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Praetor A.S.P. Operative Redl123[TFDN] Redl123
VS BR 85

KDR: 1.34

Score: 48.5m

Last Seen: Jul 18th, 2019 8:20 PM
- OFFLINE - 67 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
Level Progress (to 86): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L-24R Spur VX29 Polaris Equinox VE2 Skyguard C150 Dalton Flare VE6 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $280,224 MLG Score: 224
Fun Score: N/A
Cheeseburgers Flipped: 307TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.584%21.936%49517119711,4150.7252220.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.799%0.278C*0.164C++-2.112F--HEAD ++ (~10.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.202C++13.40.059C+46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.713%1.754%231121328516503140.17262390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.145C++0.153C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.592B+25.50.519B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.258%1.924%306612089,613343868122.79529141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.046%-0.945D---0.408C--1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120-2.113F--37.5-2F-82.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.785%0.867%3141312017,039264834212.65823206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.576%-0.226C-0.882D---0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.436B22.70.429B44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.299%62.228%31421212368172500.213333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.645%-0.396C---0.315C-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.316C4.2-0.324C8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.153%21.825%31411213252106490.23662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.115C+1.419A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.102C+5.8-0.201C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
48.5m344.2%362 (21.7k)319 (19.1k)1.3437451,69938,4741.8980985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121492918.015%8.932%16103:5715

10% Combat Medic69% Engineer12% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 11:28 AMOct 7th, 2014 2:57 PMJul 21st, 2019 2:25 AM (8h) (PST)Jul 18th, 2019 4:53 PM (3d) (PST)Jul 18th, 2019 4:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8111436680.3400.2530.0301.5580.113224

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6478,57140,0762015293719,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2534h/105.6d 21,328 4,618 21,280 236.9k 3,560 5,837 17,109 123.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:1,712
Deaths:3,405
KDR:0.503
Accuracy:24.336% C++
HSR:17.815% C++
Solstice VE3
B+
Kills:1,221
Deaths:1,483
KDR:0.823
Accuracy:19.736% D
HSR:22.523% B+
Pulsar C
C+
Kills:1,183
Deaths:1,761
KDR:0.672
Accuracy:21.958% C--
HSR:23.162% C+
Serpent VE92
C*
Kills:1,153
Deaths:1,369
KDR:0.842
Accuracy:24.741% C*
HSR:18.907% C+
Zenith VX-5
C+
Kills:261
Deaths:395
KDR:0.661
Accuracy:24.197% C
HSR:21.456% C+
Thanatos VE70
B**
Kills:252
Deaths:392
KDR:0.643
Accuracy:40.153% C+
HSR:21.825% B**
VE-LR Obelisk
B*
Kills:67
Deaths:72
KDR:0.931
Accuracy:37.327% B*
HSR:20.896% D*
NSX-P Tanto
A
Kills:64
Deaths:127
KDR:0.504
Accuracy:21.672% D
HSR:34.375% A
Kills:5,913
Deaths (as Engineer):9,004
Deaths (to Engineers):11,460
KDR:0.65671
Kill Difference:3,091
Playtime:1,748.697 hours
Usage:69%
Score:35.086m
Score/min:334
Accuracy (listed only):26.765%
HSR (listed only):22.620%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:2,207
Deaths:2,030
KDR:1.087
Accuracy:23.946% C++
HSR:22.655% C+
Flare VE6
C+
Kills:1,820
Deaths:1,523
KDR:1.195
Accuracy:21.924% C+
HSR:23.077% C+
Orion VS54
C+
Kills:415
Deaths:341
KDR:1.217
Accuracy:16.247% D-
HSR:24.819% C+
Pulsar LSW
C+
Kills:66
Deaths:111
KDR:0.595
Accuracy:19.802% D
HSR:24.242% C+
Kills:4,508
Deaths (as Heavy Assault):4,005
Deaths (to Heavy Assaults):9,385
KDR:1.12559
Kill Difference:503
Playtime:295.442 hours
Usage:12%
Score:5.135m
Score/min:290
Accuracy (listed only):20.480%
HSR (listed only):23.698%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:1,712
Deaths:3,405
KDR:0.503
Accuracy:24.336% C++
HSR:17.815% C++
Solstice VE3
B+
Kills:1,221
Deaths:1,483
KDR:0.823
Accuracy:19.736% D
HSR:22.523% B+
Pulsar C
C+
Kills:1,183
Deaths:1,761
KDR:0.672
Accuracy:21.958% C--
HSR:23.162% C+
Serpent VE92
C*
Kills:1,153
Deaths:1,369
KDR:0.842
Accuracy:24.741% C*
HSR:18.907% C+
Sirius SX12
C++
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C++
Zenith VX-5
C+
Kills:261
Deaths:395
KDR:0.661
Accuracy:24.197% C
HSR:21.456% C+
Thanatos VE70
B**
Kills:252
Deaths:392
KDR:0.643
Accuracy:40.153% C+
HSR:21.825% B**
NSX-P Tanto
A
Kills:64
Deaths:127
KDR:0.504
Accuracy:21.672% D
HSR:34.375% A
Kills:6,516
Deaths (as Light Assault):9,697
Deaths (to Light Assaults):5,723
KDR:0.67196
Kill Difference:3,181
Playtime:118.553 hours
Usage:5%
Score:1.842m
Score/min:259
Accuracy (listed only):24.941%
HSR (listed only):22.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:2,198
Deaths:3,333
KDR:0.659
Accuracy:23.116% C--
HSR:25.250% B+
Pulsar VS1
C++
Kills:818
Deaths:341
KDR:2.399
Accuracy:19.266% D-
HSR:21.638% C++
Sirius SX12
C++
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C++
Thanatos VE70
B**
Kills:252
Deaths:392
KDR:0.643
Accuracy:40.153% C+
HSR:21.825% B**
Corvus VA55
C-
Kills:215
Deaths:271
KDR:0.793
Accuracy:22.155% C-
HSR:16.744% D--
Kills:4,153
Deaths (as Combat Medic):5,102
Deaths (to Combat Medics):3,947
KDR:0.81399
Kill Difference:949
Playtime:252.668 hours
Usage:10%
Score:5.017m
Score/min:331
Accuracy (listed only):25.485%
HSR (listed only):20.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C++
Artemis VX26
B
Kills:371
Deaths:422
KDR:0.879
Accuracy:28.882% B
HSR:19.946% C-
Beamer VS3
B*
Kills:360
Deaths:538
KDR:0.669
Accuracy:24.023% C--
HSR:28.889% B*
NS-AM7 Archer
C+
Kills:307
Deaths:931
KDR:0.330
Accuracy:58.062% C+
HSR:10.098% D
XM98
C-
Kills:245
Deaths:134
KDR:1.828
Accuracy:33.333% D
HSR:70.612% C-
Spiker
B+
Kills:217
Deaths:478
KDR:0.454
Accuracy:22.722% D--
HSR:25.346% B+
VA39 Spectre
B++
Kills:123
Deaths:104
KDR:1.183
Accuracy:31.509% C+
HSR:45.529% B++
Kills:2,293
Deaths (as Infiltrator):3,372
Deaths (to Infiltrators):4,703
KDR:0.68001
Kill Difference:1,079
Playtime:67.265 hours
Usage:3%
Score:0.685m
Score/min:170
Accuracy (listed only):31.609%
HSR (listed only):31.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:395
Deaths:206
KDR:1.917
Accuracy:17.769% C++
HSR:18.481% C+
Quasar VM1
C++
Kills:384
Deaths:238
KDR:1.613
Accuracy:16.152% C++
HSR:19.531% C++
Blueshift VM5
A
Kills:109
Deaths:88
KDR:1.239
Accuracy:17.273% C--
HSR:28.440% A
Blueshift VM5
C+
Kills:103
Deaths:84
KDR:1.226
Accuracy:16.189% D
HSR:21.359% C+
Comet VM2
B
Kills:80
Deaths:146
KDR:0.548
Accuracy:32.314% D**
HSR:5% B
NS-10 Burster
C+
Kills:66
Deaths:132
KDR:0.500
Accuracy:28.704% C+
HSR:4.545% D
Comet VM2
C++
Kills:64
Deaths:72
KDR:0.889
Accuracy:43.541% C++
HSR:1.563% D*
Kills:1,201
Deaths (as MAX Suit):483
Deaths (to MAX Suits):2,095
KDR:2.48654
Kill Difference:718
Playtime:38.478 hours
Usage:2%
Score:0.714m
Score/min:309
Accuracy (listed only):24.563%
HSR (listed only):14.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:285
V. Kills:64 438%
Deaths:280
KDR:1.018
Accuracy:38.713% C
KPH:17.600 D-
VKPH:3.900 C*
Coyote Missiles
A++
Kills:54
V. Kills:68 78%
Deaths:35
KDR:1.543
Accuracy:44.159% D*
KPH:35.900 C+
VKPH:45.200 A++
Kills:339 (285 + 0)
Deaths:315
KDR:1.076
VKDR:0.419
Vehicle Kills:132
Kill Difference:24
Playtime:17.734 hours
Usage:1%
Score:0.156m
Score/min:147
Piloting Accuracy:38.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:3,679
V. Kills:230 N/A
Deaths:930
KDR:3.956
Accuracy:38.891% C+
KPH:20.100 D
VKPH:1.300 C--
C150 Dalton
B**
Kills:1,908
V. Kills:1,203 158%
Deaths:190
KDR:10.042
Accuracy:48.885% B**
KPH:55.200 B**
VKPH:34.800 B++
AP30 Shredder
U
Kills:553
V. Kills:353 156%
Deaths:78
KDR:7.090
Accuracy:37.218% B+
KPH:1,990,800 U
VKPH:1,270,800 U
L105 Zephyr
U
Kills:414
V. Kills:101 406%
Deaths:62
KDR:6.677
Accuracy:40.467% C
KPH:1,490,400 U
VKPH:363,600 U
CAS30 Tank Buster
C
Kills:170
V. Kills:150 113%
Deaths:252
KDR:0.675
Accuracy:43.339% C
KPH:5 C--
VKPH:4.400 D
Dual-75 Duster
D
Kills:52
V. Kills:8 N/A
Deaths:14
KDR:3.714
Accuracy:28.272% D*
KPH:21.700 F
VKPH:3.300 D
Kills:6,776 (3,849 + 2,927)
Deaths:1,526
KDR:4.440
VKDR:1.340
Vehicle Kills:2,045
Kill Difference:5,250
Playtime:253.712 hours
Usage:10%
Score:2.389m
Score/min:157
Piloting Accuracy:43.339%
Gunner Accuracy:28.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,914
V. Kills:1,726 111%
Deaths:669
KDR:2.861
Accuracy:29.517% C+
KPH:13.300 C+
VKPH:12 B+
L100 Python AP
A++
Kills:675
V. Kills:645 104%
Deaths:225
KDR:3
Accuracy:61.955% B+
KPH:29.100 C+
VKPH:27.800 A++
L100 Python HEAT
C++
Kills:659
V. Kills:328 200%
Deaths:141
KDR:4.674
Accuracy:44.057% D-
KPH:24.300 C-
VKPH:12.100 C++
C75 Viper
B+
Kills:620
V. Kills:156 395%
Deaths:127
KDR:4.882
Accuracy:41.586% C++
KPH:40.300 B+
VKPH:10.100 B+
Kills:3,868 (3,868 + 0)
Deaths:1,162
KDR:3.329
VKDR:2.457
Vehicle Kills:2,855
Kill Difference:2,706
Playtime:209.101 hours
Usage:8%
Score:2.687m
Score/min:214
Driving Accuracy:41.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,196
V. Kills:3,693 141%
Deaths:1,192
KDR:4.359
Accuracy:59.783% B++
KPH:31.400 B+
VKPH:22.300 A+
Saron HRB
C**
Kills:1,447
V. Kills:871 166%
Deaths:249
KDR:5.811
Accuracy:42.065% C+
KPH:27.500 C**
VKPH:16.500 C++
Proton II PPA
A
Kills:1,153
V. Kills:81 N/A
Deaths:57
KDR:20.228
Accuracy:26.018% C**
KPH:88.700 B**
VKPH:6.200 A
Supernova PC
B**
Kills:549
V. Kills:263 208%
Deaths:98
KDR:5.602
Accuracy:48.498% C+
KPH:24.800 C*
VKPH:11.900 B**
E540 Halberd
B+
Kills:482
V. Kills:264 182%
Deaths:54
KDR:8.926
Accuracy:47.021% C+
KPH:35.100 B
VKPH:19.200 B+
Aphelion VEX-4
C*
Kills:230
V. Kills:167 137%
Deaths:54
KDR:4.259
Accuracy:27.595% D--
KPH:25.500 C+
VKPH:18.500 C*
Kills:9,057 (5,745 + 3,312)
Deaths:1,704
KDR:5.315
VKDR:3.133
Vehicle Kills:5,339
Kill Difference:7,353
Playtime:275.973 hours
Usage:11%
Score:5.353m
Score/min:323
Driving Accuracy:48.498%
Gunner Accuracy:27.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:261
V. Kills:30 N/A
Deaths:17
KDR:15.353
Accuracy:26.951% D*
KPH:54.800 D
VKPH:6.300 C+
Aphelion VEX-4H
A++
Kills:155
V. Kills:159 97%
Deaths:68
KDR:2.279
Accuracy:42.518% C
KPH:46 C**
VKPH:47.200 A++
Saron HRB-H
B
Kills:117
V. Kills:78 148%
Deaths:19
KDR:6.158
Accuracy:52.755% C
KPH:41.200 C**
VKPH:27.500 B
Kills:533 (0 + 533)
Deaths:104
KDR:5.125
VKDR:2.567
Vehicle Kills:267
Kill Difference:429
Playtime:10.969 hours
Usage:0%
Score:0.259m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:52.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:334
V. Kills:94 352%
Deaths:52
KDR:6.423
Accuracy:38.579% C**
KPH:56.800 B+
VKPH:16 A
M60-G Bulldog
B++
Kills:140
V. Kills:44 311%
Deaths:22
KDR:6.364
Accuracy:29.238% D
KPH:28.300 C+
VKPH:8.900 B++
G30 Walker
C++
Kills:119
V. Kills:89 132%
Deaths:28
KDR:4.250
Accuracy:26.514% C-
KPH:13.100 C
VKPH:9.800 C++
M20 Basilisk
C
Kills:56
V. Kills:37 147%
Deaths:17
KDR:3.294
Accuracy:31.378% D-
KPH:11.500 D-
VKPH:7.600 C
M20 Basilisk
C-
Kills:55
V. Kills:33 162%
Deaths:12
KDR:4.583
Accuracy:29.709% D--
KPH:10.300 D-
VKPH:6.200 C-
Kills:704 (0 + 704)
Deaths:131
KDR:5.374
VKDR:2.267
Vehicle Kills:297
Kill Difference:573
Playtime:30.138 hours
Usage:1%
Score:0.421m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:29.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,8895,1961,1924.359C3.0259.783%B++1.771%C31.4B+22.3A+333165.5h5C**8.3B+
L-24R Spur 3,9093,6799303.956C2.6138.891%C+1.848%C+20.1D1.3C--61182.6h20.2B+52B+
VX29 Polaris 2,2162,2072,0301.087C0.2623.946%C++22.655%C+40.1C+N/A11855h12.5C++52.1C*
Equinox VE2 2,2242,1983,3330.659C--0.6823.116%C--25.25%B+20.7C--N/A60106h15D65C
Skyguard 3,6401,9146692.861C+1.5229.517%C+2.456%B+13.3C+12B+179143.4h165.2D-559.6C--
C150 Dalton 3,1111,90819010.042B+8.7048.885%B**N/A55.1B**34.8B++49034.6h3.4B+6.9B**
Flare VE6 1,8441,8201,5231.195C+0.1521.924%C+23.077%C+39.6C+N/A11346h11.4C+52.2C++
Solstice SF 1,8271,7123,4050.503C--0.8424.336%C++17.815%C++9.6DN/A33177.8h14.8C60.8C+
Saron HRB 2,3181,4472495.811C++4.4742.065%C+N/A27.5C**16.6C++28152.6h20.6B49C**
C-4 1,9841,2751,2681.006C0.3427.729%BN/A70.1C39B++81918.2h1.4C*5B+
Lasher X2 1,2381,2251,4870.824C+0.5229.658%B+4.49%C**36.8C**N/A12033.3h17.6B+59.4B+
Solstice VE3 1,2511,2211,4830.823C++0.5219.736%D22.523%B+15.9CN/A6276.6h15.7C++79.7C+
Pulsar C 1,2021,1831,7610.672C0.6721.958%C--23.162%C+14.4DN/A4882.2h15.2D69.1C-
Serpent VE92 1,1651,1531,3690.842C+0.5024.741%C*18.907%C+20.4CN/A6656.4h14.1C+56.9C++
Proton II PPA 1,2341,1535720.228B+18.8826.018%C**1.561%C--88.7B**6.2A27013h8.3B+31.7B+
Tank Mine 1,7098875801.529C--0.1932.525%C+N/A86.1C-79.8B+124710.3h1.6B+5B++
MANA Anti-Personnel Turret 9198774631.894N/A0.5516.751%UN/A8770U420U17506600.1h27.7T*165.4T*
Pulsar VS1 8368183412.399A++1.0619.266%D-21.638%C++22.5C+N/A9336.3h13.8B71.4C+
L100 Python AP 1,3206752253C1.6661.955%B+2.222%C+29.1C+27.8A++39923.2h8D12.9C+
Sirius SX12 6826707650.876C+0.4722.732%C19.254%C++29.4C+N/A11322.8h15.4C+67.9C+
L100 Python HEAT 9876591414.674C+3.3344.057%D-2.428%C+24.3C-12.1C++18627.1h4.7B++10.6B+
C75 Viper 7766201274.882C*3.5441.586%C++N/A40.3B+10.1B+31315.4h12.4B29.7B+
AP30 Shredder 906553787.09C++5.7537.218%B+N/A5530U3530U33389700.1h78.7B+211.4B+
Supernova PC 812549985.602C++4.2648.498%C+1.639%C--24.8C*11.9B**26622.1h4.4B+9.2B+
Lancer VS22 1,1124851,2880.377C--0.9769.011%B**N/A10.6C-13.8C++21045.6h38.6C-55.9C
E540 Halberd 746482548.926C+7.5847.021%C+2.282%C+35.2B19.3B+38613.7h5.1B+10.8B+
M60-A Bulldog 552475952.778A+51.4349.308%C**2.105%C+49B+7.9B**1979.7h6C++12.2B
MANA Anti-Vehicle Turret 9444424780.925D0.4251.228%C--1.584%D--4420A*5020M++3410820.1h10.9C+21.2C+
Spear Anti-Vehicle Phalanx Turret 748436676.507C+5.1641.916%C2.752%D37.3C+26.7B+40911.7h9.7C+23.1C+
Orion VS54 4194153411.217C+0.1316.247%D-24.819%C+26.6CN/A16515.6h12.3C**75.8C+
L105 Zephyr 515414626.677C5.3340.467%CN/A4140U1010U11529300.1h6.9C+17.1C+
Cosmos VM3 4023952061.917C+0.5717.769%C++18.481%C+36.6B+N/A11810.8h13.6C++76.3B
Force-Blade 44238730,2770.013C1.3336.047%B+N/A0.3C-N/A11216.3h3C+8.4B
Quasar VM1 3893842381.613C++0.2716.152%C++19.531%C++26.1C*N/A10114.7h15.6C+96.7C++
Artemis VX26 3773714220.879C0.4628.882%B19.946%C-24.1C-N/A6915.4h13.9C--48.1C+
M60-A Bulldog 4293681133.455B*32.1147.385%C++2.717%B43.8B+7.3B**1858.4h6.2C+13C**
Beamer VS3 3643605380.669C+0.6724.023%C--28.889%B*26.1C+N/A9213.8h7B*29.1C*
M40 Fury 428334526.423C++5.0838.579%C**N/A56.6B+15.9A3325.9h17.9C46.4C+
NS-AM7 Archer 4353079310.33C1.0158.062%C+10.098%D4D1.7D2677.3h17.3B29.9B
Light PPA 3492852801.018C0.3338.713%C1.754%B*17.6D-4C**10016.2h25.5D--65.8D
Nemesis VSH9 4862715510.492C0.8562.395%C+2.583%C+11.8C9.4C+24122.9h10.1D16.2D
Sticky Grenade 2692661266N/A264.6647.35%DN/A665D7.5D18590.4h2.6C5.4C+
Hyena Missile Launcher 4222641252.112B0.7735.158%C**N/A18.3C+11C+20414.4h36.6C++104.1C**
Proton II PPA-H 2912611715.353B14.0126.951%D*N/A54.4D6.3C+2164.8h14.2D-52.6D*
Zenith VX-5 2722613950.661C--0.6824.197%C21.456%C+13.1D-N/A4119.9h15.1C--62.4C+
Thanatos VE70 2612523920.643C0.7040.153%C+21.825%B**29.6C++1.1A+1358.5h5.8C--14.5C+
XM98 2452451341.828C+0.4833.333%D70.612%C-16.4DN/A5914.9h2.8C8.5C
Aspis Anti-Aircraft Phalanx Turret 519243564.339B3.0025.001%C+N/A11.3C++12.8B25721.6h157.9C+631.4C++
Aphelion VEX-4 397230544.259C+2.9227.595%D--5.652%B*25.6C+18.6C*5089h56.5C*204.7C+
Spiker 2182174780.454D0.8922.722%D--25.346%B+18.7DN/A6011.6h9.5C+41.8C
Corvus VA55 2202152710.793C0.5522.155%C-16.744%D--19C--N/A6611.3h14.4D65C
Frag Grenade 2052011201N/A199.6637.459%D--N/A1005A*20A34750.2h2.8B**7.5B
CAS30 Tank Buster 3201702520.675C0.6743.339%CN/A5C--4.4D11934.1h61.6C+142.2C++
Aphelion VEX-4H 314155682.279C0.9442.518%C6.452%A*45.6C**46.8A++5313.4h83.3D196D
M60-A Bulldog 173146373.946C2.6033.694%C-N/A1460U270U7089700.1h6.6C-19.6C
M60-G Bulldog 184140226.364B+5.0229.238%D1.429%D--28C+8.8B++1885h8.3C+28.5C
Anti-Vehicle Grenade 1781281128N/A126.6656.276%B+N/A256D100C+21420.5h7.4D13.1C+
VA39 Spectre 1231231041.183C+0.1631.509%C+45.529%B++14.5DN/A838.5h7C-22.1C+
G30 Walker 208119284.25B2.9126.514%C-N/A13.1C9.8C++2059.1h284.1D--1071.6D
Saron HRB-H 195117196.158C*4.8152.755%CN/A41.8C**27.9B+5302.8h29.7C56.3C
Blueshift VM5 112109881.239C-0.1017.273%C--28.44%A28.7CN/A1363.8h18.9D109.5C
NS Decimator 1611092720.401D0.9462.482%C*N/A17.3D*8.3D-2916.3h8F-12.9D**
NS Annihilator 1901062270.467C0.8883.243%B++N/A10.9C++8.7C+2579.7h11.6C++13.9C*
S1 1831051650.636C+0.7156.326%C+2.857%C+16.9D12.6C+6116.2h8.4D15C-
Blueshift VM5 105103841.226C-0.1216.189%D21.359%C+29.4CN/A1583.5h17.8C--110.2C
Proximity Mine 103103214.905B3.5660.942%A*N/A128.8C++N/A5040.8h2.1C--3.5B*
Comet VM2 132801460.548D0.8032.314%D**5%B6.5D-4.2C-10312.4h30.8C+95.3D
G40-F Ranger 11675325B*23.6628.933%DN/A53.6B+29.3B+4251.4h69.3C**239.4C++
VE-LR Obelisk 7467720.931C-0.4137.327%B*20.896%D*18.1D1.9A*673.7h8.8D23.7C+
Pulsar LSW 68661110.595D0.7519.802%D24.242%C+24.4DN/A2002.7h15.1D76.4C-
NS-10 Burster 122661320.5D0.8428.704%C+4.545%D4.6C--3.9C*11514.5h185.7D--646.8D
NSX-P Tanto 71641270.504C--0.8421.672%D34.375%A19.4C2.1M+733.3h17.8C82C-
Comet VM2 10064720.889C+0.4543.541%C++1.563%D*13.3B+7.5A++3294.8h23C++52.9C++
M20 Basilisk 9356173.294C*1.9531.378%D-7.143%B+11.4D-7.6C1944.9h148.2D--472.2D**
M20 Basilisk 8855124.583B*3.2429.709%D--1.818%F10.4D-6.2C-2465.3h154.9D**521.4F-
Coyote Missiles 12254351.543C-0.2044.159%D*N/A36C+45.3A++6501.5h102.8F**232.9T
Hades VSH4 100531200.442C0.9067.508%C+N/A10.6C9.4C+2735h11.6D-17.2D
Dual-75 Duster 6052143.714D2.3728.272%D*1.923%A+21.7F3.3D752.4h9.6F--33.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon701,6813.2h
Anti-Vehicle MANA Turret1002,1116.7h
Nano-Armor Kit1,5421,945,745162.4h
Turret AI Module0550.2h
Nanite Revive Grenade02,6770.7h
Medical Applicator1,290398,32240.1h
Spitfire Auto-Turret4790.1h
Shield Recharging Field1608,7964h
Ammunition Package1828,0507.7h
Medical Kit535181.4h
Anti-Infantry MANA Turret1421,9825.7h
Nano-Repair Grenade01,1090.3h
Hardlight Barrier244380.6h
Recon Detection Device271,2662.6h
WLT-Howler Mining Laser1019,0037.5h

Check the help document for the dictionary if you want to learn more about words used here.


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