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Praetor Veteran Reignman83[GOTR] Reignman83
VS BR 86

KDR: 2.59

Score: 9.4m

Last Seen: Dec 6th, 2018 5:05 PM
- OFFLINE - 92.8 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 123
Level Progress (to 87): 50%
Level 100 Progress: 50% 1286h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 VA39 Spectre V10 Proximity Mine Supernova PC XM98 Spear Anti-Vehicle Phalanx Turret Phaseshift VX-S
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.184%16.493%250610165760.3910392.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.575%-1.143D*-0.636D-1.27D**HEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.5-0.355C-15.4-0.08C+86.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.719%2.089%363510177181853993.88108180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.717%-1.379D**-0.358C-0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.45B+5.70.547B+15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.787%83.108%0610166,9443227521.5652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.607%0.71B++1.05B**0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.80.112C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 123
9.4m610.8%123 (7.4k)116 (7k)2.5907510,5344,0663.1384686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102240816.021%56.74%90920:003

17% Engineer72% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:59 PMNov 23rd, 2012 12:05 AMDec 9th, 2018 6:50 AM (1d) (PST)Dec 6th, 2018 4:02 PM (4d) (PST)Dec 6th, 2018 1:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
196341620.1300.0500.0740.8860.015629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,7762,0549,7228345316,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.9h/56.3d 2,227 5,977 3,816 71.8k 1,397 2,395 1,221 15.9m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,956
Deaths:632
KDR:6.259
Accuracy:41.807% B+
HSR:85.667% B**
VA39 Spectre
M
Kills:1,169
Deaths:81
KDR:14.432
Accuracy:36.133% B++
HSR:69.376% M
V10
A
Kills:1,160
Deaths:116
KDR:10
Accuracy:45.155% B++
HSR:89.483% A
XM98
B*
Kills:306
Deaths:41
KDR:7.463
Accuracy:40.267% B+
HSR:82.026% B*
Phaseshift VX-S
B*
Kills:192
Deaths:11
KDR:17.455
Accuracy:42.676% B*
HSR:86.979% B*
Ghost
B
Kills:161
Deaths:12
KDR:13.417
Accuracy:30.748% D*
HSR:71.429% B
NS-357 Underboss
C-
Kills:133
Deaths:255
KDR:0.522
Accuracy:27.824% D--
HSR:17.293% C-
NS-44 Commissioner
C**
Kills:71
Deaths:113
KDR:0.628
Accuracy:28.298% D-
HSR:23.944% C**
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
NS-61 Emissary
C++
Kills:64
Deaths:88
KDR:0.727
Accuracy:17.756% F
HSR:17.188% C++
Kills:7,278
Deaths (as Infiltrator):1,517
Deaths (to Infiltrators):787
KDR:4.79763
Kill Difference:5,761
Playtime:968.303 hours
Usage:72%
Score:6.840m
Score/min:118
Accuracy (listed only):32.501%
HSR (listed only):55.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F
HSR:13.773% D--
VX6-7
N/A
Kills:50
Deaths:130
KDR:0.385
Accuracy:11.377% N/A
HSR:18% N/A
Kills:217
Deaths (as Engineer):505
Deaths (to Engineers):1,114
KDR:0.4297
Kill Difference:288
Playtime:234.911 hours
Usage:17%
Score:1.496m
Score/min:106
Accuracy (listed only):12.529%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,008
KDR:0
Kill Difference:UNR
Playtime:70.902 hours
Usage:5%
Score:0.465m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F
HSR:13.773% D--
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
VX6-7
N/A
Kills:50
Deaths:130
KDR:0.385
Accuracy:11.377% N/A
HSR:18% N/A
Kills:283
Deaths (as Light Assault):673
Deaths (to Light Assaults):590
KDR:0.42051
Kill Difference:390
Playtime:19.051 hours
Usage:1%
Score:0.094m
Score/min:82
Accuracy (listed only):13.133%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:75
Deaths:148
KDR:0.507
Accuracy:12.690% F--
HSR:14.667% D-
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
Kills:141
Deaths (as Combat Medic):316
Deaths (to Combat Medics):335
KDR:0.4462
Kill Difference:175
Playtime:25.006 hours
Usage:2%
Score:0.241m
Score/min:160
Accuracy (listed only):13.515%
HSR (listed only):14.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):168
KDR:0
Kill Difference:UNR
Playtime:23.064 hours
Usage:2%
Score:0.243m
Score/min:176
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:86
V. Kills:23 358%
Deaths:15
KDR:5.733
Accuracy:15.682% F--
KPH:13.700 D-
VKPH:3.700 D--
L100 Python HESH
D
Kills:74
V. Kills:20 352%
Deaths:13
KDR:5.692
Accuracy:31.374% F-
KPH:18.600 D**
VKPH:5 D
L100 Python HEAT
D-
Kills:72
V. Kills:33 212%
Deaths:30
KDR:2.400
Accuracy:34.464% F
KPH:15.500 D--
VKPH:7.100 D-
Skyguard
D--
Kills:71
V. Kills:81 87%
Deaths:19
KDR:3.737
Accuracy:19.546% F
KPH:5.100 D*
VKPH:5.900 D--
Kills:303 (303 + 0)
Deaths:77
KDR:3.935
VKDR:2.039
Vehicle Kills:157
Kill Difference:226
Playtime:28.721 hours
Usage:2%
Score:0.188m
Score/min:109
Driving Accuracy:19.546%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:430
V. Kills:161 265%
Deaths:109
KDR:3.945
Accuracy:32.559% F-
KPH:12 D--
VKPH:4.500 D*
Supernova FPC
D--
Kills:56
V. Kills:65 85%
Deaths:19
KDR:2.947
Accuracy:41.334% D**
KPH:8.700 D**
VKPH:10.100 D--
Kills:486 (486 + 0)
Deaths:128
KDR:3.797
VKDR:1.766
Vehicle Kills:226
Kill Difference:358
Playtime:42.244 hours
Usage:3%
Score:0.241m
Score/min:95
Driving Accuracy:41.334%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,9673,9566326.259B**3.6741.807%B+85.667%B**10.7D--N/A40368.4h2.2C++5.2B
VA39 Spectre 1,1991,1698114.432S11.8436.133%B++69.376%M9D-N/A24130h5.5B15.2B+
V10 1,1841,16011610M7.4145.155%B++89.483%A9.1D*N/A24127.8h2.3C+5.1B
Proximity Mine 5595585011.16A**8.5722.231%F--N/A58.1D*N/A1859.6h2C8.9F**
Supernova PC 5914301093.945C+1.3532.559%F-1.628%D12D--4.5D*8635.8h4.3B+13.3C
XM98 313306417.463M+4.8740.267%B+82.026%B*6.5D*N/A1847.3h2.7C+6.6C*
Spear Anti-Vehicle Phalanx Turret 3492051513.667B**11.0837.634%D2.927%D15.2D*10.7D--14813.5h17.8F-47.3F-
Phaseshift VX-S 1941921117.455S14.8642.676%B*86.979%B*9.5D*N/A2520.2h2.5B+5.8B+
Solstice VE3 1711673750.445C-2.1513.682%F13.773%D--2.6D--N/A2463.8h21.7D-158.7D--
Ghost 1621611213.417M*10.8330.748%D*71.429%B8.2D*N/A2219.7h2.7C--8.9D-
NS-357 Underboss 1331332550.522C-2.0727.824%D--17.293%C-14.1D-N/A479.4h4.8C-17.4D
Frag Grenade 9898198N/A95.4125.674%F*N/A490C+N/A9770.2h2.6B**10.2C
C75 Viper 10986155.733B3.1415.682%F--2.326%B**13.7D-3.7D--876.3h11B+69.8D**
H-V45 77751480.507C-2.0812.69%F--14.667%D-5.7D*N/A2413.1h16.3D--128.1F--
L100 Python HESH 9474135.692C-3.1031.374%F-4.054%A*18.5D**5D894h4.7D14.9F-
L100 Python HEAT 10572302.4C--0.1934.464%F1.389%D-15.7D--7.2D-1164.6h5.4B+15.6C-
Skyguard 15271193.737B+1.1519.546%FN/A5.1D*5.9D--12213.8h221.1F-1131.4T-
NS-44 Commissioner 71711130.628C1.9628.298%D-23.944%C**11.3D-N/A1106.3h4C+14C
Eridani SX5 67661680.393D2.2014.341%F--15.152%D4D*N/A1416.5h17.5D*122.2F--
Tank Mine 10965610.833S8.2430.748%C+N/A59.1D-40D4601.1h3.4F--10.9F--
NS-61 Emissary 6964880.727C+1.8617.756%F17.188%C++2.1D*N/A730.9h30.6F-172.1T-
Supernova FPC 12156192.947C0.3641.334%D**3.571%B++8.6D**10D--1426.5h9.6F-23.3F**
NS-R3 Swarm 11655242.292S0.3059.237%D--N/A3D*3.3D--3818.5h32.8C55.3C--
Aspis Anti-Aircraft Phalanx Turret 1135477.714A++5.1217.475%D*N/A6.2D-6.8D-1358.7h203.5D--1164.4D*
VX6-7 53501300.385D2.2111.377%F--18%C-2.4D*N/A1220.5h24.7T217.5T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0730.2h
Motion Spotter0870.1h
Spawn Beacon22010.8h
Nano-Armor Kit4291,63516.2h
AE Medical Applicator107,2041.1h
NSX Tanto0540h
AE Nano-Armor Kit328,5822.4h
Nanite Revive Grenade03060.1h
Medical Applicator2119,4801.6h
Deconstruction Tool01610h
Spitfire Auto-Turret1810.2h
Anti-Infantry MANA Turret2660.5h
Shield Recharging Field0740.1h
Medical Kit31060.3h
Spear Anti-Vehicle Phalanx Turret0510h
Recon Detection Device5619,50847h
Ammunition Package45830.4h
M60-A Bulldog0590h

Check the help document for the dictionary if you want to learn more about words used here.


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