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Harbinger Revont[DIG] Revont
VS BR 89

KDR: 3.96

Score: 10.8m

Last Seen: Mar 19th, 2019 5:54 PM
- OFFLINE - 724.9 hour(s)

Battle Rank 89 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 90): 47%
Level 100 Progress: 57% 568h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC L100 Python AP L100 Python HESH Skyguard Orion VS54 Sirius SX12 SVA-88 Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $845,676 MLG Score: 676
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.166%24.538%5191010254,4341.758832.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.005%0.015C+0.588B+-0.831D-HEAD ++ (~13.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.101C+14.20.004C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.855%1.093%24411034366183592610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.269C-0.467D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.574B+23.90.549B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.164%0.541%38004103112,936419470730.8735275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-0.56D-1.326D**0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.248C++10.20.184C++18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.089%3.333%4011034902911080.30927883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+-0.265C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.798B++8.90.775B++15.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.434%67.865%4031032974413102.35835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.457%-0.389C-0.048C+0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+3.10.021C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.554%20.812%402103319721340.920561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.344%0.343C**1.245B**0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.364C**3.80.213C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
10.8m204%236 (14.2k)224 (13.4k)3.9592323,0155,8135.1505389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035138725.356%8.516%21608:205

31% Engineer52% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2017 9:06 PMMar 12th, 2018 6:12 PMApr 18th, 2019 5:24 AM (12h) (PST)Mar 19th, 2019 2:36 PM (30d) (PST)Mar 19th, 2019 1:54 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
909748350.4770.1200.0411.2290.125676

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5364,42250,114297274813,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.1h/33.5d 6,925 1,960 5,609 59.3k 920 2,269 6,045 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,281
Deaths:891
KDR:1.438
Accuracy:19.547% C
HSR:26.152% C*
SVA-88
C*
Kills:788
Deaths:461
KDR:1.709
Accuracy:20.634% D
HSR:26.904% C*
NSX Naginata
C
Kills:590
Deaths:476
KDR:1.240
Accuracy:17.635% D-
HSR:25.763% C
Ursa
C+
Kills:185
Deaths:115
KDR:1.609
Accuracy:22.155% C+
HSR:22.703% C+
Flare VE6
C++
Kills:172
Deaths:139
KDR:1.237
Accuracy:19.386% D
HSR:25% C++
Lasher X2
A
Kills:132
Deaths:119
KDR:1.109
Accuracy:35.039% A
HSR:1.515% D*
Kills:3,148
Deaths (as Heavy Assault):2,201
Deaths (to Heavy Assaults):1,406
KDR:1.43026
Kill Difference:947
Playtime:415.390 hours
Usage:52%
Score:5.235m
Score/min:210
Accuracy (listed only):22.399%
HSR (listed only):21.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:145
Deaths:153
KDR:0.948
Accuracy:57.027% C
HSR:23.448% B**
NSX-P Tanto
B+
Kills:83
Deaths:131
KDR:0.634
Accuracy:27.641% B+
HSR:14.458% D**
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:280
Deaths (as Engineer):346
Deaths (to Engineers):1,149
KDR:0.80925
Kill Difference:66
Playtime:248.145 hours
Usage:31%
Score:3.943m
Score/min:265
Accuracy (listed only):40.307%
HSR (listed only):17.123%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:917
Deaths:798
KDR:1.149
Accuracy:24.795% C++
HSR:21.265% B+
Deimos VA29
B**
Kills:145
Deaths:153
KDR:0.948
Accuracy:57.027% C
HSR:23.448% B**
Eridani SX5
A**
Kills:126
Deaths:130
KDR:0.969
Accuracy:29.972% B++
HSR:36.508% A**
NSX-P Tanto
B+
Kills:83
Deaths:131
KDR:0.634
Accuracy:27.641% B+
HSR:14.458% D**
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:1,323
Deaths (as Light Assault):1,274
Deaths (to Light Assaults):865
KDR:1.03846
Kill Difference:49
Playtime:27.914 hours
Usage:3%
Score:0.286m
Score/min:171
Accuracy (listed only):35.138%
HSR (listed only):21.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:917
Deaths:798
KDR:1.149
Accuracy:24.795% C++
HSR:21.265% B+
Phaseshift VX-S
C
Kills:762
Deaths:199
KDR:3.829
Accuracy:34.136% C
HSR:70.735% C
NS-44 Commissioner
C++
Kills:234
Deaths:219
KDR:1.068
Accuracy:37.211% C++
HSR:17.094% D
V10
D--
Kills:154
Deaths:49
KDR:3.143
Accuracy:33.727% D--
HSR:66.883% D*
Eridani SX5
A**
Kills:126
Deaths:130
KDR:0.969
Accuracy:29.972% B++
HSR:36.508% A**
VA39 Spectre
C--
Kills:58
Deaths:20
KDR:2.900
Accuracy:25.428% D*
HSR:32.759% C--
Kills:2,251
Deaths (as Infiltrator):1,415
Deaths (to Infiltrators):953
KDR:1.59081
Kill Difference:836
Playtime:82.881 hours
Usage:10%
Score:0.906m
Score/min:182
Accuracy (listed only):30.878%
HSR (listed only):40.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:917
Deaths:798
KDR:1.149
Accuracy:24.795% C++
HSR:21.265% B+
Deimos VA29
B**
Kills:145
Deaths:153
KDR:0.948
Accuracy:57.027% C
HSR:23.448% B**
Eridani SX5
A**
Kills:126
Deaths:130
KDR:0.969
Accuracy:29.972% B++
HSR:36.508% A**
Pulsar VS1
C
Kills:58
Deaths:44
KDR:1.318
Accuracy:21.844% C
HSR:18.966% C
Thanatos VE70
C
Kills:52
Deaths:62
KDR:0.839
Accuracy:36.254% C
HSR:13.462% C--
Kills:1,298
Deaths (as Combat Medic):1,187
Deaths (to Combat Medics):438
KDR:1.09351
Kill Difference:111
Playtime:11.912 hours
Usage:1%
Score:0.215m
Score/min:301
Accuracy (listed only):33.978%
HSR (listed only):22.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:121
Deaths:65
KDR:1.862
Accuracy:18.369% C++
HSR:16.529% D-
Nebula VM20
C++
Kills:113
Deaths:58
KDR:1.948
Accuracy:19.209% C++
HSR:13.274% D**
Comet VM2
B
Kills:82
Deaths:51
KDR:1.608
Accuracy:34.122% D--
HSR:4.878% B
Comet VM2
D*
Kills:63
Deaths:36
KDR:1.750
Accuracy:33.263% D*
HSR:0% F-
Kills:379
Deaths (as MAX Suit):105
Deaths (to MAX Suits):217
KDR:3.60952
Kill Difference:274
Playtime:16.459 hours
Usage:2%
Score:0.236m
Score/min:239
Accuracy (listed only):26.241%
HSR (listed only):8.670%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:366
V. Kills:35 N/A
Deaths:127
KDR:2.882
Accuracy:34.855% D-
KPH:16.100 D-
VKPH:1.500 D-
Dual Photon Pods
C++
Kills:65
V. Kills:17 361%
Deaths:4
KDR:16.250
Accuracy:43.457% D--
KPH:73.100 C+
VKPH:19.100 C++
Kills:431 (366 + 0)
Deaths:131
KDR:3.290
VKDR:0.397
Vehicle Kills:52
Kill Difference:300
Playtime:23.656 hours
Usage:3%
Score:0.087m
Score/min:61
Piloting Accuracy:34.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:3,811
V. Kills:1,538 248%
Deaths:212
KDR:17.976
Accuracy:51.122% D
KPH:41.900 B**
VKPH:16.900 C+
L100 Python HESH
B+
Kills:3,795
V. Kills:761 498%
Deaths:181
KDR:20.967
Accuracy:42.547% D
KPH:48.600 C+
VKPH:9.700 B+
Skyguard
A+
Kills:1,348
V. Kills:739 182%
Deaths:88
KDR:15.318
Accuracy:31.300% C**
KPH:23.700 A+
VKPH:13 B*
Kills:8,954 (8,954 + 0)
Deaths:481
KDR:18.615
VKDR:6.316
Vehicle Kills:3,038
Kill Difference:8,473
Playtime:225.834 hours
Usage:28%
Score:2.289m
Score/min:169
Driving Accuracy:31.300%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:3,982
V. Kills:1,660 240%
Deaths:187
KDR:21.294
Accuracy:49.524% C--
KPH:34.500 B**
VKPH:14.400 C+
Saron HRB
M*
Kills:90
V. Kills:39 225%
Deaths:2
KDR:45
Accuracy:37.089% D
KPH:60.300 M*
VKPH:26.100 A
Kills:4,072 (3,982 + 90)
Deaths:189
KDR:21.545
VKDR:8.989
Vehicle Kills:1,699
Kill Difference:3,883
Playtime:116.845 hours
Usage:15%
Score:1.222m
Score/min:174
Driving Accuracy:49.524%
Gunner Accuracy:37.089%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:67
V. Kills:16 394%
Deaths:13
KDR:5.154
Accuracy:39.683% C++
KPH:34.800 A
VKPH:8.300 C++
Kills:67 (0 + 67)
Deaths:13
KDR:5.154
VKDR:1.231
Vehicle Kills:16
Kill Difference:54
Playtime:1.926 hours
Usage:0%
Score:0.036m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:39.683%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D--
Kills:127
V. Kills:67 187%
Deaths:67
KDR:1.896
Accuracy:55.410% D--
KPH:15.200 D--
VKPH:8 D*
Kills:127 (127 + 0)
Deaths:67
KDR:1.896
VKDR:1
Vehicle Kills:67
Kill Difference:60
Playtime:8.372 hours
Usage:1%
Score:0.047m
Score/min:93
Driving Accuracy:55.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,6423,98218721.294A**17.3349.524%C--1.155%D-34.5B**14.4C+159115.4h4B**8B++
L100 Python AP 5,3493,81121217.976M14.0251.122%DN/A41.9B**16.9C+18990.9h3.8A7.5B**
L100 Python HESH 4,5563,79518120.967B*17.0142.547%DN/A48.6C+9.7B+16378.1h3.1B+7.2C*
Skyguard 2,0871,3488815.318S11.3631.3%C**N/A23.7A+13B*14556.9h67A+214.1A
Orion VS54 1,3111,2818911.438C++2.5219.547%C26.152%C*16.2DN/A4479.1h13.6C+69.3C++
Sirius SX12 9549177981.149C++2.8124.795%C++21.265%B+15.9DN/A4057.8h15.5C+62.4C++
SVA-88 7967884611.709C+2.2520.634%D26.904%C*31.8C-N/A7724.8h14.3D69.1C
Phaseshift VX-S 7697621993.829B0.1334.136%C70.735%C32C*N/A8523.8h2.7C**8C**
NSX Naginata 6075904761.239C+2.7217.635%D-25.763%C11.4D*N/A3151.7h16.1D91.1D
Tank Mine 6074233213.219S9.2632.9%C+N/A325.4S141.5M18571.3h1.6B+4.9B*
Light PPA 4013661272.882C+1.0834.855%D-1.093%C16.1D-1.5D-4322.8h23.9D68.6D
C-4 4643461572.204B+1.7624.588%C+N/A91.1C**31.1C++6403.8h1.2B+4.7B+
NS Annihilator 445286903.178S0.7881.451%C*N/A20A*11.1B++17614.3h7.5A+9.3A+
NS-44 Commissioner 2372342191.068C++2.8937.211%C++17.094%D20.7C--N/A6611.3h5D13.5C+
Proximity Mine 206204219.714A++5.7539.515%CN/A185.5A+1.8A*5161.1h2C+5C+
Ursa 1941851151.609B+2.3522.155%C+22.703%C+27.2C1.3A*836.8h13.6C--61.6C+
S1 2681791131.584A++2.3850.91%D2.235%C25.9C++12.9C+2676.9h6.3C**12.3C++
Flare VE6 1761721391.237C+2.7219.386%D25%C++31.3CN/A815.5h11.5C+59.1C+
V10 156154493.143C++0.8233.727%D--66.883%D*19.5DN/A487.9h3.3D**9.9D*
Deimos VA29 1471451530.948C3.0157.027%C23.448%B**21.6DN/A876.7h2.9D5.1C
Lancer VS22 219139682.044A++1.9258.437%CN/A18.1B+10.4C-1177.7h8.4B++14.5B++
Lasher X2 1361321191.109C**2.8535.039%A1.515%D*25.4CN/A1015.2h24.8D-70.9B+
V30-F Starfall 194127671.896C*2.0655.41%D--N/A15.1D--8D*938.4h11.3B*20.4B++
Eridani SX5 1291261300.969C+2.9929.972%B++36.508%A**19.4DN/A806.5h15.5D51.6C+
Frag Grenade 1251221122N/A118.0440.336%DN/A305D7.5C+9550.4h4.7D11.7D
Nebula VM20 126121651.862C+2.1018.369%C++16.529%D-22.4DN/A585.4h19.2D104.6C+
Spear Anti-Vehicle Phalanx Turret 154117523.4A**19.4445.381%C++4.274%C++35.5C+11.2D--2313.3h6.7B++14.7B++
Nebula VM20 117113581.948C+2.0119.209%C++13.274%D**22.6DN/A595h20.5D-106.9C+
NS Decimator 160103631.635B++2.3256.087%DN/A31.2C+17.3C++3393.3h4.8C++8.5C+
Saron HRB 12990245S41.0437.089%D3.333%A++60M*26A13401.5h8.9A*24A+
NSX-P Tanto 86831310.634C3.3327.641%B+14.458%D**4.3D--N/A1419.1h26F-94D
Comet VM2 11282511.608B*2.3534.122%D--4.878%B8.7C3.2C--859.4h37D*108.3D*
M20 Basilisk 8367135.154B**1.1939.683%C++N/A35.3A8.4C++3101.9h44.4A+111.9A
Dual Photon Pods 8265416.25A+12.2943.457%D--N/A72.2C+18.9C++5330.9h26.8C61.6C-
Comet VM2 9663361.75B*2.2133.263%D*N/A7.4D3.9D798.5h42.4D--127.6D**
Pulsar VS1 5958441.318B+2.6421.844%C18.966%C19.3CN/A1273h17.8D81.5C
VA39 Spectre 5958202.9B**1.0625.428%D*32.759%C--21.5C+N/A932.7h7.7D30.2D-
Thanatos VE70 5452620.839C+3.1236.254%C13.462%C--14.1DN/A803.7h6.4D-17.6C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,0760.5h
Spawn Beacon0920.1h
Nano-Armor Kit41135,1926.3h
Nanite Revive Grenade01950.1h
Medical Kit247340.5h
Anti-Infantry MANA Turret11090.1h
Medical Applicator5623,8042.2h
Nano-Repair Grenade03660.1h
Smoke Grenade0790h
Ammunition Package22560.1h
Recon Detection Device11300.2h

Check the help document for the dictionary if you want to learn more about words used here.


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