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Maj. General Space Reyb[RMAR] Reyb
TR BR 84

KDR: 1.86

Score: 47.6m

Last Seen: Jun 23rd, 2020 3:33 PM
- OFFLINE - 808.7 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP LC3 Jaguar NS-44 Commissioner MSW-R TSAR-42 SMG-46 Armistice RAMS .50M C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,563,750 MLG Score: 1250
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.591%28.752%70741130850,1211.748810.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.008%0.646B+1.149B**-0.085C+HEAD ++ (~16.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B10.80.243C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.693%1.308%250413452,523104812552.40515201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.18%-0.798D--0.239C-0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.7-0.156C55.7-0.047C+131.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.089%2.835%591613438,361183740884.54897204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%-0.383C-0.217C++0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.457B+7.70.379C**13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.854%4.932%1861313362,21015706671.40675331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.642%0.151C++0.099C+0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.523B+21.70.461B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.559%75.228%186513446,8992363202.91959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%0.24C++0.526B+0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.16C++3.10.044C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.582%25.434%18631346806188760.426907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.054%0.231C++2.067A*-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.457B+3.20.346C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.6m224.6%407 (24.4k)340 (20.4k)1.8636391,99849,3652.0716784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349494020.779%24.178%50202:5046

14% Combat Medic33% Engineer19% Heavy Assault17% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:32 PMAug 7th, 2017 4:13 PMJun 26th, 2020 1:02 PM (91d) (PST)Jun 23rd, 2020 12:03 PM (94d) (PST)Jun 23rd, 2020 11:33 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7182145040.6570.3520.1591.6370.0721250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,09912,86930,23039211098420,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2334.5h/97.3d 10,270 22,243 24,385 229.3k 3,668 7,592 10,093 100.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,528
Deaths:1,182
KDR:2.139
Accuracy:24.225% C-
HSR:33.188% B+
TMG-50
B+
Kills:1,588
Deaths:670
KDR:2.370
Accuracy:24.544% C+
HSR:33.375% B+
MG-H1 Watchman
B+
Kills:1,560
Deaths:723
KDR:2.158
Accuracy:25.353% C
HSR:36.090% B+
NS-15M AE
C
Kills:1,536
Deaths:818
KDR:1.878
Accuracy:21.705% D**
HSR:28.190% C
T32 Bull
C++
Kills:1,467
Deaths:501
KDR:2.928
Accuracy:25.566% C
HSR:29.721% C++
T9 CARV
D--
Kills:1,370
Deaths:1,077
KDR:1.272
Accuracy:16.990% D--
HSR:17.153% D*
NS-15 Gallows
C*
Kills:1,310
Deaths:501
KDR:2.615
Accuracy:25.973% D-
HSR:37.786% C*
NSX-P Naginata
C+
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:25.356% C
HSR:33.049% C+
NS-15M2
C**
Kills:1,162
Deaths:416
KDR:2.793
Accuracy:24.342% D
HSR:33.391% C**
NSX Naginata
C++
Kills:1,159
Deaths:492
KDR:2.356
Accuracy:26.005% C++
HSR:31.838% C+
T9A "Butcher"
B+
Kills:760
Deaths:315
KDR:2.413
Accuracy:25.758% C
HSR:35.263% B+
T16 Rhino
C
Kills:303
Deaths:267
KDR:1.135
Accuracy:20.773% D
HSR:22.442% C
Kills:15,914
Deaths (as Heavy Assault):7,346
Deaths (to Heavy Assaults):15,124
KDR:2.16635
Kill Difference:8,568
Playtime:452.541 hours
Usage:19%
Score:8.832m
Score/min:325
Accuracy (listed only):23.882%
HSR (listed only):30.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:2,695
Deaths:1,828
KDR:1.474
Accuracy:22.884% D
HSR:24.564% C*
SMG-46 Armistice
B+
Kills:2,250
Deaths:1,609
KDR:1.398
Accuracy:25.327% D
HSR:24.044% B+
MKV Suppressed
B*
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.317% B*
HSR:23.953% C*
MG-C1 Kindred
B+
Kills:1,696
Deaths:682
KDR:2.487
Accuracy:29.627% C++
HSR:30.425% B+
LC2 Lynx
C**
Kills:1,624
Deaths:1,179
KDR:1.377
Accuracy:21.845% D-
HSR:26.601% C**
PDW-16 Hailstorm
D-
Kills:1,523
Deaths:1,538
KDR:0.990
Accuracy:21.880% D-
HSR:11.753% D-
NS-11C
B
Kills:1,317
Deaths:705
KDR:1.868
Accuracy:27.193% C+
HSR:23.918% B
HC1 Cougar
C+
Kills:1,257
Deaths:721
KDR:1.743
Accuracy:27.316% C+
HSR:23.548% C
TRAC-5
D-
Kills:1,241
Deaths:1,186
KDR:1.046
Accuracy:20.201% D-
HSR:13.779% D--
NS Baron G5AE
B+
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.537% D
HSR:20.408% B+
NS-7 PDW
C+
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.381% D-
HSR:20.221% C+
NSX-P Tanto
C*
Kills:1,174
Deaths:643
KDR:1.826
Accuracy:27.944% C
HSR:30.750% C*
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.526% B**
HSR:18.430% B
NSX Tanto
B++
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:29.997% C++
HSR:33.903% B++
TRS-12 Uppercut
A*
Kills:516
Deaths:404
KDR:1.277
Accuracy:50.620% D--
HSR:31.395% A*
TRAC-Shot
B**
Kills:339
Deaths:210
KDR:1.614
Accuracy:24.659% C--
HSR:26.844% B**
Shuriken
C--
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.363% D
HSR:17.568% C--
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.902% D
HSR:13.830% C+
NS-66 Punisher
B++
Kills:136
Deaths:69
KDR:1.971
Accuracy:26.997% C
HSR:36.029% B++
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.777% C
HSR:16.667% C*
Kills:22,983
Deaths (as Light Assault):15,709
Deaths (to Light Assaults):9,441
KDR:1.46305
Kill Difference:7,274
Playtime:326.461 hours
Usage:14%
Score:7.068m
Score/min:361
Accuracy (listed only):31.265%
HSR (listed only):23.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:2,695
Deaths:1,828
KDR:1.474
Accuracy:22.884% D
HSR:24.564% C*
MG-C1 Kindred
B+
Kills:1,696
Deaths:682
KDR:2.487
Accuracy:29.627% C++
HSR:30.425% B+
LC2 Lynx
C**
Kills:1,624
Deaths:1,179
KDR:1.377
Accuracy:21.845% D-
HSR:26.601% C**
MG-HBR1 Dragoon
A
Kills:1,319
Deaths:616
KDR:2.141
Accuracy:31.704% D
HSR:46.930% A
NS-11C
B
Kills:1,317
Deaths:705
KDR:1.868
Accuracy:27.193% C+
HSR:23.918% B
HC1 Cougar
C+
Kills:1,257
Deaths:721
KDR:1.743
Accuracy:27.316% C+
HSR:23.548% C
TRAC-5
D-
Kills:1,241
Deaths:1,186
KDR:1.046
Accuracy:20.201% D-
HSR:13.779% D--
NS Baron G5AE
B+
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.537% D
HSR:20.408% B+
NSX-P Tanto
C*
Kills:1,174
Deaths:643
KDR:1.826
Accuracy:27.944% C
HSR:30.750% C*
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.526% B**
HSR:18.430% B
NSX Tanto
B++
Kills:1,171
Deaths:397
KDR:2.950
Accuracy:29.997% C++
HSR:33.903% B++
TRS-12 Uppercut
A*
Kills:516
Deaths:404
KDR:1.277
Accuracy:50.620% D--
HSR:31.395% A*
TRAC-Shot
B**
Kills:339
Deaths:210
KDR:1.614
Accuracy:24.659% C--
HSR:26.844% B**
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.902% D
HSR:13.830% C+
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.777% C
HSR:16.667% C*
AMR-66
B**
Kills:75
Deaths:82
KDR:0.915
Accuracy:25.134% D-
HSR:36% B**
Kills:17,111
Deaths (as Engineer):10,568
Deaths (to Engineers):9,241
KDR:1.61913
Kill Difference:6,543
Playtime:771.018 hours
Usage:33%
Score:16.559m
Score/min:358
Accuracy (listed only):32.804%
HSR (listed only):26.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:2,631
Deaths:2,896
KDR:0.908
Accuracy:33.858% D
HSR:30.521% B+
TSAR-42
B+
Kills:2,428
Deaths:867
KDR:2.800
Accuracy:40.991% C
HSR:76.442% B+
SMG-46 Armistice
B+
Kills:2,250
Deaths:1,609
KDR:1.398
Accuracy:25.327% D
HSR:24.044% B+
RAMS .50M
B+
Kills:2,012
Deaths:751
KDR:2.679
Accuracy:39.896% C
HSR:83.449% B+
MKV Suppressed
B*
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.317% B*
HSR:23.953% C*
PDW-16 Hailstorm
D-
Kills:1,523
Deaths:1,538
KDR:0.990
Accuracy:21.880% D-
HSR:11.753% D-
TX1-FB Repeater
C+
Kills:1,208
Deaths:1,318
KDR:0.917
Accuracy:30.128% C+
HSR:17.715% D*
NS-7 PDW
C+
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.381% D-
HSR:20.221% C+
TRAP-M1
A+
Kills:1,168
Deaths:512
KDR:2.281
Accuracy:33.612% C**
HSR:41.096% A+
NSX Tomoe
C++
Kills:1,162
Deaths:702
KDR:1.655
Accuracy:31.043% C+
HSR:44.148% C++
NSX Daimyo
C*
Kills:1,155
Deaths:474
KDR:2.437
Accuracy:38.593% D-
HSR:95.065% C*
NS-357 Underboss
B++
Kills:1,080
Deaths:1,381
KDR:0.782
Accuracy:36.288% D
HSR:32.593% B++
Shuriken
C--
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.363% D
HSR:17.568% C--
TX1 Repeater
C--
Kills:197
Deaths:267
KDR:0.738
Accuracy:23.466% C--
HSR:15.228% D*
NS-66 Punisher
B++
Kills:136
Deaths:69
KDR:1.971
Accuracy:26.997% C
HSR:36.029% B++
99SV
A*
Kills:136
Deaths:71
KDR:1.915
Accuracy:29.874% D
HSR:56.618% A*
NS-30 Vandal
B++
Kills:123
Deaths:67
KDR:1.836
Accuracy:32.017% D
HSR:35.772% B++
Soldier Soaker
B+
Kills:64
Deaths:71
KDR:0.901
Accuracy:29.736% D-
HSR:17.188% B+
NS CandyCannon 3000
B**
Kills:55
Deaths:202
KDR:0.272
Accuracy:27.622% D-
HSR:52.727% B**
Kills:20,685
Deaths (as Infiltrator):15,418
Deaths (to Infiltrators):6,808
KDR:1.34161
Kill Difference:5,267
Playtime:392.225 hours
Usage:17%
Score:7.163m
Score/min:304
Accuracy (listed only):30.757%
HSR (listed only):38.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B+
Kills:2,250
Deaths:1,609
KDR:1.398
Accuracy:25.327% D
HSR:24.044% B+
MKV Suppressed
B*
Kills:1,958
Deaths:1,434
KDR:1.365
Accuracy:32.317% B*
HSR:23.953% C*
TAR
C*
Kills:1,862
Deaths:1,055
KDR:1.765
Accuracy:24.393% C-
HSR:26.907% C*
PDW-16 Hailstorm
D-
Kills:1,523
Deaths:1,538
KDR:0.990
Accuracy:21.880% D-
HSR:11.753% D-
TORQ-9
B**
Kills:1,236
Deaths:571
KDR:2.165
Accuracy:24.749% C--
HSR:35.841% B**
NS Baron G5AE
B+
Kills:1,225
Deaths:1,093
KDR:1.121
Accuracy:45.537% D
HSR:20.408% B+
SABR-13
B
Kills:1,215
Deaths:637
KDR:1.907
Accuracy:26.499% C-
HSR:33.004% B
T1B Cycler
B+
Kills:1,193
Deaths:590
KDR:2.022
Accuracy:25.345% D
HSR:34.367% B+
NS-7 PDW
C+
Kills:1,177
Deaths:1,069
KDR:1.101
Accuracy:23.381% D-
HSR:20.221% C+
The Little Helper
B**
Kills:1,172
Deaths:550
KDR:2.131
Accuracy:59.526% B**
HSR:18.430% B
NSX Yumi
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:25.234% D
HSR:48.249% A++
T1 Cycler
C+
Kills:1,171
Deaths:750
KDR:1.561
Accuracy:22.161% D
HSR:23.826% C+
NS-11P
D--
Kills:1,158
Deaths:913
KDR:1.268
Accuracy:21.557% D*
HSR:17.099% D--
TRS-12 Uppercut
A*
Kills:516
Deaths:404
KDR:1.277
Accuracy:50.620% D--
HSR:31.395% A*
T1A Unity
B**
Kills:450
Deaths:217
KDR:2.074
Accuracy:23.478% D--
HSR:36% B**
Shuriken
C--
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.363% D
HSR:17.568% C--
TS4 Haymaker
C+
Kills:188
Deaths:182
KDR:1.033
Accuracy:38.902% D
HSR:13.830% C+
Cycler TRV
C--
Kills:179
Deaths:133
KDR:1.346
Accuracy:20.372% D*
HSR:19.553% C--
NS-66 Punisher
B++
Kills:136
Deaths:69
KDR:1.971
Accuracy:26.997% C
HSR:36.029% B++
FA1 Barrage
C*
Kills:102
Deaths:90
KDR:1.133
Accuracy:41.777% C
HSR:16.667% C*
Kills:20,104
Deaths (as Combat Medic):13,744
Deaths (to Combat Medics):5,253
KDR:1.46275
Kill Difference:6,360
Playtime:334.319 hours
Usage:14%
Score:7.046m
Score/min:351
Accuracy (listed only):30.371%
HSR (listed only):25.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C-
Kills:458
Deaths:277
KDR:1.653
Accuracy:13.366% D
HSR:16.594% C-
M2 Mutilator
D
Kills:438
Deaths:263
KDR:1.665
Accuracy:14.035% D
HSR:16.667% D
M3 Pounder HEG
A
Kills:178
Deaths:86
KDR:2.070
Accuracy:38.807% D
HSR:5.056% A
M3 Pounder HEG
C-
Kills:149
Deaths:71
KDR:2.099
Accuracy:41.459% C-
HSR:2.013% D-
NS-10 Burster
A*
Kills:58
Deaths:113
KDR:0.513
Accuracy:26.098% D-
HSR:12.069% A*
MR1 Fracture
C--
Kills:57
Deaths:55
KDR:1.036
Accuracy:36.194% C--
HSR:1.754% D-
NS-10 Burster
A**
Kills:55
Deaths:83
KDR:0.663
Accuracy:27.540% D
HSR:10.909% A**
MR1 Fracture
C+
Kills:53
Deaths:54
KDR:0.981
Accuracy:36.122% C-
HSR:3.774% C+
Kills:1,446
Deaths (as MAX Suit):501
Deaths (to MAX Suits):2,657
KDR:2.88623
Kill Difference:945
Playtime:46.040 hours
Usage:2%
Score:0.886m
Score/min:321
Accuracy (listed only):29.203%
HSR (listed only):8.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C-
Kills:1,057
V. Kills:271 389%
Deaths:203
KDR:5.207
Accuracy:48.104% C--
KPH:51.500 D
VKPH:13.200 C-
M14 Banshee
B+
Kills:591
V. Kills:80 N/A
Deaths:188
KDR:3.144
Accuracy:30.924% C+
KPH:40.500 D
VKPH:5.500 B+
M18 Needler
C
Kills:554
V. Kills:516 107%
Deaths:515
KDR:1.076
Accuracy:30.540% C
KPH:10 D
VKPH:9.400 C
M18 Rotary
D-
Kills:321
V. Kills:311 103%
Deaths:533
KDR:0.602
Accuracy:23.835% D**
KPH:6.800 D-
VKPH:6.600 D-
Hornet Missiles
C
Kills:115
V. Kills:88 129%
Deaths:28
KDR:4.107
Accuracy:53.426% D*
KPH:51.800 D
VKPH:39.600 C
Kills:2,638 (1,466 + 0)
Deaths:1,467
KDR:1.798
VKDR:0.863
Vehicle Kills:1,266
Kill Difference:1,171
Playtime:139.774 hours
Usage:6%
Score:1.477m
Score/min:176
Piloting Accuracy:23.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:164
V. Kills:97 167%
Deaths:24
KDR:6.833
Accuracy:32.549% D
KPH:32.800 D
VKPH:19.400 D
L105 Zephyr
C+
Kills:93
V. Kills:14 N/A
Deaths:12
KDR:7.750
Accuracy:33.981% D*
KPH:61.400 C+
VKPH:9.200 C+
Kills:257 (0 + 257)
Deaths:36
KDR:7.139
VKDR:3.083
Vehicle Kills:111
Kill Difference:221
Playtime:6.511 hours
Usage:0%
Score:0.123m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:33.981%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:1,304
V. Kills:391 333%
Deaths:99
KDR:13.172
Accuracy:54.131% D
KPH:82.800 A
VKPH:24.800 C+
L100 Python AP
C+
Kills:828
V. Kills:545 152%
Deaths:194
KDR:4.268
Accuracy:51.918% D
KPH:30.800 D
VKPH:20.300 C+
L100 Python HESH
C++
Kills:201
V. Kills:35 N/A
Deaths:22
KDR:9.136
Accuracy:53.876% C*
KPH:62.700 C
VKPH:10.900 C++
Skyguard
C
Kills:160
V. Kills:123 129%
Deaths:48
KDR:3.333
Accuracy:31.882% C++
KPH:12.100 D
VKPH:9.300 C
C75 Viper
C-
Kills:78
V. Kills:15 N/A
Deaths:13
KDR:6
Accuracy:34.343% D-
KPH:31 C-
VKPH:6 D
Kills:2,571 (2,571 + 0)
Deaths:376
KDR:6.838
VKDR:2.949
Vehicle Kills:1,109
Kill Difference:2,195
Playtime:61.586 hours
Usage:3%
Score:1.168m
Score/min:316
Driving Accuracy:34.343%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,877
V. Kills:2,836 172%
Deaths:520
KDR:9.379
Accuracy:39.238% D--
KPH:40.200 C+
VKPH:23.400 B
P2-120 HESH
C
Kills:1,291
V. Kills:186 N/A
Deaths:96
KDR:13.448
Accuracy:38.436% D
KPH:55.300 C
VKPH:8 D
P2-120 HEAT
C+
Kills:1,004
V. Kills:347 289%
Deaths:115
KDR:8.730
Accuracy:37.427% D
KPH:30.800 C+
VKPH:10.700 C
E540 Halberd
A*
Kills:196
V. Kills:125 156%
Deaths:35
KDR:5.600
Accuracy:51.563% B**
KPH:37.500 B+
VKPH:23.900 A*
P525 Marauder
D
Kills:66
V. Kills:3 N/A
Deaths:3
KDR:22
Accuracy:16.410% D*
KPH:51.100 D
VKPH:2.300 D
Kills:7,434 (7,172 + 262)
Deaths:769
KDR:9.667
VKDR:4.547
Vehicle Kills:3,497
Kill Difference:6,665
Playtime:183.905 hours
Usage:8%
Score:4.039m
Score/min:366
Driving Accuracy:37.427%
Gunner Accuracy:16.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:288
V. Kills:14 N/A
Deaths:17
KDR:16.941
Accuracy:29.376% D*
KPH:109.400 C
VKPH:5.300 D
G20 Vulcan-H
C**
Kills:97
V. Kills:71 135%
Deaths:28
KDR:3.464
Accuracy:52.637% C**
KPH:46.100 C
VKPH:33.700 C**
Kills:385 (0 + 385)
Deaths:45
KDR:8.556
VKDR:1.889
Vehicle Kills:85
Kill Difference:340
Playtime:4.738 hours
Usage:0%
Score:0.174m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:52.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:302
V. Kills:58 N/A
Deaths:39
KDR:7.744
Accuracy:36.579% C
KPH:60.200 C*
VKPH:11.600 C**
M40 Fury
B*
Kills:282
V. Kills:41 N/A
Deaths:29
KDR:9.724
Accuracy:37.118% C
KPH:82.100 B*
VKPH:11.900 C+
M12 Kobalt
C**
Kills:281
V. Kills:15 N/A
Deaths:7
KDR:40.143
Accuracy:18.927% C
KPH:83.800 C++
VKPH:4.500 C**
M12 Kobalt
C+
Kills:154
V. Kills:6 N/A
Deaths:7
KDR:22
Accuracy:15.283% D-
KPH:86.100 C+
VKPH:3.400 C
M20 Basilisk
B+
Kills:129
V. Kills:58 219%
Deaths:27
KDR:4.778
Accuracy:51.536% B**
KPH:24 C+
VKPH:10.800 B+
M20 Basilisk
B*
Kills:102
V. Kills:55 182%
Deaths:14
KDR:7.286
Accuracy:49.622% B*
KPH:27 C++
VKPH:14.600 B*
M60-G Bulldog
C--
Kills:56
V. Kills:16 329%
Deaths:9
KDR:6.222
Accuracy:38.592% C+
KPH:19 D--
VKPH:5.400 C--
Kills:1,306 (0 + 1,306)
Deaths:132
KDR:9.894
VKDR:1.886
Vehicle Kills:249
Kill Difference:1,174
Playtime:25.683 hours
Usage:1%
Score:0.552m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:38.592%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,7134,8775209.379C+7.5239.238%D--3.527%B+40.1C+23.3B384121.5h5.7C*14.5C+
LC3 Jaguar 2,7272,6951,8281.474C+0.3922.884%D24.564%C*30.7C-N/A10287.7h11.6C+50.7C+
NS-44 Commissioner 2,6512,6312,8960.908C0.9633.858%D30.521%B+37.5CN/A10970.2h3.2B9.6C+
MSW-R 2,5572,5281,1822.139C+0.2824.225%C-33.188%B+51.4CN/A18149.2h11C+45.3C+
TSAR-42 2,4332,4288672.8C+0.9440.991%C76.442%B+51.3C+N/A16147.3h1.8B+4.5C**
SMG-46 Armistice 2,2622,2501,6091.398C+0.4725.327%D24.044%B+38.9CN/A16057.9h13.7C+54.2C+
RAMS .50M 2,0172,0127512.679C-0.8239.896%C83.449%B+33.8CN/A9259.5h2C++5C++
C-4 2,5371,9841,1461.731C+0.1323.575%DN/A97.3C+27.1C75020.4h1.2C**5.2C+
MKV Suppressed 1,9721,9581,4341.365C+0.5032.317%B*23.953%C*49.1C+N/A12639.9h12.3C++38.1B+
TAR 1,8811,8621,0551.765C+0.1024.393%C-26.907%C*42.4C+N/A12743.9h11.1B+45.4C++
MG-C1 Kindred 1,7231,6966822.487B**0.6229.627%C++30.425%B+71.9C**1.1C22823.6h9.2B+30.9B+
LC2 Lynx 1,6491,6241,1791.377C+0.4921.845%D-26.601%C**29.6C-N/A13654.8h13.7C+62.7C
TMG-50 1,6001,5886702.37B+0.5124.544%C+33.375%B+59.3C++N/A18126.8h9.2C**37.5B
MG-H1 Watchman 1,6001,5607232.158C+0.2925.353%C36.09%B+63.7C+1.6B16624.5h12.6C*49.8C++
NS-15M AE 1,5661,5368181.878C0.0121.705%D**28.19%C52.6D1C+20029.2h11.8C--54.5D-
PDW-16 Hailstorm 1,5341,5231,5380.99C0.8721.88%D-11.753%D-25DN/A6760.9h15.4C-70.2C--
T32 Bull 1,4771,4675012.928B++1.0625.566%C29.721%C++71.6BN/A20520.5h10.2B+39.8C**
T9 CARV 1,3801,3701,0771.272C0.5916.99%D--17.153%D*27.3DN/A14950.1h13.6C-80C
MG-HBR1 Dragoon 1,3471,3196162.141C*0.2831.704%D46.93%A50.3C++1.1C++13926.2h5.1B+16.1C**
NS-11C 1,3371,3177051.868C**0.0027.193%C+23.918%B52.7C*N/A16025h11.1B+41B+
NS-15 Gallows 1,3461,3105012.615C+0.7525.973%D-37.786%C*76.6C2.1B17317.1h10.3C++39.6C
LB00 Python AP 1,6951,3049913.172C--11.3154.131%DN/A83.1A24.9C+38615.7h2.9B**5.4B*
P2-120 HESH 1,4771,2919613.448C11.5838.436%DN/A55.2C7.9D28323.4h4.7C+12.3C
HC1 Cougar 1,2711,2577211.743C++0.1227.316%C+23.548%C50.7C++N/A16224.8h9.6B+35.1B
TRAC-5 1,2541,2411,1861.046C+0.8220.201%D-13.779%D--18.9CN/A8965.5h12.6C*62.5C+
TORQ-9 1,2561,2365712.165C**0.3024.749%C--35.841%B**48.7C+N/A12325.4h11.5B++46.5C**
The Slasher 1,2371,2288,4800.145A*1.7243.751%B++2.036%D--4.5C*N/A14272.7h2C**4.5B+
NS Baron G5AE 1,2341,2251,0931.121C--0.7445.537%D20.408%B+32DN/A13838.3h4.3C9.5C+
SABR-13 1,2251,2156371.907C+0.0426.499%C-33.004%B45C+N/A10627h9.1B++34.5B
TX1-FB Repeater 1,2201,2081,3180.917C--0.9530.128%C+17.715%D*38.7D-N/A15431.2h11.4C37.8C+
T1B Cycler 1,2001,1935902.022C+0.1625.345%D34.367%B+52.6CN/A11722.7h10B*39.6C*
NS-7 PDW 1,1871,1771,0691.101C0.7623.381%D-20.221%C+28.6C--N/A9941.1h13.5C+57.5C
NSX-P Tanto 1,1881,1746431.826C**0.0427.944%C30.75%C*49.5C+N/A12323.7h12.2C++43.5C*
The Little Helper 1,1881,1725502.131B+0.2759.526%B**18.43%B75.6B+1C+26315.5h4.2C*7B++
NSX Tanto 1,1801,1713972.95A1.0929.997%C++33.903%B++84.2B++N/A21313.9h11B+36.7B
NSX Yumi 1,1851,1717201.626C+0.2425.234%D48.249%A++50C++N/A14023.4h9.5B+37.5C++
NSX-P Naginata 1,1821,1713843.049B++1.1925.356%C33.049%C+70.5C+N/A20916.6h10.9C++42.9C++
T1 Cycler 1,1831,1717501.561C+0.3022.161%D23.826%C+33.7CN/A12134.7h11.7B+52.6C++
TRAP-M1 1,1761,1685122.281B+0.4233.612%C**41.096%A+81.7B**N/A25514.3h7.9C**23.6B+
NSX Tomoe 1,1681,1627021.655C0.2131.043%C+44.148%C++56.1C+N/A19120.7h12.1C*38.8C*
NS-15M2 1,1781,1624162.793C++0.9324.342%D33.391%C**64.2C+N/A16918.1h9.8B+40.4C++
NSX Naginata 1,1771,1594922.356B0.4926.005%C++31.838%C+63C+1C+15618.4h10.7C++41.1C*
T7 Mini-Chaingun 1,1711,1598671.337C+0.5318.093%C15.531%C++44.9CN/A15325.8h13.1C++72.2C++
NS-11P 1,1881,1589131.268C0.6021.557%D*17.099%D--38C-1C+16530.5h12.4C+57.4C--
NSX Daimyo 1,1571,1554742.437C0.5738.593%D-95.065%C*80.2C*N/A18714.4h2.3C++6.1C
NS-357 Underboss 1,0891,0801,3810.782C1.0836.288%D32.593%B++31.8DN/A10334h3.7C*10.2C+
Hellfire Rocket Pods 1,3281,0572035.207D3.3448.104%C--1.23%B++51.6D13.2C-26920.5h21C+43.7C+
P2-120 HEAT 1,3511,0041158.73C++6.8737.427%D2.59%C30.8C+10.6C23532.6h5.4B+14.4C**
L100 Python AP 1,3738281944.268C2.4051.918%D3.019%B+30.8D20.3C+30926.9h5.5C+10.6C
Chainblade 80577717,0410.046B+1.8235.882%B+N/A1.1C**N/A3688.5h2B+5.7B+
T9A "Butcher" 7727603152.413C+0.5525.758%C35.263%B+65.5C1C21911.6h10.8C+41.8C+
NS Decimator 1,1207177300.982C-0.8853.027%D*1.255%D27.7D-15.6C-27325.9h5.1C--9.5D-
Sticky Grenade 7056931693N/A691.1456.619%BN/A1155C*20C**41650.6h1.7B+3B+
M14 Banshee 6715911883.144C-1.2830.924%C+N/A40.5D5.5B+22814.6h21.2C+68.4C+
M18 Needler 1,0705545151.076D0.7930.54%C2.708%B*10D9.3C16555.2h112.3C++367.8C++
Tank Mine 9315251762.983C+1.1241.978%C++N/A109.4C84.6B+14564.8h2.2C-5.2C++
Frag Grenade 5205191519N/A517.1441.537%D-N/A519C1D**18641h3.3C+7.9C
TRS-12 Uppercut 5215164041.277C+0.5950.62%D--31.395%A*44.9CN/A13611.5h2.5C+4.8C+
M1 Heavy Cycler 4634582771.653C+0.2113.366%D16.594%C-24.8C+N/A9218.5h17.1C++127.6C+
T1A Unity 4564502172.074C*0.2123.478%D--36%B**45.9CN/A1109.8h10.2B*43.3C++
M2 Mutilator 4404382631.665C0.2014.035%D16.667%D27.9CN/A9515.7h17.5C124.6C
Auraxium Slasher 37136412,9990.028C+1.8430.904%C+N/A0.8CN/A2466.6h2.3C+7.5C*
Spear Anti-Vehicle Phalanx Turret 5263483310.545C++8.6845.436%C2.299%D-64.4B+33B+6065.4h5.8B++12.8B+
TRAC-Shot 3433392101.614C+0.2524.659%C--26.844%B**33.9CN/A9010h9.4B++38.3B
M18 Rotary 6323215330.602D1.2623.835%D**N/A6.8D-6.6D-10947.3h135.9C570.3D-
T16 Rhino 3063032671.135C0.7320.773%D22.442%C41.5CN/A2137.3h13.1C62.9C
M40 Fury 360302397.744C5.8836.579%C1.656%C++60.4C*11.6C**4085h11.5B31.3C**
P525 Marauder-H 3022881716.941C+15.0829.376%D*1.042%B+110.8C+5.4D3812.6h6.1B20.7C+
M40 Fury 323282299.724C+7.8637.118%CN/A82.9B*12.1C+4943.4h10.1B+27.2B+
M12 Kobalt 296281740.143B+38.2818.927%C16.726%C--82.6C+4.4C**2813.4h14.5B+76.7C**
Shuriken 2252221201.85C+0.0127.363%D17.568%C--45.3C-N/A1054.9h12.4C++45.1C+
M12 Kobalt 219205634.167C32.3024.787%B+18.537%C+146.4C**10A++4111.4h14.4C**58.3B+
Claymore 204204385.368C3.5040.765%B*N/A170C**N/A5411.2h1.2C+2.9B++
L100 Python HESH 236201229.136D7.2753.876%C*0.995%C62.8C10.9C++3463.2h3.5C-6.5C+
TX1 Repeater 2001972670.738C1.1323.466%C--15.228%D*38.6C+N/A1915.1h13.5C57.5C+
E540 Halberd 321196355.6C-3.7451.563%B**1.531%D37.7B+24A*11585.2h5.2C++10.1B+
T2 Striker 4151933220.599C-1.2660.004%B++1.554%B++11.2C12.8C+25717.3h34.1C**56.8B+
TS4 Haymaker 1891881821.033C0.8338.902%D13.83%C+32.4C-N/A1155.8h4.3C+11.1C
Cycler TRV 1791791331.346C0.5220.372%D*19.553%C--29.8DN/A2056h12.5C+61.2D
M3 Pounder HEG 197178862.07C+0.2138.807%D5.056%A27.8B3D1946.4h11.7B++30B
ML-7 2661671601.044C++0.8251.925%D--N/A22.3C--13.2C4717.5h6C++11.5C+
C150 Dalton 261164246.833D4.9732.549%DN/A32.8D19.4D3165h3B9.1C++
Skyguard 283160483.333C1.4731.882%C++1.25%D12.1D9.3C21613.2h126.4C+396.4C+
M12 Kobalt 160154722C+20.1415.283%D-16.883%D85.6C+3.3C3481.8h13.4B++87.6C++
M3 Pounder HEG 175149712.099C+0.2441.459%C-2.013%D-26.6C*4.6C++1835.6h13B++31.5B
Anti-Vehicle Grenade 1811431143N/A141.1445.851%DN/A286D76C24370.5h5.4C+11.9C+
NS-66 Punisher 136136691.971C*0.1126.997%C36.029%B++68C++N/A1812h13C-48.2C
99SV 136136711.915C+0.0529.874%D56.618%A*20.3DN/A1146.7h4.7C*15.7C+
M20 Basilisk 187129274.778C+2.9151.536%B**3.876%D-23.9C+10.7B+3435.4h92.4C+179.2B
NS-30 Vandal 124123671.836C0.0332.017%D35.772%B++38.4DN/A1683.2h5.4C+16.9C
Hornet Missiles 203115284.107C-2.2453.426%D*N/A52.3C--40C6992.2h13.4D-25D--
M20 Basilisk 157102147.286B+5.4249.622%B*10.784%A++26.8C+14.5B*3843.8h84.2C**169.7B++
FA1 Barrage 102102901.133C+0.7341.777%C16.667%C*30CN/A2203.4h4.7C+11.1C+
Fatestealer 1001001430.699S1.1633.957%C32%B**30.3C++N/A623.3h2.4C--7C+
MANA Anti-Vehicle Turret 1811001220.82C--1.0453.725%C4%C+37C+30C+6772.7h8.5C++15.8C++
G20 Vulcan-H 16897283.464C1.6052.637%C**2.062%C--46.2C33.8C**9032.1h107.9C205C+
Nightshade 97973,3090.029C+1.8331.018%D*2.062%D*0.9CN/A2110.7h2B++6.4B*
L105 Zephyr 10793127.75C-5.8933.981%D*1.075%B+62C+9.3C+3071.5h4.5B*13.3C++
MANA Anti-Personnel Turret 8282273.037N/A1.1718.651%UN/A820UN/A3181600.1h15.4T*82.5T*
Bastion Battery 13581181N/A79.1443.408%C**1.235%D--36.8D--24.5C4082.2h17.2F-39.7D*
C75 Viper 9378136C4.1434.343%D-N/A31.2C-6D4422.5h9.7C++28.4C+
AMR-66 7775820.915C-0.9525.134%D-36%B**18.3DN/A1474.1h9.4C-37.5C-
P525 Marauder 6966322C+20.1416.41%D*3.03%A50.8D2.3D2611.3h5.7B+34.4C
Soldier Soaker 6464710.901C0.9629.736%D-17.188%B+33.7D-N/A851.9h6.3C+21.3C-
Aspis Anti-Aircraft Phalanx Turret 11163610.5A+8.6432.543%B+1.587%C25.2A++19.2B*4512.5h81.5A*250.5B**
NS-10 Burster 96581130.513D1.3526.098%D-12.069%A*3.9D-2.6D--8314.9h152C+582.5C
MR1 Fracture 8857551.036C++0.8336.194%C--1.754%D-11.4C++6.2C*1575h39.6B+109.4C**
M60-G Bulldog 725696.222C4.3638.592%C+1.786%D18.7D--5.3C--2063h8.9D--23.1C-
NS CandyCannon 3000 55552020.272D1.5927.622%D-52.727%B**10.8DN/A425.1h5.4D19.4D
NS-10 Burster 8855830.663D1.2027.54%D10.909%A**5C3D-9511h124.7B*452.7B+
MR1 Fracture 9453540.981C+0.8836.122%C-3.774%C+10.6C+8.2B**1865h42.3C*117.1C++
M60-A Bulldog 5650412.5C10.6441.654%DN/A19.2D-2.3D862.6h5.3B12.8C+
M60-A Bulldog 5650225C+23.1449.773%C+2%C20.8D2.5D1022.4h6.6C-13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit766753,12458.2h
Nanite Revive Grenade01,5760.4h
Nanite Healing Grenade0930h
Spawn Beacon241,9942.1h
Anti-Vehicle MANA Turret266531.7h
Medical Applicator916346,92528.1h
Welding Device07170h
Spitfire Auto-Turret33730.3h
Motion Spotter162,5741.8h
Ammunition Package532,4851.5h
Recon Detection Device395,1578.8h
Shield Recharging Field121,4810.6h
Medical Kit1,15610,96614h
Anti-Infantry MANA Turret201641.2h
Snowman Soldier31300.2h
Nano-Repair Grenade03120.1h
Hardlight Barrier1540.1h

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