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Captain Space Reyb[RMAR] Reyb
TR BR 58

KDR: 1.81

Score: 42.6m

Last Seen: Oct 17th, 2019 4:31 PM
- OFFLINE - 2307.9 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Emerald
Level Progress (to 59): 10%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP LC3 Jaguar NS-44 Commissioner MSW-R RAMS .50M MKV Suppressed C-4 TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,334,817 MLG Score: 1067
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.208%27.253%66038119443,2581.691680.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.166%0.583B+0.952B*-0.203CHEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.395B10.90.238C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.666%1.333%259412282,47699112442.49597199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.198%-0.806D--0.228C-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.5-0.169C56.2-0.057C+133.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.977%2.957%572612267,913178939434.42314201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%-0.394C--0.274C*0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.44B80.362C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.783%4.698%1861312192,15015246551.40984328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.558%0.145C++0.05C+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.53B+21.40.47B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.021%81.93%186412285,1412135122.40684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%0.61B+0.962B*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.10.343C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.081%25.098%18631229769169560.45342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%0.204C++2.032A*-0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B+3.20.344C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m215.9%389 (23.3k)328 (19.7k)1.8128381,07944,7252.0245358 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232413820.244%22.574%45702:5441

14% Combat Medic35% Engineer19% Heavy Assault16% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:32 PMAug 7th, 2017 4:13 PMOct 19th, 2019 9:11 AM (99d) (PST)Oct 17th, 2019 12:48 PM (101d) (PST)Oct 17th, 2019 12:31 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7012084930.6240.3440.1411.5070.0741067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,04212,46329,5793721890419,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2165.2h/90.2d 9,468 18,303 21,297 195.7k 3,387 7,002 9,563 91m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,492
Deaths:1,162
KDR:2.145
Accuracy:24.241% C**
HSR:32.945% B**
TMG-50
A
Kills:1,583
Deaths:667
KDR:2.373
Accuracy:24.524% B+
HSR:33.418% A
T32 Bull
B++
Kills:1,467
Deaths:501
KDR:2.928
Accuracy:25.566% C**
HSR:29.721% B++
T9 CARV
C--
Kills:1,347
Deaths:1,059
KDR:1.272
Accuracy:16.899% C--
HSR:16.852% D-
NS-15M AE
C
Kills:1,225
Deaths:692
KDR:1.770
Accuracy:20.866% D-
HSR:24.245% C
MG-H1 Watchman
A
Kills:1,222
Deaths:586
KDR:2.085
Accuracy:25.860% B+
HSR:36.579% A
NSX-P Naginata
B+
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:25.358% B+
HSR:33.049% B+
NS-15M2
B*
Kills:1,161
Deaths:413
KDR:2.811
Accuracy:24.346% C+
HSR:33.420% B*
NSX Naginata
B++
Kills:1,159
Deaths:492
KDR:2.356
Accuracy:26.007% B++
HSR:31.838% B+
T16 Rhino
C+
Kills:303
Deaths:267
KDR:1.135
Accuracy:20.781% C+
HSR:22.442% C+
T9A "Butcher"
B++
Kills:225
Deaths:70
KDR:3.214
Accuracy:23.792% C+
HSR:33.778% B++
Kills:13,355
Deaths (as Heavy Assault):6,293
Deaths (to Heavy Assaults):13,542
KDR:2.1222
Kill Difference:7,062
Playtime:415.946 hours
Usage:19%
Score:7.963m
Score/min:319
Accuracy (listed only):23.476%
HSR (listed only):29.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:2,695
Deaths:1,828
KDR:1.474
Accuracy:22.885% C+
HSR:24.564% B++
LC2 Lynx
B++
Kills:1,624
Deaths:1,179
KDR:1.377
Accuracy:21.846% C
HSR:26.601% B++
MG-HBR1 Dragoon
A*
Kills:1,263
Deaths:577
KDR:2.189
Accuracy:32.409% C+
HSR:47.031% A*
HC1 Cougar
B+
Kills:1,257
Deaths:721
KDR:1.743
Accuracy:27.319% B+
HSR:23.548% C*
TRAC-5
C
Kills:1,241
Deaths:1,186
KDR:1.046
Accuracy:20.202% C
HSR:13.779% D--
NS Baron G5AE
B*
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.541% C+
HSR:20.408% B*
NSX-P Tanto
B++
Kills:1,174
Deaths:643
KDR:1.826
Accuracy:27.947% B+
HSR:30.750% B++
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.533% B**
HSR:18.430% B+
NS-11C
B+
Kills:1,159
Deaths:661
KDR:1.753
Accuracy:26.841% B+
HSR:22.951% B+
MG-C1 Kindred
B*
Kills:902
Deaths:378
KDR:2.386
Accuracy:29.813% B+
HSR:28.381% B*
TRS-12 Uppercut
M
Kills:479
Deaths:371
KDR:1.291
Accuracy:49.786% D
HSR:31.315% M
TRAC-Shot
A+
Kills:339
Deaths:210
KDR:1.614
Accuracy:24.673% C+
HSR:26.844% A+
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.921% C
HSR:13.830% C+
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.850% C*
HSR:16.667% C*
AMR-66
A+
Kills:75
Deaths:82
KDR:0.915
Accuracy:25.142% C
HSR:36% A+
Kills:14,895
Deaths (as Engineer):9,751
Deaths (to Engineers):8,751
KDR:1.52754
Kill Difference:5,144
Playtime:749.311 hours
Usage:35%
Score:15.870m
Score/min:353
Accuracy (listed only):32.980%
HSR (listed only):25.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:2,695
Deaths:1,828
KDR:1.474
Accuracy:22.885% C+
HSR:24.564% B++
MKV Suppressed
A
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.319% A
HSR:23.953% B++
LC2 Lynx
B++
Kills:1,624
Deaths:1,179
KDR:1.377
Accuracy:21.846% C
HSR:26.601% B++
PDW-16 Hailstorm
C
Kills:1,522
Deaths:1,537
KDR:0.990
Accuracy:21.884% C
HSR:11.761% D-
HC1 Cougar
B+
Kills:1,257
Deaths:721
KDR:1.743
Accuracy:27.319% B+
HSR:23.548% C*
TRAC-5
C
Kills:1,241
Deaths:1,186
KDR:1.046
Accuracy:20.202% C
HSR:13.779% D--
NS Baron G5AE
B*
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.541% C+
HSR:20.408% B*
SMG-46 Armistice
C+
Kills:1,218
Deaths:1,230
KDR:0.990
Accuracy:22.603% D
HSR:15.599% C+
NS-7 PDW
B
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.384% C
HSR:20.221% B
NSX-P Tanto
B++
Kills:1,174
Deaths:643
KDR:1.826
Accuracy:27.947% B+
HSR:30.750% B++
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.533% B**
HSR:18.430% B+
NS-11C
B+
Kills:1,159
Deaths:661
KDR:1.753
Accuracy:26.841% B+
HSR:22.951% B+
MG-C1 Kindred
B*
Kills:902
Deaths:378
KDR:2.386
Accuracy:29.813% B+
HSR:28.381% B*
TRS-12 Uppercut
M
Kills:479
Deaths:371
KDR:1.291
Accuracy:49.786% D
HSR:31.315% M
TRAC-Shot
A+
Kills:339
Deaths:210
KDR:1.614
Accuracy:24.673% C+
HSR:26.844% A+
Shuriken
C+
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.371% C+
HSR:17.568% C+
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.921% C
HSR:13.830% C+
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.850% C*
HSR:16.667% C*
Kills:19,654
Deaths (as Light Assault):14,482
Deaths (to Light Assaults):8,379
KDR:1.35713
Kill Difference:5,172
Playtime:289.271 hours
Usage:13%
Score:6.075m
Score/min:350
Accuracy (listed only):31.373%
HSR (listed only):21.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:2,631
Deaths:2,896
KDR:0.908
Accuracy:33.859% C
HSR:30.521% B**
RAMS .50M
B++
Kills:2,011
Deaths:751
KDR:2.678
Accuracy:39.894% C++
HSR:83.441% B++
MKV Suppressed
A
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.319% A
HSR:23.953% B++
TSAR-42
B+
Kills:1,852
Deaths:698
KDR:2.653
Accuracy:40.322% C*
HSR:73.920% B+
PDW-16 Hailstorm
C
Kills:1,522
Deaths:1,537
KDR:0.990
Accuracy:21.884% C
HSR:11.761% D-
SMG-46 Armistice
C+
Kills:1,218
Deaths:1,230
KDR:0.990
Accuracy:22.603% D
HSR:15.599% C+
TX1-FB Repeater
C+
Kills:1,208
Deaths:1,318
KDR:0.917
Accuracy:30.130% C+
HSR:17.715% D-
NS-7 PDW
B
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.384% C
HSR:20.221% B
NSX Tomoe
B++
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:31.044% B+
HSR:44.148% B++
NSX Daimyo
C**
Kills:1,155
Deaths:474
KDR:2.437
Accuracy:38.598% C-
HSR:95.065% C**
NS-357 Underboss
B++
Kills:708
Deaths:1,004
KDR:0.705
Accuracy:36.886% C+
HSR:28.531% B++
Shuriken
C+
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.371% C+
HSR:17.568% C+
TX1 Repeater
C
Kills:197
Deaths:266
KDR:0.741
Accuracy:23.496% C
HSR:15.228% D--
99SV
A*
Kills:123
Deaths:67
KDR:1.836
Accuracy:30.089% C
HSR:54.472% A*
NS-30 Vandal
B**
Kills:121
Deaths:64
KDR:1.891
Accuracy:32.204% C+
HSR:34.711% B**
Soldier Soaker
B+
Kills:64
Deaths:71
KDR:0.901
Accuracy:29.736% C-
HSR:17.188% B+
NS CandyCannon 3000
B**
Kills:55
Deaths:202
KDR:0.272
Accuracy:27.622% D
HSR:52.727% B**
Kills:17,384
Deaths (as Infiltrator):13,903
Deaths (to Infiltrators):6,245
KDR:1.25038
Kill Difference:3,481
Playtime:356.599 hours
Usage:16%
Score:5.757m
Score/min:269
Accuracy (listed only):30.673%
HSR (listed only):37.457%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.319% A
HSR:23.953% B++
TAR
B+
Kills:1,576
Deaths:937
KDR:1.682
Accuracy:23.834% C+
HSR:25.444% B+
PDW-16 Hailstorm
C
Kills:1,522
Deaths:1,537
KDR:0.990
Accuracy:21.884% C
HSR:11.761% D-
TORQ-9
A++
Kills:1,236
Deaths:571
KDR:2.165
Accuracy:24.750% C+
HSR:35.841% A++
NS Baron G5AE
B*
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.541% C+
HSR:20.408% B*
SMG-46 Armistice
C+
Kills:1,218
Deaths:1,230
KDR:0.990
Accuracy:22.603% D
HSR:15.599% C+
SABR-13
B*
Kills:1,215
Deaths:636
KDR:1.910
Accuracy:26.500% C+
HSR:33.004% B*
T1B Cycler
B*
Kills:1,193
Deaths:590
KDR:2.022
Accuracy:25.353% C
HSR:34.367% B*
NS-7 PDW
B
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.384% C
HSR:20.221% B
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.533% B**
HSR:18.430% B+
T1 Cycler
C**
Kills:1,171
Deaths:750
KDR:1.561
Accuracy:22.166% C+
HSR:23.826% C**
NS-11P
C
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:21.557% C
HSR:17.099% C
TRS-12 Uppercut
M
Kills:479
Deaths:371
KDR:1.291
Accuracy:49.786% D
HSR:31.315% M
T1A Unity
A+
Kills:450
Deaths:217
KDR:2.074
Accuracy:23.479% D
HSR:36% A+
Shuriken
C+
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.371% C+
HSR:17.568% C+
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.921% C
HSR:13.830% C+
Cycler TRV
D-
Kills:124
Deaths:98
KDR:1.265
Accuracy:18.403% D--
HSR:14.516% D-
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.850% C*
HSR:16.667% C*
Kills:17,386
Deaths (as Combat Medic):12,388
Deaths (to Combat Medics):4,606
KDR:1.40345
Kill Difference:4,998
Playtime:297.294 hours
Usage:14%
Score:6.061m
Score/min:340
Accuracy (listed only):30.513%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:458
Deaths:277
KDR:1.653
Accuracy:13.366% C
HSR:16.594% C
M2 Mutilator
C+
Kills:438
Deaths:261
KDR:1.678
Accuracy:14.010% C+
HSR:16.667% C-
M3 Pounder HEG
A
Kills:177
Deaths:85
KDR:2.082
Accuracy:38.717% C+
HSR:5.085% A
M3 Pounder HEG
C+
Kills:146
Deaths:70
KDR:2.086
Accuracy:41.398% C+
HSR:2.055% D
NS-10 Burster
A++
Kills:58
Deaths:113
KDR:0.513
Accuracy:26.098% C
HSR:12.069% A++
MR1 Fracture
C+
Kills:57
Deaths:55
KDR:1.036
Accuracy:36.194% C+
HSR:1.754% D-
NS-10 Burster
A*
Kills:55
Deaths:83
KDR:0.663
Accuracy:27.540% C
HSR:10.909% A*
MR1 Fracture
C+
Kills:53
Deaths:54
KDR:0.981
Accuracy:36.122% C+
HSR:3.774% C+
Kills:1,442
Deaths (as MAX Suit):499
Deaths (to MAX Suits):2,584
KDR:2.88978
Kill Difference:943
Playtime:45.817 hours
Usage:2%
Score:0.884m
Score/min:321
Accuracy (listed only):29.181%
HSR (listed only):8.613%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:1,057
V. Kills:271 389%
Deaths:203
KDR:5.207
Accuracy:48.104% C+
KPH:51.500 C-
VKPH:13.200 C+
M14 Banshee
B*
Kills:562
V. Kills:76 N/A
Deaths:188
KDR:2.989
Accuracy:30.867% C*
KPH:39.500 C+
VKPH:5.300 B*
M18 Needler
C+
Kills:545
V. Kills:512 106%
Deaths:515
KDR:1.058
Accuracy:30.538% C
KPH:9.900 C
VKPH:9.300 C+
M18 Rotary
C--
Kills:312
V. Kills:308 101%
Deaths:533
KDR:0.585
Accuracy:23.731% D*
KPH:6.600 D
VKPH:6.500 C--
Hornet Missiles
C+
Kills:115
V. Kills:88 129%
Deaths:28
KDR:4.107
Accuracy:53.426% D
KPH:51.800 C
VKPH:39.600 C+
Kills:2,591 (1,419 + 0)
Deaths:1,467
KDR:1.766
VKDR:0.855
Vehicle Kills:1,255
Kill Difference:1,124
Playtime:139.063 hours
Usage:6%
Score:1.443m
Score/min:173
Piloting Accuracy:23.731%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:164
V. Kills:97 167%
Deaths:24
KDR:6.833
Accuracy:32.549% D
KPH:32.800 C+
VKPH:19.400 C
L105 Zephyr
B+
Kills:87
V. Kills:11 N/A
Deaths:12
KDR:7.250
Accuracy:33.959% D--
KPH:62.500 B+
VKPH:7.900 C
Kills:251 (0 + 251)
Deaths:36
KDR:6.972
VKDR:3
Vehicle Kills:108
Kill Difference:215
Playtime:6.389 hours
Usage:0%
Score:0.118m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:33.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A*
Kills:1,295
V. Kills:387 334%
Deaths:99
KDR:13.081
Accuracy:54.209% C--
KPH:83.200 A*
VKPH:24.900 C++
L100 Python AP
C**
Kills:828
V. Kills:545 152%
Deaths:194
KDR:4.268
Accuracy:51.918% C--
KPH:30.800 C+
VKPH:20.300 C**
L100 Python HESH
B+
Kills:201
V. Kills:35 N/A
Deaths:22
KDR:9.136
Accuracy:53.876% B+
KPH:62.700 B+
VKPH:10.900 B+
Skyguard
C+
Kills:160
V. Kills:123 129%
Deaths:48
KDR:3.333
Accuracy:31.984% B
KPH:12.200 C
VKPH:9.300 C+
C75 Viper
C++
Kills:78
V. Kills:15 N/A
Deaths:13
KDR:6
Accuracy:34.343% C--
KPH:31 C++
VKPH:6 C--
Kills:2,562 (2,562 + 0)
Deaths:376
KDR:6.814
VKDR:2.939
Vehicle Kills:1,105
Kill Difference:2,186
Playtime:61.329 hours
Usage:3%
Score:1.153m
Score/min:313
Driving Accuracy:34.343%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:4,475
V. Kills:2,693 166%
Deaths:520
KDR:8.606
Accuracy:38.934% D
KPH:38.700 B+
VKPH:23.300 B*
P2-120 HESH
C++
Kills:1,245
V. Kills:184 N/A
Deaths:96
KDR:12.969
Accuracy:38.356% C-
KPH:54.400 C++
VKPH:8 C
P2-120 HEAT
B+
Kills:1,004
V. Kills:347 289%
Deaths:115
KDR:8.730
Accuracy:37.427% C--
KPH:30.800 B+
VKPH:10.700 C++
E540 Halberd
M
Kills:196
V. Kills:125 156%
Deaths:35
KDR:5.600
Accuracy:51.538% A
KPH:37.600 A
VKPH:24 M
P525 Marauder
C-
Kills:65
V. Kills:3 N/A
Deaths:3
KDR:21.667
Accuracy:16.523% D
KPH:50.900 C-
VKPH:2.300 D
Kills:6,985 (6,724 + 261)
Deaths:769
KDR:9.083
VKDR:4.359
Vehicle Kills:3,352
Kill Difference:6,216
Playtime:177.579 hours
Usage:8%
Score:3.894m
Score/min:365
Driving Accuracy:37.427%
Gunner Accuracy:16.523%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:286
V. Kills:14 N/A
Deaths:17
KDR:16.824
Accuracy:29.303% D-
KPH:108.900 C*
VKPH:5.300 C
G20 Vulcan-H
B++
Kills:93
V. Kills:69 133%
Deaths:28
KDR:3.321
Accuracy:52.541% B+
KPH:45.600 C++
VKPH:33.900 B++
Kills:379 (0 + 379)
Deaths:45
KDR:8.422
VKDR:1.844
Vehicle Kills:83
Kill Difference:334
Playtime:4.664 hours
Usage:0%
Score:0.167m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:52.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:302
V. Kills:58 N/A
Deaths:39
KDR:7.744
Accuracy:36.598% C++
KPH:60.300 B++
VKPH:11.600 B+
M40 Fury
B**
Kills:282
V. Kills:41 N/A
Deaths:29
KDR:9.724
Accuracy:37.118% C++
KPH:82.100 B**
VKPH:11.900 C++
M12 Kobalt
B+
Kills:246
V. Kills:12 N/A
Deaths:7
KDR:35.143
Accuracy:19.232% B
KPH:82.900 B+
VKPH:4 C**
M12 Kobalt
B+
Kills:150
V. Kills:6 N/A
Deaths:7
KDR:21.429
Accuracy:15.221% C
KPH:86.700 B+
VKPH:3.500 C+
M20 Basilisk
B*
Kills:127
V. Kills:57 219%
Deaths:27
KDR:4.704
Accuracy:51.208% A
KPH:24.700 B+
VKPH:11.100 B*
M20 Basilisk
A
Kills:96
V. Kills:52 181%
Deaths:14
KDR:6.857
Accuracy:48.567% B**
KPH:27.500 B+
VKPH:14.900 A
M60-G Bulldog
C+
Kills:56
V. Kills:16 329%
Deaths:9
KDR:6.222
Accuracy:38.635% B+
KPH:19 D
VKPH:5.400 C+
Kills:1,259 (0 + 1,259)
Deaths:132
KDR:9.538
VKDR:1.833
Vehicle Kills:242
Kill Difference:1,127
Playtime:24.724 hours
Usage:1%
Score:0.536m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:38.635%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,1684,4755208.606C*6.7938.934%D3.799%B+38.7B+23.3B*387115.6h5.9B+15.1C*
LC3 Jaguar 2,7272,6951,8281.474C++0.3422.885%C+24.564%B++30.7C+N/A10187.7h11.6B50.7B
NS-44 Commissioner 2,6512,6312,8960.908C+0.9033.859%C30.521%B**37.5C++N/A10870.2h3.2B++9.6B
MSW-R 2,5202,4921,1622.145C++0.3324.241%C**32.945%B**51.5B+N/A17648.4h11B+45.3B+
RAMS .50M 2,0162,0117512.678C+0.8739.894%C++83.441%B++33.8C**N/A9259.5h2B+5B+
MKV Suppressed 1,9721,9581,4341.365B+0.4532.319%A23.953%B++49.1B++N/A12639.9h12.3B+38.1B+
C-4 2,4081,8731,0871.723C*0.0923.228%C--N/A96.1C**27.4C+74919.5h1.2B+5.3C**
TSAR-42 1,8571,8526982.653C+0.8440.322%C*73.92%B+48.1B+N/A13138.5h1.9B++4.7B+
LC2 Lynx 1,6491,6241,1791.377C**0.4421.846%C26.601%B++29.6C+N/A13554.8h13.7B+62.7C**
TMG-50 1,5951,5836672.373B**0.5624.524%B+33.418%A59.3B**N/A17826.7h9.2B*37.5B++
TAR 1,5901,5769371.682C*0.1323.834%C+25.444%B+39.6C**N/A11539.8h11.3B++47.3B+
PDW-16 Hailstorm 1,5331,5221,5370.99C+0.8221.884%C11.761%D-25C+N/A6760.8h15.4C++70.3C++
T32 Bull 1,4771,4675012.928A1.1225.566%C**29.721%B++71.6B**N/A20220.5h10.2B*39.8B+
T9 CARV 1,3561,3471,0591.272C++0.5416.899%C--16.852%D-27.2C+N/A14449.6h13.6C**80.6C++
LB00 Python AP 1,6821,2959913.081C+11.2754.209%C--N/A83A*24.8C++38315.6h2.9A+5.4A
MG-HBR1 Dragoon 1,2911,2635772.189B*0.3832.409%C+47.031%A*51.8B**1.1B++13824.4h5.1B*15.6B++
HC1 Cougar 1,2711,2577211.743B*0.0727.319%B+23.548%C*50.7B*N/A15924.8h9.6B*35.1B++
P2-120 HESH 1,4291,2459612.969C+11.1638.356%C-N/A54.4C++8C28222.9h4.8C*12.6C++
TRAC-5 1,2541,2411,1861.046B+0.7720.202%C13.779%D--19C+N/A8665.4h12.6B++62.5B+
TORQ-9 1,2561,2365712.165B++0.3524.75%C+35.841%A++48.7B++N/A12025.4h11.5B**46.5B++
The Slasher 1,2371,2288,4800.145A*1.6743.751%B++2.036%D--4.5C**N/A14272.7h2B4.5C*
NS Baron G5AE 1,2341,2251,0931.121C+0.6945.541%C+20.408%B*32CN/A13838.3h4.3C++9.5C+
NS-15M AE 1,2421,2256921.77C+0.0420.866%D-24.245%C48.2C+N/A19525.4h11.9C++56.9C+
MG-H1 Watchman 1,2461,2225862.085B+0.2725.86%B+36.579%A66.1B*1.3B*15818.5h12.4B++47.8B+
SMG-46 Armistice 1,2251,2181,2300.99C+0.8222.603%D15.599%C+25.9CN/A9647.1h15.7C+69.4C+
SABR-13 1,2251,2156361.91B+0.1026.5%C+33.004%B*45B+N/A10527h9.1B**34.5B++
TX1-FB Repeater 1,2201,2081,3180.917C0.9030.13%C+17.715%D-38.7CN/A15431.2h11.4C++37.8C**
T1B Cycler 1,2001,1935902.022C++0.2125.353%C34.367%B*52.8C*N/A11622.6h10B**39.6B+
NS-7 PDW 1,1871,1771,0691.101C*0.7123.384%C20.221%B28.6C++N/A9841.1h13.5B+57.5C**
NSX-P Tanto 1,1881,1746431.826B**0.0127.947%B+30.75%B++49.5B*N/A12123.7h12.2B+43.5B+
The Little Helper 1,1881,1725502.131B++0.3259.533%B**18.43%B+75.6B**1C**26315.5h4.2B+7B+
T1 Cycler 1,1831,1717501.561B+0.2522.166%C+23.826%C**34.3B+N/A11934.1h11.7B*52.6B+
NSX-P Naginata 1,1821,1713843.049A++1.2425.358%B+33.049%B+70.5B++N/A20416.6h10.9B+42.9B+
NSX Tomoe 1,1681,1627021.655C++0.1631.044%B+44.148%B++56.1B++N/A19020.7h12.1B++38.8B+
NS-15M2 1,1771,1614132.811B+1.0024.346%C+33.42%B*64.1B+N/A16818.1h9.8B*40.4B+
NS-11C 1,1751,1596611.753B*0.0626.841%B+22.951%B+49.7B**N/A15023.3h11.2B*41.8B++
T7 Mini-Chaingun 1,1711,1598671.337B+0.4818.093%C++15.531%B+44.9B+N/A15025.8h13.1B+72.2B+
NSX Naginata 1,1771,1594922.356B**0.5426.007%B++31.838%B+63B++1B+15418.4h10.7B+41.1B+
NS-11P 1,1881,1589131.268C++0.5421.557%C17.099%C38B+1B**16230.5h12.4B+57.4C**
NSX Daimyo 1,1571,1554742.437C0.6238.598%C-95.065%C**80.8B**N/A18514.3h2.3B+6.1C*
Hellfire Rocket Pods 1,3281,0572035.207C3.3948.104%C+1.23%B+51.6C-13.2C+26720.5h21C++43.7C**
P2-120 HEAT 1,3511,0041158.73B+6.9237.427%C--2.59%C30.8B+10.6C++23432.6h5.4B**14.4B++
MG-C1 Kindred 9209023782.386B++0.5729.813%B+28.381%B*77.1B**1.5B*20311.7h9.2B++31B++
L100 Python AP 1,3738281944.268C+2.4651.918%C--3.019%B+30.8C+20.3C**30726.9h5.5C**10.6C++
Chainblade 78375516,3970.046B*1.7735.936%B+N/A1.1B++N/A3667.2h2.1B+5.7B+
NS-357 Underboss 7157081,0040.705C1.1136.886%C+28.531%B++29.3C-N/A9124.2h4C**10.7B
Sticky Grenade 6946831683N/A681.1956.956%B+N/A1138.3B18.3B42180.6h1.7B+2.9B+
NS Decimator 1,0216476950.931C+0.8852.802%D--1.391%D26.3D15.2C+27024.6h5.3C10D
M14 Banshee 6385621882.989C1.1830.867%C*N/A39.6C+5.4B**22314.2h21.4C**69.3B
M18 Needler 1,0575455151.058C0.7530.538%C2.752%B+9.9C9.3C+16155h113.7B+372.3B+
Tank Mine 9195151752.943C*1.1341.464%B+N/A107.3C+84.2B++14564.8h2.2C-5.3B+
Frag Grenade 5125111511N/A509.1941.652%C--N/A511C*1D*17681h3.3B+7.9B
TRS-12 Uppercut 4844793711.291C++0.5249.786%D31.315%M43.5C++N/A12711h2.4B+4.9C++
M1 Heavy Cycler 4634582771.653B0.1613.366%C16.594%C24.8BN/A9118.5h17.1B+127.6C**
T1A Unity 4564502172.074B0.2623.479%D36%A+45.9C++N/A1089.8h10.2B**43.3B+
M2 Mutilator 4404382611.678C+0.1314.01%C+16.667%C-28.1C++N/A9515.6h17.4C++124.3C++
TRAC-Shot 3433392101.614B0.2024.673%C+26.844%A+33.9C+N/A8910h9.4B*38.3B+
Spear Anti-Vehicle Phalanx Turret 486319329.969B+8.1644.571%C+2.508%D61.3A+32.1B**5945.2h6B+13.5B++
M18 Rotary 6203125330.585C-1.2323.731%D*N/A6.6D6.5C--10747.1h137.8C+580.7C
Auraxium Slasher 31731011,2380.028C+1.7829.914%C+N/A0.8CN/A2411.9h2.4C+7.9C*
T16 Rhino 3063032671.135C+0.6820.781%C+22.442%C+41.5C**N/A2047.3h13.1C++62.9C*
M40 Fury 360302397.744C++5.9336.598%C++1.656%C+60.4B++11.6B+4075h11.5B+31.3B+
P525 Marauder-H 3002861716.824C*15.0129.303%D-1.049%C*110C*5.4C3702.6h6.1B+20.8C++
M40 Fury 323282299.724C**7.9137.118%C++N/A82.9B**12.1C*4943.4h10.1B++27.2B++
M12 Kobalt 258246735.143A33.3319.232%B16.667%C-82B+4C**2783h15.2B++79.3B+
T9A "Butcher" 228225703.214B*1.4023.792%C+33.778%B++57.7C+N/A2743.9h10.8B+45.3C**
Shuriken 2252221201.85B+0.0427.371%C+17.568%C+45.3C++N/A1044.9h12.4B+45.1B
Claymore 204204385.368C+3.5640.765%B*N/A170B+N/A5391.2h1.2C++2.9B++
L100 Python HESH 236201229.136C+7.3253.876%B+0.995%C-62.8B+10.9B+3443.2h3.5C+6.5B
TX1 Repeater 2001972660.741C+1.0723.496%C15.228%D--39.4B+N/A1895h13.4C*57.2C*
E540 Halberd 321196355.6C+3.7951.538%A1.531%D-37.7A24M11115.2h5.2B+10.1B**
TS4 Haymaker 1891881821.033C+0.7838.921%C13.83%C+32.4C+N/A1145.8h4.3C**11.1C++
M3 Pounder HEG 196177852.082B+0.2738.717%C+5.085%A28.1B**3C+1966.3h11.4B**29.5B++
T2 Striker 3881763180.553C+1.2660.191%B**1.705%B*10.4C12.5C**25216.9h35.1B+58.4B*
ML-7 2661671601.044B+0.7751.925%C--N/A22.3C+13.2C++4637.5h6B+11.5B
M12 Kobalt 177166627.667C+25.8525.68%B++18.675%C++166B**11B++3391h14.2B+55.1B+
C150 Dalton 261164246.833C+5.0232.549%DN/A32.8C+19.4C3075h3B*9.1B+
Skyguard 283160483.333C*1.5231.984%B1.25%D12.1C9.3C+21313.2h125.5C+392.4B
M12 Kobalt 156150721.429C*19.6215.221%C16.667%C-88.2B+3.5C+3421.7h13.4B*87.9B+
M3 Pounder HEG 172146702.086C**0.2741.398%C+2.055%D26.5B*4.7B+1845.5h12.9B*31.3B++
Anti-Vehicle Grenade 1741371137N/A135.1945.74%DN/A274C--74C24510.5h5.5C++12.1C+
M20 Basilisk 184127274.704B+2.8951.208%A3.937%D24.9B+11.2B**3515.1h92.1C*179.9B++
Cycler TRV 124124981.265C++0.5518.403%D--14.516%D-25.8CN/A2054.8h12.8C**69.8C
99SV 123123671.836C*0.0230.089%C54.472%A*18.9CN/A1066.5h4.7B++15.6B+
NS-30 Vandal 122121641.891C++0.0832.204%C+34.711%B**39C+N/A1303.1h5.4C**16.8C*
Hornet Missiles 203115284.107C2.2953.426%DN/A52.3C40C+6912.2h13.4C25C-
FA1 Barrage 102102901.133C*0.6841.85%C*16.667%C*30.9C++N/A2043.3h4.7B11.1B+
MANA Anti-Vehicle Turret 1811001220.82C-0.9953.725%C+4%C++37C*30C++6712.7h8.5B15.8B+
Fatestealer 1001001430.699B*1.1133.957%C32%B**30.3C++N/A623.3h2.4C7C+
M20 Basilisk 14896146.857A+5.0448.567%B**10.417%A++27.4B+14.9A3953.5h81.2B+167.1B*
G20 Vulcan-H 16293283.321C+1.5152.541%B+2.151%C-46.5C++34.5B++8912h105.9C+201.6B
L105 Zephyr 9887127.25C5.4433.959%D--1.149%B+62.1B+7.9C3061.4h4.6B*13.5B
MANA Anti-Personnel Turret 8282273.037N/A1.2218.651%UN/A820UN/A2943000.1h15.4T*82.5T*
C75 Viper 9378136B+4.1934.343%C--N/A31.2C++6C--4342.5h9.7B+28.4B+
AMR-66 7775820.915C+0.9025.142%C36%A+18.3CN/A1364.1h9.4C++37.4C++
P525 Marauder 6865321.667B19.8516.523%D3.077%A+50C-2.3D2531.3h5.6B+33.9C++
Soldier Soaker 6464710.901C+0.9129.736%C-17.188%B+33.7C-N/A851.9h6.3C+21.3C+
NS-10 Burster 96581130.513D1.3026.098%C12.069%A++3.9C--2.6C--8214.9h152C++582.5C++
MR1 Fracture 8857551.036B+0.7836.194%C+1.754%D-11.4B**6.2B*1575h39.6B*109.4B+
M60-G Bulldog 725696.222B+4.4138.635%B+1.786%D19.3D5.5C+2042.9h8.9C23C*
NS-10 Burster 8855830.663C--1.1527.54%C10.909%A*5C+3C--9511h124.7B*452.7B+
NS CandyCannon 3000 55552020.272D1.5427.622%D52.727%B**10.8C--N/A425.1h5.4C+19.4C
MR1 Fracture 9453540.981B0.8336.122%C+3.774%C+10.8B+8.4A++1864.9h42.3B+117.1B+
M60-A Bulldog 5650225C++23.1950.152%C*2%C20.8D2.5C--1022.4h6.6C13.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,5711.8h
Anti-Vehicle MANA Turret266531.7h
Nano-Armor Kit747739,22157.2h
Nanite Revive Grenade01,3380.4h
Nanite Healing Grenade0930h
Medical Applicator869328,88026.7h
Spitfire Auto-Turret11670.2h
Motion Spotter121,6961.3h
Welding Device07170h
Shield Recharging Field111,4470.5h
Recon Detection Device395,1578.8h
Ammunition Package472,2271.4h
Medical Kit9619,05512h
Anti-Infantry MANA Turret201641.2h
Snowman Soldier31300.2h
Nano-Repair Grenade02500.1h
Hardlight Barrier1540.1h

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