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Primus Rhazak[TFDN] Rhazak
VS BR 49

KDR: 1.06

Score: 27.5m

Last Seen: Jan 26th, 2019 5:54 PM
- OFFLINE - 4221.9 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt
Level Progress (to 50): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Proximity Mine Zenith VX-5 Solstice SF NS Baron G5AE Lumine Edge C-4 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 362TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.837%17.608%40231118310,3530.8263890.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.829%0.328C**-0.495D-1.412D**HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.27C*12.40.13C++42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.982%2.155%645120978912496710.631705117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.301%-1.166D*-0.261C1.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.3-0.642D18.4-0.467D45

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.583%3.131%1681112031,59711167071.431226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.013%-0.241C-0.325C-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.093C+36.40.088C+72

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.384%47.55%16821212347127910.271094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.107%-0.843D---1.269D**-1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.054C+3.10.037C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.481%12.782%1683121126683900.316667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%-0.752D--0.366C--1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.172C5-0.032C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m429.1%353 (21.2k)286 (17.2k)1.0588625,81324,3781.2960549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121497314.912%11.614%17303:566

10% Combat Medic43% Engineer13% Heavy Assault15% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 11:45 PMFeb 26th, 2016 7:37 PMFeb 24th, 2019 4:58 PM (147d) (PST)Jan 26th, 2019 1:56 PM (176d) (PST)Jan 26th, 2019 1:54 PM (176d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961402560.2690.2540.0311.3470.04595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7428,39715,3451615281317,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1602.1h/66.8d 5,782 2,998 14,926 129.5k 2,979 4,147 4,367 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:791
Deaths:791
KDR:1
Accuracy:21.365% C
HSR:19.975% D
Orion VS54
C-
Kills:444
Deaths:393
KDR:1.130
Accuracy:18.634% C-
HSR:19.144% D-
SVA-88
C
Kills:348
Deaths:320
KDR:1.088
Accuracy:19.704% D
HSR:23.851% C
NS-15M AE
C
Kills:291
Deaths:263
KDR:1.106
Accuracy:23.774% C
HSR:25.086% C
NSX Naginata
D
Kills:161
Deaths:202
KDR:0.797
Accuracy:18.940% D
HSR:22.981% D
Pulsar LSW
D-
Kills:160
Deaths:152
KDR:1.053
Accuracy:18.672% D-
HSR:16.875% D--
Kills:2,195
Deaths (as Heavy Assault):2,121
Deaths (to Heavy Assaults):6,791
KDR:1.03489
Kill Difference:74
Playtime:210.896 hours
Usage:13%
Score:4.413m
Score/min:349
Accuracy (listed only):20.181%
HSR (listed only):21.319%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,297
Deaths:1,565
KDR:0.829
Accuracy:23.480% C+
HSR:14.958% D-
Zenith VX-5
C+
Kills:1,211
Deaths:1,579
KDR:0.767
Accuracy:21.776% D
HSR:20.562% C+
Solstice SF
C+
Kills:1,191
Deaths:1,442
KDR:0.826
Accuracy:23.628% C+
HSR:15.701% C+
NS Baron G5AE
C+
Kills:1,176
Deaths:1,667
KDR:0.705
Accuracy:36.506% D--
HSR:14.796% C+
Pulsar C
C
Kills:576
Deaths:622
KDR:0.926
Accuracy:22.862% C
HSR:20.313% C--
Solstice Burst
C--
Kills:309
Deaths:284
KDR:1.088
Accuracy:24.155% C--
HSR:16.181% D*
NSX Tanto
D
Kills:244
Deaths:302
KDR:0.808
Accuracy:23.360% D
HSR:15.574% D**
Solstice VE3
C--
Kills:244
Deaths:189
KDR:1.291
Accuracy:20.312% C--
HSR:16.803% C--
Pandora VX25
D
Kills:113
Deaths:146
KDR:0.774
Accuracy:32.027% D
HSR:11.504% D--
Eidolon VE33
B
Kills:102
Deaths:125
KDR:0.816
Accuracy:26.797% C+
HSR:28.431% B
Nova
C--
Kills:87
Deaths:133
KDR:0.654
Accuracy:34.560% D-
HSR:12.644% C--
Thanatos VE70
C
Kills:66
Deaths:70
KDR:0.943
Accuracy:29.612% D--
HSR:15.152% C
Kills:6,616
Deaths (as Engineer):8,124
Deaths (to Engineers):5,118
KDR:0.81438
Kill Difference:1,508
Playtime:693.655 hours
Usage:43%
Score:10.955m
Score/min:263
Accuracy (listed only):26.590%
HSR (listed only):16.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,297
Deaths:1,565
KDR:0.829
Accuracy:23.480% C+
HSR:14.958% D-
Zenith VX-5
C+
Kills:1,211
Deaths:1,579
KDR:0.767
Accuracy:21.776% D
HSR:20.562% C+
Solstice SF
C+
Kills:1,191
Deaths:1,442
KDR:0.826
Accuracy:23.628% C+
HSR:15.701% C+
NS Baron G5AE
C+
Kills:1,176
Deaths:1,667
KDR:0.705
Accuracy:36.506% D--
HSR:14.796% C+
Pulsar C
C
Kills:576
Deaths:622
KDR:0.926
Accuracy:22.862% C
HSR:20.313% C--
NS-7 PDW
C+
Kills:467
Deaths:522
KDR:0.895
Accuracy:24.555% C+
HSR:11.563% D--
MKV Suppressed
C-
Kills:325
Deaths:306
KDR:1.062
Accuracy:23.571% C-
HSR:15.385% D
Solstice Burst
C--
Kills:309
Deaths:284
KDR:1.088
Accuracy:24.155% C--
HSR:16.181% D*
Eridani SX5
C+
Kills:273
Deaths:219
KDR:1.247
Accuracy:26.056% C+
HSR:9.524% D**
NSX Tanto
D
Kills:244
Deaths:302
KDR:0.808
Accuracy:23.360% D
HSR:15.574% D**
Solstice VE3
C--
Kills:244
Deaths:189
KDR:1.291
Accuracy:20.312% C--
HSR:16.803% C--
Pandora VX25
D
Kills:113
Deaths:146
KDR:0.774
Accuracy:32.027% D
HSR:11.504% D--
Nova
C--
Kills:87
Deaths:133
KDR:0.654
Accuracy:34.560% D-
HSR:12.644% C--
Thanatos VE70
C
Kills:66
Deaths:70
KDR:0.943
Accuracy:29.612% D--
HSR:15.152% C
Kills:7,579
Deaths (as Light Assault):9,046
Deaths (to Light Assaults):4,302
KDR:0.83783
Kill Difference:1,467
Playtime:261.029 hours
Usage:16%
Score:5.154m
Score/min:329
Accuracy (listed only):26.176%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:508
Deaths:669
KDR:0.759
Accuracy:26.919% C+
HSR:11.024% D--
NS-7 PDW
C+
Kills:467
Deaths:522
KDR:0.895
Accuracy:24.555% C+
HSR:11.563% D--
MKV Suppressed
C-
Kills:325
Deaths:306
KDR:1.062
Accuracy:23.571% C-
HSR:15.385% D
Ghost
D**
Kills:286
Deaths:143
KDR:2
Accuracy:29.459% D**
HSR:47.902% F-
Eridani SX5
C+
Kills:273
Deaths:219
KDR:1.247
Accuracy:26.056% C+
HSR:9.524% D**
NSX Tomoe
D
Kills:203
Deaths:190
KDR:1.068
Accuracy:25.639% D
HSR:17.241% F-
NS-44 Commissioner
C+
Kills:199
Deaths:292
KDR:0.682
Accuracy:34.891% C+
HSR:17.085% D
Beamer VS3-FB
C-
Kills:182
Deaths:220
KDR:0.827
Accuracy:28.916% C-
HSR:17.582% D
NS-357 Underboss
B++
Kills:173
Deaths:212
KDR:0.816
Accuracy:42.508% B++
HSR:14.451% D-
Beamer VS3
C+
Kills:135
Deaths:142
KDR:0.951
Accuracy:27.090% C+
HSR:19.259% C-
NS-AM7 Archer
C
Kills:118
Deaths:219
KDR:0.539
Accuracy:56.551% C
HSR:15.254% C
Spiker
B
Kills:87
Deaths:94
KDR:0.926
Accuracy:31.946% B
HSR:12.644% D*
Artemis VX26
D-
Kills:70
Deaths:78
KDR:0.897
Accuracy:23.255% D-
HSR:17.143% D-
XM98
D*
Kills:61
Deaths:40
KDR:1.525
Accuracy:29.157% D*
HSR:45.902% T-
Kills:3,087
Deaths (as Infiltrator):3,346
Deaths (to Infiltrators):3,683
KDR:0.92259
Kill Difference:259
Playtime:235.836 hours
Usage:15%
Score:3.178m
Score/min:225
Accuracy (listed only):30.751%
HSR (listed only):19.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,176
Deaths:1,667
KDR:0.705
Accuracy:36.506% D--
HSR:14.796% C+
NS-7 PDW
C+
Kills:467
Deaths:522
KDR:0.895
Accuracy:24.555% C+
HSR:11.563% D--
Equinox VE2 Burst
D-
Kills:361
Deaths:351
KDR:1.028
Accuracy:22.185% D--
HSR:20.499% D-
NS-11P
C+
Kills:335
Deaths:439
KDR:0.763
Accuracy:20.214% D
HSR:19.702% C+
MKV Suppressed
C-
Kills:325
Deaths:306
KDR:1.062
Accuracy:23.571% C-
HSR:15.385% D
Eridani SX5
C+
Kills:273
Deaths:219
KDR:1.247
Accuracy:26.056% C+
HSR:9.524% D**
H-V45
C-
Kills:256
Deaths:368
KDR:0.696
Accuracy:21.942% C-
HSR:17.188% D
Corvus VA55
C+
Kills:161
Deaths:180
KDR:0.894
Accuracy:23.988% C+
HSR:16.770% D--
Pulsar VS1
C
Kills:161
Deaths:123
KDR:1.309
Accuracy:21.220% C-
HSR:19.255% C
NSX Yumi
D*
Kills:161
Deaths:200
KDR:0.805
Accuracy:20.169% D*
HSR:13.044% D*
Pandora VX25
D
Kills:113
Deaths:146
KDR:0.774
Accuracy:32.027% D
HSR:11.504% D--
Nova
C--
Kills:87
Deaths:133
KDR:0.654
Accuracy:34.560% D-
HSR:12.644% C--
Thanatos VE70
C
Kills:66
Deaths:70
KDR:0.943
Accuracy:29.612% D--
HSR:15.152% C
Kills:3,942
Deaths (as Combat Medic):4,724
Deaths (to Combat Medics):2,660
KDR:0.83446
Kill Difference:782
Playtime:156.235 hours
Usage:10%
Score:2.757m
Score/min:294
Accuracy (listed only):25.893%
HSR (listed only):15.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:401
Deaths:211
KDR:1.900
Accuracy:16.465% C+
HSR:17.955% C
Cosmos VM3
C+
Kills:374
Deaths:200
KDR:1.870
Accuracy:16.488% C+
HSR:14.171% D*
Comet VM2
C*
Kills:64
Deaths:74
KDR:0.865
Accuracy:37.720% D
HSR:4.688% C*
Comet VM2
B*
Kills:64
Deaths:77
KDR:0.831
Accuracy:38.993% D
HSR:6.250% B*
NS-10 Burster
C--
Kills:58
Deaths:52
KDR:1.115
Accuracy:26.638% C--
HSR:3.448% D
Kills:961
Deaths (as MAX Suit):307
Deaths (to MAX Suits):1,084
KDR:3.13029
Kill Difference:654
Playtime:45.323 hours
Usage:3%
Score:1.054m
Score/min:388
Accuracy (listed only):27.261%
HSR (listed only):9.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:311
V. Kills:309 100%
Deaths:184
KDR:1.690
Accuracy:59.270% C**
KPH:17.200 D--
VKPH:17.100 C+
L100 Python HEAT
C
Kills:61
V. Kills:40 149%
Deaths:42
KDR:1.452
Accuracy:50.575% C+
KPH:16.200 D--
VKPH:10.600 C
Skyguard
D
Kills:60
V. Kills:53 111%
Deaths:32
KDR:1.875
Accuracy:21.985% D*
KPH:8.100 D--
VKPH:7.200 D
Kills:432 (432 + 0)
Deaths:258
KDR:1.674
VKDR:1.558
Vehicle Kills:402
Kill Difference:174
Playtime:29.243 hours
Usage:2%
Score:0.466m
Score/min:266
Driving Accuracy:21.985%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:255
V. Kills:212 120%
Deaths:128
KDR:1.992
Accuracy:54.653% C++
KPH:16 D-
VKPH:13.300 C
Saron HRB
C+
Kills:236
V. Kills:171 137%
Deaths:86
KDR:2.744
Accuracy:46.548% B
KPH:20.100 C-
VKPH:14.600 C+
Proton II PPA
C+
Kills:122
V. Kills:6 N/A
Deaths:20
KDR:6.100
Accuracy:23.137% C+
KPH:36.600 D
VKPH:1.800 D--
Supernova PC
D
Kills:102
V. Kills:41 243%
Deaths:10
KDR:10.200
Accuracy:49.295% C+
KPH:15.100 D
VKPH:6.100 D
E540 Halberd
C
Kills:77
V. Kills:42 179%
Deaths:18
KDR:4.278
Accuracy:43.457% D
KPH:26.900 C-
VKPH:14.700 C
Kills:792 (357 + 435)
Deaths:262
KDR:3.023
VKDR:1.802
Vehicle Kills:472
Kill Difference:530
Playtime:40.631 hours
Usage:3%
Score:0.849m
Score/min:348
Driving Accuracy:49.295%
Gunner Accuracy:43.457%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:225
V. Kills:176 127%
Deaths:56
KDR:4.018
Accuracy:60.058% B+
KPH:31.100 C
VKPH:24.300 C++
Proton II PPA-H
D
Kills:82
V. Kills:10 N/A
Deaths:18
KDR:4.556
Accuracy:31.476% D
KPH:30 D*
VKPH:3.700 D
E540 Halberd-H
B+
Kills:60
V. Kills:21 273%
Deaths:22
KDR:2.727
Accuracy:60.672% B+
KPH:34.400 C--
VKPH:12 D*
Kills:367 (0 + 367)
Deaths:96
KDR:3.823
VKDR:2.156
Vehicle Kills:207
Kill Difference:271
Playtime:11.707 hours
Usage:1%
Score:0.253m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:60.672%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:463
V. Kills:59 N/A
Deaths:47
KDR:9.851
Accuracy:36.066% C++
KPH:48.600 A
VKPH:6.200 C+
M60-G Bulldog
B+
Kills:102
V. Kills:10 N/A
Deaths:12
KDR:8.500
Accuracy:30.283% D
KPH:48.200 B+
VKPH:4.700 D
G30 Walker
C*
Kills:85
V. Kills:70 120%
Deaths:27
KDR:3.148
Accuracy:30.162% C++
KPH:12.700 C
VKPH:10.400 C*
M20 Basilisk
D
Kills:82
V. Kills:33 241%
Deaths:33
KDR:2.485
Accuracy:32.241% D
KPH:10.200 D-
VKPH:4.100 D--
M20 Basilisk
C
Kills:79
V. Kills:25 304%
Deaths:19
KDR:4.158
Accuracy:35.919% C
KPH:15.100 D
VKPH:4.800 D-
M40 Fury
C*
Kills:71
V. Kills:14 N/A
Deaths:29
KDR:2.448
Accuracy:38.286% C*
KPH:27.100 D
VKPH:5.300 D-
M12 Kobalt
D
Kills:55
V. Kills:1 N/A
Deaths:7
KDR:7.857
Accuracy:14.750% D
KPH:42.400 D
VKPH:0.800 D*
Kills:937 (0 + 937)
Deaths:174
KDR:5.385
VKDR:1.218
Vehicle Kills:212
Kill Difference:763
Playtime:35.579 hours
Usage:2%
Score:0.443m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:14.750%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,2991,2971,5650.829C+0.2323.48%C+14.958%D-14.7DN/A6788.2h13.6C+57.8C++
Proximity Mine 1,2181,2171408.693A+7.6338.103%C--N/A124.2C+N/A4069.8h2C5.3C
Zenith VX-5 1,2321,2111,5790.767C-0.2921.776%D20.562%C+14.5DN/A4083.6h13.8C+63.4C
Solstice SF 1,1991,1911,4420.826C+0.2323.628%C+15.701%C+13.7C-N/A7086.7h11.7C++49.5C**
NS Baron G5AE 1,1901,1761,6670.705D0.3536.506%D--14.796%C+19.3D-N/A5161h5.3D-14.6C+
Lumine Edge 1,1721,1682,2450.52A++0.5434.358%B++14.897%C+8.9C**N/A22131.7h1.2B+3.4B+
C-4 1,7591,0678401.27C+0.2123.381%C-N/A76.2C+49.4A+103014h1.5C++6.3C+
Tank Mine 1,4798771854.741B**3.6822.563%D-N/A100.8C+69.2C*13508.7h1.7B+7.4D
Flare VE6 7947917911C0.0621.365%C19.975%D23.6DN/A9733.5h9.9B+46.1C**
Pulsar C 5815766220.926C+0.1322.862%C20.313%C--12.6DN/A5545.8h10.7B+46.9C**
NS-61 Emissary 5095086690.759C+0.3026.919%C+11.024%D--16.5C--N/A4030.8h13.3C*49.3C**
NS-7 PDW 4674675220.895C+0.1624.555%C+11.563%D--16.7C--N/A11028h14.3C**58.2C**
M60-G Bulldog 522463479.851A++8.7936.066%C++2.16%C--48.7A6.2C+2739.5h4.9B**13.7B*
Orion VS54 4484443931.13C+0.0718.634%C-19.144%D-17.8DN/A11824.9h11.5B+61.8C++
Frag Grenade 4424371437N/A435.9442.833%CN/A485.6C+5.6C18280.9h3.4B+7.9C**
Cosmos VM3 4054012111.9C++0.8416.465%C+17.955%C24.9CN/A11816.1h13.5C**82.2C++
Cosmos VM3 3743742001.87C+0.8116.488%C+14.171%D*25.8CN/A12114.5h13.7C++82.9C++
Equinox VE2 Burst 3633613511.028C0.0322.185%D--20.499%D-22.1D-N/A4816.3h13.9C62.8C--
SVA-88 3533483201.088C0.0319.704%D23.851%C26.6DN/A13913.1h11B+55.8C+
MANA Anti-Personnel Turret 3373362711.24N/A0.1817.157%UN/A3360U10U7319300.1h23.3T*136T*
NS-11P 3393354390.763C0.3020.214%D19.702%C+16.4DN/A5820.4h13.7C*67.9C+
MKV Suppressed 3283253061.062C+0.0023.571%C-15.385%D23.9CN/A7613.6h13.4B56.9C++
L100 Python AP 6203111841.69D0.6359.27%C**N/A17.2D--17.1C+29918.1h9.5D*16D
Solstice Burst 3113092841.088C0.0324.155%C--16.181%D*22.4DN/A7113.8h12.3B50.9C++
Hunter QCX 2952943510.838C*0.2220.24%D**22.109%C11.8C+N/A3025h3.3B+16.5C++
NS-15M AE 2932912631.106C0.0523.774%C25.086%C24.5D-N/A10711.9h12.2C+51.3C+
Ghost 2862861432C+0.9429.459%D**47.902%F-20.9DN/A6213.7h2.8D9.5D--
Damascus Edge 28927513,0450.021C1.0417.495%D-6.909%C+0.4CN/A1635.8h2.2C+12.8C+
Eridani SX5 2762732191.247C++0.1926.056%C+9.524%D**17.4DN/A7115.7h10B++38.5B+
S1 5032676200.431C--0.6367.758%A1.124%D--14.5D12.8C+28318.4h11.3F-16.7D
H-V45 2572563680.696C0.3621.942%C-17.188%D11.6D-N/A6822.1h15.6D71C
Supernova FPC 4672551281.992D0.9354.653%C++4.314%A15.9D-13.3C41816h6.9D-12.6C--
NSX Tanto 2492443020.808C0.2523.36%D15.574%D**17.4DN/A4214h13.2C*56.3C++
Solstice VE3 2442441891.291B++0.2320.312%C--16.803%C--9.3DN/A8026.1h12.6B+62C*
Saron HRB 407236862.744C-1.6946.548%B2.119%B+20.2C-14.6C+35411.7h25.1C53.8C+
Saron HRB-H 401225564.018C+2.9660.058%B+N/A31.3C24.4C++4377.2h26.7C+44.4C*
Lancer VS22 5032123910.542C0.5267.464%B++N/A8.3D11.4C19825.6h24.6C++36.5C*
NSX Tomoe 2042031901.068C0.0125.639%D17.241%F-19.9D-N/A4910.2h17.9D-69.8D
NS-44 Commissioner 2001992920.682C0.3834.891%C+17.085%D11.5D-N/A5617.3h3.9C++11.1C*
Beamer VS3-FB 1831822200.827C0.2328.916%C-17.582%D23DN/A1117.9h9C31C
NS-357 Underboss 1731732120.816C+0.2442.508%B++14.451%D-13.6D-N/A6412.7h4.5C+10.6B
Rocklet Rifle 3131702060.825C*0.2368.091%A++N/A39.5B*33.3B++3904.3h24.9B**36.6B**
Force-Blade 1721645,4760.03C*1.0345.034%AN/A0.5C+N/A3301.2h2.8C+6.3B+
Corvus VA55 1631611800.894C+0.1623.988%C+16.77%D--19.2C--N/A1228.4h10.7B++44.5B+
Pulsar VS1 1611611231.309B+0.2521.22%C-19.255%C10D-N/A8216.1h16.1C76C+
NSX Yumi 1631612000.805C0.2520.169%D*13.044%D*14.5D-N/A3211.1h14.2C--70.5D-
NSX Naginata 1651612020.797C--0.2618.94%D22.981%D17.7D-N/A469.1h15.6D82.3C-
C-4 ARX 215160981.633C+0.5729.308%B++N/A80D27.5C-6402h1.2C++4.2B+
Pulsar LSW 1611601521.053C0.0118.672%D-16.875%D--23.9DN/A1616.7h12.6C+67.5C+
Sticky Grenade 1391381138N/A136.9440.109%D**N/A460D--3.3D--22160.3h2.7C6.7D
Beamer VS3 1361351420.951C**0.1127.09%C+19.259%C-12.1DN/A8111.2h10.6C+39.1C+
Proton II PPA 128122206.1C-5.0423.137%C+N/A37D1.8D--1853.3h9.5C++40.9C*
NS-AM7 Archer 1651182190.539C++0.5256.551%C15.254%C5.8C2.3C3220.5h13.6B+24.1B+
Pandora VX25 1131131460.774C0.2832.027%D11.504%D--14.5D-N/A717.8h5C15.6C
M60-G Bulldog 112102128.5B**7.4430.283%D7.843%M++48.6B+4.8D2532.1h4.8B*16B+
Supernova PC 1431021010.2B++9.1449.295%C+1.961%C15.2D6.1D2716.7h5.1C*10.4C**
Eidolon VE33 1021021250.816C+0.2426.797%C+28.431%B9.9DN/A6610.3h9.4C++35.2C++
Lasher X2 97951260.754C0.3025.675%C+2.105%D--21.1C--N/A1174.5h19.9C+77.6C*
MANA Anti-Vehicle Turret 178901220.738D-0.3254.492%C2.222%D900C+880C+2245460.1h11.3C+20.8C+
Spiker 8787940.926C+0.1331.946%B12.644%D*12.8D-N/A376.8h8.1C**25.4B+
Nova 87871330.654C--0.4034.56%D-12.644%C--8.1D*N/A2210.7h6D17.5D--
G30 Walker 15585273.148C+2.0930.162%C++2.353%D-12.7C10.4C*2386.7h256.5D850.6C+
Proton II PPA-H 9282184.556D3.5031.476%DN/A30.4D*3.7D1312.7h12.4C39.4C-
M20 Basilisk 11582332.485C+1.4332.241%D6.098%C++10.1D-4.1D--1368.1h109.8C340.5C-
Spear Anti-Vehicle Phalanx Turret 13481184.5C3.4443.146%C+8.642%A**35.2C+23C++5262.3h7.4B+17.1B+
M20 Basilisk 10479194.158B+3.1035.919%C5.063%C+15.2D4.8D-1475.2h107C+297.8C+
E540 Halberd 11977184.278C3.2243.457%D1.299%D26.6C-14.5C3082.9h5.6C*13C+
Nemesis VSH9 140751480.507C0.5566.959%B+N/A6.6C--5.8C18311.3h11.2D*16.7D
M40 Fury 8571292.448D1.3938.286%C*4.225%M+27.3D5.4D2192.6h16.3C+42.6C++
Artemis VX26 7170780.897C0.1623.255%D-17.143%D-12.3D--N/A875.7h13.9C--60D
Thanatos VE70 6666700.943C++0.1229.612%D--15.152%C17.8DN/A1743.7h3.7B*12.5C*
Comet VM2 7864740.865C+0.1937.72%D4.688%C*9C2D--1367.1h17.1B+45.4B
Comet VM2 8064770.831C+0.2338.993%D6.25%B*12.1C++3D--1605.3h16.6B*42.5B++
L100 Python HEAT 10161421.452D0.3950.575%C+1.639%D16.1D--10.5C3223.8h8.7D--17.1D
XM98 6261401.525C0.4729.157%D*45.902%T-8.4D*N/A477.3h4.3F*14.8F--
Skyguard 11360321.875C-0.8221.985%D*1.667%C8.1D--7.2D1567.4h145.4C-661.2D--
E540 Halberd-H 8160222.727C--1.6760.672%B+N/A35.3C-12.4D*4001.7h6C++9.9B
NS-10 Burster 10858521.115C+0.0626.638%C--3.448%D3.6D-3.1D8216.2h186.6D-700.6D
MAX Punch 60563590.156C**0.9039.114%C-N/A1.5C+N/A736.8h1.9C++4.8C++
M12 Kobalt 565577.857C6.8014.75%D18.182%C+42.3DN/A1581.3h25.9D*175.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon163,3183.8h
Manticore SX01130.3h
Anti-Vehicle MANA Turret117251.1h
Nano-Armor Kit938823,45267.4h
Motion Spotter276,2324.1h
Nanite Revive Grenade08210.2h
Medical Applicator472154,61918.1h
Spitfire Auto-Turret177291.2h
Rampart Wall11022.5h
Deconstruction Tool08330.4h
Smoke Grenade01010h
Shield Recharging Field263,4371.2h
Ammunition Package384,4792.4h
Medical Kit467541.3h
Anti-Infantry MANA Turret481,2162.5h
Hardlight Barrier525901.7h
Recon Detection Device74920.9h
WLT-Howler Mining Laser1630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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