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Archon Immortal Revont[DIG] Revont
VS BR 77

KDR: 4.41

Score: 7.3m

Last Seen: Nov 13th, 2018 11:27 PM
- OFFLINE - 24 hour(s)

Battle Rank 77 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
Level Progress (to 78): 49%
Level 100 Progress: 39% 833h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python HESH Skyguard Orion VS54 L100 Python AP NSX Naginata Sirius SX12 Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.167%23.946%483710122,5391.882142.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%-0.175C0.534B+-0.538DHEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.011C+15-0.045C+59.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.679%1.231%36211018325109472.98165677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.29C-0.354C--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.553B+24.80.528B+46.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.739%0.677%3474310167,973270313829.4207254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.659%-0.682D-1.268D**0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.098C+120.057C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.983%2.439%491101882194890.4226891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.327C--0.485D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.825B++6.90.828B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.254%13.462%49110185210420.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.423C---0.198C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.6-0.329C-6.4-0.312C11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1242
7.3m192.1%232 (13.9k)221 (13.3k)4.4115214,7083,3345.9430177 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS101981126.121%5.072%13209:542

21% Engineer66% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2017 9:06 PMMar 12th, 2018 6:12 PMNov 14th, 2018 9:50 AM (1d) (PST)Nov 13th, 2018 8:00 PM (2d) (PST)Nov 13th, 2018 7:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895658300.4480.1010.0231.0980.124409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6913,89149,800276166713,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547.6h/22.8d 5,106 746 3,645 36.1k 583 1,475 4,074 29.4m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B+
Kills:64
Deaths:99
KDR:0.646
Accuracy:27.579% B+
HSR:9.375% F--
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:116
Deaths (as Engineer):161
Deaths (to Engineers):721
KDR:0.7205
Kill Difference:45
Playtime:117.213 hours
Usage:21%
Score:1.957m
Score/min:278
Accuracy (listed only):31.916%
HSR (listed only):11.418%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:938
Deaths:687
KDR:1.365
Accuracy:18.972% C
HSR:24.840% C++
NSX Naginata
C
Kills:588
Deaths:476
KDR:1.235
Accuracy:17.654% D-
HSR:25.680% C
SVA-88
B+
Kills:253
Deaths:168
KDR:1.506
Accuracy:19.214% D
HSR:28.063% B+
Lasher X2
A++
Kills:108
Deaths:93
KDR:1.161
Accuracy:36.871% A++
HSR:0.926% F
Kills:1,887
Deaths (as Heavy Assault):1,424
Deaths (to Heavy Assaults):739
KDR:1.32514
Kill Difference:463
Playtime:360.814 hours
Usage:66%
Score:4.530m
Score/min:209
Accuracy (listed only):23.178%
HSR (listed only):19.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:570
Deaths:452
KDR:1.261
Accuracy:25.099% C++
HSR:21.754% B++
NSX-P Tanto
B+
Kills:64
Deaths:99
KDR:0.646
Accuracy:27.579% B+
HSR:9.375% F--
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:686
Deaths (as Light Assault):613
Deaths (to Light Assaults):452
KDR:1.11909
Kill Difference:73
Playtime:16.268 hours
Usage:3%
Score:0.146m
Score/min:149
Accuracy (listed only):29.644%
HSR (listed only):14.864%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:570
Deaths:452
KDR:1.261
Accuracy:25.099% C++
HSR:21.754% B++
NS-44 Commissioner
C--
Kills:68
Deaths:61
KDR:1.115
Accuracy:31.035% C--
HSR:17.647% D
Kills:638
Deaths (as Infiltrator):513
Deaths (to Infiltrators):549
KDR:1.24366
Kill Difference:125
Playtime:32.265 hours
Usage:6%
Score:0.313m
Score/min:162
Accuracy (listed only):28.067%
HSR (listed only):19.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:570
Deaths:452
KDR:1.261
Accuracy:25.099% C++
HSR:21.754% B++
Pulsar VS1
C
Kills:58
Deaths:43
KDR:1.349
Accuracy:22.104% C
HSR:18.966% C
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:680
Deaths (as Combat Medic):557
Deaths (to Combat Medics):244
KDR:1.22083
Kill Difference:123
Playtime:8.073 hours
Usage:1%
Score:0.141m
Score/min:291
Accuracy (listed only):27.819%
HSR (listed only):18.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B
Kills:75
Deaths:32
KDR:2.344
Accuracy:19.464% B
HSR:13.333% D**
Comet VM2
B+
Kills:74
Deaths:48
KDR:1.542
Accuracy:35.094% D-
HSR:5.405% B+
Nebula VM20
B+
Kills:71
Deaths:25
KDR:2.840
Accuracy:20.171% B+
HSR:9.859% F-
Comet VM2
D*
Kills:54
Deaths:33
KDR:1.636
Accuracy:33.922% D*
HSR:0% F-
Kills:274
Deaths (as MAX Suit):69
Deaths (to MAX Suits):133
KDR:3.97101
Kill Difference:205
Playtime:11.860 hours
Usage:2%
Score:0.184m
Score/min:258
Accuracy (listed only):27.163%
HSR (listed only):7.149%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:325
V. Kills:31 N/A
Deaths:111
KDR:2.928
Accuracy:34.679% D-
KPH:16.100 D-
VKPH:1.500 D-
Dual Photon Pods
C+
Kills:56
V. Kills:12 431%
Deaths:2
KDR:28
Accuracy:43.159% D--
KPH:68.200 C+
VKPH:14.600 C
Kills:381 (325 + 0)
Deaths:113
KDR:3.372
VKDR:0.381
Vehicle Kills:43
Kill Difference:268
Playtime:21.017 hours
Usage:4%
Score:0.073m
Score/min:58
Piloting Accuracy:34.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,130
V. Kills:621 N/A
Deaths:136
KDR:23.015
Accuracy:41.909% D
KPH:48.900 C+
VKPH:9.700 B+
Skyguard
A+
Kills:1,088
V. Kills:615 177%
Deaths:50
KDR:21.760
Accuracy:30.887% C**
KPH:23.900 A+
VKPH:13.500 B**
L100 Python AP
B*
Kills:804
V. Kills:328 244%
Deaths:35
KDR:22.971
Accuracy:49.044% D-
KPH:37.400 B*
VKPH:15.300 C-
Kills:5,022 (5,022 + 0)
Deaths:221
KDR:22.724
VKDR:7.077
Vehicle Kills:1,564
Kill Difference:4,801
Playtime:130.977 hours
Usage:24%
Score:1.249m
Score/min:159
Driving Accuracy:49.044%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,755
V. Kills:1,565 240%
Deaths:172
KDR:21.831
Accuracy:49.413% C--
KPH:34.300 B**
VKPH:14.300 C+
Saron HRB
S
Kills:82
V. Kills:36 222%
Deaths:2
KDR:41
Accuracy:32.983% D*
KPH:67.600 S
VKPH:29.700 A++
Kills:3,837 (3,755 + 82)
Deaths:174
KDR:22.052
VKDR:9.201
Vehicle Kills:1,601
Kill Difference:3,663
Playtime:110.837 hours
Usage:20%
Score:1.124m
Score/min:169
Driving Accuracy:49.413%
Gunner Accuracy:32.983%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:105
V. Kills:54 191%
Deaths:49
KDR:2.143
Accuracy:57.428% D-
KPH:17.500 D--
VKPH:9 D*
Kills:105 (105 + 0)
Deaths:49
KDR:2.143
VKDR:1.102
Vehicle Kills:54
Kill Difference:56
Playtime:5.996 hours
Usage:1%
Score:0.037m
Score/min:104
Driving Accuracy:57.428%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,3203,75517221.831M17.4249.413%C--1.225%D-34.3B**14.3C+154109.6h4B*8B++
L100 Python HESH 3,7513,13013623.015B**18.6041.909%DN/A48.9C+9.7B+16164h3C**7.1C*
Skyguard 1,7031,0885021.76S17.3530.887%C**N/A23.9A+13.5B**14545.5h65.3A+211.4A
Orion VS54 9599386871.365C+3.0518.972%C24.84%C++13.5D-N/A3569.3h14C+73.9C+
L100 Python AP 1,1328043522.971S18.5649.044%D-N/A37.4B*15.3C-18221.5h4.1B**8.3B++
NSX Naginata 6055884761.235C+3.1817.654%D-25.68%C11.4D*N/A3151.7h16.1D-91.2D
Sirius SX12 5865704521.261C*3.1525.099%C++21.754%B++17.4C--N/A4132.8h15.2C++60.6C*
Light PPA 3563251112.928C+1.4834.679%D-1.231%C+16.1D-1.5D-4120.2h24.8D-71.6D-
C-4 3892911342.172B+2.2422.92%C-N/A88.2C*29.7C++5813.3h1.1B*4.9C++
SVA-88 2562531681.506C+2.9119.214%D28.063%B+26.6DN/A679.5h15.1D--78.6D
NS Annihilator 381247643.859S0.5581.58%BN/A22.3A**12.1B**18311.1h7.1A+8.7A+
Tank Mine 3222281614.25S9.8433.6%C+N/A285M**117.5A++17300.8h1.7B+4.9B*
S1 2481671031.621A+2.7949.672%D-2.395%C26.5C*12.9C++2426.3h5.9B+11.9C++
Lancer VS22 217138612.262A*2.1558.548%C-N/A18.9B++10.8C1157.3h7.9B*13.5B++
Lasher X2 110108931.161B3.2536.871%A++N/A27C+N/A1084h22.9D62.2B+
Spear Anti-Vehicle Phalanx Turret 138107426.75M++22.3442.604%C+3.738%C35.7C+10.3D--2203h5.8B*13.7B*
V30-F Starfall 159105492.143B2.2757.428%D-N/A17.5D--9D*1046h10.4B**18.1B*
Proximity Mine 9694713.429M++9.0240.59%C+N/A188A+4B++4720.5h1.9C+4.7C++
Frag Grenade 9693193N/A88.5937.665%D--N/A310D10B+8800.3h4.6D12.2D
Saron HRB 11882241S36.5932.983%D*2.439%B*68.3S30A++15391.2h6.9A**20.9A++
Nebula VM20 7575322.344C++2.0719.464%B13.333%D**23.4DN/A633.2h17.6C90.5C*
Comet VM2 10174481.542B*2.8735.094%D-5.405%B+8.9C-3.3C-848.3h37.3D*106.2D*
Nebula VM20 7271252.84B+1.5720.171%B+9.859%F-25.4C-N/A622.8h17.9C88.9C*
NS-44 Commissioner 6868611.115C*3.3031.035%C--17.647%D11.3D-N/A376h4.6C--14.9C
NSX-P Tanto 6764990.646C3.7727.579%B+9.375%F--4.1D--N/A1315.5h26.9F-97.6D-
Pulsar VS1 5958431.349B+3.0622.104%C18.966%C20.7C+N/A1052.8h17.5D79.3C
Dual Photon Pods 6856228M*23.5943.159%D--N/A70C+15C4690.8h27.7C64.2C--
Comet VM2 8254331.636B++2.7833.922%D*N/A7.3D3.8D817.4h44.1D*130D**
Thanatos VE70 5452620.839C+3.5736.254%C13.462%C--14.1DN/A693.7h6.4D-17.6C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04060.2h
Nano-Repair Grenade01730h
Nanite Revive Grenade01210h
Anti-Infantry MANA Turret1710.1h
Nano-Armor Kit1267,8932.9h
Medical Kit143760.3h
Medical Applicator3718,1541.7h
Ammunition Package21020h

Check the help document for the dictionary if you want to learn more about words used here.


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