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Imperator RetroLegacy[BO5S] RetroLegacy
VS BR 171

KDR: 2.28

Score: 72.7m

Last Seen: Oct 17th, 2019 6:40 AM
- OFFLINE - 285.4 hour(s)

Battle Rank 120 (171 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Solstice VE3 Saron Laser Cannon Serpent VE92 Light PPA NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,360,535 MLG Score: 4285
Fun Score: N/A
Cheeseburgers Flipped: 224TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.573%36.419%1150421184100,2772.67848-0.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.26%2.013A*2.34A*-0.983D--HEAD ++ (~20.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.642B+8.40.411B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.265%1.631%518412228,460218643473.87008195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%0.103C+0.048C+-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.80.249C++46.60.123C+75.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.476%1.734%925122186517952710.481894318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%1.303A-0.514D-0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.40.731B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.815%1.521%2101112152,958196315191.50611195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.332C**-0.724D-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.83B++8.20.797B++12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.501%79.287%2102122413,9623488304.00172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.428%2.338A*0.791B++1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.70.477B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.543%22.001%210212241,759295670.59486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%-0.172C1.426A-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B30.377C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.7m239.3%642 (38.5k)525 (31.5k)2.27885147,61764,7772.38308171 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12261212829.605%33.404%98902:0841

9% Combat Medic23% Engineer33% Heavy Assault18% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2013 9:11 AMJun 14th, 2017 4:14 AMOct 18th, 2019 11:35 AM (33d) (PST)Oct 17th, 2019 2:55 AM (34d) (PST)Oct 17th, 2019 2:40 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9032876161.0660.4680.3562.7290.0744285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,17217,23536,937642821164431,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2307h/96.1d 6,752 49,310 35,702 377.7k 3,712 6,558 10,212 125m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:39,365
Deaths:9,833
KDR:4.003
Accuracy:31.087% B**
HSR:40.457% A
Orion VS54
A++
Kills:6,845
Deaths:2,381
KDR:2.875
Accuracy:30.651% A++
HSR:37.911% A++
SVA-88
B++
Kills:1,328
Deaths:795
KDR:1.670
Accuracy:27.593% B++
HSR:24.172% C+
NS-15M2
B*
Kills:1,297
Deaths:593
KDR:2.187
Accuracy:28.282% B*
HSR:31.997% B*
Flare VE6
B+
Kills:1,295
Deaths:1,122
KDR:1.154
Accuracy:26.296% B+
HSR:18.301% D-
NS-15M1
A*
Kills:1,197
Deaths:252
KDR:4.750
Accuracy:32.989% A++
HSR:40.351% A*
Pulsar LSW
B**
Kills:1,183
Deaths:660
KDR:1.792
Accuracy:29.308% B**
HSR:22.823% C
Ursa
S
Kills:1,168
Deaths:308
KDR:3.792
Accuracy:29.518% B**
HSR:59.247% S
VX29 Polaris
B++
Kills:1,155
Deaths:657
KDR:1.758
Accuracy:27.639% B++
HSR:22.944% C+
NS-15MP
M+
Kills:72
Deaths:16
KDR:4.500
Accuracy:34.525% A
HSR:58.333% M+
VE-H Maw
A++
Kills:59
Deaths:24
KDR:2.458
Accuracy:34.684% A++
HSR:42.373% A++
Kills:54,964
Deaths (as Heavy Assault):16,641
Deaths (to Heavy Assaults):19,506
KDR:3.30293
Kill Difference:38,323
Playtime:754.724 hours
Usage:33%
Score:28.989m
Score/min:640
Accuracy (listed only):30.234%
HSR (listed only):36.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:6,145
Deaths:1,972
KDR:3.116
Accuracy:33.993% A*
HSR:35.151% M
Serpent VE92
A*
Kills:3,171
Deaths:1,178
KDR:2.692
Accuracy:32.153% A++
HSR:32.072% A*
Eridani SX5
B++
Kills:2,417
Deaths:1,671
KDR:1.446
Accuracy:30.072% B++
HSR:20.852% C++
Pulsar C
A++
Kills:2,058
Deaths:817
KDR:2.519
Accuracy:33.721% A++
HSR:33.479% A++
Sirius SX12
B+
Kills:1,796
Deaths:1,737
KDR:1.034
Accuracy:26.704% B+
HSR:16.592% C
Solstice Burst
M
Kills:1,781
Deaths:538
KDR:3.310
Accuracy:36.750% A*
HSR:41.774% M
NS-11C
M**
Kills:1,563
Deaths:399
KDR:3.917
Accuracy:35.478% A*
HSR:39.603% M**
Eclipse VE3A
A++
Kills:1,524
Deaths:586
KDR:2.601
Accuracy:32.062% B**
HSR:29.987% A++
NS-7 PDW
B+
Kills:1,250
Deaths:1,337
KDR:0.935
Accuracy:27.205% B+
HSR:13.520% D
Solstice SF
B+
Kills:1,231
Deaths:1,416
KDR:0.869
Accuracy:27.013% B+
HSR:18.928% B
VE-S Canis
M**
Kills:1,164
Deaths:198
KDR:5.879
Accuracy:46.516% M++
HSR:51.976% M**
Zenith VX-5
A++
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:34.538% A++
HSR:30.776% A+
MKV Suppressed
B+
Kills:1,159
Deaths:1,301
KDR:0.891
Accuracy:28.469% B+
HSR:10.009% D**
VX6-7
A
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:31.209% A
HSR:27.720% B**
Thanatos VE70
C+
Kills:1,156
Deaths:987
KDR:1.171
Accuracy:38.206% C+
HSR:15.917% C+
Deimos VA29
M+
Kills:603
Deaths:594
KDR:1.015
Accuracy:44.001% D**
HSR:33.665% M+
Skorpios
B*
Kills:237
Deaths:204
KDR:1.162
Accuracy:26.807% C
HSR:28.270% B*
NSX Tanto
M*
Kills:217
Deaths:69
KDR:3.145
Accuracy:37.692% A*
HSR:47.005% M*
NS Baron G5
C
Kills:89
Deaths:95
KDR:0.937
Accuracy:35.560% D-
HSR:13.483% C
Kills:29,879
Deaths (as Light Assault):15,876
Deaths (to Light Assaults):12,766
KDR:1.88202
Kill Difference:14,003
Playtime:376.850 hours
Usage:16%
Score:11.660m
Score/min:516
Accuracy (listed only):33.587%
HSR (listed only):28.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:2,484
Deaths:1,016
KDR:2.445
Accuracy:33.971% A++
HSR:41.506% A++
Eridani SX5
B++
Kills:2,417
Deaths:1,671
KDR:1.446
Accuracy:30.072% B++
HSR:20.852% C++
Sirius SX12
B+
Kills:1,796
Deaths:1,737
KDR:1.034
Accuracy:26.704% B+
HSR:16.592% C
NS-7 PDW
B+
Kills:1,250
Deaths:1,337
KDR:0.935
Accuracy:27.205% B+
HSR:13.520% D
H-V45
A*
Kills:1,206
Deaths:542
KDR:2.225
Accuracy:30.687% A
HSR:38.806% A*
VE-S Canis
M**
Kills:1,164
Deaths:198
KDR:5.879
Accuracy:46.516% M++
HSR:51.976% M**
MKV Suppressed
B+
Kills:1,159
Deaths:1,301
KDR:0.891
Accuracy:28.469% B+
HSR:10.009% D**
Thanatos VE70
C+
Kills:1,156
Deaths:987
KDR:1.171
Accuracy:38.206% C+
HSR:15.917% C+
Corvus VA55
B*
Kills:827
Deaths:703
KDR:1.176
Accuracy:28.563% B*
HSR:27.086% B+
Deimos VA29
M+
Kills:603
Deaths:594
KDR:1.015
Accuracy:44.001% D**
HSR:33.665% M+
NS-11P
B+
Kills:517
Deaths:430
KDR:1.202
Accuracy:25.038% B+
HSR:21.857% B
Skorpios
B*
Kills:237
Deaths:204
KDR:1.162
Accuracy:26.807% C
HSR:28.270% B*
NS Baron G5
C
Kills:89
Deaths:95
KDR:0.937
Accuracy:35.560% D-
HSR:13.483% C
Kills:14,905
Deaths (as Combat Medic):10,815
Deaths (to Combat Medics):8,045
KDR:1.37818
Kill Difference:4,090
Playtime:212.364 hours
Usage:9%
Score:5.412m
Score/min:425
Accuracy (listed only):32.446%
HSR (listed only):25.657%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:6,145
Deaths:1,972
KDR:3.116
Accuracy:33.993% A*
HSR:35.151% M
Serpent VE92
A*
Kills:3,171
Deaths:1,178
KDR:2.692
Accuracy:32.153% A++
HSR:32.072% A*
Pulsar C
A++
Kills:2,058
Deaths:817
KDR:2.519
Accuracy:33.721% A++
HSR:33.479% A++
Solstice Burst
M
Kills:1,781
Deaths:538
KDR:3.310
Accuracy:36.750% A*
HSR:41.774% M
NS-11C
M**
Kills:1,563
Deaths:399
KDR:3.917
Accuracy:35.478% A*
HSR:39.603% M**
Eclipse VE3A
A++
Kills:1,524
Deaths:586
KDR:2.601
Accuracy:32.062% B**
HSR:29.987% A++
VE-LR Obelisk
A**
Kills:1,321
Deaths:271
KDR:4.875
Accuracy:43.120% A++
HSR:53.217% A**
Solstice SF
B+
Kills:1,231
Deaths:1,416
KDR:0.869
Accuracy:27.013% B+
HSR:18.928% B
Eidolon VE33
M+
Kills:1,202
Deaths:350
KDR:3.434
Accuracy:41.203% A*
HSR:45.341% M+
Zenith VX-5
A++
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:34.538% A++
HSR:30.776% A+
VX6-7
A
Kills:1,158
Deaths:493
KDR:2.349
Accuracy:31.209% A
HSR:27.720% B**
Thanatos VE70
C+
Kills:1,156
Deaths:987
KDR:1.171
Accuracy:38.206% C+
HSR:15.917% C+
Deimos VA29
M+
Kills:603
Deaths:594
KDR:1.015
Accuracy:44.001% D**
HSR:33.665% M+
NSX Tanto
M*
Kills:217
Deaths:69
KDR:3.145
Accuracy:37.692% A*
HSR:47.005% M*
NS Baron G5
C
Kills:89
Deaths:95
KDR:0.937
Accuracy:35.560% D-
HSR:13.483% C
Kills:24,379
Deaths (as Engineer):10,049
Deaths (to Engineers):11,165
KDR:2.42601
Kill Difference:14,330
Playtime:523.576 hours
Usage:23%
Score:14.997m
Score/min:477
Accuracy (listed only):35.780%
HSR (listed only):33.208%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:13,276
Deaths:3,841
KDR:3.456
Accuracy:51.199% A++
HSR:79.625% B**
NS-44 Commissioner
B**
Kills:2,557
Deaths:2,296
KDR:1.114
Accuracy:43.453% B*
HSR:30.974% B**
Eridani SX5
B++
Kills:2,417
Deaths:1,671
KDR:1.446
Accuracy:30.072% B++
HSR:20.852% C++
NS-44P Commissioner
B**
Kills:2,076
Deaths:1,023
KDR:2.029
Accuracy:49.167% B*
HSR:37.813% B**
Sirius SX12
B+
Kills:1,796
Deaths:1,737
KDR:1.034
Accuracy:26.704% B+
HSR:16.592% C
NS-357 Underboss
A*
Kills:1,683
Deaths:911
KDR:1.847
Accuracy:48.623% A+
HSR:38.800% A*
NS-7 PDW
B+
Kills:1,250
Deaths:1,337
KDR:0.935
Accuracy:27.205% B+
HSR:13.520% D
Cerberus
M+
Kills:1,167
Deaths:585
KDR:1.995
Accuracy:44.428% A++
HSR:47.644% M+
Spiker
A+
Kills:1,166
Deaths:696
KDR:1.675
Accuracy:40.157% A+
HSR:32.933% A+
VE-S Canis
M**
Kills:1,164
Deaths:198
KDR:5.879
Accuracy:46.516% M++
HSR:51.976% M**
MKV Suppressed
B+
Kills:1,159
Deaths:1,301
KDR:0.891
Accuracy:28.469% B+
HSR:10.009% D**
Beamer VS3
A++
Kills:1,159
Deaths:777
KDR:1.492
Accuracy:39.964% A++
HSR:31.752% A
Parallax VX3
B+
Kills:686
Deaths:422
KDR:1.626
Accuracy:41.504% B+
HSR:72.741% D
Artemis VX26
A++
Kills:504
Deaths:219
KDR:2.301
Accuracy:36.691% A++
HSR:33.929% A+
NS-45 Pilot
A*
Kills:292
Deaths:153
KDR:1.909
Accuracy:36.011% B++
HSR:43.836% A*
Skorpios
B*
Kills:237
Deaths:204
KDR:1.162
Accuracy:26.807% C
HSR:28.270% B*
Nyx VX31
A++
Kills:190
Deaths:69
KDR:2.754
Accuracy:44.143% A++
HSR:28.947% C+
NS-30 Vandal
B**
Kills:162
Deaths:137
KDR:1.182
Accuracy:40.359% B**
HSR:29.630% B
NS CandyCannon 3000
A
Kills:54
Deaths:50
KDR:1.080
Accuracy:47.315% B**
HSR:57.407% A
Kills:32,995
Deaths (as Infiltrator):17,627
Deaths (to Infiltrators):9,435
KDR:1.87184
Kill Difference:15,368
Playtime:409.865 hours
Usage:18%
Score:10.773m
Score/min:438
Accuracy (listed only):39.410%
HSR (listed only):37.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:535
Deaths:228
KDR:2.346
Accuracy:22.202% B+
HSR:17.757% D
Blueshift VM5
B*
Kills:436
Deaths:187
KDR:2.332
Accuracy:24.331% B*
HSR:20.872% C+
Quasar VM1
C**
Kills:215
Deaths:86
KDR:2.500
Accuracy:17.219% C**
HSR:14.884% D-
Comet VM2
C++
Kills:93
Deaths:72
KDR:1.292
Accuracy:35.270% D-
HSR:4.301% C++
Kills:1,279
Deaths (as MAX Suit):286.500
Deaths (to MAX Suits):3,112
KDR:4.46422
Kill Difference:992.500
Playtime:27.999 hours
Usage:1%
Score:0.864m
Score/min:514
Accuracy (listed only):24.755%
HSR (listed only):14.453%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:4,000
V. Kills:3,550 113%
Deaths:1,734
KDR:2.307
Accuracy:36.966% B*
KPH:26.400 B**
VKPH:23.400 A*
Light PPA
M**
Kills:3,071
V. Kills:84 N/A
Deaths:350
KDR:8.774
Accuracy:54.328% A++
KPH:160.700 M**
VKPH:4.400 B+
Dual Photon Pods
B+
Kills:1,043
V. Kills:227 457%
Deaths:165
KDR:6.321
Accuracy:55.558% B+
KPH:103 B+
VKPH:22.400 B
Antares LC
C++
Kills:669
V. Kills:548 122%
Deaths:515
KDR:1.299
Accuracy:33.580% C**
KPH:18 C+
VKPH:14.700 C++
Maelstrom Turbo Laser
D
Kills:71
V. Kills:61 115%
Deaths:113
KDR:0.628
Accuracy:35.487% B++
KPH:7.500 D
VKPH:6.500 D
Hornet Missiles
B+
Kills:64
V. Kills:47 133%
Deaths:13
KDR:4.923
Accuracy:54.344% D-
KPH:79.800 C++
VKPH:58.600 B+
Kills:8,918 (7,811 + 0)
Deaths:2,890
KDR:3.086
VKDR:1.563
Vehicle Kills:4,517
Kill Difference:6,028
Playtime:228.379 hours
Usage:10%
Score:5.905m
Score/min:431
Piloting Accuracy:35.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:960
V. Kills:1,117 86%
Deaths:287
KDR:3.345
Accuracy:25.950% D*
KPH:57.200 B**
VKPH:66.500 M+
L105 Zephyr
S
Kills:485
V. Kills:27 N/A
Deaths:20
KDR:24.250
Accuracy:56.108% A++
KPH:151.500 S
VKPH:8.400 C+
CAS30 Tank Buster
C-
Kills:346
V. Kills:384 90%
Deaths:638
KDR:0.542
Accuracy:41.832% C
KPH:4.500 D
VKPH:5 C-
Kills:1,791 (346 + 1,445)
Deaths:945
KDR:1.895
VKDR:1.617
Vehicle Kills:1,528
Kill Difference:846
Playtime:96.460 hours
Usage:4%
Score:1.862m
Score/min:322
Piloting Accuracy:41.832%
Gunner Accuracy:56.108%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:67
V. Kills:49 134%
Deaths:33
KDR:2.030
Accuracy:52.246% C--
KPH:27.700 C
VKPH:20.300 B
L100 Python HESH
B*
Kills:52
V. Kills:5 N/A
Deaths:3
KDR:17.333
Accuracy:52.727% B+
KPH:70 B*
VKPH:6.700 C--
Kills:119 (119 + 0)
Deaths:36
KDR:3.306
VKDR:1.500
Vehicle Kills:54
Kill Difference:83
Playtime:3.159 hours
Usage:0%
Score:0.105m
Score/min:555
Driving Accuracy:52.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:312
V. Kills:58 N/A
Deaths:82
KDR:3.805
Accuracy:50.821% C++
KPH:23.900 C++
VKPH:4.500 D*
Supernova VPC
B**
Kills:299
V. Kills:42 N/A
Deaths:62
KDR:4.823
Accuracy:60.649% B**
KPH:51.800 B+
VKPH:7.300 C
Proton II PPA
B++
Kills:173
V. Kills:10 N/A
Deaths:14
KDR:12.357
Accuracy:29.298% B++
KPH:56.900 C++
VKPH:3.300 C
Supernova FPC
D
Kills:135
V. Kills:102 131%
Deaths:84
KDR:1.607
Accuracy:55.187% C++
KPH:15.500 D-
VKPH:11.700 D
Saron HRB
C*
Kills:90
V. Kills:45 196%
Deaths:15
KDR:6
Accuracy:45.566% C*
KPH:22.500 C
VKPH:11.200 C--
Kills:1,009 (746 + 263)
Deaths:257
KDR:3.926
VKDR:1
Vehicle Kills:257
Kill Difference:752
Playtime:34.580 hours
Usage:1%
Score:0.685m
Score/min:330
Driving Accuracy:55.187%
Gunner Accuracy:45.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:169
V. Kills:7 N/A
Deaths:17
KDR:9.941
Accuracy:43.276% B++
KPH:146.600 A
VKPH:6.100 C+
E540 Halberd-H
C++
Kills:59
V. Kills:30 190%
Deaths:13
KDR:4.538
Accuracy:63.474% B++
KPH:44.300 C+
VKPH:22.500 C++
Kills:228 (0 + 228)
Deaths:30
KDR:7.600
VKDR:1.233
Vehicle Kills:37
Kill Difference:198
Playtime:2.484 hours
Usage:0%
Score:0.091m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:63.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:390
V. Kills:71 N/A
Deaths:53
KDR:7.358
Accuracy:50.108% A+
KPH:70.600 B**
VKPH:12.900 B++
M40 Fury
B**
Kills:317
V. Kills:54 N/A
Deaths:37
KDR:8.568
Accuracy:46.425% B**
KPH:66.500 B++
VKPH:11.300 C+
M20 Basilisk
C++
Kills:100
V. Kills:23 417%
Deaths:21
KDR:4.762
Accuracy:37.329% C+
KPH:22.600 C++
VKPH:5.200 D
M60-G Bulldog
A
Kills:65
V. Kills:4 N/A
Deaths:8
KDR:8.125
Accuracy:46.452% A
KPH:45.300 A
VKPH:2.800 D-
Kills:872 (0 + 872)
Deaths:119
KDR:7.328
VKDR:1.277
Vehicle Kills:152
Kill Difference:753
Playtime:16.148 hours
Usage:1%
Score:0.546m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:46.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,223
V. Kills:22 N/A
Deaths:537
KDR:2.277
Accuracy:48.665% B++
KPH:86.300 B**
VKPH:1.600 C
M40 Fury-F
M+
Kills:486
V. Kills:65 N/A
Deaths:230
KDR:2.113
Accuracy:57.547% B++
KPH:76.800 M+
VKPH:10.300 B*
Kills:1,709 (1,709 + 0)
Deaths:767
KDR:2.228
VKDR:0.113
Vehicle Kills:87
Kill Difference:942
Playtime:20.505 hours
Usage:1%
Score:0.307m
Score/min:249
Driving Accuracy:57.547%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 39,65839,3659,8334.003B+1.7231.087%B**40.457%A128.3A++1C*423306.9h8.6A27.8B**
Ghost 13,30513,2763,8413.456C**1.1851.199%A++79.625%B**100.5A**N/A301132.1h1.7B**3.2B**
Orion VS54 6,8806,8452,3812.875B**0.6030.651%A++37.911%A++83.9A*N/A34781.6h9.2B**30B
Solstice VE3 6,1786,1451,9723.116M**0.8433.993%A*35.151%M79.2M**N/A25577.6h9A26.4B+
Saron Laser Cannon 7,5504,0001,7342.307C++0.0336.966%B*2.15%C+26.4B**23.4A*398151.7h84.5B++228.7B*
Serpent VE92 3,1933,1711,1782.692A0.4132.153%A++32.072%A*90.6A**N/A26435h9B**28.1B*
Light PPA 3,1553,0713508.774B*6.5054.328%A++1.009%C160.8M**4.4B+62419.1h6.3B++11.5B++
NS-44 Commissioner 2,5742,5572,2961.114C*1.1643.453%B*30.974%B**41.6C**N/A17061.5h3B*7B++
Terminus VX-9 2,5102,4841,0162.445B+0.1733.971%A++41.506%A++92A*1B++25527h8.9A+26.2B**
Eridani SX5 2,4252,4171,6711.446B0.8330.072%B++20.852%C++50B+N/A20648.3h9.4B*31.4B+
NS-44P Commissioner 2,0812,0761,0232.029B++0.2549.167%B*37.813%B**160.9A**N/A43312.9h2.4B++5B*
Pulsar C 2,0722,0588172.519B*0.2433.721%A++33.479%A++74A++N/A32927.8h8B**23.6B**
Sirius SX12 1,8041,7961,7371.034C+1.2426.704%B+16.592%C26.1C+N/A12768.8h13.1B+49.1B+
Solstice Burst 1,7991,7815383.31A1.0336.75%A*41.774%M94.7A++1B++21318.8h8.7A+23.7B**
NS-357 Underboss 1,6891,6839111.847B*0.4348.623%A+38.8%A*116.9A**N/A36614.4h3A6.1B**
NS Decimator 2,3821,5809591.648B++0.6359.76%C+2.595%B+51.5B**26.1A47130.7h3.8B+6.4B+
NS-11C 1,5761,5633993.917M*1.6435.478%A*39.603%M**118.4S1B**34413.2h9A25.5B**
Eclipse VE3A 1,5471,5245862.601B+0.3232.062%B**29.987%A++93.5A*1.4B*24716.3h9.5B**29.5B**
SVA-88 1,3321,3287951.67C+0.6127.593%B++24.172%C+62.3B+N/A31821.3h11.1B+40.1B+
VE-LR Obelisk 1,3261,3212714.875A*2.6043.12%A++53.217%A**216.6SN/A4976.1h3.4A+8A
NS-15M2 1,3041,2975932.187B0.0928.282%B*31.997%B*84.8AN/A45915.3h9.7B*34.3B++
Flare VE6 1,3021,2951,1221.154C+1.1226.296%B+18.301%D-40C+N/A22932.4h9.9B+37.7B+
NS-7 PDW 1,2531,2501,3370.935C+1.3427.205%B+13.52%D24.9C+N/A11750.3h12.4B+45.5B+
Solstice SF 1,2421,2311,4160.869C+1.4127.013%B+18.928%B18.6C+N/A9166.3h11.8C++43.6B+
Force-Blade 1,3101,22528,8090.043B+2.2448.226%A+N/A1.4B*N/A5899.3h2.3B+4.7B++
S12 Renegade 1,2451,2235372.277C+0.0048.665%B++5.233%C++86.1B**1.5C25114.2h2.3B*4.7B*
H-V45 1,2071,2065422.225B+0.0530.687%A38.806%A*72.2A+N/A23216.7h8.9A++29.1B**
Eidolon VE33 1,2071,2023503.434A++1.1641.203%A*45.341%M+97.7M**N/A29612.3h5.1A12.5B**
NS-15M1 1,2041,1972524.75A*2.4732.989%A++40.351%A*116.2MN/A41910.3h8.3A+25.1B**
Pulsar LSW 1,1941,1836601.792B0.4929.308%B**22.823%C63.3B++N/A33618.7h11B+37.4B++
Ursa 1,1711,1683083.792M+1.5129.518%B**59.247%S104.3A*N/A51011.2h7.1A24.1B*
Cerberus 1,1711,1675851.995B**0.2844.428%A++47.644%M+138.9M**N/A3598.4h4A9B**
Spiker 1,1731,1666961.675B++0.6040.157%A+32.933%A+81A++N/A18814.4h6.8B+16.8B*
VE-S Canis 1,1651,1641985.879S3.6046.516%M++51.976%M**223.8SN/A5265.2h6.6A14.2B**
Zenith VX-5 1,1641,1602844.085M**1.8134.538%A++30.776%A+116M*N/A37810h9.2B**26.6B**
MKV Suppressed 1,1591,1591,3010.891C+1.3928.469%B+10.009%D**32.2C+N/A13736h12.4B+43.5B+
Beamer VS3 1,1691,1597771.492B**0.7939.964%A++31.752%A54.2AN/A16621.4h6.8B*17B+
VX6-7 1,1671,1584932.349B**0.0731.209%A27.72%B**68.9AN/A29016.8h9.5B*30.3B*
Lasher X2 1,1721,1568061.434B++0.8436.802%A+3.028%D62.5A+N/A35618.5h13.2A+35.8B**
Thanatos VE70 1,1601,1569871.171B1.1138.206%C+15.917%C+37.8B+N/A18430.6h3.4B**9B++
VX29 Polaris 1,1591,1556571.758B0.5227.639%B++22.944%C+64.2B++N/A32418h10.7B++38.7B+
C-4 1,3821,1296941.627C++0.6529.544%B+N/A110.7B+24.8C104510.2h1.3B+4.3B+
Auraxium Force-Blade 1,1171,09820,1070.055B+2.2240.157%B++1.73%D-1.9B+N/A5566.8h1.9B+4.7B+
Dual Photon Pods 1,2701,0431656.321C+4.0455.558%B+1.726%B*103.3B+22.5B+92610.1h13B**23.3B*
C150 Dalton 2,0779602873.345C-1.0725.95%D*N/A57.1B**66.5M+119016.8h3.4B+13.1C+
Corvus VA55 8318277031.176C*1.1028.563%B*27.086%B+32.6C++N/A12725.4h9.5B**33.2B*
Parallax VX3 6876864221.626C0.6541.504%B+72.741%D38.3B+N/A18917.9h2B+4.8B+
Plasma Grenade 6716691669N/A666.7243.349%CN/A418.1C1.3D-20951.6h3.6C**8.4C++
Antares LC 1,2176695151.299C+0.9833.58%C**2.541%B+18C+14.7C++35137.2h83.2B+247.8B+
Deimos VA29 6066035941.015C+1.2644.001%D**33.665%M+38.2C+N/A17315.8h2.3C*5.2C
Blueshift VM5 5365352282.346C++0.0722.202%B+17.757%D38.8BN/A19213.8h14.3B++64.4B+
NS-11P 5215174301.202C++1.0825.038%B+21.857%B31.3C++N/A19916.5h10.8B**43B*
Artemis VX26 5055042192.301B*0.0236.691%A++33.929%A+112M**N/A5654.5h8.7A23.6B**
Proximity Mine 5015012052.444C-0.1762.043%A**N/A178.9AN/A8962.8h1.5A2.4A++
M40 Fury-F 5514862302.113C**0.1757.547%B++N/A77.1M+10.3B*2466.3h5.7B*10B**
L105 Zephyr 5124852024.25A++21.9756.108%A++N/A151.6S8.4C+8143.2h3.4A++6.1A+
Lumine Edge 4924717,9870.059C+2.2229.16%C++32.909%M2.2CN/A7213.2h1.5C+5C**
Blueshift VM5 4384361872.332C++0.0524.331%B*20.872%C+44.5B++N/A2089.8h14.7B+60.6B++
S1 5764243391.251B**1.0359.887%B2.83%C++48.7A++17.5B++8028.7h3.8A+6.3B**
M40 Fury 461390537.358C*5.0850.108%A+1.282%C--70.9B**12.9B++6845.5h11.9B+23.8B*
Sticky Grenade 3543541354N/A351.7250.628%C+N/A1180B+N/A47900.3h1.7B++3.4B+
CAS30 Tank Buster 7303466380.542C--1.7441.832%CN/A4.5D5C-11076.5h67.5C+161.4C+
M40 Fury 371317378.568C*6.2946.425%B**1.262%D66B+11.3C+6774.8h11.1B+24B*
Supernova PC 370312823.805C1.5350.821%C++3.526%B**24C++4.5D*23913h2.9A+5.7A
Supernova VPC 341299624.823D2.5460.649%B**N/A51.6B+7.2C2985.8h2.4B**4B**
NS-45 Pilot 2922921531.908B+0.3736.011%B++43.836%A*224.6SN/A6151.3h4.5A12.6B**
MANA Anti-Personnel Turret 2892841162.448N/A0.1730.829%UN/A2840U50U8124700.1h25T*81T*
Nemesis VSH9 3952672900.921B+1.3670.019%B**5.618%A*27.5B++13.2B6389.7h6.8B++9.7B**
Hunter QCX 2642634750.554C+1.7242.178%C+31.179%B+22.9B**N/A9311.5h3.6B+8.5B
Skorpios 2422372041.162C1.1226.807%C28.27%B*23.7D-N/A8310h10.6B39.6C*
NSX Tanto 217217693.145A*0.8737.692%A*47.005%M*108.5M+N/A2942h8.1B*21.4B**
Quasar VM1 217215862.5B++0.2217.219%C**14.884%D-24.2C++N/A1898.9h13.4B++77.8B
Nyx VX31 193190692.754C**0.4844.143%A++28.947%C+95A*1.5A**6462h3.8A8.7B**
Tank Mine 319182862.116C0.1665.714%A*N/A121.3C*91.3B**22971.5h2.9F4.4B**
Proton II PPA 1831731412.357C+10.0829.298%B++2.89%B*57.7C++3.3C2883h7.1B*24.3B**
Proton II PPA-H 176169179.941C+7.6643.276%B++1.183%C-140.8B**5.8C+6861.2h6.6B**15.1B**
NS-30 Vandal 1631621371.182C1.1040.359%B**29.63%B46.3C**N/A3013.5h5.1B+12.7B++
M60-A Bulldog 1671501410.714B++8.4447.884%B**2%C*62.5B*7.1C+4552.4h4.5B*9.5B**
Supernova FPC 237135841.607D0.6755.187%C++N/A15.5D-11.7D4428.7h5.8C10.5C+
Auraxium Slasher 1281252,0080.062C+2.2237.713%B+5.6%C--2.6C**N/A649h1.8B++4.7B+
M20 Basilisk 123100214.762B*2.4837.329%C+10%A++22.7C*5.2D3404.4h55.5B**148.7B**
Comet VM2 11593721.292B+0.9935.27%D-4.301%C++13.7B+3.2C-2076.8h10.9A30.9B++
Saron HRB 13590156C++3.7245.566%C*4.444%M+22.5C11.3C--4584h20.2B+44.4B+
NS Baron G5 9089950.937C+1.3435.56%D-13.483%C21.2DN/A1614.2h3.7B*10.4C+
M60-A Bulldog 9381810.125C+7.8535.659%D--3.704%A18D2.7C--1684.5h5.1B++14.3C++
Spear Anti-Vehicle Phalanx Turret 10175116.818C+4.5448.54%B6.667%A+68.2A++23.6C*8911.1h4.7B**9.6B**
NS-15MP 7372164.5B*2.2234.525%A58.333%M+120A1.7B**4500.6h8.2B**23.7B*
Maelstrom Turbo Laser 132711130.628C-1.6535.487%B++N/A7.6D6.5D2909.4h123.2C+347.2C++
L100 Python AP 11667332.03D0.2552.246%C--1.493%C--27.9C20.4B5412.4h5.2B+10C**
M60-A Bulldog 8167154.467C-2.1938.535%D-1.493%D12.6D--2.6C--1335.3h7.2C-18.7D
M60-G Bulldog 696588.125A5.8546.452%A4.615%B**46.4A2.9D-4161.4h4.4A9.5A
Hornet Missiles 11164134.923C+2.6454.344%D-N/A80C*58.8B+12060.8h9.2C**16.9C**
E540 Halberd-H 8959134.538C2.2663.474%B++3.39%A45.4C+23.1C*5471.3h6.6C+10.4C*
VE-H Maw 6059242.458B**0.1834.684%A++42.373%A++147.5M++2.5M+5810.4h8.3B*23.8B*
NS CandyCannon 3000 5454501.08B+1.2047.315%B**57.407%A45B*N/A1131.2h2.6B*5.5B**
L100 Python HESH 5752317.333B+15.0552.727%B+1.923%B+74.3B**7.1C5960.7h2.8B++5.3B++
Anti-Vehicle Grenade 5650150N/A47.7244.51%DN/A250C--30D29270.2h7.5D16.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon832,3931.9h
Anti-Vehicle MANA Turret31490.2h
Nano-Armor Kit441404,38130.7h
NS-TMC-01 "His Regards"111813.4h
Nanite Revive Grenade05460.2h
Nanite Healing Grenade01600h
Medical Applicator458171,70913.4h
Motion Spotter618,7173.8h
Shield Recharging Field462,3560.9h
Smoke Grenade03700.1h
Recon Detection Device155341h
Ammunition Package1051,5861.9h
Medical Kit6,61029,84495.4h
Anti-Infantry MANA Turret387071.3h

Check the help document for the dictionary if you want to learn more about words used here.


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