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Arcanus Founder Reiskax[DIG] Reiskax
VS BR 37

KDR: 1.45

Score: 16.4m

Last Seen: Dec 6th, 2018 8:00 PM
- OFFLINE - 1806.7 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller
Level Progress (to 38): 43%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Orion VS54 Phaseshift VX-S NS-44B Commissioner NS-15M2 Serpent VE92 Supernova FPC Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 282TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.611%16.911%3821810046,4041.103190.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.515%0.301C*-0.58D-1.94F-HEAD + (~5.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*11.70.183C++39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.702%1.408%250110216395074181.26035153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+-0.777D--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++5.10.592B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.077%2.785%322410181,1133752792.96011398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-0.471D-0.401C--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.712B++10.60.732B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.911%77.724%322410182,68977473.47416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.937%0.583B+0.694B+-0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B2.20.32C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.813%25%3221102110034540.289855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.948B*2.085A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.583B+2.90.401B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m435%263 (15.8k)247 (14.8k)1.4509417,28511,9131.7977837 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022107711.488%21.898%25205:352

62% Engineer12% Heavy Assault20% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:30 AMApr 9th, 2018 4:05 PMJan 5th, 2019 2:25 PM (45d) (PST)Dec 6th, 2018 4:03 PM (75d) (PST)Dec 6th, 2018 4:00 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371142230.2600.1790.0571.2780.034231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2236,84313,3801611377214,791

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.9h/46.2d 4,132 3,785 11,746 85.1k 1,934 2,283 2,268 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,167
Deaths:861
KDR:1.355
Accuracy:20.833% C+
HSR:17.909% D--
NS-15M2
C
Kills:779
Deaths:559
KDR:1.394
Accuracy:22.071% C
HSR:16.560% D*
Flare VE6
D
Kills:418
Deaths:355
KDR:1.177
Accuracy:18.888% D
HSR:16.029% D*
Lasher X2
D
Kills:282
Deaths:286
KDR:0.986
Accuracy:20.076% D
HSR:1.064% D**
VX29 Polaris
C--
Kills:218
Deaths:150
KDR:1.453
Accuracy:20.681% C--
HSR:13.303% D*
VE-H Maw
C
Kills:166
Deaths:101
KDR:1.644
Accuracy:24.465% C
HSR:17.470% D--
SVA-88
C
Kills:159
Deaths:77
KDR:2.065
Accuracy:16.704% D*
HSR:22.642% C
Kills:3,189
Deaths (as Heavy Assault):2,389
Deaths (to Heavy Assaults):3,315
KDR:1.33487
Kill Difference:800
Playtime:132.773 hours
Usage:12%
Score:2.022m
Score/min:254
Accuracy (listed only):20.531%
HSR (listed only):14.997%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:687
Deaths:693
KDR:0.991
Accuracy:24.126% C++
HSR:14.265% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
D**
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% D**
Deimos VA29
A+
Kills:100
Deaths:81
KDR:1.235
Accuracy:52.813% D
HSR:25% A+
VE-LR Obelisk
C**
Kills:69
Deaths:32
KDR:2.156
Accuracy:34.008% C*
HSR:34.783% C**
Kills:1,750
Deaths (as Engineer):2,010
Deaths (to Engineers):2,415
KDR:0.87065
Kill Difference:260
Playtime:690.453 hours
Usage:62%
Score:10.782m
Score/min:260
Accuracy (listed only):29.848%
HSR (listed only):20.336%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,252
Deaths:267
KDR:4.689
Accuracy:37.360% C
HSR:78.435% C++
Phaseshift VX-S
B++
Kills:1,003
Deaths:171
KDR:5.866
Accuracy:41.172% B++
HSR:79.561% B
NS-44B Commissioner
D
Kills:805
Deaths:1,214
KDR:0.663
Accuracy:33.105% D
HSR:16.398% D-
AM7-XOXO
C++
Kills:283
Deaths:206
KDR:1.374
Accuracy:64.356% C++
HSR:14.488% C--
Ghost
C+
Kills:274
Deaths:117
KDR:2.342
Accuracy:38.220% C+
HSR:64.964% C
NS-AM7B Archer
C+
Kills:268
Deaths:679
KDR:0.395
Accuracy:52.043% D
HSR:16.045% C+
NS-44LB Blackhand
C--
Kills:164
Deaths:172
KDR:0.953
Accuracy:38.039% D-
HSR:39.634% C--
NS-61 Emissary
B+
Kills:160
Deaths:132
KDR:1.212
Accuracy:32.170% B+
HSR:11.250% D-
V10
B+
Kills:160
Deaths:89
KDR:1.798
Accuracy:37.079% C--
HSR:82.500% B+
Spiker
B**
Kills:160
Deaths:129
KDR:1.240
Accuracy:35.789% B*
HSR:28.125% B**
PS1-AV Suppressor
C
Kills:77
Deaths:33
KDR:2.333
Accuracy:28.117% C
HSR:11.688% D**
Artemis VX26
D--
Kills:77
Deaths:99
KDR:0.778
Accuracy:22.661% D--
HSR:9.091% F-
Kills:4,683
Deaths (as Infiltrator):3,308
Deaths (to Infiltrators):2,013
KDR:1.41566
Kill Difference:1,375
Playtime:217.190 hours
Usage:20%
Score:2.489m
Score/min:191
Accuracy (listed only):38.343%
HSR (listed only):37.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:687
Deaths:693
KDR:0.991
Accuracy:24.126% C++
HSR:14.265% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
D**
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% D**
Deimos VA29
A+
Kills:100
Deaths:81
KDR:1.235
Accuracy:52.813% D
HSR:25% A+
PS1-AV Suppressor
C
Kills:77
Deaths:33
KDR:2.333
Accuracy:28.117% C
HSR:11.688% D**
Kills:1,758
Deaths (as Light Assault):2,011
Deaths (to Light Assaults):1,992
KDR:0.87419
Kill Difference:253
Playtime:15.751 hours
Usage:1%
Score:0.121m
Score/min:128
Accuracy (listed only):28.669%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:136
Deaths:115
KDR:1.183
Accuracy:23.285% C+
HSR:13.235% D--
Deimos VA29
A+
Kills:100
Deaths:81
KDR:1.235
Accuracy:52.813% D
HSR:25% A+
PS1-AV Suppressor
C
Kills:77
Deaths:33
KDR:2.333
Accuracy:28.117% C
HSR:11.688% D**
Kills:313
Deaths (as Combat Medic):229
Deaths (to Combat Medics):1,133
KDR:1.36681
Kill Difference:84
Playtime:14.330 hours
Usage:1%
Score:0.470m
Score/min:547
Accuracy (listed only):34.738%
HSR (listed only):16.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:298
Deaths:145
KDR:2.055
Accuracy:16.529% D
HSR:16.443% D-
Blueshift VM5
D
Kills:289
Deaths:145
KDR:1.993
Accuracy:16.347% D
HSR:13.149% D**
Nebula VM20
C
Kills:75
Deaths:30
KDR:2.500
Accuracy:16.842% C
HSR:16% D-
Nebula VM20
B*
Kills:65
Deaths:30
KDR:2.167
Accuracy:16.656% C
HSR:24.615% B*
Kills:727
Deaths (as MAX Suit):175
Deaths (to MAX Suits):681
KDR:4.15429
Kill Difference:552
Playtime:35.306 hours
Usage:3%
Score:0.518m
Score/min:245
Accuracy (listed only):16.593%
HSR (listed only):17.552%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:63
V. Kills:37 166%
Deaths:5
KDR:12.600
Accuracy:29.456% C+
KPH:23.400 A+
VKPH:13.700 B**
Kills:63 (63 + 0)
Deaths:5
KDR:12.600
VKDR:7.400
Vehicle Kills:37
Kill Difference:58
Playtime:2.697 hours
Usage:0%
Score:0.047m
Score/min:290
Driving Accuracy:29.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:639
V. Kills:368 173%
Deaths:98
KDR:6.520
Accuracy:56.702% B+
KPH:28.700 B+
VKPH:16.500 B
Kills:639 (639 + 0)
Deaths:98
KDR:6.520
VKDR:3.755
Vehicle Kills:368
Kill Difference:541
Playtime:22.260 hours
Usage:2%
Score:0.293m
Score/min:220
Driving Accuracy:56.702%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:576
V. Kills:109 N/A
Deaths:46
KDR:12.522
Accuracy:32.862% C
KPH:50.900 C**
VKPH:9.600 C++
M40 Fury
C
Kills:414
V. Kills:64 N/A
Deaths:31
KDR:13.355
Accuracy:29.982% D
KPH:45.800 C
VKPH:7.100 D
M60-G Bulldog
A
Kills:65
V. Kills:10 N/A
Deaths:3
KDR:21.667
Accuracy:48.410% A
KPH:47.700 A
VKPH:7.300 B
M12 Kobalt
D-
Kills:58
V. Kills:2 N/A
Deaths:3
KDR:19.333
Accuracy:25.641% A+
KPH:36.800 D-
VKPH:1.300 D-
Kills:1,113 (0 + 1,113)
Deaths:83
KDR:13.410
VKDR:2.229
Vehicle Kills:185
Kill Difference:1,030
Playtime:23.284 hours
Usage:2%
Score:0.288m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:25.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2531,2522674.689B+3.2437.36%C78.435%C++29.2C++N/A6542.9h2B+5.3B
Orion VS54 1,1751,1678611.355C+0.1020.833%C+17.909%D--30C+N/A9538.9h11.3B+54.3C++
Phaseshift VX-S 1,0071,0031715.865B**4.4141.172%B++79.561%B29.2C+N/A9134.4h2.4B+5.8B+
NS-44B Commissioner 8138051,2140.663D0.7933.105%D16.398%D-22.9DN/A6735.2h3.6C++10.9C+
NS-15M2 7887795591.394C+0.0622.071%C16.56%D*33.3CN/A8223.4h12.4C*56.3C++
Serpent VE92 7056876930.991C+0.4624.126%C++14.265%D--9.5D-N/A3072.2h16.5D68.2C+
Supernova FPC 1,007639986.52C*5.0756.702%B+1.408%D28.7B+16.5B22022.3h5.1B9B+
Pulsar C 5925777080.815C0.6419.866%D-14.385%D**10.6DN/A4754.5h15.3D76.9C--
M40 Fury 6855764612.522B**11.0732.862%C1.563%C+51C**9.6C++22711.3h10B+30.5B+
Tank Mine 8054902372.068C0.6216.713%D*N/A96.1C+61.8C+9815.1h1.5B++8.8D*
Heartstring 4814734051.168C++0.2865.797%A+36.575%B++12.5DN/A3337.7h5C+7.6B+
Flare VE6 4274183551.177C+0.2718.888%D16.029%D*31.9CN/A8313.1h11.4C+60.2C+
M40 Fury 4784143113.355B*11.9029.982%D2.899%B*46C7.1D1959h10B+33.3B
Sticky Grenade 3453441344N/A342.5545.853%DN/A688C--2D*18010.5h2.5C+5.4C+
Proximity Mine 323323615.295B+3.8437.972%C--N/A111.4C+N/A2942.9h2C5.2C
Solstice Burst 3273174960.639D0.8118.425%F13.249%D**10.1D--N/A5031.4h18.6D*100.8F
Blueshift VM5 3052981452.055C+0.6016.529%D16.443%D-17.7D-N/A5516.8h20.2D--122.2D
Blueshift VM5 2972891451.993C+0.5416.347%D13.149%D**17.2D--N/A5216.8h20.3D*124.3D
AM7-XOXO 3772832061.374C*0.0864.356%C++14.488%C--10.5C3.5C6126.9h13.1C++20.4C++
Lasher X2 2862822860.986C++0.4620.076%D1.064%D**31.3C+N/A909h24.1D-119.9D
Ghost 2762741172.342C+0.8938.22%C+64.964%C34.3C+N/A1288h2.2C**5.7C**
NS-AM7B Archer 3802686790.395C+1.0652.043%D16.045%C+3.9C1.6C2469h15.7B++30.1B+
MANA Anti-Personnel Turret 262262882.977N/A1.5317.924%UN/A2620UN/A5083900.1h15.5T*86.5T*
VX29 Polaris 2222181501.453C+0.0020.681%C--13.303%D*36.3CN/A976h11.1B+53.5C*
Blackheart 189188932.022B**0.5759.366%B**62.234%A++17.1CN/A5711h2.3B3.9B+
Frag Grenade 1891871187N/A185.5533.333%D**N/A467.5C+5C12660.4h3.2B+9.6C+
NS Decimator-G 2791832020.906C--0.5462.014%C+2.732%C+32.1D16.8C2165.7h5.8D--9.3D
Auraxium Force-Blade 1781762,4360.072B*1.3830.925%C++1.705%D-0.9C+N/A3192.2h1.8B+5.9B+
Force-Blade 1931746,0720.029C*1.4238.99%B++N/A0.5C+N/A1368.5h2.6C++6.6B+
Lumine Edge 1751745660.307B*1.1425.321%C+4.023%F-3.2CN/A955.2h1.2B+4.9B
VE-H Maw 1681661011.644C+0.1924.465%C17.47%D--51.9C++N/A1793.2h9.1B++37.1B
NS-44LB Blackhand 1651641720.953C--0.5038.039%D-39.634%C--17.8CN/A449.2h3.3B+8.8C*
NS-61 Emissary 1601601321.212B+0.2432.17%B+11.25%D-25C+N/A746.4h12.2B38B+
V10 160160891.798D0.3537.079%C--82.5%B+19DN/A508.4h2.1B5.6C++
Spiker 1611601291.24C*0.2135.789%B*28.125%B**15.8DN/A3510.1h8.8C*24.5B+
SVA-88 160159772.065C*0.6116.704%D*22.642%C32.4C-N/A1234.9h12.8C76.8D
Nemesis VSH9 2421481940.763C++0.6962.672%C+2.703%C+17.6C++11.2C*1858.4h8.3C+13.3C++
Spear Anti-Vehicle Phalanx Tower 260145348.333A*46.8850.529%C+N/A29C-23C1915h10.9C+21.5C+
H-V45 1371361151.183C+0.2723.285%C+13.235%D--19.7C-N/A1066.9h13.2C++56.7C++
Xiphos Anti-Personnel Phalanx Tower 1121111111B**109.5516.767%D*N/A222C+2D*5650.5h2.8B+16.5B+
Deimos VA29 103100811.235C+0.2252.813%D25%A+25.6DN/A1003.9h2.9D5.5C
MANA Anti-Vehicle Turret 14682671.224D0.2353.069%D2.439%C820D-640D874170.1h11.6C*21.9C+
Orbital Strike Uplink 12381181U79.55670.588%UN/A405U210U31250.2h2.8T*0.4T*
PS1-AV Suppressor 7877332.333B0.8828.117%C11.688%D**45.3C+N/A1921.7h10.8B++38.3B+
Artemis VX26 7977990.778C-0.6722.661%D--9.091%F-18.3DN/A584.2h13.1C57.9C-
Nebula VM20 7875302.5C*1.0516.842%C16%D-23.4DN/A743.2h24.3F-144.2D
VE-LR Obelisk 6969322.156C**0.7134.008%C*34.783%C**31.4C+N/A652.2h6.3B18.6B+
Nebula VM20 6565302.167C++0.7216.656%C24.615%B*20.3DN/A643.2h27.5T165.1D*
M60-G Bulldog 7565321.667S20.2248.41%A1.538%D-46.4B**7.1C**2161.4h6.3B+13.1B*
Skyguard 10063512.6S11.1529.456%C+N/A23.3A+13.7B**2902.7h60.8A++206.3A
M12 Kobalt 6058319.333C++17.8825.641%A+15.517%D36.3D-1.3D-1121.6h25.2D--98.2C**
M40 Fury 10057157M**55.5559.01%AN/A51.8D39.1A++4401.1h33.9D--57.4D
C-4 7153134.077A++2.6320.461%D-N/A132.5A45B**20800.4h1.3B+6.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret64800.6h
Motion Spotter175,6734.1h
Reinforcements Module1880.4h
Blast Wall0650.6h
Spawn Beacon33980.5h
Nano-Armor Kit644761,61055.7h
HIVE0500.4h
Repair Module14332.3h
Turret AI Module02601.8h
Structure Shield Module12791.4h
Skywall Shield Emitter11661h
Cortium Silo01590.7h
Spitfire Auto-Turret41,1142.1h
Medical Applicator7761,9654.5h
Faction Banner0940.5h
Nanite Revive Grenade01880.1h
Hoplon Anti-Aircraft Phalanx Tower01841.4h
Xiphos Anti-Personnel Tower11691.3h
Rampart Wall0981.2h
Sunderer Garage01471.2h
Spear Anti-Vehicle Tower11811.5h
Deconstruction Tool015,9841.5h
Anti-Infantry MANA Turret95310.8h
Ammunition Package6610,5724.9h
Shield Recharging Field61,0560.4h
Medical Kit1181,4551.8h
Lumifiber Rampart Wall04244.7h
Alarm Module0710.2h
Infantry Tower0901h
Elysium Spawn Tube0940.4h
Router0620.1h
Nano-Repair Grenade02840.1h
Vehicle Gate1650.8h
Pillbox0790.5h
IPC Targeting Dart11660.6h
Orbital Strike Target Designator14931.4h
Recon Detection Device103820.8h

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