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Primarch Initiate Relative[VCBC] Relative
VS BR 96

KDR: 1.18

Score: 20.6m

Last Seen: Feb 19th, 2019 5:56 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 103
Level Progress (to 97): 38%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw H-V45 NS-15M2 Darkstar L100 Python HESH SVA-88 CME
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.602%27.82%6842599725,1151.42739-0.245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.133%0.689B+1.097B**-0.928D--HEAD ++ (~15.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*12.50.127C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.528%1.863%50110211614651630.34549498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.432B0.239C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.759B++16.10.695B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.707%0.587%781610164,08989210504.57895389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.892%0.761B++-1.302D**-0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.50.643B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.32%9.278%154510171,2187265411.67538225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.96%-0.913D--1.241B**0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.455B+170.569B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.67%14.577%154110216381195140.533445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.395C--0.009C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.193C++3.90.196C++6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 103
20.6m420.9%350 (21k)311 (18.7k)1.1827436,33530,7211.3927696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022122717.515%20.941%36702:0919

38% Combat Medic27% Engineer34% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:02 PMDec 27th, 2017 8:44 PMFeb 19th, 2019 7:54 PM (2d) (PST)Feb 19th, 2019 2:51 PM (2d) (PST)Feb 19th, 2019 1:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5762713050.5490.4640.1152.5130.048412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,58416,23718,34733287151318,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.7h/46d 6,452 7,609 16,351 166.4k 1,955 3,401 3,211 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,114
Deaths:1,438
KDR:1.470
Accuracy:24.602% C
HSR:32.308% C*
VE-H Maw
B+
Kills:1,786
Deaths:1,399
KDR:1.277
Accuracy:24.059% C
HSR:29.955% B+
NS-15M2
C+
Kills:1,267
Deaths:1,117
KDR:1.134
Accuracy:23.399% C+
HSR:24.941% C+
SVA-88
C
Kills:1,208
Deaths:847
KDR:1.426
Accuracy:19.908% D
HSR:23.427% C
NSX Naginata
B+
Kills:1,193
Deaths:755
KDR:1.580
Accuracy:24.742% B+
HSR:29.422% C*
Ursa
B*
Kills:1,179
Deaths:842
KDR:1.400
Accuracy:27.808% B*
HSR:26.548% B+
Orion VS54
B*
Kills:1,174
Deaths:870
KDR:1.349
Accuracy:23.518% B+
HSR:31.090% B*
VX29 Polaris
B*
Kills:1,172
Deaths:811
KDR:1.445
Accuracy:27.023% B++
HSR:29.608% B*
Flare VE6
B++
Kills:1,168
Deaths:1,013
KDR:1.153
Accuracy:23.561% C*
HSR:29.281% B++
Pulsar LSW
B*
Kills:1,165
Deaths:847
KDR:1.375
Accuracy:26.317% B++
HSR:30.386% B*
Lasher X2
A+
Kills:441
Deaths:387
KDR:1.140
Accuracy:30.934% B++
HSR:6.803% A+
Kills:13,867
Deaths (as Heavy Assault):10,326
Deaths (to Heavy Assaults):9,287
KDR:1.34292
Kill Difference:3,541
Playtime:377.818 hours
Usage:34%
Score:6.511m
Score/min:287
Accuracy (listed only):25.079%
HSR (listed only):26.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:985
Deaths:925
KDR:1.065
Accuracy:26.196% B
HSR:30.457% A
VE-S Canis
C++
Kills:677
Deaths:761
KDR:0.890
Accuracy:26.224% C+
HSR:21.123% C++
Thanatos VE70
C
Kills:638
Deaths:704
KDR:0.906
Accuracy:36.670% C
HSR:14.577% C
Solstice VE3
C
Kills:242
Deaths:223
KDR:1.085
Accuracy:21.052% C
HSR:14.463% D-
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
Kills:2,650
Deaths (as Light Assault):2,726
Deaths (to Light Assaults):4,605
KDR:0.97212
Kill Difference:76
Playtime:12.590 hours
Usage:1%
Score:0.205m
Score/min:271
Accuracy (listed only):26.599%
HSR (listed only):24.642%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,772
Deaths:2,005
KDR:0.884
Accuracy:24.190% C+
HSR:24.379% B+
Darkstar
C++
Kills:1,256
Deaths:1,545
KDR:0.813
Accuracy:26.265% C+
HSR:24.363% C++
CME
A
Kills:1,202
Deaths:1,346
KDR:0.893
Accuracy:28.748% B+
HSR:31.697% A
Corvus VA55
A+
Kills:1,193
Deaths:1,247
KDR:0.957
Accuracy:25.359% C*
HSR:32.355% A+
Terminus VX-9
B*
Kills:1,168
Deaths:1,321
KDR:0.884
Accuracy:23.773% C
HSR:32.106% B*
NS-11A
C+
Kills:1,162
Deaths:1,258
KDR:0.924
Accuracy:23.832% C+
HSR:20.654% C+
Pulsar VS1
B++
Kills:1,159
Deaths:1,512
KDR:0.767
Accuracy:22.846% C+
HSR:25.712% B++
VE-S Canis
C++
Kills:677
Deaths:761
KDR:0.890
Accuracy:26.224% C+
HSR:21.123% C++
Thanatos VE70
C
Kills:638
Deaths:704
KDR:0.906
Accuracy:36.670% C
HSR:14.577% C
Equinox VE2
A++
Kills:525
Deaths:641
KDR:0.819
Accuracy:26.469% C++
HSR:35.048% A++
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
Kills:10,860
Deaths (as Combat Medic):12,453
Deaths (to Combat Medics):3,732
KDR:0.87208
Kill Difference:1,593
Playtime:424.906 hours
Usage:38%
Score:8.756m
Score/min:343
Accuracy (listed only):26.111%
HSR (listed only):27.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:985
Deaths:925
KDR:1.065
Accuracy:26.196% B
HSR:30.457% A
Thanatos VE70
C
Kills:638
Deaths:704
KDR:0.906
Accuracy:36.670% C
HSR:14.577% C
Eidolon VE33
B+
Kills:315
Deaths:274
KDR:1.150
Accuracy:30.167% B+
HSR:26.349% C++
Solstice VE3
C
Kills:242
Deaths:223
KDR:1.085
Accuracy:21.052% C
HSR:14.463% D-
Kills:2,180
Deaths (as Engineer):2,126
Deaths (to Engineers):4,021
KDR:1.0254
Kill Difference:54
Playtime:292.508 hours
Usage:27%
Score:4.739m
Score/min:270
Accuracy (listed only):28.521%
HSR (listed only):21.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:677
Deaths:761
KDR:0.890
Accuracy:26.224% C+
HSR:21.123% C++
NS-44 Commissioner
D
Kills:267
Deaths:404
KDR:0.661
Accuracy:29.572% D-
HSR:17.229% D
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
NS-AM7 Archer
C
Kills:93
Deaths:260
KDR:0.358
Accuracy:53.943% D
HSR:13.979% C
Beamer VS3
C+
Kills:90
Deaths:146
KDR:0.616
Accuracy:26.279% C+
HSR:15.556% D-
Soldier Soaker
B*
Kills:66
Deaths:67
KDR:0.985
Accuracy:25.217% D--
HSR:21.212% B*
Kills:1,301
Deaths (as Infiltrator):1,751
Deaths (to Infiltrators):4,436
KDR:0.743
Kill Difference:450
Playtime:23.519 hours
Usage:2%
Score:0.279m
Score/min:198
Accuracy (listed only):30.681%
HSR (listed only):21.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:161
V. Kills:29 N/A
Deaths:33
KDR:4.879
Accuracy:41.528% C++
KPH:25.900 D
VKPH:4.700 B+
Photon A2A Missile Pods
A*
Kills:88
V. Kills:86 101%
Deaths:6
KDR:14.667
Accuracy:69.453% F
KPH:111.400 A++
VKPH:108.900 A*
Saron Laser Cannon
C-
Kills:68
V. Kills:48 139%
Deaths:45
KDR:1.511
Accuracy:28.318% D
KPH:8 C-
VKPH:5.700 D
Kills:317 (229 + 0)
Deaths:84
KDR:3.774
VKDR:1.940
Vehicle Kills:163
Kill Difference:233
Playtime:15.464 hours
Usage:1%
Score:0.118m
Score/min:127
Piloting Accuracy:28.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,241
V. Kills:200 N/A
Deaths:87
KDR:14.264
Accuracy:46.263% C
KPH:65.300 B+
VKPH:10.500 B++
L100 Python AP
A++
Kills:1,194
V. Kills:335 355%
Deaths:109
KDR:10.954
Accuracy:51.432% D
KPH:49.400 A++
VKPH:13.900 D
L100 Python HEAT
A+
Kills:1,144
V. Kills:308 370%
Deaths:98
KDR:11.674
Accuracy:48.716% C
KPH:49.600 A+
VKPH:13.300 B+
C75 Viper
B**
Kills:154
V. Kills:42 358%
Deaths:19
KDR:8.105
Accuracy:44.758% B+
KPH:43.400 B*
VKPH:11.800 B**
LB00 Python AP
C++
Kills:102
V. Kills:36 276%
Deaths:12
KDR:8.500
Accuracy:58.258% C+
KPH:55.900 C++
VKPH:19.700 C+
Skyguard
A*
Kills:63
V. Kills:29 210%
Deaths:6
KDR:10.500
Accuracy:24.211% D-
KPH:27.400 A*
VKPH:12.600 B*
Kills:3,898 (3,898 + 0)
Deaths:331
KDR:11.776
VKDR:2.870
Vehicle Kills:950
Kill Difference:3,567
Playtime:73.906 hours
Usage:7%
Score:0.900m
Score/min:203
Driving Accuracy:24.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:568
V. Kills:254 223%
Deaths:36
KDR:15.778
Accuracy:46.043% C
KPH:29.800 C+
VKPH:13.300 C--
Supernova FPC
A++
Kills:292
V. Kills:119 243%
Deaths:48
KDR:6.083
Accuracy:55.039% C*
KPH:41.200 A++
VKPH:16.800 B+
Saron HRB
C*
Kills:87
V. Kills:44 193%
Deaths:16
KDR:5.438
Accuracy:45.741% C*
KPH:25.600 C++
VKPH:12.900 C
Supernova PC
B++
Kills:64
V. Kills:17 356%
Deaths:4
KDR:16
Accuracy:47.067% C
KPH:29 B++
VKPH:7.700 C+
Kills:1,011 (356 + 655)
Deaths:104
KDR:9.721
VKDR:4.173
Vehicle Kills:434
Kill Difference:907
Playtime:31.779 hours
Usage:3%
Score:0.632m
Score/min:332
Driving Accuracy:47.067%
Gunner Accuracy:45.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:168
V. Kills:76 218%
Deaths:24
KDR:7
Accuracy:50.681% D-
KPH:34.400 C-
VKPH:15.500 D
Saron HRB-H
C+
Kills:119
V. Kills:67 175%
Deaths:23
KDR:5.174
Accuracy:55.889% C+
KPH:30.900 C
VKPH:17.400 D
Kills:287 (0 + 287)
Deaths:47
KDR:6.106
VKDR:3.043
Vehicle Kills:143
Kill Difference:240
Playtime:8.747 hours
Usage:1%
Score:0.114m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:55.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:437
V. Kills:22 N/A
Deaths:39
KDR:11.205
Accuracy:18.207% C+
KPH:62.100 C+
VKPH:3.100 C+
M12 Kobalt
C-
Kills:87
V. Kills:1 N/A
Deaths:4
KDR:21.750
Accuracy:15.568% C-
KPH:47.300 D
VKPH:0.500 D*
M20 Basilisk
C**
Kills:66
V. Kills:15 413%
Deaths:11
KDR:6
Accuracy:41.424% C**
KPH:22.800 C*
VKPH:5.200 D
M20 Basilisk
B**
Kills:60
V. Kills:17 333%
Deaths:6
KDR:10
Accuracy:37.392% C+
KPH:33.700 B**
VKPH:9.600 C+
Kills:650 (0 + 650)
Deaths:60
KDR:10.833
VKDR:0.917
Vehicle Kills:55
Kill Difference:590
Playtime:13.544 hours
Usage:1%
Score:0.173m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:37.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1372,1141,4381.47C0.2924.602%C32.308%C*51.4CN/A14441.1h12.4D-50.5C-
VE-H Maw 1,8181,7861,3991.277C0.0924.059%C29.955%B+44.5C+N/A13340.1h10.7C++44.6C++
H-V45 1,7961,7722,0050.884C0.3024.19%C+24.379%B+28.5C+N/A7562.2h13.5C+56C*
NS-15M2 1,2891,2671,1171.134C+0.0523.399%C+24.941%C+37.6C+N/A10033.7h14.2C60.9C+
Darkstar 1,2891,2561,5450.813D0.3726.265%C+24.363%C++31.6DN/A9139.8h13.4C+50.9C+
L100 Python HESH 1,4411,2418714.264C**13.0846.263%CN/A65.3B+10.5B++23119h3.1B+6.6B
SVA-88 1,2261,2088471.426C+0.2419.908%D23.427%C35CN/A12934.5h12.7C+63.9C+
CME 1,2311,2021,3460.893C0.2928.748%B+31.697%A31.3C+N/A11938.4h12.7B+44.1B+
L100 Python AP 1,5291,19410910.954A+9.7751.432%DN/A49.3A++13.8D17924.2h4.2B**8.2B++
NSX Naginata 1,2171,1937551.58C*0.4024.742%B+29.422%C*51.9B+1B*16923h12C*48.6B
Corvus VA55 1,2191,1931,2470.957C+0.2325.359%C*32.355%A+32.6C*N/A7536.6h12.3C++48.5C**
Ursa 1,1971,1798421.4C*0.2227.808%B*26.548%B+55.1B++N/A13021.4h10.1B+36.4B+
Orion VS54 1,1871,1748701.349C+0.1723.518%B+31.09%B*45B+N/A15526.1h12.7C*53.8C++
VX29 Polaris 1,1871,1728111.445C+0.2627.023%B++29.608%B*50.5C**N/A13123.2h12.5C++46.3B+
Flare VE6 1,1811,1681,0131.153C+0.0323.561%C*29.281%B++39.3C+N/A11529.7h11.5C+48.8C*
Terminus VX-9 1,1941,1681,3210.884C-0.3023.773%C32.106%B*29.7CN/A7839.3h14C-58.8C
Pulsar LSW 1,1841,1658471.375C+0.1926.317%B++30.386%B*50.7BN/A16223h11.5B+43.9B+
NS-11A 1,1821,1621,2580.924C0.2623.832%C+20.654%C+28.1C+N/A6641.3h14.2C+59.5C++
Pulsar VS1 1,1821,1591,5120.767C+0.4222.846%C+25.712%B++23.8C+N/A9448.6h15.6C+68.1C++
L100 Python HEAT 1,4521,1449811.673A++10.4948.716%CN/A49.5A+13.3B+18523.1h5.1B+10.6B+
Pulsar C 1,0069859251.065C+0.1226.196%B30.457%A27.7C+N/A8935.5h11.3C**43.3B
NS Decimator 1,2258567931.079C++0.1066.709%B++1.285%D47.3B*20.4B+33418.1h4.3B+6.4B++
VE-S Canis 6836777610.89C0.2926.224%C+21.123%C++23.6C--N/A7928.7h12C*45.9C*
Thanatos VE70 6526387040.906C+0.2836.67%C14.577%C46.6B**1A++14613.7h3.9B++10.6B+
E540 Halberd 8225683615.778B++14.6046.043%CN/A29.7C+13.3C--20219.1h5.5B12C*
Equinox VE2 5355256410.819C0.3626.469%C++35.048%A++29.7C+N/A10217.7h11.9B45.1B
Lasher X2 4494413871.14B0.0430.934%B++6.803%A+45.5B++N/A1559.7h17.3B+56.1B++
M12 Kobalt 4594373911.205C+10.0218.207%C+18.536%C++62.4C+3.1C+2037h16.6B+91.3B+
C-4 4473463630.953C0.2323.027%C-N/A96.1B+28.1C+8973.6h1.3B+5.8C*
Eidolon VE33 3243152741.15C++0.0330.167%B+26.349%C++36.2B++1B**1498.7h8.6B28.6B+
Supernova FPC 411292486.083C++4.9055.039%C*N/A41.1A++16.8B+6937.1h3.9B**7.1B**
NS-44 Commissioner 2682674040.661C0.5229.572%D-17.229%D33C+N/A1308.1h3B*10.1B
Solstice VE3 2442422231.085B+0.1021.052%C14.463%D-15CN/A11916.1h14.6C**69.5C++
Tank Mine 287210613.443B+2.2640%B+N/A161.5A59.2C+10241.3h1.7B+4.3B**
Frag Grenade 2102071207N/A205.8252.119%B**N/A690B**10B+32200.3h2.8B**5.4B*
E540 Halberd-H 244168247C+5.8250.681%D-N/A34.3C-15.5D2034.9h5.5B+10.9C++
Force-Blade 17316229,3280.006C--1.188.899%F6.79%C+0.2C--N/A1844.7h2.1B+23.7D--
S1 2651622240.723C+0.4658.245%C++N/A28.9C**18.4B*3375.6h7.5C12.8C+
Light PPA 190161334.879C++3.7041.528%C++1.863%B*26D4.7B+1036.2h16.1C+38.9C++
C75 Viper 196154198.105B*6.9244.758%B+N/A44B*12B**2343.5h13.6C++30.4B+
Saron HRB-H 186119235.174C++3.9955.889%C+N/A30.5C17.2D2333.9h24.9C++44.6C*
Sirius SX12 1091081130.956C+0.2322.85%C42.593%M**27.7C+N/A1483.9h16.2C+71.1C+
LB00 Python AP 138102128.5C7.3258.258%C+N/A56.7C++20C+2981.8h4.4C++7.5C++
NS-AM7 Archer 123932600.358C0.8253.943%D13.979%C4.6C--1.5D3020.1h13.3B++24.7B+
Beamer VS3 90901460.616C+0.5726.279%C+15.556%D-28.1C++N/A1303.2h7.5B++28.7C*
Photon A2A Missile Pods 17488614.667M13.4869.453%FN/A110A++107.5A*3980.8h5.5A+7.9A
M12 Kobalt 8887421.75C*20.5715.568%C-26.437%A++48.3DN/A2271.8h17.9C*114.7C++
Saron HRB 13187165.438C++4.2645.741%C*N/A25.6C++12.9C2803.4h28.1D61.4C
Saron Laser Cannon 11668451.511C+0.3328.318%DN/A8C-5.6D1208.5h110.5B+390.4B
Soldier Soaker 6666670.985C+0.2025.217%D--21.212%B*60BN/A2901.1h5.7C**22.7C
M20 Basilisk 8166116A4.8241.424%C**9.091%A22.8C*5.2D2082.9h83.1B+200.6B+
Supernova PC 8164416A++14.8247.067%C1.563%D29.1B++7.7C+3662.2h5.5C+11.7C+
Skyguard 9263610.5M**9.3224.211%D-N/A27.4A*12.6B*2712.3h65.9A+272.1B**
MANA Anti-Personnel Turret 6362331.879N/A0.7019.505%UN/A620U10U2528100.1h22T*112.6T*
Blueshift VM5 6262183.444B+2.2621.924%B+30.645%A++47.7B*N/A2391.3h10.9A++49.8B*
NS-20 Gorgon 6861481.271C++0.0927.664%C++21.312%C**21C*2.4B**892.9h37.5B135.7B+
M20 Basilisk 7760610S8.8237.392%C+1.667%D**33.3B**9.4C+2471.8h54.3A145.2B**
M12 Kobalt 5959414.75D13.5717.041%D--22.034%B**73.8DN/A1920.8h13.3B+77.8C**
Spear Anti-Vehicle Phalanx Turret 7554318A++16.8255.694%B**1.852%D*60A23.3C*4810.9h7.4B+13.3B*
NS-20 Gorgon 6054481.125C+0.0628.401%C*16.667%C-18.6C++2.1B*632.9h41.4B145.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit224359,18917.8h
Spawn Beacon332,1561.4h
Nanite Revive Grenade04,0801.2h
Medical Applicator1,734468,41932h
Spitfire Auto-Turret2590.1h
Xiphos Anti-Personnel Phalanx Tower0550h
Anti-Infantry MANA Turret141930.7h
Ammunition Package1101,5361.4h
Medical Kit2534,5453.4h
Nano-Repair Grenade01230h
Hardlight Barrier81440.3h
Shield Recharging Field7640.1h
Recon Detection Device181,1632.1h
L-30R Vektor0540h

Check the help document for the dictionary if you want to learn more about words used here.


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