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Rhekka[ZAVS] Rhekka
VS BR 173

KDR: 3.91

Score: 75m

Last Seen: Oct 2nd, 2018 3:51 PM
- OFFLINE - 3417.1 hour(s)

Battle Rank 120 (173 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS Decimator SVA-88 Blueshift VM5 Blueshift VM5 Maelstrom Turbo Laser Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,144,112 MLG Score: 4112
Fun Score: N/A
Cheeseburgers Flipped: 865TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.61%34.443%9513199198,5305.10412-1.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.159%1.276A2.116A*-0.217CHEAD ++ (~20.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.535B+9.60.328C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.623%2.283%12645101712,135123063169.85784192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%-0.084C+0.625B+-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.90.125C++51.60.026C+89.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.267%2.463%250510173,20821648451.48176379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.588%0.718B++-0.098C+-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.20.667B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.942%5.812%2611410082,51213475621.86488446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%0.351C**0.364C**0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.566B+20.50.479B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.433%73.88%261510172,5232035171.2398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.678%1.112B**0.442B0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.435B2.40.255C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.647%14.802%261510175,0331884552.67003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.71%0.934B*0.054C+0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.20.347C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75m194.6%632 (37.9k)540 (32.4k)3.90784159,00640,6894.30701173 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022762325.783%26.319%67903:2543

34% Engineer43% Heavy Assault7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:58 PMSep 24th, 2018 2:10 PMNov 1st, 2018 8:47 AM (112d) (PST)Oct 2nd, 2018 12:34 PM (142d) (PST)Oct 2nd, 2018 11:51 AM (142d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1842689161.1450.2930.3012.4310.1044112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,01816,07154,947691818146632,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2315h/96.5d 16,242 41,849 35,737 337.6k 2,206 8,927 14,488 164.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:44,608
Deaths:7,652
KDR:5.830
Accuracy:26.494% B**
HSR:35.572% A+
Betelgeuse 54-A
B**
Kills:18,574
Deaths:4,822
KDR:3.852
Accuracy:28.167% B+
HSR:38.086% B**
SVA-88
B++
Kills:4,487
Deaths:992
KDR:4.523
Accuracy:22.465% C+
HSR:30.822% B++
NSX Naginata
B**
Kills:2,057
Deaths:552
KDR:3.726
Accuracy:27.017% B**
HSR:35.634% B**
VX29 Polaris
A++
Kills:1,267
Deaths:372
KDR:3.406
Accuracy:27.352% B++
HSR:35.991% A++
Flare VE6
A*
Kills:1,236
Deaths:294
KDR:4.204
Accuracy:25.638% B+
HSR:38.107% A*
Lasher X2
B+
Kills:1,207
Deaths:545
KDR:2.215
Accuracy:28.917% B+
HSR:5.054% B+
NS-15M1
B**
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:27.109% B*
HSR:31.520% B**
VE-H Maw
A+
Kills:1,153
Deaths:451
KDR:2.557
Accuracy:27.719% B
HSR:39.983% A+
Kills:75,747
Deaths (as Heavy Assault):15,920
Deaths (to Heavy Assaults):12,360
KDR:4.75798
Kill Difference:59,827
Playtime:1,005.913 hours
Usage:43%
Score:34.743m
Score/min:576
Accuracy (listed only):26.764%
HSR (listed only):32.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% A
HSR:31.377% A**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
Eclipse VE3A
A
Kills:736
Deaths:420
KDR:1.752
Accuracy:32.397% A
HSR:21.467% B
Chaos
B++
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B++
HSR:11.475% D
Kills:13,389
Deaths (as Engineer):4,287
Deaths (to Engineers):8,448
KDR:3.12316
Kill Difference:9,102
Playtime:779.688 hours
Usage:34%
Score:22.421m
Score/min:479
Accuracy (listed only):43.055%
HSR (listed only):20.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Eridani SX5
A++
Kills:1,281
Deaths:295
KDR:4.342
Accuracy:31.090% B*
HSR:33.099% A++
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% A
HSR:31.377% A**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
VE-S Canis
B**
Kills:822
Deaths:269
KDR:3.056
Accuracy:27.814% C++
HSR:30.414% B**
Eclipse VE3A
A
Kills:736
Deaths:420
KDR:1.752
Accuracy:32.397% A
HSR:21.467% B
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Chaos
B++
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B++
HSR:11.475% D
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
Kills:19,604
Deaths (as Light Assault):5,823
Deaths (to Light Assaults):6,417
KDR:3.36665
Kill Difference:13,781
Playtime:170.711 hours
Usage:7%
Score:5.259m
Score/min:513
Accuracy (listed only):39.061%
HSR (listed only):24.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:1,359
Deaths:344
KDR:3.951
Accuracy:29.357% B**
HSR:30.096% A
Eridani SX5
A++
Kills:1,281
Deaths:295
KDR:4.342
Accuracy:31.090% B*
HSR:33.099% A++
Pulsar VS1
A++
Kills:1,272
Deaths:467
KDR:2.724
Accuracy:31.737% A++
HSR:31.211% A+
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
CME
B**
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:29.933% B++
HSR:31.368% B**
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
Corvus VA55
A+
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:31.333% A+
HSR:31.094% A
Terminus VX-9
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.597% B+
HSR:30.517% B+
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
VE-S Canis
B**
Kills:822
Deaths:269
KDR:3.056
Accuracy:27.814% C++
HSR:30.414% B**
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Chaos
B++
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B++
HSR:11.475% D
Darkstar
B++
Kills:225
Deaths:123
KDR:1.829
Accuracy:30.363% B++
HSR:21.778% C
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
Kills:18,777
Deaths (as Combat Medic):5,651
Deaths (to Combat Medics):3,944
KDR:3.32277
Kill Difference:13,126
Playtime:118.736 hours
Usage:5%
Score:4.663m
Score/min:655
Accuracy (listed only):39.308%
HSR (listed only):25.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:1,281
Deaths:295
KDR:4.342
Accuracy:31.090% B*
HSR:33.099% A++
NS-44 Commissioner
B**
Kills:1,234
Deaths:528
KDR:2.337
Accuracy:44.190% B**
HSR:22.853% C++
NSX Tomoe
A
Kills:1,209
Deaths:410
KDR:2.949
Accuracy:35.226% A
HSR:42.018% B+
Beamer VS3
B**
Kills:1,172
Deaths:538
KDR:2.178
Accuracy:32.565% B++
HSR:30.887% B**
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Spiker
B*
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:33.271% B+
HSR:27.616% B*
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Ghost
A+
Kills:1,026
Deaths:216
KDR:4.750
Accuracy:48.512% A+
HSR:69.298% C++
Phaseshift VX-S
B+
Kills:962
Deaths:179
KDR:5.374
Accuracy:40.040% B+
HSR:79.522% B+
NS-61 Emissary
B**
Kills:854
Deaths:486
KDR:1.757
Accuracy:33.062% B++
HSR:22.951% B**
VE-S Canis
B**
Kills:822
Deaths:269
KDR:3.056
Accuracy:27.814% C++
HSR:30.414% B**
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Parallax VX3
B
Kills:383
Deaths:80
KDR:4.788
Accuracy:41.639% B
HSR:80.157% B
NS-357 Underboss
B+
Kills:272
Deaths:114
KDR:2.386
Accuracy:41.407% B+
HSR:25.368% B+
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
VA39 Spectre
C*
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.735% C*
HSR:35.443% C
XM98
C*
Kills:73
Deaths:11
KDR:6.636
Accuracy:38.681% C*
HSR:72.603% C
Kills:14,645
Deaths (as Infiltrator):4,665
Deaths (to Infiltrators):5,530
KDR:3.13934
Kill Difference:9,980
Playtime:119.152 hours
Usage:5%
Score:3.258m
Score/min:456
Accuracy (listed only):35.990%
HSR (listed only):40.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,313
Deaths:496
KDR:8.696
Accuracy:24.794% B**
HSR:25.551% B*
Blueshift VM5
B**
Kills:4,258
Deaths:496
KDR:8.585
Accuracy:23.948% B**
HSR:26.515% B**
Cosmos VM3
A*
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:21.881% A
HSR:28.755% A*
Cosmos VM3
A*
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:22.370% A
HSR:30.670% A*
NS-20 Gorgon
B**
Kills:855
Deaths:274
KDR:3.120
Accuracy:29.936% B+
HSR:25.848% B**
NS-20 Gorgon
A+
Kills:846
Deaths:274
KDR:3.088
Accuracy:29.805% B+
HSR:28.014% A+
Nebula VM20
A
Kills:294
Deaths:74
KDR:3.973
Accuracy:19.824% B
HSR:27.551% A
Comet VM2
B*
Kills:230
Deaths:71
KDR:3.239
Accuracy:50.079% B*
HSR:5.217% B+
Nebula VM20
B**
Kills:225
Deaths:61
KDR:3.689
Accuracy:20.462% B+
HSR:26.667% B**
Comet VM2
B++
Kills:208
Deaths:71
KDR:2.930
Accuracy:52.238% B++
HSR:4.327% C+
NS-10 Burster
A++
Kills:80
Deaths:12
KDR:6.667
Accuracy:34.558% B*
HSR:15% A++
NS-10 Burster
A**
Kills:69
Deaths:12
KDR:5.750
Accuracy:34.664% B++
HSR:14.493% A**
Kills:13,707
Deaths (as MAX Suit):1,173
Deaths (to MAX Suits):2,812
KDR:11.68542
Kill Difference:12,534
Playtime:108.299 hours
Usage:5%
Score:4.615m
Score/min:710
Accuracy (listed only):30.380%
HSR (listed only):21.551%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:4,075
V. Kills:3,081 132%
Deaths:984
KDR:4.141
Accuracy:33.650% B+
KPH:31.100 A+
VKPH:23.500 A++
Dual Photon Pods
C*
Kills:3,606
V. Kills:889 405%
Deaths:337
KDR:10.700
Accuracy:58.395% B++
KPH:81.400 C++
VKPH:20.100 C*
Light PPA
A**
Kills:2,509
V. Kills:290 N/A
Deaths:213
KDR:11.779
Accuracy:46.483% B++
KPH:81.800 B**
VKPH:9.400 A**
Hornet Missiles
B**
Kills:2,099
V. Kills:957 219%
Deaths:386
KDR:5.438
Accuracy:71.946% B**
KPH:54.200 C+
VKPH:24.700 D
Saron Laser Cannon
A++
Kills:1,716
V. Kills:1,405 122%
Deaths:464
KDR:3.698
Accuracy:35.110% B+
KPH:27.300 A
VKPH:22.300 A++
Coyote Missiles
B**
Kills:687
V. Kills:145 471%
Deaths:47
KDR:14.617
Accuracy:52.002% C
KPH:81 B**
VKPH:17.100 C
Antares LC
A+
Kills:675
V. Kills:607 111%
Deaths:168
KDR:4.018
Accuracy:38.163% B**
KPH:30.200 B*
VKPH:27.200 A+
Photon A2A Missile Pods
C
Kills:312
V. Kills:328 95%
Deaths:61
KDR:5.115
Accuracy:80.334% C+
KPH:28.300 D
VKPH:29.800 C
Kills:15,679 (8,975 + 0)
Deaths:2,660
KDR:5.894
VKDR:2.895
Vehicle Kills:7,702
Kill Difference:13,019
Playtime:349.688 hours
Usage:15%
Score:9.304m
Score/min:443
Piloting Accuracy:38.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:350
V. Kills:74 467%
Deaths:14
KDR:25
Accuracy:58.929% A*
KPH:1,260,000 U
VKPH:266,400 U
CAS30 Tank Buster
C
Kills:229
V. Kills:228 100%
Deaths:289
KDR:0.792
Accuracy:41.651% C
KPH:3.800 D
VKPH:3.800 D-
L105 Zephyr
U
Kills:206
V. Kills:21 N/A
Deaths:7
KDR:29.429
Accuracy:47.871% B+
KPH:741,600 U
VKPH:75,600 U
L-30R Vektor
C*
Kills:65
V. Kills:95 68%
Deaths:40
KDR:1.625
Accuracy:45.343% B++
KPH:6.100 D
VKPH:9 C*
Kills:850 (294 + 556)
Deaths:350
KDR:2.429
VKDR:1.194
Vehicle Kills:418
Kill Difference:500
Playtime:70.136 hours
Usage:3%
Score:0.645m
Score/min:153
Piloting Accuracy:45.343%
Gunner Accuracy:47.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,488
V. Kills:150 N/A
Deaths:38
KDR:39.158
Accuracy:41.652% C*
KPH:165.300 S
VKPH:16.700 A*
L100 Python AP
M++
Kills:454
V. Kills:207 218%
Deaths:39
KDR:11.641
Accuracy:55.735% C+
KPH:66.600 M++
VKPH:30.400 A*
Kills:1,942 (1,942 + 0)
Deaths:77
KDR:25.221
VKDR:4.636
Vehicle Kills:357
Kill Difference:1,865
Playtime:15.817 hours
Usage:1%
Score:0.878m
Score/min:925
Driving Accuracy:55.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:567
V. Kills:393 144%
Deaths:73
KDR:7.767
Accuracy:57.864% B+
KPH:37.500 A
VKPH:26 A**
Supernova VPC
M+
Kills:564
V. Kills:48 N/A
Deaths:14
KDR:40.286
Accuracy:55.336% B+
KPH:99.300 M+
VKPH:8.500 C**
Saron HRB
A++
Kills:145
V. Kills:50 284%
Deaths:11
KDR:13.182
Accuracy:46.287% C**
KPH:41.200 A++
VKPH:14.200 C+
Supernova PC
S
Kills:135
V. Kills:29 450%
Deaths:10
KDR:13.500
Accuracy:45.477% C
KPH:70.200 S
VKPH:15.100 A*
E540 Halberd
A*
Kills:83
V. Kills:27 296%
Deaths:4
KDR:20.750
Accuracy:42.627% D
KPH:57.600 A*
VKPH:18.700 C**
Proton II PPA
M+
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:32.867% A+
KPH:137.800 M+
VKPH:2.500 D
Kills:1,550 (1,266 + 284)
Deaths:113
KDR:13.717
VKDR:4.850
Vehicle Kills:548
Kill Difference:1,437
Playtime:28.112 hours
Usage:1%
Score:0.980m
Score/min:581
Driving Accuracy:45.477%
Gunner Accuracy:32.867%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:173
V. Kills:6 N/A
Deaths:4
KDR:43.250
Accuracy:35.864% C+
KPH:141.500 B**
VKPH:4.900 C
M40 Fury-H
A
Kills:139
V. Kills:3 N/A
Deaths:2
KDR:69.500
Accuracy:36.816% D
KPH:156.700 A
VKPH:3.400 D-
E540 Halberd-H
B**
Kills:88
V. Kills:28 303%
Deaths:4
KDR:22
Accuracy:54.045% C-
KPH:63.300 B**
VKPH:20.100 C+
Saron HRB-H
B+
Kills:65
V. Kills:32 197%
Deaths:7
KDR:9.286
Accuracy:59.872% B+
KPH:31.400 C
VKPH:15.500 D-
Kills:465 (0 + 465)
Deaths:17
KDR:27.353
VKDR:4.059
Vehicle Kills:69
Kill Difference:448
Playtime:5.569 hours
Usage:0%
Score:0.211m
Score/min:632
Driving Accuracy:N/A%
Gunner Accuracy:59.872%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:471
V. Kills:19 N/A
Deaths:8
KDR:58.875
Accuracy:24.001% B**
KPH:153.800 A**
VKPH:6.200 B**
M20 Basilisk
M++
Kills:214
V. Kills:61 345%
Deaths:14
KDR:15.286
Accuracy:48.942% B**
KPH:56.600 M++
VKPH:16.100 A*
M40 Fury
A+
Kills:191
V. Kills:29 N/A
Deaths:13
KDR:14.692
Accuracy:33.654% C
KPH:80.800 A+
VKPH:12.300 B+
M40 Fury
M++
Kills:172
V. Kills:66 257%
Deaths:6
KDR:28.667
Accuracy:47.383% B**
KPH:79.300 B**
VKPH:30.400 M++
M20 Basilisk
M**
Kills:159
V. Kills:57 274%
Deaths:8
KDR:19.875
Accuracy:45.241% B++
KPH:62.500 M**
VKPH:22.400 A**
Kills:1,207 (0 + 1,207)
Deaths:49
KDR:24.633
VKDR:4.735
Vehicle Kills:232
Kill Difference:1,158
Playtime:13.919 hours
Usage:1%
Score:0.396m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:45.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 44,75444,6087,6525.83M++1.9226.494%B**35.572%A+105.6M*N/A406422.5h9.1B**34.4B
Betelgeuse 54-A 18,72118,5744,8223.852C**0.0628.167%B+38.086%B**112A+N/A283165.8h9.4B*33.4B++
NS Decimator 6,3974,8211,5853.042A**0.8763.773%B+4.066%A+64.6A++21.1B+51574.6h3.6B*5.7B*
SVA-88 4,5004,4879924.523A+0.6222.465%C+30.822%B++93.7A++N/A32947.9h10B++44.7B+
Blueshift VM5 4,3344,3134968.696M+4.7924.794%B**25.551%B*80.2M+N/A30853.8h11.9A47.9B**
Blueshift VM5 4,2754,2584968.585M+4.6823.948%B**26.515%B**79.1M+N/A30853.8h11.8A49.4B*
Maelstrom Turbo Laser 7,1564,0759844.141B*0.2333.65%B+3.534%B+31.1A+23.5A++430131.2h75.8B+225.4B++
Dual Photon Pods 4,4953,60633710.7B++6.7958.395%B++1.608%B+81.4C++20.1C*55244.3h18.8B+32.1B+
Light PPA 2,7992,50921311.779A7.8746.483%B++N/A81.7B**9.4A**31230.7h14.7C++31.6C**
Hornet Missiles 3,0562,0993865.438C++1.5371.946%B**1.81%C++54.2C+24.7D39638.7h9.3C**13B+
NSX Naginata 2,0802,0575523.726A*0.1827.017%B**35.634%B**99.4A*1.1B**23020.7h9.2B*34.1B++
Serpent VE92 1,7411,7273884.451M*0.5428.933%B**27.099%A34.7C**N/A15849.8h11.9B+41.1B+
Saron Laser Cannon 3,1211,7164643.698B++0.2135.11%B+2.972%B+27.3A22.3A++45062.9h111.7B+318.3B+
C75 Viper 1,6381,4883839.158S35.2541.652%C*1.075%C-165.3S16.7A*10219h4.2A++10.1A
H-V45 1,3641,3593443.951A+0.0429.357%B**30.096%A63.2AN/A29221.5h11.8B+40B++
Eridani SX5 1,2881,2812954.342M++0.4331.09%B*33.099%A++89.6A*N/A48214.3h10.6B+34.2B+
Pulsar VS1 1,2861,2724672.724A++1.1831.737%A++31.211%A+69.5MN/A31918.3h12B*37.8B**
VX29 Polaris 1,2741,2673723.406A++0.5027.352%B++35.991%A++110.2A**N/A38011.5h9.9B*36.4B++
Pandora VX25 1,2461,2453094.029M0.1241.401%C*15.181%C+72.4A+N/A26417.2h3.4B*8.2B++
Flare VE6 1,2461,2362944.204M+0.3025.638%B+38.107%A*111.4MN/A46011.1h9.5B+37B+
NS-44 Commissioner 1,2411,2345282.337A1.5744.19%B**22.853%C++73.5A+N/A27816.8h3.5B+8B++
Solstice SF 1,2521,2275122.396A+1.5130.124%A31.377%A**22.3C++N/A9454.9h11.2C*37.3B+
NSX Tomoe 1,2271,2094102.949B*0.9635.226%A42.018%B+82.8A++1.2A**18414.6h12.2B+34.7B++
Lasher X2 1,2271,2075452.215A*1.6928.917%B+5.054%B+69.4A++1.1B25517.4h17.4B+60B+
NS Baron G5 1,1941,1824132.862A*1.0554.321%B**12.69%C67.9A++N/A16317.4h3.6B*6.7C*
Beamer VS3 1,1861,1725382.178A++1.7332.565%B++30.887%B**104.6M**1.3B*38011.2h7.5B++23.1C**
CME 1,1861,1704522.588A1.3229.933%B++31.368%B**76A++1B**18315.4h11.5B++38.6B++
Sirius SX12 1,1761,1672644.42M++0.5130.449%B**33.419%A**84.6M+N/A47013.8h13.2B+43.3B+
Solstice VE3 1,1711,1662864.077S0.1725.349%B+22.47%B+48.6A++N/A31224h11.4B*45B+
Spiker 1,1841,1665352.179A1.7333.271%B+27.616%B*94.8A++1.5B**25712.3h8B24B+
Cosmos VM3 1,1731,1652464.736A+0.8321.881%A28.755%A*70.6M*N/A21116.5h10.2B**46.8B**
Cosmos VM3 1,1731,1642594.494A++0.5922.37%A30.67%A*64.7M+N/A19918h11.2B**50B+
Thanatos VE70 1,1821,1633733.118M0.7950.889%A16.767%C++84.3M++1.4M+27213.8h3.5B**6.9B**
Nova 1,1761,1633083.776A++0.1357.82%B**15.907%C*101.1A**1.1A++23711.5h3.2B*5.6B*
MKV Suppressed 1,1731,1612344.962S1.0532.174%A30.319%A++101M*1A*31911.5h11.6B+35.9B++
Corvus VA55 1,1761,1614662.491A++1.4231.333%A+31.094%A81.2A**1A+25514.3h10.2B*32.4B**
Terminus VX-9 1,1731,1603743.102A+0.8128.597%B+30.517%B+89.2A*1B**38613h10.9B++37.9B++
NS-7 PDW 1,1691,1602654.377S0.4732.103%A+31.379%A*98.3M**N/A37611.8h11.1B**34.6B*
Pulsar C 1,1821,1594382.646B*1.2628.305%B++31.579%A+34.6C**N/A12833.5h10.4B+36.9B+
Zenith VX-5 1,1751,1593543.274A*0.6331.525%A30.198%A+80.5A++1.1A+20214.4h11.3B++35.9B++
NS-15M1 1,1691,1582404.825M0.9227.109%B*31.52%B**115.8M1.1A++39910h10.6B++38.9B++
Phobos VX86 1,1781,1573573.241A++0.6777.946%A++12.187%D99.7A*1.8A++31011.6h2.3B2.9B++
VE-H Maw 1,1651,1534512.557B*1.3527.719%B39.983%A+82.4B**N/A19714h8.5B*30.8B+
Ghost 1,0361,0262164.75B++0.8448.512%A+69.298%C++81.4A++N/A24612.6h2.2C**4.5B++
Phaseshift VX-S 9679621795.374B*1.4740.04%B+79.522%B+63.3AN/A18315.2h2.5B+6.3B+
S1 1,2599605251.829A*2.0867.951%A5.208%A51.9A++16.2B+47918.5h4.6B**6.8B**
NSX Masamune 1,2378758061.086B2.8272.434%A++2.057%C+38B+15.7C*24923h15.8C21.8C++
NS-20 Gorgon 8768552743.12A*0.7929.936%B+25.848%B**44.5M+1.1D11819.2h26.9B++89.8B*
NS-61 Emissary 8638544861.757A+2.1533.062%B++22.951%B**91.8M**1B**2609.3h10.1B+30.7B*
NS-20 Gorgon 8928462743.088A++0.8229.805%B+28.014%A+44.1A**2.4B**11819.2h27.1B+90.9B*
VE-S Canis 8378222693.056A++0.8527.814%C++30.414%B**88.4A+1.6A*2899.3h8.9B*31.9B+
Eclipse VE3A 7537364201.752C++2.1632.397%A21.467%B20.8DN/A5635.4h13.7C42.3B
Coyote Missiles 8326874714.617S10.7152.002%CN/A80.8B**17.1C5138.5h16.4A+31.5A
Antares LC 1,2826751684.018A0.1138.163%B**2.222%C**30.3B*27.2A+40522.3h113.7C*297.9B+
Supernova FPC 960567737.767B+3.8657.864%B+4.938%A++37.5A26A**52015.1h6.3C10.9C+
Supernova VPC 6125641440.286M36.3855.336%B+2.305%B*98.9M+8.4C*4515.7h2.1A3.9B**
C-4 8485481832.995B**0.9124.116%CN/A96.1B+52.6A++14795.7h1.3B+5.4B
Force-Blade 55051814,5370.036B+3.8744.409%A2.703%D0.7C+N/A3771.4h2.1B+4.8B++
Tank Mine 8975151752.943C*0.9627.072%C-N/A84.4C-62.6C+8966.1h2.4D8.9D*
M12 Kobalt 490471858.875S54.9724.001%B**17.834%C+151.9A**6.1B**3873.1h18.6C*77.3B+
L100 Python AP 6614543911.641A++7.7355.735%C+3.744%B+66.8M++30.4A*7986.8h4.4B**7.9B*
NSX Tengu 4334261462.918A++0.9943.009%B*25.822%B*81.9A++1.3A++2235.2h11.8B+27.4B+
Parallax VX3 384383804.788B+0.8841.639%B80.157%B63.8A*N/A2846h2B+4.7B+
Auraxium Force-Blade 38237120,3320.018C-3.8938.12%B+9.434%B+0.5C-N/A1728.8h2.2C+5.7B+
C150 Dalton 4243501425M21.0958.929%A*N/A3500U740U25727600.1h2.6B**4.5A+
Photon A2A Missile Pods 640312615.115C*1.2180.334%C+N/A28.4D29.8C68511h8B10B+
Chaos 3063051292.364B++1.5457.656%B++11.475%D56.5BN/A1445.4h4C*6.9B+
Nebula VM20 299294743.973B**0.0719.824%B27.551%A60A++1B*2874.9h13.4B*67.8B+
Anti-Vehicle Grenade 3182921292N/A288.0951.739%C++N/A730A++65C39940.4h2.8A+5.4B**
NS-357 Underboss 2752721142.386A+1.5241.407%B+25.368%B+82.4A+N/A4123.3h4.2C++10.2B+
Frag Grenade 2532511251N/A247.0946.955%C**N/A836.7A++6.7C+58040.3h2.3A5B**
Comet VM2 280230713.239M+0.6750.079%B*5.217%B+31.9M**6.9A4157.2h12.5B**24.9B*
CAS30 Tank Buster 4572292890.792C3.1241.651%C2.183%B**3.8D3.8D-7359.6h91.7D-220.1D
Darkstar 2292251231.829C**2.0830.363%B++21.778%C53.6B+1B+1464.2h14.1C46.3C*
Nebula VM20 228225613.689B*0.2220.462%B+26.667%B**64.3A++N/A2613.5h13.1B**64.2B++
M20 Basilisk 2752141415.286S11.3848.942%B**7.009%B+56.3M++16.1A*4253.8h75.6B+154.4B*
Comet VM2 261208712.93A*0.9852.238%B++4.327%C+29.3M++7.5A2717.1h14.2B**27.2B**
L105 Zephyr 227206729.429A**25.5247.871%B+N/A2060U210U7693600.1h5.8B+12.2B+
Skorpios 200198633.143B**0.7628.851%B33.333%A++73.3AN/A2052.7h10.8C**37.4B+
M40 Fury 2201911314.692A+10.7833.654%C1.047%D79.6A+12.1B+5272.4h9.2B+27.2B++
Xiphos Anti-Personnel Phalanx Tower 1921891189A**185.0925.366%C-N/A630A10C*14860.3h4.9B+19.5B+
Proton II PPA-H 179173443.25M39.3435.864%C+2.312%B+144.2B**5C6881.2h7B*19.6B++
M40 Fury 238172628.667M++24.7647.383%B**1.163%D78.2B*30M++5632.2h21.9D-46.2C+
M20 Basilisk 216159819.875S15.9745.241%B++10.063%A++63.6M**22.8M5252.5h77B*170.1B*
Saron HRB 1951451113.182A++9.2746.287%C**1.379%C41.4A++14.3C+7753.5h16B**34.6B**
M40 Fury-H 142139269.5S65.5936.816%D1.439%C*154.4A3.3D-8910.9h4.8B*13.2B*
Supernova PC 1641351013.5A9.5945.477%C3.704%B**71.1S15.3A*9951.9h2.8A+6.1B**
Lumine Edge 1251201,4540.083C+3.8237.911%B**12.5%D1.9CN/A664.3h1.6C4.3B+
MANA Anti-Personnel Turret 111109274.037N/A0.1330.297%UN/A1090U20U7071100.1h26.2T*86.4T*
Hades VSH4 14597631.54A*2.3771.244%B+1.031%D-34.6B+17.1B4652.8h7.4B+10.4B++
E540 Halberd-H 11688422B**18.0954.045%C-5.682%A**62.9B**20C+8271.4h3.8B**7B**
Spear Anti-Vehicle Phalanx Turret 12187421.75A*17.8466.619%A*4.598%C**145S56.7M*29500.6h5.3B**8A
Sticky Grenade 8787187N/A83.0942.52%D--N/A870C+N/A32040.1h2.5C+5.8C
E540 Halberd 11083420.75B**16.8442.627%D7.229%M+59.3A**19.3B+5791.4h3.8A++9B**
NS-10 Burster 11480126.667S2.7634.558%B*15%A++16.3S6.9A*2844.9h80.8A233.7B**
VA39 Spectre 8079322.469B+1.4433.735%C*35.443%C43.9AN/A5161.8h5B++14.7B+
Lancer VS22 14877671.149B+2.7664.47%B+1.299%C+16.4B15.1B5044.7h25.3C++39.2C*
Proximity Mine 7474154.933B1.0341.642%C+N/A148B+N/A12430.5h1.9C++4.6C++
XM98 7373116.636A*2.7338.681%C*72.603%C52.1B**N/A5281.4h2.4C**6.2B
NS-10 Burster 10069125.75S1.8434.664%B++14.493%A**14.4M**6.5A++2574.8h92.1A265.8B**
Nemesis VSH9 11669581.19B**2.7265.448%B+2.899%C++17.7C++12.1B6233.9h8C++12.3B
Saron HRB-H 976579.286B*5.3859.872%B+6.154%S31C15.2D-3542.1h23B38.5B+
L-30R Vektor 16065401.625C+2.2845.343%B++N/A6.1D9C*7810.6h215.3F*474.8F-
Hunter QCX 8463840.75C++3.1658.709%B**25.397%C+26.3B**8.8A1852.4h11C18.7C++
Proton II PPA 5756156M+52.0932.867%A+3.571%A140M+2.5D10130.4h7.6B++23B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1321,3381.4h
Motion Spotter313,9632.1h
Nano-Armor Kit6661,230,94069.3h
Anti-Vehicle MANA Turret23050.4h
Spawn Beacon158411h
Repair Module01470.6h
Turret AI Module21650.8h
Structure Shield Module01150.6h
Skywall Shield Emitter0900.3h
Cortium Silo0850.6h
Nanite Revive Grenade01,1630.3h
Spear Anti-Vehicle Tower1970.4h
Deconstruction Tool07,0160.4h
Spitfire Auto-Turret103490.5h
Sunderer Garage2650.6h
Bunker11351h
Rampart Wall02151.4h
HIVE0880.7h
Hoplon Anti-Aircraft Phalanx Tower2940.4h
Xiphos Anti-Personnel Tower0790.4h
Ammunition Package311,4591.1h
Shield Recharging Field628,3922.3h
Medical Kit3,87027,03144.3h
Anti-Infantry MANA Turret31120.4h
Medical Applicator526210,33715.4h
Recon Detection Device116651h

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