Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,746)players online:
LatrodectusVS (46)  Ahorn (19)  RichardWasTaken2 (16)  TheIronArchon (4)  Runburner (4)  GelosTheStrimmer (3) 92
stats.dasanfall.com
Harbinger Rephex[DWHQ] Rephex
VS BR 90

KDR: 1.43

Score: 54.1m

Last Seen: Apr 22nd, 2019 5:01 PM
- OFFLINE - 54.7 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 91): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Betelgeuse 54-A NSX-P Naginata NSX Tanto SVA-88 Quasar VM1 XM98 Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rephex



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $965,772 MLG Score: 772
Fun Score: N/A
Cheeseburgers Flipped: 581TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.616%28.56%7604299353,9571.44382-0.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%1.073B**1.198B**-1.477FHEAD ++ (~15.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.36C**12.70.11C+35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.949%2.168%572103378420765390.377468145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%0.584B+0.523B+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.514B+33.60.365C**44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.035%2.1%93610292,19030598580.71592255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.837%-0.378C--0.322C0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.13C++12.50.007C+21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.446%5.913%2111310223,839232321571.6526178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.067%0.026C+0.382C**0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.13C++37.70.048C+65.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.41%64.207%211410314,7445301570.894925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.912%1.26A-0.191C-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++3.3-0.034C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.455%15.751%211610297,0282627802.67428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%1B**0.238C++-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.283C*5.1-0.041C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
54.1m260.5%341 (20.5k)283 (17k)1.4256199,98570,1351.6498890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035555122.062%22.821%50302:4354

7% Combat Medic43% Engineer33% Heavy Assault11% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 8:54 PMJan 30th, 2017 9:32 PMApr 23rd, 2019 4:20 AM (2d) (PST)Apr 22nd, 2019 3:28 PM (2d) (PST)Apr 22nd, 2019 1:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6102223880.5230.3670.1191.4970.052772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,57313,31623,2573122790316,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3187.1h/132.8d 15,729 22,818 36,432 286.3k 5,224 8,550 9,920 116.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A++
Kills:5,361
Deaths:2,557
KDR:2.097
Accuracy:28.914% B**
HSR:37.176% A++
Betelgeuse 54-A
B+
Kills:3,762
Deaths:1,573
KDR:2.392
Accuracy:27.687% C**
HSR:34.875% B+
NSX-P Naginata
B**
Kills:1,703
Deaths:836
KDR:2.037
Accuracy:27.263% B*
HSR:38.168% B**
SVA-88
D--
Kills:1,331
Deaths:941
KDR:1.414
Accuracy:18.333% D--
HSR:16.078% D*
NS-15M2
B+
Kills:1,184
Deaths:775
KDR:1.528
Accuracy:23.968% C+
HSR:30.237% B+
Orion VS54
D
Kills:1,177
Deaths:1,051
KDR:1.120
Accuracy:18% D
HSR:19.116% D-
VX29 Polaris
A+
Kills:1,175
Deaths:553
KDR:2.125
Accuracy:29.861% B**
HSR:33.192% A+
VE-H Maw
B+
Kills:1,173
Deaths:571
KDR:2.054
Accuracy:27.287% C**
HSR:31.458% B+
NSX Naginata
B++
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:23.816% B
HSR:32.765% B++
Pulsar LSW
B+
Kills:1,163
Deaths:1,090
KDR:1.067
Accuracy:21.840% C
HSR:27.601% B+
Lasher X2
C+
Kills:1,157
Deaths:1,280
KDR:0.904
Accuracy:22.551% C-
HSR:3.976% C+
Flare VE6
C
Kills:1,148
Deaths:1,153
KDR:0.996
Accuracy:17.879% D-
HSR:22.735% C
Kills:21,506
Deaths (as Heavy Assault):13,133
Deaths (to Heavy Assaults):20,325
KDR:1.63755
Kill Difference:8,373
Playtime:1,053.826 hours
Usage:33%
Score:16.685m
Score/min:264
Accuracy (listed only):23.950%
HSR (listed only):27.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,331
Deaths:1,182
KDR:1.126
Accuracy:28.585% B+
HSR:27.348% B
Eclipse VE3A
A
Kills:1,190
Deaths:990
KDR:1.202
Accuracy:27.571% C++
HSR:26.135% A
NSX-P Tanto
B++
Kills:1,189
Deaths:1,045
KDR:1.138
Accuracy:27.316% C**
HSR:29.773% B++
Phobos VX86
A++
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A++
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
Chaos
B*
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B*
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Pulsar C
B**
Kills:1,161
Deaths:1,136
KDR:1.022
Accuracy:25.771% C**
HSR:29.716% B**
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B**
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B**
HSR:11.035% D
Zenith VX-5
A
Kills:1,159
Deaths:1,031
KDR:1.124
Accuracy:26.198% C++
HSR:28.818% A
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
NS-11C
B*
Kills:1,159
Deaths:1,003
KDR:1.156
Accuracy:28.337% B*
HSR:21.312% B+
Solstice VE3
B++
Kills:1,159
Deaths:1,370
KDR:0.846
Accuracy:26.081% B+
HSR:23.555% B++
MKV Suppressed
B+
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B+
HSR:21.348% B
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
Serpent VE92
C+
Kills:1,151
Deaths:1,470
KDR:0.783
Accuracy:22.251% C
HSR:19.896% C+
Solstice Burst
B*
Kills:795
Deaths:656
KDR:1.212
Accuracy:26.700% C+
HSR:29.308% B*
Kills:26,628
Deaths (as Light Assault):24,334
Deaths (to Light Assaults):10,827
KDR:1.09427
Kill Difference:2,294
Playtime:141.823 hours
Usage:4%
Score:2.081m
Score/min:245
Accuracy (listed only):35.576%
HSR (listed only):22.063%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,331
Deaths:1,182
KDR:1.126
Accuracy:28.585% B+
HSR:27.348% B
Eclipse VE3A
A
Kills:1,190
Deaths:990
KDR:1.202
Accuracy:27.571% C++
HSR:26.135% A
NSX-P Tanto
B++
Kills:1,189
Deaths:1,045
KDR:1.138
Accuracy:27.316% C**
HSR:29.773% B++
Phobos VX86
A++
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A++
VE-LR Obelisk
B++
Kills:1,180
Deaths:538
KDR:2.193
Accuracy:36.787% B++
HSR:31.864% C+
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
Chaos
B*
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B*
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Pulsar C
B**
Kills:1,161
Deaths:1,136
KDR:1.022
Accuracy:25.771% C**
HSR:29.716% B**
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B**
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B**
HSR:11.035% D
Zenith VX-5
A
Kills:1,159
Deaths:1,031
KDR:1.124
Accuracy:26.198% C++
HSR:28.818% A
NS-11C
B*
Kills:1,159
Deaths:1,003
KDR:1.156
Accuracy:28.337% B*
HSR:21.312% B+
Solstice VE3
B++
Kills:1,159
Deaths:1,370
KDR:0.846
Accuracy:26.081% B+
HSR:23.555% B++
Eidolon VE33
C+
Kills:1,154
Deaths:1,215
KDR:0.950
Accuracy:26.987% C+
HSR:21.317% D
Serpent VE92
C+
Kills:1,151
Deaths:1,470
KDR:0.783
Accuracy:22.251% C
HSR:19.896% C+
Solstice Burst
B*
Kills:795
Deaths:656
KDR:1.212
Accuracy:26.700% C+
HSR:29.308% B*
Revenant
B+
Kills:432
Deaths:228
KDR:1.895
Accuracy:34.094% C++
HSR:32.870% B+
Kills:21,248
Deaths (as Engineer):19,541
Deaths (to Engineers):11,557
KDR:1.08735
Kill Difference:1,707
Playtime:1,373.859 hours
Usage:43%
Score:23.694m
Score/min:287
Accuracy (listed only):37.519%
HSR (listed only):22.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:1,201
Deaths:718
KDR:1.673
Accuracy:28.132% B*
HSR:32.223% A+
Phobos VX86
A++
Kills:1,183
Deaths:850
KDR:1.392
Accuracy:48.321% D-
HSR:28.064% A++
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
Nova
A
Kills:1,175
Deaths:1,025
KDR:1.146
Accuracy:58.883% A
HSR:13.192% C
Equinox VE2 Burst
B*
Kills:1,172
Deaths:837
KDR:1.400
Accuracy:31.721% B*
HSR:30.717% B+
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
Chaos
B*
Kills:1,171
Deaths:1,102
KDR:1.063
Accuracy:59.911% B*
HSR:13.920% C
Pandora VX25
B+
Kills:1,170
Deaths:1,077
KDR:1.086
Accuracy:43.980% B+
HSR:14.872% C+
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Equinox VE2
B**
Kills:1,169
Deaths:847
KDR:1.380
Accuracy:29.446% B++
HSR:28.657% B**
Thanatos VE70
A+
Kills:1,168
Deaths:1,089
KDR:1.073
Accuracy:52.868% A+
HSR:13.784% C-
Deimos VA29
C+
Kills:1,161
Deaths:1,339
KDR:0.867
Accuracy:59.108% C+
HSR:10.508% D--
NS Baron G5
B**
Kills:1,160
Deaths:1,195
KDR:0.971
Accuracy:53.119% B**
HSR:11.035% D
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
MKV Suppressed
B+
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B+
HSR:21.348% B
Pulsar VS1
A+
Kills:1,157
Deaths:916
KDR:1.263
Accuracy:26.092% B+
HSR:30.769% A+
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
Corvus VA55
A
Kills:1,150
Deaths:774
KDR:1.486
Accuracy:29.101% B**
HSR:31.565% A
NS-11P
D
Kills:525
Deaths:646
KDR:0.813
Accuracy:19.432% D
HSR:14.476% D
Kills:22,708
Deaths (as Combat Medic):19,189
Deaths (to Combat Medics):7,295
KDR:1.18339
Kill Difference:3,519
Playtime:214.063 hours
Usage:7%
Score:4.179m
Score/min:325
Accuracy (listed only):37.168%
HSR (listed only):22.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,240
Deaths:761
KDR:1.629
Accuracy:44.804% B**
HSR:66.774% D-
NS-61 Emissary
B+
Kills:1,221
Deaths:1,477
KDR:0.827
Accuracy:25.736% C
HSR:19.902% B+
Phantom VA23
B*
Kills:1,212
Deaths:647
KDR:1.873
Accuracy:40.174% B*
HSR:34.654% B+
Artemis VX26
A++
Kills:1,189
Deaths:659
KDR:1.804
Accuracy:31.355% B*
HSR:34.819% A++
VE-S Canis
A++
Kills:1,178
Deaths:577
KDR:2.042
Accuracy:30.868% B+
HSR:35.654% A++
NS-30 Vandal
B++
Kills:1,176
Deaths:591
KDR:1.990
Accuracy:37.667% B++
HSR:27.381% C++
Ghost
B**
Kills:1,174
Deaths:715
KDR:1.642
Accuracy:45.751% B**
HSR:52.300% F
NSX Tengu
B
Kills:1,172
Deaths:1,069
KDR:1.096
Accuracy:38.823% B
HSR:22.867% B
VA39 Spectre
A++
Kills:1,170
Deaths:560
KDR:2.089
Accuracy:41.934% A++
HSR:44.359% B+
NSX Tomoe
B*
Kills:1,170
Deaths:770
KDR:1.519
Accuracy:29.951% C*
HSR:44.701% B*
Skorpios
B*
Kills:1,169
Deaths:767
KDR:1.524
Accuracy:25.728% C-
HSR:27.032% B*
Beamer VS3
B++
Kills:1,166
Deaths:1,250
KDR:0.933
Accuracy:26.040% C+
HSR:27.187% B++
NSX Daimyo
C++
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:42.496% C++
HSR:93.535% C+
Sirius SX12
B+
Kills:1,159
Deaths:1,097
KDR:1.057
Accuracy:27.205% B+
HSR:18.119% C+
MKV Suppressed
B+
Kills:1,157
Deaths:956
KDR:1.210
Accuracy:27.657% B+
HSR:21.348% B
NS-7 PDW
B**
Kills:1,156
Deaths:1,212
KDR:0.954
Accuracy:30.297% B**
HSR:21.367% B+
Eridani SX5
C+
Kills:1,155
Deaths:1,096
KDR:1.054
Accuracy:22.677% D
HSR:19.827% C+
NS-44 Commissioner
C+
Kills:1,153
Deaths:1,619
KDR:0.712
Accuracy:34.340% C
HSR:21.509% C+
NS-AM7 Archer
B+
Kills:1,035
Deaths:1,966
KDR:0.526
Accuracy:63.316% B+
HSR:19.034% C*
NS-357 Underboss
A
Kills:750
Deaths:768
KDR:0.977
Accuracy:44.977% B**
HSR:31.200% A
Kills:22,962
Deaths (as Infiltrator):19,000
Deaths (to Infiltrators):11,711
KDR:1.20853
Kill Difference:3,962
Playtime:349.228 hours
Usage:11%
Score:5.854m
Score/min:279
Accuracy (listed only):35.590%
HSR (listed only):34.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,321
Deaths:567
KDR:2.330
Accuracy:19.946% B**
HSR:26.192% A+
Quasar VM1
B*
Kills:1,053
Deaths:396
KDR:2.659
Accuracy:21.476% B*
HSR:22.887% B+
Comet VM2
C++
Kills:372
Deaths:356
KDR:1.045
Accuracy:42.259% C+
HSR:4.570% C++
Comet VM2
C++
Kills:291
Deaths:319
KDR:0.912
Accuracy:44.615% C+
HSR:4.467% C++
Cosmos VM3
B**
Kills:177
Deaths:118
KDR:1.500
Accuracy:17.289% C*
HSR:24.294% B**
NS-20 Gorgon
B+
Kills:170
Deaths:171
KDR:0.994
Accuracy:26.491% C+
HSR:22.941% B+
NS-20 Gorgon
C**
Kills:134
Deaths:176
KDR:0.761
Accuracy:26.830% C+
HSR:20.896% C**
NS-10 Burster
B++
Kills:71
Deaths:58
KDR:1.224
Accuracy:33.457% B++
HSR:8.451% C**
Kills:3,589
Deaths (as MAX Suit):1,080.500
Deaths (to MAX Suits):3,312
KDR:3.32161
Kill Difference:2,508.500
Playtime:72.734 hours
Usage:2%
Score:1.616m
Score/min:370
Accuracy (listed only):29.045%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:589
V. Kills:117 N/A
Deaths:254
KDR:2.319
Accuracy:53.003% C++
KPH:48.800 C--
VKPH:9.700 D
Light PPA
C*
Kills:196
V. Kills:54 356%
Deaths:190
KDR:1.032
Accuracy:40.473% C+
KPH:14.500 D--
VKPH:4 C*
Antares LC
D
Kills:97
V. Kills:106 91%
Deaths:286
KDR:0.339
Accuracy:24.600% D*
KPH:7.300 D-
VKPH:7.900 D
Hornet Missiles
D
Kills:56
V. Kills:31 175%
Deaths:53
KDR:1.057
Accuracy:56.699% D
KPH:16.700 D
VKPH:9.300 D*
Kills:938 (293 + 0)
Deaths:783
KDR:1.198
VKDR:0.393
Vehicle Kills:308
Kill Difference:155
Playtime:42.291 hours
Usage:1%
Score:0.386m
Score/min:152
Piloting Accuracy:24.600%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:938
V. Kills:663 141%
Deaths:138
KDR:6.797
Accuracy:41.517% B
KPH:44.300 B+
VKPH:31.300 B+
AP30 Shredder
U
Kills:258
V. Kills:197 130%
Deaths:78
KDR:3.308
Accuracy:29.617% D
KPH:928,800 U
VKPH:709,200 U
L105 Zephyr
C
Kills:202
V. Kills:41 481%
Deaths:44
KDR:4.591
Accuracy:37.614% D
KPH:30.100 D
VKPH:6.100 C
CAS30 Tank Buster
C
Kills:195
V. Kills:252 77%
Deaths:286
KDR:0.682
Accuracy:35.540% D--
KPH:4.600 D
VKPH:5.900 C
Dual-75 Duster
B+
Kills:90
V. Kills:10 N/A
Deaths:11
KDR:8.182
Accuracy:30.843% D-
KPH:59.200 C
VKPH:6.600 B+
Kills:1,683 (195 + 1,488)
Deaths:557
KDR:3.022
VKDR:2.088
Vehicle Kills:1,163
Kill Difference:1,126
Playtime:71.823 hours
Usage:2%
Score:0.992m
Score/min:230
Piloting Accuracy:35.540%
Gunner Accuracy:30.843%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:195
V. Kills:61 315%
Deaths:17
KDR:11.471
Accuracy:50.934% D
KPH:51.100 A++
VKPH:16 C
C75 Viper
C
Kills:161
V. Kills:66 240%
Deaths:39
KDR:4.128
Accuracy:41.845% C*
KPH:15.600 D
VKPH:6.400 C
L100 Python HEAT
C+
Kills:149
V. Kills:57 257%
Deaths:30
KDR:4.967
Accuracy:51.688% C+
KPH:26.300 C
VKPH:10.100 C
Skyguard
A+
Kills:145
V. Kills:78 184%
Deaths:34
KDR:4.265
Accuracy:30.270% C++
KPH:24 A+
VKPH:12.900 B*
Kills:650 (650 + 0)
Deaths:120
KDR:5.417
VKDR:2.183
Vehicle Kills:262
Kill Difference:530
Playtime:25.802 hours
Usage:1%
Score:0.345m
Score/min:223
Driving Accuracy:30.270%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:1,064
V. Kills:438 242%
Deaths:196
KDR:5.429
Accuracy:54.329% B+
KPH:22.100 C+
VKPH:9.100 C*
Supernova VPC
B**
Kills:476
V. Kills:134 353%
Deaths:40
KDR:11.900
Accuracy:55.441% B+
KPH:42.900 C+
VKPH:12.100 B**
E540 Halberd
B+
Kills:390
V. Kills:226 172%
Deaths:47
KDR:8.298
Accuracy:57.965% A
KPH:33.900 C*
VKPH:19.600 B+
Saron HRB
B+
Kills:348
V. Kills:208 167%
Deaths:54
KDR:6.444
Accuracy:48.223% B+
KPH:25.700 C++
VKPH:15.400 C+
Proton II PPA
B+
Kills:85
V. Kills:11 N/A
Deaths:14
KDR:6.071
Accuracy:36.150% A++
KPH:36.200 D
VKPH:4.700 B+
Aphelion VEX-4
B++
Kills:65
V. Kills:61 105%
Deaths:12
KDR:5.417
Accuracy:34.157% C+
KPH:23.700 C+
VKPH:22.200 B++
Supernova FPC
B*
Kills:57
V. Kills:24 228%
Deaths:6
KDR:9.500
Accuracy:55.155% C*
KPH:33.800 B*
VKPH:14.200 C+
Kills:2,485 (1,597 + 888)
Deaths:369
KDR:6.734
VKDR:2.986
Vehicle Kills:1,102
Kill Difference:2,116
Playtime:91.142 hours
Usage:3%
Score:1.323m
Score/min:242
Driving Accuracy:55.155%
Gunner Accuracy:34.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:377
V. Kills:248 151%
Deaths:77
KDR:4.896
Accuracy:42.086% C-
KPH:44.700 C**
VKPH:29.400 C*
Proton II PPA-H
C
Kills:275
V. Kills:12 N/A
Deaths:33
KDR:8.333
Accuracy:35.434% C
KPH:79.800 C
VKPH:3.500 D
E540 Halberd-H
C++
Kills:150
V. Kills:78 190%
Deaths:31
KDR:4.839
Accuracy:57.736% C+
KPH:44.800 C+
VKPH:23.300 C++
Saron HRB-H
C+
Kills:58
V. Kills:40 141%
Deaths:10
KDR:5.800
Accuracy:54.924% C+
KPH:32 C
VKPH:22.100 C+
Kills:860 (0 + 860)
Deaths:151
KDR:5.695
VKDR:2.503
Vehicle Kills:378
Kill Difference:709
Playtime:17.046 hours
Usage:1%
Score:0.381m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:54.924%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:486
V. Kills:299 162%
Deaths:126
KDR:3.857
Accuracy:42.524% B
KPH:17 C
VKPH:10.400 B++
M12 Kobalt
B++
Kills:360
V. Kills:15 N/A
Deaths:32
KDR:11.250
Accuracy:22.054% B++
KPH:60.200 C+
VKPH:2.500 C
M20 Basilisk
C++
Kills:252
V. Kills:155 162%
Deaths:59
KDR:4.271
Accuracy:40.816% C*
KPH:16.500 C
VKPH:10.100 C++
M12 Kobalt
B
Kills:205
V. Kills:7 N/A
Deaths:16
KDR:12.813
Accuracy:19.309% C**
KPH:81.500 B
VKPH:2.800 C+
M40 Fury
D
Kills:98
V. Kills:23 408%
Deaths:20
KDR:4.900
Accuracy:39.923% B+
KPH:23.700 D-
VKPH:5.600 D
M60-G Bulldog
C++
Kills:78
V. Kills:10 N/A
Deaths:16
KDR:4.875
Accuracy:38.710% C++
KPH:18.100 D--
VKPH:2.300 D--
M60-G Bulldog
D
Kills:66
V. Kills:14 440%
Deaths:18
KDR:3.667
Accuracy:38.928% B+
KPH:18.100 D
VKPH:3.800 D
Kills:1,545 (0 + 1,545)
Deaths:287
KDR:5.383
VKDR:1.822
Vehicle Kills:523
Kill Difference:1,258
Playtime:64.480 hours
Usage:2%
Score:0.681m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:38.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:682
V. Kills:19 N/A
Deaths:234
KDR:2.915
Accuracy:50.776% B**
KPH:86.700 A
VKPH:2.400 B
M12 Kobalt-F
A
Kills:161
V. Kills:9 N/A
Deaths:89
KDR:1.809
Accuracy:26.438% B+
KPH:48.800 B*
VKPH:2.700 A
M20 Basilisk-F
C
Kills:119
V. Kills:44 264%
Deaths:281
KDR:0.423
Accuracy:44.917% C
KPH:12.100 C
VKPH:4.500 C
Kills:962 (962 + 0)
Deaths:604
KDR:1.593
VKDR:0.119
Vehicle Kills:72
Kill Difference:358
Playtime:21.016 hours
Usage:1%
Score:0.152m
Score/min:121
Driving Accuracy:44.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:492
V. Kills:45 N/A
Deaths:47
KDR:10.468
Accuracy:36.669% B+
KPH:69 C+
VKPH:6.300 C+
M20 Wyvern
C**
Kills:150
V. Kills:80 185%
Deaths:41
KDR:3.659
Accuracy:39.655% C**
KPH:18.600 C
VKPH:9.900 C-
Kills:642 (0 + 642)
Deaths:88
KDR:7.295
VKDR:1.420
Vehicle Kills:125
Kill Difference:554
Playtime:15.189 hours
Usage:0%
Score:0.155m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:39.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 5,4435,3612,5572.097B**0.6728.914%B**37.176%A++67.2A1A21879.8h10.2B+35.4B+
Betelgeuse 54-A 3,8383,7621,5732.392C+0.9727.687%C**34.875%B+80.6B+1.6A++22446.7h10.8C+39C**
NSX-P Naginata 1,7381,7038362.037B+0.6127.263%B*38.168%B**64.8B*1.3B+14626.3h10.9B+40.2B+
NSX Tanto 1,3511,3311,1821.126C+0.3028.585%B+27.348%B41.6B+N/A10532h15C+52.6C*
SVA-88 1,3431,3319411.414C+0.0118.333%D--16.078%D*24.5DN/A7654.3h13.9D76D
Quasar VM1 1,3451,3215672.33B+0.9019.946%B**26.192%A+41.3A++N/A13232h15.9C+79.5B
XM98 1,2601,2407611.629C0.2044.804%B**66.774%D-29.6C**N/A8341.9h2.9C-6.4C**
Sticky Grenade 1,2491,22711227N/A1,225.5756.634%B+N/A876.4C+15.7B+23991.4h2.3C++4B
NS-61 Emissary 1,2371,2211,4770.827C++0.6025.736%C19.902%B+31.8BN/A8338.4h19.5C--75.6C--
Phantom VA23 1,2341,2126471.873C+0.4540.174%B*34.654%B+59.4B*1.1A++24220.4h4.8C+12.1C**
H-V45 1,2361,2017181.673C*0.2528.132%B*32.223%A+60.4A1.8M**24619.9h12.5B+44.5B+
Eclipse VE3A 1,2201,1909901.202C+0.2227.571%C++26.135%A33.7C+N/A8135.3h12.7C+46.2C++
NSX-P Tanto 1,2161,1891,0451.138C*0.2927.316%C**29.773%B++46.3B**1.1B+16525.7h15.3C++56C**
Artemis VX26 1,2301,1896591.804B+0.3831.355%B*34.819%A++50.2B*1.7S12023.7h12.7C+40.4B+
NS-15M2 1,1971,1847751.528C+0.1023.968%C+30.237%B+48.3C*N/A14824.5h13.8C+57.6C++
Phobos VX86 1,1991,1838501.392C++0.0348.321%D-28.064%A++41.1C+N/A9328.8h3D6.3D
VE-LR Obelisk 1,1991,1805382.193C**0.7736.787%B++31.864%C+52.9B*N/A12622.3h5.1B*13.8B*
VE-S Canis 1,2001,1785772.042B++0.6230.868%B+35.654%A++61.4B++1.1B*17619.2h10.6B+34.4B+
Orion VS54 1,1931,1771,0511.12C+0.3118%D19.116%D-16.4DN/A10871.7h15.6C--86.5C
NS-30 Vandal 1,2011,1765911.99C*0.5637.667%B++27.381%C++56B*1.2A*13021h6.1C+16.3B
Nova 1,1931,1751,0251.146C+0.2858.883%A13.192%C41.5C**N/A10128.3h5.8D9.8C**
VX29 Polaris 1,1901,1755532.125B+0.7029.861%B**33.192%A+61.8B++N/A23919h11.5B+38.6B+
Ghost 1,1921,1747151.642C0.2245.751%B**52.3%F39.3C++N/A12529.9h2.7C--5.8C*
VE-H Maw 1,1861,1735712.054B+0.6327.287%C**31.458%B+60.2B+N/A22419.5h10.9C++39.9C**
Equinox VE2 Burst 1,1871,1728371.4C+0.0331.721%B*30.717%B+49C*N/A11023.9h14.2C44.8C**
NSX Naginata 1,1961,1727531.556C*0.1323.816%B32.765%B++59.2B++1.2B**15219.8h12.9C+54C*
NSX Tengu 1,1921,1721,0691.096C+0.3338.823%B22.867%B43.6BN/A10726.9h18.1D46.6C+
Chaos 1,1851,1711,1021.063C0.3659.911%B*13.92%C44.2C+N/A11126.5h6.2F*10.4D--
Pandora VX25 1,1801,1701,0771.086C+0.3443.98%B+14.872%C+34C+N/A9234.4h5.4C--12.2C++
VA39 Spectre 1,1841,1705602.089B+0.6641.934%A++44.359%B+46.1A++N/A18525.4h4.9B++11.8B*
NSX Tomoe 1,1851,1707701.519C+0.0929.951%C*44.701%B*44.5C**N/A19926.3h14.5C++48.4C*
Skorpios 1,1841,1697671.524C+0.1025.728%C-27.032%B*47.9C**N/A11624.4h13.8D--53.8D
Equinox VE2 1,1841,1698471.38C*0.0529.446%B++28.657%B**51B**N/A11622.9h13.6C+46C**
Thanatos VE70 1,1811,1681,0891.073C**0.3552.868%A+13.784%C-39.7B++N/A12029.4h6.3D11.9B
Beamer VS3 1,1791,1661,2500.933C**0.4926.04%C+27.187%B++26.7C++N/A7943.6h11.6C44.6C+
Pulsar LSW 1,1791,1631,0901.067C0.3621.84%C27.601%B+38.8C+N/A11730h14.7D67.4C+
Proximity Mine 1,1611,1612434.778C**3.3543.051%C++N/A184.3A+N/A5456.3h2C+4.6C*
Pulsar C 1,1841,1611,1361.022C+0.4025.771%C**29.716%B**22.6C+N/A7351.4h13.8C53.6C++
Deimos VA29 1,1701,1611,3390.867C0.5659.108%C+10.508%D--26.9C--N/A9343.1h3.6F6.2D
NSX Daimyo 1,1651,1604432.619C+1.1942.496%C++93.535%C+63B+N/A18818.4h2.7C+6.4C++
NS Baron G5 1,1661,1601,1950.971C+0.4553.119%B**11.035%D26.1CN/A6444.5h6.3D*11.9C+
Zenith VX-5 1,1701,1591,0311.124C+0.3026.198%C++28.818%A29.5C+N/A7939.3h13.6C+52C*
Sirius SX12 1,1791,1591,0971.057C++0.3727.205%B+18.119%C+40.5B+N/A11828.6h17.4C64C++
NS-11C 1,1771,1591,0031.156C*0.2728.337%B*21.312%B+35.4B+N/A10032.7h15.4C+54.3B+
Solstice VE3 1,1831,1591,3700.846C++0.5826.081%B+23.555%B++19.8C++N/A9858.5h18.5C70.8C*
MANA Anti-Personnel Turret 1,1681,1575492.107N/A0.6826.301%UN/A11570U110U19165600.1h18.6T*70.6T*
MKV Suppressed 1,1751,1579561.21C*0.2227.657%B+21.348%B42.9B+N/A10827h15.7C+56.9C*
Pulsar VS1 1,1791,1579161.263B0.1626.092%B+30.769%A+30.3B+N/A11038.2h13.8B+52.9B+
Lasher X2 1,1741,1571,2800.904C+0.5222.551%C-3.976%C+22.5CN/A7251.4h18.8B83.2C++
NS-7 PDW 1,1741,1561,2120.954C++0.4730.297%B**21.367%B+32.9C**N/A9335.1h17.2C56.6C**
Eridani SX5 1,1691,1551,0961.054C+0.3722.677%D19.827%C+24.4CN/A8047.4h15.7D69.3C--
Eidolon VE33 1,1671,1541,2150.95C+0.4826.987%C+21.317%D25.2C++N/A7545.8h10.2C+37.8C+
NS-44 Commissioner 1,1621,1531,6190.712C0.7134.34%C21.509%C+28.3C+N/A9140.8h4.3C12.5C+
Serpent VE92 1,1771,1511,4700.783C0.6422.251%C19.896%C+15.9DN/A5472.5h18D-80.7C--
Corvus VA55 1,1641,1507741.486B+0.0629.101%B**31.565%A54A+N/A13821.3h11.7B40.1B++
Flare VE6 1,1631,1481,1530.996C0.4317.879%D-22.735%C24DN/A9047.9h13.1D73.5C--
C-4 1,5011,0827891.371C+0.0523.993%CN/A105B+40.7B*90310.3h1.5C++6.3C+
Supernova PC 1,5021,0641965.429C++4.0054.329%B+1.88%C22.1C+9.1C*12948.2h5.2C*9.7B+
Quasar VM1 1,0751,0533962.659C**1.2321.476%B*22.887%B+52.4A1.1B**14720.1h15C69.8B+
NS-AM7 Archer 1,3041,0351,9660.526C++0.9063.316%B+19.034%C*9.6B+2.5C+49108.3h18.9C*29.8B
C150 Dalton 1,6019381386.797C++5.3741.517%BN/A44.2B+31.3B+41621.2h3.2B++7.7B*
NS Annihilator 1,7218791,2700.692C**0.7382.738%B+N/A13.6B++13B**18564.7h14.4D17.4D
Solstice Burst 8177956561.212C+0.2126.7%C+29.308%B*45.4B1.3A++14417.5h14.8C+55.4C+
NS-357 Underboss 7597507680.977C+0.4544.977%B**31.2%A73.5B**N/A24710.2h4.1C*9.1B+
Nemesis VSH9 1,2777438880.837C**0.5966.437%B+1.75%C--20.5C*14.7B++22836.3h9.5C-14.2C+
S12 Renegade 7016822342.915C+1.4950.776%B**2.786%D-86.3A2.4B2097.9h3.2C*6.2B+
NSX Amaterasu 63562941,5800.015D1.4132.121%C*4.769%D--0.5C--N/A11362.8h2.8C*8.7B+
Dual Photon Pods 7065892542.319D0.8953.003%C++1.358%C++48.7C--9.7D24612.1h23.4C++44.2C*
Hunter QCX 5555277340.718C++0.7145.073%C++26.186%C+22.2B**1.2C8723.7h4.7C**10.3C**
NS-11P 5355256460.813C0.6119.432%D14.476%D22.1CN/A6023.8h17.1D87.9D
Tank Mine 7164991393.59B+2.1632.306%C+N/A191.9A++83.5B++15662.6h1.7B+5.1B++
CAS 14-E 5374924710.468C+9.0436.669%B+1.016%D-69.3C+6.3C+2057.1h30C*81.9B+
M20 Basilisk 7854861263.857B+2.4342.524%B6.996%B+17C10.5B++15428.6h113.5C266.9C++
Supernova VPC 6104764011.9C++10.4755.441%B+1.261%C42.9C+12.1B**27111.1h4.3D-7.8C
Revenant 4394322281.895C+0.4734.094%C++32.87%B+74.5A1.2A1635.8h7.2C++21.1C**
M12 Kobalt 4574301823.889C+22.4627.1%B*13.954%D116.2C*7.3B+2813.7h17.2C*63.5B+
E540 Halberd 616390478.298C+6.8757.965%A1.538%D33.9C*19.7B+30911.5h6.4C11B+
Aphelion VEX-4H 625377774.896C+3.4742.086%C-3.448%C*44.9C**29.5C*3998.4h48.5B+115.1B+
Comet VM2 5033723561.045C*0.3842.259%C+4.57%C++13.5B+4.7C**9827.6h23.6C++55.9C++
M12 Kobalt 3753603211.25C+9.8222.054%B++25.833%A++60C+2.5C2356h19C*86.1B+
Saron HRB 556348546.444C**5.0248.223%B+N/A25.8C++15.4C+26113.5h22.6C++46.8B+
Comet VM2 3922913190.912C+0.5144.615%C+4.467%C++12.5C*4.3C8723.3h29.6C+66.2C++
Frag Grenade 2852821282N/A280.5748.838%B+N/A470C+5C26020.6h3.9C+7.9C**
Proton II PPA-H 287275338.333C6.9135.434%C1.455%C80.9C+3.5D2453.4h8.8B+24.7B
Xiphos Anti-Personnel Phalanx Tower 2712651265M**263.5741.69%AN/A441.7B++10C*12140.6h6.6B+15.9B+
AP30 Shredder 455258783.308C1.8829.617%D4.264%A++2580U1970U16660900.1h115.2C-389.1D
M20 Basilisk 407252594.271B*2.8540.816%C*5.952%C++16.5C10.1C++20915.3h116C+284.3C++
Anti-Vehicle Grenade 2812471247N/A245.5742.083%D--N/A190D-26.2D-7861.3h7.7D-18.2D-
M12 Kobalt 2122051612.813C+11.3919.309%C**20.488%B+82B2.8C+3492.5h16.9B+87.3B+
Spear Anti-Vehicle Phalanx Turret 333204277.556C++6.1355.089%B**4.412%C*40.8C*25.8B+4525h10C+18.1B+
L105 Zephyr 243202444.591C-3.1737.614%DN/A30.1D6.1C1586.7h9.4D**25D--
Light PPA 2501961901.032C--0.3940.473%C+N/A14.5D--4C*9513.5h30.2D*74.7D-
CAS30 Tank Buster 4471952860.682C0.7435.54%D--4.615%M**4.6D5.9C8142.4h64.5C+181.3C
L100 Python AP 2561951711.471A+10.0550.934%D4.103%B++51.3A++16.1C4173.8h3.6A7.1B**
Orbital Strike Uplink 2921931193U191.571283.33%UN/A965U495U53800.2h1.6T*0.1T*
M60-A Bulldog 2171801018C++16.5754.649%B*1.111%D--29.5C6.1B+1266.1h6.4C+11.7B+
Cosmos VM3 1801771181.5C0.0717.289%C*24.294%B**31.6C*N/A1265.6h18.7D**108C
Force-Blade 23417620,8560.008C-1.4239.661%B*3.409%C--0.2DN/A1902h4.4D*11C++
NS-20 Gorgon 1801701710.994C+0.4326.491%C+22.941%B+21.5C**1.3C687.9h36.2B136.6B+
M20 Basilisk 275168218C++6.5763.364%B**7.143%A54.2B+34.5A+4173.1h119.5C++188.6B+
Spear Anti-Vehicle Phalanx Tower 2841651312.692D11.2756.367%B+6.667%A20.6D14.9D1858h8.8B15.6B+
M12 Kobalt-F 170161891.809C+0.3826.438%B+4.348%D--48.8B*2.7A1013.3h13.4C**50.8B+
C75 Viper 227161394.128C++2.7041.845%C*N/A15.6D6.4C16010.3h19.3D46.2C
E540 Halberd-H 228150314.839C3.4157.736%C+N/A45.5C++23.6C*3823.3h5.7B10B
M20 Wyvern 230150413.659C+2.2339.655%C**4.667%C**18.5C9.9C-1388.1h96C242.1C+
L100 Python HEAT 206149304.967C++3.5451.688%C+4.698%A+26.1C10C2125.7h7C13.5C+
Skyguard 223145344.265B+2.8430.27%C++2.759%B++24.2A+13B*2176h102B+336.8B++
M60-A Bulldog 174138817.25C*15.8254.93%B*1.449%D20D5.2C**976.9h8.5D--15.4C+
NS-20 Gorgon 1431341760.761C0.6626.83%C+20.896%C**16.8C+1.1D558h47.5C++177C*
M60-A Bulldog 145124442.818C-1.3932.429%C--N/A1240U210U4112000.1h7.1D22C-
Hyena Missile Launcher 205123671.836C**0.4136.38%B+N/A13.1C8.7C2099.4h45D123.6C+
Rocklet Rifle 2511231530.804C*0.6258.396%B+N/A28C+29.1B+4654.4h56.1D*96.1C-
M20 Basilisk-F 1631192810.423C-1.0044.917%C3.361%C12.1C4.5C579.8h88.6C+197.2C
M40 Fury 12198204.9C+3.4739.923%B+1.02%D-23.9D-5.6D1584.1h19.1C--47.9C+
Antares LC 203972860.339D1.0924.6%D*1.031%D7.2D-7.9D10113.4h221.1D-898.7D*
Dual-75 Duster 10090118.182C6.7630.843%D-N/A60C6.7B+2771.5h6.8D22D
Proton II PPA 9685146.071C-4.6536.15%A++1.176%D-37D4.8B+1882.3h17.4F-48C+
Lancer VS22 208852260.376C--1.0572.445%A+3.529%B*9D13.1C+1969.4h29.6C+40.9C++
S1 266842140.393D1.0370.736%A+1.19%D--9.1D*19.8B*4569.2h18.1T*25.5F--
M60-G Bulldog 8878164.875C+3.4538.71%C++6.41%A*18.1D--2.3D--924.3h8.3C21.5C++
NS-10 Burster 10171581.224B+0.2033.457%B++8.451%C**10.8A*4.5B++1216.6h90.6B**270.7B**
The Slasher 71701,7620.04C1.3936.607%C*1.429%D*1.3CN/A654.9h1.8B+4.8B+
M60-G Bulldog 8066183.667C2.2438.928%B+9.091%M**18.3D3.9D1173.6h10D25.7C+
Aphelion VEX-4 12665125.417B3.9934.157%C+4.615%B24.1C+22.6B++2422.7h56.2C**164.4C**
MAX Punch 72631,0990.057C1.3761.937%B*N/A0.9CN/A367.8h4.4C+7C+
Saron HRB-H 9858105.8C++4.3754.924%C+N/A32.2C22.2C+4751.8h27.3C+49.7C+
Supernova FPC 815769.5B+8.0755.155%C*N/A33.5B*14.1C27571.7h3.8B**6.8B**
Hornet Missiles 8756531.057D0.3756.699%D1.786%C++17D9.4D*2463.3h17.9D31.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spiker1640.1h
Motion Spotter66270.5h
Restoration Kit801,3292.6h
Anti-Vehicle MANA Turret105250.6h
Spawn Beacon404,2382.5h
Nano-Armor Kit1,1681,429,97695.6h
Repair Module12431h
Turret AI Module43902.4h
Skywall Shield Emitter11270.5h
Structure Shield Module11450.9h
Cortium Silo01740.9h
Nanite Revive Grenade05820.2h
Medical Applicator612198,14114.6h
Spear Anti-Vehicle Tower11841.8h
Deconstruction Tool010,5201.9h
Spitfire Auto-Turret572,6072h
Welding Device12,9740.1h
Rampart Wall116039.4h
Xiphos Anti-Personnel Tower32682.2h
Hoplon Anti-Aircraft Phalanx Tower31871.6h
Ammunition Package1258,3835.4h
Medical Kit4315,1055.1h
Anti-Infantry MANA Turret541,9012.5h
Orbital Strike Target Designator221191.5h
Elysium Spawn Tube11310.9h
Nano-Repair Grenade01380h
Flail Targeting Dart204253.1h
Snowman Soldier11430.5h
Recon Detection Device965,6968.2h
Shield Recharging Field563,9501.2h
WLT-Howler Mining Laser34,5041.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 0.83s on queries, 0.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.