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Executor Loyal Soldier RedneckZrn[418] RedneckZrn
NC BR 83

KDR: 4.52

Score: 12m

Last Seen: Nov 9th, 2018 6:59 PM
- OFFLINE - 196.2 hour(s)

Battle Rank 100 (83 total) - New Conglomerate on Cobalt - Outfit Member of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 53
Level Progress (to 101): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang MGR-L1 Promise MGR-S1 Gladius AF-4 Cyclone AF-4G Cyclone LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,383,155 MLG Score: 1905
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.274%21.988%6442899310,0603.131031.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.62%1.625A+0.219C++-0.599DHEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+9.10.366C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.522%0.578%5314310187,789212176336.5681442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.791%0.44B-0.95D--0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.722B++18.50.648B+26.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.405%5.258%708410179892265214.35683189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.324%0.938B*0.252C*2.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.866B*7.30.813B++8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.881%77.747%708410171,80237154.85714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.027%0.123C+0.698B+0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B20.368C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.64%21.094%7081102012822410.568889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.359C**1.337A-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.593B+2.50.494B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 53
12m277.7%375 (22.5k)330 (19.8k)4.5154327,5176,0944.9852383 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021270728.592%15.005%42905:598

36% Engineer17% Heavy Assault30% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2017 11:21 PMAug 17th, 2018 6:26 PMNov 16th, 2018 3:56 PM (1d) (PST)Nov 9th, 2018 3:58 PM (8d) (PST)Nov 9th, 2018 2:59 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8021106920.7550.1670.1132.4210.1161905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,1396,61041,52945107145719,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
607.1h/25.3d 2,863 4,129 7,936 88.2k 955 1,570 4,239 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,174
Deaths:351
KDR:3.345
Accuracy:24.514% C*
HSR:30.153% B++
LA1 Anchor
B+
Kills:1,163
Deaths:460
KDR:2.528
Accuracy:27.210% B+
HSR:25.194% C+
GD-22S
A
Kills:522
Deaths:190
KDR:2.747
Accuracy:26.228% B++
HSR:33.525% A
NC05 Jackhammer
A*
Kills:398
Deaths:173
KDR:2.301
Accuracy:41.988% C+
HSR:24.372% A*
NC6 Gauss SAW
A
Kills:332
Deaths:114
KDR:2.912
Accuracy:26.785% A
HSR:26.506% B+
NS-15MP
B+
Kills:118
Deaths:39
KDR:3.026
Accuracy:29.282% B+
HSR:20.339% D-
NS-15M AE
C*
Kills:87
Deaths:31
KDR:2.806
Accuracy:26.063% C*
HSR:18.391% D-
EM1
B*
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.491% B*
HSR:17.722% D
EM6
B*
Kills:65
Deaths:20
KDR:3.250
Accuracy:26.103% B*
HSR:26.154% B+
NSX Naginata
C+
Kills:58
Deaths:24
KDR:2.417
Accuracy:18.001% D
HSR:27.586% C+
Kills:3,996
Deaths (as Heavy Assault):1,437
Deaths (to Heavy Assaults):1,639
KDR:2.78079
Kill Difference:2,559
Playtime:103.879 hours
Usage:17%
Score:2.101m
Score/min:337
Accuracy (listed only):27.166%
HSR (listed only):24.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:294
Deaths:167
KDR:1.760
Accuracy:27.343% B**
HSR:26.871% B**
AF-4A Bandit
C+
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.137% C+
HSR:19.375% C--
NS-11CP
C+
Kills:151
Deaths:93
KDR:1.624
Accuracy:27.470% C+
HSR:17.881% D
GD-66 Claw
A
Kills:128
Deaths:81
KDR:1.580
Accuracy:45.640% D--
HSR:21.094% A
Razor GD-23
B++
Kills:95
Deaths:94
KDR:1.011
Accuracy:27.232% B+
HSR:24.211% B++
Kills:828
Deaths (as Engineer):503
Deaths (to Engineers):1,055
KDR:1.64612
Kill Difference:325
Playtime:216.402 hours
Usage:36%
Score:4.446m
Score/min:342
Accuracy (listed only):30.364%
HSR (listed only):21.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:32.424% B**
HSR:17.637% D
AF-4 Cyclone
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:33.411% A++
HSR:16.667% C
AF-4G Cyclone
A++
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:36.636% A++
HSR:12.543% D--
MKV-B Suppressed
B**
Kills:382
Deaths:108
KDR:3.537
Accuracy:32.676% B**
HSR:20.942% B
AF-19 Mercenary
B**
Kills:294
Deaths:167
KDR:1.760
Accuracy:27.343% B**
HSR:26.871% B**
Blitz GD-10
A+
Kills:205
Deaths:42
KDR:4.881
Accuracy:31.597% A+
HSR:20% B+
AF-4A Bandit
C+
Kills:160
Deaths:68
KDR:2.353
Accuracy:24.137% C+
HSR:19.375% C--
NS-11CP
C+
Kills:151
Deaths:93
KDR:1.624
Accuracy:27.470% C+
HSR:17.881% D
GD-66 Claw
A
Kills:128
Deaths:81
KDR:1.580
Accuracy:45.640% D--
HSR:21.094% A
Razor GD-23
B++
Kills:95
Deaths:94
KDR:1.011
Accuracy:27.232% B+
HSR:24.211% B++
NSX Tengu
D
Kills:88
Deaths:45
KDR:1.956
Accuracy:32.554% D
HSR:15.909% D
NS-7 PDW
B++
Kills:86
Deaths:27
KDR:3.185
Accuracy:28.211% B++
HSR:17.442% C+
Kills:5,085
Deaths (as Light Assault):1,750
Deaths (to Light Assaults):958
KDR:2.90571
Kill Difference:3,335
Playtime:82.404 hours
Usage:14%
Score:2.104m
Score/min:425
Accuracy (listed only):31.611%
HSR (listed only):19.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:32.424% B**
HSR:17.637% D
AF-4 Cyclone
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:33.411% A++
HSR:16.667% C
AF-4G Cyclone
A++
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:36.636% A++
HSR:12.543% D--
AF-8 RailJack
C++
Kills:573
Deaths:87
KDR:6.586
Accuracy:35.658% C+
HSR:75.567% C++
SAS-R
B+
Kills:552
Deaths:149
KDR:3.705
Accuracy:40.993% B
HSR:73.551% B+
AF-18 Stalker
A
Kills:448
Deaths:102
KDR:4.392
Accuracy:33.669% A
HSR:22.991% B+
EM4 Longshot
C+
Kills:444
Deaths:73
KDR:6.082
Accuracy:31.090% D*
HSR:78.153% C+
MKV-B Suppressed
B**
Kills:382
Deaths:108
KDR:3.537
Accuracy:32.676% B**
HSR:20.942% B
NSX Tomoe
B+
Kills:348
Deaths:93
KDR:3.742
Accuracy:31.542% B+
HSR:36.494% C+
NS-44P Commissioner
C+
Kills:267
Deaths:150
KDR:1.780
Accuracy:39.388% C+
HSR:17.603% D-
NSX Daimyo
C-
Kills:233
Deaths:56
KDR:4.161
Accuracy:35.427% D-
HSR:92.275% C-
Blitz GD-10
A+
Kills:205
Deaths:42
KDR:4.881
Accuracy:31.597% A+
HSR:20% B+
NS-61 Emissary
B*
Kills:109
Deaths:50
KDR:2.180
Accuracy:33.079% B*
HSR:14.679% C
NS-357P Underboss
C++
Kills:98
Deaths:53
KDR:1.849
Accuracy:41.684% C++
HSR:18.367% D
LA3 Desperado
C+
Kills:95
Deaths:43
KDR:2.209
Accuracy:28.328% C+
HSR:15.790% D
LA8 Rebel
B
Kills:91
Deaths:42
KDR:2.167
Accuracy:32.824% B
HSR:15.385% D-
NSX Tengu
D
Kills:88
Deaths:45
KDR:1.956
Accuracy:32.554% D
HSR:15.909% D
NS-7 PDW
B++
Kills:86
Deaths:27
KDR:3.185
Accuracy:28.211% B++
HSR:17.442% C+
Kills:7,515
Deaths (as Infiltrator):2,145
Deaths (to Infiltrators):1,053
KDR:3.5035
Kill Difference:5,370
Playtime:182.814 hours
Usage:30%
Score:2.784m
Score/min:254
Accuracy (listed only):33.955%
HSR (listed only):32.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:32.424% B**
HSR:17.637% D
AF-4 Cyclone
A++
Kills:1,164
Deaths:256
KDR:4.547
Accuracy:33.411% A++
HSR:16.667% C
AF-4G Cyclone
A++
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:36.636% A++
HSR:12.543% D--
MKV-B Suppressed
B**
Kills:382
Deaths:108
KDR:3.537
Accuracy:32.676% B**
HSR:20.942% B
Blitz GD-10
A+
Kills:205
Deaths:42
KDR:4.881
Accuracy:31.597% A+
HSR:20% B+
GD-66 Claw
A
Kills:128
Deaths:81
KDR:1.580
Accuracy:45.640% D--
HSR:21.094% A
NSX Tengu
D
Kills:88
Deaths:45
KDR:1.956
Accuracy:32.554% D
HSR:15.909% D
NS-7 PDW
B++
Kills:86
Deaths:27
KDR:3.185
Accuracy:28.211% B++
HSR:17.442% C+
NC1 Gauss Rifle
B*
Kills:76
Deaths:39
KDR:1.949
Accuracy:21.469% C
HSR:26.316% B*
Carnage AR
C++
Kills:61
Deaths:42
KDR:1.452
Accuracy:23.683% C+
HSR:21.312% C++
Kills:4,522
Deaths (as Combat Medic):1,409
Deaths (to Combat Medics):592
KDR:3.20937
Kill Difference:3,113
Playtime:13.345 hours
Usage:2%
Score:0.252m
Score/min:314
Accuracy (listed only):31.830%
HSR (listed only):18.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:257
Deaths:38
KDR:6.763
Accuracy:50.799% A
HSR:17.121% B
AF-34 Mattock
B+
Kills:253
Deaths:75
KDR:3.373
Accuracy:38.615% B+
HSR:18.182% B+
NCM1 Scattercannon
B*
Kills:226
Deaths:38
KDR:5.947
Accuracy:42.852% B*
HSR:11.504% D-
AF-34 Mattock
A
Kills:217
Deaths:75
KDR:2.893
Accuracy:42.718% B++
HSR:22.581% A
Kills:953
Deaths (as MAX Suit):113
Deaths (to MAX Suits):182
KDR:8.43363
Kill Difference:840
Playtime:11.193 hours
Usage:2%
Score:0.327m
Score/min:487
Accuracy (listed only):43.746%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:3,376
V. Kills:220 N/A
Deaths:138
KDR:24.464
Accuracy:64.506% B**
KPH:96.600 A+
VKPH:6.300 B+
Breaker Rocket Pods
A+
Kills:2,425
V. Kills:349 N/A
Deaths:143
KDR:16.958
Accuracy:61.617% A+
KPH:101.800 C*
VKPH:14.600 C+
M20 Mustang
A
Kills:1,988
V. Kills:1,159 171%
Deaths:218
KDR:9.119
Accuracy:36.190% B**
KPH:28.800 A
VKPH:16.800 B**
M20 Kestrel
A++
Kills:1,120
V. Kills:688 163%
Deaths:110
KDR:10.182
Accuracy:33.238% B+
KPH:41.300 A++
VKPH:25.400 A
Coyote Missiles
B+
Kills:85
V. Kills:26 315%
Deaths:2
KDR:42.500
Accuracy:56.923% B+
KPH:55.800 B+
VKPH:17.100 D
Kills:8,994 (6,484 + 0)
Deaths:611
KDR:14.720
VKDR:3.997
Vehicle Kills:2,442
Kill Difference:8,383
Playtime:156.510 hours
Usage:26%
Score:2.819m
Score/min:300
Piloting Accuracy:33.238%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:239
V. Kills:74 319%
Deaths:1
KDR:239
Accuracy:48.152% B++
KPH:89.900 A
VKPH:27.800 M*
AP30 Shredder
A*
Kills:159
V. Kills:105 150%
Deaths:1
KDR:159
Accuracy:36.952% B**
KPH:57.800 A++
VKPH:38.200 A*
Kills:398 (0 + 398)
Deaths:2
KDR:199
VKDR:89.500
Vehicle Kills:179
Kill Difference:396
Playtime:5.410 hours
Usage:1%
Score:0.169m
Score/min:522
Piloting Accuracy:N/A%
Gunner Accuracy:36.952%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:55
V. Kills:35 153%
Deaths:3
KDR:18.333
Accuracy:74.008% A*
KPH:46.600 A
VKPH:29.700 A*
Kills:55 (55 + 0)
Deaths:3
KDR:18.333
VKDR:11.667
Vehicle Kills:35
Kill Difference:52
Playtime:1.179 hours
Usage:0%
Score:0.038m
Score/min:542
Driving Accuracy:74.008%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:175
V. Kills:75 230%
Deaths:5
KDR:35
Accuracy:53.777% B**
KPH:42.400 A
VKPH:18.200 B++
Kills:175 (0 + 175)
Deaths:5
KDR:35
VKDR:15
Vehicle Kills:75
Kill Difference:170
Playtime:4.126 hours
Usage:1%
Score:0.062m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:53.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A
Kills:630
V. Kills:316 199%
Deaths:54
KDR:11.667
Accuracy:55.452% B++
KPH:76.500 A
VKPH:38.400 B+
C85 Canister-H
A+
Kills:386
V. Kills:50 N/A
Deaths:15
KDR:25.733
Accuracy:73.121% A**
KPH:115.500 C*
VKPH:15 A+
E540 Halberd-H
B*
Kills:259
V. Kills:118 218%
Deaths:22
KDR:11.773
Accuracy:63.563% B*
KPH:57.500 B*
VKPH:26.200 B+
M12 Kobalt-H
C+
Kills:105
V. Kills:4 N/A
Deaths:4
KDR:26.250
Accuracy:21.260% C+
KPH:115.700 C+
VKPH:4.400 C+
Kills:1,380 (0 + 1,380)
Deaths:95
KDR:14.526
VKDR:5.137
Vehicle Kills:488
Kill Difference:1,285
Playtime:16.989 hours
Usage:3%
Score:0.358m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:21.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,5963,37613824.464A*19.9564.506%B**N/A96.7A+6.3B+23634.9h5.3B++8.2B++
Breaker Rocket Pods 2,7742,42514316.958A12.4461.617%A+N/A101.9C*14.7C+32623.8h10.7B*17.3B*
M20 Mustang 3,1471,9882189.119M+4.6036.19%B**N/A28.8A16.8B**34069.1h50.6B*139.9B**
MGR-L1 Promise 1,2001,1743513.345A+1.1724.514%C*30.153%B++56.2B+1.2B*17520.9h11.3B*46B+
MGR-S1 Gladius 1,1751,1682993.906A+0.6132.424%B**17.637%D51B+N/A11122.9h7.2B**22.2B*
AF-4 Cyclone 1,1741,1642564.547M0.0333.411%A++16.667%C57.9B**N/A12820.1h8.1B**24.3B*
AF-4G Cyclone 1,1701,1644702.477B+2.0436.636%A++12.543%D--63.6B+N/A19618.3h8.7B++23.8B++
LA1 Anchor 1,1751,1634602.528C*1.9927.21%B+25.194%C+46.2C++N/A14925.2h9.2B+33.9B+
M20 Kestrel 1,8081,12011010.182M*5.6733.238%B+N/A41.3A++25.4A26027.1h53.6B++161.2B*
M96 Mjolnir-H 9466305411.667A**7.1555.452%B++N/A76.8A+38.5B+3778.2h25B*45B**
AF-8 RailJack 575573876.586A++2.0735.658%C+75.567%C++36.5B**N/A8015.7h2B++5.7B+
SAS-R 5555521493.705C**0.8140.993%B73.551%B+46.8B+N/A13711.8h2B+4.9B+
GD-22S 5245221902.747B*1.7726.228%B++33.525%A53.8B*N/A1399.7h8.4B**32.1B*
AF-18 Stalker 4534481024.392M++0.1233.669%A22.991%B+53.3B**N/A1138.4h9.8B**29.2B*
EM4 Longshot 444444736.082B**1.5731.09%D*78.153%C+38.9B+N/A10411.4h1.8B++5.9C++
NC05 Jackhammer 4013981732.301B*2.2141.988%C+24.372%A*52.4B+N/A1867.6h4.5B+10.6B
C85 Canister-H 4363861525.733B++21.2273.121%A**7.772%D--117C*15.2A+3123.3h8.4C-11.5B+
MKV-B Suppressed 3863821083.537M0.9832.676%B**20.942%B53.8B++N/A1147.1h10.6B*32.5B++
NSX Tomoe 350348933.742B**0.7731.542%B+36.494%C+40.5C++N/A878.6h11.5B*36.5B++
NC6 Gauss SAW 3373321142.912A++1.6026.785%A26.506%B+48.8B**N/A2356.8h8.4B+31.2B++
AF-19 Mercenary 3062941671.76A2.7627.343%B**26.871%B**15.4C+N/A6719.1h9.8B*36B*
NS Decimator 3702711022.657A*1.8661.856%C*1.107%D-57.7A+21.1B+3094.7h3.8B++6.1B++
NS-44P Commissioner 2672671501.78B+2.7439.388%C+17.603%D-46C+N/A1245.8h3.7C+9.3C*
Carver 2662621731.514S3.0032.096%B+16.031%C+24A*N/A6510.9h1.1B++3.5B
E540 Halberd-H 3772592211.773B++7.2663.563%B*N/A57.6B*26.2B+3484.5h4.6B+7.2B**
NCM1 Scattercannon 264257386.763A**2.2550.799%A17.121%B69.5M**1.9S2233.7h5.1B**10B**
AF-34 Mattock 255253753.373C++1.1438.615%B+18.182%B+50.6B+N/A1385h6.2C16.1B
Tank Mine 392253396.487A*1.9744.227%B*N/A210.8A*115.8A++13951.2h1.6B+3.6A+
L105 Zephyr 3132391239U234.4848.152%B++1.674%A88.5A27.4M*3632.7h6.2C++12.8B+
NSX Daimyo 233233564.161B0.3535.427%D-92.275%C-35.8C-N/A786.5h2.2B+6.1C*
NCM1 Scattercannon 229226385.947A+1.4342.852%B*11.504%D-61.1A++N/A1933.7h4.8B++11.3B**
AF-34 Mattock 221217752.893C+1.6242.718%B++22.581%A43.4C*N/A1195h8.1D-19C++
Blitz GD-10 206205424.881M**0.3731.597%A+20%B+62.1A++N/A2053.3h9.7A30.7B**
E540 Halberd 250175535M**30.4853.777%B**N/A42.7A+18.3B++2504.1h4.8B*8.9B**
AF-4A Bandit 168160682.353B*2.1624.137%C+19.375%C--12.5D-N/A5212.8h7.8A32.4B++
AP30 Shredder 2641591159U154.4836.952%B**N/A56.8A++37.5A++6742.8h71.2C**192.7B++
C-4 228151256.04M*1.5228.78%B++N/A125.8B**64.2A**8721.2h1B**3.6C*
NS-11CP 161151931.624C+2.8927.47%C+17.881%D13.7D--N/A3611h11.3C*41.3C*
Frag Grenade 1431411141N/A136.4834.717%D**N/A282D-4D8670.5h4.9D-14D*
GD-66 Claw 129128811.58C**2.9445.64%D--21.094%A41.3C++N/A1063.1h2.5C*5.4C+
NS-15MP 123118393.026B+1.4929.282%B+20.339%D-42.1D1.8A++1032.8h13.2D--45C+
NS-61 Emissary 109109502.18A*2.3433.079%B*14.679%C60.6A++N/A2711.8h9.1B++27.7B*
M12 Kobalt-H 109105426.25B+21.7321.26%C+15.238%C116.7C+4.4C+2720.9h12.6B++59.3B+
Orbital Strike Uplink 13999199N/A94.481207.69%UN/A990U400U58470.1h1.6T*0.1T*
NS-357P Underboss 10098531.849B2.6741.684%C++18.367%D51.6C1.1B**1911.9h4C+9.6C++
LA3 Desperado 9795432.209A+2.3128.328%C+15.79%D50B++1.1A+1201.9h8.6C**30.3C++
Razor GD-23 9795941.011C++3.5027.232%B+24.211%B++10.7DN/A408.9h9.5B*34.8B++
The Slasher 100922,6630.035C4.483.805%F--2.174%D--0.4CN/A1211.4h1.9B+49.1T*
LA8 Rebel 9191422.167A+2.3532.824%B15.385%D-65A++N/A1541.4h5B*15.1C++
NSX Tengu 8988451.956B++2.5632.554%D15.909%D46.3B+N/A1131.9h9.8B*30.1B+
NS-15M AE 8787312.806B+1.7126.063%C*18.391%D-51.2C+N/A1551.7h9.8B*37.6B+
NS-7 PDW 8686273.185M1.3328.211%B++17.442%C+47.8B**N/A1441.8h12.1B++42.8B++
Coyote Missiles 11185242.5U37.9856.923%B+N/A56.7B+17.3D2661.5h23B**40.4B**
EM1 7979352.257B**2.2625.491%B*17.722%D46.5B+N/A1661.7h12.2C++47.7B+
NC1 Gauss Rifle 7876391.949B*2.5721.469%C26.316%B*25.3C++N/A1303h10B**46.8B+
Mag-Cutter 68672,4440.027C*4.496.797%FN/A0.5C+N/A1141h1.9B++27.4D--
EM6 6565203.25B**1.2726.103%B*26.154%B+54.2B+N/A1601.2h10B+38.4B+
Carnage AR 6261421.452C*3.0623.683%C+21.312%C++26.5C+N/A932.3h11.8B++49.8B+
NSX Naginata 5858242.417B**2.1018.001%D27.586%C+38.7C+N/A1061.5h9.5B*52.8C**
L100 Python AP 9055318.333M*13.8274.008%A*N/A45.8A29.2A++5411.2h6.8C+9.2B++
M60-A Bulldog 5751151S46.4851.269%A++N/A127.5S15A*9330.4h4A7.7A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,9441.8h
Nano-Armor Kit87236,66413.5h
Spawn Beacon33820.3h
Reaper DMR01340h
M20 Wyvern1690.1h
Cortium Silo1650.1h
Nanite Revive Grenade02340.1h
Medical Kit3732,8045h
Medical Applicator5726,3901.9h
NC Triumph Flare Gun02160.1h
Spitfire Auto-Turret76360.6h
Welding Device02,5400.2h
S12 Renegade3570.2h
Shield Recharging Field58160.2h
Ammunition Package21,0950.4h
WLT-Howler Mining Laser06950.1h
Nano-Repair Grenade0640h
Orbital Strike Target Designator9580.6h
Recon Detection Device204,6208.2h

Check the help document for the dictionary if you want to learn more about words used here.


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