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Ensign ReuzaZZ[LPS] ReuzaZZ
NC BR 49

KDR: 3.24

Score: 18.7m

Last Seen: May 24th, 2019 3:36 PM
- OFFLINE - 121.5 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Miller
Level Progress (to 50): 41%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C85 Canister-H SAS-R GD-22S LA80 M12 Kobalt-H NC6 Gauss SAW GD-66 Claw NS-44 Commissioner AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,433,544 MLG Score: 3544
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.97%22.408%76130118016,2132.426370.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.767%2.501A**0.244C++-1.373D**HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.682B+8.10.436B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.147%1.02%844212081,176268684.371751704%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.281%1.874A++-0.528D-1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.916B*7.40.86B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.925%1.925%329312071,0916486701.68105163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.359%1.457A+-0.419C---0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.818B++3.90.687B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.364%14.495%1200712035,3195945258.93951011%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.637%0.202C++2.505A**1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.865B*6.20.845B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.625%74.361%1200712035,63271637.86592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.49%1.296A0.473B+1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.369C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.27%15.994%1200312071,36344143.0907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.312%2.391A*0.276C*0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.792B++1.90.603B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m415.7%642 (38.5k)536 (32.2k)3.2378741,04012,6753.4092349 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210377226.158%23.869%62402:4514

29% Engineer19% Heavy Assault32% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 4:50 AMJul 20th, 2017 8:32 PMJun 10th, 2019 12:58 AM (7d) (PST)May 24th, 2019 11:46 AM (24d) (PST)May 24th, 2019 11:36 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9092806291.1750.3630.2815.1580.0663544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,56116,80037,761712217309432,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
582.1h/24.3d 2,172 9,796 10,004 180.1k 469 1,766 2,292 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,692
Deaths:405
KDR:4.178
Accuracy:34.882% A*
HSR:27.837% B+
NC6 Gauss SAW
A*
Kills:1,261
Deaths:362
KDR:3.483
Accuracy:30.859% A*
HSR:24.663% C*
LA1 Anchor
A++
Kills:1,166
Deaths:332
KDR:3.512
Accuracy:34.452% A++
HSR:26.672% C*
NS-15MP
A
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:34.425% A
HSR:24.034% D
NS-15M2
A*
Kills:651
Deaths:117
KDR:5.564
Accuracy:35.327% A*
HSR:27.650% C**
MGR-L1 Promise
A**
Kills:480
Deaths:103
KDR:4.660
Accuracy:36.954% A**
HSR:21.042% C--
EM6
B**
Kills:184
Deaths:87
KDR:2.115
Accuracy:27.583% B**
HSR:29.348% B*
NC05 Jackhammer AE
A++
Kills:150
Deaths:53
KDR:2.830
Accuracy:63.041% A++
HSR:16.667% C++
NSX Naginata
A*
Kills:95
Deaths:16
KDR:5.938
Accuracy:33.585% A*
HSR:28.421% C++
Kills:6,844
Deaths (as Heavy Assault):1,723
Deaths (to Heavy Assaults):3,423
KDR:3.97214
Kill Difference:5,121
Playtime:112.994 hours
Usage:19%
Score:4.036m
Score/min:595
Accuracy (listed only):36.790%
HSR (listed only):25.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A+
Kills:1,184
Deaths:631
KDR:1.876
Accuracy:74.776% A+
HSR:15.878% C**
NS-11CP
B**
Kills:1,172
Deaths:333
KDR:3.520
Accuracy:34.469% B**
HSR:19.454% D
AF-4AE Cyclone
A
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:35.126% A
HSR:16.895% D*
MGR-S1 Gladius
A++
Kills:613
Deaths:197
KDR:3.112
Accuracy:36.467% A++
HSR:24.307% B
GD-7F
C+
Kills:572
Deaths:460
KDR:1.243
Accuracy:24.178% C+
HSR:13.986% D--
Blitz GD-10
M
Kills:536
Deaths:152
KDR:3.526
Accuracy:37.476% M
HSR:13.993% C-
AF-4 Cyclone
A++
Kills:440
Deaths:205
KDR:2.146
Accuracy:34.046% A++
HSR:12.955% D-
NSX Tanto
B**
Kills:267
Deaths:105
KDR:2.543
Accuracy:32.492% B**
HSR:22.472% C
AF-4A Bandit
A+
Kills:250
Deaths:58
KDR:4.310
Accuracy:32.329% A+
HSR:22.800% C+
AC-X11
A
Kills:214
Deaths:76
KDR:2.816
Accuracy:31.478% A
HSR:18.224% D
NS Baron G5B
C**
Kills:162
Deaths:94
KDR:1.723
Accuracy:48.139% C**
HSR:11.728% D
AF-19 Mercenary
A
Kills:113
Deaths:106
KDR:1.066
Accuracy:21.633% C+
HSR:28.319% A
LA39 Bruiser
B+
Kills:107
Deaths:56
KDR:1.911
Accuracy:60.882% C+
HSR:16.822% B+
NSX Tengu
A*
Kills:95
Deaths:36
KDR:2.639
Accuracy:50.439% A*
HSR:28.421% B**
AF-57 Piston
B*
Kills:72
Deaths:34
KDR:2.118
Accuracy:49.573% B*
HSR:16.667% B++
MKV Suppressed
A*
Kills:62
Deaths:34
KDR:1.824
Accuracy:36.774% A*
HSR:19.355% C+
Kills:7,025
Deaths (as Light Assault):2,923
Deaths (to Light Assaults):2,088
KDR:2.40335
Kill Difference:4,102
Playtime:66.793 hours
Usage:11%
Score:2.676m
Score/min:668
Accuracy (listed only):40.017%
HSR (listed only):18.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A+
Kills:1,184
Deaths:631
KDR:1.876
Accuracy:74.776% A+
HSR:15.878% C**
NS-11CP
B**
Kills:1,172
Deaths:333
KDR:3.520
Accuracy:34.469% B**
HSR:19.454% D
GD-7F
C+
Kills:572
Deaths:460
KDR:1.243
Accuracy:24.178% C+
HSR:13.986% D--
NSX Tanto
B**
Kills:267
Deaths:105
KDR:2.543
Accuracy:32.492% B**
HSR:22.472% C
AF-4A Bandit
A+
Kills:250
Deaths:58
KDR:4.310
Accuracy:32.329% A+
HSR:22.800% C+
AC-X11
A
Kills:214
Deaths:76
KDR:2.816
Accuracy:31.478% A
HSR:18.224% D
NS Baron G5B
C**
Kills:162
Deaths:94
KDR:1.723
Accuracy:48.139% C**
HSR:11.728% D
AF-19 Mercenary
A
Kills:113
Deaths:106
KDR:1.066
Accuracy:21.633% C+
HSR:28.319% A
LA39 Bruiser
B+
Kills:107
Deaths:56
KDR:1.911
Accuracy:60.882% C+
HSR:16.822% B+
MGR-M1 Bishop
M+
Kills:73
Deaths:20
KDR:3.650
Accuracy:51.424% M+
HSR:13.699% F-
AF-57 Piston
B*
Kills:72
Deaths:34
KDR:2.118
Accuracy:49.573% B*
HSR:16.667% B++
Kills:4,186
Deaths (as Engineer):1,973
Deaths (to Engineers):2,357
KDR:2.12164
Kill Difference:2,213
Playtime:165.918 hours
Usage:29%
Score:4.954m
Score/min:498
Accuracy (listed only):41.943%
HSR (listed only):18.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A+
Kills:1,184
Deaths:631
KDR:1.876
Accuracy:74.776% A+
HSR:15.878% C**
AF-4AE Cyclone
A
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:35.126% A
HSR:16.895% D*
MGR-S1 Gladius
A++
Kills:613
Deaths:197
KDR:3.112
Accuracy:36.467% A++
HSR:24.307% B
Blitz GD-10
M
Kills:536
Deaths:152
KDR:3.526
Accuracy:37.476% M
HSR:13.993% C-
AF-4 Cyclone
A++
Kills:440
Deaths:205
KDR:2.146
Accuracy:34.046% A++
HSR:12.955% D-
NC1 Gauss Rifle
A*
Kills:340
Deaths:159
KDR:2.138
Accuracy:32.464% A*
HSR:24.412% B+
NS Baron G5B
C**
Kills:162
Deaths:94
KDR:1.723
Accuracy:48.139% C**
HSR:11.728% D
NC9 A-Tross
A*
Kills:144
Deaths:57
KDR:2.526
Accuracy:31.546% A
HSR:38.889% A*
GR-22
A+
Kills:109
Deaths:58
KDR:1.879
Accuracy:31.460% A+
HSR:20.184% C++
LA39 Bruiser
B+
Kills:107
Deaths:56
KDR:1.911
Accuracy:60.882% C+
HSR:16.822% B+
NSX Tengu
A*
Kills:95
Deaths:36
KDR:2.639
Accuracy:50.439% A*
HSR:28.421% B**
AF-57 Piston
B*
Kills:72
Deaths:34
KDR:2.118
Accuracy:49.573% B*
HSR:16.667% B++
MKV Suppressed
A*
Kills:62
Deaths:34
KDR:1.824
Accuracy:36.774% A*
HSR:19.355% C+
Reaper DMR
B++
Kills:59
Deaths:33
KDR:1.788
Accuracy:29.496% B++
HSR:23.729% C+
Kills:5,089
Deaths (as Combat Medic):2,092
Deaths (to Combat Medics):1,233
KDR:2.4326
Kill Difference:2,997
Playtime:19.580 hours
Usage:3%
Score:0.548m
Score/min:466
Accuracy (listed only):42.047%
HSR (listed only):20.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,804
Deaths:588
KDR:3.068
Accuracy:45.133% B**
HSR:63.914% C-
LA80
B**
Kills:1,559
Deaths:196
KDR:7.954
Accuracy:47.178% B**
HSR:80.180% C**
NS-44 Commissioner AE
A
Kills:1,178
Deaths:553
KDR:2.130
Accuracy:51.283% A
HSR:20.289% D
AF-4AE Cyclone
A
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:35.126% A
HSR:16.895% D*
NS-44P Commissioner
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:50.833% B**
HSR:24.376% C+
NC14 Bolt Driver
B*
Kills:1,161
Deaths:325
KDR:3.572
Accuracy:40.594% B*
HSR:75.711% C*
NS-44 Commissioner
C
Kills:616
Deaths:539
KDR:1.143
Accuracy:33.328% C
HSR:19.643% C
MGR-S1 Gladius
A++
Kills:613
Deaths:197
KDR:3.112
Accuracy:36.467% A++
HSR:24.307% B
Blitz GD-10
M
Kills:536
Deaths:152
KDR:3.526
Accuracy:37.476% M
HSR:13.993% C-
AF-4 Cyclone
A++
Kills:440
Deaths:205
KDR:2.146
Accuracy:34.046% A++
HSR:12.955% D-
EM4 Longshot
C+
Kills:439
Deaths:190
KDR:2.311
Accuracy:36.744% C-
HSR:77.449% C+
AF-8 RailJack
B+
Kills:398
Deaths:113
KDR:3.522
Accuracy:39.781% B+
HSR:79.146% B+
NSX Daimyo
A
Kills:214
Deaths:46
KDR:4.652
Accuracy:49.806% A
HSR:94.860% C**
AF-18 Stalker AE
A*
Kills:174
Deaths:40
KDR:4.350
Accuracy:41.172% A*
HSR:16.092% D**
Impetus
B++
Kills:160
Deaths:55
KDR:2.909
Accuracy:38.970% B++
HSR:15% F
LA8 Rebel
M++
Kills:100
Deaths:51
KDR:1.961
Accuracy:53.521% M++
HSR:32% A
NSX Tengu
A*
Kills:95
Deaths:36
KDR:2.639
Accuracy:50.439% A*
HSR:28.421% B**
NC08 Mag-Scatter
A++
Kills:89
Deaths:83
KDR:1.072
Accuracy:55.952% B
HSR:24.719% A++
MKV Suppressed
A*
Kills:62
Deaths:34
KDR:1.824
Accuracy:36.774% A*
HSR:19.355% C+
EM4-AE Longshot
A**
Kills:57
Deaths:6
KDR:9.500
Accuracy:57.246% A**
HSR:84.211% B+
Kills:12,022
Deaths (as Infiltrator):4,368
Deaths (to Infiltrators):2,016
KDR:2.75229
Kill Difference:7,654
Playtime:184.608 hours
Usage:32%
Score:4.932m
Score/min:445
Accuracy (listed only):43.593%
HSR (listed only):41.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,014
Deaths:144
KDR:7.042
Accuracy:27.532% C-
HSR:18.836% A
AF-41 Hacksaw
C+
Kills:887
Deaths:144
KDR:6.160
Accuracy:30.032% C
HSR:15.107% C+
AF-34 Mattock
C+
Kills:394
Deaths:77
KDR:5.117
Accuracy:32.170% C
HSR:16.498% C+
AF-34 Mattock
C+
Kills:328
Deaths:77
KDR:4.260
Accuracy:35.071% C+
HSR:14.329% D-
AF-23 Grinder
B
Kills:198
Deaths:80
KDR:2.475
Accuracy:38.956% B
HSR:15.657% C*
AF-23 Grinder
B+
Kills:196
Deaths:75
KDR:2.613
Accuracy:44.865% B+
HSR:16.327% C+
NCM2 Falcon
B+
Kills:139
Deaths:86
KDR:1.616
Accuracy:44.264% B+
HSR:5.036% C++
NCM1 Scattercannon
C+
Kills:77
Deaths:76
KDR:1.013
Accuracy:28.689% D-
HSR:15.584% C+
NCM3 Raven
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:39.574% C+
HSR:0% F-
NCM2 Falcon
A
Kills:54
Deaths:32
KDR:1.688
Accuracy:54.530% A
HSR:5.556% B+
Kills:3,346
Deaths (as MAX Suit):415.500
Deaths (to MAX Suits):595
KDR:8.05295
Kill Difference:2,930.500
Playtime:29.159 hours
Usage:5%
Score:1.562m
Score/min:893
Accuracy (listed only):37.568%
HSR (listed only):12.293%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:858
V. Kills:25 N/A
Deaths:146
KDR:5.877
Accuracy:56.558% C++
KPH:92.300 A
VKPH:2.700 D
Breaker Rocket Pods
B**
Kills:318
V. Kills:20 N/A
Deaths:15
KDR:21.200
Accuracy:52.936% B+
KPH:166.500 B**
VKPH:10.500 C-
Kills:1,176 (858 + 0)
Deaths:161
KDR:7.304
VKDR:0.280
Vehicle Kills:45
Kill Difference:1,015
Playtime:11.202 hours
Usage:2%
Score:0.296m
Score/min:440
Piloting Accuracy:56.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:56
V. Kills:8 N/A
Deaths:9
KDR:6.222
Accuracy:59.859% A
KPH:88.500 A+
VKPH:12.600 A
L100 Python AP
S
Kills:52
V. Kills:27 186%
Deaths:2
KDR:26
Accuracy:56.569% C++
KPH:87.800 S
VKPH:45.600 S
Kills:108 (108 + 0)
Deaths:11
KDR:9.818
VKDR:3.182
Vehicle Kills:35
Kill Difference:97
Playtime:1.226 hours
Usage:0%
Score:0.066m
Score/min:897
Driving Accuracy:56.569%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:876
V. Kills:590 148%
Deaths:163
KDR:5.374
Accuracy:57.199% B*
KPH:35.200 B**
VKPH:23.700 A++
Titan-150 HESH
A*
Kills:163
V. Kills:18 N/A
Deaths:14
KDR:11.643
Accuracy:45.262% C
KPH:80.900 A*
VKPH:8.900 C++
E540 Halberd
M
Kills:145
V. Kills:81 177%
Deaths:12
KDR:12.083
Accuracy:54.120% A
KPH:49.300 A++
VKPH:27.600 M
Kills:1,184 (1,039 + 145)
Deaths:189
KDR:6.265
VKDR:3.646
Vehicle Kills:689
Kill Difference:995
Playtime:29.873 hours
Usage:5%
Score:0.765m
Score/min:427
Driving Accuracy:45.262%
Gunner Accuracy:54.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:3,138
V. Kills:86 N/A
Deaths:115
KDR:27.287
Accuracy:59.911% B*
KPH:310.300 M**
VKPH:8.500 C++
M12 Kobalt-H
M++
Kills:1,381
V. Kills:15 N/A
Deaths:36
KDR:38.361
Accuracy:29.697% A+
KPH:286.400 M++
VKPH:3.100 C--
E540 Halberd-H
A*
Kills:399
V. Kills:144 275%
Deaths:39
KDR:10.231
Accuracy:56.898% C++
KPH:86.600 A*
VKPH:31.300 A
M96 Mjolnir-H
B*
Kills:201
V. Kills:173 116%
Deaths:34
KDR:5.912
Accuracy:60.252% A
KPH:50.800 C++
VKPH:43.700 B*
Enforcer ML65-H
B**
Kills:89
V. Kills:68 129%
Deaths:20
KDR:4.450
Accuracy:63.400% B++
KPH:50.400 B**
VKPH:38.500 B*
G40-F Ranger
C**
Kills:61
V. Kills:33 179%
Deaths:5
KDR:12.200
Accuracy:35.530% C**
KPH:35.800 C+
VKPH:19.400 C+
Kills:5,269 (0 + 5,269)
Deaths:249
KDR:21.161
VKDR:2.084
Vehicle Kills:519
Kill Difference:5,020
Playtime:26.966 hours
Usage:5%
Score:1.145m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:35.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:111
V. Kills:1 N/A
Deaths:4
KDR:27.750
Accuracy:24.268% A
KPH:133.600 A*
VKPH:1.200 D-
M12 Kobalt
M++
Kills:77
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.553% A++
KPH:180.700 M++
VKPH:0 F
M40 Fury
A
Kills:56
V. Kills:6 N/A
Deaths:5
KDR:11.200
Accuracy:45.393% B**
KPH:80.800 A
VKPH:8.700 C+
Kills:244 (0 + 244)
Deaths:9
KDR:27.111
VKDR:0.778
Vehicle Kills:7
Kill Difference:235
Playtime:1.950 hours
Usage:0%
Score:0.063m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:45.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:459
V. Kills:6 N/A
Deaths:82
KDR:5.598
Accuracy:55.803% A+
KPH:156.400 M*
VKPH:2 C+
Kills:459 (459 + 0)
Deaths:82
KDR:5.598
VKDR:0.073
Vehicle Kills:6
Kill Difference:377
Playtime:2.934 hours
Usage:1%
Score:0.100m
Score/min:565
Driving Accuracy:55.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 3,2243,13811527.287B*24.0559.911%B*14.181%B*310.7M**8.5C++85010.1h3.7B**6.3B**
SAS-R 1,8041,8045883.068C++0.1745.133%B**63.914%C-75.8A++N/A25323.8h2.1B+4.6B++
GD-22S 1,7041,6924054.178A++0.9434.882%A*27.837%B+91.5A*N/A31318.5h9B*25.8B**
LA80 1,5611,5591967.954A4.7247.178%B**80.18%C**112.2M*N/A32813.9h1.9B+3.9B*
M12 Kobalt-H 1,3961,3813638.361A*35.1229.697%A+21.506%B**287.7M++3.1C--10634.8h11.2B++37.7B**
NC6 Gauss SAW 1,2661,2613623.483A*0.2530.859%A*24.663%C*81.4A**N/A36015.5h7.6B*24.7B*
GD-66 Claw 1,1881,1846311.876B+1.3674.776%A+15.878%C**144.4SN/A5948.2h1.8B**2.5B*
NS-44 Commissioner AE 1,1801,1785532.13B++1.1151.283%A20.289%D125.3A*N/A4019.4h3B+5.8B++
NS-11CP 1,1741,1723333.52A+0.2834.469%B**19.454%D109.5A+N/A39410.7h10.3B+30B++
AF-4AE Cyclone 1,1691,1663463.37A++0.1335.126%A16.895%D*99.7B**N/A24811.7h8.4B+23.8B++
LA1 Anchor 1,1711,1663323.512B+0.2734.452%A++26.672%C*92.5A++N/A30312.6h8.7B++25.1B*
NS-15MP 1,1711,1652484.698A1.4634.425%A24.034%D113.1AN/A34610.3h10.1B+29.4B++
NS-44P Commissioner 1,1651,1616131.894B+1.3450.833%B**24.376%C+104.6AN/A32511.1h3.1B+6.1B++
NC14 Bolt Driver 1,1621,1613253.572B**0.3340.594%B*75.711%C*49A++N/A18823.7h2.1B*5.1B*
Carver 1,1101,1071,6110.687A++2.5544.517%A+16.531%C+26.4A*N/A9341.9h1.1B++2.5B+
AF-41 Hacksaw 1,0231,0141447.042A++3.8027.532%C-18.836%A101.4SN/A41610h3.9A14.1B*
AF-41 Hacksaw 8958871446.16A+2.9230.032%C15.107%C+88.7M**N/A38910h4.9B**16.3B++
Titan-150 AP 1,4668761635.374C+2.1457.199%B*N/A35.2B**23.7A++38024.9h4.3B7.5B++
M30 Mustang AH 8838581465.877C++2.6456.558%C++N/A92.3A2.7D3639.3h6.4B+11.3B+
C-4 8347322612.805B**0.4332.831%AN/A197.8M27.6C+12963.7h0.9B**2.7A
NS-15M2 6526511175.564A*2.3335.327%A*27.65%C**125.2M+N/A4145.2h9.5B**26.8B**
NS-44 Commissioner 6186165391.143C*2.0933.328%C19.643%C43.7B+N/A15014.1h3.2B++9.5B+
MGR-S1 Gladius 6146131973.112A0.1336.467%A++24.307%B100.5A*N/A3426.1h7.5B*20.6B*
GD-7F 5785724601.243C++1.9924.178%C+13.986%D--21.2CN/A8127h12.6B52C**
Blitz GD-10 5375361523.526A*0.2937.476%M13.993%C-114SN/A4674.7h10.6B**28.3B**
MGR-L1 Promise 4814801034.66M1.4236.954%A**21.042%C--111.6A**N/A4924.3h9.9B**26.9B**
NS Decimator 6804682042.294A+0.9462.536%C*1.923%C57.8A+26.2A4158.1h3.7B++5.9B*
S12 Renegade 465459825.598B+2.3655.803%A+3.486%D158.3M*2.1C++5652.9h2.6B*4.6B**
AF-4 Cyclone 4414402052.146B++1.0934.046%A++12.955%D-71A++N/A3036.2h8.6B*25.3B*
EM4 Longshot 4394391902.311C0.9336.744%C-77.449%C+32.8C++N/A12013.4h2.1C*5.8C++
E540 Halberd-H 5433993910.231B+6.9956.898%C++1.253%C--86.7A*31.3A4434.6h3.7B**6.6B**
AF-8 RailJack 3983981133.522B+0.2839.781%B+79.146%B+39B**N/A14610.2h1.8B**4.6B++
AF-34 Mattock 396394775.117B+1.8832.17%C16.498%C+65.7AN/A2286h4.3B**13.3B++
NC1 Gauss Rifle 3433401592.138B**1.1032.464%A*24.412%B+50.7A++N/A2286.7h11.4B+35.1B**
AF-34 Mattock 332328774.26B+1.0235.071%C+14.329%D-54.7B*N/A2246h5.6B+16B+
Breaker Rocket Pods 3383181521.2A++17.9652.936%B+1.572%B*167.4B**10.5C-8161.9h10.3B**19.4B++
NS Campion 2712685,4710.049C+3.1947.814%B**N/A1.3C+N/A4206.9h2B+4.1B*
NSX Tanto 2672671052.543A+0.6932.492%B**22.472%C78.5A++N/A2123.4h10.8B+33.1B+
AF-4A Bandit 250250584.31A**1.0732.329%A+22.8%C+108.7M++N/A3682.3h8.7B*26.9B*
NSX Daimyo 214214464.652B+1.4149.806%A94.86%C**112.6A*N/A3271.9h2.4C**4.8B++
AC-X11 216214762.816A++0.4231.478%A18.224%D62.9A++N/A3413.4h7.6B*24.2B*
Bouncing Betty 206206653.169C0.0756.264%AN/A171.7B**N/A6461.2h1.2A*2.1A++
M96 Mjolnir-H 374201345.912B++2.6760.252%A0.995%C++50.3C++43.3B*4994h39.2C+65.1B+
AF-23 Grinder 199198802.475C++0.7638.956%B15.657%C*50.8A+N/A2593.9h5.4B++13.8B*
AF-23 Grinder 198196752.613C++0.6244.865%B+16.327%C+54.4A+N/A2633.6h5.8B++12.8B*
EM6 184184872.115B1.1227.583%B**29.348%B*59.4B*N/A2293.1h9B*32.5B++
Tank Mine 288183247.625M4.3941.426%B+N/A228.8M131.3A**23260.8h2.2C-5.3B+
AF-18 Stalker AE 174174404.35A++1.1141.172%A*16.092%D**124.3A**N/A5201.4h9.5B**23A
Mag-Cutter 1771732,4010.072A++3.1730.303%C++7.514%C++1.5AN/A6112.9h2.1B+7.1C++
Titan-150 HESH 1811631411.643C*8.4145.262%C7.975%S81.5A**9C*3082h2.2A4.9B*
NS Baron G5B 162162941.723B+1.5148.139%C**11.728%D62.3B**N/A2582.6h3.6B*7.5B++
Impetus 160160552.909B+0.3338.97%B++15%F94.1A**N/A2671.7h4B++10.3B++
M12 Kobalt 159156278B+74.7629.565%A+15.385%D312M**6B+11550.5h14.1B+47.6B*
Frag Grenade 1541541154N/A150.7640.199%DN/A385CN/A19340.4h3.9C+9.8C+
NC05 Jackhammer AE 151150532.83B**0.4163.041%A++16.667%C++78.9B++N/A2321.9h3.6B*5.7B*
E540 Halberd 2261451212.083B+8.8554.12%A2.759%C50A*27.9M9062.9h4.3B**8A
NC9 A-Tross 144144572.526B**0.7131.546%A38.889%A*60AN/A1912.4h7.6A24.1B**
NCM2 Falcon 160139861.616B+1.6244.264%B+5.036%C++27.8A++4.2C+1405h5.7B**12.9B*
AF-19 Mercenary 1131131061.066B2.1721.633%C+28.319%A18.2C+N/A2026.2h10.5B++48.6B+
M12 Kobalt 112111427.75A24.5124.268%A16.216%C--138.8A*1.3D-4940.8h15B*61.8B++
GR-22 110109581.879B+1.3631.46%A+20.184%C++57.4AN/A2801.9h11.3B*36.1B**
LA39 Bruiser 107107561.911B++1.3360.882%C+16.822%B+71.3AN/A3261.5h2.1B++3.4B+
LA8 Rebel 100100511.961A1.2853.521%M++32%A43.5B++N/A1322.3h5.3B++9.9B**
NSX Tengu 9595362.639A+0.6050.439%A*28.421%B**95A*N/A5891h10.9B+21.6B*
NSX Naginata 9595165.938S2.7033.585%A*28.421%C++95A++N/A3731h8.4B**25.1B**
Enforcer ML65-H 15789204.45C+1.2163.4%B++1.124%D49.4B*37.8B*5081.8h14B22B++
NC08 Mag-Scatter 8989831.072C+2.1755.952%B24.719%A++40.5BN/A1262.2h3.7B+6.6B+
M12 Kobalt 7777177S73.7626.553%A++11.688%F192.5M*N/A6370.4h15.5B+58.5B++
NCM1 Scattercannon 8077761.013C2.2228.689%D-15.584%C+21.4C+N/A1043.6h9.1C-31.7D
Anti-Vehicle Grenade 11073173N/A69.7650.148%C+N/A365C+185B**32890.2h4.6B+9.2B+
MGR-M1 Bishop 7373203.65A0.4151.424%M+13.699%F-121.7SN/A2400.6h4.5A8.7A
AF-57 Piston 7272342.118B*1.1249.573%B*16.667%B++120M**N/A10070.6h3.2B**6.5B++
MKV Suppressed 6262341.824B**1.4136.774%A*19.355%C+88.6MN/A4000.7h12B++32.5B++
G40-F Ranger 9461512.2B8.9635.53%C**N/A35.9C+19.4C+2671.7h59.7B+168B+
Reaper DMR 5959331.788C++1.4529.496%B++23.729%C+59B**N/A2861h6.9A+23.6B**
NCM3 Raven 9159401.475B*1.7639.574%C+N/A21.1M11.4A*2052.8h16.7A42.2B*
EM4-AE Longshot 575769.5A++6.2657.246%A**84.211%B+114MN/A2960.5h1.4A2.4A+
M40 Fury 6256511.2B**7.9645.393%B**1.786%C+80A8.6C+5310.7h10.8B+23.8B++
L100 Python HESH 645696.222C-2.9859.859%AN/A93.3A++13.3A+7560.6h3B5.1B++
Rocklet Rifle 9055511.078B++2.1642.388%D*N/A20.4D13D--3122.7h25.6B**60.3B+
NCM2 Falcon 7154321.688B*1.5554.53%A5.556%B+25.7A*8.1A1972.1h11.7B+21.5B*
L100 Python AP 7952226S22.7656.569%C++1.923%C-86.7S45S10420.6h3A+5.3A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon167241h
Nano-Armor Kit185244,57422.3h
AE Nano-Armor Kit27,6580.5h
AE Medical Applicator106,3530.4h
Medical Kit1,0216,37123.9h
Medical Applicator85,2530.3h
Spitfire Auto-Turret17320.4h
Restoration Kit231102.4h
Motion Spotter163,5771.6h
Recon Detection Device431,9292.9h
Ammunition Package56001.1h
Nano-Repair Grenade03580.1h
WLT-Howler Mining Laser41,8731.1h

Check the help document for the dictionary if you want to learn more about words used here.


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