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Executor RehiredNCGuy[BRCK] RehiredNCGuy
NC BR 148

KDR: 3.36

Score: 50.1m

Last Seen: May 4th, 2020 10:30 PM
- OFFLINE - 728.7 hour(s)

Prestige 1, Battle Rank 100 (148 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Reaper DMR Carver NS-15M2 NSX Daimyo GR-22 GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,516,851 MLG Score: 15601
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.582%45.446%1981271256114,2043.94487-0.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.599%4.327S3.663M**-1.216D*HEAD ++ (~23.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.789B++6.80.522B+8.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.815%0.983%722412793,15474612964.22788243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.126%1.225B**-0.542D0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.656B+27.30.488B+28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.062%0.76%505312801,7117592232.25132764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%2.231A*-1.127D*0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.70.706B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.335%16.187%76112822787893140.35189988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.32A*2.824M+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.948B*3.80.905B*2.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.789%90.52%76212817,5632406253.14209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%3.442M*1.51A+-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.727B++1.60.509B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.781%20.734%76312801,9632558300.767396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%2.393A*1.153B**0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.30.532B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.1m165%850 (51k)699 (41.9k)3.3612153,82245,7643.44701148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12831269936.782%41.819%153801:3433

20% Combat Medic11% Engineer53% Heavy Assault7% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2016 8:13 PMAug 12th, 2016 10:31 PMMay 29th, 2020 7:44 PM (5d) (PST)May 4th, 2020 7:05 PM (30d) (PST)May 4th, 2020 6:30 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3947016932.1440.6380.8973.6870.09115601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,62042,05841,5621293854221541,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1195.6h/49.8d 3,927 64,326 38,040 264.5k 1,290 5,266 6,505 100m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:36,839
Deaths:10,283
KDR:3.583
Accuracy:43.990% M*
HSR:49.325% M+
NC6A GODSAW
A*
Kills:22,114
Deaths:5,783
KDR:3.824
Accuracy:41.410% A++
HSR:44.972% A*
NS-15M2
M++
Kills:6,727
Deaths:1,717
KDR:3.918
Accuracy:41.205% M++
HSR:48.090% A*
NC6 Gauss SAW
M*
Kills:1,596
Deaths:369
KDR:4.325
Accuracy:40.510% M*
HSR:41.917% M
EM6
M++
Kills:1,265
Deaths:342
KDR:3.699
Accuracy:39.763% M++
HSR:45.217% M
GD-22S
M*
Kills:1,229
Deaths:249
KDR:4.936
Accuracy:42.553% M*
HSR:38.893% A++
MGR-L1 Promise
M*
Kills:1,197
Deaths:261
KDR:4.586
Accuracy:43.486% M*
HSR:45.781% A**
EM1
M*
Kills:1,161
Deaths:271
KDR:4.284
Accuracy:41.427% M*
HSR:42.980% M+
NSX Naginata
M*
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:41.599% M*
HSR:40.776% A+
Kills:73,288
Deaths (as Heavy Assault):19,578
Deaths (to Heavy Assaults):14,546
KDR:3.74339
Kill Difference:53,710
Playtime:630.778 hours
Usage:53%
Score:26.022m
Score/min:688
Accuracy (listed only):41.772%
HSR (listed only):44.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M*
Kills:13,370
Deaths:4,186
KDR:3.194
Accuracy:45.053% M*
HSR:45.797% M
GR-22
M**
Kills:3,605
Deaths:1,171
KDR:3.079
Accuracy:44.742% M**
HSR:41.442% M
AF-4 Cyclone
M**
Kills:3,034
Deaths:736
KDR:4.122
Accuracy:44.736% M**
HSR:36.651% A*
NC1 Gauss Rifle
S
Kills:2,084
Deaths:645
KDR:3.231
Accuracy:46.039% S
HSR:46.113% M*
Gauss Rifle Burst
M**
Kills:1,941
Deaths:641
KDR:3.028
Accuracy:46.197% M**
HSR:46.316% A++
MGR-S1 Gladius
M++
Kills:1,914
Deaths:635
KDR:3.014
Accuracy:44.270% M++
HSR:42.738% M
MGR-A1 Vanquisher
M++
Kills:1,188
Deaths:509
KDR:2.334
Accuracy:44.215% M++
HSR:40.067% A++
LA39 Bruiser
A*
Kills:1,186
Deaths:333
KDR:3.562
Accuracy:88.458% A*
HSR:21.501% B**
Carnage AR
S
Kills:1,183
Deaths:350
KDR:3.380
Accuracy:45.498% S
HSR:40.998% M
Mauler S6
A*
Kills:410
Deaths:277
KDR:1.480
Accuracy:64.171% A*
HSR:18.537% B++
AF-57 Piston
A++
Kills:367
Deaths:129
KDR:2.845
Accuracy:59.525% A++
HSR:20.709% A+
Kills:30,282
Deaths (as Combat Medic):9,612
Deaths (to Combat Medics):6,403
KDR:3.15044
Kill Difference:20,670
Playtime:243.488 hours
Usage:20%
Score:11.810m
Score/min:808
Accuracy (listed only):52.082%
HSR (listed only):36.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M**
Kills:3,335
Deaths:1,151
KDR:2.897
Accuracy:45.226% M**
HSR:34.243% A*
AF-4 Cyclone
M**
Kills:3,034
Deaths:736
KDR:4.122
Accuracy:44.736% M**
HSR:36.651% A*
AF-4A Bandit
M**
Kills:2,503
Deaths:779
KDR:3.213
Accuracy:43.792% M**
HSR:39.752% A**
MGR-S1 Gladius
M++
Kills:1,914
Deaths:635
KDR:3.014
Accuracy:44.270% M++
HSR:42.738% M
AF-19 Mercenary
S
Kills:1,272
Deaths:379
KDR:3.356
Accuracy:46.082% S
HSR:36.557% A**
Gauss Compact Burst
M**
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:46.024% M**
HSR:36.057% A+
MGR-C1 Charger
M++
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:43.595% M++
HSR:35.076% A+
LA39 Bruiser
A*
Kills:1,186
Deaths:333
KDR:3.562
Accuracy:88.458% A*
HSR:21.501% B**
Mauler S6
A*
Kills:410
Deaths:277
KDR:1.480
Accuracy:64.171% A*
HSR:18.537% B++
AF-57 Piston
A++
Kills:367
Deaths:129
KDR:2.845
Accuracy:59.525% A++
HSR:20.709% A+
AC-X11
M*
Kills:118
Deaths:36
KDR:3.278
Accuracy:44.046% M*
HSR:35.593% A*
Kills:16,512
Deaths (as Light Assault):5,381
Deaths (to Light Assaults):8,409
KDR:3.06857
Kill Difference:11,131
Playtime:104.412 hours
Usage:9%
Score:3.565m
Score/min:569
Accuracy (listed only):51.811%
HSR (listed only):32.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:3,335
Deaths:1,151
KDR:2.897
Accuracy:45.226% M**
HSR:34.243% A*
AF-4A Bandit
M**
Kills:2,503
Deaths:779
KDR:3.213
Accuracy:43.792% M**
HSR:39.752% A**
AF-19 Mercenary
S
Kills:1,272
Deaths:379
KDR:3.356
Accuracy:46.082% S
HSR:36.557% A**
Gauss Compact Burst
M**
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:46.024% M**
HSR:36.057% A+
MGR-C1 Charger
M++
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:43.595% M++
HSR:35.076% A+
LA39 Bruiser
A*
Kills:1,186
Deaths:333
KDR:3.562
Accuracy:88.458% A*
HSR:21.501% B**
MGR-M1 Bishop
S
Kills:1,131
Deaths:438
KDR:2.582
Accuracy:62.615% S
HSR:37.224% B++
Mauler S6
A*
Kills:410
Deaths:277
KDR:1.480
Accuracy:64.171% A*
HSR:18.537% B++
AF-57 Piston
A++
Kills:367
Deaths:129
KDR:2.845
Accuracy:59.525% A++
HSR:20.709% A+
AC-X11
M*
Kills:118
Deaths:36
KDR:3.278
Accuracy:44.046% M*
HSR:35.593% A*
Kills:12,695
Deaths (as Engineer):4,448
Deaths (to Engineers):5,692
KDR:2.85409
Kill Difference:8,247
Playtime:126.389 hours
Usage:11%
Score:4.992m
Score/min:658
Accuracy (listed only):54.353%
HSR (listed only):31.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A*
Kills:4,386
Deaths:1,216
KDR:3.607
Accuracy:56.305% A*
HSR:97.925% B**
SAS-R
M++
Kills:3,177
Deaths:920
KDR:3.453
Accuracy:60.067% M++
HSR:80.296% B**
AF-4 Cyclone
M**
Kills:3,034
Deaths:736
KDR:4.122
Accuracy:44.736% M**
HSR:36.651% A*
MGR-S1 Gladius
M++
Kills:1,914
Deaths:635
KDR:3.014
Accuracy:44.270% M++
HSR:42.738% M
NS-44 Commissioner
M**
Kills:1,506
Deaths:576
KDR:2.615
Accuracy:70.773% M**
HSR:36.587% A++
NSX Tomoe
M++
Kills:1,171
Deaths:286
KDR:4.094
Accuracy:37.235% A+
HSR:70.880% M++
NS-45 Pilot
M++
Kills:1,132
Deaths:421
KDR:2.689
Accuracy:50.654% M++
HSR:34.011% B+
NC4 Mag-Shot
M++
Kills:241
Deaths:90
KDR:2.678
Accuracy:48.598% M++
HSR:35.270% A**
NS-30 Vandal
M**
Kills:189
Deaths:58
KDR:3.259
Accuracy:58.674% M**
HSR:39.683% A+
Kills:16,750
Deaths (as Infiltrator):4,938
Deaths (to Infiltrators):5,918
KDR:3.39206
Kill Difference:11,812
Playtime:84.162 hours
Usage:7%
Score:3.018m
Score/min:598
Accuracy (listed only):52.368%
HSR (listed only):52.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,286
Deaths:319
KDR:4.031
Accuracy:55.814% A*
HSR:23.017% B**
AF-34 Mattock
A*
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:52.726% A*
HSR:22.642% A
NS-20 Gorgon
M++
Kills:74
Deaths:25
KDR:2.960
Accuracy:33.667% A+
HSR:37.838% M++
NS-20 Gorgon
M**
Kills:66
Deaths:25
KDR:2.640
Accuracy:33.463% A+
HSR:42.424% M**
NCM1 Scattercannon
A**
Kills:51
Deaths:13
KDR:3.923
Accuracy:67.286% A**
HSR:11.765% D-
Kills:2,643
Deaths (as MAX Suit):351
Deaths (to MAX Suits):2,046
KDR:7.52991
Kill Difference:2,292
Playtime:13.644 hours
Usage:1%
Score:0.723m
Score/min:883
Accuracy (listed only):48.591%
HSR (listed only):27.537%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:1,301
V. Kills:55 N/A
Deaths:88
KDR:14.784
Accuracy:62.698% B*
KPH:224.200 S
VKPH:9.500 A
M20 Mustang
M**
Kills:924
V. Kills:517 178%
Deaths:179
KDR:5.162
Accuracy:40.686% A++
KPH:61 M**
VKPH:34.100 M++
Vortek Rotary
M*
Kills:764
V. Kills:600 127%
Deaths:165
KDR:4.630
Accuracy:55.168% S
KPH:56.400 A*
VKPH:44.300 M*
Hornet Missiles
B++
Kills:579
V. Kills:325 178%
Deaths:78
KDR:7.423
Accuracy:65.786% B++
KPH:93.100 B
VKPH:52.200 C**
Kills:3,568 (2,989 + 0)
Deaths:510
KDR:6.996
VKDR:2.935
Vehicle Kills:1,497
Kill Difference:3,058
Playtime:40.726 hours
Usage:3%
Score:1.363m
Score/min:558
Piloting Accuracy:55.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:206
V. Kills:160 128%
Deaths:26
KDR:7.923
Accuracy:42.671% B
KPH:59.700 B**
VKPH:46.400 A+
CAS30 Tank Buster
A**
Kills:165
V. Kills:109 150%
Deaths:66
KDR:2.500
Accuracy:69.181% A**
KPH:22.200 A**
VKPH:14.700 A++
Kills:371 (165 + 206)
Deaths:92
KDR:4.033
VKDR:2.924
Vehicle Kills:269
Kill Difference:279
Playtime:10.881 hours
Usage:1%
Score:0.249m
Score/min:381
Piloting Accuracy:69.181%
Gunner Accuracy:42.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:992
V. Kills:68 N/A
Deaths:40
KDR:24.800
Accuracy:61.192% A**
KPH:198.100 S
VKPH:13.600 B**
L100 Python HEAT
S
Kills:68
V. Kills:13 N/A
Deaths:4
KDR:17
Accuracy:60.574% B**
KPH:147.300 S
VKPH:28.200 M++
Kills:1,060 (1,060 + 0)
Deaths:44
KDR:24.091
VKDR:1.841
Vehicle Kills:81
Kill Difference:1,016
Playtime:5.470 hours
Usage:0%
Score:0.178m
Score/min:542
Driving Accuracy:60.574%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
S
Kills:651
V. Kills:122 N/A
Deaths:44
KDR:14.796
Accuracy:77.044% M*
KPH:138 S
VKPH:25.900 S
Enforcer ML85
S
Kills:113
V. Kills:59 188%
Deaths:4
KDR:28.250
Accuracy:57.673% A*
KPH:114.900 S
VKPH:60 S
Kills:764 (651 + 113)
Deaths:48
KDR:15.917
VKDR:3.771
Vehicle Kills:181
Kill Difference:716
Playtime:5.701 hours
Usage:0%
Score:0.179m
Score/min:524
Driving Accuracy:77.044%
Gunner Accuracy:57.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:278
V. Kills:7 N/A
Deaths:16
KDR:17.375
Accuracy:61.335% B**
KPH:161.700 B*
VKPH:4.100 D-
Kills:278 (0 + 278)
Deaths:16
KDR:17.375
VKDR:0.438
Vehicle Kills:7
Kill Difference:262
Playtime:1.720 hours
Usage:0%
Score:0.063m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:61.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 37,40736,83910,2833.583B+0.2243.99%M*49.325%M+143.7M2.2A++415256.4h6.8A+15.4A
NC6A GODSAW 22,40922,1145,7833.824B+0.4641.41%A++44.972%A*150.2A*2B++388147.2h6.1B14.7B**
Reaper DMR 13,59013,3704,1863.194B**0.1745.053%M*45.797%M130.6M*2.1A*384102.4h6.4A+14.1A+
Carver 9,4389,33928,2550.331B+3.0355.327%A*31.32%A*14.4B+N/A42646.4h1.1B++2B+
NS-15M2 6,8426,7271,7173.918B*0.5641.205%M++48.09%A*143.1A**2.4A*38047h8.3A20.2B**
NSX Daimyo 4,3864,3861,2163.607C+0.2556.305%A*97.925%B**133.7A*N/A35332.8h1.6A2.8A
GR-22 3,6583,6051,1713.079B**0.2844.742%M**41.442%M138.1M**2A*48526.1h8.5A+19.1A+
GD-7F 3,3933,3351,1512.897A0.4645.226%M**34.243%A*116.6M2A++32728.6h8.7A19.3A
SAS-R 3,2023,1779203.453C++0.0960.067%M++80.296%B**126.1M+1A*36325.2h1.5A2.5A
AF-4 Cyclone 3,0703,0347364.122A++0.7644.736%M**36.651%A*157.2M**1.9A*46219.3h6.8A+15.3A
NS Decimator 3,9672,6211,0652.461B**0.9074.483%A++1.526%C--96M+49.3M*62027.3h2.7B**3.6A
AF-4A Bandit 2,5362,5037793.213A0.1543.792%M**39.752%A**123.9A*1.6B*37520.2h7.3A16.6A
NC1 Gauss Rifle 2,1242,0846453.231A0.1346.039%S46.113%M*145.7S2.8S72914.3h7.2A++15.6A+
Gauss Rifle Burst 1,9721,9416413.028B+0.3346.197%M**46.316%A++151.6M*2.4A**36712.8h7.4A+16A+
MGR-S1 Gladius 1,9321,9146353.014B*0.3544.27%M++42.738%M134.8A**1.3B++37814.2h6.3B**14.2B**
NC05 Jackhammer 1,7141,6985692.984B**0.3864.701%A*20.259%B**129.6A**1.2B*41413.1h3.3A5.2B**
NC6 Gauss SAW 1,6081,5963694.325A**0.9640.51%M*41.917%M164.5S1.2B+7019.7h6.1B**15.1B**
NS-44 Commissioner 1,5151,5065762.615A0.7570.773%M**36.587%A++200.8S1.2A+6407.5h2.6B**3.6A
M30 Mustang AH 1,3561,3018814.784B*11.4262.698%B*0.999%C224.3S9.5A7425.8h4.2B*6.8B*
AF-34 Mattock 1,3111,2863194.031C*0.6755.814%A*23.017%B**112.8M**2.2M++32911.4h4.2B**7.6A
AF-19 Mercenary 1,2901,2723793.356M0.0146.082%S36.557%A**124.7S1.8A*45710.2h7.8A16.9B**
EM6 1,2851,2653423.699B**0.3439.763%M++45.217%M191.7S3M+8286.6h7.3A+18.4B**
GD-22S 1,2361,2292494.936A++1.5742.553%M*38.893%A++157.6M**N/A4447.8h6.9A+16.2A
MGR-L1 Promise 1,2111,1972614.586A*1.2243.486%M*45.781%A**164M*1.9B++4817.3h8.3A19B**
MGR-A1 Vanquisher 1,2151,1885092.334B++1.0344.215%M++40.067%A++126.4M+2.9A++3099.4h6.8A+15.3A+
Gauss Compact Burst 1,2141,1874622.569C**0.7946.024%M**36.057%A+127.6A**2.9M**3159.3h7.7B**16.8A
MGR-C1 Charger 1,2141,1864642.556A++0.8143.595%M++35.076%A+105.9A*2.5A++23311.2h8.2A18.8A
LA39 Bruiser 1,2101,1863333.562A**0.2088.458%A*21.501%B**156.1M**3.2S4217.6h1.5A+1.7B**
Carnage AR 1,2081,1833503.38A+0.0245.498%S40.998%M130M**2.7M**4389.1h8.7A++19.2A+
NSX Tomoe 1,1821,1712864.094A0.7337.235%A+70.88%M++144.6M*1.4A*3298.1h8.2A+22B**
AF-34 Mattock 1,1761,1663203.644C++0.2852.726%A*22.642%A101.4M+N/A30211.5h4.4B*8.4B**
EM1 1,1651,1612714.284M+0.9241.427%M*42.98%M+145.1M**N/A3578h7.9A+19.1B**
NSX Naginata 1,1731,1603033.828A*0.4741.599%M*40.776%A+138.1M1.5B*3228.4h8.4B**20.2B**
NS-45 Pilot 1,1381,1324212.689B**0.6750.654%M++34.011%B+148.9A++N/A4137.6h5B**9.9A
MGR-M1 Bishop 1,1551,1314382.582B0.7862.615%S37.224%B++122.9M**2.6M++2819.2h3.8A+6.1A+
C-4 1,2631,0052194.589A*1.2337.62%A++N/A295.6M**75.9M++15433.4h0.8A2.2A
C75 Viper 1,0609924024.8M**21.4461.192%A**1.008%C--198.4S13.6B**5085h4.8A+7.8A+
M20 Mustang 1,4419241795.162B++1.8040.686%A++N/A60.8M**34M++42115.2h40.4B**99.2B**
Vortek Rotary 1,3647641654.63B++1.2755.168%S1.702%C56.6A**44.4M**58213.5h47.4B++85.9B**
Titan-150 HESH 7736514414.795C++11.4377.044%M*N/A138.5S26S4754.7h2.1A2.7A+
M12 Kobalt 612602966.889C++63.5327.629%B**22.924%B**316.8M**5.3C*11101.9h11B**39.9B*
Hornet Missiles 904579787.423C++4.0665.786%B++1.036%D93.4B52.4C**6646.2h6.2B**9.5B**
Shrike 7464732741.726A++1.6473.504%A*2.748%C+61.4M+35.5M++5547.7h4.4B**6A
Mauler S6 4144102771.48B+1.8864.171%A*18.537%B++23.3CN/A9517.6h3.8B*5.9B**
AF-57 Piston 3693671292.845A0.5259.525%A++20.709%A+166.8SN/A6732.2h2.9A4.9B**
Anti-Vehicle Grenade 4273341334N/A330.6461.099%B**N/A668B**186A40700.5h3.5B**5.7B**
Frag Grenade 2832811281N/A277.6469.282%M+N/A936.7A++6.7D50610.3h2.2A3.2A
C85 Canister-H 2852781617.375C++14.0161.335%B**16.187%A+163.5B*4.1D-6121.7h3.8B**6.3B**
Orbital Strike Uplink 3692631263N/A259.64947.619%UN/A2630U1060U59040.1h0.8T*0.1T*
NC4 Mag-Shot 255241902.678A*0.6848.598%M++35.27%A**267.8U15.6U10970.9h4.7B**9.8B**
C150 Dalton 366206267.923C+4.5642.671%BN/A58.9B**45.7A6493.5h2.4B*5.6B**
NS-30 Vandal 192189583.259B+0.1058.674%M**39.683%A+111.2A*1.8A**3031.7h3.8A6.5A
Tank Mine 239178228.091A**4.7380.353%M++N/A593.3S203.3S33980.3h1.8C++2.2A*
CAS30 Tank Buster 274165662.5B+0.8669.181%A**N/A22.3A**14.7A++2567.4h42.5B+61.4B*
Mag-Cutter 13312116,3710.007C-3.3510.072%D**15.703%A+0.3CN/A1430.2h2B+19.4D
AC-X11 122118363.278A++0.0844.046%M*35.593%A*131.1M**4.4S9110.9h6.5A14.7B**
Enforcer ML85 172113428.25S24.8957.673%A*N/A113S59S7571h5A*8.6A*
Rocklet Rifle 200112611.836A*1.5357.203%B+N/A65.9M+51.8A**8011.7h21.9A38.2B**
NS-20 Gorgon 7974252.96A++0.4033.667%A+37.838%M++52.9A*3.6M+2301.4h24.5B++72.9B*
L100 Python HEAT 8168417M13.6460.574%B**1.471%D136S26M8950.5h2.5A4.1A+
NS-20 Gorgon 6666252.64A+0.7233.463%A+42.424%M**47.1A++N/A2121.4h28.7B+85.8B*
NCM1 Scattercannon 5151133.923B*0.5667.286%A**11.765%D-127.5SN/A9760.4h3.5A++5.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit144222,43323.6h
Nanite Healing Grenade02,8120.8h
Spawn Beacon253,4335.6h
Medical Kit1,53414,20013.7h
Medical Applicator379205,01911.7h
Repair Module0670.2h
Restoration Kit92516,56717.5h
Motion Spotter165,3823h
Welding Device02110h
Ammunition Package12200.1h
Router2500.1h
Nano-Repair Grenade02420.1h
Recon Detection Device01390.1h
Orbital Strike Target Designator23550.7h

Check the help document for the dictionary if you want to learn more about words used here.


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