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First Sgt. Renuse[SOLx] Renuse
TR BR 26

KDR: 2.93

Score: 116.7m

Last Seen: Nov 13th, 2018 2:35 AM
- OFFLINE - 856.6 hour(s)

Prestige 1, Battle Rank 26 - Terran Republic on Connery
Level Progress (to 27): 86%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-7G PDW MKV-G Suppressed NS-7B PDW NS-7 PDW The Kraken Claymore NS Decimator L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,647,567 MLG Score: 1317
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.476%23.183%61445977111,5363.64831-0.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.186%1.065B**0.398B-1.714F-HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.431B11.30.21C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.11%1.004%265210202,49011874102.09772606%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%-0.14C-0.557D-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.542B+26.50.498B+47

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.567%2.46%377710157,235252417002.86648425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.783%-0.321C-0.115C+1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.553B+6.50.482B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.735%2.191%2171010123,37721119341.59896361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.781%0.242C++-0.55D0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.472B+24.10.384C**38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.257%63.787%217310191,331191810.693952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.531%1.082B**-0.222C1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.327C**2.80.118C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.581%16.556%21721020151301200.0501162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%-0.233C0.415B-0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.223C++40.184C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
116.7m279.2%547 (32.8k)442 (26.5k)2.93017173,51959,2183.2009926 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022883224.768%16.898%41904:2838

9% Engineer74% Heavy Assault13% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2013 4:30 PMMay 1st, 2016 5:17 PMDec 12th, 2018 11:29 AM (6d) (PST)Nov 12th, 2018 11:12 PM (36d) (PST)Nov 12th, 2018 10:35 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131644490.6570.2240.1111.9690.0481317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7989,81126,98739137118326,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4398.9h/183.3d 16,037 29,321 60,124 519.8k 6,019 15,547 12,683 161.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,048
Deaths:745
KDR:2.749
Accuracy:23.509% C**
HSR:27.246% B+
NS-15M1
B+
Kills:1,780
Deaths:461
KDR:3.861
Accuracy:24.888% B+
HSR:22.416% C+
T7 Mini-Chaingun
C++
Kills:1,263
Deaths:383
KDR:3.298
Accuracy:17.171% C++
HSR:11.877% C
T9 CARV
B+
Kills:1,201
Deaths:334
KDR:3.596
Accuracy:21.645% B+
HSR:23.730% C++
NS-15M AE
C++
Kills:1,182
Deaths:290
KDR:4.076
Accuracy:22.652% C--
HSR:28.003% C++
NS-15MP
C+
Kills:1,164
Deaths:330
KDR:3.527
Accuracy:23.802% D
HSR:29.210% C+
T9 CARV-S
C++
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:20.825% C+
HSR:24.697% C++
NS-15M2
B**
Kills:383
Deaths:106
KDR:3.613
Accuracy:24.359% C++
HSR:33.682% B**
NSX Naginata
C++
Kills:236
Deaths:70
KDR:3.371
Accuracy:20.962% C+
HSR:28.390% C++
TMG-50
B
Kills:156
Deaths:46
KDR:3.391
Accuracy:22.876% B
HSR:25.641% B
T32 Bull
C+
Kills:121
Deaths:51
KDR:2.373
Accuracy:23.201% C+
HSR:20.661% C-
T16 Rhino
D--
Kills:52
Deaths:22
KDR:2.364
Accuracy:15.179% D--
HSR:13.462% D**
Kills:10,740
Deaths (as Heavy Assault):3,140
Deaths (to Heavy Assaults):19,412
KDR:3.42038
Kill Difference:7,600
Playtime:3,248.214 hours
Usage:74%
Score:91.859m
Score/min:471
Accuracy (listed only):21.756%
HSR (listed only):24.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
B**
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B**
MKV-G Suppressed
A+
Kills:18,711
Deaths:5,110
KDR:3.662
Accuracy:27.958% B
HSR:28.224% A+
NS-7B PDW
B*
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B*
NS-7 PDW
B+
Kills:13,212
Deaths:5,942
KDR:2.223
Accuracy:27.888% B+
HSR:19.944% B
MKV-B Suppressed
B*
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B*
Shuriken
C+
Kills:2,407
Deaths:764
KDR:3.151
Accuracy:23.068% D*
HSR:17.366% C+
SMG-46G Armistice
C+
Kills:1,783
Deaths:574
KDR:3.106
Accuracy:26.170% C+
HSR:16.882% C+
SMG-46 Armistice
B*
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B*
HSR:13.563% C-
MKV Suppressed
C**
Kills:1,228
Deaths:321
KDR:3.826
Accuracy:25.948% C++
HSR:20.847% C**
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
LC2 Lynx
B++
Kills:1,133
Deaths:604
KDR:1.876
Accuracy:24.698% B
HSR:25.243% B++
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS Baron G5AE
B+
Kills:887
Deaths:369
KDR:2.404
Accuracy:50.493% B+
HSR:18.151% B+
NS-11C
B+
Kills:647
Deaths:360
KDR:1.797
Accuracy:22.306% C
HSR:22.102% B+
NS-11CP
C+
Kills:458
Deaths:175
KDR:2.617
Accuracy:27.849% C+
HSR:20.524% C
NS Baron G5G
B*
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B*
HSR:15.075% C++
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NSX Tanto
C+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.255% D
HSR:24.390% C+
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D
HSR:11.940% C
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:88,688
Deaths (as Light Assault):26,832
Deaths (to Light Assaults):9,990
KDR:3.30531
Kill Difference:61,856
Playtime:78.537 hours
Usage:2%
Score:1.549m
Score/min:329
Accuracy (listed only):32.154%
HSR (listed only):20.041%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:1,226
Deaths:347
KDR:3.533
Accuracy:30.819% B++
HSR:18.679% D-
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
LC2 Lynx
B++
Kills:1,133
Deaths:604
KDR:1.876
Accuracy:24.698% B
HSR:25.243% B++
NS Baron G5AE
B+
Kills:887
Deaths:369
KDR:2.404
Accuracy:50.493% B+
HSR:18.151% B+
NS-11C
B+
Kills:647
Deaths:360
KDR:1.797
Accuracy:22.306% C
HSR:22.102% B+
NS-11CP
C+
Kills:458
Deaths:175
KDR:2.617
Accuracy:27.849% C+
HSR:20.524% C
NS Baron G5G
B*
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B*
HSR:15.075% C++
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NSX Tanto
C+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.255% D
HSR:24.390% C+
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D
HSR:11.940% C
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:6,025
Deaths (as Engineer):2,489
Deaths (to Engineers):11,351
KDR:2.42065
Kill Difference:3,536
Playtime:389.677 hours
Usage:9%
Score:8.876m
Score/min:380
Accuracy (listed only):37.170%
HSR (listed only):18.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B**
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B**
MKV-G Suppressed
A+
Kills:18,711
Deaths:5,110
KDR:3.662
Accuracy:27.958% B
HSR:28.224% A+
NS-7B PDW
B*
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B*
NS-7 PDW
B+
Kills:13,212
Deaths:5,942
KDR:2.223
Accuracy:27.888% B+
HSR:19.944% B
MKV-B Suppressed
B*
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B*
Shuriken
C+
Kills:2,407
Deaths:764
KDR:3.151
Accuracy:23.068% D*
HSR:17.366% C+
SMG-46G Armistice
C+
Kills:1,783
Deaths:574
KDR:3.106
Accuracy:26.170% C+
HSR:16.882% C+
SMG-46 Armistice
B*
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B*
HSR:13.563% C-
MKV Suppressed
C**
Kills:1,228
Deaths:321
KDR:3.826
Accuracy:25.948% C++
HSR:20.847% C**
NS Baron G5
B++
Kills:1,192
Deaths:391
KDR:3.049
Accuracy:51.449% B++
HSR:14.597% C+
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS Baron G5AE
B+
Kills:887
Deaths:369
KDR:2.404
Accuracy:50.493% B+
HSR:18.151% B+
Cycler TRV
B++
Kills:353
Deaths:146
KDR:2.418
Accuracy:25.246% B+
HSR:24.079% B++
NS Baron G5G
B*
Kills:199
Deaths:96
KDR:2.073
Accuracy:51.938% B*
HSR:15.075% C++
TORQ-9
A+
Kills:139
Deaths:47
KDR:2.957
Accuracy:23.128% C
HSR:34.532% A+
AS16 NightHawk
A+
Kills:84
Deaths:34
KDR:2.471
Accuracy:44.126% B+
HSR:20.238% A+
NS-11A
C-
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.150% D--
HSR:18.072% C-
TS4 Haymaker
C
Kills:67
Deaths:45
KDR:1.489
Accuracy:33.619% D
HSR:11.940% C
NS Baron G5B
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:49.324% N/A
HSR:18% N/A
Kills:86,943
Deaths (as Combat Medic):25,897
Deaths (to Combat Medics):6,294
KDR:3.35726
Kill Difference:61,046
Playtime:44.728 hours
Usage:1%
Score:1.935m
Score/min:721
Accuracy (listed only):32.289%
HSR (listed only):20.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B**
Kills:25,339
Deaths:4,631
KDR:5.472
Accuracy:25.453% C*
HSR:24.354% B**
MKV-G Suppressed
A+
Kills:18,711
Deaths:5,110
KDR:3.662
Accuracy:27.958% B
HSR:28.224% A+
NS-7B PDW
B*
Kills:15,495
Deaths:5,418
KDR:2.860
Accuracy:26.402% C*
HSR:23.414% B*
NS-7 PDW
B+
Kills:13,212
Deaths:5,942
KDR:2.223
Accuracy:27.888% B+
HSR:19.944% B
NS-357G Underboss
B
Kills:3,694
Deaths:3,219
KDR:1.148
Accuracy:40.629% B
HSR:19.410% C--
MKV-B Suppressed
B*
Kills:3,108
Deaths:1,046
KDR:2.971
Accuracy:26.538% C++
HSR:25% B*
Shuriken
C+
Kills:2,407
Deaths:764
KDR:3.151
Accuracy:23.068% D*
HSR:17.366% C+
SMG-46G Armistice
C+
Kills:1,783
Deaths:574
KDR:3.106
Accuracy:26.170% C+
HSR:16.882% C+
SMG-46 Armistice
B*
Kills:1,681
Deaths:558
KDR:3.013
Accuracy:29.507% B*
HSR:13.563% C-
T4 AMP
C+
Kills:1,230
Deaths:1,005
KDR:1.224
Accuracy:26.918% C+
HSR:19.350% C+
MKV Suppressed
C**
Kills:1,228
Deaths:321
KDR:3.826
Accuracy:25.948% C++
HSR:20.847% C**
NS-357 Underboss
C++
Kills:1,211
Deaths:1,030
KDR:1.176
Accuracy:36.906% C++
HSR:18.662% C
NS-357P Underboss
C+
Kills:1,172
Deaths:1,003
KDR:1.168
Accuracy:40.559% C+
HSR:19.283% D
NS-357B Underboss
B+
Kills:1,163
Deaths:1,038
KDR:1.120
Accuracy:40.532% B+
HSR:12.296% D--
NS-44 Commissioner
B+
Kills:1,157
Deaths:882
KDR:1.312
Accuracy:39.989% B+
HSR:13.137% D*
NS-44B Commissioner
B+
Kills:1,152
Deaths:939
KDR:1.227
Accuracy:43.464% B+
HSR:16.493% D-
NS-30 Vandal
C+
Kills:1,071
Deaths:367
KDR:2.918
Accuracy:32.469% C+
HSR:19.701% D-
RAMS .50M
A+
Kills:1,006
Deaths:175
KDR:5.749
Accuracy:48.587% A+
HSR:70.875% D--
PDW-16 Hailstorm
B*
Kills:925
Deaths:326
KDR:2.837
Accuracy:26.093% B+
HSR:20.973% B*
NS-44G Commissioner
B+
Kills:569
Deaths:524
KDR:1.086
Accuracy:42.465% B+
HSR:18.278% D
NS-61B Emissary
B+
Kills:518
Deaths:451
KDR:1.149
Accuracy:25.852% D
HSR:20.849% B+
NSX Tomoe
C++
Kills:326
Deaths:92
KDR:3.543
Accuracy:29.446% C++
HSR:30.368% D
SOAS-20
B
Kills:276
Deaths:151
KDR:1.828
Accuracy:29.559% B
HSR:18.116% C-
99SV
B+
Kills:242
Deaths:157
KDR:1.541
Accuracy:34.502% B+
HSR:26.446% D--
The President
B+
Kills:236
Deaths:191
KDR:1.236
Accuracy:27.202% D--
HSR:28.814% B+
TS2 Inquisitor
B+
Kills:115
Deaths:84
KDR:1.369
Accuracy:28.615% C++
HSR:22.609% B+
TX1 Repeater
B+
Kills:84
Deaths:84
KDR:1
Accuracy:27.228% B+
HSR:16.667% D
SR-7
B**
Kills:83
Deaths:13
KDR:6.385
Accuracy:42.473% C**
HSR:86.747% B**
NS-AM7 Archer
B+
Kills:75
Deaths:110
KDR:0.682
Accuracy:63.035% B+
HSR:13.333% C--
NS CandyCannon 3000
D--
Kills:68
Deaths:198
KDR:0.343
Accuracy:24.454% D--
HSR:14.706% D*
Kills:99,337
Deaths (as Infiltrator):36,403
Deaths (to Infiltrators):6,824
KDR:2.72881
Kill Difference:62,934
Playtime:556.044 hours
Usage:13%
Score:9.924m
Score/min:297
Accuracy (listed only):32.997%
HSR (listed only):23.890%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:1,301
Deaths:465
KDR:2.798
Accuracy:19.302% B+
HSR:25.442% A
M6 Onslaught
A+
Kills:1,253
Deaths:465
KDR:2.695
Accuracy:19.094% B+
HSR:26.576% A+
M2 Mutilator
B
Kills:519
Deaths:230
KDR:2.257
Accuracy:16.249% B
HSR:19.268% C*
M2 Mutilator
B+
Kills:506
Deaths:233
KDR:2.172
Accuracy:15.904% B
HSR:20.553% B+
MRC3 Mercy
B+
Kills:308
Deaths:93
KDR:3.312
Accuracy:17.270% C++
HSR:23.377% B+
MRC3 Mercy
B**
Kills:294
Deaths:93
KDR:3.161
Accuracy:17.303% C**
HSR:25.850% B**
M3 Pounder HEG
B**
Kills:234
Deaths:99
KDR:2.364
Accuracy:49.141% B**
HSR:2.137% D
M3 Pounder HEG
A
Kills:224
Deaths:117
KDR:1.915
Accuracy:47.946% A
HSR:2.232% D
Kills:4,639
Deaths (as MAX Suit):897.500
Deaths (to MAX Suits):4,566
KDR:5.1688
Kill Difference:3,741.500
Playtime:63.687 hours
Usage:1%
Score:2.551m
Score/min:668
Accuracy (listed only):25.276%
HSR (listed only):18.179%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:1,575
V. Kills:177 N/A
Deaths:73
KDR:21.575
Accuracy:46.075% C
KPH:185 A++
VKPH:20.800 B++
M14 Banshee
C--
Kills:915
V. Kills:116 N/A
Deaths:291
KDR:3.144
Accuracy:30.042% C++
KPH:18.800 D
VKPH:2.400 C--
M18 Rotary
B
Kills:63
V. Kills:63 98%
Deaths:182
KDR:0.346
Accuracy:33.166% B
KPH:2.400 D--
VKPH:2.400 D*
Kills:2,553 (978 + 0)
Deaths:546
KDR:4.676
VKDR:0.652
Vehicle Kills:356
Kill Difference:2,007
Playtime:82.969 hours
Usage:2%
Score:0.959m
Score/min:193
Piloting Accuracy:33.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:4,412
V. Kills:439 N/A
Deaths:169
KDR:26.107
Accuracy:57.177% B**
KPH:68.500 B++
VKPH:6.800 C
L100 Python HEAT
A*
Kills:997
V. Kills:272 365%
Deaths:72
KDR:13.847
Accuracy:59.917% B**
KPH:61.600 A*
VKPH:16.800 A
C75 Viper
B+
Kills:298
V. Kills:50 N/A
Deaths:39
KDR:7.641
Accuracy:32.661% D
KPH:38 B+
VKPH:6.400 C
L100 Python AP
A
Kills:216
V. Kills:176 122%
Deaths:55
KDR:3.927
Accuracy:63.148% B*
KPH:31.100 C*
VKPH:25.400 A
Skyguard
C+
Kills:127
V. Kills:101 125%
Deaths:41
KDR:3.098
Accuracy:28.274% C+
KPH:11.400 C
VKPH:9 C+
Kills:6,050 (6,050 + 0)
Deaths:376
KDR:16.090
VKDR:2.761
Vehicle Kills:1,038
Kill Difference:5,674
Playtime:106.523 hours
Usage:2%
Score:2.627m
Score/min:411
Driving Accuracy:28.274%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,112
V. Kills:646 172%
Deaths:148
KDR:7.514
Accuracy:43.233% C
KPH:31.100 C*
VKPH:18.100 C++
E540 Halberd
A++
Kills:134
V. Kills:90 147%
Deaths:10
KDR:13.400
Accuracy:47.800% B*
KPH:29.400 B+
VKPH:19.800 A++
G30 Vulcan
B**
Kills:112
V. Kills:51 215%
Deaths:22
KDR:5.091
Accuracy:23.661% D
KPH:31.700 B**
VKPH:14.400 C++
P2-120 HEAT
B*
Kills:73
V. Kills:14 N/A
Deaths:14
KDR:5.214
Accuracy:45.358% B+
KPH:34.700 B*
VKPH:6.700 D
Kills:1,431 (1,185 + 246)
Deaths:194
KDR:7.376
VKDR:4.129
Vehicle Kills:801
Kill Difference:1,237
Playtime:45.974 hours
Usage:1%
Score:1.542m
Score/min:559
Driving Accuracy:45.358%
Gunner Accuracy:23.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:299
V. Kills:14 N/A
Deaths:15
KDR:19.933
Accuracy:32.068% C
KPH:129.700 B+
VKPH:6.100 C+
G20 Vulcan-H
B**
Kills:162
V. Kills:113 142%
Deaths:20
KDR:8.100
Accuracy:50.897% B+
KPH:53 B+
VKPH:37 B**
MR11 Gatekeeper-H
A+
Kills:92
V. Kills:116 79%
Deaths:9
KDR:10.222
Accuracy:52.301% C+
KPH:34.800 B
VKPH:43.800 A+
E540 Halberd-H
B**
Kills:61
V. Kills:45 133%
Deaths:4
KDR:15.250
Accuracy:59.095% C*
KPH:43.300 C+
VKPH:31.900 B**
Kills:614 (0 + 614)
Deaths:48
KDR:12.792
VKDR:6
Vehicle Kills:288
Kill Difference:566
Playtime:9.417 hours
Usage:0%
Score:0.442m
Score/min:781
Driving Accuracy:N/A%
Gunner Accuracy:59.095%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,391
V. Kills:238 N/A
Deaths:63
KDR:22.079
Accuracy:44.237% B**
KPH:109.500 A*
VKPH:18.700 A+
M40 Fury
A*
Kills:859
V. Kills:142 N/A
Deaths:35
KDR:24.543
Accuracy:43.509% B**
KPH:95.400 A*
VKPH:15.800 A+
M20 Basilisk
C++
Kills:166
V. Kills:53 307%
Deaths:22
KDR:7.545
Accuracy:37.942% C+
KPH:21.900 C++
VKPH:7 C+
M20 Basilisk
B*
Kills:98
V. Kills:49 196%
Deaths:14
KDR:7
Accuracy:40.585% C*
KPH:27.100 B+
VKPH:13.500 B*
M12 Kobalt
C-
Kills:91
V. Kills: N/A
Deaths:5
KDR:18.200
Accuracy:14.458% C-
KPH:24.900 D*
VKPH:0 D*
M60-G Bulldog
C
Kills:65
V. Kills:13 464%
Deaths:3
KDR:21.667
Accuracy:28.108% D
KPH:25.700 C
VKPH:5.100 C
Kills:2,670 (0 + 2,670)
Deaths:142
KDR:18.803
VKDR:3.486
Vehicle Kills:495
Kill Difference:2,528
Playtime:39.071 hours
Usage:1%
Score:1.461m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:28.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:201
V. Kills:69 287%
Deaths:127
KDR:1.583
Accuracy:57.734% B++
KPH:20.300 C+
VKPH:7 C*
Kills:201 (201 + 0)
Deaths:127
KDR:1.583
VKDR:0.543
Vehicle Kills:69
Kill Difference:74
Playtime:9.882 hours
Usage:0%
Score:0.114m
Score/min:193
Driving Accuracy:57.734%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7G PDW 25,48025,3394,6315.472S2.5425.453%C*24.354%B**78.1MN/A334324.4h12B++47B+
MKV-G Suppressed 18,83618,7115,1103.662M**0.7327.958%B28.224%A+77.8A++N/A275240.6h11.5B41B+
NS-7B PDW 15,56015,4955,4182.86A**0.0726.402%C*23.414%B*39.6BN/A164391.4h12.2B+46.1B
NS-7 PDW 13,28413,2125,9422.223A+0.7127.888%B+19.944%B35.8B+N/A152368.9h13.1B+46.9B+
The Kraken 11,0438,6113,0752.8B*0.1363.233%C*2.148%B44C++12.4C291195.9h4.4C+7C++
Claymore 5,9625,95924224.624M+21.6939.464%B++N/A194.1B*N/A75030.7h1.1B*2.9B++
NS Decimator 5,4424,6321,4143.276M+0.3565.906%B++2.483%C++67.7A*11.8C56968.4h2.7A4A+
L100 Python HESH 4,8514,41216926.107A23.1857.177%B**2.244%B+68.5B++6.8C39564.4h2.5B*4.3B**
NS-357G Underboss 3,7113,6943,2191.148C++1.7840.629%B19.41%C--18.2D-N/A63202.7h3.5B+8.5B+
MKV-B Suppressed 3,1253,1081,0462.971A++0.0426.538%C++25%B*56.8B++N/A18254.7h11.7B++44.1B+
Tank Mine 4,5242,76521512.86S9.9321.164%D-N/A122.9B+78.2B+164622.5h1.3B**6.3C++
Shuriken 2,4192,4077643.151A++0.2223.068%D*17.366%C+52.3C**N/A20146h13.8C59.7D
MSW-R 2,0652,0487452.749B+0.1823.509%C**27.246%B+69.4A+N/A48429.5h10.8B+46.1B+
SMG-46G Armistice 1,7891,7835743.106A++0.1826.17%C+16.882%C+49.4C**N/A23036.1h12.9C*49.2C*
NS-15M1 1,7871,7804613.861A++0.9324.888%B+22.416%C+48.9B+N/A29036.4h13.8C55.5C*
SMG-46 Armistice 1,6831,6815583.013A*0.0829.507%B*13.563%C-66.4A*N/A26725.3h11.1B**37.5B++
Hellfire Rocket Pods 1,7521,5757321.575A++18.6446.075%C1.016%C+185.3A++20.8B++10558.5h20.3B+44C**
M40 Fury 1,6291,3916322.079A++19.1544.237%B**1.294%D109.5A*18.7A+80212.7h11.5B+26B++
Anti-Vehicle Grenade 1,7191,31111311N/A1,308.0748.746%CN/A319.8C99.5C++34074.1h5.4C*11C*
M6 Onslaught 1,3051,3014652.798B+0.1319.302%B+25.442%A63.8A*N/A23320.4h12.8A++66.4B*
T7 Mini-Chaingun 1,2741,2633833.298M0.3717.171%C++11.877%C64.4A++N/A40719.6h12.7B+73.9B+
M6 Onslaught 1,2711,2534652.695B0.2419.094%B+26.576%A+61.4A++N/A23320.4h13.3A69.8B++
T4 AMP 1,2361,2301,0051.224B1.7126.918%C+19.35%C+11.9D-N/A57103.1h13.4B+49.6B+
MKV Suppressed 1,2311,2283213.826M*0.9025.948%C++20.847%C**57.9AN/A24621.2h11.6B+44.9B+
AMR-66 1,2401,2263473.533M*0.6030.819%B++18.679%D-37.7AN/A17032.5h8.1B+26.2B+
C-4 1,6221,2165252.316B++0.6127.667%B+N/A88.1C*29.4C+157413.8h1.4C**4.9B+
NS-357 Underboss 1,2201,2111,0301.176C*1.7536.906%C++18.662%C23.5C--N/A12851.5h3.7B+10.1B+
T9 CARV 1,2051,2013343.596A++0.6721.645%B+23.73%C++55.9A+N/A56021.5h11.3B*52.3B++
NS Baron G5 1,1931,1923913.049A**0.1251.449%B++14.597%C+65.9A++N/A37218.1h3.7B*7.3C+
NS-15M AE 1,1881,1822904.076B**1.1522.652%C--28.003%C++69.1B+N/A20317.1h10.9B+48.3C++
NS-357P Underboss 1,1791,1721,0031.168C+1.7640.559%C+19.283%D18.9D--N/A4761.9h3.4B+8.4B
ML-7 1,4131,1653922.972M**0.0465.82%B**3.348%C**52.7M11.2C+84522.1h3.7A+5.6A+
NS-15MP 1,1771,1643303.527B++0.6023.802%D29.21%C+67.3C++N/A16017.3h11.8C49.4C
NS-357B Underboss 1,1651,1631,0381.12C+1.8140.532%B+12.296%D--10.8D--N/A44107.4h4.1C+10B
NS-44 Commissioner 1,1791,1578821.312B+1.6239.989%B+13.137%D*19DN/A11461h3.6B+9.1B+
T9 CARV-S 1,1651,1543023.821A++0.8920.825%C+24.697%C++58.3B++N/A36119.8h11B+53.1B
NS-44B Commissioner 1,1601,1529391.227C**1.7043.464%B+16.493%D-12.3D-N/A7393.6h3.1B+7.2B+
LC2 Lynx 1,1531,1336041.876B++1.0524.698%B25.243%B++27.2C++N/A12941.6h15.4C++62.3C**
P2-120 AP 1,7581,1121487.514C*4.5843.233%C4.856%B++31.1C*18C++47835.8h6.2B+14.3B+
NS-30 Vandal 1,0791,0713672.918B++0.0132.469%C+19.701%D-39.2C++N/A23127.3h5B+15.5B+
ASP-30 Grounder 1,3471,0523073.427S0.5067.891%B++3.232%C*34.4A9.6C+36830.6h5A7.4A
RAMS .50M 1,0061,0061755.749B*2.8248.587%A+70.875%D--35.9B+N/A15128h2.2C++4.6B+
L100 Python HEAT 1,2699977213.847A++10.9259.917%B**1.705%D61.5A*16.8A39416.2h4.2B**7B**
NS Decimator-B 1,2249572913.289A+0.3664.811%C++3.135%B43.5C+12.1C--43422h4.3C+6.7C+
M9 SKEP Launcher 1,2329543262.926S0.0069.413%C*1.887%C42.2B*12.3C+33122.6h4.7A+6.8A+
NS Harrower 95594215,9360.059C*2.8734.859%C**N/A1.2CN/A3798.2h1.9B+5.4C**
PDW-16 Hailstorm 9289253262.837A*0.0926.093%B+20.973%B*43.6B*N/A34521.2h12.5B++48B+
M14 Banshee 1,0319152913.144C+0.2130.042%C++N/A18.8D2.4C--9948.6h37.3C124.3C
NS Baron G5AE 8938873692.404B**0.5350.493%B+18.151%B+36.5C+N/A15724.3h4.4C++8.7C+
M40 Fury 1,0018593524.543A*21.6143.509%B**N/A95.4A*15.8A+9029h11.2B+25.6B*
Chainblade 82577923,4250.033B+2.9040.737%B**N/A0.5C+N/A31580.6h2.2B+5.4C+
NS-11C 6566473601.797B*1.1322.306%C22.102%B+23.2C+N/A11927.9h14.6C++65.7C++
C-4 ARX 7155872332.519C**0.4121.482%D*N/A96.2C21D-6846.1h1.2C++5.7C-
NS-44G Commissioner 5745695241.086C+1.8442.465%B+18.278%D17.4DN/A5332.7h3.3C**7.8B+
M2 Mutilator 5215192302.257B+0.6716.249%B19.268%C*30.7B+N/A17116.9h15.7B+96.3B+
NS-61B Emissary 5285184511.149C++1.7825.852%D20.849%B+23.1C+N/A6422.4h14C++54.3C+
M2 Mutilator 5125062332.172B0.7615.904%B20.553%B+29.6BN/A17817.1h16.1B+101.1B+
Auraxium Chainblade 4904857,1920.067B*2.8628.93%C+9.691%B+1C+N/A5481.8h1.9B+6.5C**
NS-11CP 4644581752.617B++0.3127.849%C+20.524%C59.5C*N/A1447.7h12.9C+46.3C+
NS-15M2 3873831063.613B**0.6824.359%C++33.682%B**63.8B*N/A3336h12.6C++51.9C**
Cycler TRV 3573531462.418B**0.5125.246%B+24.079%B++45.3B*N/A5317.8h12.4B+49.2B+
NSX Tomoe 330326923.543B**0.6129.446%C++30.368%D50.2B+N/A1196.5h13.4C**45.6B
Sticky Grenade 3313241324N/A321.0751.448%C+N/A810C17.5B+42830.4h2.1C++4.2C++
MRC3 Mercy 311308933.312B+0.3817.27%C++23.377%B+55A*N/A3765.6h14.8A85.6B++
MANA Anti-Personnel Turret 3073031013N/A0.0720.227%UN/A3030U40U11718600.1h18.7T*92.6T*
P525 Marauder-H 3132991519.933B+17.0032.068%C1.338%B+130B+6.1C+6142.3h4.9B*15.2B++
C75 Viper 348298397.641B++4.7132.661%DN/A37.7B+6.3C4587.9h9.7B+29.8B+
MANA Anti-Vehicle Turret 5972951601.844C*1.0954.49%C++2.373%D36C++36.8B+10068.2h10.3C+18.9C++
MRC3 Mercy 297294933.161B+0.2317.303%C**25.85%B**52.5A++N/A4125.6h15.8B*91.4B+
Frag Grenade 2882841284N/A281.0749.968%B+N/A710B*10C**65550.4h2.7B**5.5B*
SOAS-20 2792761511.828C**1.1029.559%B18.116%C-32.1C+N/A2468.6h13C+43.9C*
99SV 2432421571.541C+1.3934.502%B+26.446%D--19.8CN/A10312.2h5.4C**15.7B+
The President 2372361911.236C+1.6927.202%D--28.814%B+11.1D*N/A5221.3h11.1C++40.9C
NSX Naginata 241236703.371A++0.4420.962%C+28.39%C++52.4B+1.1B++1704.5h12C++57C*
M3 Pounder HEG 298234992.364B+0.5749.141%B**2.137%D29.6A8.1M3467.9h17.8C++36.3B+
M3 Pounder HEG 2582241171.915C**1.0247.946%A2.232%D25.2B*3.8C**3988.9h18.9C39.3B
The Slasher 2202201,5180.145A*2.7948.759%B**N/A1.7CN/A6131.4h1.8B+3.7B+
L100 Python AP 392216553.927C+1.0063.148%B*1.852%D31.3C*25.5A+7366.9h7.9D12.5C+
Hexedge 2092093,3400.063B*2.8735.52%B+N/A0.8C+N/A5249.3h1.8B++5.1B+
M40 Fury-F 2702011271.583C++1.3557.734%B++N/A20.3C+7C*1939.9h17.9D31C
NS Baron G5G 200199962.073B**0.8651.938%B*15.075%C++27.3CN/A1177.3h4.2B8B++
M20 Basilisk 219166227.545A++4.6137.942%C+8.434%B**21.8C++7C+3817.6h86.8C**228.7B
G20 Vulcan-H 275162208.1A5.1750.897%B+3.704%B+52.3B+36.5B**10073.1h125C--245.7C+
TMG-50 158156463.391A*0.4622.876%B25.641%B65A+N/A12062.4h11.3C*49.6B+
Spear Anti-Vehicle Phalanx Turret 240154169.625B+6.6937.714%D4.545%C*44B24.6B8623.5h7.3B+19.3C**
Hunter QCX 153151841.798A+1.1342.572%C+32.45%B+20.4B+N/A917.4h2.5B+6B+
M60-A Bulldog 151139915.444C+12.5144.821%C+2.158%C29C+2.5C-2644.8h5.2B+11.7B+
TORQ-9 139139472.957A0.0323.128%C34.532%A+55.6B**N/A10752.5h14.2C**61.3C*
M60-A Bulldog 148134344.667B+41.7450.292%C**2.985%B+31.2C+3.3C2814.3h5.1B+10.2B+
E540 Halberd 2241341013.4B**10.4747.8%B*5.224%B*29.1B+19.6A++6664.6h6C+12.6B+
Skyguard 228127413.098C*0.1728.274%C+1.575%C--11.3C9C+29111.2h156.8C-554.5C
NSX Masamune 163124552.255A++0.6855.008%C5.645%M+59A+18.6B+2402.1h5.5B*10B*
T32 Bull 123121512.373B*0.5623.201%C+20.661%C-48.4B+N/A7432.5h11.4B+49.2B
TS2 Inquisitor 117115841.369C*1.5628.615%C++22.609%B+26.7CN/A1144.3h7.3B**25.6B++
G30 Vulcan 163112225.091B2.1623.661%D5.357%B*32B**14.6C*5723.5h58.5B**247.1B++
Auraxium Slasher 1041022,5330.04C+2.8932.934%C**N/A0.6CN/A2171.8h2.2C*6.5C**
M20 Basilisk 14798147A++4.0740.585%C*1.02%F-27.2B+13.6B*4773.6h100.7C+248C**
NS Decimator-G 11294303.133A++0.2066.357%B3.191%C++52.2B10D3611.8h3.8B5.7B+
MR11 Gatekeeper-H 20892910.222A7.2952.301%C+1.087%D35.4B+44.6A+5642.6h85.7D--163.9D
M12 Kobalt 9191518.2B15.2714.458%C-13.187%D*24.6D*N/A1413.7h23.2D-160.7C
TX1 Repeater 8784841B1.9327.228%B+16.667%D32.3C**1.2B**4872.6h11.9B+43.5C**
AS16 NightHawk 8484342.471A0.4644.126%B+20.238%A+76.4A*N/A10131.1h3.8B+8.7B+
NS-11A 8583541.537C**1.3919.15%D--18.072%C-26.8C+N/A3523.1h13.8C++72C
SR-7 8383136.385B**3.4542.473%C**86.747%B**37.7C++N/A1752.2h1.9B+4.5B+
NSX Tanto 8482431.907B++1.0222.255%D24.39%C+48.2B++1.2A+1331.7h12B+54.1C++
NS-AM7 Archer 106751100.682B+2.2563.035%B+13.333%C--4.1D1.7D4518.5h24.4C+38.7C+
P2-120 HEAT 8773145.214C+2.2845.358%B+1.37%D--34.8B*6.7D16832.1h5.8B++12.8B*
T2 Striker 14870531.321A*1.6171.641%A*N/A8C9C4658.7h36.5B+50.9B*
NS CandyCannon 3000 68681980.343C-2.5924.454%D--14.706%D*3.6DN/A1518.7h8.4F34.3F-
TS4 Haymaker 6767451.489B1.4433.619%D11.94%C27.9C+N/A3092.4h4.1B+12.2C+
M60-G Bulldog 7865321.667M**18.7428.108%D3.077%C++26C5.2C3592.5h6.4B+22.8C++
M18 Rotary 126631820.346C--2.5833.166%BN/A2.4D--2.4D*8425.8h333.3F-1005.1D**
Ripper 63621,2630.049C2.889.108%D**11.29%D0.7C-N/A488.5h1.6C+17.5D
E540 Halberd-H 10661415.25B**12.3259.095%C*N/A43.6C+32.1B**9701.4h10.9F18.5D**
Striker AE 11155600.917B+2.0135.871%D**N/A8.7D8.9D2106.3h47.1C+131.4D
T16 Rhino 5252222.364A0.5715.179%D--13.462%D**26CN/A10132h13.1C*86.2C
NS Baron G5B 5050252B++0.9349.324%B18%B++14.3D-N/A743.5h4.4C++8.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit479719,14339.1h
Restoration Kit836092.5h
Motion Spotter112,4562.7h
Spawn Beacon9219,33521.2h
Anti-Vehicle MANA Turret171,4572.8h
M12 Kobalt-H0590h
Medical Applicator11466,6145.2h
Nanite Revive Grenade02770.1h
Nanite Healing Grenade02640.1h
Welding Device03170.3h
Spitfire Auto-Turret71,7972h
Ammunition Package362,0241.1h
Medical Kit5,05244,751182.2h
Anti-Infantry MANA Turret137221.1h
Recon Detection Device11613,79823.3h
Shield Recharging Field322,0841.5h
Smoke Grenade03350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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