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Castellan Record Smasher RedolentBastard[DPSO] RedolentBastard
VS BR 62

KDR: 1.09

Score: 36.5m

Last Seen: Aug 15th, 2019 2:22 AM
- OFFLINE - 84.5 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Connery - Outfit Leader of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 63): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Frag Grenade Lasher X2 Flare VE6 Betelgeuse 54-A Proton II PPA Orion VS54 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.872%17.076%32223119116,2330.9567390.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.099%-0.446C---0.577D0.554B+HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.133C++12.20.147C++52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.533%4%3111213175703710.24858243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.191C2.226A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.442B320.396B58

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.139%2.304%355120943412701980.341732218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.498%-1.15D*-0.165C0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.451B+6.20.507B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.622%2.151%4281312013,99993514584.27244274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%-0.697D-0.567D0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.603B+13.60.659B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.968%78.323%4283121148993410.522995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.791%-0.152C0.73B++-0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.50.21C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.648%13.083%428212121,2231675120.729714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.039%-0.904D---0.307C-1.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.077C+4.30.105C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
36.5m515.2%273 (16.4k)235 (14.1k)1.0854137,28734,3531.2609462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121461317.062%10.575%18004:3117

28% Engineer54% Heavy Assault6% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 12:15 AMFeb 15th, 2013 9:56 AMAug 17th, 2019 1:42 AM (1d) (PST)Aug 14th, 2019 11:44 PM (3d) (PST)Aug 14th, 2019 10:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2981641340.2400.2210.0251.3630.02582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,8889,8338,0551413282114,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2591.6h/108d 6,030 3,943 11,649 212k 6,203 8,154 3,852 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D--
Kills:2,208
Deaths:2,812
KDR:0.785
Accuracy:17.511% D--
HSR:15.353% D*
Flare VE6
D
Kills:1,382
Deaths:1,250
KDR:1.106
Accuracy:18.913% D
HSR:18.379% D-
Betelgeuse 54-A
D*
Kills:1,344
Deaths:1,647
KDR:0.816
Accuracy:17.404% F-
HSR:22.247% D*
Orion VS54
D
Kills:1,266
Deaths:1,340
KDR:0.945
Accuracy:17.991% D
HSR:15.087% D**
SVA-88
D-
Kills:1,199
Deaths:1,255
KDR:0.955
Accuracy:17.680% D*
HSR:19.433% D-
VE-H Maw
C--
Kills:1,179
Deaths:1,415
KDR:0.833
Accuracy:22.643% C--
HSR:17.642% D--
VX29 Polaris
C
Kills:1,164
Deaths:1,085
KDR:1.073
Accuracy:21.723% C
HSR:17.784% D
NS-15M1
D-
Kills:1,160
Deaths:1,080
KDR:1.074
Accuracy:17.488% D--
HSR:16.466% D-
Ursa
C--
Kills:1,145
Deaths:1,046
KDR:1.095
Accuracy:19.800% C--
HSR:20.175% D
NS-15M2
C--
Kills:318
Deaths:325
KDR:0.978
Accuracy:20.701% D
HSR:21.698% C--
VE-H Maw AE
D--
Kills:102
Deaths:124
KDR:0.823
Accuracy:22.052% D*
HSR:19.608% D--
Kills:12,467
Deaths (as Heavy Assault):13,379
Deaths (to Heavy Assaults):10,778
KDR:0.93183
Kill Difference:912
Playtime:1,411.060 hours
Usage:54%
Score:19.164m
Score/min:226
Accuracy (listed only):19.446%
HSR (listed only):18.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
VX6-7
D--
Kills:1,152
Deaths:2,504
KDR:0.460
Accuracy:18.973% D--
HSR:15.017% D--
Pulsar C
D--
Kills:337
Deaths:683
KDR:0.493
Accuracy:19.298% D--
HSR:11.869% F-
Solstice SF
D
Kills:321
Deaths:571
KDR:0.562
Accuracy:20.178% D
HSR:9.034% D*
NS-11C
D*
Kills:160
Deaths:284
KDR:0.563
Accuracy:18.041% D*
HSR:10.625% D**
Pandora VX25
D-
Kills:61
Deaths:86
KDR:0.709
Accuracy:30.753% D-
HSR:9.836% D*
Kills:3,193
Deaths (as Engineer):5,642
Deaths (to Engineers):7,060
KDR:0.56593
Kill Difference:2,449
Playtime:725.785 hours
Usage:28%
Score:11.139m
Score/min:256
Accuracy (listed only):22.981%
HSR (listed only):11.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
Eridani SX5
D--
Kills:485
Deaths:987
KDR:0.491
Accuracy:20.036% D*
HSR:12.577% D--
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D*
HSR:12.579% D-
Terminus VX-9
D--
Kills:252
Deaths:315
KDR:0.800
Accuracy:19.706% D*
HSR:18.651% D--
H-V45
D
Kills:175
Deaths:321
KDR:0.545
Accuracy:18.309% D*
HSR:16% D
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
Corvus VA55
D
Kills:160
Deaths:195
KDR:0.821
Accuracy:21.421% D
HSR:11.875% F
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
NS-11P
D-
Kills:160
Deaths:188
KDR:0.851
Accuracy:18.970% D-
HSR:13.125% D--
Pulsar VS1
D-
Kills:160
Deaths:225
KDR:0.711
Accuracy:19.061% D-
HSR:15% D-
Pandora VX25
D-
Kills:61
Deaths:86
KDR:0.709
Accuracy:30.753% D-
HSR:9.836% D*
Kills:3,253
Deaths (as Combat Medic):4,648
Deaths (to Combat Medics):4,190
KDR:0.69987
Kill Difference:1,395
Playtime:131.828 hours
Usage:5%
Score:1.892m
Score/min:239
Accuracy (listed only):21.460%
HSR (listed only):13.900%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
D
Kills:1,162
Deaths:1,514
KDR:0.768
Accuracy:30.642% D--
HSR:13.253% D
VX6-7
D--
Kills:1,152
Deaths:2,504
KDR:0.460
Accuracy:18.973% D--
HSR:15.017% D--
Eridani SX5
D--
Kills:485
Deaths:987
KDR:0.491
Accuracy:20.036% D*
HSR:12.577% D--
Pulsar C
D--
Kills:337
Deaths:683
KDR:0.493
Accuracy:19.298% D--
HSR:11.869% F-
Solstice SF
D
Kills:321
Deaths:571
KDR:0.562
Accuracy:20.178% D
HSR:9.034% D*
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D*
HSR:12.579% D-
NS-11C
D*
Kills:160
Deaths:284
KDR:0.563
Accuracy:18.041% D*
HSR:10.625% D**
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
Pandora VX25
D-
Kills:61
Deaths:86
KDR:0.709
Accuracy:30.753% D-
HSR:9.836% D*
Kills:4,316
Deaths (as Light Assault):7,446
Deaths (to Light Assaults):5,145
KDR:0.57964
Kill Difference:3,130
Playtime:144.784 hours
Usage:6%
Score:2.129m
Score/min:245
Accuracy (listed only):21.508%
HSR (listed only):12.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:485
Deaths:987
KDR:0.491
Accuracy:20.036% D*
HSR:12.577% D--
NS-7 PDW
D-
Kills:318
Deaths:419
KDR:0.759
Accuracy:18.820% D*
HSR:12.579% D-
Ghost
B**
Kills:259
Deaths:68
KDR:3.809
Accuracy:34.212% D
HSR:79.151% B**
NS-44 Commissioner
D
Kills:189
Deaths:369
KDR:0.512
Accuracy:26.678% D*
HSR:16.931% D
MKV Suppressed
C
Kills:160
Deaths:205
KDR:0.780
Accuracy:16.825% F
HSR:17.500% C
Parallax VX3
B+
Kills:160
Deaths:24
KDR:6.667
Accuracy:36.783% C
HSR:81.875% B+
VE-S Canis
D-
Kills:160
Deaths:193
KDR:0.829
Accuracy:21.516% D-
HSR:12.500% D-
XM98
D-
Kills:70
Deaths:17
KDR:4.118
Accuracy:29.708% D*
HSR:67.143% D-
Kills:1,801
Deaths (as Infiltrator):2,282
Deaths (to Infiltrators):3,264
KDR:0.78922
Kill Difference:481
Playtime:95.708 hours
Usage:4%
Score:0.804m
Score/min:140
Accuracy (listed only):25.572%
HSR (listed only):37.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:532
Deaths:363
KDR:1.466
Accuracy:18.179% C
HSR:15.977% D--
Blueshift VM5
C-
Kills:518
Deaths:318
KDR:1.629
Accuracy:17.673% C-
HSR:18.147% D
Cosmos VM3
C+
Kills:202
Deaths:192
KDR:1.052
Accuracy:16.754% C+
HSR:9.406% F--
Cosmos VM3
D
Kills:186
Deaths:166
KDR:1.120
Accuracy:14.185% D
HSR:13.441% D*
Comet VM2
D
Kills:69
Deaths:54
KDR:1.278
Accuracy:36.269% D--
HSR:2.899% D
Comet VM2
B*
Kills:67
Deaths:62
KDR:1.081
Accuracy:34.744% D-
HSR:5.970% B*
Kills:1,574
Deaths (as MAX Suit):577.500
Deaths (to MAX Suits):3,234
KDR:2.72554
Kill Difference:996.500
Playtime:68.093 hours
Usage:3%
Score:1.337m
Score/min:327
Accuracy (listed only):22.967%
HSR (listed only):10.973%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:175
V. Kills:38 449%
Deaths:67
KDR:2.612
Accuracy:35.533% F-
KPH:39.800 D
VKPH:8.600 D
Light PPA
D--
Kills:64
V. Kills:3 N/A
Deaths:41
KDR:1.561
Accuracy:29.479% D**
KPH:14.300 D--
VKPH:0.700 D*
Kills:239 (64 + 0)
Deaths:108
KDR:2.213
VKDR:0.380
Vehicle Kills:41
Kill Difference:131
Playtime:8.861 hours
Usage:0%
Score:0.148m
Score/min:279
Piloting Accuracy:29.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:609
V. Kills:227 267%
Deaths:84
KDR:7.250
Accuracy:50.052% A
KPH:2,192,400 U
VKPH:817,200 U
L105 Zephyr
U
Kills:230
V. Kills:24 N/A
Deaths:41
KDR:5.610
Accuracy:36.929% D
KPH:828,000 U
VKPH:86,400 U
AP30 Shredder
U
Kills:51
V. Kills:27 182%
Deaths:24
KDR:2.125
Accuracy:21.246% F-
KPH:183,600 U
VKPH:97,200 U
Kills:890 (0 + 890)
Deaths:149
KDR:5.973
VKDR:1.866
Vehicle Kills:278
Kill Difference:741
Playtime:0.001 hours
Usage:0%
Score:0.596m
Score/min:8,943,225
Piloting Accuracy:N/A%
Gunner Accuracy:21.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:154
V. Kills:17 N/A
Deaths:33
KDR:4.667
Accuracy:21.348% F-
KPH:25.100 C
VKPH:2.800 D*
L100 Python HESH
C
Kills:64
V. Kills:9 N/A
Deaths:11
KDR:5.818
Accuracy:45.222% C
KPH:23.200 D*
VKPH:3.300 D*
Kills:218 (218 + 0)
Deaths:44
KDR:4.955
VKDR:0.591
Vehicle Kills:26
Kill Difference:174
Playtime:8.902 hours
Usage:0%
Score:0.110m
Score/min:207
Driving Accuracy:45.222%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:1,324
V. Kills:93 N/A
Deaths:102
KDR:12.980
Accuracy:20.434% D
KPH:54.900 C+
VKPH:3.900 C++
E540 Halberd
C
Kills:919
V. Kills:640 143%
Deaths:143
KDR:6.427
Accuracy:42.594% D
KPH:21 D--
VKPH:14.600 C
Saron HRB
C--
Kills:291
V. Kills:215 135%
Deaths:102
KDR:2.853
Accuracy:41.499% C
KPH:15.400 D-
VKPH:11.400 C--
Supernova VPC
F
Kills:84
V. Kills:12 N/A
Deaths:61
KDR:1.377
Accuracy:35.010% F
KPH:7.900 F-
VKPH:1.100 F
Supernova FPC
F
Kills:69
V. Kills:65 105%
Deaths:80
KDR:0.863
Accuracy:40.053% F
KPH:5.800 F-
VKPH:5.500 F-
Supernova PC
D**
Kills:63
V. Kills:30 203%
Deaths:50
KDR:1.260
Accuracy:32.264% F-
KPH:7.100 D**
VKPH:3.400 D**
Kills:2,750 (216 + 2,534)
Deaths:538
KDR:5.112
VKDR:1.961
Vehicle Kills:1,055
Kill Difference:2,212
Playtime:118.089 hours
Usage:5%
Score:2.163m
Score/min:305
Driving Accuracy:32.264%
Gunner Accuracy:41.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:105
V. Kills:3 N/A
Deaths:25
KDR:4.200
Accuracy:28.375% D--
KPH:44.200 D--
VKPH:1.300 D**
E540 Halberd-H
D--
Kills:88
V. Kills:60 144%
Deaths:29
KDR:3.034
Accuracy:48.986% D--
KPH:19.400 D*
VKPH:13.300 D--
Kills:193 (0 + 193)
Deaths:54
KDR:3.574
VKDR:1.167
Vehicle Kills:63
Kill Difference:139
Playtime:6.903 hours
Usage:0%
Score:0.127m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:48.986%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:135
V. Kills:17 N/A
Deaths:29
KDR:4.655
Accuracy:29.626% D-
KPH:32 D-
VKPH:4 D*
M40 Fury
D
Kills:97
V. Kills:7 N/A
Deaths:29
KDR:3.345
Accuracy:25.737% D*
KPH:28.800 D
VKPH:2.100 D**
M20 Basilisk
D-
Kills:72
V. Kills:32 218%
Deaths:37
KDR:1.946
Accuracy:31.483% D-
KPH:7.900 D*
VKPH:3.500 D*
M60-G Bulldog
D*
Kills:61
V. Kills:9 N/A
Deaths:28
KDR:2.179
Accuracy:22.814% D*
KPH:8.100 D*
VKPH:1.200 D*
M20 Basilisk
D--
Kills:60
V. Kills:34 171%
Deaths:40
KDR:1.500
Accuracy:31.494% D-
KPH:8.100 D*
VKPH:4.600 D--
M12 Kobalt
D*
Kills:54
V. Kills:1 N/A
Deaths:10
KDR:5.400
Accuracy:11.900% D*
KPH:21.900 D*
VKPH:0.400 D*
Kills:479 (0 + 479)
Deaths:173
KDR:2.769
VKDR:0.578
Vehicle Kills:100
Kill Difference:306
Playtime:34.043 hours
Usage:1%
Score:0.261m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.900%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,2192,2082,8120.785D0.3017.511%D--15.353%D*11.9D--N/A47185.8h12.3C++70.1C
Frag Grenade 1,7331,70111701N/A1,699.9152.48%B*N/A739.6B**13.9B+26822.3h2.8B*5.3B*
Lasher X2 1,5211,5001,7330.866C+0.2223.851%C2.933%D20.5DN/A7573.2h19.5C++81.6C++
Flare VE6 1,3861,3821,2501.106C0.0218.913%D18.379%D-13.1D--N/A66105.3h11.1C+58.5C+
Betelgeuse 54-A 1,3511,3441,6470.816D0.2717.404%F-22.247%D*14.6D**N/A5292.1h12.7D--72.8F-
Proton II PPA 1,4171,32410212.98C+11.8920.434%D1.662%C54.9C+3.9C++29324.1h7.1B*34.7B+
Orion VS54 1,2741,2661,3400.945C0.1417.991%D15.087%D**10.9D-N/A70116.5h11.4B+63.4C+
NS Decimator 1,5221,2401,9160.647C-0.4454.626%D2.903%B+25.4D5.8D*22248.9h3.6B*6.6B+
SVA-88 1,1991,1991,2550.955C0.1317.68%D*19.433%D-13.5D*N/A7889h10.9B+61.7C+
VE-H Maw 1,2081,1791,4150.833D0.2522.643%C--17.642%D--16.8D--N/A5070.1h11.1C+48.8C+
Sticky Grenade 1,1711,16611166N/A1,164.9153.489%C++N/A1457.5B**6.3D51400.8h1.4B*2.6B++
VX29 Polaris 1,1651,1641,0851.073C0.0121.723%C17.784%D12.4D--N/A6794.1h12.8C+58.9C+
Thanatos VE70 1,1741,1621,5140.768C+0.3230.642%D--13.253%D10.4D-N/A54112h4.3B+14.1C+
Anti-Vehicle Grenade 1,2521,16111161N/A1,159.9160.957%B**N/A580.5B**45.5D30632h3.8B**6.2B**
NS-15M1 1,1631,1601,0801.074C0.0117.488%D--16.466%D-13.5D-N/A5986.2h11.3B+64.7C+
Proximity Mine 1,1631,1603853.013C1.9348.49%B++N/A152.6B++N/A6267.6h1.4A+2.8A
VX6-7 1,1631,1522,5040.46D0.6318.973%D--15.017%D--6.9D--N/A27167.3h13.7C+72.4C-
Ursa 1,1521,1451,0461.095C+0.0119.8%C--20.175%D14.9D-N/A6277.1h11.7C+59C+
E540 Halberd 1,5599191436.427C+5.3442.594%D3.373%B+21D--14.6C20043.7h6.9D16.1D-
NS Decimator-B 9237306521.12C-0.0352.059%F4.932%A*22.6D-6D-11432.3h4.7D9D--
C-4 7856396490.985C0.1024.071%CN/A51.1D11.7D*57812.5h1.1B*4.6B+
Nemesis VSH9 8856338790.72C++0.3755.582%D--3.002%C*15.9C+6.3C17039.8h5.9B**10.7B++
C150 Dalton 836609847.25C++6.1650.052%AN/A6090U2270U45524000.1h4.7C+9.4B+
Blueshift VM5 5325323631.466C0.3818.179%C15.977%D--16.9D--N/A10731.4h16.5C+90.8C+
Blueshift VM5 5215183181.629C0.5417.673%C-18.147%D17.4D--N/A10329.8h16.7C+94.4C+
Eridani SX5 4944859870.491D0.5920.036%D*12.577%D--7.2D--N/A2967.5h15.2D75.8D
Pulsar C 3463376830.493C0.5919.298%D--11.869%F-6.1D--N/A3455h13.8C71.6C--
Solstice SF 3303215710.562C-0.5220.178%D9.034%D*8.9DN/A5336.2h11.6C++57.6C+
NS-7 PDW 3203184190.759C+0.3318.82%D*12.579%D-7.9D--N/A4040.2h14.5C*76.9C+
NS-15M2 3213183250.978C0.1120.701%D21.698%C--13.6D--N/A4323.4h13.3C+64.2C+
Saron HRB 5062911022.853C-1.7741.499%C1.718%C++15.4D-11.4C--25418.9h26.4C--63.7C-
Ghost 259259683.809B+2.7234.212%D79.151%B**14.2D--N/A4918.2h2.5C7.3C
Terminus VX-9 2552523150.8C0.2919.706%D*18.651%D--13.6D--N/A4918.5h13.2C+67D
L105 Zephyr 254230415.61C4.5236.929%DN/A2300U240U8876700.1h6.8C+18.5C+
Tank Mine 3482081541.351D0.2726.389%C--N/A67.1D-45.2D12923.1h1.2A4.5B**
Cosmos VM3 2042021921.052C--0.0316.754%C+9.406%F--16.3D-N/A10812.4h16.5D98.7C+
NS-44 Commissioner 1891893690.512C0.5726.678%D*16.931%D18.3DN/A8310.3h3.3B++12.3C+
Cosmos VM3 1891861661.12C-0.0314.185%D13.441%D*13.7D*N/A8813.6h16D113.1C-
Dual Photon Pods 213175672.612C--1.5335.533%F-4%S39.8D8.6D4544.4h32D-90D**
H-V45 1751753210.545C0.5418.309%D*16%D6.6D*N/A5926.5h13C*71.2C
NS-11C 1611602840.563C-0.5218.041%D*10.625%D**5.6D--N/A3928.7h15.3C+84.7C
MKV Suppressed 1601602050.78C0.3116.825%F17.5%C7.5D*N/A3621.3h15.1C+89.5D
Corvus VA55 1601601950.821C0.2621.421%D11.875%F11.3D-N/A6814.1h13.9C--65.1C
Parallax VX3 160160246.667B*5.5836.783%C81.875%B+12.5D--N/A5412.8h2.2C*6.1C++
VE-S Canis 1601601930.829C0.2621.516%D-12.5%D-11.3D-N/A3214.2h13.3C+61.8C
NS-11P 1601601880.851C0.2318.97%D-13.125%D--9.8D--N/A6016.3h12.2B++64.4C++
Pulsar VS1 1611602250.711C0.3719.061%D-15%D-10.6D-N/A9515.1h14.6C++76.8C
C75 Viper 171154334.667C++3.5821.348%F-1.299%C+25.2C2.8D*2076.1h6.7A31.5B
NS Decimator-G 1671461221.197C0.1154.149%D--4.11%A22.8D*3.3D*896.4h4.3C+8C
S1 1651421381.029B+0.0649.02%D-5.634%A++21.5C3.5D*4586.6h4.2A8.6B++
M40 Fury 152135294.655C3.5729.626%D-N/A32.1D4D*1964.2h9.6B++32.3B+
Force-Blade 18112530,9260.004D1.0832.646%C*N/A0.1DN/A01970.4h3.8D11.6C+
M60-A Bulldog 118111215.286C-4.2033.443%D**1.802%C18.2D1.1D--1216.1h5.5B16.4C
Proton II PPA-H 108105254.2D3.1128.375%D--N/A43.8D--1.3D**2762.4h10.6C++37.3C
VE-H Maw AE 1021021240.823D0.2622.052%D*19.608%D--21.3D*N/A514.8h9.2B+41.6C+
Spear Anti-Vehicle Phalanx Turret 15198224.455C3.3730.382%D**4.082%C++17.8D*9.6D*2675.5h10.2C+33.4D-
M40 Fury 10497293.345C--2.2625.737%D*N/A28.5D2.1D**1723.4h9.6B*37.4B
E540 Halberd-H 14888293.034C-1.9548.986%D--2.273%B19.6D*13.3D--3244.5h9.3D**19F-
Supernova VPC 9684611.377D-0.2935.01%F2.381%B*7.9F-1.1F32310.6h4.4D--12.5F-
MANA Anti-Vehicle Turret 16681701.157D0.0744.587%C--2.469%D810C+850C++1281920.1h10.7D-24.1D
M20 Basilisk 10472371.946C-0.8631.483%D-2.778%D*7.9D*3.5D*1299.1h118C374.8D
M60-A Bulldog 777097.778C6.6939.207%D1.429%D17.1D1.7D1064.1h6.1C++15.5C+
XM98 7170174.118B**3.0329.708%D*67.143%D-9.7D--N/A477.2h3.2D-10.8D--
Comet VM2 8069541.278B0.1936.269%D--2.899%D9.5C1.5F-1147.3h13.2B**36.4B*
Supernova FPC 13469800.863D0.2240.053%F4.348%A5.8F-5.5F-78911.9h8.8F-21.9T
Comet VM2 8267621.081C**0.0034.744%D-5.97%B*9.7C2.2D--1966.9h13.4B**38.4B+
MANA Anti-Personnel Turret 6565501.3N/A0.2114.102%UN/A650UN/A4080900.1h31.9T*226T*
Light PPA 6764411.561C-0.4829.479%D**N/A14.2D--N/A1064.5h12.5C*42.6C+
L100 Python HESH 7364115.818C-4.7345.222%C3.125%A+22.9D*3.2D*2072.8h5.3D-11.6D--
Supernova PC 9363501.26D0.1732.264%F-1.587%C--7.1D**3.4D**2968.9h5.3C++16.3D--
Pandora VX25 6161860.709C0.3830.753%D-9.836%D*11.5D--N/A725.3h4.8C+15.5C
M60-G Bulldog 7061282.179D1.0922.814%D*3.279%C**8.1D*1.2D*547.5h7.1C**31.1C-
M20 Basilisk 9460401.5D0.4131.494%D-1.667%D**8.1D*4.6D--1447.4h114.4C+363.1C--
M12 Kobalt 5554105.4D4.3111.9%D*22.222%B*21.6D*N/A1202.5h23C-193.4D
M60-A Bulldog 5653105.3C+4.2132.135%DN/A530U30S2202200.1h5.2B+16.3C++
AP30 Shredder 7851242.125C--1.0421.246%F-3.922%A++510U270U5220800.1h123.6D581.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,1722.2h
Anti-Vehicle MANA Turret151661.3h
Nano-Armor Kit632434,71451.9h
Nanite Revive Grenade01,0930.3h
Medical Applicator26976,72911h
Restoration Kit234570.5h
Motion Spotter31,0580.6h
Deconstruction Tool02,1810.2h
Shield Recharging Field113460.3h
Recon Detection Device224,2129.4h
Ammunition Package592,2341.7h
Medical Kit1163,0183h
Anti-Infantry MANA Turret191921.4h

Check the help document for the dictionary if you want to learn more about words used here.


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