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Harbinger ReeferBOT[AT] ReeferBOT
VS BR 89

KDR: 0.6

Score: 10.2m

Last Seen: Jul 3rd, 2019 2:25 AM
- OFFLINE - 1242 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 58%
Level 100 Progress: 54% 818h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris NS-7 PDW NS-15M2 Sirius SX12 Blueshift VM5 SVA-88 Blueshift VM5 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 761TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.839%22.905%317812062,9600.655157-0.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.061%-1.424D**0.312C*0.583B+HEAD ++ (~15.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.8-0.702D-17.5-0.229C109.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.551%1.351%75112131482471220.59919120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.189C-0.219C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.398B34.50.349C**62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.48%2.128%22212121414532140.31125866%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.802%-1.991F--0.279C2.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
482.8-11.515T*98.9-6.902T*384

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m951.7%176 (10.6k)176 (10.6k)0.5963276,00810,0751.0112289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12146915.427%15.113%23305:470

37% Engineer44% Heavy Assault10% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:11 PMFeb 14th, 2014 12:07 AMAug 1st, 2019 7:30 PM (22d) (PST)Jul 2nd, 2019 10:26 PM (52d) (PST)Jul 2nd, 2019 10:25 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2521361160.1030.1730.0161.2320.026-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,1248,1676,957610174210,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
968.5h/40.4d 4,180 908 2,638 71.6k 1,617 2,126 1,516 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C**
Kills:1,143
Deaths:1,806
KDR:0.633
Accuracy:13.247% F-
HSR:25.197% C**
NS-15M2
C
Kills:437
Deaths:803
KDR:0.544
Accuracy:14.815% F
HSR:23.112% C
SVA-88
B+
Kills:230
Deaths:422
KDR:0.545
Accuracy:11.794% F--
HSR:28.696% B+
Orion VS54
C++
Kills:51
Deaths:79
KDR:0.646
Accuracy:15.598% D--
HSR:25.490% C++
Kills:1,861
Deaths (as Heavy Assault):3,110
Deaths (to Heavy Assaults):3,140
KDR:0.59839
Kill Difference:1,249
Playtime:426.604 hours
Usage:44%
Score:4.836m
Score/min:189
Accuracy (listed only):13.863%
HSR (listed only):25.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:193
Deaths:396
KDR:0.487
Accuracy:15.071% F-
HSR:16.580% C-
VX6-7
A
Kills:98
Deaths:135
KDR:0.726
Accuracy:9.982% F**
HSR:28.571% A
Solstice SF
B**
Kills:68
Deaths:221
KDR:0.308
Accuracy:16.242% D**
HSR:23.529% B**
Kills:359
Deaths (as Engineer):752
Deaths (to Engineers):2,440
KDR:0.47739
Kill Difference:393
Playtime:361.176 hours
Usage:37%
Score:3.051m
Score/min:141
Accuracy (listed only):13.765%
HSR (listed only):22.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:476
Deaths:1,068
KDR:0.446
Accuracy:16.398% F
HSR:19.748% C**
Sirius SX12
C+
Kills:332
Deaths:748
KDR:0.444
Accuracy:13.998% F-
HSR:16.868% C+
NS-11C
C-
Kills:193
Deaths:396
KDR:0.487
Accuracy:15.071% F-
HSR:16.580% C-
VX6-7
A
Kills:98
Deaths:135
KDR:0.726
Accuracy:9.982% F**
HSR:28.571% A
Solstice SF
B**
Kills:68
Deaths:221
KDR:0.308
Accuracy:16.242% D**
HSR:23.529% B**
Kills:1,167
Deaths (as Light Assault):2,568
Deaths (to Light Assaults):1,492
KDR:0.45444
Kill Difference:1,401
Playtime:52.477 hours
Usage:5%
Score:0.412m
Score/min:131
Accuracy (listed only):14.338%
HSR (listed only):21.059%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:476
Deaths:1,068
KDR:0.446
Accuracy:16.398% F
HSR:19.748% C**
Sirius SX12
C+
Kills:332
Deaths:748
KDR:0.444
Accuracy:13.998% F-
HSR:16.868% C+
Kills:808
Deaths (as Combat Medic):1,816
Deaths (to Combat Medics):1,133
KDR:0.44493
Kill Difference:1,008
Playtime:16.709 hours
Usage:2%
Score:0.302m
Score/min:301
Accuracy (listed only):15.198%
HSR (listed only):18.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:476
Deaths:1,068
KDR:0.446
Accuracy:16.398% F
HSR:19.748% C**
Sirius SX12
C+
Kills:332
Deaths:748
KDR:0.444
Accuracy:13.998% F-
HSR:16.868% C+
Kills:808
Deaths (as Infiltrator):1,816
Deaths (to Infiltrators):1,095
KDR:0.44493
Kill Difference:1,008
Playtime:7.898 hours
Usage:1%
Score:0.004m
Score/min:8
Accuracy (listed only):15.198%
HSR (listed only):18.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:267
Deaths:221
KDR:1.208
Accuracy:11.734% F
HSR:22.097% C++
Blueshift VM5
B+
Kills:227
Deaths:205
KDR:1.107
Accuracy:11.668% F
HSR:24.229% B+
NS-10 Burster
C
Kills:153
Deaths:169
KDR:0.905
Accuracy:23.321% D-
HSR:5.882% C
NS-10 Burster
C
Kills:149
Deaths:169
KDR:0.882
Accuracy:23.062% D--
HSR:4.698% C
Kills:796
Deaths (as MAX Suit):382
Deaths (to MAX Suits):740
KDR:2.08377
Kill Difference:414
Playtime:95.250 hours
Usage:10%
Score:1.627m
Score/min:285
Accuracy (listed only):17.446%
HSR (listed only):14.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:148
V. Kills:79 185%
Deaths:133
KDR:1.113
Accuracy:35.551% F-
KPH:8.200 D*
VKPH:4.400 D*
Kills:148 (0 + 0)
Deaths:133
KDR:1.113
VKDR:0.594
Vehicle Kills:79
Kill Difference:15
Playtime:18.112 hours
Usage:2%
Score:0.066m
Score/min:60
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
F
Kills:81
V. Kills:78 103%
Deaths:19
KDR:4.263
Accuracy:19.627% F
KPH:3.100 F
VKPH:3 F-
L100 Python AP
F
Kills:60
V. Kills:72 82%
Deaths:44
KDR:1.364
Accuracy:47.351% D--
KPH:7.200 F-
VKPH:8.600 F
Kills:141 (141 + 0)
Deaths:63
KDR:2.238
VKDR:2.381
Vehicle Kills:150
Kill Difference:78
Playtime:34.375 hours
Usage:4%
Score:0.209m
Score/min:101
Driving Accuracy:47.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1631,1431,8060.633D0.0413.247%F-25.197%C**7.4D*N/A45154h16.8D*126.9F-
NS-7 PDW 4804761,0680.446D0.1516.398%F19.748%C**7.9D--N/A4360.3h18.4D112.2D--
NS-15M2 4454378030.544C--0.0514.815%F23.112%C9.9D*N/A4744.2h16.9D--114.3D**
Sirius SX12 3393327480.444C--0.1513.998%F-16.868%C+4.1D*N/A2080.8h21.6D*154.5F-
Blueshift VM5 2722672211.208C--0.6111.734%F22.097%C++10.9D**N/A7824.5h17.2C146.5D*
SVA-88 2322304220.545D0.0511.794%F--28.696%B+10.6D*N/A5721.8h14.4D-121.7F--
Blueshift VM5 2282272051.107C--0.5111.668%F24.229%B+9.7D**N/A7423.4h18.8D161.3D**
NS-11C 1951933960.487D0.1115.071%F-16.58%C-8.4D-N/A4123.1h14C*93.2D
Lancer VS22 3441574250.369C--0.2351.918%D*N/A7.4D8.9C-22121.1h34.6C66.6C--
NS-10 Burster 2731531690.905C+0.3123.321%D-5.882%C3.3D--2.6D8247h173.1D742.1D-
NS-10 Burster 2661491690.882C0.2923.062%D--4.698%C3.2D--2.5D-8747.1h175.4D760.7D--
Dual Photon Pods 2271481331.113D0.5235.551%F-1.351%C++8.2D*4.4D*6018.1h34.5D--97.1F
C-4 1851292480.52D0.0819.816%D--N/A30D*13D*6404.3h1.7C8.4D
Frag Grenade 1121121112N/A111.4029.277%F--N/A1120MN/A30310.1h2.3A7.8C**
Proximity Mine 109109176.412B*5.8240.278%CN/A109CN/A4571h1.9C++4.6C++
Lasher X2 1091052300.457D0.1414.012%F9.524%M++10D--N/A7010.5h24.5D-175F
VX6-7 102981350.726C0.139.982%F**28.571%A1.8D*N/A2055.3h22.6F-226.8T*
Hades VSH4 217961650.582C+0.0155.016%FN/A7C8.8C+12113.8h11D19.9D*
Skyguard 15981194.263B+3.6719.627%F1.235%D3.1F3F-8226h159.9D814.6F-
Solstice SF 71682210.308D0.2916.242%D**23.529%B**3.2D*N/A2021.4h16.6C--102D*
L100 Python AP 13260441.364D0.7747.351%D--3.333%B+7.2F-8.7F1618.3h16.5T*34.9T*
Orion VS54 5251790.646C-0.0515.598%D--25.49%C++6.6D--N/A857.7h22.6F--145.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3980.2h
Nano-Armor Kit226175,23637.9h
Nanite Revive Grenade01620h
VS Patriot Flare Gun0840.1h
Deconstruction Tool03140.1h
Ammunition Package359891.5h
Anti-Infantry MANA Turret144771.6h
Medical Applicator13622,2706.6h
L105 Zephyr0560h

Check the help document for the dictionary if you want to learn more about words used here.


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