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Commissar Comm. Sgt. Major RegenBogenEinhornPony[M19N] RegenBogenEinhornPony
TR BR 79

KDR: 11.29

Score: 7.9m

Last Seen: Sep 14th, 2019 7:56 PM
- OFFLINE - 2125.1 hour(s)

Battle Rank 79 - Terran Republic on Cobalt
Level Progress (to 80): 19%
Level 100 Progress: 42% 338h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee MSW-R M18 Rotary TRAC-5 P2-120 AP TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,633,355 MLG Score: 2105
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.042%28.049%759512222,4355.083516.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.899%1.133B**1.072B**-0.013C+HEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.426B11.50.193C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.989%1.877%81574122310,549180492958.2818214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.859%0.285C*0.276C*-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.20.246C++48.90.081C+73.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.344%1.049%83811226572932736.08511209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.164C-0.955D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+5.30.572B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.256%3.521%24721225142732781.945251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.235%0.003C+-0.237C1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.7-1.025D*88.4-1.195D*155.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.055%68.36%247212254336416.76562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%0.314C*0.086C+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.30.27C*4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m165.6%540 (32.4k)512 (30.7k)11.289916,3931,45212.882279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227165037.116%7.332%27210:385

11% Engineer8% Heavy Assault77% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2016 3:43 PMMar 11th, 2017 11:04 PMOct 8th, 2019 11:37 AM (65d) (PST)Sep 14th, 2019 5:58 PM (88d) (PST)Sep 14th, 2019 3:56 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,907401,8671.0600.0940.0782.3770.3762105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
114,3922,392112,00064651432330,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
257.8h/10.7d 2,312 1,202 4,091 36.8k 84 330 5,819 29.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:676
Deaths:264
KDR:2.561
Accuracy:27.966% A
HSR:18.195% C+
Kills:676
Deaths (as Engineer):264
Deaths (to Engineers):347
KDR:2.56061
Kill Difference:412
Playtime:28.368 hours
Usage:11%
Score:0.777m
Score/min:456
Accuracy (listed only):27.966%
HSR (listed only):18.195%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,222
Deaths:238
KDR:5.134
Accuracy:28.034% B**
HSR:36.088% A+
T9 CARV
B*
Kills:353
Deaths:108
KDR:3.269
Accuracy:23.500% B*
HSR:25.496% B
Kills:1,575
Deaths (as Heavy Assault):346
Deaths (to Heavy Assaults):294
KDR:4.55202
Kill Difference:1,229
Playtime:20.317 hours
Usage:8%
Score:0.496m
Score/min:407
Accuracy (listed only):25.767%
HSR (listed only):30.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:676
Deaths:264
KDR:2.561
Accuracy:27.966% A
HSR:18.195% C+
Kills:676
Deaths (as Light Assault):264
Deaths (to Light Assaults):282
KDR:2.56061
Kill Difference:412
Playtime:199.019 hours
Usage:77%
Score:6.450m
Score/min:540
Accuracy (listed only):27.966%
HSR (listed only):18.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:364
Deaths:53
KDR:6.868
Accuracy:39.152% C++
HSR:74.725% B+
99SV
C*
Kills:69
Deaths:12
KDR:5.750
Accuracy:33.011% C*
HSR:34.783% C+
TX1 Repeater
C--
Kills:60
Deaths:22
KDR:2.727
Accuracy:19.347% D-
HSR:18.333% C--
Kills:493
Deaths (as Infiltrator):87
Deaths (to Infiltrators):181
KDR:5.66667
Kill Difference:406
Playtime:6.836 hours
Usage:3%
Score:0.137m
Score/min:334
Accuracy (listed only):30.503%
HSR (listed only):42.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:124
Deaths:46
KDR:2.696
Accuracy:27.406% B**
HSR:14.516% D--
Kills:124
Deaths (as Combat Medic):46
Deaths (to Combat Medics):76
KDR:2.69565
Kill Difference:78
Playtime:2.484 hours
Usage:1%
Score:0.053m
Score/min:355
Accuracy (listed only):27.406%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:7,102
V. Kills:4,259 167%
Deaths:332
KDR:21.392
Accuracy:39.286% A
KPH:54.300 M**
VKPH:32.600 M*
Hellfire Rocket Pods
S
Kills:1,454
V. Kills:115 N/A
Deaths:11
KDR:132.182
Accuracy:61.947% A+
KPH:468.400 S
VKPH:37 A**
M14 Banshee
S
Kills:1,266
V. Kills:36 N/A
Deaths:40
KDR:31.650
Accuracy:35.417% B**
KPH:185 S
VKPH:5.300 B*
M18 Rotary
M++
Kills:727
V. Kills:502 145%
Deaths:51
KDR:14.255
Accuracy:44.312% A*
KPH:49.100 A**
VKPH:33.900 M++
Kills:10,549 (9,095 + 0)
Deaths:434
KDR:24.306
VKDR:11.318
Vehicle Kills:4,912
Kill Difference:10,115
Playtime:155.521 hours
Usage:60%
Score:3.825m
Score/min:410
Piloting Accuracy:44.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:165
V. Kills:106 154%
Deaths:10
KDR:16.500
Accuracy:19.633% F-
KPH:46.300 B+
VKPH:29.700 B
Kills:165 (0 + 165)
Deaths:10
KDR:16.500
VKDR:10.600
Vehicle Kills:106
Kill Difference:155
Playtime:3.566 hours
Usage:1%
Score:0.128m
Score/min:598
Piloting Accuracy:N/A%
Gunner Accuracy:19.633%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:572
V. Kills:267 213%
Deaths:24
KDR:23.833
Accuracy:39.344% D
KPH:54.100 A++
VKPH:25.300 A
Kills:572 (572 + 0)
Deaths:24
KDR:23.833
VKDR:11.125
Vehicle Kills:267
Kill Difference:548
Playtime:10.569 hours
Usage:4%
Score:0.196m
Score/min:309
Driving Accuracy:39.344%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:200
V. Kills:11 N/A
Deaths:2
KDR:100
Accuracy:43.051% B*
KPH:236.500 M+
VKPH:13 A++
G20 Vulcan-H
A*
Kills:66
V. Kills:65 100%
Deaths:6
KDR:11
Accuracy:50.390% C**
KPH:52.700 B+
VKPH:51.900 A*
Kills:266 (0 + 266)
Deaths:8
KDR:33.250
VKDR:9.500
Vehicle Kills:76
Kill Difference:258
Playtime:2.099 hours
Usage:1%
Score:0.069m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:50.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:37.900% B+
KPH:176.200 M+
VKPH:8.100 B+
Kills:65 (0 + 65)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:65
Playtime:0.369 hours
Usage:0%
Score:0.008m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:37.900%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 11,3617,10233221.392S10.1039.286%A2.126%C++54.3M**32.6M*389130.8h61.3B**156.1B**
Hellfire Rocket Pods 1,5691,45411132.182U120.8961.947%A+N/A469S37.1A**11853.1h9.6B+15.5B*
M14 Banshee 1,3021,2664031.65A*20.3635.417%B**N/A186.2S5.3B*4256.8h12.6B++35.5B++
MSW-R 1,2341,2222385.134A6.1628.034%B**36.088%A+106.3A**1B**24111.5h11.2B+40.1B+
M18 Rotary 1,2297275114.255S2.9744.312%A*3.851%B**49.1A**33.9M++42914.8h69B++155.6B**
TRAC-5 7236762642.561M8.7327.966%A18.195%C+29.6B++2.1S9322.8h12.9B+46B++
P2-120 AP 8395722423.833A*12.5439.344%D1.049%D--54A++25.2A30910.6h5.3B*13.6B+
TSAR-42 365364536.868B+4.4239.152%C++74.725%B+82.7A++N/A2314.4h1.9B++4.9B+
T9 CARV 3543531083.269A+8.0223.5%B*25.496%B86.1MN/A2524.1h10.6B**45.3B++
P525 Marauder-H 2112002100S88.7143.051%B*N/A250M++13.8A++5000.8h4.6B**10.7B**
C150 Dalton 2711651016.5B**5.2119.633%F-N/A45.8B+29.4B5983.6h1.9A+9.6B+
T1 Cycler 125124462.696A8.5927.406%B**14.516%D--65.3A**N/A1611.9h10.7A39B**
ML-7 9979272.926M**8.3653.298%C2.532%C+43.9A++11.1C+2301.8h3.8A+7.1B**
A30 Walker 11376176U64.7127.099%B++3.947%A+36.2B**17.6B+2212.1h74.9B*276.3B*
99SV 6969125.75M+5.5433.011%C*34.783%C+62.7A**N/A1751.1h4.4B*13.5B++
G20 Vulcan-H 13166611A+0.2950.39%C**3.03%C*50.8B50A*5841.3h103.9C++206.2C**
CAS 14-E 6865165A++53.7137.9%B+N/A162.5A**7.5B3400.4h15.3A40.4B**
TX1 Repeater 6560222.727M8.5619.347%D-18.333%C--46.2B*3.8S1611.3h9.4B**48.5B+
Rocklet Rifle 11859990.596C+10.6927.803%F**N/A3.9F-3.9F-3915.1h32.1B+115.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2759,4464.4h
Medical Applicator149,3010.6h
Ammunition Package0690h
Chainblade17412611h
Medical Kit642572.5h
AP30 Shredder0570h
Recon Detection Device1930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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