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Archon Rephex[DWHQ] Rephex
VS BR 79

KDR: 1.38

Score: 51.2m

Last Seen: Feb 21st, 2019 7:09 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
Level Progress (to 80): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Betelgeuse 54-A SVA-88 NSX Tanto XM98 Sticky Grenade NS-61 Emissary Phantom VA23
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $873,198 MLG Score: 698
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.398%28.373%7494198151,2041.43008-0.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.887%1.037B**1.178B**-1.477FHEAD ++ (~15.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.344C**12.90.094C+36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.922%2.168%582102078420195390.388311145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%0.579B+0.52B+0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.514B+33.60.365C**44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.792%2.248%90610162,04629338020.697342255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.919%-0.403C---0.219C0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.074C+13-0.05C+22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.577%5.461%2101310093,644222221121.63923172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%0.037C+0.279C*0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.128C++37.70.042C+65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.785%68.621%210410183,7355005440.746105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%1.315A0.097C+-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*30.047C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.455%15.751%210610167,0282491802.82023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%1.001B**0.243C++-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*5.1-0.042C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
51.2m260.8%338 (20.3k)281 (16.9k)1.3814392,63667,0581.6065179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022505221.805%22.335%48702:4347

7% Combat Medic44% Engineer33% Heavy Assault9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 8:54 PMJan 30th, 2017 9:32 PMFeb 21st, 2019 7:17 PM (19h) (PST)Feb 21st, 2019 5:34 PM (21h) (PST)Feb 21st, 2019 3:09 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6032213820.5070.3670.1131.4560.051698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,17613,24222,9343022787316,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3044.9h/126.9d 15,093 20,690 34,258 266k 5,096 8,130 9,385 110.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A++
Kills:5,361
Deaths:2,557
KDR:2.097
Accuracy:28.914% B**
HSR:37.176% A++
Betelgeuse 54-A
B+
Kills:3,762
Deaths:1,573
KDR:2.392
Accuracy:27.687% B
HSR:34.875% B+
SVA-88
D--
Kills:1,331
Deaths:941
KDR:1.414
Accuracy:18.333% D--
HSR:16.078% D*
NS-15M2
B+
Kills:1,184
Deaths:775
KDR:1.528
Accuracy:23.968% C+
HSR:30.237% B+
VX29 Polaris
A+
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.861% B**
HSR:33.192% A+
Orion VS54
C--
Kills:1,173
Deaths:1,050
KDR:1.117
Accuracy:17.989% C--
HSR:19.011% D-
VE-H Maw
B+
Kills:1,173
Deaths:571
KDR:2.054
Accuracy:27.287% C**
HSR:31.458% B+
NSX Naginata
B++
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:23.816% B
HSR:32.765% B++
Pulsar LSW
B+
Kills:1,163
Deaths:1,090
KDR:1.067
Accuracy:21.840% C+
HSR:27.601% B+
Lasher X2
C+
Kills:1,157
Deaths:1,280
KDR:0.904
Accuracy:22.551% C
HSR:3.976% C+
Flare VE6
C
Kills:1,148
Deaths:1,153
KDR:0.996
Accuracy:17.879% D-
HSR:22.735% C
NSX-P Naginata
A*
Kills:78
Deaths:41
KDR:1.902
Accuracy:22.839% C+
HSR:46.154% A*
Kills:19,877
Deaths (as Heavy Assault):12,337
Deaths (to Heavy Assaults):19,443
KDR:1.61117
Kill Difference:7,540
Playtime:1,015.414 hours
Usage:33%
Score:15.981m
Score/min:262
Accuracy (listed only):23.580%
HSR (listed only):27.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,331
Deaths:1,182
KDR:1.126
Accuracy:28.585% B+
HSR:27.348% B
NSX-P Tanto
B++
Kills:1,189
Deaths:1,045
KDR:1.138
Accuracy:27.316% B
HSR:29.773% B++
Phobos VX86
A*
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A*
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
Chaos
B**
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B**
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Pulsar C
B**
Kills:1,161
Deaths:1,136
KDR:1.022
Accuracy:25.771% C**
HSR:29.716% B**
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B*
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B*
HSR:11.035% D
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
NS-11C
B*
Kills:1,159
Deaths:1,003
KDR:1.156
Accuracy:28.337% B*
HSR:21.312% B+
Zenith VX-5
A
Kills:1,159
Deaths:1,031
KDR:1.124
Accuracy:26.198% C++
HSR:28.818% A
Solstice VE3
B++
Kills:1,159
Deaths:1,370
KDR:0.846
Accuracy:26.081% B+
HSR:23.555% B++
MKV Suppressed
B
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B
HSR:21.348% B
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
Serpent VE92
C+
Kills:1,151
Deaths:1,470
KDR:0.783
Accuracy:22.251% C
HSR:19.896% C+
Eclipse VE3A
A
Kills:1,096
Deaths:906
KDR:1.210
Accuracy:27.259% C++
HSR:26.734% A
Solstice Burst
B*
Kills:795
Deaths:656
KDR:1.212
Accuracy:26.700% C+
HSR:29.308% B*
Kills:26,534
Deaths (as Light Assault):24,250
Deaths (to Light Assaults):10,339
KDR:1.09419
Kill Difference:2,284
Playtime:141.278 hours
Usage:5%
Score:2.071m
Score/min:244
Accuracy (listed only):35.563%
HSR (listed only):22.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,331
Deaths:1,182
KDR:1.126
Accuracy:28.585% B+
HSR:27.348% B
NSX-P Tanto
B++
Kills:1,189
Deaths:1,045
KDR:1.138
Accuracy:27.316% B
HSR:29.773% B++
Phobos VX86
A*
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A*
VE-LR Obelisk
B++
Kills:1,180
Deaths:538
KDR:2.193
Accuracy:36.787% B++
HSR:31.864% C+
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
Chaos
B**
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B**
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Pulsar C
B**
Kills:1,161
Deaths:1,136
KDR:1.022
Accuracy:25.771% C**
HSR:29.716% B**
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B*
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B*
HSR:11.035% D
NS-11C
B*
Kills:1,159
Deaths:1,003
KDR:1.156
Accuracy:28.337% B*
HSR:21.312% B+
Zenith VX-5
A
Kills:1,159
Deaths:1,031
KDR:1.124
Accuracy:26.198% C++
HSR:28.818% A
Solstice VE3
B++
Kills:1,159
Deaths:1,370
KDR:0.846
Accuracy:26.081% B+
HSR:23.555% B++
Eidolon VE33
C+
Kills:1,154
Deaths:1,215
KDR:0.950
Accuracy:26.987% C+
HSR:21.317% D
Serpent VE92
C+
Kills:1,151
Deaths:1,470
KDR:0.783
Accuracy:22.251% C
HSR:19.896% C+
Eclipse VE3A
A
Kills:1,096
Deaths:906
KDR:1.210
Accuracy:27.259% C++
HSR:26.734% A
Solstice Burst
B*
Kills:795
Deaths:656
KDR:1.212
Accuracy:26.700% C+
HSR:29.308% B*
Kills:20,722
Deaths (as Engineer):19,229
Deaths (to Engineers):11,104
KDR:1.07764
Kill Difference:1,493
Playtime:1,346.353 hours
Usage:44%
Score:23.124m
Score/min:286
Accuracy (listed only):37.692%
HSR (listed only):21.945%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A*
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A*
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
H-V45
A+
Kills:1,175
Deaths:709
KDR:1.657
Accuracy:27.946% B*
HSR:31.830% A+
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
Equinox VE2 Burst
B*
Kills:1,172
Deaths:837
KDR:1.400
Accuracy:31.721% B*
HSR:30.717% B+
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
Chaos
B**
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B**
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Equinox VE2
B**
Kills:1,169
Deaths:847
KDR:1.380
Accuracy:29.446% B++
HSR:28.657% B**
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B*
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B*
HSR:11.035% D
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
Pulsar VS1
A+
Kills:1,157
Deaths:916
KDR:1.263
Accuracy:26.092% B+
HSR:30.769% A+
MKV Suppressed
B
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B
HSR:21.348% B
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
Corvus VA55
A
Kills:1,150
Deaths:774
KDR:1.486
Accuracy:29.101% B**
HSR:31.565% A
NS-11P
D
Kills:521
Deaths:642
KDR:0.812
Accuracy:19.417% D
HSR:14.395% D
Kills:22,678
Deaths (as Combat Medic):19,176
Deaths (to Combat Medics):6,970
KDR:1.18262
Kill Difference:3,502
Playtime:213.413 hours
Usage:7%
Score:4.165m
Score/min:325
Accuracy (listed only):37.158%
HSR (listed only):21.976%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,240
Deaths:761
KDR:1.629
Accuracy:44.804% B**
HSR:66.774% D-
NS-61 Emissary
B+
Kills:1,221
Deaths:1,477
KDR:0.827
Accuracy:25.736% C
HSR:19.902% B+
Phantom VA23
B++
Kills:1,212
Deaths:647
KDR:1.873
Accuracy:40.174% B++
HSR:34.654% B+
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
Ghost
B**
Kills:1,174
Deaths:715
KDR:1.642
Accuracy:45.751% B**
HSR:52.300% D**
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
NSX Tomoe
B*
Kills:1,170
Deaths:770
KDR:1.519
Accuracy:29.951% C++
HSR:44.701% B*
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Beamer VS3
B+
Kills:1,165
Deaths:1,250
KDR:0.932
Accuracy:26.040% C
HSR:27.210% B+
NSX Daimyo
C++
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:42.496% C++
HSR:93.535% C+
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
MKV Suppressed
B
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B
HSR:21.348% B
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
NS-44 Commissioner
C+
Kills:1,153
Deaths:1,619
KDR:0.712
Accuracy:34.340% C
HSR:21.509% C+
NS-AM7 Archer
B+
Kills:1,032
Deaths:1,964
KDR:0.525
Accuracy:63.309% B+
HSR:19.089% C*
NS-357 Underboss
A
Kills:535
Deaths:547
KDR:0.978
Accuracy:45.279% B**
HSR:31.776% A
Artemis VX26
C**
Kills:203
Deaths:236
KDR:0.860
Accuracy:26.129% C
HSR:24.631% C**
NS-30 Vandal
C++
Kills:188
Deaths:154
KDR:1.221
Accuracy:33.852% C++
HSR:23.404% C
VA39 Spectre
A
Kills:161
Deaths:171
KDR:0.942
Accuracy:40.494% A
HSR:22.360% D**
Kills:19,760
Deaths (as Infiltrator):17,528
Deaths (to Infiltrators):11,168
KDR:1.12734
Kill Difference:2,232
Playtime:279.548 hours
Usage:9%
Score:4.427m
Score/min:264
Accuracy (listed only):35.080%
HSR (listed only):32.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,148
Deaths:530
KDR:2.166
Accuracy:19.780% B*
HSR:25.261% A
Quasar VM1
B*
Kills:887
Deaths:359
KDR:2.471
Accuracy:21.629% B*
HSR:22.999% B+
Comet VM2
C**
Kills:346
Deaths:347
KDR:0.997
Accuracy:41.858% C+
HSR:4.913% C**
Comet VM2
C++
Kills:266
Deaths:310
KDR:0.858
Accuracy:44.425% C+
HSR:4.511% C++
Cosmos VM3
B**
Kills:177
Deaths:118
KDR:1.500
Accuracy:17.289% C*
HSR:24.294% B**
NS-20 Gorgon
B+
Kills:170
Deaths:171
KDR:0.994
Accuracy:26.491% C+
HSR:22.941% B+
NS-20 Gorgon
C**
Kills:134
Deaths:176
KDR:0.761
Accuracy:26.830% C+
HSR:20.896% C**
NS-10 Burster
B+
Kills:65
Deaths:56
KDR:1.161
Accuracy:32.744% B+
HSR:9.231% B+
Kills:3,193
Deaths (as MAX Suit):1,033.500
Deaths (to MAX Suits):3,187
KDR:3.0895
Kill Difference:2,159.500
Playtime:67.485 hours
Usage:2%
Score:1.478m
Score/min:365
Accuracy (listed only):28.881%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:589
V. Kills:117 N/A
Deaths:254
KDR:2.319
Accuracy:53.003% C++
KPH:48.800 C--
VKPH:9.700 D
Light PPA
C*
Kills:196
V. Kills:54 356%
Deaths:190
KDR:1.032
Accuracy:40.473% C+
KPH:14.500 D--
VKPH:4 C*
Antares LC
D
Kills:97
V. Kills:106 91%
Deaths:286
KDR:0.339
Accuracy:24.600% D*
KPH:7.300 D-
VKPH:7.900 D
Hornet Missiles
D
Kills:56
V. Kills:31 175%
Deaths:53
KDR:1.057
Accuracy:56.699% D
KPH:16.700 D
VKPH:9.300 D*
Kills:938 (293 + 0)
Deaths:783
KDR:1.198
VKDR:0.393
Vehicle Kills:308
Kill Difference:155
Playtime:42.291 hours
Usage:1%
Score:0.383m
Score/min:151
Piloting Accuracy:24.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:938
V. Kills:663 141%
Deaths:138
KDR:6.797
Accuracy:41.517% B
KPH:44.300 B+
VKPH:31.300 B+
AP30 Shredder
U
Kills:213
V. Kills:182 116%
Deaths:77
KDR:2.766
Accuracy:29.928% D
KPH:766,800 U
VKPH:655,200 U
L105 Zephyr
C-
Kills:202
V. Kills:41 481%
Deaths:44
KDR:4.591
Accuracy:37.614% D
KPH:30.100 D
VKPH:6.100 C-
CAS30 Tank Buster
C
Kills:195
V. Kills:252 77%
Deaths:285
KDR:0.684
Accuracy:35.488% D--
KPH:4.600 D
VKPH:5.900 C
Dual-75 Duster
C++
Kills:80
V. Kills:8 N/A
Deaths:11
KDR:7.273
Accuracy:28.855% D*
KPH:56.400 C
VKPH:5.600 C++
Kills:1,628 (195 + 1,433)
Deaths:555
KDR:2.933
VKDR:2.065
Vehicle Kills:1,146
Kill Difference:1,073
Playtime:71.676 hours
Usage:2%
Score:0.964m
Score/min:224
Piloting Accuracy:35.488%
Gunner Accuracy:28.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:195
V. Kills:61 315%
Deaths:17
KDR:11.471
Accuracy:50.934% D
KPH:51.100 A++
VKPH:16 C
C75 Viper
C
Kills:161
V. Kills:66 240%
Deaths:39
KDR:4.128
Accuracy:41.845% C*
KPH:15.600 D
VKPH:6.400 C
L100 Python HEAT
C+
Kills:149
V. Kills:57 257%
Deaths:30
KDR:4.967
Accuracy:51.688% C+
KPH:26.300 C+
VKPH:10.100 C
Skyguard
A+
Kills:145
V. Kills:78 184%
Deaths:34
KDR:4.265
Accuracy:30.270% C++
KPH:24 A+
VKPH:12.900 B*
Kills:650 (650 + 0)
Deaths:120
KDR:5.417
VKDR:2.183
Vehicle Kills:262
Kill Difference:530
Playtime:25.802 hours
Usage:1%
Score:0.336m
Score/min:217
Driving Accuracy:30.270%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:1,064
V. Kills:438 242%
Deaths:196
KDR:5.429
Accuracy:54.329% B+
KPH:22.100 C+
VKPH:9.100 C*
E540 Halberd
B+
Kills:382
V. Kills:224 170%
Deaths:47
KDR:8.128
Accuracy:58.155% A
KPH:33.700 C*
VKPH:19.700 B+
Saron HRB
B+
Kills:342
V. Kills:205 166%
Deaths:53
KDR:6.453
Accuracy:48.316% B+
KPH:25.900 C++
VKPH:15.500 C+
Supernova VPC
B*
Kills:332
V. Kills:91 361%
Deaths:34
KDR:9.765
Accuracy:56.397% B++
KPH:38.700 C
VKPH:10.600 B*
Proton II PPA
B+
Kills:85
V. Kills:11 N/A
Deaths:14
KDR:6.071
Accuracy:36.150% A++
KPH:36.200 D
VKPH:4.700 B+
Aphelion VEX-4
B+
Kills:64
V. Kills:60 105%
Deaths:11
KDR:5.818
Accuracy:34.058% C+
KPH:23.400 C
VKPH:21.900 B+
Kills:2,269 (1,396 + 873)
Deaths:355
KDR:6.392
VKDR:2.899
Vehicle Kills:1,029
Kill Difference:1,914
Playtime:86.450 hours
Usage:3%
Score:0.979m
Score/min:189
Driving Accuracy:56.397%
Gunner Accuracy:34.058%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:370
V. Kills:246 150%
Deaths:77
KDR:4.805
Accuracy:41.977% C-
KPH:44 C*
VKPH:29.300 C++
Proton II PPA-H
C
Kills:261
V. Kills:12 N/A
Deaths:32
KDR:8.156
Accuracy:35.112% C
KPH:77.300 C
VKPH:3.600 D
E540 Halberd-H
C*
Kills:146
V. Kills:77 187%
Deaths:30
KDR:4.867
Accuracy:57.563% C+
KPH:44.400 C+
VKPH:23.400 C*
Saron HRB-H
C+
Kills:57
V. Kills:40 139%
Deaths:10
KDR:5.700
Accuracy:54.535% C+
KPH:32.600 C
VKPH:22.900 C+
Kills:834 (0 + 834)
Deaths:149
KDR:5.597
VKDR:2.517
Vehicle Kills:375
Kill Difference:685
Playtime:16.817 hours
Usage:1%
Score:0.372m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:54.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:466
V. Kills:292 159%
Deaths:122
KDR:3.820
Accuracy:42.342% B
KPH:16.600 C
VKPH:10.400 B++
M12 Kobalt
B+
Kills:302
V. Kills:12 N/A
Deaths:25
KDR:12.080
Accuracy:21.268% B+
KPH:54.900 C
VKPH:2.200 C--
M20 Basilisk
C++
Kills:234
V. Kills:151 154%
Deaths:58
KDR:4.034
Accuracy:40.419% C++
KPH:15.700 C-
VKPH:10.100 C++
M12 Kobalt
C*
Kills:183
V. Kills:7 N/A
Deaths:14
KDR:13.071
Accuracy:18.808% C*
KPH:78.500 C*
VKPH:3 C+
M40 Fury
D
Kills:98
V. Kills:23 408%
Deaths:19
KDR:5.158
Accuracy:39.849% B+
KPH:23.800 D-
VKPH:5.600 D
M60-G Bulldog
C++
Kills:77
V. Kills:10 N/A
Deaths:16
KDR:4.813
Accuracy:38.669% C++
KPH:17.900 D-
VKPH:2.300 D--
M60-G Bulldog
D
Kills:63
V. Kills:13 450%
Deaths:18
KDR:3.500
Accuracy:38.919% B+
KPH:17.400 D
VKPH:3.600 D
Kills:1,423 (0 + 1,423)
Deaths:272
KDR:5.232
VKDR:1.868
Vehicle Kills:508
Kill Difference:1,151
Playtime:62.862 hours
Usage:2%
Score:0.650m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:38.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:575
V. Kills:15 N/A
Deaths:194
KDR:2.964
Accuracy:50.793% B**
KPH:90.300 A
VKPH:2.400 B
M12 Kobalt-F
A
Kills:161
V. Kills:9 N/A
Deaths:89
KDR:1.809
Accuracy:26.438% B+
KPH:48.800 B++
VKPH:2.700 A
M20 Basilisk-F
C+
Kills:119
V. Kills:44 264%
Deaths:281
KDR:0.423
Accuracy:44.917% C
KPH:12.100 C
VKPH:4.500 C+
Kills:855 (855 + 0)
Deaths:564
KDR:1.516
VKDR:0.121
Vehicle Kills:68
Kill Difference:291
Playtime:19.520 hours
Usage:1%
Score:0.139m
Score/min:119
Driving Accuracy:44.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:460
V. Kills:42 N/A
Deaths:41
KDR:11.220
Accuracy:36.508% B+
KPH:69.400 C+
VKPH:6.300 C+
M20 Wyvern
C**
Kills:144
V. Kills:78 182%
Deaths:39
KDR:3.692
Accuracy:39.941% C**
KPH:18.200 C
VKPH:9.900 C-
Kills:604 (0 + 604)
Deaths:80
KDR:7.550
VKDR:1.500
Vehicle Kills:120
Kill Difference:524
Playtime:14.544 hours
Usage:0%
Score:0.147m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:39.941%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 5,4435,3612,5572.097B**0.7228.914%B**37.176%A++67.2A1A21779.8h10.2B+35.4B++
Betelgeuse 54-A 3,8383,7621,5732.392C+1.0127.687%B34.875%B+80.6B+1.6A*22046.7h10.8C+39C**
SVA-88 1,3431,3319411.414C+0.0318.333%D--16.078%D*24.5DN/A7554.3h13.9D76D
NSX Tanto 1,3511,3311,1821.126C+0.2628.585%B+27.348%B41.6B+N/A10432h15C+52.6C++
XM98 1,2601,2407611.629C0.2544.804%B**66.774%D-29.6C++N/A8241.9h2.9C-6.4C**
Sticky Grenade 1,2491,22711227N/A1,225.6256.634%B+N/A876.4C+15.7B+23881.4h2.3C++4C**
NS-61 Emissary 1,2371,2211,4770.827C++0.5525.736%C19.902%B+31.8BN/A8238.4h19.5D75.6C--
Phantom VA23 1,2341,2126471.873C+0.4940.174%B++34.654%B+59.4B+1.1A++24120.4h4.8C+12.1B
NSX-P Tanto 1,2161,1891,0451.138C*0.2427.316%B29.773%B++46.3B**1.1B+16425.7h15.3C++56C**
NS-15M2 1,1971,1847751.528C+0.1523.968%C+30.237%B+48.3C*N/A14424.5h13.8C+57.6C++
Phobos VX86 1,1991,1838501.392C++0.0148.321%D-28.064%A*41.1C+N/A9328.8h3D6.3C--
VE-LR Obelisk 1,1991,1805382.193C**0.8136.787%B++31.864%C+52.9B*N/A12422.3h5.1B*13.8B*
VE-S Canis 1,2001,1785772.042B*0.6630.868%B+35.654%A++61.4B++1.1B**17219.2h10.6B+34.4B+
H-V45 1,2091,1757091.657C*0.2827.946%B*31.83%A+60.3B**1.7M*24619.5h12.4B+44.3B+
VX29 Polaris 1,1901,1755532.125B+0.7429.861%B**33.192%A+61.8B++N/A23819h11.5B+38.6B+
Nova 1,1931,1751,0251.146C+0.2458.883%A13.192%C41.5C*N/A10128.3h5.8D9.8C**
Ghost 1,1921,1747151.642C0.2645.751%B**52.3%D**39.3C++N/A12229.9h2.7C--5.8C*
Orion VS54 1,1891,1731,0501.117C+0.2617.989%C--19.011%D-16.4DN/A10571.6h15.6C--86.7C+
VE-H Maw 1,1861,1735712.054B+0.6727.287%C**31.458%B+60.2BN/A22019.5h10.9C++39.9C**
NSX Naginata 1,1961,1727531.556C*0.1723.816%B32.765%B++59.2B++1.2A15219.8h12.9C+54C**
Equinox VE2 Burst 1,1871,1728371.4C+0.0231.721%B*30.717%B+49C*N/A11023.9h14.2C44.8C**
NSX Tengu 1,1921,1721,0691.096C+0.2938.823%B22.867%B43.6C**N/A10626.9h18.1D46.6C+
Chaos 1,1851,1711,1021.063C0.3259.911%B**13.92%C44.2C+N/A11126.5h6.2F*10.4D--
Pandora VX25 1,1801,1701,0771.086C+0.3043.98%B+14.872%C+34C+N/A9234.4h5.4D12.2C++
NSX Tomoe 1,1851,1707701.519C+0.1429.951%C++44.701%B*44.5C**N/A19826.3h14.5C++48.4C*
Equinox VE2 1,1841,1698471.38C*0.0029.446%B++28.657%B**51B+N/A11622.9h13.6C+46C**
Skorpios 1,1841,1697671.524C+0.1425.728%C-27.032%B*47.9C*N/A11524.4h13.8D--53.8D
Thanatos VE70 1,1811,1681,0891.073C*0.3152.868%A+13.784%C-39.7B++N/A11929.4h6.3D-11.9C**
Beamer VS3 1,1781,1651,2500.932C**0.4526.04%C27.21%B+26.7C++N/A7843.6h11.6C44.7C+
Pulsar LSW 1,1791,1631,0901.067C0.3121.84%C+27.601%B+38.8C+N/A11530h14.7D67.4C+
Pulsar C 1,1841,1611,1361.022C+0.3625.771%C**29.716%B**22.6CN/A7251.4h13.8C53.6C++
Deimos VA29 1,1701,1611,3390.867C0.5159.108%C+10.508%D--26.9DN/A9243.1h3.6F6.2D
NSX Daimyo 1,1651,1604432.619C+1.2442.496%C++93.535%C+63B+N/A18718.4h2.7C+6.4C++
NS Baron G5 1,1661,1601,1950.971C+0.4153.119%B*11.035%D26.1CN/A6344.5h6.3D*11.9C+
Sirius SX12 1,1791,1591,0971.057C++0.3227.205%B+18.119%C+40.5B++N/A11728.6h17.4C64C++
NS-11C 1,1771,1591,0031.156C*0.2328.337%B*21.312%B+35.4B+N/A9932.7h15.4C+54.3B+
Zenith VX-5 1,1701,1591,0311.124C+0.2626.198%C++28.818%A29.5C+N/A7839.3h13.6C+52C*
Solstice VE3 1,1831,1591,3700.846C++0.5426.081%B+23.555%B++19.8C++N/A9658.5h18.5C70.8C++
Pulsar VS1 1,1791,1579161.263B0.1226.092%B+30.769%A+30.3BN/A10738.2h13.8B52.9B+
MKV Suppressed 1,1751,1579561.21C*0.1727.657%B21.348%B42.9B+N/A10727h15.7C+56.9C++
Lasher X2 1,1741,1571,2800.904C+0.4822.551%C3.976%C+22.5CN/A7151.4h18.8C**83.2C++
MANA Anti-Personnel Turret 1,1681,1575492.107N/A0.7326.301%UN/A11570U110U19033500.1h18.6T*70.6T*
NS-7 PDW 1,1741,1561,2120.954C++0.4330.297%B**21.367%B+32.9BN/A9235.1h17.2C56.6B
Eridani SX5 1,1691,1551,0961.054C+0.3322.677%D19.827%C+24.4CN/A7947.4h15.7D69.3C-
Eidolon VE33 1,1671,1541,2150.95C+0.4326.987%C+21.317%D25.2C++N/A7445.8h10.2C+37.8C++
NS-44 Commissioner 1,1621,1531,6190.712C0.6734.34%C21.509%C+28.3C+N/A9040.8h4.3C12.5C+
Serpent VE92 1,1771,1511,4700.783C0.6022.251%C19.896%C+15.9DN/A5372.5h18D--80.7C-
Corvus VA55 1,1641,1507741.486B+0.1029.101%B**31.565%A54AN/A13721.3h11.7B40.1B++
Quasar VM1 1,1681,1485302.166B+0.7819.78%B*25.261%A39.7A+N/A13028.9h15.9C+80.5B
Flare VE6 1,1631,1481,1530.996C0.3917.879%D-22.735%C24DN/A8947.9h13.1D73.5C-
Proximity Mine 1,1391,1392384.786C**3.4043.229%C++N/A183.7AN/A5386.2h2C4.6C++
Eclipse VE3A 1,1221,0969061.21C+0.1727.259%C++26.734%A37.2C+N/A8829.5h12.5C+45.8C++
C-4 1,4871,0717881.359C+0.0223.904%CN/A105B+40.8B*88810.2h1.5C++6.3C++
Supernova PC 1,5021,0641965.429C++4.0554.329%B+1.88%C22.1C+9.1C*12848.2h5.2C*9.7B+
NS-AM7 Archer 1,3001,0321,9640.525C++0.8663.309%B+19.089%C*9.5B+2.5C+48108.2h18.9C*29.9B
C150 Dalton 1,6019381386.797C++5.4241.517%BN/A44.2B+31.3B+41121.2h3.2B++7.7B*
Quasar VM1 9038873592.471C*1.0921.629%B*22.999%B+52.2AN/A14817h14.9C68.8B+
NS Annihilator 1,7218791,2700.692C**0.6982.738%B+N/A13.6B*13A++18464.7h14.4D17.4D
Solstice Burst 8177956561.212C+0.1726.7%C+29.308%B*45.4C**1.3A++14317.5h14.8C55.4C+
Nemesis VSH9 1,0796167870.783C*0.6065.959%B+1.948%C19.1C++14.3B++22732.3h9.7D14.7C
Dual Photon Pods 7065892542.319D0.9453.003%C++1.358%C++48.7C--9.7D24612.1h23.4C++44.2C*
S12 Renegade 5905751942.964C+1.5850.793%B**3.13%D89.8A2.3C**2236.4h3.2C**6.3B+
NS-357 Underboss 5415355470.978C+0.4045.279%B**31.776%A79.9AN/A2796.7h4.2C++9.4B+
NS-11P 5315216420.812C0.5719.417%D14.395%D22CN/A5923.7h17.1D-88.2D
NSX Amaterasu 51851338,7390.013D1.3730.297%C++4.873%D--0.4CN/A11263.9h2.9C*9.7B+
Hunter QCX 5034786810.702C+0.6844.832%C++26.36%C+22.5B++1.2C9021.2h4.8C*10.7C**
M20 Basilisk 7584661223.82B+2.4442.342%B7.296%B+16.6C10.4B++15128.1h114.6C270.6C++
Tank Mine 6704661303.585B+2.2032.017%C+N/A194.2A++85B*15862.4h1.6B+5.1B++
CAS 14-E 5024604111.22C+9.8436.508%B+N/A69.7C+6.4C+2056.6h30.1C*82.4B+
M12 Kobalt 4344121625.75C+24.3724.833%B+14.32%D117.7C++6.3C**2753.5h15.2B+61.2B+
E540 Halberd 606382478.128C+6.7558.155%A1.571%D33.8C*19.8B+29611.3h6.4C11B+
Aphelion VEX-4H 616370774.805C+3.4241.977%C-3.514%C*44C*29.3C++3968.4h48.9B+116.5B+
Comet VM2 4653463470.997C++0.3841.858%C+4.913%C**13.3B+4.6C*9726.1h22.8C++54.4C++
Saron HRB 547342536.453C**5.0748.316%B+N/A25.9C++15.5C+26413.2h22C++45.6B+
Supernova VPC 423332349.765C+8.3856.397%B++1.807%C**38.6C10.6B*2578.6h4.4D--7.8C
M12 Kobalt 3143022512.08C+10.7021.268%B+24.172%A54.9C2.2C--2195.5h18.8C*88.4B+
Frag Grenade 2852821282N/A280.6248.882%B+N/A470C+5C--25240.6h3.9C+7.9B
Comet VM2 3552663100.858C+0.5244.425%C+4.511%C++12.2C++4.1C-8621.8h28.9C+65C++
Proton II PPA-H 273261328.156C6.7735.112%C1.149%D76.8C3.5D-2383.4h9B+25.5B
Xiphos Anti-Personnel Phalanx Tower 2522471247M**245.6241.69%AN/A411.7B+8.3C+11370.6h7.1B+17.1B+
M20 Basilisk 385234584.034B++2.6540.419%C++5.128%C+15.7C-10.1C++20714.9h119.8C296.5C+
Anti-Vehicle Grenade 2602291229N/A227.6241.811%D--N/A190.8D-25.8D-7851.2h7.8D-18.7D--
AP30 Shredder 395213772.766C-1.3829.928%D4.695%A*2130U1820U15277600.1h128.3D428.7D-
Spear Anti-Vehicle Phalanx Turret 332203277.519C++6.1454.801%B**4.434%C++41.4C*26.3B+4544.9h9.8C+17.9B+
Artemis VX26 2112032360.86C0.5226.129%C24.631%C**22.1C--N/A889.2h16D*61.1D
L105 Zephyr 243202444.591C-3.2137.614%DN/A30.1D6.1C-1576.7h9.4D**25D--
Light PPA 2501961901.032C--0.3540.473%C+N/A14.5D--4C*9313.5h30.2D**74.7D-
L100 Python AP 2561951711.471A++10.0950.934%D4.103%B++51.3A++16.1C3983.8h3.6A7.1B**
CAS30 Tank Buster 4471952850.684C0.7035.488%D--4.615%M**4.6D5.9C8042.4h64.3C+181.2C
NS-30 Vandal 1921881541.221C0.1633.852%C++23.404%C28.5C-N/A1016.6h8D**23.6C--
M12 Kobalt 1901831413.071C+11.6918.808%C*21.312%B++79.6C*3C+3492.3h17.2C**91.6B
M60-A Bulldog 2171801018C++16.6254.641%B*1.111%D--29.5C6.1B+1266.1h6.4C+11.7B+
Cosmos VM3 1801771181.5C0.1217.289%C*24.294%B**31.6C*N/A1255.6h18.7D**108C
Force-Blade 23417620,8560.008C-1.3739.661%B*3.409%C--0.2C--N/A1902h4.4D*11C++
NS-20 Gorgon 1801701710.994C+0.3926.491%C+22.941%B+21.5C**1.3C677.9h36.2B136.6B+
M20 Basilisk 269162208.1C*6.7263.972%A7.407%A54B+35.7A++4253h122.2C+191.1B+
C75 Viper 227161394.128C+2.7541.845%C*N/A15.6D6.4C15710.3h19.3D46.2C
M12 Kobalt-F 170161891.809C++0.4326.438%B+4.348%D--48.8B++2.7A1013.3h13.4B50.8B+
VA39 Spectre 1621611710.942C0.4440.494%A22.36%D**16.8CN/A1299.6h9.2D**22.6C+
Spear Anti-Vehicle Phalanx Tower 2691551212.917C--11.5456.417%B+7.097%A19.6D-14.4D1787.9h9C**16B+
L100 Python HEAT 206149304.967C++3.5951.688%C+4.698%A+26.1C+10C2085.7h7C13.5C+
E540 Halberd-H 223146304.867C3.4957.563%C+N/A44.2C+23.3C*3783.3h5.8C**10B
Skyguard 223145344.265B++2.8830.27%C++2.759%B+24.2A+13B*2126h102B++336.8B++
M20 Wyvern 222144393.692C+2.3139.941%C**4.167%C+18.2C9.9C-1377.9h99C-247.8C+
M60-A Bulldog 172137817.125C*15.7455.038%B*1.46%D20.1D5.1C*966.8h8.5D-15.4C+
NS-20 Gorgon 1431341760.761C0.6226.83%C+20.896%C**16.8C+1.1D558h47.5C++177C**
M60-A Bulldog 145124442.818C-1.4432.429%C-N/A1240U210U4036400.1h7.1D22C-
Rocklet Rifle 2491221530.797C*0.5858.345%B+N/A27.7C+28.9B4454.4h56.3D*96.5C--
Hyena Missile Launcher 201121651.862C**0.4835.805%B+N/A13.9C9.2C2188.7h41.9C-116.9C++
M20 Basilisk-F 1631192810.423C0.9644.917%C3.361%C12.1C4.5C+579.8h88.6C+197.2C+
M40 Fury 12198195.158C+3.7839.849%B+1.02%D-23.9D-5.6D1584.1h18.9C47.4C+
Antares LC 203972860.339D1.0424.6%D*1.031%D7.2D-7.9D10113.4h221.1D-898.7D*
Proton II PPA 9685146.071C--4.6936.15%A++1.176%D-37D4.8B+1852.3h17.4F-48C+
Lancer VS22 208852260.376C--1.0172.445%A+3.529%B+9D13.1C+1939.4h29.6C+40.9C++
S1 266842140.393C--0.9970.736%A+1.19%D--9.1D--19.8B**4449.2h18.1T*25.5F--
Dual-75 Duster 8880117.273C5.8928.855%D*N/A57.1C5.7C++2671.4h6.7C--23.3D-
NSX-P Naginata 7978411.902B0.5222.839%C+46.154%A*65B*N/A2351.2h11.8B51.8C**
M60-G Bulldog 8777164.813C+3.4338.669%C++6.494%A*17.9D-2.3D--924.3h8.4C21.7C++
NS-10 Burster 9265561.161B+0.2232.744%B+9.231%B+10.8A*4.5B+1266h89.5B**273.3B**
Aphelion VEX-4 12464115.818B4.4434.058%C+4.688%B23.7C+22.2B++2372.7h56.5C*166C**
The Slasher 64641,6810.038C1.3441.791%B+1.563%D--1.3CN/A649.3h1.8B+4.2B+
M60-G Bulldog 7663183.5C2.1238.919%B+9.524%S17.5D3.6D1153.6h10.4D-26.7C+
MAX Punch 69601,0510.057C1.3262.587%B**N/A1CN/A362.6h4.5C+7.2C+
Saron HRB-H 9757105.7C++4.3254.535%C+N/A31.7C22.2C+4741.8h26.1C+47.8C++
Hornet Missiles 8756531.057D0.3256.699%D1.786%C++17D9.4D*2413.3h17.9D31.6D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter46120.4h
Restoration Kit801,3292.6h
Spiker1640.1h
Nano-Armor Kit1,1501,396,51493.6h
Anti-Vehicle MANA Turret105250.6h
Spawn Beacon373,9952.4h
Turret AI Module43302.2h
Repair Module11860.8h
Skywall Shield Emitter0990.5h
Structure Shield Module11110.8h
Cortium Silo01460.8h
Medical Applicator610196,87814.5h
Nanite Revive Grenade05780.2h
Deconstruction Tool010,5201.9h
Spear Anti-Vehicle Tower11751.7h
Spitfire Auto-Turret572,6072h
Rampart Wall115578.8h
Xiphos Anti-Personnel Tower32472.1h
Hoplon Anti-Aircraft Phalanx Tower31681.5h
Ammunition Package1248,3155.3h
Medical Kit3714,1474.3h
Anti-Infantry MANA Turret541,9012.5h
Elysium Spawn Tube11030.7h
WLT-Howler Mining Laser34,5041.2h
Nano-Repair Grenade0630h
Snowman Soldier11430.5h
Recon Detection Device754,7857.1h
Shield Recharging Field563,9501.2h

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