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Legate A.S.P. Operative Redl123[TFDN] Redl123
VS BR 73

KDR: 1.32

Score: 45.7m

Last Seen: Feb 19th, 2019 8:45 PM
- OFFLINE - 31.3 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 74): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L-24R Spur VX29 Polaris Equinox VE2 Skyguard Flare VE6 Solstice SF C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $281,475 MLG Score: 225
Fun Score: N/A
Cheeseburgers Flipped: 306TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.546%21.975%49517100511,3720.7383460.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.832%0.285C*0.202C++-2.132F--HEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.204C++13.40.061C+46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.713%1.754%251102128515193070.18762393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.136C++0.138C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.591B+25.50.519B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.265%1.948%306610169,392335666952.79774140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.045%-0.939D---0.428C--1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.3-2.142F--37.9-2.028F--83.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.437%0.962%2671210106,026256430432.34932198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.739%-0.349C--0.857D---0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.497B+18.90.51B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.577%62.5%26721020360166600.215957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.489%-0.369C--0.305C-1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.293C4.2-0.308C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.006%23.963%26711021217104170.208453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.107C+1.92A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.106C+5.8-0.207C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
45.7m332.7%356 (21.4k)313 (18.8k)1.3167449,24237,3971.8729373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102283618.026%9.151%16503:5415

10% Combat Medic68% Engineer12% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 11:28 AMOct 7th, 2014 2:57 PMFeb 19th, 2019 9:48 PM (1d) (PST)Feb 19th, 2019 5:37 PM (1d) (PST)Feb 19th, 2019 4:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8141466680.3370.2560.0311.4950.112225

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,8328,78140,0512015290718,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2433.4h/101.4d 20,800 4,506 19,821 218.2k 3,513 5,674 16,355 118.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:1,605
Deaths:3,233
KDR:0.496
Accuracy:24.250% C++
HSR:18.380% C*
Solstice VE3
B+
Kills:1,221
Deaths:1,483
KDR:0.823
Accuracy:19.736% D
HSR:22.523% B+
Pulsar C
C+
Kills:1,183
Deaths:1,761
KDR:0.672
Accuracy:21.958% C-
HSR:23.162% C+
Serpent VE92
C*
Kills:1,153
Deaths:1,369
KDR:0.842
Accuracy:24.741% C*
HSR:18.907% C+
Zenith VX-5
C+
Kills:261
Deaths:395
KDR:0.661
Accuracy:24.197% C
HSR:21.456% C+
Thanatos VE70
A++
Kills:217
Deaths:319
KDR:0.680
Accuracy:40.006% C+
HSR:23.963% A++
VE-LR Obelisk
B++
Kills:67
Deaths:72
KDR:0.931
Accuracy:37.327% B++
HSR:20.896% D*
NSX-P Tanto
A+
Kills:59
Deaths:113
KDR:0.522
Accuracy:21.911% D
HSR:35.593% A+
Kills:5,766
Deaths (as Engineer):8,745
Deaths (to Engineers):11,105
KDR:0.65935
Kill Difference:2,979
Playtime:1,655.762 hours
Usage:68%
Score:32.404m
Score/min:326
Accuracy (listed only):26.766%
HSR (listed only):23.110%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:2,207
Deaths:2,030
KDR:1.087
Accuracy:23.946% C++
HSR:22.655% C+
Flare VE6
C+
Kills:1,820
Deaths:1,523
KDR:1.195
Accuracy:21.924% C+
HSR:23.077% C+
Lasher X2
B+
Kills:1,225
Deaths:1,487
KDR:0.824
Accuracy:29.658% B+
HSR:4.490% C**
Orion VS54
C+
Kills:415
Deaths:341
KDR:1.217
Accuracy:16.247% D-
HSR:24.819% C+
Pulsar LSW
C+
Kills:66
Deaths:111
KDR:0.595
Accuracy:19.802% D
HSR:24.242% C+
Kills:5,733
Deaths (as Heavy Assault):5,492
Deaths (to Heavy Assaults):9,181
KDR:1.04388
Kill Difference:241
Playtime:291.492 hours
Usage:12%
Score:5.082m
Score/min:291
Accuracy (listed only):22.316%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:1,605
Deaths:3,233
KDR:0.496
Accuracy:24.250% C++
HSR:18.380% C*
Solstice VE3
B+
Kills:1,221
Deaths:1,483
KDR:0.823
Accuracy:19.736% D
HSR:22.523% B+
Pulsar C
C+
Kills:1,183
Deaths:1,761
KDR:0.672
Accuracy:21.958% C-
HSR:23.162% C+
Serpent VE92
C*
Kills:1,153
Deaths:1,369
KDR:0.842
Accuracy:24.741% C*
HSR:18.907% C+
Sirius SX12
C*
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C*
Zenith VX-5
C+
Kills:261
Deaths:395
KDR:0.661
Accuracy:24.197% C
HSR:21.456% C+
Thanatos VE70
A++
Kills:217
Deaths:319
KDR:0.680
Accuracy:40.006% C+
HSR:23.963% A++
NSX-P Tanto
A+
Kills:59
Deaths:113
KDR:0.522
Accuracy:21.911% D
HSR:35.593% A+
Kills:6,369
Deaths (as Light Assault):9,438
Deaths (to Light Assaults):5,544
KDR:0.67483
Kill Difference:3,069
Playtime:117.454 hours
Usage:5%
Score:1.827m
Score/min:259
Accuracy (listed only):24.942%
HSR (listed only):22.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:2,176
Deaths:3,297
KDR:0.660
Accuracy:23.147% C--
HSR:25.138% B+
Pulsar VS1
C++
Kills:818
Deaths:341
KDR:2.399
Accuracy:19.266% D-
HSR:21.638% C++
Sirius SX12
C*
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C*
Thanatos VE70
A++
Kills:217
Deaths:319
KDR:0.680
Accuracy:40.006% C+
HSR:23.963% A++
Corvus VA55
C-
Kills:215
Deaths:271
KDR:0.793
Accuracy:22.155% C-
HSR:16.744% D-
Kills:4,096
Deaths (as Combat Medic):4,993
Deaths (to Combat Medics):3,876
KDR:0.82035
Kill Difference:897
Playtime:251.313 hours
Usage:10%
Score:4.985m
Score/min:331
Accuracy (listed only):25.461%
HSR (listed only):21.347%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:670
Deaths:765
KDR:0.876
Accuracy:22.732% C
HSR:19.254% C*
Artemis VX26
B
Kills:371
Deaths:422
KDR:0.879
Accuracy:28.882% B
HSR:19.946% C
Beamer VS3
B*
Kills:360
Deaths:538
KDR:0.669
Accuracy:24.023% C--
HSR:28.889% B*
NS-AM7 Archer
C+
Kills:288
Deaths:838
KDR:0.344
Accuracy:58.377% C+
HSR:10.417% D
XM98
C-
Kills:245
Deaths:134
KDR:1.828
Accuracy:33.333% D
HSR:70.612% C-
Spiker
B++
Kills:198
Deaths:442
KDR:0.448
Accuracy:22.535% D--
HSR:26.263% B++
VA39 Spectre
B+
Kills:115
Deaths:99
KDR:1.162
Accuracy:31.951% C+
HSR:45.217% B+
Kills:2,247
Deaths (as Infiltrator):3,238
Deaths (to Infiltrators):4,576
KDR:0.69395
Kill Difference:991
Playtime:66.564 hours
Usage:3%
Score:0.667m
Score/min:167
Accuracy (listed only):31.690%
HSR (listed only):31.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:395
Deaths:206
KDR:1.917
Accuracy:17.769% C**
HSR:18.481% C
Quasar VM1
C*
Kills:384
Deaths:238
KDR:1.613
Accuracy:16.152% C++
HSR:19.531% C*
Blueshift VM5
A
Kills:109
Deaths:88
KDR:1.239
Accuracy:17.273% C--
HSR:28.440% A
Blueshift VM5
C++
Kills:103
Deaths:84
KDR:1.226
Accuracy:16.189% D
HSR:21.359% C++
Comet VM2
B
Kills:80
Deaths:146
KDR:0.548
Accuracy:32.330% D*
HSR:5% B
NS-10 Burster
C+
Kills:66
Deaths:132
KDR:0.500
Accuracy:28.797% C+
HSR:4.545% D
Comet VM2
C++
Kills:64
Deaths:72
KDR:0.889
Accuracy:43.591% C++
HSR:1.563% D*
Kills:1,201
Deaths (as MAX Suit):483
Deaths (to MAX Suits):2,059
KDR:2.48654
Kill Difference:718
Playtime:38.338 hours
Usage:2%
Score:0.714m
Score/min:310
Accuracy (listed only):24.586%
HSR (listed only):14.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:285
V. Kills:64 438%
Deaths:280
KDR:1.018
Accuracy:38.713% C
KPH:17.600 D-
VKPH:3.900 C*
Coyote Missiles
A+
Kills:53
V. Kills:67 78%
Deaths:35
KDR:1.514
Accuracy:44.134% D*
KPH:35.200 C+
VKPH:44.500 A+
Kills:338 (285 + 0)
Deaths:315
KDR:1.073
VKDR:0.416
Vehicle Kills:131
Kill Difference:23
Playtime:17.734 hours
Usage:1%
Score:0.154m
Score/min:144
Piloting Accuracy:38.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C--
Kills:2,808
V. Kills:174 N/A
Deaths:663
KDR:4.235
Accuracy:38.903% C+
KPH:20.200 D
VKPH:1.300 C--
C150 Dalton
B**
Kills:1,543
V. Kills:979 157%
Deaths:165
KDR:9.352
Accuracy:48.712% B**
KPH:52.100 B**
VKPH:33.100 B+
AP30 Shredder
U
Kills:410
V. Kills:256 160%
Deaths:70
KDR:5.857
Accuracy:35.743% C*
KPH:1,476,000 U
VKPH:921,600 U
L105 Zephyr
U
Kills:343
V. Kills:68 N/A
Deaths:55
KDR:6.236
Accuracy:38.520% C--
KPH:1,234,800 U
VKPH:244,800 U
CAS30 Tank Buster
C
Kills:170
V. Kills:150 113%
Deaths:248
KDR:0.685
Accuracy:43.284% C
KPH:5 C--
VKPH:4.400 D
Kills:5,274 (2,978 + 2,296)
Deaths:1,201
KDR:4.391
VKDR:1.355
Vehicle Kills:1,627
Kill Difference:4,073
Playtime:202.460 hours
Usage:8%
Score:1.936m
Score/min:159
Piloting Accuracy:43.284%
Gunner Accuracy:38.520%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:1,875
V. Kills:1,701 110%
Deaths:661
KDR:2.837
Accuracy:29.530% C+
KPH:13.200 C+
VKPH:12 B++
L100 Python AP
A++
Kills:669
V. Kills:642 104%
Deaths:222
KDR:3.014
Accuracy:62.036% B++
KPH:29 C+
VKPH:27.800 A++
L100 Python HEAT
C++
Kills:659
V. Kills:328 200%
Deaths:141
KDR:4.674
Accuracy:44.057% D
KPH:24.300 C
VKPH:12.100 C++
C75 Viper
B+
Kills:620
V. Kills:156 395%
Deaths:127
KDR:4.882
Accuracy:41.586% C*
KPH:40.300 B+
VKPH:10.100 B+
Kills:3,823 (3,823 + 0)
Deaths:1,151
KDR:3.321
VKDR:2.456
Vehicle Kills:2,827
Kill Difference:2,672
Playtime:207.585 hours
Usage:9%
Score:2.650m
Score/min:213
Driving Accuracy:41.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,027
V. Kills:3,606 139%
Deaths:1,177
KDR:4.271
Accuracy:59.714% B++
KPH:30.900 B++
VKPH:22.200 A+
Saron HRB
C**
Kills:1,430
V. Kills:864 165%
Deaths:246
KDR:5.813
Accuracy:42.010% C+
KPH:27.400 C**
VKPH:16.500 C++
Proton II PPA
A
Kills:1,153
V. Kills:81 N/A
Deaths:57
KDR:20.228
Accuracy:26.018% B
KPH:88.700 B**
VKPH:6.200 A
Supernova PC
B**
Kills:542
V. Kills:261 207%
Deaths:98
KDR:5.531
Accuracy:48.363% C+
KPH:24.600 C**
VKPH:11.900 B**
E540 Halberd
B
Kills:477
V. Kills:261 182%
Deaths:54
KDR:8.833
Accuracy:46.964% C+
KPH:35 C**
VKPH:19.100 B
Aphelion VEX-4
C++
Kills:230
V. Kills:167 137%
Deaths:54
KDR:4.259
Accuracy:27.595% D--
KPH:25.500 C+
VKPH:18.500 C++
Kills:8,859 (5,569 + 3,290)
Deaths:1,686
KDR:5.254
VKDR:3.108
Vehicle Kills:5,240
Kill Difference:7,173
Playtime:272.635 hours
Usage:11%
Score:5.240m
Score/min:320
Driving Accuracy:48.363%
Gunner Accuracy:27.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:261
V. Kills:30 N/A
Deaths:17
KDR:15.353
Accuracy:26.951% D*
KPH:54.800 D
VKPH:6.300 C+
Aphelion VEX-4H
A++
Kills:155
V. Kills:159 97%
Deaths:68
KDR:2.279
Accuracy:42.532% C
KPH:46.100 B
VKPH:47.200 A++
Saron HRB-H
B
Kills:117
V. Kills:78 148%
Deaths:19
KDR:6.158
Accuracy:52.755% C
KPH:41.200 C*
VKPH:27.500 B
Kills:533 (0 + 533)
Deaths:104
KDR:5.125
VKDR:2.567
Vehicle Kills:267
Kill Difference:429
Playtime:10.966 hours
Usage:0%
Score:0.255m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:52.755%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:332
V. Kills:93 353%
Deaths:52
KDR:6.385
Accuracy:38.180% C*
KPH:56.900 B+
VKPH:15.900 A
M60-G Bulldog
B++
Kills:140
V. Kills:44 311%
Deaths:22
KDR:6.364
Accuracy:29.252% D
KPH:28.300 C+
VKPH:8.900 B++
G30 Walker
C++
Kills:119
V. Kills:89 132%
Deaths:27
KDR:4.407
Accuracy:26.437% C-
KPH:13.200 C
VKPH:9.900 C++
M20 Basilisk
C
Kills:56
V. Kills:37 147%
Deaths:17
KDR:3.294
Accuracy:31.363% D-
KPH:11.500 D-
VKPH:7.600 C
M20 Basilisk
C-
Kills:55
V. Kills:33 162%
Deaths:12
KDR:4.583
Accuracy:29.663% D--
KPH:10.300 D-
VKPH:6.200 C-
Kills:702 (0 + 702)
Deaths:130
KDR:5.400
VKDR:2.277
Vehicle Kills:296
Kill Difference:572
Playtime:29.984 hours
Usage:1%
Score:0.417m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:29.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6335,0271,1774.271C+2.9559.714%B++1.79%C-30.9B++22.2A+331162.7h5B+8.4B++
L-24R Spur 2,9822,8086634.235C2.9238.903%C+1.781%C+20.2D1.3C--61139.1h20.8B53.6B
VX29 Polaris 2,2162,2072,0301.087C0.2323.946%C++22.655%C+40.1C+N/A11855h12.5C++52.1C*
Equinox VE2 2,2012,1763,2970.66C--0.6623.147%C--25.138%B+20.7CN/A60105h15.1D65.1C
Skyguard 3,5761,8756612.837C++1.5229.53%C+2.507%B13.2C+12B++178141.9h166.6D-564C-
Flare VE6 1,8441,8201,5231.195C+0.1221.924%C+23.077%C+39.6C+N/A11346h11.4C+52.2C++
Solstice SF 1,7041,6053,2330.496C--0.8224.25%C++18.38%C*9.3DN/A32171.7h15C61.8C+
C150 Dalton 2,5221,5431659.352B+8.0448.712%B**N/A52.1B**33.1B+48329.6h3.5B+7.2B**
Saron HRB 2,2941,4302465.813C*4.5042.01%C+N/A27.3C**16.5C++27952.3h20.7B49.3C**
C-4 1,9691,2651,2591.005C0.3127.654%B+N/A70.3C+39.1B++81918h1.4C**5B+
Lasher X2 1,2381,2251,4870.824C+0.4929.658%B+4.49%C**36.8C**N/A11933.3h17.6B+59.4B+
Solstice VE3 1,2511,2211,4830.823C++0.4919.736%D22.523%B+16C+N/A6276.4h15.7C++79.7C+
Pulsar C 1,2021,1831,7610.672C0.6421.958%C-23.162%C+14.4DN/A4882.2h15.2D69.1C
Serpent VE92 1,1651,1531,3690.842C+0.4724.741%C*18.907%C+20.4CN/A6656.4h14.1C+56.9C*
Proton II PPA 1,2341,1535720.228B+18.9126.018%B1.561%C--88.7B**6.2A27013h8.3B+31.7B++
Tank Mine 1,7058845771.532C--0.2232.356%C+N/A86.7C80.5B+125610.2h1.6B+5B*
Pulsar VS1 8368183412.399A+1.0819.266%D-21.638%C++22.5C+N/A9336.3h13.8B71.4C+
MANA Anti-Personnel Turret 7857543931.919N/A0.6016.288%UN/A7540U310U14162400.1h27.5T*168.9T*
Sirius SX12 6826707650.876C+0.4422.732%C19.254%C*29.4C++N/A11322.8h15.4C+67.9C++
L100 Python AP 1,3116692223.014C1.7062.036%B++2.242%C29C+27.8A++39323.1h8C-12.9C+
L100 Python HEAT 9876591414.674C++3.3644.057%D2.428%C+24.3C12.1C++18527.1h4.7B*10.6B+
C75 Viper 7766201274.882C*3.5741.586%C*N/A40.3B+10.1B+31115.4h12.4B29.7B+
Supernova PC 803542985.531C++4.2148.363%C+1.661%C--24.6C**11.9B**26322h4.4B+9.2B+
E540 Halberd 738477548.833C+7.5246.964%C+2.306%C+35.1B19.2B37613.6h5.1B+10.9B+
Lancer VS22 1,0924721,2650.373C--0.9469.108%B**N/A10.5C13.8C++21244.8h39.1C56.6C+
M60-A Bulldog 549472952.444A+51.1349.254%C**2.119%C+49.2B+8B**1989.6h6C++12.2B
MANA Anti-Vehicle Turret 9354364770.914D--0.4051.196%D-1.606%D-4360C**4990B*14613800.1h10.9C**21.4C+
Spear Anti-Vehicle Phalanx Turret 740431666.53C+5.2141.729%C2.784%D37.2C+26.6B+40811.6h9.6C+23.1C+
Orion VS54 4194153411.217C+0.1016.247%D-24.819%C+26.6CN/A16215.6h12.3C**75.8C+
AP30 Shredder 666410705.857C++4.5435.743%C*N/A4100U2560U25592000.1h83.6B233.8B+
Cosmos VM3 4023952061.917C+0.6017.769%C**18.481%C36.6B++N/A11810.8h13.6C++76.3B+
Force-Blade 44238729,6250.013C1.3037.996%B++N/A0.3CN/A11183.2h3C+7.9B+
Quasar VM1 3893842381.613C++0.3016.152%C++19.531%C*26.1C**N/A10014.7h15.6C+96.7C*
Artemis VX26 3773714220.879C0.4428.882%B19.946%C24.1C-N/A6915.4h13.9C--48.1C+
M60-A Bulldog 4293681133.455B**32.1447.402%C++2.717%B+43.8B+7.3B*1858.4h6.1C++13C**
Beamer VS3 3643605380.669C+0.6524.023%C--28.889%B*26.1C+N/A9213.8h7B++29.1C*
L105 Zephyr 411343556.236C4.9238.52%C--N/A3430U680U9423300.1h6.9C+18C+
M40 Fury 425332526.385C++5.0738.18%C*N/A57.2B+16A3325.8h17.6C46.2C+
NS-AM7 Archer 4062888380.344C0.9758.377%C+10.417%D4.1D1.7D2770.4h17B29.1B+
Light PPA 3492852801.018C--0.3038.713%C1.754%B*17.6D-4C*9916.2h25.5D--65.8D
Nemesis VSH9 4862715510.492C0.8262.414%C+2.583%C+11.8C9.4C+24022.9h10.1D16.2D
Sticky Grenade 2692661266N/A264.6847.35%C--N/A665D7.5C--18080.4h2.6C5.4C+
Proton II PPA-H 2912611715.353B14.0426.951%D*N/A54.4D6.3C+2134.8h14.2D-52.6D*
Zenith VX-5 2722613950.661C--0.6624.197%C21.456%C+13.1D-N/A4119.9h15.1C-62.4C+
XM98 2452451341.828C+0.5133.333%D70.612%C-16.4C-N/A5914.9h2.8C8.5C
Aspis Anti-Aircraft Phalanx Turret 511238564.25B2.9324.985%C+N/A11.1C++12.7B25721.5h160.4C+642C++
Aphelion VEX-4 397230544.259C+2.9427.595%D--5.652%B*25.6C+18.6C++5079h56.5C*204.7C+
Hyena Missile Launcher 3602241072.093B+0.7835.026%C**N/A17.9C+10.9C+20112.5h35.6C++101.7B
Thanatos VE70 2242173190.68C0.6440.006%C+23.963%A++29.7C++1A++1387.3h5.8C--14.5C+
Corvus VA55 2202152710.793C0.5222.155%C-16.744%D-19C-N/A6511.3h14.4D65C
Spiker 1991984420.448D0.8722.535%D--26.263%B++18.2DN/A5710.9h9.6C+42.5C
Frag Grenade 1981951195N/A193.6836.651%D*N/A975A*15B*34070.2h2.7B**7.5B+
CAS30 Tank Buster 3201702480.685C0.6343.284%CN/A5C--4.5D11033.7h61C+140.9C++
Aphelion VEX-4H 314155682.279C0.9642.532%C6.452%A*45.6C**46.8A++5183.4h83.3D195.8D
M60-A Bulldog 173146373.946C2.6333.694%CN/A1460U270U6839600.1h6.6C19.6C+
M60-G Bulldog 184140226.364B++5.0529.252%D1.429%D--28C+8.8B++1875h8.3C+28.5C
Anti-Vehicle Grenade 1781281128N/A126.6856.585%B+N/A256D100C++21640.5h7.4D13C+
G30 Walker 208119274.407B+3.0926.437%C-N/A13.2C9.9C++2069h281.3D-1063.9D
Saron HRB-H 195117196.158C**4.8452.755%CN/A41.8C**27.9B+5252.8h29.7C56.3C
VA39 Spectre 115115991.162C+0.1531.951%C+45.217%B+14.4C-N/A798h7C21.8C+
Blueshift VM5 112109881.239C-0.0817.273%C--28.44%A28.7CN/A1353.8h18.9D109.5C
NS Annihilator 1901062270.467C0.8583.243%B++N/A10.9C*8.7C++2549.7h11.6C++13.9C**
S1 1831051650.636C+0.6856.326%C+2.857%C+16.9D12.6C+6066.2h8.4D15C-
Blueshift VM5 105103841.226C-0.0916.189%D21.359%C++29.4C+N/A1513.5h17.8C--110.2C
NS Decimator 1461002620.382D0.9361.933%C++1%D--16.4D--7.5D-2806.1h8.3F-13.5F
Proximity Mine 100100214.762C**3.4560.92%A*N/A125C++N/A4980.8h2.1C--3.5B*
Comet VM2 132801460.548C--0.7732.33%D*5%B6.5D-4.2C10312.3h30.8C+95.1D
G40-F Ranger 11675325B**23.6828.915%DN/A53.6B+29.3B+4341.4h66.6B+230.4C*
VE-LR Obelisk 7467720.931C-0.3937.327%B++20.896%D*18.1D1.9A++643.7h8.8D23.7C+
NS-10 Burster 122661320.5D0.8228.797%C+4.545%D4.6C3.9C*11614.4h184.8D-641.8C-
Pulsar LSW 68661110.595D0.7219.802%D24.242%C+24.4DN/A1972.7h15.1D76.4C
Comet VM2 10064720.889C+0.4343.591%C++1.563%D*13.3B+7.5A++3274.8h23C++52.7C*
NSX-P Tanto 66591130.522C-0.7921.911%D35.593%A+21.1C2.5A**752.8h17.1C78.1C
M20 Basilisk 9356173.294C**1.9831.363%D-7.143%B+11.4D-7.6C1934.9h147.6D-470.6D*
M20 Basilisk 8855124.583B*3.2729.663%D--1.818%F10.4D-6.2C-2435.3h154D*519F
Hades VSH4 100531200.442C0.8767.508%C+N/A10.6C9.4C+2715h11.6D-17.2D
Coyote Missiles 12053351.514C--0.2044.134%D*N/A35.3C+44.7A+6371.5h104.5T236.7T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4891,829,621150.3h
Anti-Vehicle MANA Turret992,0966.6h
Spawn Beacon631,5993h
Nanite Revive Grenade02,6310.7h
Medical Applicator1,282396,32440h
Spitfire Auto-Turret4790.1h
Ammunition Package1767,3867.4h
Shield Recharging Field1578,6643.9h
Medical Kit535181.4h
Anti-Infantry MANA Turret1261,7205.2h
WLT-Howler Mining Laser1019,0037.1h
Nano-Repair Grenade07190.2h
Hardlight Barrier244380.6h
Recon Detection Device271,2272.5h

Check the help document for the dictionary if you want to learn more about words used here.


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