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Lt. Colonel Bounty Hunter ReynCoR1986[TRXF] ReynCoR1986
TR BR 66

KDR: 2.49

Score: 29.4m

Last Seen: Mar 13th, 2019 2:25 PM
- OFFLINE - 122.2 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 374
Level Progress (to 67): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP P2-120 AP NS-11C L100 Python HEAT T32 Bull C-4 NS-7 PDW PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.991%19.529%5473399221,8751.656820.837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.714%1.351A-0.168C-2.971THEAD + (~5.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.418B12.20.147C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.142%1.517%27377101821,7531227695217.7142313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%0.282C*-0.655D0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.663B+5.60.544B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.173%4.854%223410211,648109211021.50778149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.58%0.56B+0.118C+-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.053C+47.3-0.2C64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.902%85.494%223410211,103173230.636469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.957%2.835M+1.203B**1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+2.30.276C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.159%11.02%2234102160879660.762861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.358%-0.355C--0.699D-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.10.148C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 374
29.4m205.7%299 (17.9k)238 (14.3k)2.4933259,77023,9722.8848766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1025398325.451%10.626%27005:0818

27% Engineer27% Heavy Assault11% Infiltrator29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 8:48 PMDec 14th, 2018 12:57 AMMar 15th, 2019 11:31 AM (3d) (PST)Mar 13th, 2019 12:02 PM (5d) (PST)Mar 13th, 2019 10:25 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
675975780.4850.1950.0521.1860.092663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4715,85034,6212912371514,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2053.2h/85.5d 9,386 6,351 19,151 146.1k 3,016 5,851 11,277 83.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:2,237
Deaths:1,849
KDR:1.210
Accuracy:23.570% C+
HSR:15.646% D*
T7 Mini-Chaingun
A++
Kills:1,174
Deaths:818
KDR:1.435
Accuracy:26.549% A++
HSR:13.203% C+
T9 CARV
A++
Kills:1,165
Deaths:824
KDR:1.414
Accuracy:27.976% A++
HSR:20.515% C
NS-15M2
B*
Kills:1,164
Deaths:1,024
KDR:1.137
Accuracy:28.296% B*
HSR:17.182% D--
MSW-R
M+
Kills:977
Deaths:564
KDR:1.732
Accuracy:37.847% M+
HSR:19.038% D
NS-15M AE
B
Kills:128
Deaths:90
KDR:1.422
Accuracy:27.297% B
HSR:9.375% F-
NS-15 Gallows
C
Kills:85
Deaths:65
KDR:1.308
Accuracy:27.103% C
HSR:23.529% D-
Kills:6,930
Deaths (as Heavy Assault):5,234
Deaths (to Heavy Assaults):6,417
KDR:1.32404
Kill Difference:1,696
Playtime:564.382 hours
Usage:27%
Score:7.558m
Score/min:223
Accuracy (listed only):28.377%
HSR (listed only):16.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,818
Deaths:2,134
KDR:1.321
Accuracy:26.378% B+
HSR:14.443% D-
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,187
Deaths:871
KDR:1.363
Accuracy:26.752% C*
HSR:12.805% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
LC3 Jaguar
B*
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B*
HSR:13.707% D*
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D
NSX-P Tanto
B
Kills:371
Deaths:275
KDR:1.349
Accuracy:27.428% B
HSR:21.024% D
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
NSX Tanto
C**
Kills:114
Deaths:99
KDR:1.152
Accuracy:27.886% C**
HSR:21.053% D
The Little Helper
D--
Kills:62
Deaths:53
KDR:1.170
Accuracy:31.606% F-
HSR:9.677% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:14,356
Deaths (as Light Assault):11,056
Deaths (to Light Assaults):4,394
KDR:1.29848
Kill Difference:3,300
Playtime:602.087 hours
Usage:29%
Score:8.996m
Score/min:249
Accuracy (listed only):30.731%
HSR (listed only):15.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,187
Deaths:871
KDR:1.363
Accuracy:26.752% C*
HSR:12.805% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
M77-B
M**
Kills:354
Deaths:57
KDR:6.211
Accuracy:62.181% M**
HSR:88.136% A+
TRAP-M1
S
Kills:296
Deaths:10
KDR:29.600
Accuracy:45.713% M+
HSR:95.946% S
NS-44 Commissioner
A+
Kills:288
Deaths:235
KDR:1.226
Accuracy:48.965% A+
HSR:28.819% B**
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
TSAR-42
M**
Kills:232
Deaths:59
KDR:3.932
Accuracy:62.687% M**
HSR:82.759% A+
99SV
S
Kills:221
Deaths:32
KDR:6.906
Accuracy:58.208% S
HSR:70.136% M**
HSR-1
C++
Kills:176
Deaths:121
KDR:1.455
Accuracy:35.271% C++
HSR:23.864% C--
NS-45 Pilot
S
Kills:166
Deaths:56
KDR:2.964
Accuracy:38.229% B**
HSR:62.048% S
NS-61 "Ravenous" Emissary
A
Kills:162
Deaths:120
KDR:1.350
Accuracy:37.776% A
HSR:20.370% C*
SOAS-20
M**
Kills:161
Deaths:91
KDR:1.769
Accuracy:35.318% A+
HSR:46.584% M**
TX1 Repeater
S
Kills:160
Deaths:104
KDR:1.538
Accuracy:34.308% A++
HSR:68.750% S
TX2 Emperor
S
Kills:160
Deaths:23
KDR:6.957
Accuracy:71.778% S
HSR:89.375% S
NS-30 Vandal
A**
Kills:160
Deaths:52
KDR:3.077
Accuracy:41.426% A
HSR:47.500% A**
NS-44L "Ravenous" Blackhand
M++
Kills:69
Deaths:30
KDR:2.300
Accuracy:73.737% M++
HSR:86.957% M
NSX Tomoe
A
Kills:62
Deaths:42
KDR:1.476
Accuracy:35.318% A
HSR:29.032% D
Kills:7,820
Deaths (as Infiltrator):4,695
Deaths (to Infiltrators):4,485
KDR:1.6656
Kill Difference:3,125
Playtime:222.029 hours
Usage:11%
Score:3.025m
Score/min:227
Accuracy (listed only):43.612%
HSR (listed only):49.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,818
Deaths:2,134
KDR:1.321
Accuracy:26.378% B+
HSR:14.443% D-
LC3 Jaguar
B*
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B*
HSR:13.707% D*
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D
NSX-P Tanto
B
Kills:371
Deaths:275
KDR:1.349
Accuracy:27.428% B
HSR:21.024% D
MG-HBR1 Dragoon
B++
Kills:369
Deaths:263
KDR:1.403
Accuracy:38.017% B++
HSR:12.466% F-
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
NSX Tanto
C**
Kills:114
Deaths:99
KDR:1.152
Accuracy:27.886% C**
HSR:21.053% D
The Little Helper
D--
Kills:62
Deaths:53
KDR:1.170
Accuracy:31.606% F-
HSR:9.677% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:9,572
Deaths (as Engineer):7,656
Deaths (to Engineers):4,287
KDR:1.25026
Kill Difference:1,916
Playtime:549.828 hours
Usage:27%
Score:8.341m
Score/min:253
Accuracy (listed only):31.676%
HSR (listed only):13.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,187
Deaths:871
KDR:1.363
Accuracy:26.752% C*
HSR:12.805% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D
NS-11A
B*
Kills:527
Deaths:392
KDR:1.344
Accuracy:28.852% B*
HSR:20.493% C+
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
T1 Cycler
A++
Kills:226
Deaths:112
KDR:2.018
Accuracy:30.060% A++
HSR:30.973% A+
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
TAR
A
Kills:184
Deaths:132
KDR:1.394
Accuracy:29.658% A
HSR:17.935% C-
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
T1B Cycler
A**
Kills:161
Deaths:67
KDR:2.403
Accuracy:36.501% A*
HSR:47.205% A**
The Little Helper
D--
Kills:62
Deaths:53
KDR:1.170
Accuracy:31.606% F-
HSR:9.677% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:7,519
Deaths (as Combat Medic):5,680
Deaths (to Combat Medics):2,140
KDR:1.32377
Kill Difference:1,839
Playtime:103.027 hours
Usage:5%
Score:1.382m
Score/min:224
Accuracy (listed only):32.436%
HSR (listed only):19.049%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:12,963
V. Kills:4,335 299%
Deaths:1,056
KDR:12.276
Accuracy:56.621% C++
KPH:50.100 A++
VKPH:16.800 C+
L100 Python HEAT
B**
Kills:2,446
V. Kills:661 369%
Deaths:330
KDR:7.412
Accuracy:54.812% B
KPH:46.500 B**
VKPH:12.600 C*
C75 Viper
B++
Kills:1,025
V. Kills:180 N/A
Deaths:253
KDR:4.051
Accuracy:33.880% C-
KPH:40.200 B++
VKPH:7.100 C+
Skyguard
B++
Kills:237
V. Kills:143 165%
Deaths:84
KDR:2.821
Accuracy:31.497% B+
KPH:18.200 B++
VKPH:11 B+
Kills:16,671 (16,671 + 0)
Deaths:1,723
KDR:9.676
VKDR:3.087
Vehicle Kills:5,319
Kill Difference:14,948
Playtime:349.726 hours
Usage:17%
Score:4.268m
Score/min:203
Driving Accuracy:31.497%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,841
V. Kills:978 290%
Deaths:252
KDR:11.274
Accuracy:42.552% C
KPH:43.100 B**
VKPH:14.800 C
P2-120 HESH
B+
Kills:1,141
V. Kills:289 393%
Deaths:94
KDR:12.138
Accuracy:44.674% B
KPH:47.700 C+
VKPH:12.100 B+
P2-120 HEAT
B**
Kills:1,100
V. Kills:360 305%
Deaths:131
KDR:8.397
Accuracy:41.593% C+
KPH:38.700 B**
VKPH:12.700 B++
Kills:5,082 (5,082 + 0)
Deaths:477
KDR:10.654
VKDR:3.411
Vehicle Kills:1,627
Kill Difference:4,605
Playtime:118.216 hours
Usage:6%
Score:1.454m
Score/min:205
Driving Accuracy:41.593%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
S
Kills:532
V. Kills:475 112%
Deaths:4
KDR:133
Accuracy:78.230% M+
KPH:124.500 S
VKPH:111.200 S
G20 Vulcan-H
B++
Kills:244
V. Kills:109 222%
Deaths:42
KDR:5.810
Accuracy:43.853% C
KPH:57.600 B++
VKPH:25.700 C+
P525 Marauder-H
S
Kills:150
V. Kills:40 366%
Deaths:12
KDR:12.500
Accuracy:37.512% C**
KPH:83.300 C
VKPH:22.200 S
E540 Halberd-H
M*
Kills:107
V. Kills:65 162%
Deaths:11
KDR:9.727
Accuracy:64.992% B**
KPH:86.100 A*
VKPH:52.300 M*
Kills:1,033 (0 + 1,033)
Deaths:69
KDR:14.971
VKDR:9.986
Vehicle Kills:689
Kill Difference:964
Playtime:11.554 hours
Usage:1%
Score:0.327m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:64.992%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:1,106
V. Kills:543 203%
Deaths:75
KDR:14.747
Accuracy:44.489% B+
KPH:51.800 M
VKPH:25.500 M*
G40-F Ranger
C**
Kills:160
V. Kills:182 87%
Deaths:49
KDR:3.265
Accuracy:28.995% C
KPH:12.300 C--
VKPH:14 C**
M20 Basilisk
B+
Kills:148
V. Kills:63 231%
Deaths:36
KDR:4.111
Accuracy:33.777% C--
KPH:22.600 C*
VKPH:9.600 B+
M40 Fury
A
Kills:91
V. Kills:32 276%
Deaths:3
KDR:30.333
Accuracy:34.744% C+
KPH:51.400 C+
VKPH:18.100 A
M60-G Bulldog
D
Kills:55
V. Kills:5 N/A
Deaths:11
KDR:5
Accuracy:22.317% D**
KPH:26.600 D
VKPH:2.400 D*
Kills:1,560 (0 + 1,560)
Deaths:174
KDR:8.966
VKDR:4.741
Vehicle Kills:825
Kill Difference:1,386
Playtime:44.747 hours
Usage:2%
Score:0.478m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:22.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:337
V. Kills:3 N/A
Deaths:22
KDR:15.318
Accuracy:52.505% S
KPH:24.900 C+
VKPH:0.200 D*
M20 Basilisk-F
A++
Kills:154
V. Kills:6 N/A
Deaths:6
KDR:25.667
Accuracy:67.583% A+
KPH:64.400 A++
VKPH:2.500 D
Kills:491 (491 + 0)
Deaths:28
KDR:17.536
VKDR:0.321
Vehicle Kills:9
Kill Difference:463
Playtime:15.953 hours
Usage:1%
Score:0.054m
Score/min:56
Driving Accuracy:67.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 17,29812,9631,05612.276A++9.7856.621%C++1.188%D-50.1A++16.8C+215258.6h4A7A
P2-120 AP 3,8192,84125211.274B++8.7842.552%C1.478%D-43.1B**14.8C22365.9h4.3A10.1B**
NS-11C 2,8562,8182,1341.321B+1.1726.378%B+14.443%D-19.5CN/A54144.5h12.9B+49B+
L100 Python HEAT 3,1072,4463307.412B+4.9254.812%B2.984%C**46.5B**12.6C*17052.6h4.7B*8.5B*
T32 Bull 2,2412,2371,8491.21C+1.2823.57%C+15.646%D*20.6DN/A65108.8h11.7B49.5B
C-4 2,4701,7029221.846B0.6523.72%CN/A61.4C27.7C+42727.7h1.6C+6.6C+
NS-7 PDW 1,2881,2811,0291.245B+1.2524.663%C+10.851%D*24.9C+N/A7551.4h14B56.9B
PDW-16 Hailstorm 1,2511,2381,0441.186C*1.3127.696%B++15.347%C+21.8CN/A5356.8h13.9B50B+
SMG-46 Armistice 1,1971,1878711.363B1.1326.752%C*12.805%D26.3C+N/A6745.2h14.9C++55.7C**
Claymore 1,1771,1777316.123A+13.6329.694%CN/A147.1C++N/A3238h1.1B*3.7C**
MKV Suppressed 1,1791,1756291.868B**0.6334.883%A++34.723%A**23.9CN/A6249.2h11.1B++31.9B++
T7 Mini-Chaingun 1,2731,1748181.435B+1.0626.549%A++13.203%C+20D1.7A**4858.8h14.9C*56.2B++
T9 CARV 1,1711,1658241.414C++1.0827.976%A++20.515%C29.1C++N/A10940h11.7B++41.9B*
NS-15M2 1,1721,1641,0241.137C+1.3628.296%B*17.182%D--20.3DN/A5657.4h12.6C++44.6B+
LC3 Jaguar 1,1691,1608101.432C++1.0628.082%B*13.707%D*27.9C+N/A7041.6h11.8B+42.2B+
TRAC-5 1,1671,1608651.341B++1.1527.543%A16.724%C20.8C*N/A7355.7h11.8B*42.8B*
TRAC-5 Burst 1,1651,1587801.485C+1.0127.714%B+14.508%D*25C--N/A8246.3h11.7B+42.2B+
T5 AMC 1,1641,1541,1161.034C++1.4626.657%B++15.251%D-19.2C+N/A5360h12.9B+48.6B+
P2-120 HESH 1,4301,1419412.138C+9.6444.674%BN/A47.7C+12.1B+18923.9h4.9C++10.9B+
M20 Basilisk 1,6491,1067514.747S12.2544.489%B+4.702%C51.9M25.5M*17021.3h40.7A91.4A
P2-120 HEAT 1,4601,1001318.397B+5.9041.593%C+3%C+38.7B**12.7B++17628.4h5.8B++14.1B++
C75 Viper 1,2051,0252534.051C+1.5633.88%C-N/A40.2B++7.1C+18025.5h10.8B+31.8B+
MSW-R 9819775641.732C+0.7637.847%M+19.038%D23.5DN/A8941.6h17.1D**45.2B+
NS Decimator 8916023081.955B**0.5469.066%B**1.827%C40.7B+19.5B+19914.8h3.3B**4.8B**
NS Baron G5 6025986210.963C+1.5336.263%D10.87%D8.4D*N/A2571.1h3.8B*10.5C+
MR11 Gatekeeper-H 1,0075324133U130.5178.23%M+N/A123.7S110.5S3324.3h8A*10.2A*
NS-11A 5335273921.344C++1.1528.852%B*20.493%C+21.1C-N/A5625h12.1B++41.9B++
Sticky Grenade 5275191519N/A516.5147.804%C--N/A1038C*16B21750.5h1.8B+3.8B
Frag Grenade 4714621462N/A459.5135.718%D*N/A288.8D-5.6C-9741.6h4.4C12.2D
NSX-P Tanto 3783712751.349B+1.1427.428%B21.024%D24.9C+N/A6614.9h12.7B+46.5B+
MG-HBR1 Dragoon 3733692631.403C++1.0938.017%B++12.466%F-20.2CN/A5318.3h6.5B+17B+
ML-7 5443584710.76C++1.7358.537%C**3.073%C*20.1C10.4C24217.8h6.9C++11.8C*
M77-B 354354576.211M+3.7262.181%M**88.136%A+26.8C++N/A6313.2h1.5A+2.4A+
M12 Kobalt-F 3403372215.318S12.8252.505%S62.018%S24.8C+N/A4613.6h4.7A+9A+
Rocklet Rifle 6743353101.081B++1.4153.315%C++N/A24.1C24.4C+34213.9h43.3C81.2C+
TRAP-M1 2962961029.6U27.1145.713%M+95.946%S65.8AN/A2004.5h3.3A*7.1A+
Tank Mine 4112912810.393S7.9048.936%B**N/A138.6B++57.1C+9852.1h2.4D4.8B*
NS-44 Commissioner 2882882351.226C**1.2748.965%A+28.819%B**34.3C++N/A1038.4h3.1B*6.4B*
Shuriken 273272903.022A++0.5333.72%A+34.559%M27.2DN/A4710h11.3B++33.6B**
Spear Anti-Vehicle Phalanx Turret 3412622211.909B*9.4246.621%B4.198%C+44.4B+13.4D2775.9h6.8B+14.6B++
G20 Vulcan-H 353244425.81B+3.3243.853%C2.869%C+58.1B++26C+6624.2h82.4B++188B+
Skyguard 380237842.821C++0.3331.497%B+3.797%A18.2B++11B+15413h99.1B+314.5B*
TSAR-42 233232593.932B1.4462.687%M**82.759%A+22.3DN/A6710.4h1.6A2.6A
T1 Cycler 2262261122.018B*0.4830.06%A++30.973%A+26.3C++N/A1418.6h8.7A++28.8A
99SV 223221326.906M++4.4158.208%S70.136%M**42.5AN/A1555.2h3A++5.1A+
AS16 NightHawk 2082041661.229C++1.2632.707%D11.275%D16.9DN/A5012.1h3.8B++11.7C*
Auraxium Chainblade 2032038,1300.025C+2.4743.941%B**40.887%S0.3CN/A1586.4h2.1C*4.7B+
TAR 1851841321.394C+1.1029.658%A17.935%C-20.9C--N/A668.8h13.5C+45.6B+
FA1 Barrage 1831821681.083C**1.4140.854%C++10.44%D--21.7CN/A798.4h4.1B++10B+
HSR-1 1771761211.455C1.0435.271%C++23.864%C--25.9DN/A1066.8h6.6D18.7C+
NS-45 Pilot 166166562.964A0.4738.229%B**62.048%S50.3C++N/A1143.3h4.6A12B**
NS-61 "Ravenous" Emissary 1621621201.35C**1.1437.776%A20.37%C*36C+N/A874.5h9.6B*25.5B*
TS4 Haymaker 1621611810.89C1.6040.232%C+13.665%C++18.7DN/A708.6h5.2C12.8C+
SOAS-20 162161911.769C**0.7235.318%A+46.584%M**19.4DN/A478.3h9.9B+28.1B**
T1B Cycler 162161672.403B0.0936.501%A*47.205%A**23.7DN/A666.8h9.2A25.2A
G40-F Ranger 342160493.265C0.7728.995%CN/A12.3C--14C**17613h145.9C+503.1C+
TX1 Repeater 1601601041.538B**0.9634.308%A++68.75%S43.2B++N/A1543.7h6.5A+19A
TX2 Emperor 160160236.957S4.4671.778%S89.375%S64A++N/A1292.5h4A*5.6A++
NS-30 Vandal 161160523.077B*0.5841.426%A47.5%A**18.2D-N/A578.8h5.1B+12.4B++
M20 Basilisk-F 160154625.667U23.1767.583%A+14.286%B**64.2A++2.5D1122.4h9.1B**13.5A
P525 Marauder-H 1901501212.5C+10.0137.512%C**5.333%S83.3C22.2S2831.8h5.4B++14.5B++
M20 Basilisk 211148364.111B+1.6233.777%C--8.784%B**22.4C++9.5B+2096.6h81.8B+242.3C**
NS Annihilator 2641352040.662C*1.8381.757%C**N/A8.6C8.2C+13415.7h11.7C++14.3C*
NS-15M AE 129128901.422C1.0727.297%B9.375%F-20.6D--N/A666.2h12.7C46.7C++
NSX Tanto 115114991.152C+1.3427.886%C**21.053%D16.8DN/A556.8h12.6B45.1C*
NS-R3 Swarm 388110343.235S0.7476.586%M+N/A19.6M49.6U1755.6h8.9A*11.6A**
E540 Halberd-H 172107119.727C**7.2364.992%B**N/A89.2A*54.2M**5701.2h3.7B**5.8A
MAX Punch 16092402.3U0.1992.771%M*N/A19.2S14.2S394.8h4.2C4.5C*
M40 Fury 12391330.333M+27.8434.744%C+N/A50.6C+17.8A2471.8h11.3B+32.5B+
NS-15 Gallows 8885651.308C1.1927.103%C23.529%D-16.3D--N/A395.2h13.8D**51D-
NS-44L "Ravenous" Blackhand 6969302.3B+0.1973.737%M++86.957%M69AN/A1301h2.1A++2.9A+
NSX Tomoe 6462421.476C+1.0235.318%A29.032%D25.8C--N/A1132.4h18.1D-51.2C++
The Little Helper 6262531.17C+1.3231.606%F-9.677%D--23.8DN/A972.6h3.9B++12.5C-
TRS-12 Uppercut 61611250.488D2.0132.091%F--4.918%F-3.8D**N/A2016h2.5C**7.9D--
M60-G Bulldog 6055115C+2.5122.317%D**N/A26.2D2.4D*1092.1h7.1C*32D
Hunter QCX 5151222.318A**0.1870.086%A++70.588%M+25.5B**N/A592h1.6B+2.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23380.2h
Nano-Armor Kit188456,52428.9h
Snowman Soldier11870.3h
Spawn Beacon482,2144.2h
M12 Kobalt-H0530h
Nanite Revive Grenade02200.1h
Medical Applicator12465,5598.4h
Welding Device01,2740.1h
Spitfire Auto-Turret261,9473h
Anti-Infantry MANA Turret51020.6h
Ammunition Package474,3425.8h
Medical Kit1162,4656h
Nano-Repair Grenade0540h
Shield Recharging Field131,0650.6h
Recon Detection Device232,0643.7h
G30 Vulcan04010h
M14 Banshee11930.1h
AP30 Shredder03080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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