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stats.dasanfall.com
Paragon Initiate Relative[VCBC] Relative
VS BR 107

KDR: 1.19

Score: 22.4m

Last Seen: Apr 19th, 2019 12:04 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 71
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw H-V45 NS-15M2 Darkstar L100 Python HESH Orion VS54 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.61%27.831%68525101025,9531.36991-0.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.223%0.684B+1.09B**-0.988D--HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*12.50.127C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.528%1.863%44110341615251630.30608498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.434B0.242C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.759B++16.10.696B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.191%0.561%723610294,27699611424.28887374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.072%0.708B++-1.31D**-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.70.627B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.346%9.013%155510301,3988296261.68434223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.871%-0.912D--1.159B**0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.489B+160.596B+44.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.172%14.439%155110347481298170.576271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.023C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.189C++3.90.203C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 71
22.4m436.9%349 (20.9k)309 (18.5k)1.1916939,80533,4021.4045107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035133617.755%20.962%37202:1020

37% Combat Medic27% Engineer35% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:02 PMDec 27th, 2017 8:44 PMApr 19th, 2019 7:41 PM (1d) (PST)Apr 19th, 2019 10:07 AM (1d) (PST)Apr 19th, 2019 8:04 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792683110.5480.4600.1152.6110.049426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,72716,08918,63833287157318,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1209.6h/50.4d 7,108 8,344 17,722 189.5k 2,129 3,677 3,567 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,752
Deaths:1,909
KDR:1.442
Accuracy:24.466% C-
HSR:31.468% C++
VE-H Maw
B+
Kills:1,796
Deaths:1,408
KDR:1.276
Accuracy:24.044% C
HSR:30.011% B+
NS-15M2
C+
Kills:1,267
Deaths:1,117
KDR:1.134
Accuracy:23.399% C+
HSR:24.941% C+
Orion VS54
B*
Kills:1,226
Deaths:915
KDR:1.340
Accuracy:23.476% B+
HSR:31.077% B*
SVA-88
C
Kills:1,208
Deaths:847
KDR:1.426
Accuracy:19.908% D
HSR:23.427% C
NSX Naginata
B+
Kills:1,193
Deaths:755
KDR:1.580
Accuracy:24.742% B+
HSR:29.422% C*
Ursa
B**
Kills:1,179
Deaths:842
KDR:1.400
Accuracy:27.808% B**
HSR:26.548% B
VX29 Polaris
B**
Kills:1,172
Deaths:811
KDR:1.445
Accuracy:27.023% B++
HSR:29.608% B**
NSX-P Naginata
C**
Kills:1,172
Deaths:859
KDR:1.364
Accuracy:24.257% C**
HSR:30.973% C*
Flare VE6
B++
Kills:1,168
Deaths:1,013
KDR:1.153
Accuracy:23.561% C*
HSR:29.281% B++
Pulsar LSW
B*
Kills:1,165
Deaths:849
KDR:1.372
Accuracy:26.319% B+
HSR:30.386% B*
Lasher X2
A++
Kills:508
Deaths:437
KDR:1.162
Accuracy:30.439% B++
HSR:7.087% A++
Kills:15,806
Deaths (as Heavy Assault):11,762
Deaths (to Heavy Assaults):10,056
KDR:1.34382
Kill Difference:4,044
Playtime:428.082 hours
Usage:35%
Score:7.345m
Score/min:286
Accuracy (listed only):24.953%
HSR (listed only):27.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,073
Deaths:977
KDR:1.098
Accuracy:26.356% B+
HSR:30.196% A
Thanatos VE70
C
Kills:748
Deaths:818
KDR:0.914
Accuracy:36.172% C
HSR:14.439% C
VE-S Canis
C++
Kills:692
Deaths:776
KDR:0.892
Accuracy:26.270% C+
HSR:21.243% C++
Solstice VE3
C
Kills:242
Deaths:223
KDR:1.085
Accuracy:21.052% C
HSR:14.463% D-
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
Kills:2,863
Deaths (as Light Assault):2,907
Deaths (to Light Assaults):5,011
KDR:0.98486
Kill Difference:44
Playtime:13.925 hours
Usage:1%
Score:0.231m
Score/min:276
Accuracy (listed only):26.540%
HSR (listed only):24.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,772
Deaths:2,005
KDR:0.884
Accuracy:24.190% C+
HSR:24.379% B+
Darkstar
C++
Kills:1,256
Deaths:1,545
KDR:0.813
Accuracy:26.265% C
HSR:24.363% C++
CME
A
Kills:1,202
Deaths:1,346
KDR:0.893
Accuracy:28.748% B+
HSR:31.697% A
Corvus VA55
A+
Kills:1,193
Deaths:1,247
KDR:0.957
Accuracy:25.359% C*
HSR:32.355% A+
Terminus VX-9
B*
Kills:1,168
Deaths:1,321
KDR:0.884
Accuracy:23.773% C
HSR:32.106% B*
NS-11A
C+
Kills:1,162
Deaths:1,258
KDR:0.924
Accuracy:23.832% C+
HSR:20.654% C+
Pulsar VS1
B++
Kills:1,159
Deaths:1,512
KDR:0.767
Accuracy:22.846% C+
HSR:25.712% B++
Equinox VE2
A
Kills:897
Deaths:1,160
KDR:0.773
Accuracy:26.460% C++
HSR:30.881% A
Thanatos VE70
C
Kills:748
Deaths:818
KDR:0.914
Accuracy:36.172% C
HSR:14.439% C
VE-S Canis
C++
Kills:692
Deaths:776
KDR:0.892
Accuracy:26.270% C+
HSR:21.243% C++
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
Kills:11,357
Deaths (as Combat Medic):13,101
Deaths (to Combat Medics):4,017
KDR:0.86688
Kill Difference:1,744
Playtime:445.194 hours
Usage:37%
Score:9.167m
Score/min:343
Accuracy (listed only):26.070%
HSR (listed only):27.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,073
Deaths:977
KDR:1.098
Accuracy:26.356% B+
HSR:30.196% A
Thanatos VE70
C
Kills:748
Deaths:818
KDR:0.914
Accuracy:36.172% C
HSR:14.439% C
Eidolon VE33
B
Kills:322
Deaths:280
KDR:1.150
Accuracy:30.099% B
HSR:26.398% C++
Solstice VE3
C
Kills:242
Deaths:223
KDR:1.085
Accuracy:21.052% C
HSR:14.463% D-
Kills:2,385
Deaths (as Engineer):2,298
Deaths (to Engineers):4,474
KDR:1.03786
Kill Difference:87
Playtime:327.496 hours
Usage:27%
Score:5.255m
Score/min:267
Accuracy (listed only):28.420%
HSR (listed only):21.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:692
Deaths:776
KDR:0.892
Accuracy:26.270% C+
HSR:21.243% C++
NS-44 Commissioner
D
Kills:268
Deaths:409
KDR:0.655
Accuracy:29.654% D-
HSR:17.164% D
NS-AM7 Archer
C-
Kills:120
Deaths:322
KDR:0.373
Accuracy:54.905% C--
HSR:13.333% C-
Sirius SX12
M**
Kills:108
Deaths:113
KDR:0.956
Accuracy:22.850% C
HSR:42.593% M**
Beamer VS3
C+
Kills:90
Deaths:146
KDR:0.616
Accuracy:26.279% C+
HSR:15.556% D-
Soldier Soaker
B*
Kills:66
Deaths:67
KDR:0.985
Accuracy:25.217% D--
HSR:21.212% B*
Kills:1,344
Deaths (as Infiltrator):1,833
Deaths (to Infiltrators):4,777
KDR:0.73322
Kill Difference:489
Playtime:25.419 hours
Usage:2%
Score:0.294m
Score/min:193
Accuracy (listed only):30.862%
HSR (listed only):21.850%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:161
V. Kills:29 N/A
Deaths:33
KDR:4.879
Accuracy:41.528% C++
KPH:25.900 D
VKPH:4.700 B+
Photon A2A Missile Pods
A*
Kills:88
V. Kills:86 101%
Deaths:6
KDR:14.667
Accuracy:69.453% F
KPH:111.400 A+
VKPH:108.900 A*
Saron Laser Cannon
C--
Kills:68
V. Kills:48 139%
Deaths:46
KDR:1.478
Accuracy:28.318% D
KPH:7.800 C--
VKPH:5.500 D
Kills:317 (229 + 0)
Deaths:85
KDR:3.729
VKDR:1.918
Vehicle Kills:163
Kill Difference:232
Playtime:15.669 hours
Usage:1%
Score:0.119m
Score/min:127
Piloting Accuracy:28.318%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,241
V. Kills:200 N/A
Deaths:87
KDR:14.264
Accuracy:46.261% C
KPH:65.200 B+
VKPH:10.500 B+
L100 Python AP
A++
Kills:1,194
V. Kills:335 355%
Deaths:109
KDR:10.954
Accuracy:51.432% D
KPH:49.400 A++
VKPH:13.900 D
L100 Python HEAT
A+
Kills:1,144
V. Kills:308 370%
Deaths:98
KDR:11.674
Accuracy:48.716% C
KPH:49.600 A+
VKPH:13.300 B
C75 Viper
B**
Kills:317
V. Kills:87 360%
Deaths:42
KDR:7.548
Accuracy:43.760% B+
KPH:47.100 B**
VKPH:12.900 B**
Skyguard
A*
Kills:140
V. Kills:65 212%
Deaths:16
KDR:8.750
Accuracy:24.714% D
KPH:27.700 A*
VKPH:12.900 B*
LB00 Python AP
C++
Kills:102
V. Kills:36 276%
Deaths:12
KDR:8.500
Accuracy:58.258% C+
KPH:55.900 C++
VKPH:19.700 C
Kills:4,138 (4,138 + 0)
Deaths:364
KDR:11.368
VKDR:2.832
Vehicle Kills:1,031
Kill Difference:3,774
Playtime:79.860 hours
Usage:7%
Score:0.968m
Score/min:202
Driving Accuracy:58.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:697
V. Kills:313 222%
Deaths:50
KDR:13.940
Accuracy:46.298% C+
KPH:29 C
VKPH:13 D
Supernova FPC
A++
Kills:316
V. Kills:130 241%
Deaths:54
KDR:5.852
Accuracy:55.436% C*
KPH:42 A++
VKPH:17.300 B+
Saron HRB
C**
Kills:95
V. Kills:47 198%
Deaths:18
KDR:5.278
Accuracy:45.888% C**
KPH:24.900 C+
VKPH:12.300 C-
Supernova PC
B++
Kills:64
V. Kills:17 356%
Deaths:4
KDR:16
Accuracy:47.067% C
KPH:29 B++
VKPH:7.700 C
Kills:1,172 (380 + 792)
Deaths:126
KDR:9.302
VKDR:4.024
Vehicle Kills:507
Kill Difference:1,046
Playtime:37.581 hours
Usage:3%
Score:0.719m
Score/min:319
Driving Accuracy:47.067%
Gunner Accuracy:45.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:177
V. Kills:80 219%
Deaths:25
KDR:7.080
Accuracy:50.944% D-
KPH:35.100 C-
VKPH:15.900 D
Saron HRB-H
C+
Kills:134
V. Kills:74 179%
Deaths:26
KDR:5.154
Accuracy:55.639% C+
KPH:30.100 C-
VKPH:16.600 D
Kills:311 (0 + 311)
Deaths:51
KDR:6.098
VKDR:3.020
Vehicle Kills:154
Kill Difference:260
Playtime:9.501 hours
Usage:1%
Score:0.126m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:55.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:477
V. Kills:26 N/A
Deaths:39
KDR:12.231
Accuracy:18.150% C+
KPH:62.700 C+
VKPH:3.400 C+
M12 Kobalt
C
Kills:97
V. Kills:1 N/A
Deaths:7
KDR:13.857
Accuracy:16.021% C
KPH:49.800 C--
VKPH:0.500 D
M20 Basilisk
C*
Kills:67
V. Kills:15 419%
Deaths:11
KDR:6.091
Accuracy:40.807% C*
KPH:22 C++
VKPH:4.900 D
M20 Basilisk
B**
Kills:60
V. Kills:17 333%
Deaths:6
KDR:10
Accuracy:37.171% C
KPH:33.400 B**
VKPH:9.500 C+
Kills:701 (0 + 701)
Deaths:63
KDR:11.127
VKDR:0.937
Vehicle Kills:59
Kill Difference:638
Playtime:14.389 hours
Usage:1%
Score:0.186m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:37.171%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,7982,7521,9091.442C0.2524.466%C-31.468%C++49.1C-N/A13356h12.6D-51.5D
VE-H Maw 1,8281,7961,4081.276C0.0824.044%C30.011%B+44.7C+N/A13440.2h10.7C*44.6C++
H-V45 1,7961,7722,0050.884C0.3124.19%C+24.379%B+28.5C+N/A7662.2h13.5C+56C*
NS-15M2 1,2891,2671,1171.134C+0.0623.399%C+24.941%C+37.6C+N/A10133.7h14.2C60.9C+
Darkstar 1,2891,2561,5450.813D0.3826.265%C24.363%C++31.6C--N/A9239.8h13.4C+50.9C+
L100 Python HESH 1,4411,2418714.264C**13.0746.261%CN/A65.3B+10.5B+23319h3.1B+6.6B
Orion VS54 1,2391,2269151.34C+0.1523.476%B+31.077%B*44.4B+N/A15527.6h12.6C**53.9B+
SVA-88 1,2261,2088471.426C+0.2319.908%D23.427%C35CN/A13034.5h12.7C+63.9C+
CME 1,2311,2021,3460.893C0.3028.748%B+31.697%A31.3C+N/A12038.4h12.7B+44.1B+
L100 Python AP 1,5291,19410910.954A9.7651.432%DN/A49.3A++13.8D18224.2h4.2B**8.2B*
Corvus VA55 1,2191,1931,2470.957C+0.2325.359%C*32.355%A+32.6C**N/A7536.6h12.3C++48.5B
NSX Naginata 1,2171,1937551.58C*0.3924.742%B+29.422%C*51.9B+1B++17023h12C++48.6B
Ursa 1,1971,1798421.4C*0.2127.808%B**26.548%B55.1B++N/A13021.4h10.1B+36.4B+
VX29 Polaris 1,1871,1728111.445C+0.2527.023%B++29.608%B**50.5BN/A13223.2h12.5C++46.3B+
NSX-P Naginata 1,2041,1728591.364C+0.1724.257%C**30.973%C*45.6C++1.2C**11025.7h11.6B+47.9B+
Terminus VX-9 1,1941,1681,3210.884C-0.3123.773%C32.106%B*29.7CN/A7939.3h14C58.8C+
Flare VE6 1,1811,1681,0131.153C+0.0423.561%C*29.281%B++39.3C+N/A11629.7h11.5C+48.8C*
Pulsar LSW 1,1841,1658491.372C+0.1826.319%B+30.386%B*50.7BN/A16423h11.6B43.9B+
NS-11A 1,1821,1621,2580.924C0.2723.832%C+20.654%C+28.1C+N/A6741.3h14.2C+59.5C++
Pulsar VS1 1,1821,1591,5120.767C+0.4222.846%C+25.712%B++23.8C+N/A9548.6h15.6C+68.1C++
L100 Python HEAT 1,4521,1449811.673A++10.4848.716%CN/A49.5A+13.3B18623.1h5.1B+10.6B+
Pulsar C 1,0961,0739771.098C+0.0926.356%B+30.196%A28.8C++N/A9237.3h11.2B42.3B+
NS Decimator 1,4401,0089291.085C++0.1166.894%B++1.19%D-47.1B*20.2B+32821.4h4.3B6.4B+
Equinox VE2 9188971,1600.773C-0.4226.46%C++30.881%A27.6C+N/A8632.5h12.8C++48.3C*
Thanatos VE70 7657488180.914C++0.2836.172%C14.439%C46.2B**1A+14216.2h3.9B++10.7B+
E540 Halberd 1,0106975013.94B+12.7546.298%C+N/A29C13D18624h5.5B12C*
VE-S Canis 6986927760.892C0.3026.27%C+21.243%C++23.3C--N/A7929.7h12C++45.8C*
Lasher X2 5205084371.162B+0.0330.439%B++7.087%A++47.9B**1.1B+16110.6h18.4B+60.5B+
M12 Kobalt 5034773912.231C+11.0418.15%C+19.078%C**62.8C+3.4C+2067.6h16.3B+89.6B+
C-4 4813703870.956C0.2423.151%C-N/A94.9B28.5C+8983.9h1.4C**5.9C*
Eidolon VE33 3313222801.15C++0.0430.099%B26.398%C++36.6B++1B**1538.8h8.7C**28.8B+
C75 Viper 404317427.548B*6.3643.76%B+N/A47.3B**13A2026.7h11.7B+26.7B++
Supernova FPC 446316545.852C++4.6655.436%C*N/A42.1A++17.3B+7507.5h3.9B**7.1B*
NS-44 Commissioner 2692684090.655C0.5429.654%D-17.164%D32.3C+N/A1298.3h3B*10.1B
Solstice VE3 2442422231.085B+0.1121.052%C14.463%D-15CN/A12316.1h14.6B69.5C*
Tank Mine 295216623.484B+2.2941.195%B+N/A166.2A60.8C+10251.3h1.8C**4.3B**
Frag Grenade 2182151215N/A213.8152.287%B*N/A716.7B**10C*32690.3h2.8B**5.4B*
Force-Blade 19518331,8640.006C--1.199.572%F6.011%C+0.2DN/A1922.8h2.1B+21.6D-
E540 Halberd-H 257177257.08C+5.8950.944%D-N/A35.4C-16D2115h5.5B+10.8C++
S1 2651622240.723C++0.4758.245%C++N/A28.9B18.4B++3505.6h7.5C12.8C+
Light PPA 190161334.879C++3.6941.528%C++1.863%B**26D4.7B+1046.2h16.1C+38.9C++
Skyguard 205140168.75A**7.5624.714%DN/A28A*13B*2115h64.6A+261.4B**
Saron HRB-H 208134265.154C+3.9655.639%C+N/A29.8C-16.4D2324.5h24.8C++44.5C*
NS-AM7 Archer 1591203220.373C0.8254.905%C--13.333%C-4.7C--1.5D3025.8h13.4B+24.5B+
Sirius SX12 1091081130.956C+0.2422.85%C42.593%M**27.7C+N/A1573.9h16.2C+71.1C+
LB00 Python AP 138102128.5C7.3158.258%C+N/A56.7C++20C3131.8h4.4C++7.5C++
M12 Kobalt 9897713.857C+12.6716.021%C25.773%A++51.1C--N/A2371.9h18.2C*113.8C++
Saron HRB 14295185.278C+4.0945.888%C**N/A25C+12.4C-2693.8h27.5D59.9C+
Beamer VS3 90901460.616C+0.5826.279%C+15.556%D-28.1C++N/A1323.2h7.5B+28.7C++
Photon A2A Missile Pods 17488614.667A++13.4869.453%FN/A110A+107.5A*4020.8h5.5A+7.9B**
NS-20 Gorgon 8073641.141C+0.0527.878%C++17.808%C20.9B2B++693.5h37.4B+134B+
Blueshift VM5 7272252.88C**1.6921.898%B+29.167%A+45B*N/A2301.6h11.3A+51.4B*
NS-20 Gorgon 8072641.125C+0.0727.322%C++20.833%C*20.6C*2.3B**853.5h38.8C**142.1B+
Saron Laser Cannon 11668461.478C+0.2928.318%DN/A7.8C--5.5D1188.7h110.5B+390.4B
M20 Basilisk 8267116.091A4.9040.807%C*10.448%A++22.3C*5D2033h85.3B+209.1B+
Soldier Soaker 6666670.985C+0.2125.217%D--21.212%B*60BN/A2901.1h5.7B22.7C
Supernova PC 8164416A++14.8147.067%C1.563%D29.1B++7.7C3762.2h5.5C++11.7C+
MANA Anti-Personnel Turret 6362331.879N/A0.6919.482%UN/A620U10U2637900.1h22T*112.8T*
M20 Basilisk 7760610S8.8137.171%C1.667%D**33.3B**9.4C+2511.8h54.6A146.8B**
M12 Kobalt 5959414.75D13.5617.041%D--22.034%B**73.8DN/A1960.8h13.3B*77.8C**
Spear Anti-Vehicle Phalanx Turret 7857319A++17.8156.124%B**1.754%D*63.3A+23.3C*4900.9h7.3B+13B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon402,4801.7h
Nano-Armor Kit246393,27620.3h
Nanite Revive Grenade04,3981.2h
Medical Applicator1,820485,51933.3h
Spitfire Auto-Turret2700.2h
Xiphos Anti-Personnel Phalanx Tower0550h
Anti-Infantry MANA Turret151960.7h
Ammunition Package1141,6441.4h
Medical Kit3045,2954.1h
Nano-Repair Grenade02460.1h
Hardlight Barrier81520.4h
Shield Recharging Field7640.1h
Recon Detection Device181,1652.1h
L-30R Vektor0540h

Check the help document for the dictionary if you want to learn more about words used here.


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