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Raider RhanaDandra[] RhanaDandra
NC BR 56

KDR: 3.61

Score: 3.2m

Last Seen: Apr 27th, 2019 4:40 PM
- OFFLINE - 169.6 hour(s)

Battle Rank 56 - New Conglomerate on Cobalt
Level Progress (to 57): 54%
Level 100 Progress: 17% 529h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AF-4G Cyclone GD-22S NC6 Gauss SAW LA1 Anchor SAS-R AF-19 Mercenary NS-44 Commissioner NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,862,986 MLG Score: 5486
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.636%25.867%8181311847,2373.93529-0.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.696%1.909A++0.644B+-0.844D--HEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.665B+80.459B+17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.524%0.422%41511196237692343.43478101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.27C-1.036D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.8-0.551D81-0.644D153.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.766%70.652%0211951,10412079.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.565%2.563A**0.276C*-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+20.387C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.542%9.649%01119611415600.726115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.392A-1.318D**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.537B+3.60.269C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m147.8%493 (29.6k)406 (24.4k)3.606599,9652,7633.7292856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197107231.857%27.406%87302:523

9% Combat Medic39% Heavy Assault30% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 31st, 2015 8:00 PMNov 1st, 2018 6:06 PMMay 12th, 2019 3:37 AM (12d) (PST)Apr 27th, 2019 12:41 PM (27d) (PST)Apr 27th, 2019 12:40 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9482487001.2590.3490.3451.9490.0595486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,86914,85742,012762121117424,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131.9h/5.5d 339 2,731 2,466 15.4k 109 477 470 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,163
Deaths:262
KDR:4.439
Accuracy:30.578% A+
HSR:29.923% B*
NC6 Gauss SAW
A+
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:28.327% A+
HSR:23.596% C++
LA1 Anchor
A
Kills:947
Deaths:210
KDR:4.510
Accuracy:31.130% A
HSR:29.989% B+
NC05 Jackhammer AE
A
Kills:247
Deaths:65
KDR:3.800
Accuracy:59.529% A
HSR:14.170% C-
NS-15M1
A*
Kills:222
Deaths:61
KDR:3.639
Accuracy:32.688% A*
HSR:33.784% A+
Kills:3,736
Deaths (as Heavy Assault):844
Deaths (to Heavy Assaults):793
KDR:4.42654
Kill Difference:2,892
Playtime:51.482 hours
Usage:39%
Score:1.325m
Score/min:429
Accuracy (listed only):36.451%
HSR (listed only):26.292%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A
Kills:1,399
Deaths:369
KDR:3.791
Accuracy:34.038% A
HSR:25.089% B++
AF-19 Mercenary
A+
Kills:568
Deaths:171
KDR:3.322
Accuracy:29.987% A+
HSR:23.239% B
GD-7F
B++
Kills:149
Deaths:71
KDR:2.099
Accuracy:28.108% B++
HSR:19.463% C+
Mauler S6
A++
Kills:114
Deaths:44
KDR:2.591
Accuracy:57.542% A++
HSR:9.649% D*
Kills:2,230
Deaths (as Light Assault):655
Deaths (to Light Assaults):653
KDR:3.40458
Kill Difference:1,575
Playtime:26.759 hours
Usage:20%
Score:0.593m
Score/min:370
Accuracy (listed only):37.419%
HSR (listed only):19.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A
Kills:1,399
Deaths:369
KDR:3.791
Accuracy:34.038% A
HSR:25.089% B++
SAS-R
A++
Kills:764
Deaths:139
KDR:5.496
Accuracy:51.263% A++
HSR:69.372% C++
NS-44 Commissioner
A++
Kills:472
Deaths:248
KDR:1.903
Accuracy:49.554% A++
HSR:21.186% C+
AF-18 Stalker
B**
Kills:427
Deaths:100
KDR:4.270
Accuracy:32.775% B**
HSR:24.122% B+
NC14 Bolt Driver
M
Kills:340
Deaths:70
KDR:4.857
Accuracy:52.862% M
HSR:73.529% C+
NC4 Mag-Shot
A
Kills:194
Deaths:87
KDR:2.230
Accuracy:36.183% A
HSR:19.072% C+
Kills:3,596
Deaths (as Infiltrator):1,013
Deaths (to Infiltrators):490
KDR:3.54985
Kill Difference:2,583
Playtime:39.827 hours
Usage:30%
Score:0.976m
Score/min:408
Accuracy (listed only):42.779%
HSR (listed only):38.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A
Kills:1,399
Deaths:369
KDR:3.791
Accuracy:34.038% A
HSR:25.089% B++
NC1 Gauss Rifle
A*
Kills:428
Deaths:119
KDR:3.597
Accuracy:32.852% A*
HSR:25% B++
Mauler S6
A++
Kills:114
Deaths:44
KDR:2.591
Accuracy:57.542% A++
HSR:9.649% D*
GR-22
A++
Kills:59
Deaths:21
KDR:2.810
Accuracy:33.002% A++
HSR:25.424% B*
NS-11A
A++
Kills:52
Deaths:15
KDR:3.467
Accuracy:33.529% A++
HSR:34.615% A++
Kills:2,052
Deaths (as Combat Medic):568
Deaths (to Combat Medics):340
KDR:3.61268
Kill Difference:1,484
Playtime:11.536 hours
Usage:9%
Score:0.302m
Score/min:437
Accuracy (listed only):38.193%
HSR (listed only):23.956%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:568
Deaths:171
KDR:3.322
Accuracy:29.987% A+
HSR:23.239% B
GD-7F
B++
Kills:149
Deaths:71
KDR:2.099
Accuracy:28.108% B++
HSR:19.463% C+
Mauler S6
A++
Kills:114
Deaths:44
KDR:2.591
Accuracy:57.542% A++
HSR:9.649% D*
Kills:831
Deaths (as Engineer):286
Deaths (to Engineers):339
KDR:2.90559
Kill Difference:545
Playtime:1.773 hours
Usage:1%
Score:0.015m
Score/min:142
Accuracy (listed only):38.546%
HSR (listed only):17.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:237
V. Kills:219 108%
Deaths:68
KDR:3.485
Accuracy:34.524% B+
KPH:23.100 B*
VKPH:21.300 A++
M30 Mustang AH
B*
Kills:133
V. Kills:14 N/A
Deaths:11
KDR:12.091
Accuracy:60.534% B+
KPH:74.100 B*
VKPH:7.800 B*
Kills:370 (370 + 0)
Deaths:79
KDR:4.684
VKDR:2.949
Vehicle Kills:233
Kill Difference:291
Playtime:12.060 hours
Usage:9%
Score:0.172m
Score/min:238
Piloting Accuracy:60.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,4091,3993693.791B**0.1834.038%A25.089%B++92.6B**N/A22515.1h8.4B*24.8B*
GD-22S 1,1681,1632624.439A++0.8330.578%A+29.923%B*86.1A*N/A21013.5h8.5B**27.7B*
NC6 Gauss SAW 1,1611,1572464.703M*1.1028.327%A+23.596%C++95.6M++N/A23512.1h6.8B**24B*
LA1 Anchor 9519472104.51B*0.9031.13%A29.989%B+93.8A++N/A22410.1h7.9B**25.3B*
SAS-R 7707641395.496B**1.8951.263%A++69.372%C++74.2A+N/A21410.3h1.9B++3.8B*
AF-19 Mercenary 5715681713.322M*0.2829.987%A+23.239%B86.1SN/A2656.6h8.7B**28.9B*
NS-44 Commissioner 4764722481.903B*1.7049.554%A++21.186%C+124.2M**1.1A+3203.8h2.8B**5.7B**
NC1 Gauss Rifle 4304281193.597A*0.0132.852%A*25%B++75.1M*N/A2155.7h9.2A28.1B**
AF-18 Stalker 4314271004.27M0.6632.775%B**24.122%B+82.1A**N/A1895.2h10.5B*32.2B*
NC14 Bolt Driver 341340704.857A++1.2552.862%M73.529%C+60.7MN/A1455.6h2.1B*3.9B**
Shrike 378266803.325S0.2864.404%B**4.135%B*60.5M*25.5A*3364.4h4.5B**7B**
Mag-Cutter 2792632,6990.097A**3.5158.218%A**3.042%C--2.3A++N/A6116.4h2.2B+3.8B++
NC05 Jackhammer AE 248247653.8A++0.1959.529%A14.17%C-117.6A++N/A2932.1h4.1B+6.9B++
M20 Mustang 456237683.485B+0.1234.524%B+N/A23B*21.3A++24610.3h81B+234.8B++
NS-15M1 224222613.639A+0.0332.688%A*33.784%A+82.2A++N/A1912.7h9.7B**29.8B**
NC4 Mag-Shot 198194872.23A*1.3836.183%A19.072%C+107.8S2.2M3091.8h5.4B**15C*
GD-7F 152149712.099B**1.5128.108%B++19.463%C+32.4C*N/A984.6h12B+42.6B+
M30 Mustang AH 1471331112.091B*8.4860.534%B+N/A73.9B*7.8B*1961.8h8C**13.2B
Mauler S6 114114442.591A+1.0257.542%A++9.649%D*71.3A**N/A2251.6h3.6B**6.3B**
Frag Grenade 1041041104N/A100.3948.889%B+N/A520C*N/A12960.2h3.6C**7.4B+
GR-22 5959212.81A0.8033.002%A++25.424%B*29.5C+N/A1122h10.1A30.7B**
NS-11A 5252153.467A++0.1433.529%A++34.615%A++65A++N/A1780.8h9.9A29.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01120h
Medical Applicator67,0700.4h
Medical Kit2851,8805.5h
AE Medical Applicator05070h
Motion Spotter42,0601h
Recon Detection Device11030.1h
Nano-Armor Kit12,7050.2h
Vortek Rotary0700h

Check the help document for the dictionary if you want to learn more about words used here.


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