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Captain RevertTimeTR[S0Ly] RevertTimeTR
TR BR 56

KDR: 2.77

Score: 3.2m

Last Seen: Nov 26th, 2018 10:37 AM
- OFFLINE - 338.5 hour(s)

Battle Rank 56 - Terran Republic on Cobalt - Outfit Leader of connery fights r bad[S0Ly] connery fights r bad
TR outfit on Cobalt

Members: 1
Level Progress (to 57): 4%
Level 100 Progress: 17% 362h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TRAC-5 T32 Bull NS-15M1 MSW-R T9 CARV LC3 Jaguar NS-44 Commissioner NS Decimator-B
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,114,437 MLG Score: 5687
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.852%34.961%9391210107,0053.64275-0.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%1.141B**2.23A*-0.822D-HEAD ++ (~21.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.549B+9.10.364C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.159%80.808%0110219913510.733333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.967A++0.898B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.457B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
connery fights r bad[S0Ly] connery fights r bad
TR outfit on Cobalt

Members: 1
3.2m232.4%723 (43.4k)595 (35.7k)2.773287,9512,8672.8242156 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102263026.832%32.964%88501:515

68% Heavy Assault25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 10:40 AMJun 15th, 2016 11:28 AMDec 9th, 2018 4:25 AM (1d) (PST)Nov 26th, 2018 7:28 AM (14d) (PST)Nov 26th, 2018 6:37 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9684005681.5010.5410.4953.5720.0355687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,07124,00434,067903230214235,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
88.3h/3.7d 146 2,621 1,759 18.9k 76 364 186 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A*
Kills:1,164
Deaths:268
KDR:4.343
Accuracy:31.092% A+
HSR:40.034% A*
NS-15M1
M
Kills:1,161
Deaths:323
KDR:3.594
Accuracy:27.671% B**
HSR:41.602% M
MSW-R
A++
Kills:1,160
Deaths:282
KDR:4.113
Accuracy:24.605% B+
HSR:35.259% A++
T9 CARV
A
Kills:1,159
Deaths:373
KDR:3.107
Accuracy:22.753% B*
HSR:30.285% A
Kills:4,644
Deaths (as Heavy Assault):1,246
Deaths (to Heavy Assaults):907
KDR:3.72713
Kill Difference:3,398
Playtime:60.338 hours
Usage:68%
Score:2.248m
Score/min:621
Accuracy (listed only):26.530%
HSR (listed only):36.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,343
Deaths:351
KDR:3.826
Accuracy:27.355% A
HSR:30.529% A*
LC3 Jaguar
A*
Kills:257
Deaths:58
KDR:4.431
Accuracy:28.812% B**
HSR:31.128% A*
NS-11C
A*
Kills:117
Deaths:33
KDR:3.545
Accuracy:29.651% B**
HSR:30.769% A*
SMG-46 Armistice
M+
Kills:108
Deaths:23
KDR:4.696
Accuracy:32.492% A
HSR:33.333% M+
NS Baron G5AE
B*
Kills:63
Deaths:24
KDR:2.625
Accuracy:52.189% B+
HSR:19.048% B*
Kills:1,888
Deaths (as Light Assault):489
Deaths (to Light Assaults):720
KDR:3.86094
Kill Difference:1,399
Playtime:22.292 hours
Usage:25%
Score:0.766m
Score/min:573
Accuracy (listed only):34.100%
HSR (listed only):28.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:210
Deaths:149
KDR:1.409
Accuracy:39.591% B+
HSR:30.476% A
NS-357B Underboss
B*
Kills:167
Deaths:110
KDR:1.518
Accuracy:43.699% B*
HSR:29.940% B++
SMG-46 Armistice
M+
Kills:108
Deaths:23
KDR:4.696
Accuracy:32.492% A
HSR:33.333% M+
TSAR-42
A+
Kills:99
Deaths:24
KDR:4.125
Accuracy:48.159% A+
HSR:80.808% A
TX1 Repeater
A+
Kills:67
Deaths:27
KDR:2.481
Accuracy:27.912% B+
HSR:31.343% A+
Kills:651
Deaths (as Infiltrator):333
Deaths (to Infiltrators):412
KDR:1.95495
Kill Difference:318
Playtime:1.530 hours
Usage:2%
Score:0.044m
Score/min:482
Accuracy (listed only):38.371%
HSR (listed only):41.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,343
Deaths:351
KDR:3.826
Accuracy:27.355% A
HSR:30.529% A*
LC3 Jaguar
A*
Kills:257
Deaths:58
KDR:4.431
Accuracy:28.812% B**
HSR:31.128% A*
NS-11C
A*
Kills:117
Deaths:33
KDR:3.545
Accuracy:29.651% B**
HSR:30.769% A*
NS Baron G5AE
B*
Kills:63
Deaths:24
KDR:2.625
Accuracy:52.189% B+
HSR:19.048% B*
Kills:1,780
Deaths (as Engineer):466
Deaths (to Engineers):379
KDR:3.81974
Kill Difference:1,314
Playtime:2.023 hours
Usage:2%
Score:0.046m
Score/min:380
Accuracy (listed only):34.502%
HSR (listed only):27.868%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M+
Kills:108
Deaths:23
KDR:4.696
Accuracy:32.492% A
HSR:33.333% M+
T1 Cycler
M**
Kills:92
Deaths:38
KDR:2.421
Accuracy:28.519% A+
HSR:46.739% M**
NS Baron G5AE
B*
Kills:63
Deaths:24
KDR:2.625
Accuracy:52.189% B+
HSR:19.048% B*
Kills:263
Deaths (as Combat Medic):85
Deaths (to Combat Medics):303
KDR:3.09412
Kill Difference:178
Playtime:1.396 hours
Usage:2%
Score:0.048m
Score/min:571
Accuracy (listed only):37.733%
HSR (listed only):33.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 1,3481,3433513.826S1.0527.355%A30.529%A*141.4SN/A4839.5h9.6A35B**
T32 Bull 1,1681,1642684.343A**1.5731.092%A+40.034%A*133.8SN/A3828.7h8.7A27.9B**
NS-15M1 1,1631,1613233.594A++0.8227.671%B**41.602%M111.6M+N/A35810.4h9.9B**35.8B++
MSW-R 1,1641,1602824.113B*1.3424.605%B+35.259%A++114.9M*N/A43010.1h9.1A37.2B++
T9 CARV 1,1611,1593733.107A+0.3322.753%B*30.285%A114.8SN/A43210.1h9.4A41.5B*
LC3 Jaguar 260257584.431A*1.6628.812%B**31.128%A*128.5S1.5M++5012h10.2B++35.4B*
NS-44 Commissioner 2102101491.409B+1.3639.591%B+30.476%A123.5M**N/A4261.7h3B*7.5B++
NS Decimator-B 228175911.923B0.8556.065%D--1.714%D54.7C++16.6C4453.2h3.4B+6C**
NS-357B Underboss 1681671101.518B1.2643.699%B*29.94%B++139.2A*N/A4941.2h3.5B++8B++
NS-11C 118117333.545M+0.7729.651%B**30.769%A*146.3S1.3M8260.8h10B**33.6B*
Frag Grenade 1151141114N/A111.2351.039%B++N/A570B5D22590.2h3.4B+6.8B+
SMG-46 Armistice 108108234.696M**1.9232.492%A33.333%M+135SN/A5570.8h10.7B**33B*
TSAR-42 10099244.125C**1.3548.159%A+80.808%A99M+1M*4011h1.7B**3.6B**
T1 Cycler 9392382.421A0.3528.519%A+46.739%M**92S1A++4581h10.1A+35.3B**
Chainblade 84842,7020.031C**2.7425.202%C20.238%A++1.1B++N/A478.8h1.9B++7.4C+
NS Decimator-G 11575193.947M+1.1766.894%B+1.333%D107.1M++57.1M++7550.7h2.6B**3.9B*
ML-7 9170342.059A*0.7167.391%A4.286%B++70S21A5421h3.5A+5.3A+
TX1 Repeater 6867272.481A*0.2927.912%B+31.343%A+223.3S3.3S10260.3h7.2A+25.9B+
NS Baron G5AE 6363242.625A0.1552.189%B+19.048%B*70B**N/A2760.9h4.9C9.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11260.1h
Medical Kit5602,89816.5h
Nano-Armor Kit13,6140.4h
Medical Applicator18580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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