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Lt. Commander Bounty Hunter ReynCoR1986[TRXF] ReynCoR1986
TR BR 48

KDR: 2.42

Score: 26.7m

Last Seen: Jan 19th, 2019 4:35 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 891
Level Progress (to 49): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP P2-120 AP NS-11C L100 Python HEAT T32 Bull C-4 NS-7 PDW PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $840,672 MLG Score: 672
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.887%19.613%5472999320,3741.660470.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.395%1.338A-0.152C-4.199T*HEAD + (~5.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B12.30.141C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.032%1.704%23777101518,0721145596215.7834303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.74%0.175C++-0.55D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.627B+60.509B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.055%4.862%233410181,625102410841.58537150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.514%0.547B+0.132C++-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.70.06C+47-0.189C64.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.902%85.494%233410181,103159730.69067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.957%2.832M+1.205B**1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+2.30.275C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.566%11.7%2333101954773760.742198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%-0.319C-0.559D-0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.13C++4.30.111C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 891
26.7m202.8%294 (17.6k)234 (14k)2.4190353,98322,3162.7928448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022351825.543%11.181%28605:0618

27% Engineer29% Heavy Assault9% Infiltrator30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 13th, 2014 8:48 PMDec 14th, 2018 12:57 AMJan 19th, 2019 5:28 PM (9h) (PST)Jan 19th, 2019 2:02 PM (12h) (PST)Jan 19th, 2019 12:35 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
648985500.4740.1960.0531.1420.089672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8755,86933,0062812369514,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1897.8h/79.1d 8,342 6,036 17,456 130k 2,756 5,326 10,135 73.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:2,237
Deaths:1,849
KDR:1.210
Accuracy:23.570% C+
HSR:15.646% D--
T7 Mini-Chaingun
A++
Kills:1,174
Deaths:818
KDR:1.435
Accuracy:26.549% A++
HSR:13.203% C++
T9 CARV
A++
Kills:1,165
Deaths:824
KDR:1.414
Accuracy:27.976% A++
HSR:20.515% C
NS-15M2
B*
Kills:1,164
Deaths:1,024
KDR:1.137
Accuracy:28.296% B*
HSR:17.182% D--
MSW-R
M**
Kills:762
Deaths:401
KDR:1.900
Accuracy:42.164% M**
HSR:19.291% D
NS-15M AE
B
Kills:128
Deaths:90
KDR:1.422
Accuracy:27.297% B
HSR:9.375% F-
NS-15 Gallows
C+
Kills:81
Deaths:61
KDR:1.328
Accuracy:27.161% C+
HSR:24.691% D
Kills:6,711
Deaths (as Heavy Assault):5,067
Deaths (to Heavy Assaults):5,956
KDR:1.32445
Kill Difference:1,644
Playtime:544.786 hours
Usage:29%
Score:7.306m
Score/min:224
Accuracy (listed only):29.002%
HSR (listed only):17.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:2,651
Deaths:1,989
KDR:1.333
Accuracy:26.285% B+
HSR:14.410% D-
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,180
Deaths:862
KDR:1.369
Accuracy:26.767% C*
HSR:12.881% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
LC3 Jaguar
B**
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B**
HSR:13.707% D*
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:597
Deaths:619
KDR:0.964
Accuracy:36.265% D
HSR:10.888% D
Shuriken
A**
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% A**
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
NSX-P Tanto
B+
Kills:187
Deaths:156
KDR:1.199
Accuracy:27.469% B+
HSR:21.925% C-
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.291% C+
HSR:13.665% C++
Kills:13,760
Deaths (as Light Assault):10,504
Deaths (to Light Assaults):4,112
KDR:1.30998
Kill Difference:3,256
Playtime:572.925 hours
Usage:30%
Score:8.438m
Score/min:245
Accuracy (listed only):30.773%
HSR (listed only):16.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,180
Deaths:862
KDR:1.369
Accuracy:26.767% C*
HSR:12.881% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
M77-B
M**
Kills:354
Deaths:57
KDR:6.211
Accuracy:62.181% M**
HSR:88.136% A+
TRAP-M1
S
Kills:296
Deaths:10
KDR:29.600
Accuracy:45.713% M++
HSR:95.946% S
NS-44 Commissioner
A+
Kills:288
Deaths:235
KDR:1.226
Accuracy:48.965% A+
HSR:28.819% B**
Shuriken
A**
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% A**
TSAR-42
M**
Kills:232
Deaths:59
KDR:3.932
Accuracy:62.687% M**
HSR:82.759% A+
99SV
S
Kills:221
Deaths:32
KDR:6.906
Accuracy:58.208% S
HSR:70.136% M**
NS-45 Pilot
S
Kills:166
Deaths:52
KDR:3.192
Accuracy:38.415% B**
HSR:62.048% S
NS-61 "Ravenous" Emissary
A
Kills:162
Deaths:120
KDR:1.350
Accuracy:37.776% A
HSR:20.370% C*
TX2 Emperor
S
Kills:160
Deaths:23
KDR:6.957
Accuracy:71.778% S
HSR:89.375% S
TX1 Repeater
S
Kills:160
Deaths:104
KDR:1.538
Accuracy:34.308% A++
HSR:68.750% S
NS-30 Vandal
S
Kills:109
Deaths:32
KDR:3.406
Accuracy:40.988% A
HSR:61.468% S
SOAS-20
S
Kills:72
Deaths:4
KDR:18
Accuracy:66.450% S
HSR:70.833% S
NS-44L "Ravenous" Blackhand
S
Kills:61
Deaths:8
KDR:7.625
Accuracy:84.722% S
HSR:95.082% M*
Kills:7,427
Deaths (as Infiltrator):4,390
Deaths (to Infiltrators):4,119
KDR:1.6918
Kill Difference:3,037
Playtime:166.559 hours
Usage:9%
Score:2.198m
Score/min:220
Accuracy (listed only):47.054%
HSR (listed only):55.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:2,651
Deaths:1,989
KDR:1.333
Accuracy:26.285% B+
HSR:14.410% D-
TRAC-5
A
Kills:1,160
Deaths:865
KDR:1.341
Accuracy:27.543% A
HSR:16.724% C
LC3 Jaguar
B**
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:28.082% B**
HSR:13.707% D*
TRAC-5 Burst
B+
Kills:1,158
Deaths:780
KDR:1.485
Accuracy:27.714% B+
HSR:14.508% D*
T5 AMC
B++
Kills:1,154
Deaths:1,116
KDR:1.034
Accuracy:26.657% B++
HSR:15.251% D-
NS Baron G5
D
Kills:597
Deaths:619
KDR:0.964
Accuracy:36.265% D
HSR:10.888% D
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
NSX-P Tanto
B+
Kills:187
Deaths:156
KDR:1.199
Accuracy:27.469% B+
HSR:21.925% C-
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.291% C+
HSR:13.665% C++
Kills:8,614
Deaths (as Engineer):6,850
Deaths (to Engineers):4,044
KDR:1.25752
Kill Difference:1,764
Playtime:507.570 hours
Usage:27%
Score:7.418m
Score/min:244
Accuracy (listed only):31.387%
HSR (listed only):14.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,281
Deaths:1,029
KDR:1.245
Accuracy:24.663% C+
HSR:10.851% D*
PDW-16 Hailstorm
B++
Kills:1,238
Deaths:1,044
KDR:1.186
Accuracy:27.696% B++
HSR:15.347% C+
SMG-46 Armistice
C*
Kills:1,180
Deaths:862
KDR:1.369
Accuracy:26.767% C*
HSR:12.881% D
MKV Suppressed
A**
Kills:1,175
Deaths:629
KDR:1.868
Accuracy:34.883% A++
HSR:34.723% A**
NS Baron G5
D
Kills:597
Deaths:619
KDR:0.964
Accuracy:36.265% D
HSR:10.888% D
NS-11A
B**
Kills:472
Deaths:349
KDR:1.352
Accuracy:29.097% B**
HSR:20.763% C+
Shuriken
A**
Kills:272
Deaths:90
KDR:3.022
Accuracy:33.720% A+
HSR:34.559% A**
T1 Cycler
A++
Kills:226
Deaths:112
KDR:2.018
Accuracy:30.060% A++
HSR:30.973% A+
AS16 NightHawk
D
Kills:204
Deaths:166
KDR:1.229
Accuracy:32.707% D
HSR:11.275% D
TAR
A
Kills:184
Deaths:132
KDR:1.394
Accuracy:29.658% A
HSR:17.935% C-
FA1 Barrage
C++
Kills:182
Deaths:168
KDR:1.083
Accuracy:40.854% C++
HSR:10.440% D--
T1B Cycler
A**
Kills:161
Deaths:67
KDR:2.403
Accuracy:36.501% A*
HSR:47.205% A**
TS4 Haymaker
C++
Kills:161
Deaths:181
KDR:0.890
Accuracy:40.291% C+
HSR:13.665% C++
Kills:7,333
Deaths (as Combat Medic):5,448
Deaths (to Combat Medics):2,017
KDR:1.346
Kill Difference:1,885
Playtime:95.217 hours
Usage:5%
Score:1.254m
Score/min:219
Accuracy (listed only):32.551%
HSR (listed only):20.885%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:9,284
V. Kills:3,350 277%
Deaths:875
KDR:10.610
Accuracy:56.486% C++
KPH:46.700 A+
VKPH:16.900 C+
L100 Python HEAT
B**
Kills:2,446
V. Kills:661 369%
Deaths:330
KDR:7.412
Accuracy:54.817% B+
KPH:46.500 B**
VKPH:12.600 C**
C75 Viper
B++
Kills:1,025
V. Kills:180 N/A
Deaths:253
KDR:4.051
Accuracy:33.880% C-
KPH:40.200 B++
VKPH:7.100 C+
Skyguard
B++
Kills:237
V. Kills:143 165%
Deaths:84
KDR:2.821
Accuracy:31.499% B+
KPH:18.200 B++
VKPH:11 B+
Kills:12,992 (12,992 + 0)
Deaths:1,542
KDR:8.425
VKDR:2.811
Vehicle Kills:4,334
Kill Difference:11,450
Playtime:289.849 hours
Usage:15%
Score:3.390m
Score/min:195
Driving Accuracy:31.499%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:2,840
V. Kills:978 290%
Deaths:252
KDR:11.270
Accuracy:42.540% C
KPH:43.100 B**
VKPH:14.800 C
P2-120 HESH
B++
Kills:1,141
V. Kills:289 393%
Deaths:94
KDR:12.138
Accuracy:44.656% B+
KPH:47.700 C+
VKPH:12.100 B++
P2-120 HEAT
B**
Kills:1,099
V. Kills:359 305%
Deaths:130
KDR:8.454
Accuracy:41.541% C+
KPH:38.700 B**
VKPH:12.700 B++
Kills:5,080 (5,080 + 0)
Deaths:476
KDR:10.672
VKDR:3.416
Vehicle Kills:1,626
Kill Difference:4,604
Playtime:118.152 hours
Usage:6%
Score:1.415m
Score/min:200
Driving Accuracy:41.541%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
S
Kills:532
V. Kills:475 112%
Deaths:4
KDR:133
Accuracy:78.230% M++
KPH:124.500 S
VKPH:111.200 S
G20 Vulcan-H
B++
Kills:227
V. Kills:104 216%
Deaths:39
KDR:5.821
Accuracy:43.516% C-
KPH:55.800 B++
VKPH:25.600 C+
P525 Marauder-H
S
Kills:150
V. Kills:40 366%
Deaths:11
KDR:13.636
Accuracy:37.732% B
KPH:84.100 C
VKPH:22.400 S
E540 Halberd-H
M*
Kills:107
V. Kills:65 162%
Deaths:11
KDR:9.727
Accuracy:64.638% B*
KPH:86.700 A*
VKPH:52.700 M*
Kills:1,016 (0 + 1,016)
Deaths:65
KDR:15.631
VKDR:10.523
Vehicle Kills:684
Kill Difference:951
Playtime:11.358 hours
Usage:1%
Score:0.301m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:64.638%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:1,104
V. Kills:542 203%
Deaths:74
KDR:14.919
Accuracy:44.437% B++
KPH:51.800 A**
VKPH:25.400 M
G40-F Ranger
B+
Kills:149
V. Kills:174 85%
Deaths:48
KDR:3.104
Accuracy:28.810% C
KPH:11.700 C
VKPH:13.600 B+
M20 Basilisk
B+
Kills:144
V. Kills:63 225%
Deaths:36
KDR:4
Accuracy:33.775% C--
KPH:22.400 C*
VKPH:9.800 B+
M40 Fury
A
Kills:85
V. Kills:29 283%
Deaths:3
KDR:28.333
Accuracy:31.946% C-
KPH:52.300 C+
VKPH:17.900 A
M60-G Bulldog
D
Kills:55
V. Kills:5 N/A
Deaths:11
KDR:5
Accuracy:22.317% D**
KPH:26.700 D
VKPH:2.400 D*
Kills:1,537 (0 + 1,537)
Deaths:172
KDR:8.936
VKDR:4.727
Vehicle Kills:813
Kill Difference:1,365
Playtime:44.183 hours
Usage:2%
Score:0.458m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:22.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
M**
Kills:337
V. Kills:3 N/A
Deaths:21
KDR:16.048
Accuracy:52.505% M**
KPH:24.900 C+
VKPH:0.200 D-
M20 Basilisk-F
A*
Kills:154
V. Kills:6 N/A
Deaths:6
KDR:25.667
Accuracy:67.583% A++
KPH:64.400 A*
VKPH:2.500 D
Kills:491 (491 + 0)
Deaths:27
KDR:18.185
VKDR:0.333
Vehicle Kills:9
Kill Difference:464
Playtime:15.924 hours
Usage:1%
Score:0.053m
Score/min:56
Driving Accuracy:67.583%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 12,6349,28487510.61A+8.1956.486%C++1.422%D-46.7A+16.9C+207198.8h4.2A7.4B**
P2-120 AP 3,8182,84025211.27B++8.8542.54%C1.479%D--43.1B**14.8C21765.9h4.3A10.1B**
NS-11C 2,6872,6511,9891.333B+1.0926.285%B+14.41%D-19.3CN/A52137.1h12.9B+49B+
L100 Python HEAT 3,1072,4463307.412B+4.9954.817%B+2.984%C*46.5B**12.6C**16852.6h4.7B++8.5B*
T32 Bull 2,2412,2371,8491.21C+1.2123.57%C+15.646%D--20.6DN/A64108.8h11.7B49.5C**
C-4 2,3281,6008911.796C**0.6223.524%CN/A59.7C-27.2C+40826.8h1.6C+6.8C+
NS-7 PDW 1,2881,2811,0291.245B1.1724.663%C+10.851%D*24.9C+N/A7551.4h14B56.9C**
PDW-16 Hailstorm 1,2511,2381,0441.186C*1.2327.696%B++15.347%C+21.8CN/A5256.8h13.9B+50B+
SMG-46 Armistice 1,1901,1808621.369B1.0526.767%C*12.881%D26.2C+N/A6645h14.9C++55.8C**
Claymore 1,1771,1777316.123A+13.7029.708%CN/A147.1C++N/A3238h1.1B*3.7C*
MKV Suppressed 1,1791,1756291.868B**0.5534.883%A++34.723%A**23.9CN/A6149.2h11.1B++31.9B++
T7 Mini-Chaingun 1,2731,1748181.435B+0.9826.549%A++13.203%C++20D1.7A4858.6h14.9C*56.2B++
T9 CARV 1,1711,1658241.414C*1.0127.976%A++20.515%C29.1C++N/A10740h11.7B++41.9B*
NS-15M2 1,1721,1641,0241.137C+1.2828.296%B*17.182%D--20.3DN/A5557.4h12.6C++44.6B+
TRAC-5 1,1671,1608651.341B*1.0827.543%A16.724%C20.9C*N/A7155.6h11.8B*42.8B*
LC3 Jaguar 1,1691,1608101.432C++0.9928.082%B**13.707%D*27.9C+N/A6941.6h11.8B+42.2B+
TRAC-5 Burst 1,1651,1587801.485C+0.9327.714%B+14.508%D*25C--N/A8246.3h11.7B+42.2B+
T5 AMC 1,1641,1541,1161.034C++1.3926.657%B++15.251%D-19.2C+N/A5360h12.9B+48.6B+
P2-120 HESH 1,4301,1419412.138C+9.7244.656%B+N/A47.7C+12.1B++18623.9h4.8C*10.9B+
M20 Basilisk 1,6461,1047414.919S12.5044.437%B++4.71%C51.8A**25.4M16721.3h40.6A91.3A
P2-120 HEAT 1,4581,0991308.454B+6.0341.541%C+3.003%C+38.7B**12.6B++17028.4h5.8B++14B++
C75 Viper 1,2051,0252534.051C+1.6333.88%C-N/A40.2B++7.1C+17525.5h10.8B+31.8B+
MSW-R 7637624011.9C+0.5242.164%M**19.291%D24.3DN/A10031.3h18.1F-42.9B+
NS Baron G5 6015976190.964C+1.4636.265%D10.888%D8.4D*N/A2571.1h3.8B++10.5C+
NS Decimator 8565812941.976B**0.4469.17%B**1.893%C40.3B+19.1B18914.4h3.3B**4.8B**
MR11 Gatekeeper-H 1,0075324133U130.5878.23%M++N/A123.7S110.5S3224.3h8A*10.2A*
Sticky Grenade 4834801480N/A477.5847.95%C--N/A960C+6D21410.5h1.8B+3.8C**
NS-11A 4774723491.352C++1.0729.097%B**20.763%C+20.3C--N/A5423.3h12.3B+42.1B++
Frag Grenade 4314241424N/A421.5835.142%D*N/A282.7D-4.7D9241.5h4.3C12.3D
ML-7 5443584710.76C++1.6658.537%C**3.073%C++20.1C10.4C23317.8h6.9C+11.8C*
M77-B 354354576.211M+3.7962.181%M**88.136%A+26.8C++N/A6013.2h1.5A+2.4A+
M12 Kobalt-F 3403372116.048S13.6352.505%M**62.018%S25C+N/A4613.5h4.7A+9A
Rocklet Rifle 6293102891.073B++1.3552.848%C+N/A23.8C24.5C+32313h42C79.4C+
TRAP-M1 2962961029.6U27.1845.713%M++95.946%S65.8A+N/A1974.5h3.3A*7.1A+
NS-44 Commissioner 2882882351.226C**1.1948.965%A+28.819%B**34.3C++N/A1008.4h3.1B*6.4B*
Shuriken 273272903.022A+0.6033.72%A+34.559%A**27.2DN/A4610h11.3B++33.6B**
Spear Anti-Vehicle Phalanx Turret 3242481913.053B**10.6345.284%C*4.435%C++43.5B13.3D2735.7h6.6B+14.6B++
Tank Mine 3492482111.81S9.3951.557%AN/A137.8B++56.1C9611.8h2.4D4.7B**
Skyguard 380237842.821C++0.4031.499%B+3.797%A18.2B++11B+15213h98.9B+313.8B*
TSAR-42 233232593.932C*1.5162.687%M**82.759%A+22.3DN/A6510.4h1.6A2.6A
G20 Vulcan-H 331227395.821B+3.4043.516%C-3.084%C++55.4B++25.4C+6324.1h82.5B++189.5B+
T1 Cycler 2262261122.018B*0.4030.06%A++30.973%A+26.3C*N/A1348.6h8.7A++28.8A
99SV 223221326.906M++4.4958.208%S70.136%M**43.3A+N/A1455.1h3A++5.1A+
AS16 NightHawk 2082041661.229C++1.1932.707%D11.275%D16.9DN/A4912.1h3.8B+11.7C*
Auraxium Chainblade 2022026,7170.03C+2.3947.273%A41.089%S0.4CN/A1500.1h2.1C++4.4B+
NSX-P Tanto 1901871561.199C**1.2227.469%B+21.925%C-23.1C+N/A688.1h13.2B+48.1B+
TAR 1851841321.394C+1.0329.658%A17.935%C-20.9C--N/A648.8h13.5C+45.6B+
FA1 Barrage 1831821681.083C++1.3440.854%C++10.44%D--21.7CN/A778.4h4.1B++10B+
NS-45 Pilot 166166523.192A+0.7738.415%B**62.048%S50.3C++N/A1103.3h4.6A11.9B**
NS-61 "Ravenous" Emissary 1621621201.35B1.0737.776%A20.37%C*36C*N/A864.5h9.6B**25.5B**
T1B Cycler 162161672.403B0.0236.501%A*47.205%A**23.7DN/A656.8h9.2A25.2A
TS4 Haymaker 1621611810.89C1.5340.291%C+13.665%C++18.7DN/A708.6h5.2C12.8C+
TX2 Emperor 160160236.957S4.5471.778%S89.375%S64A++N/A1272.5h4A++5.6B
TX1 Repeater 1601601041.538B**0.8834.308%A++68.75%S43.2B*N/A1443.7h6.5A+19B*
M20 Basilisk-F 160154625.667U23.2567.583%A++14.286%B++64.2A++2.5D1112.4h9.1B**13.5B**
P525 Marauder-H 1901501113.636C+11.2237.732%B5.333%S83.3C22.2S2681.8h5.4B++14.3B++
G40-F Ranger 323149483.104C0.6828.81%CN/A11.6C-13.6B+17312.8h150.9C+523.8C++
M20 Basilisk 207144364B+1.5833.775%C--8.333%B*22.5C*9.8B+1976.4h83.2B+246.4C*
NS Annihilator 2621342020.663C*1.7681.738%BN/A8.6C8.3C+13315.5h11.7C++14.3C*
NS-15M AE 129128901.422C1.0027.297%B9.375%F-20.6D--N/A666.2h12.7C46.7C*
NS-R3 Swarm 386109333.303S0.8876.793%M*N/A20.2M++51.3U1775.4h8.7A*11.4A**
NS-30 Vandal 110109323.406B**0.9940.988%A61.468%S16.5D--N/A416.6h4.3B**10.6B**
E540 Halberd-H 172107119.727C**7.3164.638%B*N/A89.2A*54.2M**4831.2h3.7B**5.7A
MAX Punch 16092322.875U0.4692.771%M++N/A20.4S15.1S424.5h4.2C4.5C*
M40 Fury 11485328.333M25.9131.946%C-N/A53.1C+18.1A2301.6h9.5B++29.7B+
NS-15 Gallows 8481611.328C-1.0927.161%C+24.691%D15.9D*N/A375.1h13.9D*51.1D
SOAS-20 7272418U15.5866.45%S70.833%S20.6DN/A583.5h5.7A++8.5A++
NS-44L "Ravenous" Blackhand 616187.625M**5.2184.722%S95.082%M*76.3A**N/A1360.8h2A++2.4A+
M60-G Bulldog 6055115C+2.5822.317%D**N/A26.2D2.4D*1092.1h7.1C++32D
Hunter QCX 5151222.318A*0.1070.086%A++70.588%M+25.5B**N/A552h1.6B+2.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23380.2h
Snowman Soldier11870.3h
M12 Kobalt-H0530h
Nano-Armor Kit160410,69126.2h
Spawn Beacon401,7273.6h
Nanite Revive Grenade01910.1h
Medical Applicator11360,4577.9h
Welding Device01,2740.1h
Spitfire Auto-Turret231,7902.8h
Anti-Infantry MANA Turret51020.6h
Ammunition Package434,0965.7h
Medical Kit1022,1565.5h
Shield Recharging Field129630.5h
Recon Detection Device151,1572.1h
G30 Vulcan04010h
M14 Banshee11930.1h
AP30 Shredder03080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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