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Aspirant Sweetheart RegimeVS[FCRW] RegimeVS
VS BR 7

KDR: 3.59

Score: 24.9m

Last Seen: Dec 2nd, 2018 4:56 AM
- OFFLINE - 6338.8 hour(s)

Prestige 1, Battle Rank 7 - Vanu Sovereignty on Connery
Level Progress (to 8): 51%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 SVA-88 Sirius SX12 Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,145,916 MLG Score: 916
Fun Score: N/A
Cheeseburgers Flipped: 1352TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.704%19.937%49315119914,2803.61336-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.71%0.691B+-0.14C0.836B++HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.441B10.30.28C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.214%2.732%325312119153072552.97078357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%-0.647D1.056B**0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.41B29.70.439B65.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.115%3.097%5421212226518610.435453365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.111%-0.57D0.346C**-1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++3.90.686B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.045%1.022%8421012042,4473864366.323560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.979%0.171C++-0.846D--0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.88B*5.50.863B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.395%13.582%8423121183243811.89522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.278%-0.095C+-0.208C-1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.238C++4.10.165C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m344.9%519 (31.1k)463 (27.8k)3.5902633,3939,3013.862277 (7)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121411119.878%14.961%29705:4713

9% Combat Medic21% Engineer41% Heavy Assault7% Light Assault19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:41 AMNov 28th, 2013 7:02 AMDec 30th, 2018 2:58 PM (235d) (PST)Dec 2nd, 2018 12:57 AM (264d) (PST)Dec 2nd, 2018 12:56 AM (264d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5683022660.6200.1730.0932.2510.033916

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,10718,11215,99537106135227,752

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
898.1h/37.4d 2,530 4,996 5,297 121.3k 652 4,814 1,784 30.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:3,725
Deaths:1,276
KDR:2.919
Accuracy:24.004% B+
HSR:20.215% D
SVA-88
C++
Kills:2,087
Deaths:604
KDR:3.455
Accuracy:24.113% C++
HSR:19.214% D-
Betelgeuse 54-A
D-
Kills:1,220
Deaths:523
KDR:2.333
Accuracy:22.481% D-
HSR:24.672% D-
Flare VE6
B+
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:25.271% B+
HSR:19.539% D
Pulsar LSW
C++
Kills:1,165
Deaths:366
KDR:3.183
Accuracy:23.712% C++
HSR:23.176% C+
NS-15M1
B+
Kills:1,163
Deaths:416
KDR:2.796
Accuracy:25.778% B+
HSR:25.022% C**
Ursa
B++
Kills:112
Deaths:52
KDR:2.154
Accuracy:26.566% B++
HSR:25.893% C*
Kills:10,644
Deaths (as Heavy Assault):3,549
Deaths (to Heavy Assaults):2,807
KDR:2.99915
Kill Difference:7,095
Playtime:368.113 hours
Usage:41%
Score:9.178m
Score/min:416
Accuracy (listed only):24.561%
HSR (listed only):22.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,870
Deaths:766
KDR:2.441
Accuracy:25.968% C**
HSR:14.492% D
H-V45
B+
Kills:1,117
Deaths:462
KDR:2.418
Accuracy:27.231% B+
HSR:17.726% C--
Pandora VX25
C++
Kills:711
Deaths:333
KDR:2.135
Accuracy:40.538% C++
HSR:13.362% C-
Terminus VX-9
C+
Kills:145
Deaths:93
KDR:1.559
Accuracy:25.146% C+
HSR:20.690% D
Eridani SX5
C+
Kills:93
Deaths:65
KDR:1.431
Accuracy:24.578% C
HSR:19.355% C+
Thanatos VE70
C*
Kills:61
Deaths:17
KDR:3.588
Accuracy:41.907% C*
HSR:13.115% D
Nova
B+
Kills:60
Deaths:29
KDR:2.069
Accuracy:36.957% D
HSR:16.667% B+
Kills:4,057
Deaths (as Combat Medic):1,765
Deaths (to Combat Medics):1,001
KDR:2.29858
Kill Difference:2,292
Playtime:80.300 hours
Usage:9%
Score:2.455m
Score/min:509
Accuracy (listed only):31.761%
HSR (listed only):16.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:711
Deaths:333
KDR:2.135
Accuracy:40.538% C++
HSR:13.362% C-
Solstice SF
A*
Kills:342
Deaths:138
KDR:2.478
Accuracy:35.802% A*
HSR:4.094% F--
VX6-7
C**
Kills:197
Deaths:110
KDR:1.791
Accuracy:26.145% C**
HSR:12.690% D**
NS-11C
C++
Kills:65
Deaths:14
KDR:4.643
Accuracy:24.812% C++
HSR:20% C++
Thanatos VE70
C*
Kills:61
Deaths:17
KDR:3.588
Accuracy:41.907% C*
HSR:13.115% D
Nova
B+
Kills:60
Deaths:29
KDR:2.069
Accuracy:36.957% D
HSR:16.667% B+
Kills:1,436
Deaths (as Engineer):641
Deaths (to Engineers):2,074
KDR:2.24025
Kill Difference:795
Playtime:190.061 hours
Usage:21%
Score:5.034m
Score/min:441
Accuracy (listed only):34.360%
HSR (listed only):13.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,870
Deaths:766
KDR:2.441
Accuracy:25.968% C**
HSR:14.492% D
Pandora VX25
C++
Kills:711
Deaths:333
KDR:2.135
Accuracy:40.538% C++
HSR:13.362% C-
Solstice SF
A*
Kills:342
Deaths:138
KDR:2.478
Accuracy:35.802% A*
HSR:4.094% F--
VX6-7
C**
Kills:197
Deaths:110
KDR:1.791
Accuracy:26.145% C**
HSR:12.690% D**
Eridani SX5
C+
Kills:93
Deaths:65
KDR:1.431
Accuracy:24.578% C
HSR:19.355% C+
NS-11C
C++
Kills:65
Deaths:14
KDR:4.643
Accuracy:24.812% C++
HSR:20% C++
Thanatos VE70
C*
Kills:61
Deaths:17
KDR:3.588
Accuracy:41.907% C*
HSR:13.115% D
Nova
B+
Kills:60
Deaths:29
KDR:2.069
Accuracy:36.957% D
HSR:16.667% B+
Kills:3,399
Deaths (as Light Assault):1,472
Deaths (to Light Assaults):1,673
KDR:2.3091
Kill Difference:1,927
Playtime:62.417 hours
Usage:7%
Score:1.101m
Score/min:294
Accuracy (listed only):32.088%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,870
Deaths:766
KDR:2.441
Accuracy:25.968% C**
HSR:14.492% D
Eridani SX5
C+
Kills:93
Deaths:65
KDR:1.431
Accuracy:24.578% C
HSR:19.355% C+
Beamer VS3
C++
Kills:88
Deaths:94
KDR:0.936
Accuracy:27.787% C++
HSR:14.773% D--
NS-44 Commissioner
D*
Kills:61
Deaths:71
KDR:0.859
Accuracy:26.296% D*
HSR:8.197% F-
Kills:2,112
Deaths (as Infiltrator):996
Deaths (to Infiltrators):989
KDR:2.12048
Kill Difference:1,116
Playtime:16.269 hours
Usage:2%
Score:0.262m
Score/min:269
Accuracy (listed only):26.157%
HSR (listed only):14.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,787
Deaths:351
KDR:5.091
Accuracy:20.651% B+
HSR:15.053% D*
Nebula VM20
B+
Kills:1,767
Deaths:352
KDR:5.020
Accuracy:21.318% B+
HSR:15.110% D--
Blueshift VM5
C*
Kills:1,694
Deaths:390
KDR:4.344
Accuracy:20.406% C*
HSR:20.543% C+
Blueshift VM5
C*
Kills:1,653
Deaths:378
KDR:4.373
Accuracy:20.656% C*
HSR:18.996% C-
Quasar VM1
A
Kills:1,167
Deaths:192
KDR:6.078
Accuracy:21.913% A
HSR:16.452% C--
Quasar VM1
B*
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:21.993% B*
HSR:16.895% D-
Cosmos VM3
B**
Kills:796
Deaths:141
KDR:5.645
Accuracy:21.942% B**
HSR:17.337% C
Cosmos VM3
B++
Kills:515
Deaths:111
KDR:4.640
Accuracy:20.190% B++
HSR:18.447% C+
Comet VM2
B+
Kills:171
Deaths:65
KDR:2.631
Accuracy:47.359% B+
HSR:3.509% C
Comet VM2
B+
Kills:169
Deaths:64
KDR:2.641
Accuracy:47.702% C**
HSR:5.325% B+
Vortex VM21
B+
Kills:143
Deaths:95
KDR:1.505
Accuracy:44.912% B+
HSR:2.797% C
Vortex VM21
B+
Kills:119
Deaths:95
KDR:1.253
Accuracy:45.514% B+
HSR:3.361% C
NS-10 Burster
B++
Kills:103
Deaths:47
KDR:2.191
Accuracy:33.838% B++
HSR:3.884% D
NS-10 Burster
B+
Kills:97
Deaths:48
KDR:2.021
Accuracy:33.879% B+
HSR:2.062% D*
Kills:11,347
Deaths (as MAX Suit):1,269.500
Deaths (to MAX Suits):718
KDR:8.93816
Kill Difference:10,077.500
Playtime:169.303 hours
Usage:19%
Score:6.893m
Score/min:679
Accuracy (listed only):30.162%
HSR (listed only):11.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:560
V. Kills:97 N/A
Deaths:57
KDR:9.825
Accuracy:56.330% B+
KPH:63.200 C
VKPH:10.900 D
Maelstrom Turbo Laser
C+
Kills:286
V. Kills:132 215%
Deaths:175
KDR:1.634
Accuracy:25.505% D--
KPH:14.500 C+
VKPH:6.700 C--
Light PPA
D
Kills:69
V. Kills:7 N/A
Deaths:35
KDR:1.971
Accuracy:43.048% C**
KPH:18.400 D-
VKPH:1.900 D
Kills:915 (355 + 0)
Deaths:267
KDR:3.427
VKDR:0.884
Vehicle Kills:236
Kill Difference:648
Playtime:32.294 hours
Usage:4%
Score:0.606m
Score/min:312
Piloting Accuracy:43.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:393
V. Kills:162 241%
Deaths:36
KDR:10.917
Accuracy:57.237% A*
KPH:1,414,800 U
VKPH:583,200 U
L105 Zephyr
U
Kills:112
V. Kills:12 N/A
Deaths:14
KDR:8
Accuracy:48.465% B++
KPH:403,200 U
VKPH:43,200 U
Kills:505 (0 + 505)
Deaths:50
KDR:10.100
VKDR:3.480
Vehicle Kills:174
Kill Difference:455
Playtime:0.001 hours
Usage:0%
Score:0.371m
Score/min:7,423,100
Piloting Accuracy:N/A%
Gunner Accuracy:48.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:159
V. Kills:13 N/A
Deaths:8
KDR:19.875
Accuracy:34.359% D
KPH:74 A**
VKPH:6 C--
L100 Python AP
C+
Kills:67
V. Kills:19 335%
Deaths:6
KDR:11.167
Accuracy:37.500% F--
KPH:29.400 C+
VKPH:8.300 F
Kills:226 (226 + 0)
Deaths:14
KDR:16.143
VKDR:2.286
Vehicle Kills:32
Kill Difference:212
Playtime:4.427 hours
Usage:0%
Score:0.117m
Score/min:441
Driving Accuracy:37.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:188
V. Kills:64 289%
Deaths:22
KDR:8.545
Accuracy:39.146% C--
KPH:45.600 A*
VKPH:15.500 C+
Proton II PPA
B**
Kills:119
V. Kills:1 N/A
Deaths:7
KDR:17
Accuracy:27.607% B+
KPH:89.300 B**
VKPH:0.800 D**
Kills:307 (0 + 307)
Deaths:29
KDR:10.586
VKDR:2.241
Vehicle Kills:65
Kill Difference:278
Playtime:5.453 hours
Usage:1%
Score:0.189m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:27.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:239
V. Kills:30 N/A
Deaths:10
KDR:23.900
Accuracy:41.373% F
KPH:112.700 S
VKPH:14.100 D-
M40 Fury-H
B++
Kills:156
V. Kills:6 N/A
Deaths:10
KDR:15.600
Accuracy:42.190% C+
KPH:119.700 B++
VKPH:4.600 D-
Proton II PPA-H
D
Kills:59
V. Kills:3 N/A
Deaths:7
KDR:8.429
Accuracy:32.682% D
KPH:60.900 D
VKPH:3.100 D-
E540 Halberd-H
C+
Kills:58
V. Kills:15 363%
Deaths:10
KDR:5.800
Accuracy:56.613% C+
KPH:40.800 C+
VKPH:10.600 D*
Kills:512 (0 + 512)
Deaths:37
KDR:13.838
VKDR:1.459
Vehicle Kills:54
Kill Difference:475
Playtime:5.813 hours
Usage:1%
Score:0.228m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:56.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:587
V. Kills:49 N/A
Deaths:47
KDR:12.489
Accuracy:34.332% C+
KPH:77.700 A
VKPH:6.500 D
M40 Fury
A
Kills:536
V. Kills:33 N/A
Deaths:41
KDR:13.073
Accuracy:35.204% C+
KPH:84 A
VKPH:5.200 D--
M60-G Bulldog
M++
Kills:60
V. Kills:7 N/A
Deaths:4
KDR:15
Accuracy:53.759% A*
KPH:78.700 M++
VKPH:9.200 B*
Kills:1,183 (0 + 1,183)
Deaths:92
KDR:12.859
VKDR:0.967
Vehicle Kills:89
Kill Difference:1,091
Playtime:14.694 hours
Usage:2%
Score:0.511m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:53.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,7333,7251,2762.919B**0.6724.004%B+20.215%D32.9C+N/A183113.1h9.7B**40.6C**
SVA-88 2,0902,0876043.455B*0.1424.113%C++19.214%D-38CN/A19354.9h10.5B+43.4B+
Sirius SX12 1,8721,8707662.441A1.1525.968%C**14.492%D18.6C-N/A90100.6h12.1B++46.7B+
Nebula VM20 1,7871,7873515.091A1.5020.651%B+15.053%D*49.8B**N/A26135.9h10.1A++48.8B**
Nebula VM20 1,7671,7673525.02A+1.4321.318%B+15.11%D--48.9B*N/A25636.1h10.5A++49.4B*
Blueshift VM5 1,7011,6943904.344B*0.7520.406%C*20.543%C+35C++N/A17748.4h13.8B++67.4B+
Blueshift VM5 1,6601,6533784.373B*0.7820.656%C*18.996%C-35C++N/A17447.2h13.9B++67.2B+
Betelgeuse 54-A 1,2241,2205232.333C+1.2622.481%D-24.672%D-41.8DN/A23529.2h10.2B45.2C+
Flare VE6 1,1721,1723123.756A*0.1725.271%B+19.539%D43.7C++N/A21226.8h9.2B++36.5B+
Quasar VM1 1,1681,1671926.078M++2.4921.913%A16.452%C--56.1MN/A33420.8h7.6A*34.7B*
Quasar VM1 1,1681,1662105.552A++1.9621.993%B*16.895%D-48.2B*N/A25424.2h8.8A++40.2B**
Pulsar LSW 1,1671,1653663.183A+0.4123.712%C++23.176%C+53.4BN/A39421.8h9.6B**40.4B+
NS-15M1 1,1651,1634162.796B**0.7925.778%B+25.022%C**53.6B+N/A28621.7h10.1B*39.2B++
H-V45 1,1191,1174622.418B+1.1727.231%B+17.726%C--32.9C++N/A18033.9h10.7B**39.1B*
NS Decimator 1,1279324841.926B**1.6655.1%D2.468%C*36.8C++7.7D--35925.3h3B**5.5B*
Cosmos VM3 7977961415.645M2.0521.942%B**17.337%C48B**N/A24216.6h9.3A+42.6B+
Pandora VX25 7127113332.135B*1.4640.538%C++13.362%C-18.7DN/A12438h4.2B10.4B
M40 Fury 6365874712.489B**8.9034.332%C+N/A77.2A6.4D5557.6h5.3A+15.4A
Dual Photon Pods 657560579.825B+6.2356.33%B+1.071%C62.9C10.9D5458.9h14.9B*26.5B*
M40 Fury 5695364113.073B*9.4835.204%C+1.119%D83.8B**5.2D--5456.4h5.1A14.6B**
Cosmos VM3 5175151114.64A++1.0520.19%B++18.447%C+42.6B++N/A23412.1h10.2A50.6B*
C150 Dalton 5553933610.917B+7.3357.237%A*N/A3930U1620U32365500.1h4.4C+7.7B*
Solstice SF 3453421382.478A+1.1135.802%A*4.094%F--24.3C*N/A15114.1h4.2B**11.6A
Maelstrom Turbo Laser 4182861751.634C+1.9625.505%D--6.294%A**14.5C+6.7C--23519.7h62.4B++244.7B+
Saron HRB-H 2692391023.9M**20.3141.373%FN/A113.8S14.3D-7882.1h5.4A*13.2A++
Proximity Mine 202202825.25S21.6651.133%B**N/A183.6AN/A10991.1h1.6B*3.1B**
VX6-7 1991971101.791B+1.8026.145%C**12.69%D**10.8D-N/A9218.3h12.1C**46.4B+
C-4 2221951131.726C*1.8627.305%C**N/A60.9C-8.4D**8773.2h1.2B+4.3B++
Saron HRB 252188228.545B++4.9539.146%C--1.064%C--45.9A*15.6C+5914.1h9.1A*23.2A+
Comet VM2 213171652.631A*0.9647.359%B+3.509%C18.4A4.5C*2319.3h12.7B**26.9B*
Comet VM2 207169642.641A*0.9547.702%C**5.325%B+18B**4C--2149.4h13.1B**27.4B**
C75 Viper 172159819.875M*16.2834.359%D1.887%B+75.7A**6.2C-5172.1h4.1A++12.1A
M40 Fury-H 1621561015.6B12.0142.19%C+N/A120B++4.6D-6311.3h4.3B**10.3B**
Terminus VX-9 146145931.559C+2.0325.146%C+20.69%D29CN/A2115h12.2C++48.6C++
Vortex VM21 305143951.505C*2.0944.912%B+2.797%C8C9.1B**23817.8h49.4C+110C++
M60-A Bulldog 139130718.571C*14.9855.114%B*N/A52B++3.6C+10962.5h3.7A6.8B**
Anti-Vehicle Grenade 1291221122N/A118.4169.601%A*N/A610B**35D39930.2h4.1B*6B**
Vortex VM21 241119951.253C*2.3445.514%B+3.361%C6.7C6.9B*17317.8h60.5C132.8C++
Proton II PPA 120119717C*13.4127.607%B+1.681%C91.5AN/A5311.3h7.6B++27.6B*
Ursa 112112522.154B*1.4426.566%B++25.893%C*24.3C--N/A1744.6h12.7C47.8C**
L105 Zephyr 124112148C+4.4148.465%B++N/A1120U120U4750000.1h3.9A+8.1B**
NS-10 Burster 187103472.191A++1.4033.838%B++3.884%D6.6B5.4A20915.6h102B*301.4B*
NS-10 Burster 17897482.021A1.5733.879%B+2.062%D*6.2C*5.2B**19815.7h107.8B**318.3B**
Eridani SX5 9393651.431C**2.1624.578%C19.355%C+11.6D-N/A1168h9.9B++40.1B
Spear Anti-Vehicle Phalanx Turret 12692118.364C*4.7746.169%C++3.261%C46B+17C-8492h5.2B**11.2B*
Frag Grenade 9090190N/A86.4148.776%B+N/A900A++N/A57820.1h2.7B**5.4B*
Beamer VS3 8888940.936C**2.6527.787%C++14.773%D--27.5C++N/A2113.2h7.3B++26.3C*
Light PPA 7669351.971C1.6243.048%C**1.449%C**18.2D-1.8D1673.8h14.4C++33.6C*
L100 Python AP 8667611.167A+7.5837.5%F--5.97%A*29.1C+8.3F3692.3h3.4B**9.1B+
M60-A Bulldog 696688.25C4.6652.595%B++N/A26.4C1.2D--3972.5h4.6B*8.8B*
NS-11C 6565144.643S1.0524.812%C++20%C++34.2BN/A3511.9h9.6B**38.9B++
NS-44 Commissioner 6161710.859C+2.7326.296%D*8.197%F-25.4CN/A1872.4h3.4B+13C+
Thanatos VE70 6161173.588M++0.0041.907%C*13.115%D46.9B**N/A4831.3h3.1A7.4B*
M60-G Bulldog 6760415M*11.4153.759%A*N/A75M+8.8B++10960.8h3.9A+7.3A
Heartstring 6060680.882C+2.7138.216%C15%D-23.1C+N/A1012.6h3.8C*9.9C**
Nova 6060292.069B+1.5236.957%D16.667%B+27.3CN/A3782.2h3.1B**8.4B+
Tank Mine 7659144.214B*0.6220.93%D-N/A73.8D21.3D**13530.8h1.1A5.1B++
Force-Blade 59597,4420.008C-3.5816.332%D*N/A0.1DN/A1599.1h2.1B+12.7C+
Proton II PPA-H 625978.429C4.8432.682%D5.085%M*59D3D-3111h7.9B++24.3B+
E540 Halberd-H 7358105.8C2.2156.613%C+6.897%M**41.4C+10.7D*7051.4h4.2B**7.4B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13663.1h
Nano-Armor Kit200277,09825.9h
Nanite Revive Grenade07060.2h
Medical Kit3265,1806.1h
Medical Applicator217117,87912.4h
Recon Detection Device43820.7h

Check the help document for the dictionary if you want to learn more about words used here.


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