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Operant Destroyer Revenancer[TFDN] Revenancer
VS BR 31

KDR: 1.25

Score: 17.5m

Last Seen: Jun 2nd, 2019 2:31 PM
- OFFLINE - 1848.8 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Cobalt
Level Progress (to 32): 1%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Revenant NS-30G Vandal Cosmos VM3 Cosmos VM3 NS-30B Vandal Parallax VX3 Artemis VX26 NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 1385TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.87%27.309%65234118017,2361.31292-0.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.643%0.529B+0.983B*-1.278D**HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.49B+9.10.365C**28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.774%1.923%91121352520380.0998081133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.221D*0.308C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.60.11C+370.302C*106.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.464%3.903%96612081,07613454080.799406263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.1%-0.633D0.865B*-0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+4.50.641B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.471%69.02%0512092,889199061.45103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%-0.078C+0.126C++1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++2.60.178C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.749%22.504%02121271195460.744503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%-0.149C1.553A+-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++4.10.165C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m306.8%211 (12.7k)189 (11.3k)1.2456833,10426,5751.3609431 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214100320.492%24.65%50503:288

10% Engineer22% Heavy Assault50% Infiltrator7% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 4:28 PMMay 12th, 2016 8:41 PMJul 2nd, 2019 11:08 AM (47d) (PST)Jun 2nd, 2019 10:36 AM (77d) (PST)Jun 2nd, 2019 10:31 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3482291190.3590.2880.0881.1620.020368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,86613,7377,1292217570111,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1538.4h/64.1d 3,063 8,160 8,454 107.2k 1,427 5,510 1,852 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:716
Deaths:763
KDR:0.938
Accuracy:18.438% D-
HSR:19.413% C-
SVA-GG
C-
Kills:485
Deaths:441
KDR:1.100
Accuracy:18.299% D**
HSR:26.392% C-
Orion VS54
D
Kills:369
Deaths:392
KDR:0.941
Accuracy:18.092% D
HSR:19.241% D-
NSX Naginata
C
Kills:212
Deaths:263
KDR:0.806
Accuracy:17.385% D-
HSR:26.415% C
NS-15MB
C
Kills:209
Deaths:235
KDR:0.889
Accuracy:15.901% F-
HSR:26.794% C
VX29 Polaris
C--
Kills:172
Deaths:211
KDR:0.815
Accuracy:17.865% D--
HSR:19.186% C--
Ursa
C--
Kills:160
Deaths:227
KDR:0.705
Accuracy:16.363% D*
HSR:20.625% C--
NS-15M AE
D-
Kills:83
Deaths:65
KDR:1.277
Accuracy:16.229% F-
HSR:19.277% D-
Pulsar LSW
C+
Kills:69
Deaths:80
KDR:0.863
Accuracy:17.804% D--
HSR:24.638% C+
SVA-88
D*
Kills:66
Deaths:58
KDR:1.138
Accuracy:16.156% D**
HSR:16.667% D*
VE-H Maw
N/A
Kills:50
Deaths:69
KDR:0.725
Accuracy:15.833% N/A
HSR:24% N/A
Kills:2,591
Deaths (as Heavy Assault):2,804
Deaths (to Heavy Assaults):6,810
KDR:0.92404
Kill Difference:213
Playtime:340.680 hours
Usage:22%
Score:4.494m
Score/min:220
Accuracy (listed only):17.124%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30G Vandal
C+
Kills:1,548
Deaths:1,184
KDR:1.307
Accuracy:34.670% C+
HSR:26.680% C
NS-30B Vandal
C+
Kills:1,187
Deaths:1,101
KDR:1.078
Accuracy:29.565% D
HSR:26.875% C+
Parallax VX3
C+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:37.326% C
HSR:76.596% C+
Artemis VX26
C-
Kills:1,169
Deaths:1,110
KDR:1.053
Accuracy:25.153% C-
HSR:19.589% C--
NS-30 Vandal
B++
Kills:1,161
Deaths:938
KDR:1.238
Accuracy:34.736% C**
HSR:32.644% B++
Ghost
C
Kills:947
Deaths:578
KDR:1.638
Accuracy:36.252% C
HSR:59.029% D-
NS-44LG Blackhand
C*
Kills:928
Deaths:675
KDR:1.375
Accuracy:42.825% C++
HSR:50.323% C*
Eridani SX5
C+
Kills:816
Deaths:834
KDR:0.978
Accuracy:22.457% D
HSR:19.730% C+
NS-7G PDW
C*
Kills:786
Deaths:900
KDR:0.873
Accuracy:24.998% C*
HSR:16.539% C
Sirius SX12
C+
Kills:565
Deaths:610
KDR:0.926
Accuracy:20.530% D
HSR:17.168% C+
NS-44G Commissioner
B+
Kills:516
Deaths:584
KDR:0.884
Accuracy:38.759% C++
HSR:27.907% B+
V10
C--
Kills:510
Deaths:281
KDR:1.815
Accuracy:36.999% C--
HSR:72.941% C--
Phantom VA23
C+
Kills:312
Deaths:282
KDR:1.106
Accuracy:27.036% D*
HSR:30.449% C+
NS-44LB Blackhand
C+
Kills:207
Deaths:155
KDR:1.335
Accuracy:36.862% D--
HSR:44.444% C+
VE-S Canis
C*
Kills:190
Deaths:201
KDR:0.945
Accuracy:24.888% C
HSR:22.105% C*
Nyx VX31
B
Kills:189
Deaths:127
KDR:1.488
Accuracy:25.940% D*
HSR:33.333% B
NS-357B Underboss
C+
Kills:163
Deaths:177
KDR:0.921
Accuracy:35.786% C+
HSR:22.699% C+
Phaseshift VX-S
D**
Kills:141
Deaths:126
KDR:1.119
Accuracy:22.243% F-
HSR:52.482% D**
NS-61B Emissary
B+
Kills:118
Deaths:183
KDR:0.645
Accuracy:24.397% D-
HSR:19.492% B+
Parallax VX3-AE
D
Kills:116
Deaths:63
KDR:1.841
Accuracy:30.632% F
HSR:76.724% D
MKV-B Suppressed
C
Kills:103
Deaths:88
KDR:1.170
Accuracy:24.180% C
HSR:14.563% D-
NS-45 Pilot
C++
Kills:101
Deaths:87
KDR:1.161
Accuracy:32.009% C++
HSR:18.812% D-
Cerberus
C--
Kills:91
Deaths:133
KDR:0.684
Accuracy:26.906% D
HSR:18.681% C--
NSX Tomoe
D
Kills:73
Deaths:148
KDR:0.493
Accuracy:25.511% D
HSR:26.027% D--
Manticore SX40
B*
Kills:54
Deaths:23
KDR:2.348
Accuracy:26.695% C
HSR:27.778% B*
Kills:13,166
Deaths (as Infiltrator):11,011
Deaths (to Infiltrators):5,198
KDR:1.19571
Kill Difference:2,155
Playtime:767.485 hours
Usage:50%
Score:7.385m
Score/min:160
Accuracy (listed only):29.894%
HSR (listed only):34.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:816
Deaths:834
KDR:0.978
Accuracy:22.457% D
HSR:19.730% C+
NS-7G PDW
C*
Kills:786
Deaths:900
KDR:0.873
Accuracy:24.998% C*
HSR:16.539% C
Sirius SX12
C+
Kills:565
Deaths:610
KDR:0.926
Accuracy:20.530% D
HSR:17.168% C+
NS-11CB
C+
Kills:503
Deaths:505
KDR:0.996
Accuracy:21.048% D
HSR:21.471% C+
Deimos VA29
A++
Kills:362
Deaths:437
KDR:0.828
Accuracy:46.796% D*
HSR:28.177% A++
Pandora VX25
B
Kills:349
Deaths:398
KDR:0.877
Accuracy:36.835% C
HSR:16.619% B
NS Baron G5G
A*
Kills:284
Deaths:327
KDR:0.869
Accuracy:33.789% D
HSR:25% A*
VE-S Canis
C*
Kills:190
Deaths:201
KDR:0.945
Accuracy:24.888% C
HSR:22.105% C*
Serpent VE92
C--
Kills:185
Deaths:206
KDR:0.898
Accuracy:18.305% D*
HSR:17.297% C--
MKV-B Suppressed
C
Kills:103
Deaths:88
KDR:1.170
Accuracy:24.180% C
HSR:14.563% D-
Kills:4,143
Deaths (as Light Assault):4,506
Deaths (to Light Assaults):4,652
KDR:0.91944
Kill Difference:363
Playtime:102.573 hours
Usage:7%
Score:1.203m
Score/min:195
Accuracy (listed only):27.383%
HSR (listed only):19.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
B+
Kills:3,531
Deaths:3,250
KDR:1.086
Accuracy:26.497% D*
HSR:33.305% B+
NS-11CB
C+
Kills:503
Deaths:505
KDR:0.996
Accuracy:21.048% D
HSR:21.471% C+
Deimos VA29
A++
Kills:362
Deaths:437
KDR:0.828
Accuracy:46.796% D*
HSR:28.177% A++
Pandora VX25
B
Kills:349
Deaths:398
KDR:0.877
Accuracy:36.835% C
HSR:16.619% B
NS Baron G5G
A*
Kills:284
Deaths:327
KDR:0.869
Accuracy:33.789% D
HSR:25% A*
VE-LR Obelisk
C
Kills:199
Deaths:170
KDR:1.171
Accuracy:29.348% C
HSR:27.638% C--
Serpent VE92
C--
Kills:185
Deaths:206
KDR:0.898
Accuracy:18.305% D*
HSR:17.297% C--
Kills:5,413
Deaths (as Engineer):5,293
Deaths (to Engineers):5,234
KDR:1.02267
Kill Difference:120
Playtime:158.484 hours
Usage:10%
Score:1.758m
Score/min:185
Accuracy (listed only):30.374%
HSR (listed only):24.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,333
Deaths:685
KDR:1.946
Accuracy:18.102% C*
HSR:17.329% C
Cosmos VM3
C++
Kills:1,332
Deaths:691
KDR:1.928
Accuracy:17.751% C++
HSR:18.243% C
Nebula VM20
C+
Kills:502
Deaths:324
KDR:1.549
Accuracy:17.854% C+
HSR:20.319% C+
Nebula VM20
C+
Kills:483
Deaths:333
KDR:1.450
Accuracy:17.958% C+
HSR:18.841% C
Comet VM2
D
Kills:379
Deaths:563
KDR:0.673
Accuracy:29.933% D**
HSR:2.902% D
Comet VM2
B
Kills:361
Deaths:562
KDR:0.642
Accuracy:30.249% F
HSR:4.986% B
Blueshift VM5
D*
Kills:148
Deaths:80
KDR:1.850
Accuracy:12.397% D**
HSR:14.865% D*
Blueshift VM5
B+
Kills:146
Deaths:80
KDR:1.825
Accuracy:12.323% D**
HSR:23.973% B+
NS-20 Gorgon
A++
Kills:90
Deaths:96
KDR:0.938
Accuracy:22.224% D
HSR:28.889% A++
NS-20 Gorgon
B+
Kills:84
Deaths:97
KDR:0.866
Accuracy:22.447% D
HSR:22.619% B+
Quasar VM1
D--
Kills:55
Deaths:4
KDR:13.750
Accuracy:10.984% D--
HSR:12.727% D*
Kills:4,913
Deaths (as MAX Suit):1,757.500
Deaths (to MAX Suits):1,583
KDR:2.79545
Kill Difference:3,155.500
Playtime:173.412 hours
Usage:11%
Score:2.627m
Score/min:252
Accuracy (listed only):19.293%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:52
V. Kills:10 N/A
Deaths:112
KDR:0.464
Accuracy:25.774% F-
KPH:6.300 D*
VKPH:1.200 D--
Kills:52 (52 + 0)
Deaths:112
KDR:0.464
VKDR:0.089
Vehicle Kills:10
Kill Difference:60
Playtime:8.239 hours
Usage:1%
Score:0.024m
Score/min:48
Piloting Accuracy:25.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:209
V. Kills:51 402%
Deaths:63
KDR:3.317
Accuracy:36.312% F
KPH:19.700 D
VKPH:4.800 D**
L100 Python HESH
D-
Kills:96
V. Kills:8 N/A
Deaths:8
KDR:12
Accuracy:27.542% F--
KPH:29.800 D-
VKPH:2.500 D**
L100 Python AP
D*
Kills:96
V. Kills:74 128%
Deaths:42
KDR:2.286
Accuracy:39.385% F-
KPH:14.400 D*
VKPH:11.100 D*
Kills:401 (401 + 0)
Deaths:113
KDR:3.549
VKDR:1.177
Vehicle Kills:133
Kill Difference:288
Playtime:20.484 hours
Usage:1%
Score:0.171m
Score/min:139
Driving Accuracy:39.385%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:301
V. Kills:19 N/A
Deaths:57
KDR:5.281
Accuracy:33.060% F-
KPH:29.600 D
VKPH:1.900 D**
Supernova FPC
D*
Kills:300
V. Kills:187 160%
Deaths:88
KDR:3.409
Accuracy:33.423% F--
KPH:11.900 D*
VKPH:7.400 D**
Supernova PC
C-
Kills:74
V. Kills:29 247%
Deaths:16
KDR:4.625
Accuracy:37.563% D*
KPH:17.800 C-
VKPH:7 C-
Kills:675 (675 + 0)
Deaths:161
KDR:4.193
VKDR:1.460
Vehicle Kills:235
Kill Difference:514
Playtime:39.560 hours
Usage:3%
Score:0.313m
Score/min:132
Driving Accuracy:37.563%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Revenant 3,5703,5313,2501.086C0.1626.497%D*33.305%B+16.3D*N/A52216h9.2D-34.7D*
NS-30G Vandal 1,5521,5481,1841.307C0.0634.67%C+26.68%C24.5D-N/A7863.1h5B14.5B+
Cosmos VM3 1,3441,3336851.946C++0.7018.102%C*17.329%C22.3C--N/A7859.7h12.5B+68.8C*
Cosmos VM3 1,3391,3326911.928C+0.6817.751%C++18.243%C21.6DN/A7661.7h12.4B+70B+
NS-30B Vandal 1,1891,1871,1011.078D0.1729.565%D26.875%C+20.4D-N/A5258.1h5.7C+19.4C+
Parallax VX3 1,1761,1754232.778C+1.5337.326%C76.596%C+19.3DN/A7160.9h2.4C+6.6C+
Artemis VX26 1,1751,1691,1101.053C0.1925.153%C-19.589%C--25.4CN/A10446h12.4C+49.3C+
NS-30 Vandal 1,1641,1619381.238C0.0134.736%C**32.644%B++27.8C-N/A9741.7h5.3B+15.3B+
Ghost 9509475781.638C0.3936.252%C59.029%D-21DN/A7545.1h2.5C7C+
NS-44LG Blackhand 9319286751.375C++0.1342.825%C++50.323%C*17.9C+N/A4651.7h4.1C*9.5B
Proximity Mine 9149143412.68C1.4354.276%A+N/A149.8B+N/A4866.1h1.6B*3A
Eridani SX5 8198168340.978C+0.2722.457%D19.73%C+22.8C--N/A7135.8h10.9B+48.7C++
NS-7G PDW 7887869000.873C+0.3724.998%C*16.539%C24C+N/A8132.8h13.5B+54.1B+
NS-15M1 7237167630.938C0.3118.438%D-19.413%C-26.5C-N/A9127h12.8C+69.3C+
Sirius SX12 5675656100.926C+0.3220.53%D17.168%C+25.5C+N/A10222.2h14.3C**69.6C+
NS-44G Commissioner 5175165840.884C+0.3638.759%C++27.907%B+21.3DN/A6524.2h4.3C11.1C+
V10 5115102811.815D0.5736.999%C--72.941%C--20.2DN/A7025.3h2.5C6.8C
NS-11CB 5045035050.996C+0.2521.048%D21.471%C+22.1CN/A6622.8h13.1B+62.1C++
Nebula VM20 5075023241.549C0.3017.854%C+20.319%C+27.1CN/A9218.5h15.2B+85.2C**
SVA-GG 4894854411.1D0.1518.299%D**26.392%C-28.9D-N/A11116.8h11.7C+64.1C-
Nebula VM20 4934833331.45C0.2017.958%C+18.841%C26C-N/A8418.6h16.1C++89.5C*
Lumine Edge 4654602,5020.184C**1.0624.401%C17.609%C*3.1CN/A10149.3h1.4C++5.8C*
Comet VM2 5203795630.673C0.5729.933%D**2.902%D8D3D6747.2h22.2C++74C
Orion VS54 3693693920.941C0.3018.092%D19.241%D-32.7C+N/A20811.3h10.9B++60.3C++
The Slasher 3733646,1560.059C++1.1925.546%D9.066%C1.6CN/A6234.2h2.6C10.2C+
Deimos VA29 3643624370.828C0.4246.796%D*28.177%A++19.9D-N/A8518.2h2.7C5.9D
Comet VM2 4933615620.642C-0.6030.249%F4.986%B7.6D2.8D*5947.3h23.4B+77.3C+
Pandora VX25 3513493980.877C0.3736.835%C16.619%B29.6CN/A11611.8h5.4D14.7C
Phantom VA23 3123122821.106C-0.1427.036%D*30.449%C+19.7D-N/A6415.8h4.3B15.7C+
Supernova VPC 320301575.281C--4.0433.06%F-1.661%C++29.5D1.9D**10110.2h2.8B+8.5C-
Supernova FPC 487300883.409C2.1633.423%F--5%A++11.9D*7.4D**13725.2h5C**14.9D*
C-4 3782842281.246C+0.0020.607%D-N/A67.6C22.4C-6354.2h1.7C8.5D
NS Baron G5G 2842843270.869C0.3833.789%D25%A*21.2DN/A6013.4h4.4C++12.9C+
NS Decimator 3772734720.578D0.6751.168%D*4.029%A+25D9.5D-22610.9h5.3C10.4D
Auraxium Slasher 2702685,2280.051C+1.1923.867%C--2.612%D-1CN/A3271.7h1.8B++7.5C**
Lasher X2 2522473170.779C0.4718.503%D--6.073%B**19.6DN/A8212.6h19.7C++106.4C
Force-Blade 2442317,4450.031C*1.2135.119%B+N/A0.6C+N/A2383.4h2.5C*7.1B+
Frag Grenade 2212191219N/A217.7530.909%F-N/A365C--3.3D11990.6h3.3B+10.8C
NSX Naginata 2142122630.806C--0.4417.385%D-26.415%C27.2DN/A737.8h11.8C*68C+
NS-15MB 2112092350.889D0.3615.901%F-26.794%C24.6D-N/A858.5h12.5C+78.7D--
L100 Python HEAT 260209633.317C2.0736.312%F5.263%A++19.7D4.8D**12110.6h4.6B*12.5C++
NS-44LB Blackhand 2082071551.335C+0.0936.862%D--44.444%C+14.9DN/A4813.9h3.9B10.5C+
VE-LR Obelisk 2111991701.171C0.0729.348%C27.638%C--18.6D1.1B+4110.7h7.9C26.8C
VE-S Canis 1921902010.945C+0.3024.888%C22.105%C*25.3C-N/A667.5h12.9C+51.7C+
Nyx VX31 1901891271.488C0.2425.94%D*33.333%B14.8D-N/A6212.8h5.5C++21.3C
Hunter QCX-G 1871872660.703C+0.5425.282%D-22.46%C-9.1DN/A2720.5h3.1B+12.3C++
Serpent VE92 1851852060.898C+0.3518.305%D*17.297%C--20.6CN/A919h12.4C**67.7C+
VX29 Polaris 1751722110.815C--0.4317.865%D--19.186%C--24.6DN/A917h13.3C+74.4C
MAX Punch 1871691,9380.087C+1.1643.541%C+N/A1CN/A3162h2.2C+4.9C++
NS-357B Underboss 1631631770.921C+0.3235.786%C+22.699%C+22.3DN/A697.3h4.4C+12.3C+
Ursa 1641602270.705D0.5416.363%D*20.625%C--20.8DN/A947.7h13.4D81.7D
Blueshift VM5 148148801.85C0.6012.397%D**14.865%D*20D-N/A777.4h16.8C+135.6D--
Blueshift VM5 152146801.825C0.5812.323%D**23.973%B+19.5D-N/A747.5h17.2C139.3D--
Phaseshift VX-S 1421411261.119D0.1322.243%F-52.482%D**10.2D*N/A3213.8h5D*22.6F-
NS-61B Emissary 1201181830.645C0.6024.397%D-19.492%B+13.9C--N/A478.5h17C-69.9C--
Parallax VX3-AE 116116631.841D0.6030.632%F76.724%D24.2D-N/A654.8h2.5D*8.2F-
Tank Mine 178113581.948C0.7029.948%CN/A86.9C50C-9771.3h2C+6.8C
MKV-B Suppressed 104103881.17C*0.0824.18%C14.563%D-33.2C+N/A983.1h12.7B+52.4B
NS-45 Pilot 101101871.161C+0.0832.009%C++18.812%D-17.4D-N/A385.8h8.7C--27.2C+
L100 Python HESH 10496812C++10.7527.542%F--1.042%C-30D-2.5D**1633.2h4C14.4F
L100 Python AP 17096422.286C--1.0439.385%F-7.292%M14.3D*11D*1586.7h8.3D21F
Cerberus 92911330.684C0.5626.906%D18.681%C--22.2C--N/A724.1h7.9D--29.4D-
NS-20 Gorgon 9890960.938C+0.3122.224%D28.889%A++11.8D1.1D347.6h45.2C*203.3C+
NS-20 Gorgon 9384970.866C0.3822.447%D22.619%B+10.9D1.2C--397.7h49.5C+220.6C+
NS-15M AE 8383651.277C0.0316.229%F-19.277%D-36.1C--N/A1582.3h10.9B67.4D
Spear Anti-Vehicle Phalanx Turret 1268299.111C**7.8725.475%F-6.098%B**16.1D*8.6D*1975.1h7.8B+30.8D
Supernova PC 10374164.625C+3.3837.563%D*4.054%A17.6C-6.9C-1774.2h5C*13.4C
NSX Tomoe 74731480.493D0.7525.511%D26.027%D--18.7D-N/A593.9h20.7D**81.1D*
Pulsar LSW 6969800.863C--0.3817.804%D--24.638%C+24.6DN/A1752.8h13.1C+73.5C
SVA-88 6666581.138C0.1116.156%D**16.667%D*28.7DN/A2722.3h13.2C81.6D-
Xiphos Anti-Personnel Phalanx Tower 6762231D29.7515.438%D**N/A56.4D4.5D-1501.1h20.1C++130.2C
Anti-Vehicle Grenade 7762162N/A60.7533.052%F-N/A124D*30D-7800.5h8.9D**26.8F--
Quasar VM1 5555413.75S12.5010.984%D--12.727%D*16.2DN/A1843.4h10A+90.7C*
Manticore SX40 5654232.348A+1.1026.695%C27.778%B*14.2DN/A873.8h10.4D--39.1D
Light PPA 62521120.464D0.7825.774%F-1.923%B**6.3D*1.2D--488.2h37F-143.6F**
VE-H Maw 5050690.725D0.5215.833%F-24%C22.7D-N/A862.2h13D82D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41880.2h
Anti-Vehicle MANA Turret71600.5h
Solstice Burst0900.3h
Nano-Armor Kit82117,8507.9h
Motion Spotter555,7403.9h
Turret AI Module1890.4h
Structure Shield Module0640.2h
Repair Module0820.3h
Spitfire Auto-Turret206181.3h
Xiphos Anti-Personnel Tower0540.3h
Rampart Wall01281h
Deconstruction Tool02,5410.4h
Smoke Grenade05440.2h
G30 Walker0700h
Ammunition Package321,0350.6h
Medical Kit601,8331.9h
Soldier Soaker0900h
C150 Dalton1540h
M20 Drake0960.2h
Recon Detection Device179571.4h
WLT-Howler Mining Laser743,78211h

Check the help document for the dictionary if you want to learn more about words used here.


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