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Executor RehiredNCGuy[BRCK] RehiredNCGuy
NC BR 144

KDR: 3.41

Score: 47.2m

Last Seen: Oct 11th, 2019 11:26 PM
- OFFLINE - 88.7 hour(s)

Prestige 1, Battle Rank 100 (144 total) - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Reaper DMR Carver NS-15M2 NSX Daimyo GR-22 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,531,863 MLG Score: 15613
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
43.609%45.133%1968271189107,9214.02645-0.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.599%4.398S3.638M**-1.213D*HEAD ++ (~23.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.791B++6.80.524B+8.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.814%0.992%744412123,12471712904.35704242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%1.211B**-0.551D0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.652B+27.40.482B+28.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.062%0.76%531312131,7117222222.36653767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%2.241A*-1.16D*0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.70.707B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.335%16.187%79112152787593140.36627188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.324A*2.896M+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.948B*3.80.904B*2.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.755%90.483%79212147,3872240243.2963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%3.419M*1.569A+-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.727B++1.60.51B+1.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.972%19.714%79312131,6792364260.709937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.603%2.534A**0.955B*0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.765B++2.20.54B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
47.2m163.3%855 (51.3k)703 (42.2k)3.40781144,27342,3363.49537144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12161200936.734%41.609%152801:3531

20% Combat Medic11% Engineer52% Heavy Assault7% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 12th, 2016 8:13 PMAug 12th, 2016 10:31 PMOct 13th, 2019 4:52 AM (2d) (PST)Oct 11th, 2019 8:27 PM (4d) (PST)Oct 11th, 2019 7:26 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3996957042.1470.6300.8933.6550.09215613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,94741,69242,2551293854219542,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1119.8h/46.7d 3,707 60,031 35,465 245.6k 1,193 4,878 6,157 94m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:32,543
Deaths:8,888
KDR:3.661
Accuracy:44.016% M**
HSR:48.969% M++
NC6A GODSAW
A**
Kills:21,395
Deaths:5,585
KDR:3.831
Accuracy:41.434% A*
HSR:44.926% A**
NS-15M2
M*
Kills:6,606
Deaths:1,678
KDR:3.937
Accuracy:41.214% M*
HSR:48.184% M
NC6 Gauss SAW
M**
Kills:1,596
Deaths:369
KDR:4.325
Accuracy:40.510% M**
HSR:41.917% M++
GD-22S
M**
Kills:1,229
Deaths:249
KDR:4.936
Accuracy:42.553% M**
HSR:38.893% A*
MGR-L1 Promise
M**
Kills:1,197
Deaths:261
KDR:4.586
Accuracy:43.486% M**
HSR:45.781% M+
EM6
M*
Kills:1,179
Deaths:307
KDR:3.840
Accuracy:39.709% M*
HSR:43.596% M++
EM1
M**
Kills:1,161
Deaths:271
KDR:4.284
Accuracy:41.427% M**
HSR:42.980% M*
NSX Naginata
M**
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:41.599% M**
HSR:40.776% A++
Kills:68,066
Deaths (as Heavy Assault):17,911
Deaths (to Heavy Assaults):13,430
KDR:3.80023
Kill Difference:50,155
Playtime:581.637 hours
Usage:52%
Score:24.146m
Score/min:692
Accuracy (listed only):41.772%
HSR (listed only):44.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M**
Kills:13,107
Deaths:4,070
KDR:3.220
Accuracy:45.112% M**
HSR:45.663% M+
GR-22
S
Kills:3,425
Deaths:1,101
KDR:3.111
Accuracy:44.887% S
HSR:41.372% M++
AF-4 Cyclone
M**
Kills:2,850
Deaths:685
KDR:4.161
Accuracy:45.016% M**
HSR:35.860% M
NC1 Gauss Rifle
S
Kills:2,084
Deaths:645
KDR:3.231
Accuracy:46.039% S
HSR:46.113% M**
Gauss Rifle Burst
M**
Kills:1,849
Deaths:600
KDR:3.082
Accuracy:46.153% M**
HSR:46.187% A*
MGR-S1 Gladius
M++
Kills:1,804
Deaths:597
KDR:3.022
Accuracy:44.288% M++
HSR:42.295% M+
Carnage AR
S
Kills:1,183
Deaths:350
KDR:3.380
Accuracy:45.498% S
HSR:40.998% M+
LA39 Bruiser
A**
Kills:1,054
Deaths:300
KDR:3.513
Accuracy:88.219% A**
HSR:20.778% B**
Mauler S6
A**
Kills:395
Deaths:259
KDR:1.525
Accuracy:64.782% A**
HSR:17.975% B+
AF-57 Piston
A++
Kills:230
Deaths:83
KDR:2.771
Accuracy:59.717% A++
HSR:17.826% B**
Kills:27,981
Deaths (as Combat Medic):8,690
Deaths (to Combat Medics):5,825
KDR:3.21991
Kill Difference:19,291
Playtime:224.501 hours
Usage:20%
Score:11.025m
Score/min:818
Accuracy (listed only):52.971%
HSR (listed only):35.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
S
Kills:3,335
Deaths:1,151
KDR:2.897
Accuracy:45.226% S
HSR:34.243% A**
AF-4 Cyclone
M**
Kills:2,850
Deaths:685
KDR:4.161
Accuracy:45.016% M**
HSR:35.860% M
AF-4A Bandit
S
Kills:2,315
Deaths:712
KDR:3.251
Accuracy:43.938% S
HSR:39.179% M
MGR-S1 Gladius
M++
Kills:1,804
Deaths:597
KDR:3.022
Accuracy:44.288% M++
HSR:42.295% M+
AF-19 Mercenary
S
Kills:1,272
Deaths:379
KDR:3.356
Accuracy:46.082% S
HSR:36.557% M
Gauss Compact Burst
M**
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:46.024% M**
HSR:36.057% A+
MGR-C1 Charger
M++
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:43.595% M++
HSR:35.076% A+
LA39 Bruiser
A**
Kills:1,054
Deaths:300
KDR:3.513
Accuracy:88.219% A**
HSR:20.778% B**
Mauler S6
A**
Kills:395
Deaths:259
KDR:1.525
Accuracy:64.782% A**
HSR:17.975% B+
AF-57 Piston
A++
Kills:230
Deaths:83
KDR:2.771
Accuracy:59.717% A++
HSR:17.826% B**
AC-X11
M**
Kills:118
Deaths:36
KDR:3.278
Accuracy:44.046% M**
HSR:35.593% A**
Kills:15,746
Deaths (as Light Assault):5,128
Deaths (to Light Assaults):7,821
KDR:3.07059
Kill Difference:10,618
Playtime:101.479 hours
Usage:9%
Score:3.470m
Score/min:570
Accuracy (listed only):51.903%
HSR (listed only):31.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
S
Kills:3,335
Deaths:1,151
KDR:2.897
Accuracy:45.226% S
HSR:34.243% A**
AF-4A Bandit
S
Kills:2,315
Deaths:712
KDR:3.251
Accuracy:43.938% S
HSR:39.179% M
AF-19 Mercenary
S
Kills:1,272
Deaths:379
KDR:3.356
Accuracy:46.082% S
HSR:36.557% M
Gauss Compact Burst
M**
Kills:1,187
Deaths:462
KDR:2.569
Accuracy:46.024% M**
HSR:36.057% A+
MGR-C1 Charger
M++
Kills:1,186
Deaths:464
KDR:2.556
Accuracy:43.595% M++
HSR:35.076% A+
MGR-M1 Bishop
S
Kills:1,131
Deaths:438
KDR:2.582
Accuracy:62.615% S
HSR:37.224% B*
LA39 Bruiser
A**
Kills:1,054
Deaths:300
KDR:3.513
Accuracy:88.219% A**
HSR:20.778% B**
Mauler S6
A**
Kills:395
Deaths:259
KDR:1.525
Accuracy:64.782% A**
HSR:17.975% B+
AF-57 Piston
A++
Kills:230
Deaths:83
KDR:2.771
Accuracy:59.717% A++
HSR:17.826% B**
AC-X11
M**
Kills:118
Deaths:36
KDR:3.278
Accuracy:44.046% M**
HSR:35.593% A**
Kills:12,223
Deaths (as Engineer):4,284
Deaths (to Engineers):5,318
KDR:2.85317
Kill Difference:7,939
Playtime:123.210 hours
Usage:11%
Score:4.908m
Score/min:664
Accuracy (listed only):54.424%
HSR (listed only):31.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A*
Kills:4,278
Deaths:1,172
KDR:3.650
Accuracy:56.292% A*
HSR:97.920% B**
SAS-R
M*
Kills:3,109
Deaths:899
KDR:3.458
Accuracy:59.990% M*
HSR:80.251% A
AF-4 Cyclone
M**
Kills:2,850
Deaths:685
KDR:4.161
Accuracy:45.016% M**
HSR:35.860% M
MGR-S1 Gladius
M++
Kills:1,804
Deaths:597
KDR:3.022
Accuracy:44.288% M++
HSR:42.295% M+
NS-44 Commissioner
S
Kills:1,506
Deaths:576
KDR:2.615
Accuracy:70.773% S
HSR:36.587% A*
NSX Tomoe
M*
Kills:1,171
Deaths:286
KDR:4.094
Accuracy:37.235% A++
HSR:70.880% M*
NS-45 Pilot
M++
Kills:1,088
Deaths:399
KDR:2.727
Accuracy:50.817% M++
HSR:33.364% B*
NC4 Mag-Shot
M++
Kills:241
Deaths:90
KDR:2.678
Accuracy:48.598% M++
HSR:35.270% A**
NS-30 Vandal
S
Kills:189
Deaths:58
KDR:3.259
Accuracy:58.674% S
HSR:39.683% A+
Kills:16,236
Deaths (as Infiltrator):4,762
Deaths (to Infiltrators):5,475
KDR:3.40949
Kill Difference:11,474
Playtime:81.938 hours
Usage:7%
Score:2.952m
Score/min:600
Accuracy (listed only):52.409%
HSR (listed only):52.456%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,286
Deaths:319
KDR:4.031
Accuracy:55.814% A*
HSR:23.017% B**
AF-34 Mattock
A*
Kills:1,166
Deaths:320
KDR:3.644
Accuracy:52.726% A*
HSR:22.642% A+
NS-20 Gorgon
M*
Kills:74
Deaths:25
KDR:2.960
Accuracy:33.667% A+
HSR:37.838% M*
NS-20 Gorgon
S
Kills:66
Deaths:25
KDR:2.640
Accuracy:33.463% A+
HSR:42.424% S
Kills:2,592
Deaths (as MAX Suit):344.500
Deaths (to MAX Suits):1,925
KDR:7.52395
Kill Difference:2,247.500
Playtime:13.415 hours
Usage:1%
Score:0.711m
Score/min:883
Accuracy (listed only):43.917%
HSR (listed only):31.480%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:1,273
V. Kills:50 N/A
Deaths:88
KDR:14.466
Accuracy:62.913% B**
KPH:236.700 S
VKPH:9.300 A
M20 Mustang
S
Kills:922
V. Kills:516 178%
Deaths:179
KDR:5.151
Accuracy:40.702% A++
KPH:61.200 S
VKPH:34.200 M**
Vortek Rotary
S
Kills:764
V. Kills:600 127%
Deaths:165
KDR:4.630
Accuracy:55.168% S
KPH:56.400 M++
VKPH:44.300 S
Hornet Missiles
B*
Kills:579
V. Kills:325 178%
Deaths:78
KDR:7.423
Accuracy:65.786% B*
KPH:93.100 B++
VKPH:52.200 B+
Kills:3,538 (2,959 + 0)
Deaths:510
KDR:6.937
VKDR:2.924
Vehicle Kills:1,491
Kill Difference:3,028
Playtime:40.222 hours
Usage:4%
Score:1.355m
Score/min:562
Piloting Accuracy:55.168%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:206
V. Kills:160 128%
Deaths:26
KDR:7.923
Accuracy:42.671% B
KPH:59.700 A+
VKPH:46.400 A++
CAS30 Tank Buster
M+
Kills:165
V. Kills:109 150%
Deaths:66
KDR:2.500
Accuracy:69.181% A**
KPH:22.200 M+
VKPH:14.700 A++
Kills:371 (165 + 206)
Deaths:92
KDR:4.033
VKDR:2.924
Vehicle Kills:269
Kill Difference:279
Playtime:10.881 hours
Usage:1%
Score:0.249m
Score/min:381
Piloting Accuracy:69.181%
Gunner Accuracy:42.671%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:992
V. Kills:68 N/A
Deaths:40
KDR:24.800
Accuracy:61.192% A**
KPH:198.100 S
VKPH:13.600 A
L100 Python HEAT
S
Kills:68
V. Kills:13 N/A
Deaths:4
KDR:17
Accuracy:60.574% B**
KPH:147.300 S
VKPH:28.200 M**
Kills:1,060 (1,060 + 0)
Deaths:44
KDR:24.091
VKDR:1.841
Vehicle Kills:81
Kill Difference:1,016
Playtime:5.470 hours
Usage:0%
Score:0.177m
Score/min:540
Driving Accuracy:60.574%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
S
Kills:651
V. Kills:122 N/A
Deaths:44
KDR:14.796
Accuracy:77.044% M*
KPH:138 S
VKPH:25.900 M**
Enforcer ML85
U
Kills:113
V. Kills:59 188%
Deaths:4
KDR:28.250
Accuracy:57.673% A*
KPH:114.900 U
VKPH:60 S
Kills:764 (651 + 113)
Deaths:48
KDR:15.917
VKDR:3.771
Vehicle Kills:181
Kill Difference:716
Playtime:5.701 hours
Usage:1%
Score:0.179m
Score/min:524
Driving Accuracy:77.044%
Gunner Accuracy:57.673%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:278
V. Kills:7 N/A
Deaths:16
KDR:17.375
Accuracy:61.335% B**
KPH:161.700 B**
VKPH:4.100 D-
Kills:278 (0 + 278)
Deaths:16
KDR:17.375
VKDR:0.438
Vehicle Kills:7
Kill Difference:262
Playtime:1.720 hours
Usage:0%
Score:0.063m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:61.335%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 33,00132,5438,8883.661B+0.2544.016%M**48.969%M++145.9M*2.1M**427223.1h6.8A+15.4A
NC6A GODSAW 21,67321,3955,5853.831B*0.4241.434%A*44.926%A**150.6M+2A++387142.1h6.1C**14.7B**
Reaper DMR 13,32213,1074,0703.22B+0.1945.112%M**45.663%M+131.6S2.2S38899.6h6.4A++14.1A+
Carver 8,5538,46324,8120.341B+3.0755.114%A**31.006%A*14.8B*N/A42573.6h1.1B++2B+
NS-15M2 6,7156,6061,6783.937A0.5341.214%M*48.184%M143.9M++2.4M**38345.9h8.3A20.2B**
NSX Daimyo 4,2784,2781,1723.65C*0.2456.292%A*97.92%B**135.4M+N/A35831.6h1.6A2.8A
GR-22 3,4763,4251,1013.111A0.3044.887%S41.372%M++137S2M**49025h8.6A++19.1A+
GD-7F 3,3933,3351,1512.897A*0.5145.226%S34.243%A**116.6M**2M**32628.6h8.7A19.3A
SAS-R 3,1333,1098993.458B0.0559.99%M*80.251%A125.4M**1M++36324.8h1.5A+2.6A
AF-4 Cyclone 2,8832,8506854.161A*0.7545.016%M**35.86%M161S1.9S47717.7h6.9A+15.3A
NS Decimator 3,7602,4861,0012.484A++0.9274.891%A++1.488%D97.1M**49.8M**62925.6h2.7A3.6A+
AF-4A Bandit 2,3442,3157123.251A++0.1643.938%S39.179%M125.8M**1.6A**38618.4h7.3A+16.6A+
NC1 Gauss Rifle 2,1242,0846453.231A*0.1846.039%S46.113%M**145.7S2.8S72414.3h7.2A*15.6A++
Gauss Rifle Burst 1,8801,8496003.082B++0.3346.153%M**46.187%A*155.4S2.6S37011.9h7.4A++16A+
MGR-S1 Gladius 1,8191,8045973.022A0.3944.288%M++42.295%M+133.6M**1.1B**37513.5h6.3B**14.2B**
NC6 Gauss SAW 1,6081,5963694.325M+0.9240.51%M**41.917%M++164.5S1.2A+6859.7h6.1A15.1B**
NS-44 Commissioner 1,5151,5065762.615A++0.7970.773%S36.587%A*200.8S1.2A6387.5h2.6A3.6A
NC05 Jackhammer 1,5121,4984963.02A++0.3965.727%M18.425%B*128M*1.2A++40911.7h3.4A5.2B**
AF-34 Mattock 1,3111,2863194.031B0.6255.814%A*23.017%B**112.8S2.2M*32911.4h4.2A7.6A
M30 Mustang AH 1,3231,2738814.466A11.0662.913%B**1.021%C235.7S9.3A7825.4h4.2B*6.6B*
AF-19 Mercenary 1,2901,2723793.356M++0.0546.082%S36.557%M124.7S1.8S44910.2h7.8A16.9A
GD-22S 1,2361,2292494.936A++1.5342.553%M**38.893%A*157.6SN/A4397.8h6.9A++16.2A
MGR-L1 Promise 1,2111,1972614.586M1.1843.486%M**45.781%M+164S1.9A++4707.3h8.3A+19A
Gauss Compact Burst 1,2141,1874622.569B+0.8446.024%M**36.057%A+127.6M*2.9S3159.3h7.7B**16.8B*
MGR-C1 Charger 1,2141,1864642.556A+0.8543.595%M++35.076%A+105.9M+2.5M+23111.2h8.2A18.8A
Carnage AR 1,2081,1833503.38A+0.0345.498%S40.998%M+130S2.7S4329.1h8.7A++19.2A++
EM6 1,1981,1793073.84A0.4339.709%M*43.596%M++196.5S3.2S8766h7.3A+18.5B**
NSX Tomoe 1,1821,1712864.094A++0.6937.235%A++70.88%M*144.6S1.4M+3288.1h8.2A++22A
AF-34 Mattock 1,1761,1663203.644C*0.2452.726%A*22.642%A+101.4M++N/A30211.5h4.4B**8.4A
EM1 1,1651,1612714.284M++0.8841.427%M**42.98%M*145.1SN/A3548h7.9B++19.1B**
NSX Naginata 1,1731,1603033.828A**0.4241.599%M**40.776%A++138.1M**1.5A++3228.4h8.4B**20.2B**
MGR-M1 Bishop 1,1551,1314382.582B++0.8362.615%S37.224%B*122.9S2.6S2799.2h3.8A+6.1A+
NS-45 Pilot 1,0941,0883992.727B**0.6850.817%M++33.364%B*151.1MN/A4227.2h5B**9.9A
LA39 Bruiser 1,0751,0543003.513A*0.1188.219%A**20.778%B**157.3S3.1S4196.7h1.5A++1.7B**
C75 Viper 1,0609924024.8S21.3961.192%A**1.008%C--198.4S13.6A5085h4.8A+7.8A++
C-4 1,1999582014.766A**1.3637.637%A*N/A309S77.7M*15803.1h0.8A2.2A
M20 Mustang 1,4389221795.151A1.7440.702%A++N/A61.1S34.2M**42215.1h40.4B**99.2A
Vortek Rotary 1,3647641654.63B**1.2255.168%S1.702%C56.6M++44.4S58213.5h47.4B++85.9B**
Titan-150 HESH 7736514414.795B+11.3977.044%M*N/A138.5S26M**4754.7h2.1A+2.7A++
Hornet Missiles 904579787.423B+4.0265.786%B*1.036%D93.4B++52.4B+6646.2h6.2B**9.5B**
M12 Kobalt 588578964.222B60.8127.871%B**22.318%B**321.1S5.6B11161.8h10.9B**39.3B**
Shrike 7464732741.726A++1.6873.504%A*2.748%C+61.4M*35.5M*5477.7h4.4B**6A
Mauler S6 3993952591.525B+1.8864.782%A**17.975%B+23.7CN/A9716.7h3.8B*5.9B**
Anti-Vehicle Grenade 3983111311N/A307.5961.143%AN/A622A174B*41990.5h3.4A5.6B**
Frag Grenade 2832811281N/A277.5969.282%M++N/A936.7A*6.7C49240.3h2.2A+3.2A+
C85 Canister-H 2852781617.375B+13.9761.335%B**16.187%A+163.5B**4.1D-6121.7h3.8B**6.3B**
NC4 Mag-Shot 255241902.678M0.7348.598%M++35.27%A**267.8U15.6U10850.9h4.7A9.8B**
AF-57 Piston 231230832.771A++0.6459.717%A++17.826%B**164.3SN/A6751.4h2.8A4.6B*
C150 Dalton 366206267.923C*4.5242.671%BN/A58.9A+45.7A++6483.5h2.4B**5.6A
NS-30 Vandal 192189583.259B**0.1558.674%S39.683%A+111.2M++1.8M*3021.7h3.8A+6.5A+
Tank Mine 2321721511.467S8.0682.656%M**N/A573.3S200S39480.3h1.8C*2.1A*
CAS30 Tank Buster 274165662.5B**0.9169.181%A**N/A22.3M+14.7A++2567.4h42.5C++61.4B++
Orbital Strike Uplink 2221571157N/A153.59777.778%UN/A1570U650U43110.1h0.9T*0.1T*
Mag-Cutter 13312116,3710.007C-3.4010.072%D**15.703%A+0.3C--N/A1430.2h2B+19.4C
AC-X11 122118363.278A*0.1344.046%M**35.593%A**131.1S4.4U8750.9h6.5A14.7B**
Enforcer ML85 172113428.25S24.8457.673%A*N/A113U59S7571h5A*8.6A*
Rocklet Rifle 197110611.803A*1.6056.996%B+N/A64.7M++51.2A**7941.7h21.7A38B**
NS-20 Gorgon 7974252.96A**0.4533.667%A+37.838%M*52.9M**3.6M*2281.4h24.5B+72.9B*
L100 Python HEAT 8168417A++13.5960.574%B**1.471%D136S26M++8890.5h2.5A+4.1A++
NS-20 Gorgon 6666252.64A++0.7733.463%A+42.424%S47.1M++N/A2101.4h28.7C**85.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit125215,46123.1h
Spawn Beacon243,2995.4h
Repair Module0540.1h
Nanite Healing Grenade02,4400.7h
Medical Kit1,39412,89212.7h
Medical Applicator350193,77211h
Restoration Kit88915,84216.6h
Motion Spotter165,2452.9h
Welding Device02110h
Ammunition Package12110.1h
Nano-Repair Grenade02230.1h
Recon Detection Device01390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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