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Centurion Founder Reiskax[DIG] Reiskax
VS BR 52

KDR: 1.49

Score: 17.4m

Last Seen: Apr 16th, 2019 6:45 PM
- OFFLINE - 63.5 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 53): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Orion VS54 Phaseshift VX-S NS-44B Commissioner NS-15M2 Supernova FPC Serpent VE92 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $325,260 MLG Score: 260
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.83%17.564%4012010156,9061.117840.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.303%0.304C*-0.57D-1.925F-HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.313C*11.60.185C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.887%1.289%263110346985274461.32197156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.539A+-0.77D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.766B++4.90.592B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.344%3.049%306410311,1483992872.87719399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.242%-0.504D-0.386C-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.71B++10.60.733B++24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.119%78.309%306510303,07582973.70482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.903%0.606B+0.7B+-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.20.318C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.198%21.212%3061103419836860.538043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.045B**1.841A++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.608B+2.70.425B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
17.4m450.8%270 (16.2k)252 (15.1k)1.4889618,81312,6351.828152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035118311.692%22.936%26805:283

62% Engineer12% Heavy Assault21% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:30 AMApr 9th, 2018 4:05 PMApr 18th, 2019 5:04 AM (1d) (PST)Apr 16th, 2019 2:45 PM (3d) (PST)Apr 16th, 2019 2:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3411182230.2720.1830.0621.3790.034260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4517,05113,4001611483215,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1153.2h/48.1d 4,285 4,315 12,470 95.4k 2,001 2,385 2,349 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,169
Deaths:862
KDR:1.356
Accuracy:20.831% C+
HSR:17.964% D--
NS-15M2
C
Kills:803
Deaths:572
KDR:1.404
Accuracy:22.171% C
HSR:16.937% D--
Flare VE6
D
Kills:418
Deaths:355
KDR:1.177
Accuracy:18.888% D
HSR:16.029% D*
Lasher X2
D
Kills:283
Deaths:287
KDR:0.986
Accuracy:20.042% D
HSR:1.060% F
VX29 Polaris
C--
Kills:238
Deaths:159
KDR:1.497
Accuracy:20.730% C--
HSR:14.286% D*
VE-H Maw
C+
Kills:166
Deaths:101
KDR:1.644
Accuracy:24.465% C+
HSR:17.470% D--
SVA-88
C
Kills:159
Deaths:77
KDR:2.065
Accuracy:16.704% D*
HSR:22.642% C
NSX-P Naginata
D-
Kills:65
Deaths:53
KDR:1.226
Accuracy:18.523% D-
HSR:20% D*
Kills:3,301
Deaths (as Heavy Assault):2,466
Deaths (to Heavy Assaults):3,501
KDR:1.33861
Kill Difference:835
Playtime:135.306 hours
Usage:12%
Score:2.111m
Score/min:260
Accuracy (listed only):20.294%
HSR (listed only):15.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:688
Deaths:694
KDR:0.991
Accuracy:24.122% C++
HSR:14.390% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
F
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% F
Deimos VA29
B++
Kills:198
Deaths:203
KDR:0.975
Accuracy:56.198% C
HSR:21.212% B++
VE-LR Obelisk
B+
Kills:162
Deaths:70
KDR:2.314
Accuracy:35.017% B+
HSR:28.395% C
NSX-P Tanto
C++
Kills:86
Deaths:65
KDR:1.323
Accuracy:22.614% D
HSR:25.581% C++
Kills:2,028
Deaths (as Engineer):2,236
Deaths (to Engineers):2,517
KDR:0.90698
Kill Difference:208
Playtime:709.478 hours
Usage:62%
Score:11.292m
Score/min:265
Accuracy (listed only):29.374%
HSR (listed only):19.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:688
Deaths:694
KDR:0.991
Accuracy:24.122% C++
HSR:14.390% D--
Pulsar C
D-
Kills:577
Deaths:708
KDR:0.815
Accuracy:19.866% D-
HSR:14.385% D**
Solstice Burst
F
Kills:317
Deaths:496
KDR:0.639
Accuracy:18.425% F
HSR:13.249% F
Deimos VA29
B++
Kills:198
Deaths:203
KDR:0.975
Accuracy:56.198% C
HSR:21.212% B++
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
NSX-P Tanto
C++
Kills:86
Deaths:65
KDR:1.323
Accuracy:22.614% D
HSR:25.581% C++
Kills:1,970
Deaths (as Light Assault):2,216
Deaths (to Light Assaults):2,123
KDR:0.88899
Kill Difference:246
Playtime:15.823 hours
Usage:1%
Score:0.121m
Score/min:128
Accuracy (listed only):28.330%
HSR (listed only):16.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,256
Deaths:268
KDR:4.687
Accuracy:37.388% C
HSR:78.424% C++
Phaseshift VX-S
B++
Kills:1,162
Deaths:195
KDR:5.959
Accuracy:41.005% B++
HSR:79.862% B
NS-44B Commissioner
D
Kills:846
Deaths:1,242
KDR:0.681
Accuracy:33.356% D
HSR:16.785% D-
Ghost
C+
Kills:337
Deaths:134
KDR:2.515
Accuracy:38.824% C+
HSR:63.502% C--
AM7-XOXO
C++
Kills:293
Deaths:228
KDR:1.285
Accuracy:64.519% C++
HSR:14.335% C--
NS-AM7B Archer
C+
Kills:268
Deaths:679
KDR:0.395
Accuracy:52.043% D
HSR:16.045% C+
NS-61 Emissary
B+
Kills:183
Deaths:150
KDR:1.220
Accuracy:31.672% B+
HSR:13.115% D
NS-44LB Blackhand
D
Kills:164
Deaths:173
KDR:0.948
Accuracy:38.099% D--
HSR:39.634% D
NSX Daimyo
C+
Kills:160
Deaths:42
KDR:3.810
Accuracy:40.645% C+
HSR:93.125% C
Artemis VX26
C--
Kills:160
Deaths:159
KDR:1.006
Accuracy:24.679% C--
HSR:19.375% C--
Spiker
B**
Kills:160
Deaths:129
KDR:1.240
Accuracy:35.789% B*
HSR:28.125% B**
V10
B+
Kills:160
Deaths:89
KDR:1.798
Accuracy:37.079% C-
HSR:82.500% B+
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
NSX Tomoe
C
Kills:102
Deaths:67
KDR:1.522
Accuracy:27.296% C
HSR:28.431% D
Kills:5,355
Deaths (as Infiltrator):3,605
Deaths (to Infiltrators):2,138
KDR:1.48544
Kill Difference:1,750
Playtime:237.366 hours
Usage:21%
Score:2.832m
Score/min:199
Accuracy (listed only):37.939%
HSR (listed only):41.771%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:198
Deaths:203
KDR:0.975
Accuracy:56.198% C
HSR:21.212% B++
H-V45
C+
Kills:136
Deaths:115
KDR:1.183
Accuracy:23.269% C+
HSR:13.235% D*
PS1-AV Suppressor
C+
Kills:104
Deaths:50
KDR:2.080
Accuracy:28.757% C+
HSR:11.539% D**
Kills:438
Deaths (as Combat Medic):368
Deaths (to Combat Medics):1,201
KDR:1.19022
Kill Difference:70
Playtime:14.348 hours
Usage:1%
Score:0.470m
Score/min:546
Accuracy (listed only):36.075%
HSR (listed only):15.329%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:364
Deaths:166
KDR:2.193
Accuracy:16.496% D
HSR:12.637% F
Blueshift VM5
D
Kills:358
Deaths:166
KDR:2.157
Accuracy:16.576% D
HSR:18.156% D
Nebula VM20
C
Kills:75
Deaths:30
KDR:2.500
Accuracy:16.842% C
HSR:16% D-
Nebula VM20
B*
Kills:65
Deaths:30
KDR:2.167
Accuracy:16.656% C
HSR:24.615% B*
Kills:862
Deaths (as MAX Suit):196
Deaths (to MAX Suits):715
KDR:4.39796
Kill Difference:666
Playtime:37.727 hours
Usage:3%
Score:0.609m
Score/min:269
Accuracy (listed only):16.643%
HSR (listed only):17.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:63
V. Kills:37 166%
Deaths:5
KDR:12.600
Accuracy:29.456% C+
KPH:23.400 A
VKPH:13.700 B**
Kills:63 (63 + 0)
Deaths:5
KDR:12.600
VKDR:7.400
Vehicle Kills:37
Kill Difference:58
Playtime:2.697 hours
Usage:0%
Score:0.048m
Score/min:294
Driving Accuracy:29.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:698
V. Kills:395 176%
Deaths:104
KDR:6.712
Accuracy:56.887% B+
KPH:30.400 B+
VKPH:17.200 B+
Kills:698 (698 + 0)
Deaths:104
KDR:6.712
VKDR:3.798
Vehicle Kills:395
Kill Difference:594
Playtime:22.984 hours
Usage:2%
Score:0.323m
Score/min:234
Driving Accuracy:56.887%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:576
V. Kills:109 N/A
Deaths:46
KDR:12.522
Accuracy:32.862% C
KPH:50.900 C**
VKPH:9.600 C++
M40 Fury
C
Kills:414
V. Kills:64 N/A
Deaths:31
KDR:13.355
Accuracy:29.982% D
KPH:45.800 C
VKPH:7.100 D
M12 Kobalt
C
Kills:87
V. Kills:4 N/A
Deaths:3
KDR:29
Accuracy:23.146% B**
KPH:44.700 D
VKPH:2.100 C
M60-G Bulldog
A
Kills:71
V. Kills:12 N/A
Deaths:3
KDR:23.667
Accuracy:47.983% A
KPH:46.200 B**
VKPH:7.800 B+
Kills:1,148 (0 + 1,148)
Deaths:83
KDR:13.831
VKDR:2.277
Vehicle Kills:189
Kill Difference:1,065
Playtime:23.833 hours
Usage:2%
Score:0.296m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:47.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2571,2562684.687B+3.2037.388%C78.424%C++29.2C++N/A6543h2B+5.3B
Orion VS54 1,1771,1698621.356C+0.1320.831%C+17.964%D--30.1C+N/A9738.9h11.3B+54.3B+
Phaseshift VX-S 1,1661,1621955.959B**4.4741.005%B++79.862%B30.9C++N/A9637.6h2.3B+5.7B+
NS-44B Commissioner 8548461,2420.681D0.8133.356%D16.785%D-23.8DN/A7035.6h3.5C**10.6C+
NS-15M2 8128035721.404C+0.0822.171%C16.937%D--33.9CN/A8623.7h12.4C*55.8C++
Supernova FPC 1,0936981046.712C*5.2256.887%B+1.289%D30.3B+17.2B+23423h4.9B+8.6B+
Serpent VE92 7066886940.991C+0.5024.122%C++14.39%D--9.5D-N/A3072.2h16.5D68.2C+
Pulsar C 5925777080.815C0.6719.866%D-14.385%D**10.6DN/A4754.5h15.3D76.9C--
M40 Fury 6855764612.522B**11.0332.862%C1.563%C51C**9.6C++22711.3h10B*30.5B+
Tank Mine 8495202432.14C0.6516.86%D*N/A98.1C+62.1C+9825.3h1.5B++8.6D*
Heartstring 4814734051.168C+0.3265.797%A+36.575%B+12.5DN/A3337.7h5C+7.6B+
Flare VE6 4274183551.177C+0.3118.888%D16.029%D*31.9CN/A8413.1h11.4C+60.2C+
M40 Fury 4784143113.355B**11.8729.982%D2.899%B**46C7.1D1959h10B+33.3B+
Blueshift VM5 3723641662.193C+0.7016.496%D12.637%F19.9DN/A6918.3h19.1D-115.6C
Sticky Grenade 3653631363N/A361.5146.454%DN/A605D3.3D--18290.6h2.5C+5.4C+
Blueshift VM5 3663581662.157C+0.6716.576%D18.156%D19.6D-N/A6718.3h19.7D-118.8C--
Ghost 3393371342.515C+1.0338.824%C+63.502%C--35.1C+N/A1409.6h2.2C**5.6C**
Proximity Mine 328328625.29B+3.8037.9%C-N/A113.1C+N/A3012.9h1.9C++5.1C+
Solstice Burst 3273174960.639D0.8518.425%F13.249%F10.1D--N/A5031.4h18.6D*100.8D**
AM7-XOXO 3912932281.285C++0.2064.519%C++14.335%C--10.3C3.4C6028.5h13.6C+21.1C++
Lasher X2 2872832870.986C++0.5020.042%D1.06%F31.1C++N/A919.1h24.1D120.4C--
MANA Anti-Personnel Turret 281281942.989N/A1.5018.065%UN/A2810UN/A5431900.1h15.5T*86T*
NS-AM7B Archer 3802686790.395C+1.0952.043%D16.045%C+3.9C1.6C2469h15.7B++30.1B+
VX29 Polaris 2422381591.497C++0.0120.73%C--14.286%D*36.6C+N/A1066.5h11B+53.3C*
Blackheart 2082071071.935B++0.4557.636%B*60.387%A++16.6C-N/A5512.5h2.3B3.9B+
Deimos VA29 2031982030.975C0.5156.198%C21.212%B++27.5C--N/A1047.2h2.7C4.9C+
Auraxium Force-Blade 1901883,1080.06B+1.4331.244%C++1.596%D-0.8CN/A2226.4h1.9B+5.9B+
Frag Grenade 1891871187N/A185.5133.333%D**N/A467.5C+5C13200.4h3.2B+9.6C+
NS Decimator-G 2791832030.901C--0.5961.936%C+2.732%C++32.1D16.8C2155.7h5.8D-9.3D
NS-61 Emissary 1831831501.22B+0.2731.672%B+13.115%D26.5C++N/A786.9h12B37.8B+
Lumine Edge 1751745660.307B*1.1825.321%C+4.023%F-3.2CN/A955.2h1.2B+4.9C**
Force-Blade 1931746,0720.029C*1.4638.99%B++N/A0.5C+N/A1368.6h2.6C++6.6B+
VE-H Maw 1681661011.644C++0.1624.465%C+17.47%D--51.9C++N/A1823.2h9.1B++37.1B+
NS-44LB Blackhand 1651641730.948D0.5438.099%D--39.634%D17.8CN/A449.2h3.3B+8.8C*
VE-LR Obelisk 164162702.314B+0.8335.017%B+28.395%C35.2C++N/A794.6h5.8B+16.5B+
NSX Daimyo 160160423.81C*2.3240.645%C+93.125%C34DN/A1324.7h2.4C**6C*
Artemis VX26 1621601591.006C0.4824.679%C--19.375%C--25.4CN/A646.3h13C+52.5C+
Spiker 1611601291.24C*0.2535.789%B*28.125%B**15.8DN/A3610.1h8.8C*24.5B+
V10 160160891.798D0.3137.079%C-82.5%B+19DN/A508.4h2.1B5.6C*
SVA-88 160159772.065C++0.5816.704%D*22.642%C32.4C-N/A1234.9h12.8C+76.8D
Nemesis VSH9 2561572000.785C*0.7062.112%C+2.548%C+18.3C++11.5C*1898.6h8C++12.9C*
Spear Anti-Vehicle Phalanx Tower 260145348.333A++46.8450.529%C+N/A29C-23C1925h10.9C+21.5C+
H-V45 1371361151.183C+0.3123.269%C+13.235%D*19.7C--N/A1086.9h13.2C++56.7C++
Xiphos Anti-Personnel Phalanx Tower 1121111111A109.5116.767%D*N/A222C+2D*5670.5h2.8B+16.5B+
PS1-AV Suppressor 105104502.08C**0.5928.757%C+11.539%D**49.5C++N/A1762.1h10.6B*37B+
NSX Tomoe 103102671.522C+0.0327.296%C28.431%D37.8C+N/A1122.7h12.7B+46.5C**
M12 Kobalt 9187329B*27.5123.146%B**14.943%D45.8D2.1C1401.9h20.8C89.9B
NSX-P Tanto 8986651.323B+0.1722.614%D25.581%C++21.5CN/A874h17.4C77.1C
MANA Anti-Vehicle Turret 14682671.224D0.2653.069%C2.439%D820D640D-890630.1h11.6D*21.9D
Orbital Strike Uplink 12381181U79.51670.588%UN/A405U210U31250.2h2.8T*0.4T*
Nebula VM20 7875302.5C*1.0116.842%C16%D-23.4DN/A763.2h24.3F-144.2D
M60-G Bulldog 8371323.667S22.1847.983%A1.408%D--47.3B**8B+2131.5h6.5B+13.6B*
Nebula VM20 6565302.167C++0.6816.656%C24.615%B*20.3DN/A663.2h27.5T165.1D*
NSX-P Naginata 6565531.226C+0.2618.523%D-20%D*50C**N/A2631.3h15.7D84.6D
Skyguard 10063512.6S11.1129.456%C+N/A23.3A13.7B**2942.7h60.8A+206.3A
M40 Fury 10158158M**56.5158.909%AN/A52.7C--39.1A+4381.1h33.5D-56.9D
C-4 7355134.231A*2.7421.652%DN/A137.5A45B**21570.4h1.4C**6.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01880.1h
Anti-Vehicle MANA Turret64800.6h
Blast Wall0650.6h
Reinforcements Module1880.4h
Motion Spotter226,6474.6h
Medical Applicator7762,0704.5h
Nano-Armor Kit667789,88657.2h
Spawn Beacon44440.5h
HIVE0500.4h
Sunderer Garage01471.2h
Structure Shield Module12801.4h
Repair Module14362.3h
Skywall Shield Emitter11671h
Cortium Silo01610.7h
Turret AI Module02611.8h
Rampart Wall0981.2h
Spitfire Auto-Turret81,3972.5h
Faction Banner0940.5h
Hoplon Anti-Aircraft Phalanx Tower01841.4h
Xiphos Anti-Personnel Tower11701.4h
Spear Anti-Vehicle Tower11811.5h
Deconstruction Tool015,9841.5h
Anti-Infantry MANA Turret95550.8h
Ammunition Package6811,2165.1h
Shield Recharging Field61,0560.4h
Medical Kit1201,6301.9h
Alarm Module0720.2h
Lumifiber Rampart Wall04254.7h
Elysium Spawn Tube0960.4h
Infantry Tower0901h
Pillbox0810.5h
Router0780.1h
Nano-Repair Grenade03300.1h
IPC Targeting Dart11660.6h
Orbital Strike Target Designator14931.4h
Vehicle Gate1660.8h
Recon Detection Device103820.8h

Check the help document for the dictionary if you want to learn more about words used here.


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