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Overseer RhanaDandra[] RhanaDandra
NC BR 67

KDR: 3.57

Score: 5m

Last Seen: May 13th, 2020 9:59 AM
- OFFLINE - 508.4 hour(s)

Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 15%
Level 100 Progress: 27% 438h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-4G Cyclone LA1 Anchor AF-19 Mercenary NC1 Gauss Rifle GD-22S NC6 Gauss SAW SAS-R NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,295,832 MLG Score: 5832
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.031%26.751%85715126811,9774.15724-0.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%2.089A*0.85B*-0.484DHEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+8.30.417B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.406%0.383%34211282261912502.83696104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.299C-1.099D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
237.1-0.46D81.6-0.533D155.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.24%70.453%0212811,34720286.63547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.184%2.455A**0.22C++-1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.609B+20.376C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.224%13.539%01128232524521.32653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.275A-0.248C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+40.166C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m152.3%526 (31.6k)438 (26.3k)3.5666115,7434,4143.6769467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283172531.567%27.377%86402:376

17% Combat Medic33% Heavy Assault27% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2015 8:00 PMMay 30th, 2019 12:01 PMMay 22nd, 2020 10:02 AM (12d) (PST)May 13th, 2020 7:00 AM (21d) (PST)May 13th, 2020 5:59 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9772816961.3660.3830.3742.1600.0535832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,60416,88141,723822322130326,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
192.1h/8d 487 4,310 3,989 24.9k 190 706 613 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,296
Deaths:275
KDR:4.713
Accuracy:31.135% B**
HSR:29.938% B
GD-22S
B**
Kills:1,163
Deaths:262
KDR:4.439
Accuracy:30.578% B**
HSR:29.923% B+
NC6 Gauss SAW
A
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:28.327% A
HSR:23.596% C+
NS-15M1
A+
Kills:561
Deaths:147
KDR:3.816
Accuracy:32.001% A+
HSR:34.225% A
MGR-L1 Promise
B*
Kills:247
Deaths:57
KDR:4.333
Accuracy:29.261% B*
HSR:27.530% C++
Kills:4,424
Deaths (as Heavy Assault):987
Deaths (to Heavy Assaults):1,312
KDR:4.48227
Kill Difference:3,437
Playtime:62.627 hours
Usage:33%
Score:1.672m
Score/min:445
Accuracy (listed only):30.260%
HSR (listed only):29.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,497
Deaths:397
KDR:3.771
Accuracy:33.978% B**
HSR:25.451% B+
AF-19 Mercenary
A+
Kills:1,199
Deaths:309
KDR:3.880
Accuracy:31.334% A+
HSR:25.438% B+
GD-7F
B**
Kills:834
Deaths:229
KDR:3.642
Accuracy:30.789% B**
HSR:22.782% C**
MGR-S1 Gladius
A+
Kills:329
Deaths:74
KDR:4.446
Accuracy:36.453% A+
HSR:30.091% B*
Mauler S6
A++
Kills:325
Deaths:108
KDR:3.009
Accuracy:57.224% A++
HSR:13.539% C
Kills:4,184
Deaths (as Light Assault):1,117
Deaths (to Light Assaults):1,044
KDR:3.74575
Kill Difference:3,067
Playtime:43.345 hours
Usage:23%
Score:1.083m
Score/min:416
Accuracy (listed only):37.955%
HSR (listed only):23.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:1,497
Deaths:397
KDR:3.771
Accuracy:33.978% B**
HSR:25.451% B+
SAS-R
A++
Kills:841
Deaths:152
KDR:5.533
Accuracy:51.449% A++
HSR:69.679% C+
NS-44 Commissioner
A+
Kills:836
Deaths:432
KDR:1.935
Accuracy:50.159% A+
HSR:22.010% C+
AF-18 Stalker
B**
Kills:683
Deaths:147
KDR:4.646
Accuracy:33.668% B**
HSR:24.890% B+
NC14 Bolt Driver
A*
Kills:506
Deaths:91
KDR:5.560
Accuracy:50.928% A*
HSR:71.739% C
MGR-S1 Gladius
A+
Kills:329
Deaths:74
KDR:4.446
Accuracy:36.453% A+
HSR:30.091% B*
NC4 Mag-Shot
A
Kills:222
Deaths:102
KDR:2.176
Accuracy:35.784% A
HSR:18.469% C+
Kills:4,914
Deaths (as Infiltrator):1,395
Deaths (to Infiltrators):751
KDR:3.52258
Kill Difference:3,519
Playtime:51.120 hours
Usage:27%
Score:1.358m
Score/min:443
Accuracy (listed only):41.774%
HSR (listed only):37.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,497
Deaths:397
KDR:3.771
Accuracy:33.978% B**
HSR:25.451% B+
NC1 Gauss Rifle
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:33.292% A++
HSR:28.754% B**
GR-22
A
Kills:727
Deaths:191
KDR:3.806
Accuracy:31.342% A
HSR:28.748% B**
MGR-S1 Gladius
A+
Kills:329
Deaths:74
KDR:4.446
Accuracy:36.453% A+
HSR:30.091% B*
Mauler S6
A++
Kills:325
Deaths:108
KDR:3.009
Accuracy:57.224% A++
HSR:13.539% C
NS-11A
A++
Kills:54
Deaths:17
KDR:3.176
Accuracy:33.620% A++
HSR:35.185% A+
Kills:4,104
Deaths (as Combat Medic):1,132
Deaths (to Combat Medics):548
KDR:3.62544
Kill Difference:2,972
Playtime:32.268 hours
Usage:17%
Score:0.915m
Score/min:472
Accuracy (listed only):37.651%
HSR (listed only):26.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,199
Deaths:309
KDR:3.880
Accuracy:31.334% A+
HSR:25.438% B+
GD-7F
B**
Kills:834
Deaths:229
KDR:3.642
Accuracy:30.789% B**
HSR:22.782% C**
Mauler S6
A++
Kills:325
Deaths:108
KDR:3.009
Accuracy:57.224% A++
HSR:13.539% C
Kills:2,358
Deaths (as Engineer):646
Deaths (to Engineers):512
KDR:3.65015
Kill Difference:1,712
Playtime:2.085 hours
Usage:1%
Score:0.017m
Score/min:136
Accuracy (listed only):39.782%
HSR (listed only):20.586%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:261
V. Kills:234 111%
Deaths:68
KDR:3.838
Accuracy:34.406% B++
KPH:23.500 B+
VKPH:21 A
M30 Mustang AH
B+
Kills:147
V. Kills:15 N/A
Deaths:15
KDR:9.800
Accuracy:60.911% B+
KPH:69.900 C**
VKPH:7.100 B+
Kills:408 (408 + 0)
Deaths:83
KDR:4.916
VKDR:3
Vehicle Kills:249
Kill Difference:325
Playtime:13.229 hours
Usage:7%
Score:0.187m
Score/min:236
Piloting Accuracy:60.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,5071,4973973.771B**0.2033.978%B**25.451%B+93.6B++N/A23516h8.4B+24.8B++
LA1 Anchor 1,3021,2962754.713B++1.1531.135%B**29.938%B98.9AN/A24213.1h7.7B**24.9B*
AF-19 Mercenary 1,2121,1993093.88M++0.3131.334%A+25.438%B+106.1M**1.2A28611.3h8.7B**27.9B*
NC1 Gauss Rifle 1,1841,1723453.397A+0.1733.292%A++28.754%B**85.5M+N/A25613.7h9A26.9B**
GD-22S 1,1681,1632624.439A+0.8730.578%B**29.923%B+86.1AN/A21413.5h8.5B**27.7B*
NC6 Gauss SAW 1,1611,1572464.703M1.1428.327%A23.596%C+95.6A*N/A24512.1h6.8B*24B*
SAS-R 8478411525.533B*1.9751.449%A++69.679%C+76.5B**N/A22811h1.9B+3.7B*
NS-44 Commissioner 8428364321.935B++1.6350.159%A+22.01%C+121.2MN/A3286.9h3B*6B*
GD-7F 8438342293.642A++0.0830.789%B**22.782%C**77.9AN/A18310.7h10.5B*34.2B*
GR-22 7407271913.806A+0.2431.342%A28.748%B**70.6A1.3B**17810.3h10.4B**33.2B*
AF-18 Stalker 6916831474.646A**1.0833.668%B**24.89%B+88.7A*1A2197.7h10.2B*30.3B++
NS-15M1 5665611473.816A+0.2532.001%A+34.225%A100.2A++N/A2295.6h10.1B++31.5B*
NC14 Bolt Driver 508506915.56A+1.9950.928%A*71.739%C61A++N/A1538.3h2.1B++4.2B**
Mag-Cutter 4634434,3570.102A*3.4657.298%A*3.386%C-2.6B**N/A7172.4h2.1B+3.7B++
NC05 Jackhammer AE 3983961023.882A0.3260.467%A+15.404%C127.7A+N/A3243.1h4.1B+6.7B++
MGR-S1 Gladius 331329744.446A++0.8836.453%A+30.091%B*131.6A**N/A3582.5h6.9B*18.9B*
Mauler S6 3273251083.009A++0.5657.224%A++13.539%C87.8A**N/A2413.7h4B++7.1B*
Shrike 427294933.161S0.4163.412%B*3.742%B+57.6A**26.1A++3315.1h4.7B*7.5B**
M20 Mustang 495261683.838B0.2734.406%B++N/A23.5B+21.1A24511.1h81.6B237.1B+
MGR-L1 Promise 254247574.333A++0.7729.261%B*27.53%C++107.4A++3A*3102.3h10.9B++37.2B++
NC4 Mag-Shot 2272221022.176A++1.3935.784%A18.469%C+105.7M**2.4A*2912.1h5.5B*15.3B++
Frag Grenade 1901881188N/A184.4347.81%C++N/A470C5D12960.4h3.4C++7.2C*
M30 Mustang AH 162147159.8C**6.2360.911%B+N/A70C**7.1B+1902.1h9.1C+14.9C++
NS-11A 5454173.176B*0.3933.62%A++35.185%A+60B*N/A2040.9h10.1B**30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01780.1h
AE Nano-Armor Kit01230h
AE Medical Applicator1412,4890.7h
Medical Kit5043,0909.8h
Medical Applicator67,0700.4h
Motion Spotter52,7591.3h
Recon Detection Device11030.1h
Vortek Rotary0700h
Nano-Armor Kit12,8180.2h

Check the help document for the dictionary if you want to learn more about words used here.


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