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Praetor Castellan Renr4Ku[SKL] Renr4Ku
VS BR 84

KDR: 3.08

Score: 9.6m

Last Seen: May 24th, 2020 3:04 PM
- OFFLINE - 270.9 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald
Level Progress (to 85): 50%
Level 100 Progress: 51% 1202h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phaseshift VX-S VE-LR Obelisk Parallax VX3 Ghost VE-A Lacerta Blueshift VM5 Blueshift VM5 NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $779,373 MLG Score: 623
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.754%38.229%832912744,9912.332240.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.567%0.097C+2.577A**-1.193D*HEAD ++ (~27.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.505B+80.442B28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.983%87.879%0412796,0723811315.8953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.157%1.36A1.34A1.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.90.42B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m648.6%128 (7.7k)117 (7k)3.0847514,5604,7203.2877184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128398412.622%54.437%68717:333

13% Combat Medic7% Engineer74% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2013 4:02 PMAug 21st, 2019 12:49 AMMay 26th, 2020 8:33 AM (9d) (PST)May 24th, 2020 11:20 AM (11d) (PST)May 24th, 2020 11:04 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
154541000.1770.0570.0961.1800.005623

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,2283,2575,97111367107,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1374.5h/57.3d 958 7,926 7,569 97.3k 1,342 4,400 445 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:77
Deaths:161
KDR:0.478
Accuracy:10.117% F--
HSR:16.883% D*
Kills:77
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):1,013
KDR:0.47826
Kill Difference:84
Playtime:27.017 hours
Usage:2%
Score:0.148m
Score/min:91
Accuracy (listed only):10.117%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A++
Kills:3,922
Deaths:526
KDR:7.456
Accuracy:49.909% A++
HSR:90.821% B**
Parallax VX3
B**
Kills:1,350
Deaths:248
KDR:5.444
Accuracy:39.761% C+
HSR:86.519% B**
Ghost
B+
Kills:739
Deaths:157
KDR:4.707
Accuracy:34.005% D--
HSR:75.372% B+
NS-61 "Ravenous" Emissary
D
Kills:120
Deaths:152
KDR:0.789
Accuracy:25.551% D
HSR:14.167% D-
Sirius SX12
B+
Kills:96
Deaths:183
KDR:0.525
Accuracy:12.708% F--
HSR:22.917% B+
V10
C*
Kills:61
Deaths:11
KDR:5.545
Accuracy:31.048% D**
HSR:80.328% C*
NS-44 Commissioner
B+
Kills:59
Deaths:167
KDR:0.353
Accuracy:26.517% D*
HSR:27.119% B+
Kills:6,347
Deaths (as Infiltrator):1,444
Deaths (to Infiltrators):955
KDR:4.39543
Kill Difference:4,903
Playtime:1,010.568 hours
Usage:74%
Score:5.307m
Score/min:88
Accuracy (listed only):31.357%
HSR (listed only):56.749%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:3,791
Deaths:317
KDR:11.959
Accuracy:31.787% C+
HSR:42.997% B**
Eidolon VE33
A+
Kills:168
Deaths:99
KDR:1.697
Accuracy:18.214% F
HSR:38.095% A+
NS-11C
C
Kills:137
Deaths:96
KDR:1.427
Accuracy:15.559% F-
HSR:18.248% C
Solstice SF
A
Kills:56
Deaths:50
KDR:1.120
Accuracy:16.312% F
HSR:25% A
Kills:4,152
Deaths (as Engineer):562
Deaths (to Engineers):797
KDR:7.3879
Kill Difference:3,590
Playtime:99.070 hours
Usage:7%
Score:1.371m
Score/min:231
Accuracy (listed only):20.468%
HSR (listed only):31.085%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-A Lacerta
A+
Kills:714
Deaths:154
KDR:4.636
Accuracy:19.936% F
HSR:41.036% A+
NS-11A
C+
Kills:418
Deaths:405
KDR:1.032
Accuracy:17.101% F
HSR:21.770% C+
Pulsar VS1
C**
Kills:125
Deaths:327
KDR:0.382
Accuracy:15.802% F
HSR:24% C**
Sirius SX12
B+
Kills:96
Deaths:183
KDR:0.525
Accuracy:12.708% F--
HSR:22.917% B+
Kills:1,353
Deaths (as Combat Medic):1,069
Deaths (to Combat Medics):410
KDR:1.26567
Kill Difference:284
Playtime:171.874 hours
Usage:13%
Score:2.032m
Score/min:197
Accuracy (listed only):16.387%
HSR (listed only):27.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:613
Deaths:330
KDR:1.858
Accuracy:13.278% F
HSR:20.881% C+
Blueshift VM5
C++
Kills:592
Deaths:330
KDR:1.794
Accuracy:13.771% F
HSR:22.466% C++
Nebula VM20
D
Kills:58
Deaths:30
KDR:1.933
Accuracy:11.732% F
HSR:17.241% D
Nebula VM20
A
Kills:52
Deaths:29
KDR:1.793
Accuracy:11.660% F
HSR:28.846% A
Kills:1,315
Deaths (as MAX Suit):359.500
Deaths (to MAX Suits):264
KDR:3.65786
Kill Difference:955.500
Playtime:57.529 hours
Usage:4%
Score:0.775m
Score/min:224
Accuracy (listed only):12.610%
HSR (listed only):22.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 3,9343,9225267.456A++4.3749.909%A++90.821%B**10.6D*N/A27371h1.7B*3.5B++
VE-LR Obelisk 3,8693,79131711.959S8.8731.787%C+42.997%B**14.3D--N/A37265.5h5.3B+16.7B+
Parallax VX3 1,3501,3502485.444B2.3639.761%C+86.519%B**10D*N/A41135.2h1.9B+4.9B
Ghost 7397391574.707B+1.6234.005%D--75.372%B+13D*N/A4756.7h2.2C+6.4C
VE-A Lacerta 7407141544.636A**1.5519.936%F41.036%A+16.3D--N/A4643.9h11.9C++59.8D
Blueshift VM5 6216133301.858C1.2313.278%F20.881%C+14.5D*N/A5942.4h20.2F152.3F
Blueshift VM5 5995923301.794C1.2913.771%F22.466%C++14D**N/A5942.4h21.4F-155.5F-
NS-11A 4184184051.032C2.0517.101%F21.77%C+7.1D--N/A2358.7h16.2D-95D**
Sticky Grenade 1851841184N/A180.9256.271%BN/A920C5D-53360.2h1.9C**3.3B+
Eidolon VE33 169168991.697C++1.3918.214%F38.095%A+8.5D-N/A3719.7h14F76.6F--
Proximity Mine 157157374.243C+1.1634.568%D--N/A38.3F-N/A1344.1h2.3D*6.7D**
MANA Anti-Personnel Turret 154149502.98N/A0.1015.866%UN/A1490U50U3334900.1h28.3T*178.2T*
NS-11C 138137961.427C*1.6615.559%F-18.248%C7.6D-N/A4018h23.8F--152.7F--
Pulsar VS1 1261253270.382D2.7015.802%F24%C**5.4D*N/A2323.2h18.1D*114.8F-
NS-61 "Ravenous" Emissary 1261201520.789C2.3025.551%D14.167%D-9.3D-N/A2912.9h16.4C64.3D
Sirius SX12 98961830.525C-2.5612.708%F--22.917%B+6.6D--N/A2714.6h16.4C-129.3F
Spear Anti-Vehicle Phalanx Turret 14979711.286B+8.2044.582%C+1.266%D**14.1D*12.5D-1325.6h17.8F--39.9D**
Orion VS54 77771610.478D2.6110.117%F--16.883%D*7.5D--N/A6910.2h13C+128.6C--
V10 6261115.545B+2.4631.048%D**80.328%C*8.5D*N/A307.2h2.5C--8.1D--
NS-44 Commissioner 62591670.353D2.7326.517%D*27.119%B+6.6D--N/A489h6.6F*24.9F--
Nebula VM20 6058301.933C1.1511.732%F17.241%D14.5D*N/A484h14.6B124D
Solstice SF 5856501.12C+1.9616.312%F25%A5.9D--N/A279.5h17D*104.1F
Lumine Edge 56551,9050.029C3.068.702%F14.545%C0.1DN/A0711.6h1.1B*12.7D
Nebula VM20 5252291.793C1.2911.66%F28.846%A13.3D*N/A483.9h15.7C++134.8D--
C-4 95501030.485D2.6020.69%D-N/A11.4D**10.2D*1834.4h2.4F-11.6F-

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker0500h
Nano-Armor Kit56135,5279.8h
Aux Spitfire01370.4h
Spawn Beacon4640.6h
Anti-Vehicle MANA Turret2600.4h
Nanite Revive Grenade01,2740.4h
Medical Applicator353210,01920h
Motion Spotter0880.1h
Spitfire Auto-Turret2930.2h
Shield Recharging Field158981.2h
Recon Detection Device5313,62827.2h
Ammunition Package201,8080.9h
Medical Kit17228580.3h
Anti-Infantry MANA Turret116711.5h

Check the help document for the dictionary if you want to learn more about words used here.


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