713.4h

Check the help document for the dictionary if you want to learn more about words used here.


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