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stats.dasanfall.com
Paragon Initiate Relative[VCBC] Relative
VS BR 111

KDR: 1.18

Score: 24.7m

Last Seen: Aug 17th, 2019 5:21 PM
- OFFLINE - 22.8 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw H-V45 Orion VS54 NS-15M2 Darkstar L100 Python HESH SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.621%28.075%69125118927,7291.35853-0.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.228%0.676B+1.09B**-0.958D--HEAD ++ (~15.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.322C*12.40.129C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.62%1.852%42112131625661660.28621997%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.451B+0.253C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.759B++16.10.694B+22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.728%0.538%522712074,644111112364.17626375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.421%-0.432C---1.296D**0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.457B+8.40.388C**15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.44%8.293%167612081,6409097001.8022234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.212%-0.876D--0.922B*0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.525B+15.10.62B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.512%14.876%167112138471421210.596059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C--0.014C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.186C++3.90.199C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
24.7m460.6%357 (21.4k)314 (18.8k)1.1844542,90336,2221.39523111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214143017.957%20.975%37702:1020

35% Combat Medic28% Engineer37% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:02 PMDec 27th, 2017 8:44 PMAug 17th, 2019 7:33 PM (16h) (PST)Aug 17th, 2019 4:09 PM (19h) (PST)Aug 17th, 2019 1:21 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792693100.5450.4600.1142.7370.049422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,73716,12718,61033287164318,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1312h/54.7d 7,635 8,999 19,247 215.4k 2,306 3,939 3,873 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,256
Deaths:3,257
KDR:1.307
Accuracy:24.424% C-
HSR:31.626% C++
VE-H Maw
B+
Kills:1,796
Deaths:1,408
KDR:1.276
Accuracy:24.044% C
HSR:30.011% B+
Orion VS54
B**
Kills:1,376
Deaths:1,074
KDR:1.281
Accuracy:23.757% B+
HSR:31.613% B**
NS-15M2
C+
Kills:1,267
Deaths:1,117
KDR:1.134
Accuracy:23.399% C+
HSR:24.941% C+
SVA-88
C
Kills:1,208
Deaths:847
KDR:1.426
Accuracy:19.908% D
HSR:23.427% C
NSX Naginata
B+
Kills:1,193
Deaths:755
KDR:1.580
Accuracy:24.742% B+
HSR:29.422% C*
Ursa
B*
Kills:1,179
Deaths:842
KDR:1.400
Accuracy:27.808% B*
HSR:26.548% C**
VX29 Polaris
B*
Kills:1,172
Deaths:811
KDR:1.445
Accuracy:27.023% B+
HSR:29.608% B*
NSX-P Naginata
C**
Kills:1,172
Deaths:859
KDR:1.364
Accuracy:24.257% C**
HSR:30.973% C**
Flare VE6
B++
Kills:1,168
Deaths:1,013
KDR:1.153
Accuracy:23.561% C++
HSR:29.281% B++
Pulsar LSW
B*
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:26.319% B+
HSR:30.386% B*
Kills:16,952
Deaths (as Heavy Assault):12,832
Deaths (to Heavy Assaults):10,909
KDR:1.32107
Kill Difference:4,120
Playtime:479.404 hours
Usage:37%
Score:8.366m
Score/min:291
Accuracy (listed only):24.477%
HSR (listed only):28.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,107
Deaths:1,014
KDR:1.092
Accuracy:26.419% B
HSR:29.991% B**
Thanatos VE70
C
Kills:847
Deaths:960
KDR:0.882
Accuracy:36.512% C
HSR:14.876% C
VE-S Canis
C++
Kills:754
Deaths:827
KDR:0.912
Accuracy:26.245% C+
HSR:21.485% C++
Solstice VE3
C
Kills:243
Deaths:224
KDR:1.085
Accuracy:21.113% C
HSR:14.403% D--
Sirius SX12
M**
Kills:116
Deaths:125
KDR:0.928
Accuracy:23.002% C
HSR:42.241% M**
Kills:3,067
Deaths (as Light Assault):3,150
Deaths (to Light Assaults):5,479
KDR:0.97365
Kill Difference:83
Playtime:14.386 hours
Usage:1%
Score:0.239m
Score/min:277
Accuracy (listed only):26.658%
HSR (listed only):24.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,772
Deaths:2,005
KDR:0.884
Accuracy:24.190% C+
HSR:24.379% B+
Darkstar
C+
Kills:1,256
Deaths:1,545
KDR:0.813
Accuracy:26.265% C+
HSR:24.363% C+
CME
A
Kills:1,202
Deaths:1,346
KDR:0.893
Accuracy:28.748% B+
HSR:31.697% A
Corvus VA55
A
Kills:1,193
Deaths:1,247
KDR:0.957
Accuracy:25.359% C*
HSR:32.355% A
Terminus VX-9
B++
Kills:1,168
Deaths:1,321
KDR:0.884
Accuracy:23.773% C-
HSR:32.106% B++
NS-11A
C+
Kills:1,162
Deaths:1,258
KDR:0.924
Accuracy:23.832% C+
HSR:20.654% C+
Pulsar VS1
B++
Kills:1,159
Deaths:1,512
KDR:0.767
Accuracy:22.846% C+
HSR:25.712% B++
Equinox VE2
B**
Kills:1,023
Deaths:1,392
KDR:0.735
Accuracy:26.662% C++
HSR:29.521% B**
Thanatos VE70
C
Kills:847
Deaths:960
KDR:0.882
Accuracy:36.512% C
HSR:14.876% C
VE-S Canis
C++
Kills:754
Deaths:827
KDR:0.912
Accuracy:26.245% C+
HSR:21.485% C++
Sirius SX12
M**
Kills:116
Deaths:125
KDR:0.928
Accuracy:23.002% C
HSR:42.241% M**
Kills:11,652
Deaths (as Combat Medic):13,538
Deaths (to Combat Medics):4,341
KDR:0.86069
Kill Difference:1,886
Playtime:456.263 hours
Usage:35%
Score:9.528m
Score/min:348
Accuracy (listed only):26.130%
HSR (listed only):27.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,107
Deaths:1,014
KDR:1.092
Accuracy:26.419% B
HSR:29.991% B**
Thanatos VE70
C
Kills:847
Deaths:960
KDR:0.882
Accuracy:36.512% C
HSR:14.876% C
Eidolon VE33
B
Kills:322
Deaths:280
KDR:1.150
Accuracy:30.099% B
HSR:26.398% C++
Solstice VE3
C
Kills:243
Deaths:224
KDR:1.085
Accuracy:21.113% C
HSR:14.403% D--
Kills:2,519
Deaths (as Engineer):2,478
Deaths (to Engineers):4,900
KDR:1.01655
Kill Difference:41
Playtime:363.764 hours
Usage:28%
Score:6.090m
Score/min:279
Accuracy (listed only):28.536%
HSR (listed only):21.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:754
Deaths:827
KDR:0.912
Accuracy:26.245% C+
HSR:21.485% C++
NS-44 Commissioner
D
Kills:270
Deaths:417
KDR:0.647
Accuracy:29.560% D-
HSR:17.407% D
NS-AM7 Archer
C--
Kills:135
Deaths:383
KDR:0.352
Accuracy:55.012% C--
HSR:12.593% C--
Sirius SX12
M**
Kills:116
Deaths:125
KDR:0.928
Accuracy:23.002% C
HSR:42.241% M**
Beamer VS3
C+
Kills:90
Deaths:146
KDR:0.616
Accuracy:26.279% C+
HSR:15.556% D-
Soldier Soaker
B
Kills:86
Deaths:94
KDR:0.915
Accuracy:26.847% D
HSR:16.279% B
Kills:1,451
Deaths (as Infiltrator):1,992
Deaths (to Infiltrators):5,099
KDR:0.72841
Kill Difference:541
Playtime:25.815 hours
Usage:2%
Score:0.299m
Score/min:193
Accuracy (listed only):31.157%
HSR (listed only):20.927%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:122
Deaths:48
KDR:2.542
Accuracy:19.559% C+
HSR:28.689% A
Blueshift VM5
M
Kills:82
Deaths:43
KDR:1.907
Accuracy:19.766% C++
HSR:35.366% M
NS-20 Gorgon
C++
Kills:73
Deaths:68
KDR:1.074
Accuracy:27.362% C++
HSR:20.548% C++
NS-20 Gorgon
C++
Kills:73
Deaths:68
KDR:1.074
Accuracy:27.990% C++
HSR:17.808% C
Kills:350
Deaths (as MAX Suit):113.500
Deaths (to MAX Suits):1,750
KDR:3.0837
Kill Difference:236.500
Playtime:8.014 hours
Usage:1%
Score:0.196m
Score/min:407
Accuracy (listed only):23.669%
HSR (listed only):25.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:162
V. Kills:29 N/A
Deaths:34
KDR:4.765
Accuracy:41.620% C++
KPH:26 D
VKPH:4.700 B+
Photon A2A Missile Pods
A**
Kills:88
V. Kills:86 101%
Deaths:6
KDR:14.667
Accuracy:69.453% D**
KPH:111.400 A++
VKPH:108.900 A**
Saron Laser Cannon
C--
Kills:70
V. Kills:49 140%
Deaths:46
KDR:1.522
Accuracy:28.440% C--
KPH:8 C--
VKPH:5.600 D
Kills:320 (232 + 0)
Deaths:86
KDR:3.721
VKDR:1.907
Vehicle Kills:164
Kill Difference:234
Playtime:15.821 hours
Usage:1%
Score:0.123m
Score/min:130
Piloting Accuracy:28.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,242
V. Kills:200 N/A
Deaths:87
KDR:14.276
Accuracy:46.242% C
KPH:65.200 B+
VKPH:10.500 B+
L100 Python AP
A
Kills:1,194
V. Kills:335 355%
Deaths:109
KDR:10.954
Accuracy:51.432% D
KPH:49.400 A
VKPH:13.900 D
L100 Python HEAT
A
Kills:1,144
V. Kills:308 370%
Deaths:98
KDR:11.674
Accuracy:48.716% C
KPH:49.600 A
VKPH:13.300 C**
C75 Viper
A
Kills:427
V. Kills:124 342%
Deaths:51
KDR:8.373
Accuracy:42.861% C**
KPH:48.500 B**
VKPH:14.100 A
Skyguard
A*
Kills:257
V. Kills:122 209%
Deaths:26
KDR:9.885
Accuracy:27.696% C
KPH:29.400 A*
VKPH:14 A
LB00 Python AP
C++
Kills:104
V. Kills:36 281%
Deaths:12
KDR:8.667
Accuracy:58.301% C+
KPH:56.600 C++
VKPH:19.600 C
Kills:4,368 (4,368 + 0)
Deaths:383
KDR:11.405
VKDR:2.937
Vehicle Kills:1,125
Kill Difference:3,985
Playtime:85.656 hours
Usage:7%
Score:1.072m
Score/min:209
Driving Accuracy:58.301%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:787
V. Kills:360 218%
Deaths:65
KDR:12.108
Accuracy:47.066% C+
KPH:29 C
VKPH:13.200 C--
Supernova FPC
A+
Kills:316
V. Kills:130 241%
Deaths:55
KDR:5.745
Accuracy:55.332% C*
KPH:41.800 A+
VKPH:17.200 B
Saron HRB
C**
Kills:95
V. Kills:47 198%
Deaths:19
KDR:5
Accuracy:45.835% C**
KPH:24.200 C+
VKPH:12 C-
Supernova PC
B+
Kills:64
V. Kills:17 356%
Deaths:4
KDR:16
Accuracy:47.067% C
KPH:29 B+
VKPH:7.700 C
Kills:1,262 (380 + 882)
Deaths:143
KDR:8.825
VKDR:3.874
Vehicle Kills:554
Kill Difference:1,119
Playtime:40.868 hours
Usage:3%
Score:0.782m
Score/min:319
Driving Accuracy:47.067%
Gunner Accuracy:45.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:190
V. Kills:87 216%
Deaths:27
KDR:7.037
Accuracy:51.734% D
KPH:34.200 C--
VKPH:15.600 D
Saron HRB-H
C+
Kills:155
V. Kills:88 174%
Deaths:28
KDR:5.536
Accuracy:55.852% C+
KPH:31.500 C
VKPH:17.900 D
Proton II PPA-H
C
Kills:87
V. Kills:4 N/A
Deaths:20
KDR:4.350
Accuracy:34.084% C
KPH:74.300 C
VKPH:3.400 D-
Kills:432 (0 + 432)
Deaths:75
KDR:5.760
VKDR:2.387
Vehicle Kills:179
Kill Difference:357
Playtime:11.651 hours
Usage:1%
Score:0.158m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:34.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:533
V. Kills:27 N/A
Deaths:39
KDR:13.667
Accuracy:18.119% C+
KPH:62.900 C+
VKPH:3.200 C+
M12 Kobalt
C
Kills:101
V. Kills:1 N/A
Deaths:7
KDR:14.429
Accuracy:16.108% C
KPH:49.100 D
VKPH:0.500 D*
M20 Basilisk
C++
Kills:69
V. Kills:15 431%
Deaths:12
KDR:5.750
Accuracy:40.631% C++
KPH:21.800 C++
VKPH:4.700 D-
M20 Basilisk
B**
Kills:63
V. Kills:17 350%
Deaths:7
KDR:9
Accuracy:36.552% C
KPH:34.200 B**
VKPH:9.200 C+
Kills:766 (0 + 766)
Deaths:65
KDR:11.785
VKDR:0.923
Vehicle Kills:60
Kill Difference:701
Playtime:15.545 hours
Usage:1%
Score:0.200m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:36.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,3284,2563,2571.307C-0.1224.424%C-31.626%C++47.2DN/A13890.1h12.3D-50.2C-
VE-H Maw 1,8281,7961,4081.276C+0.0924.044%C30.011%B+44.7C+N/A13540.2h10.7C++44.6C++
H-V45 1,7961,7722,0050.884C0.3024.19%C+24.379%B+28.5C+N/A7662.2h13.5C+56C*
Orion VS54 1,3901,3761,0741.281C+0.1023.757%B+31.613%B**44.5B+N/A15330.9h12.5C*52.7C++
NS-15M2 1,2891,2671,1171.134C+0.0523.399%C+24.941%C+37.6C+N/A10333.7h14.2C60.9C+
Darkstar 1,2891,2561,5450.813D0.3726.265%C+24.363%C+31.6DN/A9239.8h13.4C+50.9C+
L100 Python HESH 1,4421,2428714.276B13.0946.242%CN/A65.4B+10.5B+23419h3.1C*6.6B
SVA-88 1,2261,2088471.426C+0.2419.908%D23.427%C35CN/A13034.5h12.7C63.9C
CME 1,2311,2021,3460.893C-0.2928.748%B+31.697%A31.3C+N/A12038.4h12.7B44.1B+
L100 Python AP 1,5291,19410910.954A+9.7751.432%DN/A49.3A13.8D18424.2h4.2B*8.2B++
Corvus VA55 1,2191,1931,2470.957C+0.2325.359%C*32.355%A32.6C*N/A7636.6h12.3C++48.5C**
NSX Naginata 1,2171,1937551.58C*0.4024.742%B+29.422%C*51.9B1B+17023h12C++48.6B+
Ursa 1,1971,1798421.4C++0.2227.808%B*26.548%C**55.1B+N/A13121.4h10.1B+36.4B+
VX29 Polaris 1,1871,1728111.445C+0.2627.023%B+29.608%B*50.5C**N/A13323.2h12.5C++46.3B+
NSX-P Naginata 1,2041,1728591.364C+0.1824.257%C**30.973%C**45.6C+1.2C++11125.7h11.6B+47.9B+
Flare VE6 1,1811,1681,0131.153C0.0323.561%C++29.281%B++39.3C+N/A11729.7h11.5C+48.8C*
Terminus VX-9 1,1941,1681,3210.884C0.3023.773%C-32.106%B++29.7CN/A8039.3h14C--58.8C
Pulsar LSW 1,1841,1658491.372C+0.1926.319%B+30.386%B*50.7C**N/A16523h11.6B43.9B+
NS-11A 1,1821,1621,2580.924C0.2623.832%C+20.654%C+28.1C+N/A6841.3h14.2C+59.5C++
Pulsar VS1 1,1821,1591,5120.767C+0.4222.846%C+25.712%B++23.8C+N/A9748.6h15.6C+68.1C+
L100 Python HEAT 1,4521,1449811.673A++10.4948.716%CN/A49.5A13.3C**18623.1h5.1B+10.6B+
NS Decimator 1,6161,1371,1161.019C+0.1766.783%B++1.231%D45.7B++19.2B32524.9h4.4C**6.5B+
Pulsar C 1,1311,1071,0141.092C+0.0926.419%B29.991%B**28.7C+N/A9538.6h11.2C**42.5B+
Equinox VE2 1,0481,0231,3920.735C0.4526.662%C++29.521%B**25.8CN/A8539.7h13.2C+49.4C*
Thanatos VE70 8688479600.882C+0.3036.512%C14.876%C44.8B*1.1A+14318.9h3.9B++10.6B+
E540 Halberd 1,1477876512.108C**10.9247.066%C+N/A28.9C13.2C--18127.2h5.6C*11.8C**
VE-S Canis 7607548270.912C0.2726.245%C+21.485%C++24.2C--N/A8131.1h11.8C*45.1C*
Lasher X2 5995865411.083C*0.1030.816%B++6.826%A+47.6B*1.1C**16612.3h18.8C**61B+
M12 Kobalt 5605333913.667C++12.4818.119%C+18.199%C+62.7C+3.2C+2038.5h15.9B++87.9B+
C75 Viper 551427518.373B*7.1942.861%C**N/A48.5B**14.1A2228.8h10.9B+25.5B+
C-4 5043864100.941C0.2423.232%C-N/A96.5B29.5C+9304h1.3B+5.8C++
Eidolon VE33 3313222801.15C++0.0330.099%B26.398%C++36.6B++1B*1568.8h8.7C**28.8B+
Supernova FPC 446316555.745C+4.5655.332%C*N/A41.6A+17.1B8227.6h3.9B*7.1B*
NS-44 Commissioner 2712704170.647C0.5429.56%D-17.407%D31.8C+N/A1318.5h3B*10.2B
Skyguard 379257269.885M+8.7027.696%CN/A29.5A*14A2438.7h70.7A255.3B**
Solstice VE3 2452432241.085B+0.1021.113%C14.403%D--15.1CN/A12716.1h14.7C**69.6C++
Tank Mine 317232633.683B+2.5041.641%B+N/A165.7A60.7C+10751.4h1.8C*4.3B**
Frag Grenade 2232201220N/A218.8252.623%B**N/A733.3B**10C++36100.3h2.8B*5.4B*
Force-Blade 22921334,5200.006C--1.1810.498%F5.164%C0.2C--N/A1988.5h2.1B+19.7D
E540 Halberd-H 277190277.037C+5.8551.734%DN/A33.9C--15.5D2095.6h5.6B10.8C++
S1 2651622240.723C+0.4658.217%C++N/A28.9C**18.4B*3595.6h7.5C12.8C+
Light PPA 191162344.765C++3.5841.62%C++1.852%B**26.1D4.7B+1066.2h16.1C+38.8C++
Saron HRB-H 243155285.536C++4.3555.852%C+N/A31.6C18D2394.9h23.8C*42.6C**
NS-AM7 Archer 1801353830.352C0.8355.012%C--12.593%C--4.3D1.4D-2931.5h13.6B+24.7B+
Blueshift VM5 125122482.542C++1.3619.559%C+28.689%A35.9C++N/A2203.4h12.4B**63.6B+
Sirius SX12 1171161250.928C+0.2623.002%C42.241%M**28.3C+N/A1634.1h16.3C+70.6C+
LB00 Python AP 140104128.667C7.4858.301%C+N/A57.8C*20C3171.8h4.4C+7.5C+
M12 Kobalt 102101714.429C+13.2416.108%C25.743%A++48.1DN/A2422.1h18.3C++113.7C++
Saron HRB 14295195C+3.8245.835%C**N/A24.4C+12.1C-2623.9h28.3D-61.7C
Beamer VS3 90901460.616C+0.5726.279%C+15.556%D-28.1C++N/A1343.2h7.5B++28.7C*
Photon A2A Missile Pods 17488614.667A++13.4869.453%D**N/A110A+107.5A*4040.8h5.5A+7.9A
Proton II PPA-H 9187204.35D3.1734.084%C1.149%D72.5C3.3D-2541.2h10.1C*29.6C++
Soldier Soaker 8686940.915C+0.2726.847%D16.279%B57.3C**N/A2511.5h6C++22.3C+
Blueshift VM5 8582431.907C+0.7219.766%C++35.366%M27.3C1B++1773h17.1C86.4C++
NS-20 Gorgon 8173681.074C+0.1127.362%C++20.548%C++20.3C++2.2B++873.6h39.4C**144.1B+
NS-20 Gorgon 8073681.074C+0.1127.99%C++17.808%C20.3C**1.9B+673.6h38.6B+137.9B+
Saron Laser Cannon 11970461.522C+0.3428.44%C--N/A8C--5.6D1228.8h108.6B+382B
M20 Basilisk 8469125.75A4.5740.631%C++11.594%A**21.6C++4.7D-1993.2h85.1C**209.4B+
Spear Anti-Vehicle Phalanx Turret 8866322A*20.8255.917%B**1.515%D*66A++22C+5381h6.5B++11.7B*
Supernova PC 8164416A++14.8247.067%C1.563%C--29.1B+7.7C3882.2h5.5C+11.7C+
M20 Basilisk 806379M++7.8236.552%C1.587%F35B**9.4C+2621.8h52.6B**144B**
MANA Anti-Personnel Turret 6362331.879N/A0.6919.482%UN/A620U10U2745400.1h22T*112.8T*
M12 Kobalt 595969.833D-8.6517.922%D22.034%B*65.6DN/A1690.9h14.4B+80.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon472,8082h
Nano-Armor Kit306431,21323.1h
Nanite Revive Grenade04,5591.3h
Medical Applicator1,878499,19934.2h
Spitfire Auto-Turret4970.3h
Xiphos Anti-Personnel Phalanx Tower0550h
Shield Recharging Field7640.1h
Ammunition Package1171,7261.5h
Medical Kit3936,1624.8h
Anti-Infantry MANA Turret151960.7h
Nano-Repair Grenade03850.1h
Hardlight Barrier101720.4h
L-30R Vektor0540h
Recon Detection Device181,1652.1h

Check the help document for the dictionary if you want to learn more about words used here.


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