Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,901)players online:
Nefinub (42)  Ahorn (21)  ALonesomeBrick (8)  AlphaPsi (4)  NuclearSoulz (2)  The_OriginalG (2) 79
stats.dasanfall.com
Harbinger Veteran Reignman83[GOTR] Reignman83
VS BR 90

KDR: 2.79

Score: 10.3m

Last Seen: Jun 15th, 2019 7:34 PM
- OFFLINE - 74.2 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 149
Level Progress (to 91): 41%
Level 100 Progress: 55% 1162h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S VA39 Spectre V10 Proximity Mine Supernova PC XM98 Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Reignman83



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.042%16.589%250712036450.4196492.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.627%-1.176D*-0.644D-1.275D**HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.6-0.569D17.7-0.237C99.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.695%2.069%353512057251924003.77604181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.674%-1.388D**-0.314C0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.448B5.70.546B+15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.386%84.175%0612048,0443428923.4519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%0.809B++1.111B**0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.70.14C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 149
10.3m657.7%123 (7.4k)116 (7k)2.7945911,7684,2113.3362690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121055516.024%59.33%95121:174

16% Engineer73% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:59 PMNov 23rd, 2012 12:05 AMJun 17th, 2019 8:14 AM (1d) (PST)Jun 15th, 2019 5:52 PM (3d) (PST)Jun 15th, 2019 3:34 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191321590.1320.0470.0780.9630.014680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4411,9229,5198355816,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1483.8h/61.8d 2,281 6,982 4,507 85.8k 1,477 2,561 1,270 17m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,956
Deaths:632
KDR:6.259
Accuracy:41.807% B+
HSR:85.667% B**
Phaseshift VX-S
A
Kills:1,169
Deaths:57
KDR:20.509
Accuracy:45.021% A
HSR:90.761% B**
VA39 Spectre
M+
Kills:1,169
Deaths:81
KDR:14.432
Accuracy:36.109% B++
HSR:69.376% M+
V10
A+
Kills:1,160
Deaths:116
KDR:10
Accuracy:45.155% B++
HSR:89.483% A+
XM98
B**
Kills:429
Deaths:52
KDR:8.250
Accuracy:42.195% B++
HSR:83.217% B**
Ghost
C**
Kills:161
Deaths:12
KDR:13.417
Accuracy:30.748% D*
HSR:71.429% C**
NS-357 Underboss
C--
Kills:133
Deaths:256
KDR:0.520
Accuracy:27.783% D--
HSR:17.293% C--
NS-44 Commissioner
B+
Kills:76
Deaths:116
KDR:0.655
Accuracy:28.011% D--
HSR:25% B+
NS-61 Emissary
C+
Kills:75
Deaths:115
KDR:0.652
Accuracy:19.884% D*
HSR:16% C+
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
Kills:8,394
Deaths (as Infiltrator):1,605
Deaths (to Infiltrators):832
KDR:5.22991
Kill Difference:6,789
Playtime:1,086.264 hours
Usage:73%
Score:7.639m
Score/min:117
Accuracy (listed only):33.105%
HSR (listed only):56.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F-
HSR:13.773% D--
VX6-7
D
Kills:53
Deaths:133
KDR:0.398
Accuracy:10.820% F*
HSR:16.981% D
Kills:220
Deaths (as Engineer):508
Deaths (to Engineers):1,143
KDR:0.43307
Kill Difference:288
Playtime:241.581 hours
Usage:16%
Score:1.568m
Score/min:108
Accuracy (listed only):12.251%
HSR (listed only):15.377%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,034
KDR:0
Kill Difference:UNR
Playtime:73.775 hours
Usage:5%
Score:0.478m
Score/min:108
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F-
HSR:13.773% D--
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
VX6-7
D
Kills:53
Deaths:133
KDR:0.398
Accuracy:10.820% F*
HSR:16.981% D
Kills:286
Deaths (as Light Assault):676
Deaths (to Light Assaults):615
KDR:0.42308
Kill Difference:390
Playtime:21.498 hours
Usage:1%
Score:0.102m
Score/min:79
Accuracy (listed only):12.948%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:75
Deaths:149
KDR:0.503
Accuracy:12.274% F--
HSR:14.667% D-
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
Kills:141
Deaths (as Combat Medic):317
Deaths (to Combat Medics):342
KDR:0.44479
Kill Difference:176
Playtime:26.002 hours
Usage:2%
Score:0.254m
Score/min:163
Accuracy (listed only):13.308%
HSR (listed only):14.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):171
KDR:0
Kill Difference:UNR
Playtime:23.762 hours
Usage:2%
Score:0.251m
Score/min:176
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:86
V. Kills:23 358%
Deaths:15
KDR:5.733
Accuracy:15.682% F--
KPH:13.700 D-
VKPH:3.700 D--
L100 Python HESH
D-
Kills:74
V. Kills:20 352%
Deaths:13
KDR:5.692
Accuracy:31.374% F-
KPH:18.600 D**
VKPH:5 D-
L100 Python HEAT
D--
Kills:72
V. Kills:33 212%
Deaths:30
KDR:2.400
Accuracy:34.464% F-
KPH:15.500 D--
VKPH:7.100 D--
Skyguard
D--
Kills:71
V. Kills:81 87%
Deaths:19
KDR:3.737
Accuracy:19.546% F
KPH:5.100 D**
VKPH:5.900 D--
Kills:303 (303 + 0)
Deaths:77
KDR:3.935
VKDR:2.039
Vehicle Kills:157
Kill Difference:226
Playtime:28.721 hours
Usage:2%
Score:0.188m
Score/min:109
Driving Accuracy:19.546%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:437
V. Kills:162 268%
Deaths:111
KDR:3.937
Accuracy:32.454% F-
KPH:12.100 D--
VKPH:4.500 D*
Supernova FPC
D*
Kills:56
V. Kills:65 85%
Deaths:19
KDR:2.947
Accuracy:41.033% D**
KPH:8.600 D**
VKPH:10 D*
Kills:493 (493 + 0)
Deaths:130
KDR:3.792
VKDR:1.746
Vehicle Kills:227
Kill Difference:363
Playtime:42.651 hours
Usage:3%
Score:0.243m
Score/min:95
Driving Accuracy:41.033%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,9673,9566326.259B*3.4641.807%B+85.667%B**10.7D*N/A40368.4h2.2C++5.2B
Phaseshift VX-S 1,1841,1695720.509S17.7145.021%A90.761%B**12.6D--N/A4292.9h2.3B+5B++
VA39 Spectre 1,1991,1698114.432S11.6436.109%B++69.376%M+9D-N/A24130.6h5.5B15.2B+
V10 1,1841,16011610M+7.2145.155%B++89.483%A+9.1D*N/A24127.8h2.3C+5.1B
Proximity Mine 5945935211.404A**8.6121.914%F--N/A53.4D**N/A16811.1h2.1D9.4T-
Supernova PC 5994371113.937C+1.1432.454%F-1.602%D12.1D--4.5D*8636.1h4.3B+13.3C-
XM98 437429528.25M*5.4642.195%B++83.217%B**7.1D*N/A2260.1h2.7C6.4C**
Spear Anti-Vehicle Phalanx Turret 3652161514.4B**11.6137.96%D2.778%D15.2D*10.5D--14714.2h18F-47.3F-
Solstice VE3 1711673750.445C--2.3513.682%F-13.773%D--2.6D--N/A2463.8h21.7D--158.7D*
Ghost 1621611213.417M*10.6230.748%D*71.429%C**8.1D*N/A2219.8h2.7D8.9D-
NS-357 Underboss 1331332560.52C-2.2727.783%D--17.293%C--14.1D-N/A479.4h4.8C-17.4D
Frag Grenade 1001001100N/A97.2126.722%F--N/A500C++N/A8970.2h2.9B*10.9C-
C75 Viper 10986155.733B2.9415.682%F--2.326%B**13.7D-3.7D--876.3h11B+69.8D**
NS-44 Commissioner 76761160.655C2.1428.011%D--25%B+9.2D--N/A878.3h4C+14.4C
H-V45 77751490.503C-2.2912.274%F--14.667%D-5.6D*N/A2413.3h16.4D--133.7F**
Tank Mine 12475710.714S7.9231.539%C+N/A62.5D-40.8D4431.2h3.4F--10.7F--
NS-61 Emissary 83751150.652C+2.1419.884%D*16%C+2D*N/A1037.7h41.9T*210.7T*
L100 Python HESH 9474135.692C-2.9031.374%F-4.054%A*18.5D**5D-894h4.7D--14.9F--
L100 Python HEAT 10572302.4C--0.3934.464%F-1.389%D15.7D--7.2D--1184.6h5.4B+15.6D
Skyguard 15271193.737B0.9419.546%FN/A5.1D**5.9D--12213.8h221.1F--1131.4T*
Eridani SX5 67661680.393D2.4014.341%F--15.152%D4D*N/A1516.5h17.5D*122.2F--
NS-R3 Swarm 12863252.52S0.2759.554%D--N/A3.2D*3.4D-4219.4h30.5C+51.3C
Aspis Anti-Aircraft Phalanx Turret 1185787.125A+4.3317.406%D*N/A6.2D-6.6D-1339.2h202.7D*1164.4D*
Supernova FPC 12156192.947C0.1541.033%D**3.571%B++8.6D**10D*1436.5h9.6F--23.5T-
VX6-7 56531330.398D2.4010.82%F*16.981%D2.4D*N/A1222h24.6F*227T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32440.9h
Nano-Armor Kit4495,87716.5h
Anti-Vehicle MANA Turret0780.2h
NSX Tanto0710.1h
AE Nano-Armor Kit431,8922.8h
AE Medical Applicator1211,4041.6h
Nanite Revive Grenade03460.1h
Medical Applicator2119,4801.6h
Spitfire Auto-Turret11030.3h
Motion Spotter0870.1h
Deconstruction Tool01610h
Ammunition Package46300.4h
Shield Recharging Field01000.1h
Medical Kit31060.3h
Anti-Infantry MANA Turret2670.5h
Nano-Repair Grenade0650h
M60-A Bulldog0590h
Recon Detection Device6223,02555.7h
Spear Anti-Vehicle Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 1.25s on queries, 0.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.