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Centurion Record Smasher RedolentBastard[DPSO] RedolentBastard
VS BR 51

KDR: 1.09

Score: 35.7m

Last Seen: Jan 6th, 2019 3:26 AM
- OFFLINE - 1103.8 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 52%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Frag Grenade Flare VE6 Lasher X2 Proton II PPA Betelgeuse 54-A Orion VS54 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.778%17.029%3202399915,7440.9671350.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.085%-0.448C---0.562D0.567B+HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.13C++12.20.144C++52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.533%4%3111021175691710.253256243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.199C2.202A*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.441B320.396B58

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.139%2.304%355101743412591930.344445224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-1.145D*-0.202C0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.452B+6.20.508B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.731%2.152%4351310093,99692314544.32936275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%-0.689D-0.562D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.604B+13.50.658B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.901%77.801%4353101947389210.530269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.817%-0.17C0.699B+-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.50.204C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.642%13.253%435110211,1621623120.715958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.897D---0.253C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.07C+4.30.108C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m502.8%272 (16.3k)234 (14k)1.0859736,02633,1741.2637951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102256816.891%10.54%17804:3616

28% Engineer54% Heavy Assault6% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:15 AMFeb 15th, 2013 9:56 AMFeb 4th, 2019 8:09 PM (16d) (PST)Jan 5th, 2019 11:32 PM (46d) (PST)Jan 5th, 2019 11:26 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2971631340.2360.2170.0251.3100.02580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8459,7718,0741413179114,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2545.8h/106.1d 5,899 3,797 11,182 200.2k 6,055 8,001 3,784 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:2,202
Deaths:2,807
KDR:0.784
Accuracy:17.495% D--
HSR:15.350% D*
Flare VE6
D
Kills:1,382
Deaths:1,250
KDR:1.106
Accuracy:18.913% D
HSR:18.379% D-
Lasher X2
C
Kills:1,366
Deaths:1,557
KDR:0.877
Accuracy:23.372% C
HSR:3.148% C-
Betelgeuse 54-A
D--
Kills:1,295
Deaths:1,550
KDR:0.835
Accuracy:17.247% F-
HSR:22.394% D--
Orion VS54
D
Kills:1,264
Deaths:1,335
KDR:0.947
Accuracy:17.998% D
HSR:15.111% D*
SVA-88
D-
Kills:1,199
Deaths:1,255
KDR:0.955
Accuracy:17.680% D*
HSR:19.433% D-
VX29 Polaris
C
Kills:1,164
Deaths:1,085
KDR:1.073
Accuracy:21.723% C
HSR:17.784% D
NS-15M1
D
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:17.488% D-
HSR:16.466% D
Ursa
C--
Kills:1,145
Deaths:1,046
KDR:1.095
Accuracy:19.800% C--
HSR:20.175% D
VE-H Maw
D
Kills:759
Deaths:914
KDR:0.830
Accuracy:22.309% D
HSR:16.996% D--
NS-15M2
C--
Kills:318
Deaths:325
KDR:0.978
Accuracy:20.701% D
HSR:21.698% C--
Kills:13,254
Deaths (as Heavy Assault):14,204
Deaths (to Heavy Assaults):10,359
KDR:0.93312
Kill Difference:950
Playtime:1,369.774 hours
Usage:54%
Score:18.463m
Score/min:225
Accuracy (listed only):19.521%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
VX6-7
D--
Kills:1,152
Deaths:2,504
KDR:0.460
Accuracy:18.973% D--
HSR:15.017% D--
Pulsar C
D--
Kills:337
Deaths:683
KDR:0.493
Accuracy:19.298% D--
HSR:11.869% F-
Solstice SF
D
Kills:321
Deaths:571
KDR:0.562
Accuracy:20.178% D
HSR:9.034% D*
NS-11C
D*
Kills:160
Deaths:284
KDR:0.563
Accuracy:18.041% D*
HSR:10.625% D**
Kills:3,132
Deaths (as Engineer):5,556
Deaths (to Engineers):6,931
KDR:0.56371
Kill Difference:2,424
Playtime:723.067 hours
Usage:28%
Score:11.102m
Score/min:256
Accuracy (listed only):21.427%
HSR (listed only):11.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
Eridani SX5
D--
Kills:475
Deaths:981
KDR:0.484
Accuracy:20.068% D*
HSR:12.421% D--
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D--
HSR:12.579% D-
Terminus VX-9
D--
Kills:251
Deaths:311
KDR:0.807
Accuracy:19.586% D*
HSR:18.725% D--
H-V45
D
Kills:175
Deaths:321
KDR:0.545
Accuracy:18.309% D*
HSR:16% D
NS-11P
D-
Kills:160
Deaths:188
KDR:0.851
Accuracy:18.970% D-
HSR:13.125% D--
Pulsar VS1
D-
Kills:160
Deaths:225
KDR:0.711
Accuracy:19.061% D-
HSR:15% D-
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
Corvus VA55
D
Kills:160
Deaths:195
KDR:0.821
Accuracy:21.421% D
HSR:11.875% F
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
Kills:3,181
Deaths (as Combat Medic):4,552
Deaths (to Combat Medics):4,046
KDR:0.69881
Kill Difference:1,371
Playtime:131.692 hours
Usage:5%
Score:1.890m
Score/min:239
Accuracy (listed only):20.522%
HSR (listed only):14.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
VX6-7
D--
Kills:1,152
Deaths:2,504
KDR:0.460
Accuracy:18.973% D--
HSR:15.017% D--
Eridani SX5
D--
Kills:475
Deaths:981
KDR:0.484
Accuracy:20.068% D*
HSR:12.421% D--
Pulsar C
D--
Kills:337
Deaths:683
KDR:0.493
Accuracy:19.298% D--
HSR:11.869% F-
Solstice SF
D
Kills:321
Deaths:571
KDR:0.562
Accuracy:20.178% D
HSR:9.034% D*
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D--
HSR:12.579% D-
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
NS-11C
D*
Kills:160
Deaths:284
KDR:0.563
Accuracy:18.041% D*
HSR:10.625% D**
Kills:4,245
Deaths (as Light Assault):7,354
Deaths (to Light Assaults):4,974
KDR:0.57724
Kill Difference:3,109
Playtime:144.593 hours
Usage:6%
Score:2.127m
Score/min:245
Accuracy (listed only):20.485%
HSR (listed only):12.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:475
Deaths:981
KDR:0.484
Accuracy:20.068% D*
HSR:12.421% D--
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D--
HSR:12.579% D-
Ghost
B**
Kills:245
Deaths:66
KDR:3.712
Accuracy:34.107% D
HSR:78.367% B**
NS-44 Commissioner
D
Kills:188
Deaths:367
KDR:0.512
Accuracy:26.586% D*
HSR:17.021% D
Parallax VX3
B+
Kills:160
Deaths:24
KDR:6.667
Accuracy:36.783% C
HSR:81.875% B+
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
XM98
D-
Kills:68
Deaths:17
KDR:4
Accuracy:29.595% D*
HSR:66.177% D-
Kills:1,774
Deaths (as Infiltrator):2,272
Deaths (to Infiltrators):3,159
KDR:0.78081
Kill Difference:498
Playtime:94.424 hours
Usage:4%
Score:0.794m
Score/min:140
Accuracy (listed only):25.537%
HSR (listed only):37.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:532
Deaths:363
KDR:1.466
Accuracy:18.179% C
HSR:15.977% D-
Blueshift VM5
C-
Kills:518
Deaths:318
KDR:1.629
Accuracy:17.673% C-
HSR:18.147% D
Cosmos VM3
C++
Kills:202
Deaths:192
KDR:1.052
Accuracy:16.754% C++
HSR:9.406% F-
Cosmos VM3
C--
Kills:186
Deaths:166
KDR:1.120
Accuracy:14.185% C--
HSR:13.441% D*
Comet VM2
D
Kills:69
Deaths:54
KDR:1.278
Accuracy:36.269% D--
HSR:2.899% D
Comet VM2
B*
Kills:67
Deaths:62
KDR:1.081
Accuracy:34.744% D-
HSR:5.970% B*
Kills:1,574
Deaths (as MAX Suit):577.500
Deaths (to MAX Suits):3,153
KDR:2.72554
Kill Difference:996.500
Playtime:68.093 hours
Usage:3%
Score:1.337m
Score/min:327
Accuracy (listed only):22.967%
HSR (listed only):10.973%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:175
V. Kills:38 449%
Deaths:67
KDR:2.612
Accuracy:35.533% F-
KPH:39.800 D
VKPH:8.600 D
Light PPA
D--
Kills:64
V. Kills:3 N/A
Deaths:41
KDR:1.561
Accuracy:29.479% D**
KPH:14.300 D--
VKPH:0.700 D*
Kills:239 (64 + 0)
Deaths:108
KDR:2.213
VKDR:0.380
Vehicle Kills:41
Kill Difference:131
Playtime:8.861 hours
Usage:0%
Score:0.148m
Score/min:278
Piloting Accuracy:29.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:609
V. Kills:227 267%
Deaths:84
KDR:7.250
Accuracy:50.052% A
KPH:2,192,400 U
VKPH:817,200 U
L105 Zephyr
U
Kills:230
V. Kills:24 N/A
Deaths:41
KDR:5.610
Accuracy:36.929% D
KPH:828,000 U
VKPH:86,400 U
AP30 Shredder
U
Kills:51
V. Kills:27 182%
Deaths:24
KDR:2.125
Accuracy:21.399% F-
KPH:183,600 U
VKPH:97,200 U
Kills:890 (0 + 890)
Deaths:149
KDR:5.973
VKDR:1.866
Vehicle Kills:278
Kill Difference:741
Playtime:0.001 hours
Usage:0%
Score:0.596m
Score/min:8,943,090
Piloting Accuracy:N/A%
Gunner Accuracy:21.399%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:154
V. Kills:17 N/A
Deaths:33
KDR:4.667
Accuracy:21.348% F-
KPH:25.100 C
VKPH:2.800 D*
L100 Python HESH
C
Kills:64
V. Kills:9 N/A
Deaths:11
KDR:5.818
Accuracy:45.222% C
KPH:23.200 D*
VKPH:3.300 D*
Kills:218 (218 + 0)
Deaths:44
KDR:4.955
VKDR:0.591
Vehicle Kills:26
Kill Difference:174
Playtime:8.902 hours
Usage:0%
Score:0.110m
Score/min:207
Driving Accuracy:45.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:1,324
V. Kills:93 N/A
Deaths:102
KDR:12.980
Accuracy:20.434% D
KPH:54.900 C+
VKPH:3.900 C++
E540 Halberd
C
Kills:919
V. Kills:640 143%
Deaths:143
KDR:6.427
Accuracy:42.594% D
KPH:21 D-
VKPH:14.600 C
Saron HRB
D
Kills:289
V. Kills:213 135%
Deaths:101
KDR:2.861
Accuracy:41.305% C
KPH:15.400 D-
VKPH:11.400 D
Supernova VPC
F
Kills:84
V. Kills:12 N/A
Deaths:61
KDR:1.377
Accuracy:35.010% F-
KPH:7.900 F-
VKPH:1.100 F
Supernova FPC
F
Kills:69
V. Kills:65 105%
Deaths:80
KDR:0.863
Accuracy:40.053% F
KPH:5.800 F-
VKPH:5.500 F-
Supernova PC
D**
Kills:63
V. Kills:30 203%
Deaths:50
KDR:1.260
Accuracy:32.264% F-
KPH:7.100 D**
VKPH:3.400 D**
Kills:2,748 (216 + 2,532)
Deaths:537
KDR:5.117
VKDR:1.961
Vehicle Kills:1,053
Kill Difference:2,211
Playtime:117.958 hours
Usage:5%
Score:2.161m
Score/min:305
Driving Accuracy:32.264%
Gunner Accuracy:41.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:105
V. Kills:3 N/A
Deaths:25
KDR:4.200
Accuracy:28.375% D--
KPH:44.200 D--
VKPH:1.300 D**
E540 Halberd-H
D--
Kills:88
V. Kills:60 144%
Deaths:29
KDR:3.034
Accuracy:48.986% D--
KPH:19.400 D*
VKPH:13.300 D--
Kills:193 (0 + 193)
Deaths:54
KDR:3.574
VKDR:1.167
Vehicle Kills:63
Kill Difference:139
Playtime:6.903 hours
Usage:0%
Score:0.127m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:48.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:135
V. Kills:17 N/A
Deaths:29
KDR:4.655
Accuracy:29.626% D
KPH:32.100 D
VKPH:4 D*
M40 Fury
D
Kills:97
V. Kills:7 N/A
Deaths:29
KDR:3.345
Accuracy:25.737% D*
KPH:28.800 D
VKPH:2.100 D**
M20 Basilisk
D-
Kills:72
V. Kills:32 218%
Deaths:37
KDR:1.946
Accuracy:31.524% D-
KPH:8.100 D--
VKPH:3.600 D*
M60-G Bulldog
D*
Kills:61
V. Kills:9 N/A
Deaths:28
KDR:2.179
Accuracy:23.223% D*
KPH:8.200 D*
VKPH:1.200 D*
M20 Basilisk
D--
Kills:60
V. Kills:34 171%
Deaths:39
KDR:1.538
Accuracy:31.689% D
KPH:8.200 D--
VKPH:4.600 D--
M12 Kobalt
D*
Kills:53
V. Kills:1 N/A
Deaths:9
KDR:5.889
Accuracy:11.767% D*
KPH:22.200 D*
VKPH:0.400 D*
Kills:478 (0 + 478)
Deaths:171
KDR:2.795
VKDR:0.585
Vehicle Kills:100
Kill Difference:307
Playtime:33.598 hours
Usage:1%
Score:0.260m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:11.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,2122,2022,8070.784D0.3017.495%D--15.35%D*11.9D--N/A47185.3h12.3C++70.2C
Frag Grenade 1,4501,42811428N/A1,426.9151.807%B*N/A751.6B**11.6B+26341.9h2.8B**5.4B*
Flare VE6 1,3861,3821,2501.106C0.0218.913%D18.379%D-13.1D--N/A66105.3h11.1C+58.5C+
Lasher X2 1,3831,3661,5570.877C+0.2123.372%C3.148%C-19.4C--N/A7370.3h19.9C++85C++
Proton II PPA 1,4171,32410212.98C+11.8920.434%D1.662%C-54.9C+3.9C++29324.1h7.1B*34.7B+
Betelgeuse 54-A 1,3011,2951,5500.835D0.2517.247%F-22.394%D--14.6D**N/A5188.5h12.5D-72.7F-
Orion VS54 1,2721,2641,3350.947C0.1417.998%D15.111%D*10.9D-N/A70116.4h11.4B+63.3C++
NS Decimator 1,5211,2391,9160.647C-0.4454.543%D2.906%B+25.3C--5.8D*22248.9h3.6B*6.6B+
SVA-88 1,1991,1991,2550.955C-0.1317.68%D*19.433%D-13.5D*N/A7889h10.9B+61.7C+
Sticky Grenade 1,1701,16511165N/A1,163.9153.459%C*N/A1456.3B**6.3D51420.8h1.4B*2.6B++
VX29 Polaris 1,1651,1641,0851.073C0.0121.723%C17.784%D12.4D*N/A6794.1h12.8C+58.9C++
Thanatos VE70 1,1741,1621,5140.768C+0.3230.642%D--13.253%D10.4D-N/A54112h4.3B+14.1C+
Anti-Vehicle Grenade 1,2521,16111161N/A1,159.9160.957%B**N/A580.5B**45.5D30612h3.8B**6.2B**
NS-15M1 1,1631,1601,0801.074C0.0117.488%D-16.466%D13.5D-N/A5886.2h11.3B+64.7C+
Proximity Mine 1,1631,1603853.013C1.9348.46%B++N/A152.6B++N/A6267.6h1.4A+2.8A
VX6-7 1,1631,1522,5040.46D0.6318.973%D--15.017%D--6.9D--N/A27167.3h13.7C+72.4C
Ursa 1,1521,1451,0461.095C+0.0119.8%C--20.175%D14.9D-N/A6277h11.7C+59C+
E540 Halberd 1,5599191436.427C+5.3442.594%D3.373%B+21D-14.6C20043.7h6.9D16.1D-
VE-H Maw 7757599140.83D0.2622.309%D16.996%D--15D--N/A4550.6h11.5C+51.4C+
NS Decimator-B 8296595791.138C-0.0551.69%F5.311%A*22.3D-5.8D-11229.5h4.8D9.2D--
Nemesis VSH9 8806308730.722C++0.3655.516%D--3.016%C*16C+6.4D17039.3h5.9B**10.6B++
C150 Dalton 836609847.25C*6.1650.052%AN/A6090U2270U45524000.1h4.7C+9.4B+
C-4 7305846050.965C0.1224.195%CN/A48.7D12.2D*57812h1.1B*4.6B+
Blueshift VM5 5325323631.466C0.3818.179%C15.977%D-16.9D--N/A10631.4h16.5C+90.8C+
Blueshift VM5 5215183181.629C0.5417.673%C-18.147%D17.4D--N/A10329.8h16.7C+94.4C+
Eridani SX5 4844759810.484D0.6020.068%D*12.421%D--7.1D--N/A2967h15.3D76.1D
Pulsar C 3463376830.493C-0.5919.298%D--11.869%F-6.1D-N/A3455h13.8C71.6C
Solstice SF 3303215710.562C-0.5220.178%D9.034%D*8.9DN/A5236.2h11.6C++57.6C+
NS-7 PDW 3203184190.759C+0.3318.82%D--12.579%D-7.9D-N/A4040.2h14.5C*76.9C+
NS-15M2 3213183250.978C0.1120.701%D21.698%C--13.6D--N/A4223.4h13.3C+64.2C+
Saron HRB 5022891012.861C-1.7841.305%C1.73%C++15.5D-11.4D25518.7h26.1C-63.1C
Terminus VX-9 2542513110.807C0.2819.586%D*18.725%D--13.6D--N/A4818.4h13C+66.4D
Ghost 245245663.712B2.6334.107%D78.367%B**14.1D--N/A5017.4h2.5C7.4C
L105 Zephyr 254230415.61C4.5236.929%DN/A2300U240U8876700.1h6.8C+18.5C+
Tank Mine 3442041541.325D0.2426.175%DN/A65.8D-45.2D12883.1h1.2A4.6B**
Cosmos VM3 2042021921.052C-0.0316.754%C++9.406%F-16.3D-N/A10812.4h16.5D98.7C+
NS-44 Commissioner 1881883670.512C0.5726.586%D*17.021%D18.4DN/A8310.2h3.3B++12.2C+
Cosmos VM3 1891861661.12C-0.0314.185%C--13.441%D*13.7D*N/A8813.6h16D113.1C
Dual Photon Pods 213175672.612C--1.5335.533%F-4%M**39.8D8.6D4544.4h32D90D**
H-V45 1751753210.545C-0.5418.309%D*16%D6.6D--N/A5926.5h13C*71.2C
NS-11P 1601601880.851C0.2318.97%D-13.125%D--9.8D--N/A6016.3h12.2B++64.4C++
Parallax VX3 160160246.667B**5.5836.783%C81.875%B+12.5D-N/A5412.8h2.2C*6.1C++
Pulsar VS1 1611602250.711C0.3719.061%D-15%D-10.6D-N/A9515.1h14.6C++76.8C
MKV Suppressed 1601602050.78C0.3116.825%F17.5%C7.5D*N/A3621.3h15.1C+89.5D
Corvus VA55 1601601950.821C0.2621.421%D11.875%F11.3D-N/A6814.1h13.9C-65.1C
VE-S Canis 1601601930.829C0.2621.516%D-12.5%D-11.3D-N/A3114.2h13.3C+61.8C
NS-11C 1611602840.563C-0.5218.041%D*10.625%D**5.6D--N/A3828.7h15.3C+84.7C
C75 Viper 171154334.667C++3.5821.348%F-1.299%C+25.2C2.8D*2076.1h6.7A31.5B
NS Decimator-G 1671461221.197C0.1154.149%D--4.11%B**22.8D*3.3D**886.4h4.3C+8C
S1 1651421381.029B+0.0649.02%D-5.634%A+21.5C3.5D*4566.6h4.2A8.6B++
M40 Fury 152135294.655C3.5729.626%DN/A32.1D4D*1964.2h9.6B+32.3B+
Force-Blade 18112530,0380.004D1.0835.107%B+N/A0.1DN/A01938.7h3.8D10.8C++
M60-A Bulldog 118111215.286C-4.2033.443%D*1.802%C-18.2D1.1D-1206.1h5.5B16.4C
Proton II PPA-H 108105254.2D3.1128.375%D--N/A43.8D--1.3D**2762.4h10.6C+37.3C
M40 Fury 10497293.345C--2.2625.737%D*N/A28.5D2.1D**1723.4h9.6B+37.4B
Spear Anti-Vehicle Phalanx Turret 14996224.364C3.2829.734%D**4.167%C+17.8D*9.8D--2695.4h10C+33.7D-
E540 Halberd-H 14888293.034C-1.9548.986%D--2.273%C**19.6D*13.3D--3244.5h9.3D*19F
Supernova VPC 9684611.377D-0.2935.01%F-2.381%B*7.9F-1.1F32310.6h4.4D--12.5F
MANA Anti-Vehicle Turret 16681701.157D-0.0744.587%D*2.469%C810D-850D1281920.1h10.7C**24.1C+
M20 Basilisk 10472371.946C-0.8631.524%D-2.778%D*8.2D--3.6D*1318.8h116.1C368.3D
M60-A Bulldog 777097.778C6.6939.207%D1.429%D17.1D1.7D1064.1h6.1C++15.5C+
Comet VM2 8069541.278B0.1936.269%D--2.899%D9.5C1.5F-1147.3h13.2B**36.4B*
Supernova FPC 13469800.863D0.2240.053%F4.348%A5.8F-5.5F-78811.9h8.8F-21.9F*
XM98 6968174B**2.9129.595%D*66.177%D-9.4DN/A467.2h3.2D-10.9D--
Comet VM2 8267621.081C**0.0034.744%D-5.97%B*9.7C2.2D--1946.9h13.4B**38.4B+
Light PPA 6764411.561C-0.4829.479%D**N/A14.2D--N/A1054.5h12.5C**42.6C+
L100 Python HESH 7364115.818C-4.7345.222%C3.125%A+22.9D*3.2D**2072.8h5.3D**11.6D*
MANA Anti-Personnel Turret 6464481.333N/A0.2514.151%UN/A640UN/A4035000.1h32T*225.9T*
Supernova PC 9363501.26D0.1732.264%F-1.587%D7.1D**3.4D**2958.9h5.3C++16.3D-
M60-G Bulldog 7061282.179D1.0923.223%D*3.279%C*8.2D*1.2D*547.4h7C**30.2C
M20 Basilisk 9460391.538D0.4531.689%D1.667%D**8.2D--4.7D--1457.3h112.9C+356.4C-
M12 Kobalt 545395.889D4.8011.767%D*22.642%B**22.1D*N/A1222.4h20.7C+175.9D
M60-A Bulldog 5653105.3C+4.2132.135%C--N/A530U30S2202200.1h5.2B+16.3C*
AP30 Shredder 7851242.125D1.0421.399%F-3.922%A+510U270U5219900.1h123.3D576.3F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,0580.6h
Restoration Kit234570.5h
Nano-Armor Kit630432,77651.8h
Anti-Vehicle MANA Turret151661.3h
Spawn Beacon251,1102.2h
Nanite Revive Grenade01,0910.3h
Medical Applicator26976,63311h
Deconstruction Tool02,1810.2h
Ammunition Package592,2151.7h
Shield Recharging Field113460.3h
Medical Kit1132,9603h
Anti-Infantry MANA Turret191881.4h
Recon Detection Device214,1179.2h

Check the help document for the dictionary if you want to learn more about words used here.


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