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Colonel Bounty Hunter ReynCoR1986[TRXF] ReynCoR1986
TR BR 73

KDR: 2.55

Score: 30.8m

Last Seen: Jun 13th, 2019 8:06 AM
- OFFLINE - 276.2 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 1226
Level Progress (to 74): 10%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP P2-120 AP NS-11C L100 Python HEAT T32 Bull C-4 NS-7 PDW PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $830,664 MLG Score: 664
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.881%19.445%54234117622,9111.670990.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.403%1.313A-0.212C-2.56F*HEAD + (~5.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.415B12.20.149C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.599%1.427%29087120324,1111294765018.6329315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.715%0.352C**-0.736D-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+5.30.573B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.181%4.805%218412061,665112811071.47606150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.573%0.555B+0.094C+-0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.80.062C+47.2-0.186C64.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.902%85.494%218412061,103179430.614827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.957%2.841M+1.198B**1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+2.30.277C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.159%11.02%2184120660882460.73697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.358%-0.361C--0.708D--0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.10.148C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 1226
30.8m204.5%299 (17.9k)239 (14.3k)2.5463363,44724,9172.9465473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210427025.503%10.33%26305:0919

26% Engineer30% Heavy Assault10% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 8:48 PMDec 14th, 2018 12:57 AMJun 23rd, 2019 7:17 PM (20h) (PST)Jun 13th, 2019 8:19 AM (11d) (PST)Jun 13th, 2019 4:06 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694975970.4940.1940.0511.2010.094664

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6625,85035,8123012372614,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2142.3h/89.3d 9,972 6,554 20,001 154.4k 3,155 6,181 12,060 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:2,237
Deaths:1,849
KDR:1.210
Accuracy:23.570% C+
HSR:15.646% D*
T9 CARV
A++
Kills:1,165
Deaths:824
KDR:1.414
Accuracy:27.976% A++
HSR:20.515% C
MSW-R
M
Kills:1,164
Deaths:703
KDR:1.656
Accuracy:35.646% M
HSR:17.955% D
NS-15M2
B*
Kills:1,164
Deaths:1,024
KDR:1.137
Accuracy:28.296% B*
HSR:17.182% D--
T16 Rhino
B*
Kills:642
Deaths:463
KDR:1.387
Accuracy:25.122% B*
HSR:18.692% C--
NS-15M AE
B
Kills:128
Deaths:90
KDR:1.422
Accuracy:27.297% B
HSR:9.375% F-
NS-15 Gallows
C
Kills:85
Deaths:65
KDR:1.308
Accuracy:27.103% C
HSR:23.529% D--
Kills:6,585
Deaths (as Heavy Assault):5,018
Deaths (to Heavy Assaults):6,671
KDR:1.31228
Kill Difference:1,567
Playtime:634.732 hours
Usage:30%
Score:8.668m
Score/min:228
Accuracy (listed only):27.859%
HSR (listed only):17.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,818
Deaths:2,134
KDR:1.321
Accuracy:26.378% B+
HSR:14.443% D-
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,188
Deaths:873
KDR:1.361
Accuracy:26.753% C*
HSR:12.795% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
LC3 Jaguar
B**
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B**
HSR:13.707% D*
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D-
NSX-P Tanto
B
Kills:491
Deaths:343
KDR:1.431
Accuracy:27.271% B
HSR:20.163% D
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D-
FA1 Barrage
C+
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C+
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
NSX Tanto
B+
Kills:142
Deaths:125
KDR:1.136
Accuracy:28.562% B+
HSR:19.718% D-
The Little Helper
D--
Kills:65
Deaths:54
KDR:1.204
Accuracy:31.507% F-
HSR:10.769% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:14,508
Deaths (as Light Assault):11,153
Deaths (to Light Assaults):4,579
KDR:1.30082
Kill Difference:3,355
Playtime:606.793 hours
Usage:28%
Score:9.062m
Score/min:249
Accuracy (listed only):30.754%
HSR (listed only):15.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,188
Deaths:873
KDR:1.361
Accuracy:26.753% C*
HSR:12.795% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
M77-B
M**
Kills:354
Deaths:57
KDR:6.211
Accuracy:62.181% M**
HSR:88.136% A+
TRAP-M1
S
Kills:296
Deaths:10
KDR:29.600
Accuracy:45.713% M++
HSR:95.946% S
NS-44 Commissioner
A
Kills:288
Deaths:235
KDR:1.226
Accuracy:47.541% A
HSR:28.819% B**
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
TSAR-42
M**
Kills:232
Deaths:59
KDR:3.932
Accuracy:62.687% M**
HSR:82.759% A+
99SV
S
Kills:221
Deaths:32
KDR:6.906
Accuracy:58.208% S
HSR:70.136% M**
HSR-1
C++
Kills:176
Deaths:121
KDR:1.455
Accuracy:35.271% C++
HSR:23.864% C--
NS-45 Pilot
S
Kills:168
Deaths:58
KDR:2.897
Accuracy:37.997% B**
HSR:62.500% S
NS-61 "Ravenous" Emissary
A
Kills:162
Deaths:120
KDR:1.350
Accuracy:37.776% A
HSR:20.370% C**
SOAS-20
M**
Kills:161
Deaths:91
KDR:1.769
Accuracy:35.318% A+
HSR:46.584% M**
TX1 Repeater
S
Kills:160
Deaths:104
KDR:1.538
Accuracy:34.308% A++
HSR:68.750% S
NS-30 Vandal
A**
Kills:160
Deaths:52
KDR:3.077
Accuracy:41.426% A
HSR:47.500% A**
TX2 Emperor
S
Kills:160
Deaths:23
KDR:6.957
Accuracy:71.778% S
HSR:89.375% S
NS-44L "Ravenous" Blackhand
M
Kills:72
Deaths:34
KDR:2.118
Accuracy:69.231% M
HSR:83.333% M
NSX Tomoe
A
Kills:62
Deaths:42
KDR:1.476
Accuracy:35.318% A
HSR:29.032% D
Kills:7,826
Deaths (as Infiltrator):4,703
Deaths (to Infiltrators):4,659
KDR:1.66404
Kill Difference:3,123
Playtime:222.443 hours
Usage:10%
Score:3.030m
Score/min:227
Accuracy (listed only):43.288%
HSR (listed only):49.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,818
Deaths:2,134
KDR:1.321
Accuracy:26.378% B+
HSR:14.443% D-
LC3 Jaguar
B**
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B**
HSR:13.707% D*
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D-
NSX-P Tanto
B
Kills:491
Deaths:343
KDR:1.431
Accuracy:27.271% B
HSR:20.163% D
MG-HBR1 Dragoon
B*
Kills:369
Deaths:263
KDR:1.403
Accuracy:38.017% B*
HSR:12.466% F-
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D-
FA1 Barrage
C+
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C+
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
NSX Tanto
B+
Kills:142
Deaths:125
KDR:1.136
Accuracy:28.562% B+
HSR:19.718% D-
The Little Helper
D--
Kills:65
Deaths:54
KDR:1.204
Accuracy:31.507% F-
HSR:10.769% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:9,723
Deaths (as Engineer):7,751
Deaths (to Engineers):4,436
KDR:1.25442
Kill Difference:1,972
Playtime:560.828 hours
Usage:26%
Score:8.527m
Score/min:253
Accuracy (listed only):31.706%
HSR (listed only):13.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,188
Deaths:873
KDR:1.361
Accuracy:26.753% C*
HSR:12.795% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
NS Baron G5
D
Kills:598
Deaths:621
KDR:0.963
Accuracy:36.263% D
HSR:10.870% D-
NS-11A
B**
Kills:527
Deaths:392
KDR:1.344
Accuracy:28.852% B**
HSR:20.493% C+
T1 Cycler
A++
Kills:279
Deaths:146
KDR:1.911
Accuracy:30.401% A++
HSR:29.749% A
Shuriken
M
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% M
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D-
TAR
A
Kills:184
Deaths:132
KDR:1.394
Accuracy:29.658% A
HSR:17.935% C-
FA1 Barrage
C+
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C+
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.232% C+
HSR:13.665% C++
T1B Cycler
A**
Kills:161
Deaths:67
KDR:2.403
Accuracy:36.501% A*
HSR:47.205% A**
The Little Helper
D--
Kills:65
Deaths:54
KDR:1.204
Accuracy:31.507% F-
HSR:10.769% D--
TRS-12 Uppercut
F-
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.091% F--
HSR:4.918% F-
Kills:7,576
Deaths (as Combat Medic):5,717
Deaths (to Combat Medics):2,221
KDR:1.32517
Kill Difference:1,859
Playtime:105.123 hours
Usage:5%
Score:1.409m
Score/min:223
Accuracy (listed only):32.452%
HSR (listed only):19.040%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:15,321
V. Kills:5,032 304%
Deaths:1,158
KDR:13.231
Accuracy:56.275% C++
KPH:51.500 A++
VKPH:16.900 C+
L100 Python HEAT
B**
Kills:2,446
V. Kills:661 369%
Deaths:330
KDR:7.412
Accuracy:54.812% B+
KPH:46.500 B**
VKPH:12.600 C*
C75 Viper
B++
Kills:1,025
V. Kills:180 N/A
Deaths:253
KDR:4.051
Accuracy:33.880% C--
KPH:40.200 B++
VKPH:7.100 C+
Skyguard
B++
Kills:237
V. Kills:143 165%
Deaths:84
KDR:2.821
Accuracy:31.497% B+
KPH:18.200 B++
VKPH:11 B+
L100 Python HESH
C
Kills:56
V. Kills:7 N/A
Deaths:3
KDR:18.667
Accuracy:45.703% C
KPH:34.800 D
VKPH:4.400 D-
Kills:19,085 (19,085 + 0)
Deaths:1,828
KDR:10.440
VKDR:3.295
Vehicle Kills:6,023
Kill Difference:17,257
Playtime:390.449 hours
Usage:18%
Score:4.838m
Score/min:207
Driving Accuracy:45.703%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,841
V. Kills:978 290%
Deaths:252
KDR:11.274
Accuracy:42.552% C
KPH:43.100 B**
VKPH:14.800 C
P2-120 HESH
B+
Kills:1,141
V. Kills:289 393%
Deaths:94
KDR:12.138
Accuracy:44.674% B
KPH:47.700 C+
VKPH:12.100 B+
P2-120 HEAT
B**
Kills:1,100
V. Kills:360 305%
Deaths:131
KDR:8.397
Accuracy:41.593% C+
KPH:38.700 B**
VKPH:12.700 B++
Kills:5,082 (5,082 + 0)
Deaths:477
KDR:10.654
VKDR:3.411
Vehicle Kills:1,627
Kill Difference:4,605
Playtime:118.216 hours
Usage:6%
Score:1.474m
Score/min:208
Driving Accuracy:41.593%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
S
Kills:534
V. Kills:476 112%
Deaths:5
KDR:106.800
Accuracy:78.305% M++
KPH:124 S
VKPH:110.600 S
G20 Vulcan-H
B++
Kills:246
V. Kills:109 224%
Deaths:42
KDR:5.857
Accuracy:43.965% C-
KPH:57.600 B++
VKPH:25.500 C+
P525 Marauder-H
S
Kills:160
V. Kills:40 390%
Deaths:13
KDR:12.308
Accuracy:38.083% B+
KPH:84.700 C
VKPH:21.200 S
E540 Halberd-H
M++
Kills:111
V. Kills:67 163%
Deaths:11
KDR:10.091
Accuracy:64.587% B*
KPH:84.800 A*
VKPH:51.200 M++
Kills:1,051 (0 + 1,051)
Deaths:71
KDR:14.803
VKDR:9.746
Vehicle Kills:692
Kill Difference:980
Playtime:11.770 hours
Usage:1%
Score:0.339m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:64.587%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:1,109
V. Kills:544 203%
Deaths:75
KDR:14.787
Accuracy:44.482% B++
KPH:52 M
VKPH:25.500 M**
G40-F Ranger
B+
Kills:160
V. Kills:182 87%
Deaths:49
KDR:3.265
Accuracy:29.061% C
KPH:12.300 C
VKPH:14 B+
M20 Basilisk
B+
Kills:150
V. Kills:63 234%
Deaths:36
KDR:4.167
Accuracy:33.678% D
KPH:22.600 C++
VKPH:9.500 B+
M40 Fury
A
Kills:97
V. Kills:34 277%
Deaths:3
KDR:32.333
Accuracy:35.847% C+
KPH:50.900 C+
VKPH:17.800 A
M60-G Bulldog
D
Kills:55
V. Kills:5 N/A
Deaths:11
KDR:5
Accuracy:22.317% D**
KPH:26.600 D
VKPH:2.400 D*
Kills:1,571 (0 + 1,571)
Deaths:174
KDR:9.029
VKDR:4.759
Vehicle Kills:828
Kill Difference:1,397
Playtime:45.014 hours
Usage:2%
Score:0.484m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:22.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:337
V. Kills:3 N/A
Deaths:22
KDR:15.318
Accuracy:52.505% S
KPH:24.900 C+
VKPH:0.200 D*
M20 Basilisk-F
A*
Kills:154
V. Kills:6 N/A
Deaths:6
KDR:25.667
Accuracy:67.307% A*
KPH:63.700 A*
VKPH:2.500 D
Kills:491 (491 + 0)
Deaths:28
KDR:17.536
VKDR:0.321
Vehicle Kills:9
Kill Difference:463
Playtime:15.979 hours
Usage:1%
Score:0.054m
Score/min:56
Driving Accuracy:67.307%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 20,35315,3211,15813.231A++10.6856.275%C++1.097%D-51.5A++16.9C+216297.7h3.8B*6.8B**
P2-120 AP 3,8192,84125211.274B++8.7342.552%C1.478%D-43.1B**14.8C22765.9h4.3A10.1B**
NS-11C 2,8562,8182,1341.321B+1.2326.378%B+14.443%D-19.5CN/A54144.5h12.9B+49B+
L100 Python HEAT 3,1072,4463307.412B+4.8754.812%B+2.984%C*46.5B**12.6C*17152.6h4.7B+8.5B++
T32 Bull 2,2412,2371,8491.21C+1.3423.57%C+15.646%D*20.6DN/A65108.8h11.7B49.5B
C-4 2,4871,7149281.847C**0.7023.84%CN/A61.7C-27.8C+43127.8h1.6C+6.6C+
NS-7 PDW 1,2881,2811,0291.245B+1.3024.663%C+10.851%D*24.9C+N/A7551.4h14C**56.9C**
PDW-16 Hailstorm 1,2511,2381,0441.186C*1.3627.696%B++15.347%C+21.8CN/A5356.8h13.9B50B+
SMG-46 Armistice 1,1981,1888731.361C**1.1926.753%C*12.795%D26.2C+N/A6745.3h14.9C++55.7C*
Claymore 1,1771,1777316.123A+13.5829.717%CN/A147.1C++N/A3248h1.1B*3.7C**
MKV Suppressed 1,1791,1756291.868B**0.6834.883%A++34.723%A**23.9CN/A6249.2h11.1B*31.9B++
T7 Mini-Chaingun 1,2731,1748181.435B+1.1126.549%A++13.203%C+19.6D1.7A*4759.8h14.9C*56.2B++
T9 CARV 1,1711,1658241.414C++1.1327.976%A++20.515%C29.1C++N/A11140h11.7B++41.9B*
MSW-R 1,1701,1647031.656C+0.8935.646%M17.955%D23.4DN/A8449.7h16.5D**46.2B+
NS-15M2 1,1721,1641,0241.137C+1.4128.296%B*17.182%D--20.3D-N/A5657.4h12.6C++44.6B+
LC3 Jaguar 1,1691,1608101.432C++1.1128.082%B**13.707%D*27.9C+N/A7041.6h11.8B+42.2B+
TRAC-5 1,1671,1608651.341B++1.2127.543%A16.724%C20.8C++N/A7455.8h11.8B*42.8B*
TRAC-5 Burst 1,1651,1587801.485C+1.0627.714%B+14.508%D*25C-N/A8246.3h11.7C**42.2B+
T5 AMC 1,1641,1541,1161.034C++1.5126.657%B++15.251%D-19.2CN/A5360h12.9B+48.6B+
P2-120 HESH 1,4301,1419412.138C+9.5944.674%BN/A47.7C+12.1B+19023.9h4.9C++10.9B
M20 Basilisk 1,6531,1097514.787S12.2444.482%B++4.689%C-52.1M25.5M**17221.3h40.6A+91.2A
P2-120 HEAT 1,4601,1001318.397B+5.8541.593%C+3%C+38.7B**12.7B++17928.4h5.8B++14.1B++
C75 Viper 1,2051,0252534.051C+1.5033.88%C--N/A40.2B++7.1C+18325.5h10.8B+31.8B
NS Decimator 1,0447073721.901B**0.6567.423%B*1.697%C40.4B+19.3B+19917.5h3.4B**5.1B**
T16 Rhino 6466424631.387C*1.1625.122%B*18.692%C--26.3CN/A7524.4h12.1B+48.4B+
NS Baron G5 6025986210.963C+1.5836.263%D10.87%D-8.4D*N/A2571.1h3.8B++10.5C+
MR11 Gatekeeper-H 1,0105345106.8U104.2578.305%M++N/A124.2S110.7S3374.3h8.1A**10.4A*
NS-11A 5335273921.344C++1.2028.852%B**20.493%C+21.1C--N/A5625h12.1B++41.9B++
Sticky Grenade 5275191519N/A516.4547.804%C--N/A1038C++16B21770.5h1.8B+3.8C**
NSX-P Tanto 4994913431.431B+1.1227.271%B20.163%D26.8C+N/A6918.3h12.4B+45.5B+
Frag Grenade 4954851485N/A482.4535.54%D*N/A285.3D-5.9C9481.7h4.4C12.4D
MG-HBR1 Dragoon 3733692631.403C++1.1438.017%B*12.466%F-20.2CN/A5418.3h6.5B17B+
ML-7 5443584710.76C++1.7958.537%C**3.073%C++20.1C10.4C24717.8h6.9C+11.8C*
M77-B 354354576.211M+3.6662.181%M**88.136%A+26.8C++N/A6313.2h1.5A+2.4A+
Rocklet Rifle 6803383141.076B+1.4753.429%C++N/A24C24.3C+34914.1h43.6C81.5C+
M12 Kobalt-F 3403372215.318S12.7752.505%S62.018%S24.8C+N/A4613.6h4.7A+9A
Tank Mine 4283032810.821S8.2749.063%B**N/A137.7B++56.8C+10002.2h2.4D4.9B*
TRAP-M1 2962961029.6U27.0545.713%M++95.946%S65.8A+N/A2014.5h3.3A*7.1A+
NS-44 Commissioner 2882882351.226C**1.3247.541%A28.819%B**34.3C+N/A1048.4h3.1B*6.6B*
T1 Cycler 2792791461.911B++0.6430.401%A++29.749%A27.4C*N/A13210.2h9.3A++30.7A
Spear Anti-Vehicle Phalanx Turret 3592772411.542B*9.0046.71%B3.971%C+44.7B13.2D2876.2h6.8B14.5B++
Shuriken 273272903.022A+0.4833.72%A+34.559%M27.2DN/A4710h11.3B++33.6B**
G20 Vulcan-H 355246425.857B+3.3143.965%C-2.846%C+57.2B++25.3C+6724.3h83.3B+189.4B+
Skyguard 380237842.821C+0.2731.497%B+3.797%A18.2B++11B+15413h99.1B+314.5B++
TSAR-42 233232593.932C*1.3962.687%M**82.759%A+22.3DN/A6910.4h1.6A2.6A+
99SV 223221326.906M*4.3658.208%S70.136%M**42.5AN/A1605.2h3A++5.1A++
AS16 NightHawk 2082041661.229C++1.3232.707%D11.275%D-16.9DN/A5112.1h3.8B+11.7C*
Auraxium Chainblade 2032038,8880.023C2.5241.41%B*40.887%S0.3C-N/A1627.2h2.1C*5B+
TAR 1851841321.394C++1.1529.658%A17.935%C-20.9C--N/A678.8h13.5C+45.6B++
FA1 Barrage 1831821681.083C++1.4640.854%C+10.44%D--21.7CN/A808.4h4.1B++10B+
HSR-1 1771761211.455C1.0935.271%C++23.864%C--25.9DN/A1066.8h6.6D18.7C+
NS-45 Pilot 168168582.897B**0.3537.997%B**62.5%S49.4C++N/A1153.4h4.6A12.1B**
NS-61 "Ravenous" Emissary 1621621201.35B+1.2037.776%A20.37%C**36C++N/A874.5h9.6B**25.5B**
SOAS-20 162161911.769C*0.7835.318%A+46.584%M**19.4DN/A478.3h9.9B*28.1B**
TS4 Haymaker 1621611810.89C1.6640.232%C+13.665%C++18.7DN/A708.6h5.2C12.8C+
T1B Cycler 162161672.403B0.1436.501%A*47.205%A**23.7DN/A666.8h9.2A25.2A
G40-F Ranger 342160493.265C0.7229.061%CN/A12.3C14B+17613h146.5C+504C++
TX1 Repeater 1601601041.538B**1.0134.308%A++68.75%S43.2B++N/A1573.7h6.5A+19A
P525 Marauder-H 2001601312.308C+9.7638.083%B+5%S84.2C21.1S2841.9h5.7B+14.9B+
NS-30 Vandal 161160523.077B++0.5341.426%A47.5%A**18.2D-N/A578.8h5.1B+12.4B++
TX2 Emperor 160160236.957S4.4171.778%S89.375%S64A++N/A1312.5h4A*5.6A
M20 Basilisk-F 160154625.667U23.1267.307%A*14.286%B*64.2A*2.5D1122.4h9.1B*13.5B**
M20 Basilisk 213150364.167B+1.6233.678%D8.667%B**22.7C*9.5B+2116.6h80.9B+240.1C*
NSX Tanto 1441421251.136C+1.4128.562%B+19.718%D-15.1DN/A469.4h12.7C**44.3C**
NS Annihilator 2641352040.662C++1.8881.757%C**N/A8.6C8.2C+13615.7h11.7C++14.3C++
NS-15M AE 129128901.422C1.1227.297%B9.375%F-20.6D--N/A676.2h12.7C46.7C++
E540 Halberd-H 1781111110.091C**7.5464.587%B*N/A85.4A*51.5M++6001.3h3.7B**5.8A
NS-R3 Swarm 388110343.235S0.6976.586%M+N/A19.6M+49.6U1785.6h8.9A*11.6A**
M40 Fury 13197332.333M++29.7935.847%C+N/A51.1C+17.9A2481.9h12.5C*35C**
MAX Punch 16092442.091U0.4692.771%M*N/A18.4S13.6S385h4.2C4.5C*
NS-15 Gallows 8885651.308C-1.2427.103%C23.529%D--16.3D**N/A395.2h13.8F-51D-
NS-44L "Ravenous" Blackhand 7272342.118C**0.4369.231%M83.333%M65.5A+N/A1271.1h2.1A++3.1A+
The Little Helper 6565541.204C+1.3431.507%F-10.769%D--25DN/A982.6h3.9B*12.4C
NSX Tomoe 6462421.476C+1.0735.318%A29.032%D25.8C--N/A1162.4h18.1D-51.2C++
TRS-12 Uppercut 61611250.488D2.0632.091%F--4.918%F-3.8D**N/A2016h2.5C**7.9D--
L100 Python HESH 6356318.667B++16.1245.703%CN/A35D4.4D-4691.6h4.2D9.1C-
M60-G Bulldog 6055115C+2.4522.317%D**N/A26.2D2.4D*1092.1h7.1C++32D
Hunter QCX 5151222.318A**0.2370.086%A++70.588%M++25.5B**N/A622h1.6B+2.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon492,3674.3h
Nano-Armor Kit190468,02829.4h
M12 Kobalt-H0530h
Nanite Revive Grenade02310.1h
Medical Applicator12568,5678.5h
Spitfire Auto-Turret271,9843.1h
Motion Spotter23380.2h
Welding Device01,2740.1h
G30 Vulcan04010h
Shield Recharging Field141,1510.6h
Ammunition Package474,3716h
Medical Kit1352,7406.3h
Anti-Infantry MANA Turret51020.6h
Nano-Repair Grenade0900h
Snowman Soldier11870.3h
AP30 Shredder03080.1h
Recon Detection Device232,0683.7h
M14 Banshee11930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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