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ReyalsTR[RMAR] ReyalsTR
TR BR 121

KDR: 1.45

Score: 30.4m

Last Seen: Oct 19th, 2019 1:44 AM
- OFFLINE - 553.6 hour(s)

Battle Rank 113 (121 total) - Terran Republic on Emerald
Level Progress (to 114): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TMG-50 T9 CARV MSW-R T16 Rhino NS-15M1 T9A "Butcher" T5 AMC SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.639%18.364%39726132338,8861.75036-0.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.042%0.074C+-0.412C---0.11C+HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.272C*11.70.182C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.965%1.228%157413451,95510466851.86724285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.616%-1.404D**-0.314C-0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.9-0.218C47.40.109C+150.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.591%1.66%113613432,10818717721.12607273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%-1.207D*-0.543D-0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.118C+9.70.222C++24.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.931%1.639%597134279314103550.562411223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%-0.581D-0.697D-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.328C**24.20.399B56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.388%65.059%59213471,099223430.491723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.245%-0.388C--0.128C-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.148C++2.70.141C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.713%11.287%59213471,6391761120.930193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.657%-0.5D-0.688D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.236C++3.60.263C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m228%203 (12.2k)183 (11k)1.4510458,97940,6461.60901121 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349168818.466%15.738%29104:0622

12% Combat Medic21% Engineer43% Heavy Assault11% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 9:36 PMJul 27th, 2015 2:44 AMOct 19th, 2019 9:10 AM (290d) (PST)Oct 18th, 2019 11:11 PM (291d) (PST)Oct 18th, 2019 9:44 PM (291d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3621661960.3540.2440.0560.8740.029295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7349,98311,7512115352210,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2776.5h/115.7d 6,421 9,282 15,100 145.6k 3,455 10,126 4,866 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C--
Kills:4,175
Deaths:2,483
KDR:1.681
Accuracy:21.994% C--
HSR:21.868% D
T9 CARV
D-
Kills:3,902
Deaths:3,169
KDR:1.231
Accuracy:18.342% D-
HSR:12.917% F
MSW-R
C
Kills:3,848
Deaths:2,028
KDR:1.897
Accuracy:22.333% C
HSR:23.025% D
T16 Rhino
D
Kills:3,043
Deaths:2,249
KDR:1.353
Accuracy:20.319% D
HSR:18.830% D-
NS-15M1
D--
Kills:3,038
Deaths:2,188
KDR:1.388
Accuracy:19.985% D*
HSR:17.084% D--
T9A "Butcher"
D*
Kills:2,618
Deaths:1,440
KDR:1.818
Accuracy:19.437% F
HSR:20.550% D*
T32 Bull
C-
Kills:1,207
Deaths:657
KDR:1.837
Accuracy:24.681% C-
HSR:23.944% C-
NSX-P Naginata
C--
Kills:1,183
Deaths:763
KDR:1.550
Accuracy:22.537% D
HSR:28.656% C--
T9 CARV-S
D*
Kills:1,171
Deaths:964
KDR:1.215
Accuracy:17.477% D**
HSR:18.104% D*
MG-H1 Watchman
D
Kills:145
Deaths:87
KDR:1.667
Accuracy:23.266% D
HSR:23.448% D-
Kills:24,330
Deaths (as Heavy Assault):16,028
Deaths (to Heavy Assaults):11,078
KDR:1.51797
Kill Difference:8,302
Playtime:1,188.975 hours
Usage:43%
Score:12.455m
Score/min:175
Accuracy (listed only):21.037%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C
Kills:2,316
Deaths:1,667
KDR:1.389
Accuracy:24.408% C
HSR:17.401% D
SMG-46 Armistice
C+
Kills:1,899
Deaths:1,456
KDR:1.304
Accuracy:28.000% C+
HSR:10.743% D*
PDW-16 Hailstorm
C
Kills:1,253
Deaths:924
KDR:1.356
Accuracy:25.222% C
HSR:13.408% D
TS4 Haymaker
D
Kills:1,239
Deaths:1,246
KDR:0.994
Accuracy:36.152% D-
HSR:11.622% D
NS-7 PDW
D
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:25.211% D
HSR:14.359% D-
TRAC-5
D--
Kills:1,168
Deaths:1,435
KDR:0.814
Accuracy:18.300% D*
HSR:14.041% D--
LC2 Lynx
D--
Kills:957
Deaths:913
KDR:1.048
Accuracy:20.302% D*
HSR:16.614% D--
FA1 Barrage
D*
Kills:400
Deaths:407
KDR:0.983
Accuracy:34.295% D*
HSR:10.250% D*
NS-11C
C
Kills:271
Deaths:249
KDR:1.088
Accuracy:23.154% D-
HSR:19.557% C
Kills:10,673
Deaths (as Light Assault):9,311
Deaths (to Light Assaults):7,517
KDR:1.14628
Kill Difference:1,362
Playtime:289.233 hours
Usage:10%
Score:3.518m
Score/min:203
Accuracy (listed only):26.116%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C
Kills:2,316
Deaths:1,667
KDR:1.389
Accuracy:24.408% C
HSR:17.401% D
TS4 Haymaker
D
Kills:1,239
Deaths:1,246
KDR:0.994
Accuracy:36.152% D-
HSR:11.622% D
TRAC-5
D--
Kills:1,168
Deaths:1,435
KDR:0.814
Accuracy:18.300% D*
HSR:14.041% D--
LC2 Lynx
D--
Kills:957
Deaths:913
KDR:1.048
Accuracy:20.302% D*
HSR:16.614% D--
FA1 Barrage
D*
Kills:400
Deaths:407
KDR:0.983
Accuracy:34.295% D*
HSR:10.250% D*
NS-11C
C
Kills:271
Deaths:249
KDR:1.088
Accuracy:23.154% D-
HSR:19.557% C
Kills:6,351
Deaths (as Engineer):5,917
Deaths (to Engineers):8,214
KDR:1.07335
Kill Difference:434
Playtime:573.062 hours
Usage:21%
Score:6.100m
Score/min:177
Accuracy (listed only):26.102%
HSR (listed only):14.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,899
Deaths:1,456
KDR:1.304
Accuracy:28.000% C+
HSR:10.743% D*
PDW-16 Hailstorm
C
Kills:1,253
Deaths:924
KDR:1.356
Accuracy:25.222% C
HSR:13.408% D
NS-7 PDW
D
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:25.211% D
HSR:14.359% D-
RAMS .50M
D**
Kills:682
Deaths:248
KDR:2.750
Accuracy:32.647% D**
HSR:69.208% D**
SOAS-20
D-
Kills:649
Deaths:528
KDR:1.229
Accuracy:25.438% D--
HSR:16.795% D-
TSAR-42
D*
Kills:417
Deaths:219
KDR:1.904
Accuracy:31.953% F
HSR:58.273% D*
NS-44 Commissioner
D
Kills:401
Deaths:423
KDR:0.948
Accuracy:35.469% D
HSR:18.205% D-
NS-357 Underboss
D*
Kills:359
Deaths:392
KDR:0.916
Accuracy:31.912% D*
HSR:14.206% D*
TX1 Repeater
C
Kills:168
Deaths:162
KDR:1.037
Accuracy:24.685% C
HSR:17.262% D
Kills:6,998
Deaths (as Infiltrator):5,366
Deaths (to Infiltrators):6,522
KDR:1.30414
Kill Difference:1,632
Playtime:295.497 hours
Usage:11%
Score:2.754m
Score/min:155
Accuracy (listed only):28.949%
HSR (listed only):25.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,899
Deaths:1,456
KDR:1.304
Accuracy:28.000% C+
HSR:10.743% D*
PDW-16 Hailstorm
C
Kills:1,253
Deaths:924
KDR:1.356
Accuracy:25.222% C
HSR:13.408% D
TS4 Haymaker
D
Kills:1,239
Deaths:1,246
KDR:0.994
Accuracy:36.152% D-
HSR:11.622% D
T1S Cycler
C
Kills:1,237
Deaths:906
KDR:1.365
Accuracy:25.625% C
HSR:20.049% C--
TORQ-9
C
Kills:1,215
Deaths:779
KDR:1.560
Accuracy:25.996% C
HSR:20.165% D-
T1 Cycler
D
Kills:1,203
Deaths:1,091
KDR:1.103
Accuracy:20.400% D--
HSR:19.368% D
Cycler TRV
C+
Kills:1,185
Deaths:806
KDR:1.470
Accuracy:24.842% C
HSR:22.785% C+
TAR
C
Kills:1,172
Deaths:971
KDR:1.207
Accuracy:22.818% D
HSR:22.440% C
NS-7 PDW
D
Kills:1,170
Deaths:1,014
KDR:1.154
Accuracy:25.211% D
HSR:14.359% D-
FA1 Barrage
D*
Kills:400
Deaths:407
KDR:0.983
Accuracy:34.295% D*
HSR:10.250% D*
NS-11P
C+
Kills:219
Deaths:169
KDR:1.296
Accuracy:26.478% C+
HSR:19.178% D
T1A Unity
C++
Kills:134
Deaths:115
KDR:1.165
Accuracy:23.554% D--
HSR:29.105% C++
Kills:12,326
Deaths (as Combat Medic):9,884
Deaths (to Combat Medics):4,274
KDR:1.24707
Kill Difference:2,442
Playtime:334.013 hours
Usage:12%
Score:4.489m
Score/min:224
Accuracy (listed only):26.549%
HSR (listed only):17.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:864
Deaths:411
KDR:2.102
Accuracy:18.689% C
HSR:18.171% D-
MRC3 Mercy
C+
Kills:836
Deaths:413
KDR:2.024
Accuracy:18.344% C
HSR:20.933% C+
M3 Pounder HEG
C-
Kills:158
Deaths:125
KDR:1.264
Accuracy:33.699% D*
HSR:2.532% C-
M3 Pounder HEG
C+
Kills:129
Deaths:115
KDR:1.122
Accuracy:35.199% D*
HSR:3.101% C+
NS-10 Burster
B**
Kills:92
Deaths:86
KDR:1.070
Accuracy:25.366% D--
HSR:7.609% B**
NS-10 Burster
B*
Kills:82
Deaths:86
KDR:0.953
Accuracy:25.362% D-
HSR:8.537% B*
Kills:2,161
Deaths (as MAX Suit):618
Deaths (to MAX Suits):2,149
KDR:3.49676
Kill Difference:1,543
Playtime:76.460 hours
Usage:3%
Score:1.107m
Score/min:241
Accuracy (listed only):26.110%
HSR (listed only):10.147%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:832
V. Kills:36 N/A
Deaths:209
KDR:3.981
Accuracy:21.286% F-
KPH:37.400 D
VKPH:1.600 D-
Hellfire Rocket Pods
D--
Kills:638
V. Kills:90 N/A
Deaths:166
KDR:3.843
Accuracy:36.864% F-
KPH:37.200 D--
VKPH:5.300 D*
M18 Needler
D--
Kills:252
V. Kills:251 100%
Deaths:485
KDR:0.520
Accuracy:23.145% D**
KPH:4 D--
VKPH:4 D--
M18 Rotary
D--
Kills:233
V. Kills:203 114%
Deaths:523
KDR:0.446
Accuracy:23.072% F
KPH:3.700 D--
VKPH:3.200 D*
M18 Locust
D*
Kills:178
V. Kills:170 104%
Deaths:189
KDR:0.942
Accuracy:27.224% D-
KPH:6.600 D*
VKPH:6.300 D*
Tomcat A2AM Pods
D-
Kills:81
V. Kills:90 89%
Deaths:39
KDR:2.077
Accuracy:78.002% C+
KPH:15.900 D--
VKPH:17.600 D-
Kills:2,214 (1,495 + 0)
Deaths:1,611
KDR:1.374
VKDR:0.521
Vehicle Kills:840
Kill Difference:603
Playtime:197.983 hours
Usage:7%
Score:1.216m
Score/min:102
Piloting Accuracy:27.224%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:72
V. Kills:9 N/A
Deaths:27
KDR:2.667
Accuracy:30.920% F
KPH:26.600 D--
VKPH:3.300 D*
Kills:72 (0 + 72)
Deaths:27
KDR:2.667
VKDR:0.333
Vehicle Kills:9
Kill Difference:45
Playtime:2.705 hours
Usage:0%
Score:0.023m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:30.920%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:872
V. Kills:126 N/A
Deaths:111
KDR:7.856
Accuracy:33.620% F-
KPH:21.300 D**
VKPH:3.100 D*
L100 Python HEAT
D
Kills:330
V. Kills:147 223%
Deaths:20
KDR:16.500
Accuracy:37.606% F
KPH:21.700 D--
VKPH:9.700 D
L100 Python AP
D**
Kills:190
V. Kills:126 150%
Deaths:36
KDR:5.278
Accuracy:43.776% F
KPH:16.200 D**
VKPH:10.700 F
Skyguard
D*
Kills:89
V. Kills:58 151%
Deaths:21
KDR:4.238
Accuracy:24.139% D--
KPH:7.800 D*
VKPH:5.100 D*
C75 Viper
D--
Kills:78
V. Kills:28 269%
Deaths:27
KDR:2.889
Accuracy:30.615% D--
KPH:11.400 D*
VKPH:4.100 D--
Kills:1,559 (1,559 + 0)
Deaths:215
KDR:7.251
VKDR:2.256
Vehicle Kills:485
Kill Difference:1,344
Playtime:86.150 hours
Usage:3%
Score:0.521m
Score/min:101
Driving Accuracy:30.615%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D**
Kills:379
V. Kills:251 150%
Deaths:92
KDR:4.120
Accuracy:32.281% F-
KPH:15.200 D**
VKPH:10 D**
P2-120 HESH
D**
Kills:248
V. Kills:27 N/A
Deaths:45
KDR:5.511
Accuracy:26.305% F--
KPH:19.100 F
VKPH:2.100 D**
E540 Halberd
D-
Kills:98
V. Kills:64 151%
Deaths:17
KDR:5.765
Accuracy:31.355% F-
KPH:16.500 D*
VKPH:10.800 D-
G30 Vulcan
D--
Kills:82
V. Kills:43 186%
Deaths:30
KDR:2.733
Accuracy:20.294% D**
KPH:13.700 D--
VKPH:7.200 D*
Kills:807 (627 + 180)
Deaths:184
KDR:4.386
VKDR:2.092
Vehicle Kills:385
Kill Difference:623
Playtime:49.946 hours
Usage:2%
Score:0.509m
Score/min:170
Driving Accuracy:26.305%
Gunner Accuracy:20.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D--
Kills:191
V. Kills:19 N/A
Deaths:29
KDR:6.586
Accuracy:32.974% D*
KPH:46.700 D--
VKPH:4.600 D*
P525 Marauder-H
D--
Kills:154
V. Kills:9 N/A
Deaths:18
KDR:8.556
Accuracy:30.487% D--
KPH:55.400 D*
VKPH:3.200 D--
G20 Vulcan-H
D-
Kills:92
V. Kills:54 167%
Deaths:28
KDR:3.286
Accuracy:43.818% D-
KPH:33.400 D-
VKPH:19.600 D-
E540 Halberd-H
D*
Kills:91
V. Kills:36 246%
Deaths:20
KDR:4.550
Accuracy:47.937% D**
KPH:25.600 D*
VKPH:10.100 D**
Kills:528 (0 + 528)
Deaths:95
KDR:5.558
VKDR:1.242
Vehicle Kills:118
Kill Difference:433
Playtime:13.173 hours
Usage:0%
Score:0.200m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:47.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:85
V. Kills:16 N/A
Deaths:11
KDR:7.727
Accuracy:29.957% D*
KPH:60.300 C+
VKPH:11.400 C+
Kills:85 (0 + 85)
Deaths:11
KDR:7.727
VKDR:1.455
Vehicle Kills:16
Kill Difference:74
Playtime:1.409 hours
Usage:0%
Score:0.031m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:29.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:507
V. Kills:16 N/A
Deaths:237
KDR:2.139
Accuracy:33.010% D*
KPH:26.800 D-
VKPH:0.800 D--
M40 Fury-F
C
Kills:96
V. Kills:32 291%
Deaths:88
KDR:1.091
Accuracy:53.333% C++
KPH:16.500 D
VKPH:5.500 C
Kills:603 (603 + 0)
Deaths:325
KDR:1.855
VKDR:0.148
Vehicle Kills:48
Kill Difference:278
Playtime:24.781 hours
Usage:1%
Score:0.091m
Score/min:61
Driving Accuracy:53.333%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 4,2194,1752,4831.681C+0.2321.994%C--21.868%D29.7DN/A93140.7h9.8C++44.5C++
T9 CARV 3,9363,9023,1691.231C0.2218.342%D-12.917%F18D-N/A61216.4h12.3C+67.3C+
MSW-R 3,8873,8482,0281.897C0.4522.333%C23.025%D30.1D-N/A86128h11C+49.5C+
T16 Rhino 3,0703,0432,2491.353C+0.1020.319%D18.83%D-21.8D-N/A55139.3h12.5C+61.3C+
NS-15M1 3,0653,0382,1881.388C0.0619.985%D*17.084%D--23.7D--N/A70128.3h12.1C60.5D
T9A "Butcher" 2,6482,6181,4401.818C0.3719.437%F20.55%D*31.4D*N/A7383.4h11.1C57.3D*
T5 AMC 2,3392,3161,6671.389C**0.0624.408%C17.401%D25.8CN/A8189.7h12.4B50.9C*
SMG-46 Armistice 1,9041,8991,4561.304C+0.1528%C+10.743%D*26.9DN/A6770.5h12B+42.7C**
PDW-16 Hailstorm 1,2581,2539241.356C+0.1025.222%C13.408%D30.6C-N/A10640.9h11.7B+46.5C**
TS4 Haymaker 1,2501,2391,2460.994C+0.4636.152%D-11.622%D21.8D-N/A5756.9h3.7B+10.1C+
T1S Cycler 1,2511,2379061.365B0.0925.625%C20.049%C--25.9DN/A6247.8h12.9C--50.4C+
T7 Mini-Chaingun 1,2221,2179081.34C+0.1117.278%C-9.121%D*29.3DN/A11141.6h12.6C**73C++
TORQ-9 1,2261,2157791.56C+0.1125.996%C20.165%D-31.1DN/A7839.1h12.9C*49.6C++
T32 Bull 1,2341,2076571.837C+0.3924.681%C-23.944%C-27.2D-N/A7644.4h12.1C48.9C+
T1 Cycler 1,2141,2031,0911.103C0.3520.4%D--19.368%D19.6DN/A6861.4h12.3C*60.1C+
Cycler TRV 1,2141,1858061.47C+0.0224.842%C22.785%C+23.7D-N/A7149.9h12.6C50.7C+
NSX-P Naginata 1,2061,1837631.55C0.1022.537%D28.656%C--24.2D--N/A6048.9h12.1C53.9C
TAR 1,1881,1729711.207C0.2422.818%D22.44%C18.3D-N/A6963.9h13C--57D
T9 CARV-S 1,1761,1719641.215C0.2417.477%D**18.104%D*21.7D--N/A6153.9h11.3C+64.6D
NS-7 PDW 1,1761,1701,0141.154C+0.3025.211%D14.359%D-24.9DN/A8646.9h12.2C**48.5C++
TRAC-5 1,1751,1681,4350.814D0.6418.3%D*14.041%D--11.4DN/A46102.9h12.4C*68C+
C-4 1,3059677591.274C0.1819.621%D*N/A69.6D24.3C-57213.9h1.4C7.2D-
LC2 Lynx 9669579131.048C+0.4020.302%D*16.614%D--16.8D-N/A5857.1h13.1C++64.6C
L100 Python HESH 9988721117.856D6.4033.62%F-1.261%C21.3D**3.1D*7840.9h3.2C+9.5D--
MRC3 Mercy 8778644112.102C0.6518.689%C18.171%D-24.3D-N/A7435.5h16.8B+89.8C*
MRC3 Mercy 8478364132.024C0.5718.344%C20.933%C+23.4D-N/A7135.8h16.8C**91.4C*
M14 Banshee 8688322093.981C2.5321.286%F-N/A37.5D1.6D-16422.2h11.6B++54.5B
NS Decimator 1,1386825661.205C0.2555.011%D--N/A27D--18C23425.3h5.2D9.4D-
RAMS .50M 6836822482.75C1.3032.647%D**69.208%D**18.4D--N/A6137.1h2.8D*8.5D*
SOAS-20 6536495281.229C-0.2225.438%D--16.795%D-28.8DN/A8122.5h10.8C++42.6C+
Hellfire Rocket Pods 7286381663.843D2.3936.864%F-1.254%B*37.3D--5.3D*19717.1h17.4C+47.1C+
S12 Renegade 5235072372.139C0.6933.01%D*2.17%D-26.7D-N/A6119h3C++8.9C
TSAR-42 4194172191.904C-0.4531.953%F58.273%D*16.5D*N/A5325.2h2.7D**8.3F
NS-44 Commissioner 4094014230.948C+0.5035.469%D18.205%D-43.1CN/A1279.3h3.1B+8.9C++
FA1 Barrage 4014004070.983C0.4734.295%D*10.25%D*19.9DN/A8220.1h3.3B**9.7C*
P2-120 AP 630379924.12D2.6732.281%F-4.749%A15.2D**10D**21425h9.8F30.5T
Chainblade 49136132,1260.011C-1.4415.301%D*2.216%D0.2DN/A11805.4h3.3D21.6D--
NS-357 Underboss 3633593920.916C0.5431.912%D*14.206%D*35.2DN/A11310.2h3.6C**11.3C
Frag Grenade 3403371337N/A335.5541.371%D-N/A337D--3D*13241h4.7D**11.4D*
L100 Python HEAT 4773302016.5A15.0537.606%FN/A21.7D--9.7D11815.2h7.2D*19.2F--
ML-7 4923054090.746C0.7149.524%D*3.607%B++19.9D12.2C25815.3h6.1C++12.4C+
NS-11C 2772712491.088C0.3623.154%D-19.557%C15.3DN/A6217.7h14.8D64C--
M18 Needler 5032524850.52D0.9323.145%D**1.19%C4D--4D--8563.5h152.7C659.8D
P2-120 HESH 275248455.511D4.0626.305%F--N/A19.1F2.1D**8013h4.5C+17D*
M18 Rotary 4362335230.446D1.0123.072%F2.146%C++3.7D--3.2D*6063h143.7C-623D--
NS-11P 2232191691.296C0.1626.478%C+19.178%D16.1D--N/A4513.6h14.2D53.4C
T2 Striker 5492132800.761C+0.6959.234%B++N/A10.3D16.2B+22420.7h37.2C++62.8B+
M40 Fury-H 210191296.586C--5.1332.974%D*N/A46.6D--4.6D*1614.1h7B+21.4C+
L100 Python AP 316190365.278C3.8343.776%FN/A16.2D**10.8F11911.7h6C+13.7D**
Spear Anti-Vehicle Phalanx Turret 2861841611.5C*10.0538.58%D--4.891%B+30.7D-17D-2896h8.6C+22.3D
M18 Locust 3481781890.942D-0.5127.224%D-1.685%C*6.6D*6.3D*8727h140.4C+515.8C
TX1 Repeater 1701681621.037C++0.4124.685%C17.262%D31.1CN/A1595.4h12.5C++50.6C++
Sticky Grenade 1631601160N/A158.5555.957%B+N/A1600A30A48840.1h1.6B+2.9B+
M3 Pounder HEG 2201581251.264C0.1933.699%D*2.532%C-10.3D*4C++8915.4h21.4D-63.6D-
P525 Marauder-H 163154188.556D7.1030.487%D--1.299%B**55D*3.2D--2212.8h7.8C25.6D
MG-H1 Watchman 148145871.667C+0.2223.266%D23.448%D-25.4D--N/A905.7h13.8C+59.3C+
Tank Mine 213137423.262C+1.8147.059%B+N/A76.1D-42.2D-7791.8h2.9F6.2D
T1A Unity 1361341151.165C0.2923.554%D--29.105%C++17.6D*N/A837.6h13.1D55.6D-
M3 Pounder HEG 1831291151.122C-0.3335.199%D*3.101%C+9.2D**3.9C7014h27.1F76.9F
E540 Halberd 16298175.765C4.3131.355%F-4.082%B++16.6D*10.8D-2035.9h5.6C+17.7D--
M40 Fury-F 12896881.091D0.3653.333%C++1.042%C**16.6D5.5C635.8h15.2D28.4D
NS-10 Burster 14892861.07C0.3825.366%D--7.609%B**4.1D2.5D*5322.2h123.6B*487.3C**
G20 Vulcan-H 14692283.286C1.8343.818%D-2.174%C-32.9D-19.3D-4412.8h91.9C++209.7C+
E540 Halberd-H 12791204.55D-3.1047.937%D**2.198%B+25.3D*10D**2363.6h5.4C++11.2C
Claymore 9090224.091C--2.6427.637%DN/A90D--N/A4261h1.5F*5.3D--
Skyguard 14789214.238C+2.7924.139%D--1.124%D7.7D*5D*13711.5h104.4C++432.6C
M40 Fury 10185117.727C6.2829.957%D*1.176%C-60.7C+11.4C+3651.4h9.1B+30.3C**
NS-10 Burster 14182860.953C0.5025.362%D-8.537%B*3.7D--2.7D-5622h138.3B+545.3C+
G30 Vulcan 12582302.733C-1.2820.294%D**1.22%D*13.7D--7.2D*1466h77.9C**383.9C
MANA Anti-Personnel Turret 8581352.314N/A0.8616.323%UN/A810U40U2889400.1h27.1T*165.9T*
Tomcat A2AM Pods 17181392.077D0.6378.002%C+N/A15.9D--17.6D-3325.1h9.1C11.6C
C75 Viper 10678272.889D1.4430.615%D--N/A11.5D*4.1D--1076.8h15.4C50.5D-
MANA Anti-Vehicle Turret 14573760.961C--0.4939.788%F4.11%C++16.2D*16D-2534.5h13.8D34.8D**
L105 Zephyr 8172272.667D1.2230.92%FN/A26.7D--3.3D*1422.7h6.3C+20.5D
NSX Masamune 11472780.923C+0.5350.314%D*1.389%D21.2D-12.4C1433.4h13.4C26.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit509627,51484.8h
M12 Kobalt-H11760h
Anti-Vehicle MANA Turret126802.4h
Medical Applicator388212,43315.9h
Nanite Revive Grenade06930.2h
Spawn Beacon73050.4h
Motion Spotter14060.3h
Nanite Healing Grenade0760h
Welding Device01,3500.3h
Recon Detection Device697,23610.5h
Ammunition Package371,0950.7h
Shield Recharging Field636,0921.7h
Medical Kit7569,73317.5h
Anti-Infantry MANA Turret213481.3h

Check the help document for the dictionary if you want to learn more about words used here.


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