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Warden RhanaDandra[XDTC] RhanaDandra
NC BR 61

KDR: 3.56

Score: 4m

Last Seen: Aug 2nd, 2019 2:56 PM
- OFFLINE - 178.2 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt
Level Progress (to 62): 68%
Level 100 Progress: 21% 484h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-4G Cyclone LA1 Anchor GD-22S NC6 Gauss SAW NC1 Gauss Rifle SAS-R AF-19 Mercenary NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,976,827 MLG Score: 5577
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.039%26.319%8431312019,1344.02556-0.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.662%2.101A*0.794B++-0.553DHEAD ++ (~10.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.661B+8.10.435B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.352%0.415%36711213241792373.05063101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.316C-1.084D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.9-0.443C--80-0.51D152.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.123%70.135%0212121,18215377.72549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.615%2.549A**0.221C++-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+20.38C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.452%14.013%01121331420021.56219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.328A-0.177C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.466B+4.10.167C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m148.3%512 (30.7k)423 (25.4k)3.5638912,3563,4673.6729261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214136131.746%27.161%86202:434

15% Combat Medic36% Heavy Assault27% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2015 8:00 PMMay 30th, 2019 12:01 PMAug 4th, 2019 7:10 PM (18d) (PST)Aug 2nd, 2019 11:23 AM (20d) (PST)Aug 2nd, 2019 10:56 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9472666811.3060.3670.3552.0170.0535577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,80115,97940,822782221121325,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.6h/6.6d 378 3,356 3,057 19.1k 145 592 506 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,194
Deaths:253
KDR:4.719
Accuracy:31.172% B**
HSR:29.816% B+
GD-22S
A+
Kills:1,163
Deaths:262
KDR:4.439
Accuracy:30.578% A+
HSR:29.923% B*
NC6 Gauss SAW
A+
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:28.327% A+
HSR:23.596% C+
NS-15M1
A++
Kills:381
Deaths:104
KDR:3.663
Accuracy:31.594% A++
HSR:34.121% A+
Kills:3,895
Deaths (as Heavy Assault):865
Deaths (to Heavy Assaults):1,040
KDR:4.50289
Kill Difference:3,030
Playtime:56.063 hours
Usage:36%
Score:1.467m
Score/min:436
Accuracy (listed only):30.418%
HSR (listed only):29.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,427
Deaths:379
KDR:3.765
Accuracy:34.024% A
HSR:24.947% B+
AF-19 Mercenary
A++
Kills:693
Deaths:205
KDR:3.380
Accuracy:30.640% A++
HSR:23.665% B
GD-7F
B**
Kills:373
Deaths:128
KDR:2.914
Accuracy:30.289% B**
HSR:19.303% C+
Mauler S6
A++
Kills:314
Deaths:105
KDR:2.990
Accuracy:57.452% A++
HSR:14.013% C
Kills:2,807
Deaths (as Light Assault):817
Deaths (to Light Assaults):813
KDR:3.43574
Kill Difference:1,990
Playtime:32.886 hours
Usage:21%
Score:0.770m
Score/min:390
Accuracy (listed only):38.101%
HSR (listed only):20.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A
Kills:1,427
Deaths:379
KDR:3.765
Accuracy:34.024% A
HSR:24.947% B+
SAS-R
A*
Kills:788
Deaths:142
KDR:5.549
Accuracy:51.521% A*
HSR:69.162% C++
NS-44 Commissioner
A++
Kills:601
Deaths:334
KDR:1.799
Accuracy:49.928% A++
HSR:21.631% C+
AF-18 Stalker
A
Kills:592
Deaths:128
KDR:4.625
Accuracy:33.605% A
HSR:23.649% B+
NC14 Bolt Driver
M
Kills:394
Deaths:79
KDR:4.987
Accuracy:53.261% M
HSR:72.081% C
NC4 Mag-Shot
A
Kills:194
Deaths:87
KDR:2.230
Accuracy:36.183% A
HSR:19.072% C+
Kills:3,996
Deaths (as Infiltrator):1,149
Deaths (to Infiltrators):603
KDR:3.47781
Kill Difference:2,847
Playtime:43.171 hours
Usage:27%
Score:1.075m
Score/min:415
Accuracy (listed only):43.087%
HSR (listed only):38.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:1,427
Deaths:379
KDR:3.765
Accuracy:34.024% A
HSR:24.947% B+
NC1 Gauss Rifle
A*
Kills:938
Deaths:267
KDR:3.513
Accuracy:33.655% A*
HSR:28.678% B**
GR-22
A++
Kills:369
Deaths:87
KDR:4.241
Accuracy:33.506% A++
HSR:30.081% A+
Mauler S6
A++
Kills:314
Deaths:105
KDR:2.990
Accuracy:57.452% A++
HSR:14.013% C
NS-11A
A++
Kills:52
Deaths:15
KDR:3.467
Accuracy:33.529% A++
HSR:34.615% A++
Kills:3,100
Deaths (as Combat Medic):853
Deaths (to Combat Medics):410
KDR:3.63423
Kill Difference:2,247
Playtime:22.908 hours
Usage:15%
Score:0.675m
Score/min:491
Accuracy (listed only):38.433%
HSR (listed only):26.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:693
Deaths:205
KDR:3.380
Accuracy:30.640% A++
HSR:23.665% B
GD-7F
B**
Kills:373
Deaths:128
KDR:2.914
Accuracy:30.289% B**
HSR:19.303% C+
Mauler S6
A++
Kills:314
Deaths:105
KDR:2.990
Accuracy:57.452% A++
HSR:14.013% C
Kills:1,380
Deaths (as Engineer):438
Deaths (to Engineers):405
KDR:3.15068
Kill Difference:942
Playtime:2.023 hours
Usage:1%
Score:0.015m
Score/min:125
Accuracy (listed only):39.460%
HSR (listed only):18.994%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:241
V. Kills:222 108%
Deaths:68
KDR:3.544
Accuracy:34.352% B+
KPH:23 B*
VKPH:21.200 A++
M30 Mustang AH
B++
Kills:137
V. Kills:14 N/A
Deaths:15
KDR:9.133
Accuracy:60.802% B++
KPH:67.900 B+
VKPH:6.900 B++
Kills:378 (378 + 0)
Deaths:83
KDR:4.554
VKDR:2.843
Vehicle Kills:236
Kill Difference:295
Playtime:12.483 hours
Usage:8%
Score:0.177m
Score/min:237
Piloting Accuracy:60.802%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,4371,4273793.765A+0.2034.024%A24.947%B+93.3AN/A22615.3h8.4B++24.8B++
LA1 Anchor 1,1981,1942534.719B**1.1631.172%B**29.816%B+97.9A++N/A23312.2h7.8B**25B*
GD-22S 1,1681,1632624.439A++0.8830.578%A+29.923%B*86.1A++N/A21213.5h8.5B**27.7B*
NC6 Gauss SAW 1,1611,1572464.703M*1.1428.327%A+23.596%C+95.6M++N/A24012.1h6.8B**24B*
NC1 Gauss Rifle 9489382673.513A*0.0533.655%A*28.678%B**83M**N/A26211.3h9A26.8A
SAS-R 7947881425.549B**1.9951.521%A*69.162%C++75A+N/A22410.5h1.9B++3.8B**
AF-19 Mercenary 6966932053.38M++0.1830.64%A++23.665%B91.2SN/A2797.6h8.7B**28.4B**
NS-44 Commissioner 6056013341.799B*1.7649.928%A++21.631%C+117.8M*N/A3105.1h2.9B**5.8B**
AF-18 Stalker 5995921284.625M+1.0633.605%A23.649%B+87.1M1A++2136.8h10.3B*30.7B*
NC14 Bolt Driver 395394794.987A++1.4253.261%M72.081%C60.6MN/A1446.5h2.1B*4B**
NS-15M1 3843811043.663A++0.1031.594%A++34.121%A+92.9A++N/A2124.1h9.7B**30.7B*
GD-7F 3763731282.914A*0.6530.289%B**19.303%C+56.5B**N/A1406.6h10.9B*36B++
GR-22 372369874.241A*0.6833.506%A++30.081%A+69.6A++N/A1785.3h10A29.8B**
Mag-Cutter 3743563,3980.105M3.4656.512%A*2.809%D2.5M+N/A7140.5h2.1B+3.8C**
Mauler S6 3163141052.99A++0.5757.452%A++14.013%C87.2M++N/A2343.6h4.1B++7.1B**
NC05 Jackhammer AE 305304773.948A++0.3859.462%A+14.474%C121.6A*N/A3112.5h4.1B+6.8B++
Shrike 388272843.238S0.3363.392%B*4.044%B*57.9M+24.7A++3294.7h4.6B**7.3B**
M20 Mustang 463241683.544B++0.0234.352%B+N/A23B*21.1A++24710.5h80B+232.9B++
NC4 Mag-Shot 198194872.23A*1.3336.183%A19.072%C+107.8S2.2A**3111.8h5.4B**15B*
M30 Mustang AH 151137159.133B+5.5760.802%B++N/A68.5B+7B++1822h9.2C++15.1C*
Frag Grenade 1331331133N/A129.4446.263%C++N/A443.3C+N/A12770.3h3.4B+7.4B+
NS-11A 5252153.467A+0.1033.529%A++34.615%A++65A++N/A1890.8h9.9A29.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01400.1h
AE Medical Applicator36,5710.3h
Medical Kit3662,3797.7h
Medical Applicator67,0700.4h
Motion Spotter42,2471h
Recon Detection Device11030.1h
Nano-Armor Kit12,8180.2h
Vortek Rotary0700h

Check the help document for the dictionary if you want to learn more about words used here.


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