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Harbinger Veteran Reignman83[GOTR] Reignman83
VS BR 92

KDR: 2.86

Score: 10.9m

Last Seen: Aug 18th, 2019 7:11 PM
- OFFLINE - 102.2 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 93): 83%
Level 100 Progress: 58% 1059h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S VA39 Spectre V10 XM98 Proximity Mine Supernova PC Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $866,943 MLG Score: 693
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.006%17.021%255712076580.4209852.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.762%-1.189D*-0.651D-1.265D**HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.3-0.58D17.6-0.24C99.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.716%2.066%348512097261944053.72308179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.675%-1.388D**-0.317C0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.451B+5.70.548B+15.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.593%84.43%0612088,4013499324.0716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.93%0.824B++1.115B**0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.70.142C++4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
10.9m689.5%126 (7.6k)118 (7.1k)2.8581412,2304,2793.4040792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121460216.049%59.779%95921:444

16% Engineer73% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:59 PMNov 23rd, 2012 12:05 AMAug 22nd, 2019 3:02 PM (5h) (PST)Aug 18th, 2019 5:19 PM (4d) (PST)Aug 18th, 2019 3:11 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191311600.1330.0460.0791.0120.014693

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4831,8819,6028356117,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1536.9h/64d 2,336 7,311 4,959 93.3k 1,518 2,629 1,298 17.6m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:3,956
Deaths:632
KDR:6.259
Accuracy:41.807% B+
HSR:85.667% B**
Phaseshift VX-S
A
Kills:1,174
Deaths:57
KDR:20.597
Accuracy:44.845% A
HSR:90.630% B**
VA39 Spectre
M
Kills:1,169
Deaths:81
KDR:14.432
Accuracy:36.107% B++
HSR:69.376% M
V10
A+
Kills:1,160
Deaths:116
KDR:10
Accuracy:45.155% B++
HSR:89.483% A+
XM98
A
Kills:781
Deaths:68
KDR:11.485
Accuracy:44.384% B**
HSR:86.556% A
Ghost
C**
Kills:161
Deaths:12
KDR:13.417
Accuracy:30.748% D*
HSR:71.429% C**
NS-357 Underboss
D
Kills:133
Deaths:257
KDR:0.518
Accuracy:27.711% D--
HSR:17.293% D
NS-44 Commissioner
C++
Kills:82
Deaths:119
KDR:0.689
Accuracy:29.201% D-
HSR:23.171% C++
NS-61 Emissary
C+
Kills:75
Deaths:115
KDR:0.652
Accuracy:19.840% D*
HSR:16% C+
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
Kills:8,757
Deaths (as Infiltrator):1,625
Deaths (to Infiltrators):845
KDR:5.38892
Kill Difference:7,132
Playtime:1,126.584 hours
Usage:73%
Score:8.019m
Score/min:119
Accuracy (listed only):33.414%
HSR (listed only):56.476%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F-
HSR:13.773% D--
VX6-7
C++
Kills:59
Deaths:147
KDR:0.401
Accuracy:10.891% F*
HSR:22.034% C++
Kills:226
Deaths (as Engineer):522
Deaths (to Engineers):1,154
KDR:0.43295
Kill Difference:296
Playtime:245.389 hours
Usage:16%
Score:1.680m
Score/min:114
Accuracy (listed only):12.287%
HSR (listed only):17.903%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,041
KDR:0
Kill Difference:UNR
Playtime:77.902 hours
Usage:5%
Score:0.515m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:167
Deaths:375
KDR:0.445
Accuracy:13.682% F-
HSR:13.773% D--
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
VX6-7
C++
Kills:59
Deaths:147
KDR:0.401
Accuracy:10.891% F*
HSR:22.034% C++
Kills:292
Deaths (as Light Assault):690
Deaths (to Light Assaults):635
KDR:0.42319
Kill Difference:398
Playtime:23.851 hours
Usage:2%
Score:0.126m
Score/min:88
Accuracy (listed only):12.971%
HSR (listed only):16.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:76
Deaths:153
KDR:0.497
Accuracy:12.129% F--
HSR:15.790% D
Eridani SX5
D
Kills:66
Deaths:168
KDR:0.393
Accuracy:14.341% F--
HSR:15.152% D
Kills:142
Deaths (as Combat Medic):321
Deaths (to Combat Medics):346
KDR:0.44237
Kill Difference:179
Playtime:27.541 hours
Usage:2%
Score:0.266m
Score/min:161
Accuracy (listed only):13.235%
HSR (listed only):15.471%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):172
KDR:0
Kill Difference:UNR
Playtime:24.384 hours
Usage:2%
Score:0.260m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:86
V. Kills:23 358%
Deaths:15
KDR:5.733
Accuracy:15.682% F--
KPH:13.700 D-
VKPH:3.700 D--
Skyguard
D--
Kills:81
V. Kills:86 93%
Deaths:19
KDR:4.263
Accuracy:19.617% F
KPH:5.800 D*
VKPH:6.100 D--
L100 Python HESH
D-
Kills:74
V. Kills:20 352%
Deaths:13
KDR:5.692
Accuracy:31.374% F-
KPH:18.600 D*
VKPH:5 D-
L100 Python HEAT
D--
Kills:72
V. Kills:33 212%
Deaths:30
KDR:2.400
Accuracy:34.464% F-
KPH:15.500 D--
VKPH:7.100 D--
Kills:313 (313 + 0)
Deaths:77
KDR:4.065
VKDR:2.104
Vehicle Kills:162
Kill Difference:236
Playtime:28.957 hours
Usage:2%
Score:0.201m
Score/min:116
Driving Accuracy:34.464%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:438
V. Kills:162 269%
Deaths:111
KDR:3.946
Accuracy:32.486% F-
KPH:12.100 D--
VKPH:4.500 D*
Supernova FPC
D--
Kills:56
V. Kills:65 85%
Deaths:19
KDR:2.947
Accuracy:41.033% D**
KPH:8.600 D**
VKPH:10 D--
Kills:494 (494 + 0)
Deaths:130
KDR:3.800
VKDR:1.746
Vehicle Kills:227
Kill Difference:364
Playtime:42.767 hours
Usage:3%
Score:0.246m
Score/min:96
Driving Accuracy:41.033%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,9673,9566326.259B*3.4041.807%B+85.667%B**10.7D--N/A40368.4h2.2C*5.2B
Phaseshift VX-S 1,1891,1745720.596S17.7444.845%A90.63%B**12.6D--N/A4393h2.3B+5B++
VA39 Spectre 1,1991,1698114.432S11.5736.107%B++69.376%M8.9D-N/A24130.9h5.5B15.2B+
V10 1,1841,16011610M+7.1445.155%B++89.483%A+9.1D*N/A24127.8h2.3C++5.1B+
XM98 7937816811.485S8.6344.384%B**86.556%A8.8D--N/A3589.2h2.5C++5.6B+
Proximity Mine 6096085211.692M8.8321.873%F--N/A52D**N/A16611.7h2.1C--9.6T-
Supernova PC 6004381113.946C+1.0932.486%F-1.598%C--12.1D--4.5D*8636.2h4.3B++13.3C
Spear Anti-Vehicle Phalanx Turret 3782261713.294B**10.4437.946%D2.655%D15.1D*10.1D--14515h18.2F-47.8F-
Solstice VE3 1711673750.445C-2.4113.682%F-13.773%D--2.6D--N/A2463.8h21.7D-158.7D--
Ghost 1621611213.417M**10.5630.748%D*71.429%C**8.1D*N/A2219.8h2.7C--8.9D-
NS-357 Underboss 1331332570.518C-2.3427.711%D--17.293%D14.1D-N/A479.4h4.8C--17.5D
Frag Grenade 1021021102N/A99.1426.909%F--N/A510C++N/A9770.2h2.9B*10.8C
C75 Viper 10986155.733B+2.8715.682%F--2.326%B**13.7D-3.7D--876.3h11B+69.8D**
Tank Mine 13684712S9.1431.37%C+N/A64.6D-40D4671.3h3.3F--10.5F--
NS-44 Commissioner 82821190.689C2.1729.201%D-23.171%C++7.8D--N/A7010.5h4.3C14.7C
Skyguard 16781194.263B+1.4019.617%FN/A5.7D*6.1D--13514.1h199.3F1016.1F**
H-V45 78761530.497C-2.3612.129%F--15.79%D5.6D*N/A2413.6h16.6D--136.6F*
NS-61 Emissary 83751150.652C+2.2119.84%D*16%C+2D*N/A1037.7h41.9T-211.3T*
L100 Python HESH 9474135.692C-2.8331.374%F-4.054%A*18.5D*5D-894h4.7D14.9F-
L100 Python HEAT 10572302.4C--0.4634.464%F-1.389%D15.7D--7.2D-1194.6h5.4B+15.6C-
NS-R3 Swarm 13869302.3S0.5660.587%DN/A3.2D*3.2D-4521.3h31.7C52.4C--
Eridani SX5 67661680.393D2.4714.341%F--15.152%D4D*N/A1516.5h17.5D*122.2F--
VX6-7 62591470.401D2.4610.891%F*22.034%C++2.5D*N/A1323.3h23.7F--217.7T*
Aspis Anti-Aircraft Phalanx Turret 1195887.25A+4.3917.771%D*N/A6.1D--6.4D-1319.5h210.4D**1184.2D*
Supernova FPC 12156192.947C-0.0941.033%D**3.571%B*8.6D**10D--1506.5h9.6F--23.5T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32560.9h
Nano-Armor Kit4497,22316.6h
Anti-Vehicle MANA Turret0970.2h
AE Nano-Armor Kit737,2503.2h
NSX Tanto01050.1h
AE Medical Applicator1312,9391.9h
Medical Applicator2119,4801.6h
Spitfire Auto-Turret11280.3h
Motion Spotter0870.1h
Nanite Revive Grenade03710.1h
Deconstruction Tool01610h
Ammunition Package57120.4h
Shield Recharging Field01000.1h
Medical Kit31060.3h
Anti-Infantry MANA Turret2680.5h
Nano-Repair Grenade01810.1h
VE-S Canis01200.2h
M60-A Bulldog0590h
Recon Detection Device6624,32158.8h
Spear Anti-Vehicle Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


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