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Decanus Veteran Reignman83[GOTR] Reignman83
VS BR 12

KDR: 3.01

Score: 12.7m

Last Seen: Jun 16th, 2020 7:45 PM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 12 - Vanu Sovereignty on Emerald
Level Progress (to 13): 43%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S XM98 VA39 Spectre V10 Proximity Mine Supernova PC Parsec VX3-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $861,939 MLG Score: 689
Fun Score: N/A
Cheeseburgers Flipped: 230TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.916%19.029%284813417620.4568342.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.257%-1.228D*-0.313C-1.681F-HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.8-0.483D16.4-0.148C93.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.948%1.8%302613438892164364.11574203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.029%-1.947F--0.452D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.3-2.13F--25.2-1.022D*95.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.956%84.956%0713429,1133799923.9816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%0.903B*1.152B**0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.339C**2.70.157C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m865.2%129 (7.7k)120 (7.2k)3.0091713,7764,5783.5738312 (12)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134968216.195%58.326%94522:445

16% Engineer73% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:59 PMNov 23rd, 2012 12:05 AMJun 24th, 2020 3:31 AM (51d) (PST)Jun 16th, 2020 5:27 PM (58d) (PST)Jun 16th, 2020 3:45 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
199291700.1310.0440.0761.2580.014689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,9551,74510,2108357517,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1752.5h/73d 2,585 8,035 6,056 132.3k 1,801 2,956 1,509 21m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,956
Deaths:632
KDR:6.259
Accuracy:41.807% C++
HSR:85.667% B**
Phaseshift VX-S
B**
Kills:1,174
Deaths:57
KDR:20.597
Accuracy:44.845% B++
HSR:90.630% B**
XM98
A+
Kills:1,172
Deaths:103
KDR:11.379
Accuracy:46.013% B*
HSR:88.567% A+
VA39 Spectre
M
Kills:1,169
Deaths:81
KDR:14.432
Accuracy:36.116% C++
HSR:69.376% M
V10
A
Kills:1,160
Deaths:116
KDR:10
Accuracy:45.155% C**
HSR:89.483% A
Parsec VX3-A
A++
Kills:321
Deaths:21
KDR:15.286
Accuracy:42.952% C
HSR:89.408% A++
Ghost
C+
Kills:161
Deaths:12
KDR:13.417
Accuracy:30.748% F-
HSR:71.429% C+
NS-357 Underboss
D-
Kills:134
Deaths:257
KDR:0.521
Accuracy:27.654% F
HSR:17.164% D-
NS-44 Commissioner
D
Kills:106
Deaths:152
KDR:0.697
Accuracy:30.908% D--
HSR:20.755% D
NS-61 Emissary
C
Kills:76
Deaths:115
KDR:0.661
Accuracy:19.923% D**
HSR:17.105% C
Eridani SX5
D--
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% T-
HSR:15.152% D--
Kills:9,495
Deaths (as Infiltrator):1,714
Deaths (to Infiltrators):903
KDR:5.53967
Kill Difference:7,781
Playtime:1,286.618 hours
Usage:73%
Score:9.311m
Score/min:121
Accuracy (listed only):34.587%
HSR (listed only):59.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D*
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.609% F--
HSR:13.773% D*
VX6-7
D-
Kills:74
Deaths:228
KDR:0.325
Accuracy:10.383% T-
HSR:17.568% D-
VE-LR Obelisk
A
Kills:62
Deaths:1
KDR:62
Accuracy:30.057% D-
HSR:46.774% A
Kills:303
Deaths (as Engineer):604
Deaths (to Engineers):1,236
KDR:0.50166
Kill Difference:301
Playtime:277.940 hours
Usage:16%
Score:2.037m
Score/min:122
Accuracy (listed only):18.016%
HSR (listed only):26.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,091
KDR:0
Kill Difference:UNR
Playtime:88.268 hours
Usage:5%
Score:0.570m
Score/min:108
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D*
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.609% F--
HSR:13.773% D*
VX6-7
D-
Kills:74
Deaths:228
KDR:0.325
Accuracy:10.383% T-
HSR:17.568% D-
Eridani SX5
D--
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% T-
HSR:15.152% D--
Kills:307
Deaths (as Light Assault):771
Deaths (to Light Assaults):679
KDR:0.39818
Kill Difference:464
Playtime:27.765 hours
Usage:2%
Score:0.150m
Score/min:90
Accuracy (listed only):12.778%
HSR (listed only):15.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D--
Kills:77
Deaths:157
KDR:0.490
Accuracy:12.035% T
HSR:15.584% D--
Eridani SX5
D--
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% T-
HSR:15.152% D--
Kills:143
Deaths (as Combat Medic):325
Deaths (to Combat Medics):367
KDR:0.44
Kill Difference:182
Playtime:29.943 hours
Usage:2%
Score:0.293m
Score/min:163
Accuracy (listed only):13.188%
HSR (listed only):15.368%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
F-
Kills:52
Deaths:25
KDR:2.080
Accuracy:22.029% F-
HSR:0% F-
Kills:52
Deaths (as MAX Suit):12.500
Deaths (to MAX Suits):177
KDR:4.16
Kill Difference:39.500
Playtime:28.825 hours
Usage:2%
Score:0.291m
Score/min:168
Accuracy (listed only):22.029%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:97
V. Kills:94 102%
Deaths:19
KDR:5.105
Accuracy:19.808% F-
KPH:6.100 D*
VKPH:5.900 D*
C75 Viper
D
Kills:86
V. Kills:23 358%
Deaths:15
KDR:5.733
Accuracy:15.682% F*
KPH:13.700 D--
VKPH:3.700 D
L100 Python HEAT
D*
Kills:79
V. Kills:35 219%
Deaths:30
KDR:2.633
Accuracy:34.345% F-
KPH:16.100 D*
VKPH:7.100 D*
L100 Python HESH
D*
Kills:74
V. Kills:20 352%
Deaths:13
KDR:5.692
Accuracy:29.841% F*
KPH:17.900 F
VKPH:4.800 D*
Kills:336 (336 + 0)
Deaths:77
KDR:4.364
VKDR:2.234
Vehicle Kills:172
Kill Difference:259
Playtime:31.144 hours
Usage:2%
Score:0.214m
Score/min:114
Driving Accuracy:29.841%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:476
V. Kills:174 272%
Deaths:111
KDR:4.288
Accuracy:32.522% F-
KPH:12.500 D*
VKPH:4.600 D--
Supernova FPC
D**
Kills:77
V. Kills:74 103%
Deaths:19
KDR:4.053
Accuracy:43.231% F
KPH:10 F
VKPH:9.700 D**
Kills:553 (553 + 0)
Deaths:130
KDR:4.254
VKDR:1.908
Vehicle Kills:248
Kill Difference:423
Playtime:45.882 hours
Usage:3%
Score:0.272m
Score/min:99
Driving Accuracy:43.231%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,9673,9566326.259C**3.2541.807%C++85.667%B**10.7D*N/A40368.4h2.2C5.2C+
Phaseshift VX-S 1,1891,1745720.596S17.5944.845%B++90.63%B**12.6D*N/A4393h2.3B5B+
XM98 1,1851,17210311.379M**8.3746.013%B*88.567%A+9D*N/A34130h2.5C-5.4C*
VA39 Spectre 1,1991,1698114.432S11.4236.116%C++69.376%M8.9D--N/A24131.5h5.5C+15.3C++
V10 1,1841,16011610A*6.9945.155%C**89.483%A9.1D**N/A24127.8h2.3D5.1C+
Proximity Mine 6796785512.327A*9.3221.834%F--N/A49.1FN/A15613.8h2.1D9.7T*
Supernova PC 6504761114.288C-1.2832.522%F-1.471%C--12.5D*4.6D--8738.2h4.3C**13.3D--
Parsec VX3-A 3263212115.286A12.2842.952%C89.408%A++11.6F-N/A3527.6h2.2F-5.1D--
Spear Anti-Vehicle Phalanx Turret 4142471913B9.9937.751%D*2.429%D15.2D**10.2D**14216.3h17.8T47.2F
Solstice VE3 1711673750.445D2.5613.609%F--13.773%D*2.6D-N/A2463.9h21.7D*159.5C-
Ghost 1621611213.417M10.4130.748%F-71.429%C+8.1D**N/A2219.8h2.7D**8.9F-
NS-357 Underboss 1341342570.521D2.4927.654%F17.164%D-14.1D*N/A479.5h4.8D*17.4F
Tank Mine 1971271012.7S9.6926.142%D-N/A63.5D--35D--4622h2.7D*10.5T-
Plasma Grenade 1091091109N/A105.9928.128%TN/A545CN/A10450.2h3C*10.6F
NS-44 Commissioner 1071061520.697C2.3130.908%D--20.755%D5.5D*N/A4419.2h4.4D-14.1D
Skyguard 19197195.105C+2.1019.808%F-1.031%D6.1D*5.9D*12815.8h185.2F-934.9T-
C75 Viper 10986155.733C2.7215.682%F*2.326%A+13.7D--3.7D916.3h11C++69.8D*
L100 Python HEAT 11479302.633D0.3834.345%F-1.266%D16.1D*7.1D*1234.9h5C**14.6C
H-V45 80771570.49D2.5212.035%T15.584%D--5.5D*N/A2414h16.9F-140.1T*
Supernova FPC 15177194.053D1.0443.231%F2.597%B+10F9.6D**1567.7h9T-20.8T*
NS-61 Emissary 84761150.661C--2.3519.923%D**17.105%C2D*N/A1037.8h41.7F--209.2T*
VX6-7 79742280.325D2.6810.383%T-17.568%D-2.2D*N/A1233h24.4T*234.9T*
L100 Python HESH 9474135.692C--2.6829.841%F*4.054%M++18F4.9D*874.1h4.8F-16.1T*
NS-R3 Swarm 14674352.114A*0.9060.549%D-N/A3.2F3.1F4422.9h31.6D52.2D-
Eridani SX5 67661680.393D-2.6214.341%T-15.152%D--4D*N/A1516.6h17.5F--122.2T*
Aspis Anti-Aircraft Phalanx Turret 1296497.111B**4.1017.51%FN/A6.2D*6.3D*12610.3h198.6F1134.5D*
VE-LR Obelisk 6362162U58.9930.057%D-46.774%A8.2D*N/A257.6h5.1B+17.1C++
Spear Anti-Vehicle Phalanx Tower 8962162A++58.9929.021%F--1.613%D--19.4D-8.4D-1193.2h9.4C32.3F-
NS-10 Burster 9252252.08B+0.9322.029%F-N/A2.8D**2.1F4118.9h210.6F--955.9T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit52105,98317.4h
Anti-Vehicle MANA Turret01100.3h
Spawn Beacon32741h
AE Nano-Armor Kit842,0243.6h
Repair Module0560.2h
NSX Tanto01050.1h
AE Medical Applicator1714,3882h
Rampart Wall1871.1h
Turret AI Module1700.3h
Nanite Revive Grenade03960.1h
Medical Applicator2319,8611.7h
Motion Spotter01960.4h
Welding Device01,7770.2h
Deconstruction Tool01610h
Spitfire Auto-Turret22890.6h
G30 Walker01060h
Shield Recharging Field01560.1h
Recon Detection Device7327,67767.4h
Ammunition Package68100.5h
Medical Kit31070.3h
Anti-Infantry MANA Turret2700.5h
VE-S Canis01200.2h
Nano-Repair Grenade03410.1h
M60-A Bulldog0590h
Spear Anti-Vehicle Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


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