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Overseer Rest1nPiss[WUNC] Rest1nPiss
NC BR 70

KDR: 3.11

Score: 5.1m

Last Seen: Dec 27th, 2018 4:41 PM
- OFFLINE - 628.2 hour(s)

Battle Rank 70 - New Conglomerate on Miller - Outfit Officer of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 38
Level Progress (to 71): 74%
Level 100 Progress: 27% 432h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M1 EM1 NC6S Gauss SAW S EM6 AF-19 Mercenary Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,490,333 MLG Score: 11583
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.274%41.475%150414100810,6693.084420.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%2.978M+3.219M++-0.626DHEAD ++ (~23.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.707B++80.443B14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.46%79.631%0210204,2764081210.4548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.945%2.615M0.82B++-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.80.433B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 38
5.1m175.9%529 (31.7k)454 (27.2k)3.1115716,5385,3153.1764870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022141535.716%48.948%174802:086

18% Engineer45% Heavy Assault36% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2017 12:46 PMJan 3rd, 2018 4:32 PMJan 22nd, 2019 11:55 AM (3h) (PST)Dec 27th, 2018 1:45 PM (26d) (PST)Dec 27th, 2018 12:41 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9143096051.4590.4690.7142.6100.02511583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,85218,54136,311882843157227,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189h/7.9d 345 8,095 5,136 29.6k 337 758 287 10.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,790
Deaths:512
KDR:3.496
Accuracy:36.169% A*
HSR:39.888% A*
NS-15M1
M
Kills:1,169
Deaths:348
KDR:3.359
Accuracy:35.541% A**
HSR:42.515% M
EM1
M*
Kills:1,162
Deaths:406
KDR:2.862
Accuracy:34.568% A**
HSR:42.771% M*
NC6S Gauss SAW S
M++
Kills:1,160
Deaths:384
KDR:3.021
Accuracy:37.904% M
HSR:44.224% M++
EM6
M+
Kills:1,159
Deaths:375
KDR:3.091
Accuracy:35.996% M
HSR:41.588% M+
NS-15M AE
M+
Kills:196
Deaths:63
KDR:3.111
Accuracy:35.681% A++
HSR:51.531% M+
NC6 Gauss SAW
S
Kills:69
Deaths:26
KDR:2.654
Accuracy:33.427% A**
HSR:47.826% S
Kills:6,705
Deaths (as Heavy Assault):2,114
Deaths (to Heavy Assaults):1,739
KDR:3.17171
Kill Difference:4,591
Playtime:84.316 hours
Usage:45%
Score:2.226m
Score/min:440
Accuracy (listed only):35.612%
HSR (listed only):44.335%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
S
Kills:1,146
Deaths:481
KDR:2.383
Accuracy:36.413% M+
HSR:47.033% S
Blitz GD-10
S
Kills:740
Deaths:264
KDR:2.803
Accuracy:33.825% A++
HSR:42.432% S
Gauss Compact S
M**
Kills:317
Deaths:128
KDR:2.477
Accuracy:35.231% A*
HSR:39.117% M**
AF-4 Cyclone
M*
Kills:257
Deaths:106
KDR:2.425
Accuracy:33.644% A++
HSR:40.467% M*
NS Baron G5AE
M+
Kills:148
Deaths:68
KDR:2.176
Accuracy:41.100% D
HSR:30.405% M+
Kills:2,608
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):949
KDR:2.49093
Kill Difference:1,561
Playtime:2.148 hours
Usage:1%
Score:0.021m
Score/min:166
Accuracy (listed only):36.043%
HSR (listed only):39.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
S
Kills:740
Deaths:264
KDR:2.803
Accuracy:33.825% A++
HSR:42.432% S
AF-4 Cyclone
M*
Kills:257
Deaths:106
KDR:2.425
Accuracy:33.644% A++
HSR:40.467% M*
NS Baron G5AE
M+
Kills:148
Deaths:68
KDR:2.176
Accuracy:41.100% D
HSR:30.405% M+
NC1 Gauss Rifle
S
Kills:91
Deaths:26
KDR:3.500
Accuracy:38.864% M*
HSR:48.352% S
Kills:1,236
Deaths (as Combat Medic):464
Deaths (to Combat Medics):623
KDR:2.66379
Kill Difference:772
Playtime:1.345 hours
Usage:1%
Score:0.028m
Score/min:344
Accuracy (listed only):36.858%
HSR (listed only):40.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,854
Deaths:741
KDR:5.201
Accuracy:52.739% A*
HSR:78.983% B**
Blitz GD-10
S
Kills:740
Deaths:264
KDR:2.803
Accuracy:33.825% A++
HSR:42.432% S
NS-44 Commissioner
A+
Kills:702
Deaths:414
KDR:1.696
Accuracy:49.015% A+
HSR:31.197% A
LA8 Rebel
A*
Kills:532
Deaths:289
KDR:1.841
Accuracy:44.555% A++
HSR:36.842% A*
NS-357 Underboss
A++
Kills:496
Deaths:241
KDR:2.058
Accuracy:49.286% A++
HSR:34.677% A++
NC14 Bolt Driver
A*
Kills:422
Deaths:83
KDR:5.084
Accuracy:50.066% A*
HSR:85.545% A
AF-4 Cyclone
M*
Kills:257
Deaths:106
KDR:2.425
Accuracy:33.644% A++
HSR:40.467% M*
Kills:7,003
Deaths (as Infiltrator):2,138
Deaths (to Infiltrators):945
KDR:3.27549
Kill Difference:4,865
Playtime:67.089 hours
Usage:36%
Score:1.916m
Score/min:476
Accuracy (listed only):44.733%
HSR (listed only):50.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
S
Kills:1,146
Deaths:481
KDR:2.383
Accuracy:36.413% M+
HSR:47.033% S
Gauss Compact S
M**
Kills:317
Deaths:128
KDR:2.477
Accuracy:35.231% A*
HSR:39.117% M**
NS Baron G5AE
M+
Kills:148
Deaths:68
KDR:2.176
Accuracy:41.100% D
HSR:30.405% M+
Kills:1,611
Deaths (as Engineer):677
Deaths (to Engineers):638
KDR:2.37962
Kill Difference:934
Playtime:34.443 hours
Usage:18%
Score:0.958m
Score/min:464
Accuracy (listed only):37.581%
HSR (listed only):38.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,8663,8547415.201B*2.0952.739%A*78.983%B**92.6A**N/A20641.6h1.8B*3.4B**
LA1 Anchor 1,7981,7905123.496B+0.3836.169%A*39.888%A*109.1A**N/A25316.4h7.8B**21.6B**
NS-15M1 1,1761,1693483.359A+0.2535.541%A**42.515%M92.8A*N/A20112.6h9.2B**25.8B**
EM1 1,1721,1624062.862A++0.2534.568%A**42.771%M*95.2A**N/A22012.2h9.8B+28.2B*
NC6S Gauss SAW S 1,1661,1603843.021A+0.0937.904%M44.224%M++103.6A++N/A23711.2h8.3B**21.9B*
EM6 1,1651,1593753.091B**0.0235.996%M41.588%M+96.6A*N/A21512h8.2B**22.7B*
AF-19 Mercenary 1,1521,1464812.383A*0.7336.413%M+47.033%S83SN/A19913.8h8.6B**23.7B**
Blitz GD-10 7467402642.803A*0.3133.825%A++42.432%S101.4M**N/A2247.3h11.5B*33.9B*
NS-44 Commissioner 7037024141.696B++1.4249.015%A+31.197%A132.5M**N/A3005.3h2.7B**5.4B**
LA8 Rebel 5365322891.841B**1.2744.555%A++36.842%A*126.7S1B*2894.2h4A8.9B**
NS-357 Underboss 4964962412.058B**1.0549.286%A++34.677%A++150.3M**N/A3313.3h3.1B**6.2B**
NC14 Bolt Driver 422422835.084A*1.9750.066%A*85.545%A82.7SN/A1915.1h1.8A3.6A
Gauss Compact S 3193171282.477A++0.6335.231%A*39.117%M**88.1SN/A1853.6h8.9B++25.2B*
AF-4 Cyclone 2592571062.425B**0.6933.644%A++40.467%M*64.3A+N/A3204h9.7B+28.8B++
Mag-Cutter 2392355,3010.044B++3.0740.647%B**N/A1.3B**N/A3177.8h1.7B*4.2B++
Frag Grenade 2282251225N/A221.8944.985%C+N/A375C-5C-10780.6h4.1C+9.1C++
NS-15M AE 198196633.111B+0.0035.681%A++51.531%M+78.4B*N/A2182.5h11B30.7B++
Shrike 3231961181.661A++1.4567.255%A3.571%B+47.8A*31M3924.1h5.6B+8.4B*
NS Baron G5AE 148148682.176B*0.9441.1%D30.405%M+92.5A++N/A1971.6h3.4B**8.4C+
Bouncing Betty 121121139.308A*6.2050.763%B*N/A302.5M**N/A6930.4h1.9C++3.8B+
NC1 Gauss Rifle 9191263.5A*0.3938.864%M*48.352%S91SN/A4241h8.7A+22.5A
NC6 Gauss SAW 7069262.654A+0.4633.427%A**47.826%S86.3M+1.3A*7470.8h6.9B**20.7B*
MANA Anti-Personnel Turret 585796.333N/A3.2232.115%UN/A570U10U1333100.1h13.7T*42.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,8162.8h
Spawn Beacon14040.2h
Nano-Armor Kit510,3121.2h
Medical Kit1191,6565h
Recon Detection Device41,2572.1h
Ammunition Package37320.2h
Anti-Infantry MANA Turret12750.2h
Medical Applicator38900.1h
Hardlight Barrier2620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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