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Commander Renuse[SOLx] Renuse
TR BR 53

KDR: 2.93

Score: 118.5m

Last Seen: Jun 12th, 2019 3:05 AM
- OFFLINE - 200.2 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Connery - Outfit Leader of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
Level Progress (to 54): 48%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-7G PDW MKV-G Suppressed NS-7B PDW NS-7 PDW The Kraken Claymore NS Decimator L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,668,834 MLG Score: 1334
Fun Score: N/A
Cheeseburgers Flipped: 515TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.508%23.293%617461164114,2313.63423-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.152%1.048B**0.379C**-1.651F-HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.429B11.30.209C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.839%0.95%275212082,63112024242.18885619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.681%-0.161C-0.593D-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.542B+26.50.5B+47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.603%2.439%376712037,298255617292.85524422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.862%-0.326C--0.088C+1.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.549B+6.50.477B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.85%2.185%2161012003,38721369361.58567361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%0.247C++-0.557D0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.474B+24.40.387C**38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.321%62.741%216412061,401196510.712977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.925%1.1B**-0.284C0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.80.123C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.581%16.556%21621208151308500.0489465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%-0.242C0.388C**-0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.222C++40.185C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
118.5m279.7%546 (32.8k)441 (26.5k)2.92617177,44360,6403.1975953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210911424.827%16.986%42204:2540

9% Engineer74% Heavy Assault13% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2013 4:30 PMMay 1st, 2016 5:17 PMJun 19th, 2019 1:12 AM (1d) (PST)Jun 11th, 2019 11:24 PM (8d) (PST)Jun 11th, 2019 11:05 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151654500.6610.2260.1121.9830.0481334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9119,87827,03340147119326,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4476.1h/186.5d 16,459 30,140 61,445 532.5k 6,142 15,856 12,957 165.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,143
Deaths:786
KDR:2.726
Accuracy:23.528% C*
HSR:27.718% B+
NS-15M1
B+
Kills:1,780
Deaths:461
KDR:3.861
Accuracy:24.888% B+
HSR:22.416% C+
T7 Mini-Chaingun
C+
Kills:1,263
Deaths:383
KDR:3.298
Accuracy:17.171% C+
HSR:11.877% C
T9 CARV
B+
Kills:1,201
Deaths:334
KDR:3.596
Accuracy:21.645% B+
HSR:23.730% C++
NS-15M AE
C++
Kills:1,182
Deaths:290
KDR:4.076
Accuracy:22.652% C--
HSR:28.003% C++
NS-15MP
C+
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:23.802% D-
HSR:29.210% C+
T9 CARV-S
C++
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:20.825% C+
HSR:24.697% C++
NS-15M2
B**
Kills:390
Deaths:107
KDR:3.645
Accuracy:24.428% C++
HSR:33.846% B**
NSX Naginata
C++
Kills:236
Deaths:70
KDR:3.371
Accuracy:20.962% C
HSR:28.390% C++
TMG-50
C**
Kills:158
Deaths:47
KDR:3.362
Accuracy:22.810% C**
HSR:25.317% C**
T32 Bull
C+
Kills:121
Deaths:51
KDR:2.373
Accuracy:23.201% C+
HSR:20.661% C-
T16 Rhino
D--
Kills:52
Deaths:22
KDR:2.364
Accuracy:15.179% D--
HSR:13.462% D**
Kills:10,844
Deaths (as Heavy Assault):3,183
Deaths (to Heavy Assaults):19,892
KDR:3.40685
Kill Difference:7,661
Playtime:3,311.283 hours
Usage:74%
Score:93.409m
Score/min:470
Accuracy (listed only):21.757%
HSR (listed only):24.110%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
B*
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B*
MKV-G Suppressed
A++
Kills:18,982
Deaths:5,214
KDR:3.641
Accuracy:27.930% B+
HSR:28.237% A++
NS-7B PDW
B**
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B**
NS-7 PDW
B+
Kills:13,669
Deaths:6,098
KDR:2.242
Accuracy:27.810% B+
HSR:20.331% B+
MKV-B Suppressed
B++
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B++
MKV Suppressed
B*
Kills:2,610
Deaths:719
KDR:3.630
Accuracy:27.333% C**
HSR:24.368% B*
Shuriken
C+
Kills:2,415
Deaths:768
KDR:3.145
Accuracy:23.064% D*
HSR:17.433% C+
SMG-46G Armistice
C+
Kills:1,787
Deaths:576
KDR:3.102
Accuracy:26.168% C+
HSR:16.956% C+
SMG-46 Armistice
B++
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B++
HSR:13.563% C-
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
LC2 Lynx
B++
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:24.791% B
HSR:25.151% B++
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS Baron G5AE
B+
Kills:889
Deaths:373
KDR:2.383
Accuracy:50.445% B
HSR:18.110% B+
NS-11C
B+
Kills:647
Deaths:360
KDR:1.797
Accuracy:22.306% C
HSR:22.102% B+
NS-11CP
C+
Kills:499
Deaths:187
KDR:2.668
Accuracy:28.076% C+
HSR:19.639% C--
NS Baron G5G
B++
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B++
HSR:15.075% C++
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NSX Tanto
C+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.255% D
HSR:24.390% C+
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D-
HSR:11.940% C
MG-S1 Jackal
A
Kills:65
Deaths:15
KDR:4.333
Accuracy:28.644% B+
HSR:27.692% A
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:90,946
Deaths (as Light Assault):27,542
Deaths (to Light Assaults):10,189
KDR:3.30208
Kill Difference:63,404
Playtime:79.463 hours
Usage:2%
Score:1.574m
Score/min:330
Accuracy (listed only):32.061%
HSR (listed only):20.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:1,227
Deaths:348
KDR:3.526
Accuracy:30.818% B++
HSR:18.663% D-
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
LC2 Lynx
B++
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:24.791% B
HSR:25.151% B++
NS Baron G5AE
B+
Kills:889
Deaths:373
KDR:2.383
Accuracy:50.445% B
HSR:18.110% B+
NS-11C
B+
Kills:647
Deaths:360
KDR:1.797
Accuracy:22.306% C
HSR:22.102% B+
NS-11CP
C+
Kills:499
Deaths:187
KDR:2.668
Accuracy:28.076% C+
HSR:19.639% C--
NS Baron G5G
B++
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B++
HSR:15.075% C++
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NSX Tanto
C+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.255% D
HSR:24.390% C+
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D-
HSR:11.940% C
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:6,097
Deaths (as Engineer):2,521
Deaths (to Engineers):11,548
KDR:2.41848
Kill Difference:3,576
Playtime:396.054 hours
Usage:9%
Score:8.970m
Score/min:377
Accuracy (listed only):37.195%
HSR (listed only):18.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B*
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B*
MKV-G Suppressed
A++
Kills:18,982
Deaths:5,214
KDR:3.641
Accuracy:27.930% B+
HSR:28.237% A++
NS-7B PDW
B**
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B**
NS-7 PDW
B+
Kills:13,669
Deaths:6,098
KDR:2.242
Accuracy:27.810% B+
HSR:20.331% B+
MKV-B Suppressed
B++
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B++
MKV Suppressed
B*
Kills:2,610
Deaths:719
KDR:3.630
Accuracy:27.333% C**
HSR:24.368% B*
Shuriken
C+
Kills:2,415
Deaths:768
KDR:3.145
Accuracy:23.064% D*
HSR:17.433% C+
SMG-46G Armistice
C+
Kills:1,787
Deaths:576
KDR:3.102
Accuracy:26.168% C+
HSR:16.956% C+
SMG-46 Armistice
B++
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B++
HSR:13.563% C-
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS Baron G5AE
B+
Kills:889
Deaths:373
KDR:2.383
Accuracy:50.445% B
HSR:18.110% B+
Cycler TRV
B++
Kills:353
Deaths:146
KDR:2.418
Accuracy:25.246% B+
HSR:24.079% B++
NS Baron G5G
B++
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B++
HSR:15.075% C++
TORQ-9
A+
Kills:139
Deaths:47
KDR:2.957
Accuracy:23.128% C
HSR:34.532% A+
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NS-11A
C--
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.150% D--
HSR:18.072% C--
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D-
HSR:11.940% C
MG-S1 Jackal
A
Kills:65
Deaths:15
KDR:4.333
Accuracy:28.644% B+
HSR:27.692% A
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:89,132
Deaths (as Combat Medic):26,580
Deaths (to Combat Medics):6,496
KDR:3.35335
Kill Difference:62,552
Playtime:46.276 hours
Usage:1%
Score:1.968m
Score/min:709
Accuracy (listed only):32.168%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B*
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B*
MKV-G Suppressed
A++
Kills:18,982
Deaths:5,214
KDR:3.641
Accuracy:27.930% B+
HSR:28.237% A++
NS-7B PDW
B**
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B**
NS-7 PDW
B+
Kills:13,669
Deaths:6,098
KDR:2.242
Accuracy:27.810% B+
HSR:20.331% B+
NS-357G Underboss
C**
Kills:3,898
Deaths:3,428
KDR:1.137
Accuracy:40.707% C**
HSR:19.779% C-
MKV-B Suppressed
B++
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B++
MKV Suppressed
B*
Kills:2,610
Deaths:719
KDR:3.630
Accuracy:27.333% C**
HSR:24.368% B*
Shuriken
C+
Kills:2,415
Deaths:768
KDR:3.145
Accuracy:23.064% D*
HSR:17.433% C+
SMG-46G Armistice
C+
Kills:1,787
Deaths:576
KDR:3.102
Accuracy:26.168% C+
HSR:16.956% C+
SMG-46 Armistice
B++
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B++
HSR:13.563% C-
T4 AMP
C+
Kills:1,230
Deaths:1,005
KDR:1.224
Accuracy:26.918% C+
HSR:19.350% C+
NS-357 Underboss
C++
Kills:1,211
Deaths:1,030
KDR:1.176
Accuracy:36.906% C++
HSR:18.662% C
NS-357P Underboss
C+
Kills:1,172
Deaths:1,003
KDR:1.168
Accuracy:40.559% C+
HSR:19.283% D
NS-357B Underboss
B
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:40.532% B
HSR:12.296% D*
NS-30 Vandal
C+
Kills:1,162
Deaths:392
KDR:2.964
Accuracy:32.467% C+
HSR:19.535% D-
NS-44 Commissioner
B+
Kills:1,157
Deaths:882
KDR:1.312
Accuracy:39.989% B+
HSR:13.137% D*
NS-44B Commissioner
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:43.464% B+
HSR:16.493% D-
RAMS .50M
A+
Kills:1,006
Deaths:175
KDR:5.749
Accuracy:48.587% A+
HSR:70.875% D--
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS-44G Commissioner
B+
Kills:580
Deaths:538
KDR:1.078
Accuracy:42.645% B+
HSR:18.448% D
NS-61B Emissary
B+
Kills:537
Deaths:474
KDR:1.133
Accuracy:25.938% D
HSR:20.670% B+
NSX Tomoe
C++
Kills:326
Deaths:92
KDR:3.543
Accuracy:29.446% C++
HSR:30.368% D
SOAS-20
B
Kills:276
Deaths:151
KDR:1.828
Accuracy:29.559% B
HSR:18.116% C
99SV
B+
Kills:242
Deaths:157
KDR:1.541
Accuracy:34.502% B+
HSR:26.446% D--
The President
B+
Kills:237
Deaths:195
KDR:1.215
Accuracy:27.186% D-
HSR:28.692% B+
TS2 Inquisitor
B+
Kills:115
Deaths:84
KDR:1.369
Accuracy:28.615% C+
HSR:22.609% B+
SR-7
B**
Kills:85
Deaths:13
KDR:6.538
Accuracy:42.257% C*
HSR:87.059% B**
TX1 Repeater
B+
Kills:84
Deaths:84
KDR:1
Accuracy:27.228% B+
HSR:16.667% D
NS-AM7 Archer
B+
Kills:83
Deaths:115
KDR:0.722
Accuracy:63.286% B+
HSR:12.048% D
TSAR-42
B*
Kills:68
Deaths:21
KDR:3.238
Accuracy:43.823% B*
HSR:41.177% F**
NS CandyCannon 3000
D--
Kills:68
Deaths:198
KDR:0.343
Accuracy:24.454% D--
HSR:14.706% D*
MG-S1 Jackal
A
Kills:65
Deaths:15
KDR:4.333
Accuracy:28.644% B+
HSR:27.692% A
Kills:101,928
Deaths (as Infiltrator):37,383
Deaths (to Infiltrators):6,961
KDR:2.72659
Kill Difference:64,545
Playtime:560.303 hours
Usage:13%
Score:9.993m
Score/min:297
Accuracy (listed only):33.250%
HSR (listed only):24.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:1,314
Deaths:477
KDR:2.755
Accuracy:19.416% B+
HSR:25.495% B**
M6 Onslaught
A+
Kills:1,282
Deaths:477
KDR:2.688
Accuracy:19.199% B+
HSR:26.599% A+
M2 Mutilator
B
Kills:519
Deaths:230
KDR:2.257
Accuracy:16.249% B
HSR:19.268% C++
M2 Mutilator
B+
Kills:506
Deaths:233
KDR:2.172
Accuracy:15.904% C**
HSR:20.553% B+
MRC3 Mercy
B+
Kills:308
Deaths:93
KDR:3.312
Accuracy:17.270% C++
HSR:23.377% B+
MRC3 Mercy
B**
Kills:294
Deaths:93
KDR:3.161
Accuracy:17.303% C*
HSR:25.850% B**
M3 Pounder HEG
B**
Kills:243
Deaths:106
KDR:2.292
Accuracy:49.141% B**
HSR:2.058% D
M3 Pounder HEG
B**
Kills:229
Deaths:124
KDR:1.847
Accuracy:47.952% B**
HSR:2.183% D
Kills:4,695
Deaths (as MAX Suit):916.500
Deaths (to MAX Suits):4,654
KDR:5.12275
Kill Difference:3,778.500
Playtime:64.441 hours
Usage:1%
Score:2.575m
Score/min:666
Accuracy (listed only):25.304%
HSR (listed only):18.173%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:1,621
V. Kills:184 N/A
Deaths:76
KDR:21.329
Accuracy:45.992% C
KPH:186.300 A++
VKPH:21.100 B++
M14 Banshee
C--
Kills:1,010
V. Kills:122 N/A
Deaths:308
KDR:3.279
Accuracy:29.923% C++
KPH:19.400 D
VKPH:2.300 C--
M18 Rotary
B
Kills:66
V. Kills:64 102%
Deaths:182
KDR:0.363
Accuracy:33.156% B
KPH:2.500 D--
VKPH:2.500 D--
Kills:2,697 (1,076 + 0)
Deaths:566
KDR:4.765
VKDR:0.654
Vehicle Kills:370
Kill Difference:2,131
Playtime:86.722 hours
Usage:2%
Score:0.986m
Score/min:189
Piloting Accuracy:33.156%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,412
V. Kills:439 N/A
Deaths:169
KDR:26.107
Accuracy:57.177% B**
KPH:68.500 B++
VKPH:6.800 C
L100 Python HEAT
A*
Kills:997
V. Kills:272 365%
Deaths:72
KDR:13.847
Accuracy:59.917% B**
KPH:61.600 A*
VKPH:16.800 B**
C75 Viper
B+
Kills:298
V. Kills:50 N/A
Deaths:39
KDR:7.641
Accuracy:32.661% D
KPH:38 B+
VKPH:6.400 C
L100 Python AP
A+
Kills:256
V. Kills:196 130%
Deaths:56
KDR:4.571
Accuracy:64.129% B**
KPH:35.300 B
VKPH:27 A+
Skyguard
C+
Kills:128
V. Kills:102 124%
Deaths:44
KDR:2.909
Accuracy:28.415% C+
KPH:11.300 C
VKPH:9 C+
Kills:6,091 (6,091 + 0)
Deaths:380
KDR:16.029
VKDR:2.787
Vehicle Kills:1,059
Kill Difference:5,711
Playtime:106.984 hours
Usage:2%
Score:2.650m
Score/min:413
Driving Accuracy:28.415%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,134
V. Kills:654 173%
Deaths:148
KDR:7.662
Accuracy:43.369% C
KPH:31.500 C++
VKPH:18.200 C++
E540 Halberd
A++
Kills:134
V. Kills:90 147%
Deaths:10
KDR:13.400
Accuracy:47.800% B*
KPH:29.400 B+
VKPH:19.800 A++
G30 Vulcan
B**
Kills:112
V. Kills:51 215%
Deaths:22
KDR:5.091
Accuracy:23.651% D
KPH:31.700 B**
VKPH:14.400 C++
P2-120 HEAT
B*
Kills:73
V. Kills:14 N/A
Deaths:14
KDR:5.214
Accuracy:45.358% B+
KPH:34.700 B*
VKPH:6.700 D
Kills:1,453 (1,207 + 246)
Deaths:194
KDR:7.490
VKDR:4.170
Vehicle Kills:809
Kill Difference:1,259
Playtime:46.165 hours
Usage:1%
Score:1.552m
Score/min:560
Driving Accuracy:45.358%
Gunner Accuracy:23.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:300
V. Kills:14 N/A
Deaths:15
KDR:20
Accuracy:32.195% C
KPH:129.800 B+
VKPH:6.100 C+
G20 Vulcan-H
B*
Kills:165
V. Kills:114 143%
Deaths:20
KDR:8.250
Accuracy:50.902% B+
KPH:53.500 B+
VKPH:37 B*
MR11 Gatekeeper-H
A
Kills:92
V. Kills:116 79%
Deaths:9
KDR:10.222
Accuracy:52.301% C+
KPH:34.800 C*
VKPH:43.800 A
E540 Halberd-H
B**
Kills:61
V. Kills:45 133%
Deaths:4
KDR:15.250
Accuracy:59.095% C*
KPH:43.300 C+
VKPH:31.900 B**
Kills:618 (0 + 618)
Deaths:48
KDR:12.875
VKDR:6.021
Vehicle Kills:289
Kill Difference:570
Playtime:9.449 hours
Usage:0%
Score:0.446m
Score/min:787
Driving Accuracy:N/A%
Gunner Accuracy:59.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,391
V. Kills:238 N/A
Deaths:63
KDR:22.079
Accuracy:44.227% B**
KPH:109.500 A*
VKPH:18.700 A
M40 Fury
A*
Kills:859
V. Kills:142 N/A
Deaths:35
KDR:24.543
Accuracy:43.509% B*
KPH:95.400 A*
VKPH:15.800 A+
M20 Basilisk
C++
Kills:168
V. Kills:53 311%
Deaths:22
KDR:7.636
Accuracy:38.376% C+
KPH:21.700 C++
VKPH:6.900 C
M20 Basilisk
B*
Kills:102
V. Kills:50 200%
Deaths:15
KDR:6.800
Accuracy:40.867% C*
KPH:27.700 B+
VKPH:13.600 B*
M12 Kobalt
D
Kills:91
V. Kills: N/A
Deaths:5
KDR:18.200
Accuracy:14.409% D
KPH:24.800 D*
VKPH:0 D**
M60-G Bulldog
C
Kills:65
V. Kills:13 464%
Deaths:3
KDR:21.667
Accuracy:28.108% D
KPH:25.700 C
VKPH:5.100 C
Kills:2,676 (0 + 2,676)
Deaths:143
KDR:18.713
VKDR:3.469
Vehicle Kills:496
Kill Difference:2,533
Playtime:39.320 hours
Usage:1%
Score:1.463m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:28.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:201
V. Kills:69 287%
Deaths:127
KDR:1.583
Accuracy:57.734% B*
KPH:20.300 C+
VKPH:7 C*
Kills:201 (201 + 0)
Deaths:127
KDR:1.583
VKDR:0.543
Vehicle Kills:69
Kill Difference:74
Playtime:9.882 hours
Usage:0%
Score:0.114m
Score/min:193
Driving Accuracy:57.734%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 25,48025,3394,6315.472S2.5525.453%C*24.354%B*78.1A**N/A334324.4h12B++47B+
MKV-G Suppressed 19,10718,9825,2143.641S0.7127.93%B+28.237%A++77.2A*N/A272245.8h11.5B41.1B++
NS-7B PDW 15,56015,4955,4182.86M0.0726.402%C*23.414%B**39.6B+N/A164391.6h12.2B++46.1B+
NS-7 PDW 13,74613,6696,0982.242A++0.6827.81%B+20.331%B+36.4B+N/A153375.7h13.1B+47B+
The Kraken 11,6869,1083,1922.853B**0.0763.197%C*2.13%C**44.5C++12.6C291204.6h4.4C+7C+
Claymore 6,0306,02724424.701M+21.7739.139%B++N/A193.8B*N/A74431.1h1.1B*2.9B++
NS Decimator 5,4424,6321,4143.276M0.3565.906%B++2.483%C++67.7A*11.8C--57168.4h2.7A+4A+
L100 Python HESH 4,8514,41216926.107A23.1857.177%B**2.244%B+68.5B++6.8C39664.4h2.5B*4.3B**
NS-357G Underboss 3,9163,8983,4281.137C*1.7940.707%C**19.779%C-18.5D-N/A64210.3h3.5B++8.5B+
MKV-B Suppressed 3,1253,1081,0462.971A*0.0426.538%C++25%B++56.8B++N/A18254.7h11.7B+44.1B+
Tank Mine 4,6092,82322012.832S9.9121.176%D-N/A123.8B+78.3B+163622.8h1.3B**6.3C++
MKV Suppressed 2,6302,6107193.63M*0.7027.333%C**24.368%B*62.9A+N/A22141.5h12B++43.9B+
Shuriken 2,4272,4157683.145A++0.2223.064%D*17.433%C+52.5BN/A20146h13.8C59.7D
MSW-R 2,1622,1437862.726B+0.2023.528%C*27.718%B+67.4AN/A46231.8h11B+46.6B+
SMG-46G Armistice 1,7931,7875763.102A++0.1826.168%C+16.956%C+49.4C*N/A23036.2h12.9C*49.2C*
NS-15M1 1,7871,7804613.861A++0.9324.888%B+22.416%C+48.9BN/A29036.4h13.8C55.5C*
SMG-46 Armistice 1,6831,6815583.013A++0.0929.507%B++13.563%C-66.4A++N/A26825.3h11.1B**37.5B++
Hellfire Rocket Pods 1,8051,6217621.329A++18.4045.992%CN/A186.3A++21.1B++10488.7h20.3C*44.1C**
M40 Fury 1,6291,3916322.079A++19.1544.227%B**1.294%C--109.5A*18.7A80212.7h11.5B+26B++
Anti-Vehicle Grenade 1,7241,31511315N/A1,312.0748.708%CN/A320.7C99.8C++34064.1h5.3C*11C*
M6 Onslaught 1,3181,3144772.755C**0.1719.416%B+25.495%B**62.9A*N/A22820.9h13A+66.9B*
M6 Onslaught 1,3011,2824772.688C**0.2419.199%B+26.599%A+61.3A*N/A23220.9h13.3A+69.3B*
T7 Mini-Chaingun 1,2741,2633833.298M+0.3717.171%C+11.877%C64.4A++N/A40819.6h12.7B+73.9B+
T4 AMP 1,2361,2301,0051.224C**1.7026.918%C+19.35%C+11.9D-N/A57103.1h13.4B+49.6B
AMR-66 1,2411,2273483.526M++0.6030.818%B++18.663%D-37.6B**N/A17132.6h8.1B+26.2B++
C-4 1,6271,2205252.324B++0.6027.751%B+N/A88.4C*29.5C+158513.8h1.4C*4.9B+
NS-357 Underboss 1,2201,2111,0301.176C*1.7536.906%C++18.662%C23.5DN/A12851.5h3.7B+10.1B+
T9 CARV 1,2051,2013343.596A+0.6721.645%B+23.73%C++55.9A+N/A56621.5h11.3B*52.3B+
NS Baron G5 1,1931,1923913.049A**0.1251.449%B++14.597%C+65.9A+N/A37318.1h3.7B*7.3C+
NS-15M AE 1,1881,1822904.076B**1.1522.652%C--28.003%C++69.1B+N/A20317.1h10.9B48.3C++
NS-357P Underboss 1,1791,1721,0031.168C+1.7640.559%C+19.283%D18.9D--N/A4761.9h3.4B+8.4B
ML-7 1,4131,1653922.972M**0.0565.82%B**3.348%C**52.7M+11.2C+85022.1h3.7A+5.6A+
NS-15MP 1,1771,1643303.527B+0.6023.802%D-29.21%C+67.3C+N/A16017.3h11.8C49.4C
NS-357B Underboss 1,1651,1631,0381.12C+1.8140.532%B12.296%D*10.8D-N/A44107.4h4.1C++10B
NS-30 Vandal 1,1731,1623922.964B++0.0432.467%C+19.535%D-40.8C++N/A22828.5h5.1B+15.6B+
LC2 Lynx 1,1821,1616191.876B++1.0524.791%B25.151%B++26.9C+N/A12743.2h15.5C+62.5C**
NS-44 Commissioner 1,1791,1578821.312B1.6139.989%B+13.137%D*19DN/A11461h3.6B+9.1B+
T9 CARV-S 1,1651,1543023.821A++0.8920.825%C+24.697%C++58.3B++N/A36319.8h11B+53.1C**
NS-44B Commissioner 1,1601,1529391.227C**1.7043.464%B+16.493%D-12.3D-N/A7393.6h3.1B++7.2B+
P2-120 AP 1,7881,1341487.662C++4.7443.369%C4.762%B++31.5C++18.2C++47936h6.1B+14.2B+
NS Harrower 1,1121,09817,2530.064C**2.8635.778%C*2.004%D-1.3C+N/A3861.2h1.9B+5.3B+
ASP-30 Grounder 1,3471,0523073.427S0.5067.891%B++3.232%C*34.4A++9.6C+36830.6h5A7.4A+
M14 Banshee 1,1321,0103083.279C+0.3529.923%C++N/A19.4D2.3C--9852.1h36.4C-121.6C
RAMS .50M 1,0061,0061755.749B*2.8248.587%A+70.875%D--35.9B+N/A15128h2.2C++4.6B+
L100 Python HEAT 1,2699977213.847A++10.9259.917%B**1.705%D61.5A*16.8B**39516.2h4.2B+7B**
NS Decimator-B 1,2249572913.289A0.3664.811%C++3.135%B+43.5C12.1D43522h4.3C+6.7C+
M9 SKEP Launcher 1,2329543262.926S0.0069.413%C*1.887%C42.2A*12.3C**33122.6h4.7A+6.8A+
PDW-16 Hailstorm 9289253262.837A++0.0926.093%B+20.973%B*43.6B*N/A34521.2h12.5B++48B+
NS Baron G5AE 8958893732.383B*0.5450.445%B18.11%B+36.4CN/A15724.4h4.4C+8.7C+
M40 Fury 1,0018593524.543A*21.6243.509%B*N/A95.4A*15.8A+9029h11.2B+25.6B*
Chainblade 82577923,4250.033B2.8940.737%B**N/A0.5C+N/A31580.6h2.2B+5.4B+
NS-11C 6566473601.797B*1.1322.306%C22.102%B+23.2C+N/A11927.9h14.6C++65.7C++
C-4 ARX 7446152422.541C**0.3921.675%D*N/A99.2C20.8D-6906.2h1.2C++5.6C-
NS-44G Commissioner 5855805381.078C+1.8542.645%B+18.448%D17.3DN/A5333.5h3.3B+7.8B+
NS-61B Emissary 5475374741.133C++1.7925.938%D20.67%B+22.3C+N/A6124.1h14.2C++54.7C+
M2 Mutilator 5215192302.257B+0.6716.249%B19.268%C++30.7BN/A17116.9h15.7B+96.3B+
M2 Mutilator 5125062332.172B0.7515.904%C**20.553%B+29.6C**N/A17917.1h16.1B+101.1B+
NS-11CP 5084991872.668B++0.2628.076%C+19.639%C--57.4C++1B+1468.7h13.5C48.2C+
Auraxium Chainblade 4904857,2150.067B++2.8628.811%C+9.691%B+1C+N/A5484.9h1.9B+6.5C**
NS-15M2 3943901073.645B**0.7224.428%C++33.846%B**63.9B++N/A3426.1h12.8C++52.2C*
Cycler TRV 3573531462.418B**0.5125.246%B+24.079%B++45.3B*N/A5347.8h12.4B+49.2B+
Sticky Grenade 3363291329N/A326.0751.422%C+N/A822.5C17.5B+43010.4h2.1C*4.2C++
NSX Tomoe 330326923.543B**0.6229.446%C++30.368%D50.2B+N/A1196.5h13.4C**45.6C**
MANA Anti-Personnel Turret 3223181053.029N/A0.1020.486%UN/A3180U40U12191200.1h18.5T*90.3T*
MRC3 Mercy 311308933.312B+0.3917.27%C++23.377%B+55A*N/A3765.6h14.8A85.6B++
P525 Marauder-H 3143001520B+17.0732.195%C1.333%B+130.4B+6.1C+6162.3h4.9B*15.2B+
MANA Anti-Vehicle Turret 6032991611.857C*1.0754.533%C++2.341%D36C++36.6B+10068.3h10.2C+18.7C++
C75 Viper 348298397.641B++4.7132.661%DN/A37.7B+6.3C4617.9h9.7B+29.8B+
MRC3 Mercy 297294933.161B+0.2317.303%C*25.85%B**52.5A++N/A4155.6h15.8B*91.4B+
Frag Grenade 2922881288N/A285.0750.19%B++N/A720B**10C**65930.4h2.8B**5.5B*
SOAS-20 2792761511.828C**1.1029.559%B18.116%C32.1C+N/A2478.6h13C+43.9C++
L100 Python AP 452256564.571C+1.6464.129%B**1.563%D35.1B26.8A+7467.3h7.2C11.2C++
M3 Pounder HEG 3092431062.292B+0.6349.141%B**2.058%D30A8.1M3458.1h17.4C*35.4B+
99SV 2432421571.541C+1.3934.502%B+26.446%D--19.8CN/A10412.2h5.4C*15.7B+
The President 2382371951.215C+1.7127.186%D-28.692%B+11.1D**N/A5221.4h11.2C++41C
NSX Naginata 241236703.371A++0.4420.962%C28.39%C++52.4B+1.1B*1734.5h12C*57C*
M3 Pounder HEG 2632291241.847C**1.0847.952%B**2.183%D25.2B**3.7C*3939.1h18.7C39C**
The Slasher 2202201,5180.145A*2.7848.759%B**N/A1.7CN/A6131.4h1.8B++3.7C++
Hexedge 2092093,3400.063B++2.8635.52%B+N/A0.8CN/A5249.3h1.8B++5.1B++
M40 Fury-F 2702011271.583C++1.3457.734%B*N/A20.3C+7C*1939.9h17.9D-31C
NS Baron G5G 200199962.073B++0.8551.938%B++15.075%C++27.3CN/A1177.3h4.2C**8B++
M20 Basilisk 221168227.636A++4.7138.376%C+8.333%B**21.8C++6.9C3757.7h89.3C*232.6C**
G20 Vulcan-H 279165208.25B**5.3250.902%B+3.636%B+53.2B+36.8B*10143.1h123.9D243.5C+
TMG-50 160158473.362A*0.4422.81%C**25.317%C**63.2A+N/A11912.5h11.3C*49.6B+
Spear Anti-Vehicle Phalanx Turret 241155169.688B+6.7637.875%D4.516%C*44.3B24.6B8603.5h7.3C**19.4C*
Hunter QCX 153151851.776A++1.1542.572%C+32.45%B+20.4B++N/A927.4h2.5B+6B+
TORQ-9 139139472.957A0.0323.128%C34.532%A+55.6B**N/A10912.5h14.2B61.3C*
M60-A Bulldog 151139915.444C+12.5244.821%C+2.158%C+29C2.5C--2644.8h5.2B+11.7B
E540 Halberd 2241341013.4B**10.4747.8%B*5.224%B*29.1B19.6A++6684.6h6C+12.6B+
M60-A Bulldog 148134344.667B+41.7450.292%C**2.985%B+31.2C3.3C2814.3h5.1B+10.2B+
Skyguard 230128442.909C++0.0228.415%C+1.563%C-11.3C9C+28911.3h160.2D563.7C--
NSX Masamune 163124552.255A*0.6755.008%C5.645%M+59A++18.6B+2422.1h5.5B**10B*
T32 Bull 123121512.373B*0.5523.201%C+20.661%C-48.4BN/A7582.5h11.4B+49.2B
TS2 Inquisitor 117115841.369C*1.5628.615%C+22.609%B+26.7C-N/A1164.3h7.3B**25.6B++
G30 Vulcan 163112225.091C*2.1623.651%D5.357%B*32B**14.6C++5743.5h58.5B**247.2B++
M20 Basilisk 152102156.8A++3.8740.867%C*N/A27.6B+13.5B*4743.7h99.4C++243.2C**
Auraxium Slasher 1041022,5330.04C+2.8932.934%C*N/A0.6C-N/A2171.8h2.2C++6.5B
NS Decimator-G 11294303.133A+0.2166.357%B+3.191%C++52.2C**10D3611.8h3.8C**5.7B+
MR11 Gatekeeper-H 20892910.222A7.3052.301%C+1.087%D35.4C**44.6A+5682.6h85.7D*163.9D-
M12 Kobalt 9191518.2C**15.2714.409%D13.187%D*24.6D*N/A1423.7h23.4D-162.1C
SR-7 8585136.538B++3.6142.257%C*87.059%B**38.6C++N/A1752.2h1.9B+4.5B+
AS16 NightHawk 8484342.471A0.4644.126%B+20.238%A+76.4A*N/A10481.1h3.8B+8.7B+
TX1 Repeater 8784841B1.9327.228%B+16.667%D32.3C*1.2B**4932.6h11.9B+43.5B+
NS-11A 8583541.537C*1.3919.15%D--18.072%C--26.8C+N/A3553.1h13.8C++72C
NS-AM7 Archer 119831150.722B+2.2063.286%B+12.048%D4.3D1.9C--4719.2h23.2C+36.6C+
NSX Tanto 8482431.907B*1.0222.255%D24.39%C+48.2B+1.2A++1381.7h12B+54.1C++
P2-120 HEAT 8773145.214C+2.2945.358%B+1.37%D--34.8B*6.7D16882.1h5.8B++12.8B*
T2 Striker 14870531.321A++1.6171.641%A*N/A8D9C--4698.7h36.5B+50.9B*
TSAR-42 6868213.238C++0.3143.823%B*41.177%F**34C+N/A8522h2.8D6.3C++
NS CandyCannon 3000 68681980.343C-2.5824.454%D--14.706%D*3.6DN/A1518.7h8.4F--34.3F-
TS4 Haymaker 6767451.489B1.4433.619%D-11.94%C27.9C+N/A3092.4h4.1B+12.2C+
M18 Rotary 130661820.363C--2.5633.156%BN/A2.5D--2.5D--8525.9h319.3F-963D**
MG-S1 Jackal 6565154.333M++1.4128.644%B+27.692%A46.4B+N/A1511.4h10.4C**36.3B+
M60-G Bulldog 7865321.667M**18.7428.108%D3.077%C+26C5.2C3602.5h6.4B+22.8C++
Ripper 63621,2630.049C2.889.108%D**11.29%D0.7C-N/A488.5h1.6C+17.5C+
E540 Halberd-H 10661415.25B*12.3259.095%C*N/A43.6C+32.1B**9781.4h10.9F18.5D**
Striker AE 11759610.967B+1.9635.881%FN/A9.2D9.1D2116.4h44.7C++124.6D
T16 Rhino 5252222.364B**0.5615.179%D--13.462%D**26CN/A10242h13.1C*86.2C
NS Baron G5B 5050252B++0.9349.324%B+18%B+14.3D-N/A743.5h4.4C*8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,4872.8h
Nano-Armor Kit480721,19939.2h
M12 Kobalt-H0590h
Spawn Beacon9319,71321.5h
AE Medical Applicator01,8220.1h
AE Nano-Armor Kit44,7130.2h
Nanite Revive Grenade02910.1h
Nanite Healing Grenade02900.1h
Medical Applicator11466,6145.2h
Spitfire Auto-Turret81,8922.1h
Motion Spotter112,4842.7h
Restoration Kit836132.5h
Welding Device03170.3h
Smoke Grenade03410.1h
Shield Recharging Field322,0941.5h
Recon Detection Device12014,09123.7h
Medical Kit5,18845,961186h
Ammunition Package372,1161.1h
Anti-Infantry MANA Turret147381.1h

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