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Centurion Founder Reiskax[DIG] Reiskax
VS BR 53

KDR: 1.49

Score: 17.5m

Last Seen: Apr 27th, 2019 1:53 PM
- OFFLINE - 2807.2 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller
Level Progress (to 54): 45%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Orion VS54 Phaseshift VX-S NS-44B Commissioner NS-15M2 Supernova FPC Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.834%17.56%4012011946,9591.120250.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.292%0.327C**-0.503D-1.746F-HEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.316C*11.60.185C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.887%1.289%262112136985314461.3145156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.544A+-0.819D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.90.608B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.344%3.049%306412101,1483992872.87719399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-0.541D-0.345C-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.708B++10.60.734B++24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.119%78.309%306512093,07583873.66945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%0.621B+0.729B++-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.20.318C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.071%21.429%3061121321037060.566038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.289A1.34A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.64B+2.70.442B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m451.3%270 (16.2k)252 (15.1k)1.489118,91612,7031.8271353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214119011.74%22.896%26905:283

61% Engineer12% Heavy Assault21% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:30 AMApr 9th, 2018 4:05 PMMay 19th, 2019 8:03 AM (95d) (PST)Apr 27th, 2019 9:54 AM (117d) (PST)Apr 27th, 2019 9:53 AM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3421182240.2730.1830.0621.3840.034261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4927,08313,4091611483215,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1156h/48.2d 4,294 4,331 12,506 96k 2,007 2,393 2,358 23.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,169
Deaths:863
KDR:1.355
Accuracy:20.831% C+
HSR:17.964% D--
NS-15M2
C
Kills:803
Deaths:572
KDR:1.404
Accuracy:22.171% C
HSR:16.937% D*
Flare VE6
D
Kills:440
Deaths:368
KDR:1.196
Accuracy:19.087% D
HSR:15.909% D*
VX29 Polaris
C--
Kills:252
Deaths:169
KDR:1.491
Accuracy:20.705% C--
HSR:14.683% D*
VE-H Maw
C+
Kills:166
Deaths:101
KDR:1.644
Accuracy:24.465% C+
HSR:17.470% D--
SVA-88
C
Kills:164
Deaths:87
KDR:1.885
Accuracy:16.865% D*
HSR:23.781% C
NSX-P Naginata
D-
Kills:65
Deaths:53
KDR:1.226
Accuracy:18.523% D-
HSR:20% D*
Kills:3,059
Deaths (as Heavy Assault):2,213
Deaths (to Heavy Assaults):3,527
KDR:1.38229
Kill Difference:846
Playtime:136.561 hours
Usage:12%
Score:2.130m
Score/min:260
Accuracy (listed only):20.378%
HSR (listed only):18.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:688
Deaths:694
KDR:0.991
Accuracy:24.122% C++
HSR:14.390% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
F
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% F
Deimos VA29
B*
Kills:210
Deaths:208
KDR:1.010
Accuracy:57.071% C
HSR:21.429% B*
VE-LR Obelisk
B+
Kills:162
Deaths:70
KDR:2.314
Accuracy:35.017% B+
HSR:28.395% C
NSX-P Tanto
C
Kills:96
Deaths:74
KDR:1.297
Accuracy:22.870% D
HSR:22.917% C
Kills:2,050
Deaths (as Engineer):2,250
Deaths (to Engineers):2,521
KDR:0.91111
Kill Difference:200
Playtime:710.124 hours
Usage:61%
Score:11.305m
Score/min:265
Accuracy (listed only):29.562%
HSR (listed only):19.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:688
Deaths:694
KDR:0.991
Accuracy:24.122% C++
HSR:14.390% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
F
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% F
Deimos VA29
B*
Kills:210
Deaths:208
KDR:1.010
Accuracy:57.071% C
HSR:21.429% B*
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
NSX-P Tanto
C
Kills:96
Deaths:74
KDR:1.297
Accuracy:22.870% D
HSR:22.917% C
Kills:1,992
Deaths (as Light Assault):2,230
Deaths (to Light Assaults):2,130
KDR:0.89327
Kill Difference:238
Playtime:15.823 hours
Usage:1%
Score:0.121m
Score/min:128
Accuracy (listed only):28.518%
HSR (listed only):16.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,256
Deaths:268
KDR:4.687
Accuracy:37.388% C
HSR:78.424% C++
Phaseshift VX-S
B++
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:41.005% B++
HSR:79.862% B+
NS-44B Commissioner
D
Kills:847
Deaths:1,243
KDR:0.681
Accuracy:33.367% D
HSR:16.765% D-
Ghost
C+
Kills:337
Deaths:134
KDR:2.515
Accuracy:38.824% C+
HSR:63.502% C--
AM7-XOXO
B
Kills:293
Deaths:228
KDR:1.285
Accuracy:64.519% B
HSR:14.335% D
NS-AM7B Archer
C++
Kills:268
Deaths:679
KDR:0.395
Accuracy:52.043% D-
HSR:16.045% C++
NS-61 Emissary
B+
Kills:183
Deaths:150
KDR:1.220
Accuracy:31.672% B+
HSR:13.115% D
NS-44LB Blackhand
C-
Kills:164
Deaths:173
KDR:0.948
Accuracy:38.099% D-
HSR:39.634% C-
NSX Daimyo
C+
Kills:160
Deaths:42
KDR:3.810
Accuracy:40.645% C+
HSR:93.125% C
Artemis VX26
C--
Kills:160
Deaths:159
KDR:1.006
Accuracy:24.679% D
HSR:19.375% C--
V10
B+
Kills:160
Deaths:89
KDR:1.798
Accuracy:37.079% C--
HSR:82.500% B+
Spiker
B**
Kills:160
Deaths:129
KDR:1.240
Accuracy:35.789% B*
HSR:28.125% B**
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
NSX Tomoe
C
Kills:103
Deaths:71
KDR:1.451
Accuracy:27.597% C
HSR:28.155% D-
Kills:5,357
Deaths (as Infiltrator):3,610
Deaths (to Infiltrators):2,151
KDR:1.48393
Kill Difference:1,747
Playtime:237.723 hours
Usage:21%
Score:2.835m
Score/min:199
Accuracy (listed only):37.962%
HSR (listed only):41.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:210
Deaths:208
KDR:1.010
Accuracy:57.071% C
HSR:21.429% B*
H-V45
C+
Kills:136
Deaths:116
KDR:1.172
Accuracy:23.220% C+
HSR:13.235% D--
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
Kills:450
Deaths (as Combat Medic):374
Deaths (to Combat Medics):1,207
KDR:1.20321
Kill Difference:76
Playtime:14.525 hours
Usage:1%
Score:0.470m
Score/min:540
Accuracy (listed only):36.349%
HSR (listed only):15.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:371
Deaths:170
KDR:2.182
Accuracy:16.713% D
HSR:12.938% D**
Blueshift VM5
D
Kills:364
Deaths:170
KDR:2.141
Accuracy:16.788% D
HSR:18.132% D
Nebula VM20
C
Kills:75
Deaths:30
KDR:2.500
Accuracy:16.842% C
HSR:16% D-
Nebula VM20
B*
Kills:65
Deaths:30
KDR:2.167
Accuracy:16.656% C
HSR:24.615% B*
Kills:875
Deaths (as MAX Suit):200
Deaths (to MAX Suits):721
KDR:4.375
Kill Difference:675
Playtime:38.074 hours
Usage:3%
Score:0.617m
Score/min:270
Accuracy (listed only):16.750%
HSR (listed only):17.921%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:63
V. Kills:37 166%
Deaths:5
KDR:12.600
Accuracy:29.456% C+
KPH:23.400 A
VKPH:13.700 A
Kills:63 (63 + 0)
Deaths:5
KDR:12.600
VKDR:7.400
Vehicle Kills:37
Kill Difference:58
Playtime:2.697 hours
Usage:0%
Score:0.048m
Score/min:294
Driving Accuracy:29.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:698
V. Kills:395 176%
Deaths:104
KDR:6.712
Accuracy:56.887% B+
KPH:30.400 B+
VKPH:17.200 B
Kills:698 (698 + 0)
Deaths:104
KDR:6.712
VKDR:3.798
Vehicle Kills:395
Kill Difference:594
Playtime:22.984 hours
Usage:2%
Score:0.323m
Score/min:234
Driving Accuracy:56.887%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:576
V. Kills:109 N/A
Deaths:46
KDR:12.522
Accuracy:32.862% C
KPH:50.900 C**
VKPH:9.600 C++
M40 Fury
C
Kills:414
V. Kills:64 N/A
Deaths:31
KDR:13.355
Accuracy:29.982% D
KPH:45.800 C
VKPH:7.100 D
M12 Kobalt
D
Kills:87
V. Kills:4 N/A
Deaths:3
KDR:29
Accuracy:23.146% B**
KPH:44.700 D
VKPH:2.100 D
M60-G Bulldog
A
Kills:71
V. Kills:12 N/A
Deaths:3
KDR:23.667
Accuracy:47.983% A
KPH:46.200 B**
VKPH:7.800 B+
Kills:1,148 (0 + 1,148)
Deaths:83
KDR:13.831
VKDR:2.277
Vehicle Kills:189
Kill Difference:1,065
Playtime:23.833 hours
Usage:2%
Score:0.296m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:47.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2571,2562684.687B+3.2037.388%C78.424%C++29.2C++N/A6543h2B+5.3B
Orion VS54 1,1771,1698631.355C+0.1320.831%C+17.964%D--30.1C+N/A9738.9h11.3B+54.3C++
Phaseshift VX-S 1,1661,1621955.959A4.4741.005%B++79.862%B+30.9C++N/A9637.6h2.3B+5.7B+
NS-44B Commissioner 8558471,2430.681C0.8133.367%D16.765%D-23.8DN/A7035.6h3.5C**10.6C++
NS-15M2 8128035721.404C+0.0922.171%C16.937%D*33.9CN/A8623.7h12.4C*55.8C++
Supernova FPC 1,0936981046.712C++5.2256.887%B+1.289%D30.3B+17.2B23423h4.9B8.6B+
Serpent VE92 7066886940.991C+0.5024.122%C++14.39%D--9.5D-N/A3072.2h16.5D68.2C+
Pulsar C 5925777080.815C0.6719.866%D-14.385%D**10.6DN/A4754.5h15.3D76.9D
M40 Fury 6855764612.522B**11.0332.862%C1.563%C+51C**9.6C++22711.3h10B++30.5B+
Tank Mine 8495202432.14C0.6516.86%D*N/A98.1C+62.1C+9825.3h1.5B++8.6D*
Heartstring 4814734051.168C++0.3265.797%A+36.575%B++12.5DN/A3337.7h5C+7.6B+
Flare VE6 4494403681.196C+0.2919.087%D15.909%D*32.6CN/A8513.5h11.4C+60C+
M40 Fury 4784143113.355B**11.8729.982%D2.899%B**46C7.1D1959h10B+33.3B
Blueshift VM5 3793711702.182C+0.6916.713%D12.938%D**19.9D-N/A6918.6h19.4D--116.3C--
Blueshift VM5 3723641702.141C+0.6516.788%D18.132%D19.6D-N/A6718.6h20.1D--119.8D
Sticky Grenade 3653631363N/A361.5146.512%DN/A605D3.3D--18250.6h2.5C+5.4C+
Ghost 3393371342.515C+1.0338.824%C+63.502%C--35.1C+N/A1419.6h2.2C*5.6C**
Proximity Mine 328328625.29B+3.8037.855%C--N/A113.1C+N/A3012.9h1.9C++5.1C+
Solstice Burst 3273174960.639D0.8518.425%F13.249%F10.1D--N/A5031.4h18.6D*100.8F
AM7-XOXO 3912932281.285C**0.2064.519%B14.335%D10.2C3.4C+6028.6h13.6C++21.1C*
Lasher X2 2922882881C++0.4920.195%D1.042%F31.3C+N/A929.2h24.2D-119.7D
MANA Anti-Personnel Turret 281281942.989N/A1.5018.065%UN/A2810UN/A5431900.1h15.5T*86T*
NS-AM7B Archer 3802686790.395C+1.0952.043%D-16.045%C++3.9C1.6C2469h15.7B*30.1B+
VX29 Polaris 2562521691.491C+0.0020.705%C--14.683%D*36.5CN/A1046.9h11B+53.2C*
Deimos VA29 2152102081.01C+0.4857.071%C21.429%B*28.8C--N/A1077.3h2.7C4.7C+
Blackheart 2092081091.908B*0.4257.143%B*60.096%A*16.5CN/A5412.6h2.3B+4B+
Auraxium Force-Blade 1911893,1720.06B+1.4331.283%C++1.587%D-0.8C+N/A2228.7h1.9B+5.9B+
Frag Grenade 1891871187N/A185.5133.333%FN/A467.5C+5C-13250.4h3.2B+9.6C+
NS-61 Emissary 1831831501.22B+0.2731.672%B+13.115%D26.5C+N/A786.9h12B37.8B+
NS Decimator-G 2791832030.901D0.5961.944%C+2.732%C++32.1D16.8C2145.7h5.8D--9.3D
Force-Blade 1931746,0720.029C*1.4638.99%B++N/A0.5C+N/A1368.6h2.6C++6.6B+
Lumine Edge 1751745660.307B++1.1825.321%C+4.023%F-3.2CN/A955.2h1.2B+4.9C**
VE-H Maw 1681661011.644C++0.1524.465%C+17.47%D--51.9C++N/A1823.2h9.1B++37.1B+
NS-44LB Blackhand 1651641730.948C-0.5438.099%D-39.634%C-17.8CN/A449.2h3.3B++8.8C**
SVA-88 165164871.885C++0.4016.865%D*23.781%C32.2C-N/A1205.1h13.1C77.9D
VE-LR Obelisk 164162702.314B+0.8235.017%B+28.395%C35.2C++N/A794.6h5.8B+16.5B+
Nemesis VSH9 2641622040.794C*0.7062.262%C+2.469%C+18.6C+11.7C+1928.7h7.9C*12.7C*
NSX Daimyo 160160423.81C*2.3240.645%C+93.125%C34DN/A1324.7h2.4C**6C*
Artemis VX26 1621601591.006C0.4824.679%D19.375%C--25.4CN/A646.3h13C+52.5C+
V10 160160891.798D0.3137.079%C--82.5%B+19DN/A508.4h2.1B5.6C*
Spiker 1611601291.24C**0.2535.789%B*28.125%B**15.8DN/A3610.1h8.8C++24.5B+
Spear Anti-Vehicle Phalanx Tower 260145348.333A++46.8450.529%C+N/A29C--23C+1925h10.9C+21.5C+
H-V45 1371361161.172C+0.3223.22%C+13.235%D--19.2DN/A1067.1h13.2C++56.9C++
Xiphos Anti-Personnel Phalanx Tower 1121111111B*109.5116.767%D*N/A222C+2D*5670.5h2.8B++16.5B+
PS1-AV Suppressor 105104502.08C*0.5928.757%C+11.539%D**49.5C+N/A1762.1h10.6B*37B+
NSX Tomoe 104103711.451C+0.0427.597%C28.155%D-35.5C+N/A1062.9h13.2B47.8C*
NSX-P Tanto 9996741.297B+0.1922.87%D22.917%C22.3CN/A844.3h17.3C75.6C
M12 Kobalt 9187329B+27.5123.146%B**14.943%D45.8D2.1D1401.9h20.8C89.9B+
MANA Anti-Vehicle Turret 14682671.224C-0.2753.069%C2.439%D820C+640C+890630.1h11.6D--21.9D
Orbital Strike Uplink 12381181U79.51670.588%UN/A405U210U31250.2h2.8T*0.4T*
Nebula VM20 7875302.5C*1.0116.842%C16%D-23.4DN/A773.2h24.3F-144.2D
M60-G Bulldog 8371323.667S22.1847.983%A1.408%D--47.3B**8B+2131.5h6.5B+13.6B*
Nebula VM20 6565302.167C+0.6816.656%C24.615%B*20.3D-N/A663.2h27.5F**165.1D*
NSX-P Naginata 6565531.226C+0.2618.523%D-20%D*50C++N/A2631.3h15.7D84.6D
Skyguard 10063512.6M**11.1129.456%C+N/A23.3A13.7A2942.7h60.8A+206.3A
M40 Fury 10158158M**56.5158.909%AN/A52.7D39.1A++4381.1h33.5D*56.9D-
C-4 7355134.231A*2.7421.652%DN/A137.5A45B**21590.4h1.4C*6.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit669791,33557.3h
Anti-Vehicle MANA Turret64800.6h
Spawn Beacon44520.5h
Skywall Shield Emitter11671h
Turret AI Module02611.8h
Structure Shield Module12801.4h
Repair Module14362.3h
HIVE0500.4h
Faction Banner0940.5h
Reinforcements Module1880.4h
Nanite Revive Grenade01880.1h
Medical Applicator7862,1054.6h
Blast Wall0650.6h
Cortium Silo01610.7h
Spitfire Auto-Turret81,4192.5h
Motion Spotter226,6654.6h
Hoplon Anti-Aircraft Phalanx Tower01841.4h
Rampart Wall0981.2h
Sunderer Garage01471.2h
Xiphos Anti-Personnel Tower11701.4h
Deconstruction Tool015,9841.5h
Spear Anti-Vehicle Tower11811.5h
Ammunition Package6811,2415.1h
Shield Recharging Field61,0620.4h
Medical Kit1201,6541.9h
Anti-Infantry MANA Turret95550.8h
Nano-Repair Grenade03300.1h
Router0780.1h
Orbital Strike Target Designator14931.4h
IPC Targeting Dart11660.6h
Vehicle Gate1660.8h
Recon Detection Device103820.8h
Alarm Module0720.2h
Lumifiber Rampart Wall04254.7h
Infantry Tower0901h
Pillbox0810.5h
Elysium Spawn Tube0960.4h

Check the help document for the dictionary if you want to learn more about words used here.


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