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Lt. Colonel Rev1xiT[lFOl] Rev1xiT
TR BR 69

KDR: 3.14

Score: 5.7m

Last Seen: Jul 18th, 2019 1:39 AM
- ONLINE NOW

Battle Rank 69 - Terran Republic on Miller - Outfit Officer of I First Order I[lFOl] I First Order I
TR outfit on Miller

Members: 18
Level Progress (to 70): 62%
Level 100 Progress: 30% 517h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M AE MSW-R TSAR-42 NS-44 Commissioner NS Decimator T9 CARV MG-H1 Watchman Hexedge
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,405,469 MLG Score: 6719
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 16.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.616%46.117%122710120414,9384.20197-1.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.68%1.065B**3.903M**-0.7DHEAD ++ (~32.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+8.20.428B22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.092%83.045%0112131,96452003.77692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.752B++1.034B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.60.496B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I First Order I[lFOl] I First Order I
TR outfit on Miller

Members: 18
5.7m164.7%425 (25.5k)359 (21.5k)3.1423818,7165,9563.1971169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214185826.997%45.699%123402:404

89% Heavy Assault13% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2019 12:19 AMJun 22nd, 2019 6:29 PMJul 18th, 2019 3:15 AM (2d) (PST)Jul 17th, 2019 11:34 PM (2d) (PST)Jul 17th, 2019 9:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7042924121.1820.3760.5401.9710.0146719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,22517,53424,691712332118121,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263.8h/11d 326 8,553 4,769 31.2k 348 1,255 227 11.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A*
Kills:7,373
Deaths:1,765
KDR:4.177
Accuracy:26.436% C++
HSR:48.366% A*
MSW-R
M+
Kills:4,255
Deaths:1,243
KDR:3.423
Accuracy:26.413% B++
HSR:45.476% M+
T9 CARV
A*
Kills:668
Deaths:242
KDR:2.760
Accuracy:24.366% B**
HSR:37.874% A*
MG-H1 Watchman
A**
Kills:364
Deaths:105
KDR:3.467
Accuracy:23.963% C*
HSR:45.604% A**
T32 Bull
A*
Kills:304
Deaths:124
KDR:2.452
Accuracy:27.135% B++
HSR:41.776% A*
TMG-50
S
Kills:131
Deaths:47
KDR:2.787
Accuracy:26.874% B**
HSR:54.199% S
Kills:13,095
Deaths (as Heavy Assault):3,526
Deaths (to Heavy Assaults):2,102
KDR:3.71384
Kill Difference:9,569
Playtime:233.943 hours
Usage:89%
Score:5.070m
Score/min:361
Accuracy (listed only):25.864%
HSR (listed only):45.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,964
Deaths:349
KDR:5.628
Accuracy:40.092% C*
HSR:83.045% A+
NS-44 Commissioner
M+
Kills:1,420
Deaths:762
KDR:1.864
Accuracy:42.883% B*
HSR:42.183% M+
SMG-46 Armistice
M**
Kills:298
Deaths:81
KDR:3.679
Accuracy:28.305% B+
HSR:38.255% M**
NS-7 PDW
M**
Kills:64
Deaths:21
KDR:3.048
Accuracy:27.683% B+
HSR:40.625% M**
TX1 Repeater
S
Kills:61
Deaths:20
KDR:3.050
Accuracy:27.227% B+
HSR:52.459% S
Kills:3,807
Deaths (as Infiltrator):1,233
Deaths (to Infiltrators):1,054
KDR:3.08759
Kill Difference:2,574
Playtime:33.064 hours
Usage:13%
Score:0.601m
Score/min:303
Accuracy (listed only):33.238%
HSR (listed only):51.313%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:138
V. Kills:3 N/A
Deaths:21
KDR:6.571
Accuracy:27.961% C
KPH:57.100 B+
VKPH:1.200 D--
Kills:138 (138 + 0)
Deaths:21
KDR:6.571
VKDR:0.143
Vehicle Kills:3
Kill Difference:117
Playtime:2.418 hours
Usage:1%
Score:0.019m
Score/min:128
Piloting Accuracy:27.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M AE 7,3777,3731,7654.177B*1.0326.436%C++48.366%A*90.4B**N/A22881.6h8.7B**32.9B++
MSW-R 4,2584,2551,2433.423B++0.2826.413%B++45.476%M+86.1A++N/A22249.4h8.6A32.6B*
TSAR-42 1,9641,9643495.628B+2.4940.092%C*83.045%A+84.7A*N/A24423.2h1.6A4B*
NS-44 Commissioner 1,4211,4207621.864B*1.2842.883%B*42.183%M+85A*N/A23316.7h2.7B**6.3B**
NS Decimator 1,0989082873.164A**0.0261.285%C++2.643%B48.8B*10.2D20918.6h3.2B**5.2B**
T9 CARV 6706682422.76B**0.3824.366%B**37.874%A*77.7A**N/A2358.6h9.8B**40.1B*
MG-H1 Watchman 3653641053.467A0.3223.963%C*45.604%A**79.1AN/A2604.6h10.5B**44B++
Hexedge 3623625,4600.066B*3.0831.53%C++2.21%D-1.6C++N/A4221.2h1.3B**4.2B++
T32 Bull 3043041242.452B*0.6927.135%B++41.776%A*77.9A+N/A2183.9h8.9A32.8B*
SMG-46 Armistice 299298813.679A**0.5428.305%B+38.255%M**82.8MN/A2913.6h10.6B**37.5B++
Frag Grenade 2542491249N/A245.8646.79%C**N/A355.7C--7.1C11240.7h4.5C-9.6C+
M14 Banshee 141138216.571C++3.4327.961%CN/A57.5B+1.3D--1282.4h12.6B++44.9B++
TMG-50 131131472.787A+0.3626.874%B**54.199%S87.3A**N/A7531.5h8.4B**31.2B*
NS-7 PDW 6464213.048M0.0927.683%B+40.625%M**91.4M*N/A2480.7h9.6A34.7B*
TX1 Repeater 6161203.05M+0.0927.227%B+52.459%S76.3A**N/A2330.8h7.1A26B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58100.9h
Medical Applicator01350h
Motion Spotter01170.1h
Medical Kit8567,25042.5h
Recon Detection Device23030.4h
M20 Drake0830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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