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Colonel RedpandaOutbreak[l8l] RedpandaOutbreak
TR BR 71

KDR: 4.59

Score: 5.7m

Last Seen: Apr 3rd, 2019 4:39 PM
- OFFLINE - 423.6 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 7
Level Progress (to 72): 7%
Level 100 Progress: 30% 436h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV MSW-R TRAC-5 T16 Rhino T32 Bull MG-H1 Watchman NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,245,239 MLG Score: 8989
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.414%32.239%107713102212,2125.04003-0.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.848%2.401A**1.766A++0.74B++HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.618B+9.50.333C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.131%0.48%2927210331,250579521.92981302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.117%0.077C+-1.03D*-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.699B+18.50.651B+30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.216%85.83%0110343,0982441012.6449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.982A++1.224B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.477B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 7
5.7m148.7%504 (30.2k)436 (26.2k)4.5907517,9593,9124.7461771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035167633.479%37.118%124303:2011

52% Heavy Assault19% Infiltrator22% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2016 3:57 PMFeb 15th, 2019 5:55 PMApr 19th, 2019 2:39 PM (2d) (PST)Apr 3rd, 2019 1:44 PM (18d) (PST)Apr 3rd, 2019 12:39 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292277021.3760.3000.5112.1060.0408989

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,76113,60142,160831831126226,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
217.5h/9.1d 608 6,666 4,409 27.5k 220 925 516 12.1m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M
Kills:1,228
Deaths:283
KDR:4.339
Accuracy:35.359% M
HSR:27.850% A++
LC3 Jaguar
A*
Kills:1,172
Deaths:231
KDR:5.074
Accuracy:34.067% A*
HSR:25.597% B**
MG-S1 Jackal
A*
Kills:255
Deaths:50
KDR:5.100
Accuracy:35.268% A+
HSR:34.118% A*
HC1 Cougar
A+
Kills:162
Deaths:42
KDR:3.857
Accuracy:31.489% A+
HSR:29.012% A
Kills:2,817
Deaths (as Light Assault):606
Deaths (to Light Assaults):894
KDR:4.64851
Kill Difference:2,211
Playtime:47.108 hours
Usage:22%
Score:1.132m
Score/min:401
Accuracy (listed only):34.046%
HSR (listed only):29.144%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:1,545
Deaths:322
KDR:4.798
Accuracy:32.374% A**
HSR:35.858% A*
MSW-R
A+
Kills:1,409
Deaths:335
KDR:4.206
Accuracy:30.847% A+
HSR:32.647% B**
T16 Rhino
M
Kills:1,181
Deaths:226
KDR:5.226
Accuracy:35.164% M
HSR:31.499% A+
T32 Bull
A*
Kills:1,180
Deaths:236
KDR:5
Accuracy:34.879% A*
HSR:31.186% B**
MG-H1 Watchman
A++
Kills:1,178
Deaths:219
KDR:5.379
Accuracy:32.117% A++
HSR:33.786% B**
NS-15M2
A*
Kills:1,176
Deaths:190
KDR:6.189
Accuracy:35.027% A*
HSR:36.905% A+
T9A "Butcher"
A+
Kills:638
Deaths:141
KDR:4.525
Accuracy:31.149% A+
HSR:37.774% A
Kills:8,307
Deaths (as Heavy Assault):1,669
Deaths (to Heavy Assaults):1,140
KDR:4.97723
Kill Difference:6,638
Playtime:113.759 hours
Usage:52%
Score:3.053m
Score/min:447
Accuracy (listed only):33.080%
HSR (listed only):34.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:531
Deaths:149
KDR:3.564
Accuracy:33.037% A*
HSR:29.944% A
MG-S1 Jackal
A*
Kills:255
Deaths:50
KDR:5.100
Accuracy:35.268% A+
HSR:34.118% A*
Kills:786
Deaths (as Combat Medic):199
Deaths (to Combat Medics):414
KDR:3.94975
Kill Difference:587
Playtime:9.978 hours
Usage:5%
Score:0.253m
Score/min:423
Accuracy (listed only):34.152%
HSR (listed only):32.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,098
Deaths:451
KDR:6.869
Accuracy:48.216% A+
HSR:85.830% A++
TX1 Repeater
A++
Kills:557
Deaths:322
KDR:1.730
Accuracy:34.294% A++
HSR:31.418% A+
MG-S1 Jackal
A*
Kills:255
Deaths:50
KDR:5.100
Accuracy:35.268% A+
HSR:34.118% A*
Kills:3,910
Deaths (as Infiltrator):823
Deaths (to Infiltrators):613
KDR:4.75091
Kill Difference:3,087
Playtime:41.652 hours
Usage:19%
Score:1.156m
Score/min:463
Accuracy (listed only):39.259%
HSR (listed only):50.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M
Kills:1,228
Deaths:283
KDR:4.339
Accuracy:35.359% M
HSR:27.850% A++
LC3 Jaguar
A*
Kills:1,172
Deaths:231
KDR:5.074
Accuracy:34.067% A*
HSR:25.597% B**
HC1 Cougar
A+
Kills:162
Deaths:42
KDR:3.857
Accuracy:31.489% A+
HSR:29.012% A
Kills:2,562
Deaths (as Engineer):556
Deaths (to Engineers):420
KDR:4.60791
Kill Difference:2,006
Playtime:3.056 hours
Usage:1%
Score:0.063m
Score/min:346
Accuracy (listed only):33.638%
HSR (listed only):27.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:78
Deaths:11
KDR:7.091
Accuracy:30.893% M++
HSR:38.462% M*
MRC3 Mercy
M*
Kills:53
Deaths:10
KDR:5.300
Accuracy:32.383% M*
HSR:30.189% A++
Kills:131
Deaths (as MAX Suit):10.500
Deaths (to MAX Suits):162
KDR:12.47619
Kill Difference:120.500
Playtime:1.280 hours
Usage:1%
Score:0.038m
Score/min:498
Accuracy (listed only):31.638%
HSR (listed only):34.325%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,151
V. Kills:36 N/A
Deaths:82
KDR:14.037
Accuracy:40.070% A++
KPH:100.400 A++
VKPH:3.100 C+
M18 Needler
A*
Kills:99
V. Kills:59 165%
Deaths:18
KDR:5.500
Accuracy:34.082% B
KPH:35.900 A*
VKPH:21.400 A++
Kills:1,250 (1,250 + 0)
Deaths:100
KDR:12.500
VKDR:0.950
Vehicle Kills:95
Kill Difference:1,150
Playtime:14.213 hours
Usage:7%
Score:0.205m
Score/min:241
Piloting Accuracy:34.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:52
V. Kills:7 N/A
Deaths:3
KDR:17.333
Accuracy:54.594% A++
KPH:78.100 M+
VKPH:10.500 B+
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:2.333
Vehicle Kills:7
Kill Difference:49
Playtime:0.666 hours
Usage:0%
Score:0.011m
Score/min:272
Driving Accuracy:54.594%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,1073,0984516.869A2.2848.216%A+85.83%A++88.5A*N/A23835h1.7B**3.4B**
T9 CARV 1,5591,5453224.798A*0.2132.374%A**35.858%A*84M+N/A24718.4h9A27.8B**
MSW-R 1,4211,4093354.206B**0.3830.847%A+32.647%B**82.9A++N/A21317h9.4B**30.4B*
TRAC-5 1,2401,2282834.339S0.2535.359%M27.85%A++87.7SN/A22414h10.3B**29.1B**
T16 Rhino 1,2001,1812265.226S0.6435.164%M31.499%A+100.9M++1.6M+21411.7h9.5A27B**
T32 Bull 1,1951,1802365M++0.4134.879%A*31.186%B**98.3A**1.3A++21912h9.5B**27.1B*
MG-H1 Watchman 1,1931,1782195.379A**0.7932.117%A++33.786%B**107.1A**1.4A31311h10.5B**32.6B*
NS-15M2 1,1891,1761906.189M1.6035.027%A*36.905%A+108.9A*1.2A28210.8h8.8B**25.3B**
LC3 Jaguar 1,1821,1722315.074A**0.4834.067%A*25.597%B**93.8M++N/A22312.5h9.6B*28.3B**
M14 Banshee 1,1871,1518214.037B++9.4540.07%A++N/A100.1A++3.1C+24211.5h14.3B+35.6B++
T9A "Butcher" 6436381414.525A+0.0731.149%A+37.774%A106.3A++N/A3036h9.9B*31.9B**
TX1 Repeater 5585573221.73A2.8634.294%A++31.418%A+65.5A++N/A1678.5h8.9B**26B**
T1 Cycler 5345311493.564A**1.0333.037%A*29.944%A61.7A**N/A1858.6h9.9A+30.1A
ML-7 6324341163.741S0.8567.724%A1.152%D--50.5A**23A++3388.6h5.3B*7.8B**
Frag Grenade 2822771277N/A272.4154.932%AN/A554B10C**16630.5h3.4B+6.1B++
MG-S1 Jackal 256255505.1M**0.5135.268%A+34.118%A*110.9M++N/A2862.3h8.6B+24.3B*
Hexedge 1791793,7880.047B+4.5427.47%C+1.676%D-0.9C+N/A2193.7h1.4B**5.1B+
HC1 Cougar 163162423.857M+0.7331.489%A+29.012%A64.8A++N/A1992.5h9.3B*29.4B*
M18 Needler 15899185.5A0.9134.082%B1.01%D35.4A*21.1A++2362.8h67.6B*198.4B**
MRC3 Mercy 8078117.091A*2.5030.893%M++38.462%M*60A*1.5A++1391.3h16.5B*53.4B**
MRC3 Mercy 5553105.3A+0.7132.383%M*30.189%A++48.2A+1.8A**1481.1h23.6D72.8B*
C75 Viper 5952317.333A**12.7454.594%A++N/A74.3M10B+2710.7h7.9B*14.4A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,1011.2h
Spawn Beacon01280.1h
Medical Applicator76,3620.4h
Medical Kit4533,4199.9h
Nano-Armor Kit29,6140.5h
Ammunition Package0500h

Check the help document for the dictionary if you want to learn more about words used here.


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