Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,264)players online:
EternityAria (8)  Devil2U (6)  Bleydbr (3)  ari_ess (2) 19
stats.dasanfall.com
Commissar Comm. Sgt. Major RegenBogenEinhornPony[M19N] RegenBogenEinhornPony
TR BR 78

KDR: 11.19

Score: 7.8m

Last Seen: Oct 10th, 2018 4:35 PM
- OFFLINE - 256 hour(s)

Battle Rank 78 - Terran Republic on Cobalt - Outfit Leader of schluck die needler[M19N] schluck die needler
TR outfit on Cobalt

Members: 1
Level Progress (to 79): 63%
Level 100 Progress: 41% 343h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler Hellfire Rocket Pods M14 Banshee MSW-R M18 Rotary TRAC-5 P2-120 AP TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RegenBogenEinhornPony



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,665,881 MLG Score: 2131
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.052%28.061%759510082,4345.081426.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.902%1.186B**1.193B**-0.04C+HEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B11.50.191C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.055%1.889%81694100910,430178487558.2682214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.854%0.269C*0.266C*-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.24C++48.70.075C+72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.344%1.049%83811012572932736.08511209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.131C-1.005D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.644B+5.30.567B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.39%3.03%1591101266722390.9041128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.327A-0.328C--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.2-0.758D-103.9-1.672F-102.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.289%68.15%159210114276316.67188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%0.262C*-0.057C+0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.334C**2.30.239C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
schluck die needler[M19N] schluck die needler
TR outfit on Cobalt

Members: 1
7.8m164.5%539 (32.3k)511 (30.7k)11.187716,1551,44412.734178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013163237.286%7.385%27510:325

10% Engineer8% Heavy Assault78% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2016 3:43 PMMar 11th, 2017 11:04 PMOct 19th, 2018 3:43 AM (2d) (PST)Oct 10th, 2018 1:58 PM (11d) (PST)Oct 10th, 2018 12:35 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,908401,8681.0630.0950.0782.3670.3762131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
114,4552,425112,03064651422330,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
253.3h/10.6d 2,233 1,193 4,041 36k 84 323 5,721 29m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:675
Deaths:260
KDR:2.596
Accuracy:28% A
HSR:18.222% C+
Kills:675
Deaths (as Engineer):260
Deaths (to Engineers):344
KDR:2.59615
Kill Difference:415
Playtime:26.580 hours
Usage:10%
Score:0.709m
Score/min:445
Accuracy (listed only):28%
HSR (listed only):18.222%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,222
Deaths:238
KDR:5.134
Accuracy:28.034% A
HSR:36.088% A++
T9 CARV
B**
Kills:353
Deaths:108
KDR:3.269
Accuracy:23.500% B**
HSR:25.496% B+
Kills:1,575
Deaths (as Heavy Assault):346
Deaths (to Heavy Assaults):294
KDR:4.55202
Kill Difference:1,229
Playtime:20.317 hours
Usage:8%
Score:0.496m
Score/min:407
Accuracy (listed only):25.767%
HSR (listed only):30.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:675
Deaths:260
KDR:2.596
Accuracy:28% A
HSR:18.222% C+
Kills:675
Deaths (as Light Assault):260
Deaths (to Light Assaults):281
KDR:2.59615
Kill Difference:415
Playtime:196.604 hours
Usage:78%
Score:6.374m
Score/min:540
Accuracy (listed only):28%
HSR (listed only):18.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:358
Deaths:52
KDR:6.885
Accuracy:39.575% C*
HSR:74.581% B++
99SV
B
Kills:69
Deaths:12
KDR:5.750
Accuracy:33.011% B
HSR:34.783% C+
TX1 Repeater
C
Kills:60
Deaths:22
KDR:2.727
Accuracy:19.347% D-
HSR:18.333% C
Kills:487
Deaths (as Infiltrator):86
Deaths (to Infiltrators):181
KDR:5.66279
Kill Difference:401
Playtime:6.603 hours
Usage:3%
Score:0.134m
Score/min:337
Accuracy (listed only):30.644%
HSR (listed only):42.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:124
Deaths:46
KDR:2.696
Accuracy:27.406% A
HSR:14.516% D--
Kills:124
Deaths (as Combat Medic):46
Deaths (to Combat Medics):76
KDR:2.69565
Kill Difference:78
Playtime:2.484 hours
Usage:1%
Score:0.053m
Score/min:355
Accuracy (listed only):27.406%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:6,985
V. Kills:4,205 166%
Deaths:332
KDR:21.039
Accuracy:39.350% A
KPH:54.200 S
VKPH:32.600 M**
Hellfire Rocket Pods
S
Kills:1,452
V. Kills:115 N/A
Deaths:11
KDR:132
Accuracy:61.951% A++
KPH:467.700 S
VKPH:37 M
M14 Banshee
S
Kills:1,266
V. Kills:36 N/A
Deaths:40
KDR:31.650
Accuracy:35.417% B**
KPH:185 S
VKPH:5.300 B*
M18 Rotary
M**
Kills:727
V. Kills:502 145%
Deaths:51
KDR:14.255
Accuracy:44.312% A*
KPH:49.100 M*
VKPH:33.900 M**
Kills:10,430 (8,978 + 0)
Deaths:434
KDR:24.032
VKDR:11.194
Vehicle Kills:4,858
Kill Difference:9,996
Playtime:153.651 hours
Usage:61%
Score:3.785m
Score/min:411
Piloting Accuracy:44.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:148
V. Kills:95 154%
Deaths:10
KDR:14.800
Accuracy:17.722% F--
KPH:44.700 B++
VKPH:28.700 B+
Kills:148 (0 + 148)
Deaths:10
KDR:14.800
VKDR:9.500
Vehicle Kills:95
Kill Difference:138
Playtime:3.308 hours
Usage:1%
Score:0.098m
Score/min:495
Piloting Accuracy:N/A%
Gunner Accuracy:17.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:572
V. Kills:267 213%
Deaths:24
KDR:23.833
Accuracy:39.344% D
KPH:54.100 A*
VKPH:25.300 A
Kills:572 (572 + 0)
Deaths:24
KDR:23.833
VKDR:11.125
Vehicle Kills:267
Kill Difference:548
Playtime:10.569 hours
Usage:4%
Score:0.196m
Score/min:308
Driving Accuracy:39.344%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:200
V. Kills:11 N/A
Deaths:2
KDR:100
Accuracy:43.051% B**
KPH:236.500 M+
VKPH:13 A++
G20 Vulcan-H
A*
Kills:66
V. Kills:65 100%
Deaths:6
KDR:11
Accuracy:50.390% B+
KPH:52.700 B+
VKPH:51.900 A*
Kills:266 (0 + 266)
Deaths:8
KDR:33.250
VKDR:9.500
Vehicle Kills:76
Kill Difference:258
Playtime:2.099 hours
Usage:1%
Score:0.069m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:50.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:37.900% B++
KPH:176.200 M++
VKPH:8.100 B+
Kills:65 (0 + 65)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:65
Playtime:0.369 hours
Usage:0%
Score:0.008m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:37.900%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 11,1906,98533221.039S9.8539.35%A2.147%C+54.2S32.6M**389128.9h61.2B**155.5B**
Hellfire Rocket Pods 1,5671,45211132U120.8161.951%A++N/A468.4S37.1M11843.1h9.6A15.5B**
M14 Banshee 1,3021,2664031.65M+20.4635.417%B**N/A186.2S5.3B*4256.8h12.6B++35.5B++
MSW-R 1,2341,2222385.134A6.0528.034%A36.088%A++106.3M+1A+24111.5h11.2B+40.1B++
M18 Rotary 1,2297275114.255S3.0744.312%A*3.851%B*49.1M*33.9M**42814.8h69B*155.6B**
TRAC-5 7226752602.596A**8.5928%A18.222%C+29.9B*2.1S9322.6h12.9B+46B*
P2-120 AP 8395722423.833M+12.6539.344%D1.049%D*54A*25.2A30810.6h5.3B**13.6B++
TSAR-42 359358526.885B*4.3039.575%C*74.581%B++85.2A*N/A2374.2h1.9B*4.9B+
T9 CARV 3543531083.269A+7.9223.5%B**25.496%B+86.1M++N/A2504.1h10.6B**45.3B*
P525 Marauder-H 2112002100S88.8143.051%B**N/A250M++13.8A*5000.8h4.6B**10.7B**
C150 Dalton 2431481014.8A3.6117.722%F--N/A44.8B*28.8B+4953.3h1.8A++10B+
T1 Cycler 125124462.696A+8.4927.406%A14.516%D--65.3M+N/A1611.9h10.7A39B**
ML-7 9979272.926M**8.2653.298%C2.532%C43.9A++11.1C+2301.8h3.8A+7.1B**
99SV 6969125.75A**5.4433.011%B34.783%C+62.7MN/A1741.1h4.4B*13.5B++
G20 Vulcan-H 13166611A*0.1950.39%B+3.03%C++50.8B+50A*5841.3h103.9C+206.2C**
CAS 14-E 6865165A++53.8137.9%B++N/A162.5M7.5B3400.4h15.3B**40.4A
TX1 Repeater 6560222.727A**8.4619.347%D-18.333%C46.2B**3.8S1611.3h9.4B**48.5C*
Rocklet Rifle 11557970.588C10.6027.798%F**N/A3.9F-3.9F-3914.7h32.8B+118D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2656,1144.2h
Medical Applicator149,3010.6h
Chainblade17412611h
Medical Kit642552.5h
Ammunition Package0680h
AP30 Shredder0570h
Recon Detection Device1850.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.44s on queries, 0.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.