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Centurion Rhekka[R3ST] Rhekka
VS BR 54

KDR: 3.79

Score: 79.8m

Last Seen: May 30th, 2019 7:07 PM
- OFFLINE - 1917 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Connery
Level Progress (to 55): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS Decimator SVA-88 Blueshift VM5 Blueshift VM5 Maelstrom Turbo Laser Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,132,853 MLG Score: 4103
Fun Score: N/A
Cheeseburgers Flipped: 905TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.707%34.292%950311183107,4974.99266-1.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.155%1.276A2.047A*-0.205CHEAD ++ (~20.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.53B+9.70.321C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.208%2.249%11825120912,582134865269.32691193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.087%-0.12C+0.61B+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.30.112C+51.90.021C+91.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.593%2.36%248512093,34722969091.45712368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%0.739B++-0.129C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.10.669B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.754%6.066%2481412002,58814505831.7836443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%0.329C**0.399B0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.559B+20.90.475B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.356%73.757%248512092,5342341171.08244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.618%1.108B**0.434B0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.40.253C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.647%14.802%248512095,0332107552.3887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.71%0.922B*0.033C+0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.20.348C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.8m197.2%629 (37.7k)534 (32k)3.78984170,52444,9954.1826954 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214847125.913%26.382%68403:1945

33% Engineer46% Heavy Assault7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:58 PMApr 3rd, 2019 10:52 PMJun 28th, 2019 5:39 PM (51d) (PST)May 30th, 2019 3:26 PM (80d) (PST)May 30th, 2019 3:07 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1802749061.1420.3010.3012.4560.1034103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,78716,46754,320691818147632,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2488h/103.7d 17,676 44,988 38,731 366.6k 2,477 9,541 15,435 176.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:48,525
Deaths:8,905
KDR:5.449
Accuracy:26.683% B**
HSR:35.444% A+
Betelgeuse 54-A
B*
Kills:19,304
Deaths:5,057
KDR:3.817
Accuracy:28.162% B+
HSR:38.028% B*
SVA-88
B++
Kills:4,487
Deaths:992
KDR:4.523
Accuracy:22.465% C+
HSR:30.822% B++
NSX Naginata
B*
Kills:2,957
Deaths:835
KDR:3.541
Accuracy:26.115% B++
HSR:34.156% B*
NS-15M1
A
Kills:1,458
Deaths:343
KDR:4.251
Accuracy:26.967% B*
HSR:31.962% A
VX29 Polaris
A++
Kills:1,298
Deaths:396
KDR:3.278
Accuracy:27.282% B++
HSR:36.056% A++
VE-H Maw
A+
Kills:1,292
Deaths:502
KDR:2.574
Accuracy:28.100% B+
HSR:39.164% A+
Flare VE6
A++
Kills:1,236
Deaths:294
KDR:4.204
Accuracy:25.638% B+
HSR:38.107% A++
Kills:80,557
Deaths (as Heavy Assault):17,324
Deaths (to Heavy Assaults):13,562
KDR:4.65002
Kill Difference:63,233
Playtime:1,137.220 hours
Usage:46%
Score:38.595m
Score/min:566
Accuracy (listed only):26.426%
HSR (listed only):35.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Pandora VX25
C++
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C++
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% B**
HSR:31.377% A**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C-
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
Thanatos VE70
B**
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% B**
HSR:16.767% C++
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
Eclipse VE3A
A+
Kills:885
Deaths:499
KDR:1.774
Accuracy:33.234% A+
HSR:22.147% B+
Chaos
B+
Kills:305
Deaths:130
KDR:2.346
Accuracy:57.656% B+
HSR:11.475% D-
Kills:13,538
Deaths (as Engineer):4,367
Deaths (to Engineers):9,096
KDR:3.10007
Kill Difference:9,171
Playtime:814.139 hours
Usage:33%
Score:23.162m
Score/min:474
Accuracy (listed only):43.125%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:2,317
Deaths:785
KDR:2.952
Accuracy:29.049% B
HSR:30.384% A
Eridani SX5
A++
Kills:2,162
Deaths:582
KDR:3.715
Accuracy:30.891% B*
HSR:32.424% A++
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Pandora VX25
C++
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C++
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% B**
HSR:31.377% A**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C-
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% A
HSR:33.419% A**
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
Thanatos VE70
B**
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% B**
HSR:16.767% C++
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
Eclipse VE3A
A+
Kills:885
Deaths:499
KDR:1.774
Accuracy:33.234% A+
HSR:22.147% B+
NSX Tengu
B**
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B**
HSR:25.822% B++
Chaos
B+
Kills:305
Deaths:130
KDR:2.346
Accuracy:57.656% B+
HSR:11.475% D-
Skorpios
A+
Kills:201
Deaths:64
KDR:3.141
Accuracy:29.174% B+
HSR:33.333% A+
Kills:22,132
Deaths (as Light Assault):6,707
Deaths (to Light Assaults):7,123
KDR:3.29984
Kill Difference:15,425
Playtime:170.956 hours
Usage:7%
Score:5.259m
Score/min:513
Accuracy (listed only):39.176%
HSR (listed only):24.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:2,317
Deaths:785
KDR:2.952
Accuracy:29.049% B
HSR:30.384% A
Eridani SX5
A++
Kills:2,162
Deaths:582
KDR:3.715
Accuracy:30.891% B*
HSR:32.424% A++
H-V45
A
Kills:1,371
Deaths:347
KDR:3.951
Accuracy:29.314% B**
HSR:29.978% A
Pulsar VS1
A++
Kills:1,272
Deaths:467
KDR:2.724
Accuracy:31.737% A++
HSR:31.211% A+
Pandora VX25
C++
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C++
HSR:15.181% C+
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C-
CME
A
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:29.933% B++
HSR:31.368% A
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% A
HSR:33.419% A**
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C*
Thanatos VE70
B**
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% B**
HSR:16.767% C++
Corvus VA55
A
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:31.333% A
HSR:31.094% B**
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
Terminus VX-9
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.597% B+
HSR:30.517% B+
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
NSX Tengu
B**
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B**
HSR:25.822% B++
Chaos
B+
Kills:305
Deaths:130
KDR:2.346
Accuracy:57.656% B+
HSR:11.475% D-
Darkstar
B++
Kills:260
Deaths:138
KDR:1.884
Accuracy:30.335% B++
HSR:22.692% C
Skorpios
A+
Kills:201
Deaths:64
KDR:3.141
Accuracy:29.174% B+
HSR:33.333% A+
Kills:21,203
Deaths (as Combat Medic):6,474
Deaths (to Combat Medics):4,463
KDR:3.2751
Kill Difference:14,729
Playtime:119.378 hours
Usage:5%
Score:4.680m
Score/min:653
Accuracy (listed only):39.375%
HSR (listed only):25.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:2,317
Deaths:785
KDR:2.952
Accuracy:29.049% B
HSR:30.384% A
Eridani SX5
A++
Kills:2,162
Deaths:582
KDR:3.715
Accuracy:30.891% B*
HSR:32.424% A++
NS-44 Commissioner
B**
Kills:1,234
Deaths:528
KDR:2.337
Accuracy:44.190% B**
HSR:22.853% C++
NSX Tomoe
A
Kills:1,209
Deaths:410
KDR:2.949
Accuracy:35.226% A
HSR:42.018% B+
Beamer VS3
B**
Kills:1,172
Deaths:538
KDR:2.178
Accuracy:32.565% B*
HSR:30.887% B**
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% A
HSR:33.419% A**
NS-61 Emissary
A
Kills:1,166
Deaths:653
KDR:1.786
Accuracy:32.699% B++
HSR:24.185% A
Spiker
B*
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:33.271% B+
HSR:27.616% B*
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A+
HSR:31.379% A*
Ghost
A+
Kills:1,035
Deaths:220
KDR:4.705
Accuracy:48.184% A+
HSR:68.986% C+
Phaseshift VX-S
B+
Kills:964
Deaths:180
KDR:5.356
Accuracy:39.984% B+
HSR:79.564% B
NSX Tengu
B**
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B**
HSR:25.822% B++
Parallax VX3
B+
Kills:383
Deaths:80
KDR:4.788
Accuracy:41.639% B+
HSR:80.157% B
NS-357 Underboss
B*
Kills:335
Deaths:169
KDR:1.982
Accuracy:41.249% B+
HSR:28.060% B*
Skorpios
A+
Kills:201
Deaths:64
KDR:3.141
Accuracy:29.174% B+
HSR:33.333% A+
VA39 Spectre
C**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.735% C**
HSR:35.443% C
XM98
C*
Kills:73
Deaths:11
KDR:6.636
Accuracy:38.681% C*
HSR:72.603% C
Kills:17,410
Deaths (as Infiltrator):5,696
Deaths (to Infiltrators):6,132
KDR:3.05653
Kill Difference:11,714
Playtime:119.862 hours
Usage:5%
Score:3.263m
Score/min:454
Accuracy (listed only):36.015%
HSR (listed only):40.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,313
Deaths:497
KDR:8.678
Accuracy:24.783% B**
HSR:25.551% B*
Blueshift VM5
B**
Kills:4,258
Deaths:497
KDR:8.567
Accuracy:23.942% B**
HSR:26.515% B**
Cosmos VM3
A*
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:21.881% B**
HSR:28.755% A*
Cosmos VM3
A**
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:22.370% B**
HSR:30.670% A**
NS-20 Gorgon
B**
Kills:869
Deaths:277
KDR:3.137
Accuracy:29.942% B+
HSR:25.662% B**
NS-20 Gorgon
A
Kills:865
Deaths:277
KDR:3.123
Accuracy:29.837% B+
HSR:27.861% A
Nebula VM20
A+
Kills:546
Deaths:128
KDR:4.266
Accuracy:19.250% C*
HSR:27.839% A+
Nebula VM20
A++
Kills:457
Deaths:115
KDR:3.974
Accuracy:19.779% C*
HSR:30.197% A++
Comet VM2
B*
Kills:233
Deaths:74
KDR:3.149
Accuracy:50.372% B*
HSR:5.150% B+
Comet VM2
B++
Kills:212
Deaths:74
KDR:2.865
Accuracy:52.517% B++
HSR:4.245% C+
NS-10 Burster
A++
Kills:80
Deaths:12
KDR:6.667
Accuracy:34.669% B*
HSR:15% A++
NS-10 Burster
A**
Kills:70
Deaths:12
KDR:5.833
Accuracy:34.755% B++
HSR:14.286% A**
Kills:14,232
Deaths (as MAX Suit):1,234
Deaths (to MAX Suits):3,052
KDR:11.53323
Kill Difference:12,998
Playtime:113.389 hours
Usage:5%
Score:4.794m
Score/min:705
Accuracy (listed only):30.342%
HSR (listed only):21.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:4,075
V. Kills:3,081 132%
Deaths:984
KDR:4.141
Accuracy:33.650% B+
KPH:31.100 B**
VKPH:23.500 A+
Dual Photon Pods
C*
Kills:3,622
V. Kills:895 404%
Deaths:342
KDR:10.591
Accuracy:58.395% B++
KPH:81.100 C++
VKPH:20 C*
Light PPA
M
Kills:2,557
V. Kills:293 N/A
Deaths:216
KDR:11.838
Accuracy:46.048% B++
KPH:81.900 B**
VKPH:9.400 M
Hornet Missiles
B**
Kills:2,099
V. Kills:957 219%
Deaths:386
KDR:5.438
Accuracy:71.946% B**
KPH:54.200 C+
VKPH:24.700 C--
Saron Laser Cannon
A*
Kills:2,093
V. Kills:1,598 131%
Deaths:548
KDR:3.819
Accuracy:34.113% B+
KPH:29.300 A+
VKPH:22.300 A*
Coyote Missiles
B**
Kills:687
V. Kills:145 471%
Deaths:47
KDR:14.617
Accuracy:52.002% C
KPH:81 B**
VKPH:17.100 C
Antares LC
A++
Kills:675
V. Kills:607 111%
Deaths:168
KDR:4.018
Accuracy:38.163% B**
KPH:30.200 B*
VKPH:27.200 A++
Photon A2A Missile Pods
C-
Kills:317
V. Kills:331 95%
Deaths:63
KDR:5.032
Accuracy:79.648% C++
KPH:28.200 D
VKPH:29.500 C-
M202 Wyrm
C
Kills:134
V. Kills:60 220%
Deaths:23
KDR:5.826
Accuracy:52.427% C
KPH:60.900 D
VKPH:27.300 D-
Kills:16,259 (9,400 + 0)
Deaths:2,777
KDR:5.855
VKDR:2.869
Vehicle Kills:7,967
Kill Difference:13,482
Playtime:361.619 hours
Usage:15%
Score:9.557m
Score/min:440
Piloting Accuracy:38.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:350
V. Kills:74 467%
Deaths:14
KDR:25
Accuracy:58.929% A*
KPH:1,260,000 U
VKPH:266,400 U
CAS30 Tank Buster
D
Kills:235
V. Kills:233 100%
Deaths:295
KDR:0.797
Accuracy:41.737% C
KPH:3.800 D
VKPH:3.800 D
L105 Zephyr
U
Kills:206
V. Kills:21 N/A
Deaths:7
KDR:29.429
Accuracy:47.894% B+
KPH:741,600 U
VKPH:75,600 U
L-30R Vektor
C++
Kills:65
V. Kills:95 68%
Deaths:41
KDR:1.585
Accuracy:45.358% B+
KPH:6.100 D
VKPH:8.900 C++
Kills:856 (300 + 556)
Deaths:357
KDR:2.398
VKDR:1.185
Vehicle Kills:423
Kill Difference:499
Playtime:72.305 hours
Usage:3%
Score:0.654m
Score/min:151
Piloting Accuracy:45.358%
Gunner Accuracy:47.894%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,488
V. Kills:150 N/A
Deaths:38
KDR:39.158
Accuracy:41.632% C++
KPH:164.900 S
VKPH:16.600 A++
L100 Python AP
M
Kills:471
V. Kills:215 218%
Deaths:40
KDR:11.775
Accuracy:55.963% C+
KPH:65.700 M
VKPH:30 A*
Kills:1,959 (1,959 + 0)
Deaths:78
KDR:25.115
VKDR:4.679
Vehicle Kills:365
Kill Difference:1,881
Playtime:16.194 hours
Usage:1%
Score:0.890m
Score/min:916
Driving Accuracy:55.963%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:689
V. Kills:449 153%
Deaths:79
KDR:8.722
Accuracy:58.032% B+
KPH:40.400 A
VKPH:26.300 A*
Supernova VPC
M
Kills:564
V. Kills:48 N/A
Deaths:14
KDR:40.286
Accuracy:55.336% B+
KPH:99.300 M
VKPH:8.500 C++
Saron HRB
A+
Kills:145
V. Kills:50 284%
Deaths:11
KDR:13.182
Accuracy:46.287% C**
KPH:41.100 A+
VKPH:14.200 C+
Supernova PC
S
Kills:135
V. Kills:29 450%
Deaths:10
KDR:13.500
Accuracy:45.477% C
KPH:70.200 S
VKPH:15.100 A++
E540 Halberd
A**
Kills:83
V. Kills:27 296%
Deaths:4
KDR:20.750
Accuracy:42.627% D
KPH:57.600 A**
VKPH:18.700 B+
Proton II PPA
M+
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:32.867% A+
KPH:137.800 M+
VKPH:2.500 D
Kills:1,672 (1,388 + 284)
Deaths:119
KDR:14.050
VKDR:5.076
Vehicle Kills:604
Kill Difference:1,553
Playtime:30.052 hours
Usage:1%
Score:1.042m
Score/min:578
Driving Accuracy:45.477%
Gunner Accuracy:32.867%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:173
V. Kills:6 N/A
Deaths:4
KDR:43.250
Accuracy:35.864% C+
KPH:141.100 B**
VKPH:4.900 C
M40 Fury-H
A+
Kills:139
V. Kills:3 N/A
Deaths:2
KDR:69.500
Accuracy:36.816% D
KPH:156.700 A+
VKPH:3.400 D-
E540 Halberd-H
B**
Kills:88
V. Kills:28 303%
Deaths:4
KDR:22
Accuracy:54.045% C-
KPH:63.300 B**
VKPH:20.100 C+
Saron HRB-H
B+
Kills:65
V. Kills:32 197%
Deaths:7
KDR:9.286
Accuracy:59.825% B+
KPH:31.400 C
VKPH:15.400 D-
Kills:465 (0 + 465)
Deaths:17
KDR:27.353
VKDR:4.059
Vehicle Kills:69
Kill Difference:448
Playtime:5.575 hours
Usage:0%
Score:0.214m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:59.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:529
V. Kills:28 N/A
Deaths:8
KDR:66.125
Accuracy:24.395% B**
KPH:157.100 A**
VKPH:8.300 A*
M20 Basilisk
M++
Kills:218
V. Kills:62 346%
Deaths:14
KDR:15.571
Accuracy:48.959% B**
KPH:55.800 M++
VKPH:15.900 A*
M40 Fury
A+
Kills:193
V. Kills:30 N/A
Deaths:13
KDR:14.846
Accuracy:34.071% C
KPH:81.400 A+
VKPH:12.700 B++
M40 Fury
M*
Kills:180
V. Kills:72 247%
Deaths:7
KDR:25.714
Accuracy:48.358% A
KPH:79.800 B**
VKPH:31.900 M*
M20 Basilisk
M**
Kills:163
V. Kills:58 276%
Deaths:8
KDR:20.375
Accuracy:45.543% B++
KPH:62.700 M**
VKPH:22.300 M
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:25.134% N/A
KPH:116.800 N/A
VKPH:9.300 N/A
Kills:1,333 (0 + 1,333)
Deaths:50
KDR:26.660
VKDR:5.080
Vehicle Kills:254
Kill Difference:1,283
Playtime:14.928 hours
Usage:1%
Score:0.430m
Score/min:480
Driving Accuracy:N/A%
Gunner Accuracy:25.134%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 48,77348,5258,9055.449M1.6626.683%B**35.444%A+103.8M++N/A395467.4h9.3B**34.8B
Betelgeuse 54-A 19,46719,3045,0573.817B0.0328.162%B+38.028%B*112.5AN/A285171.6h9.4B++33.5B+
NS Decimator 6,3994,8231,5853.043A**0.7563.773%B4.064%A+64.7A++21.1B+52074.6h3.6B*5.7B*
SVA-88 4,5004,4879924.523A0.7322.465%C+30.822%B++93.7A++N/A33147.9h10B++44.7B+
Blueshift VM5 4,3344,3134978.678M4.8924.783%B**25.551%B*80M+N/A30953.9h11.9A47.9B**
Blueshift VM5 4,2754,2584978.567M4.7823.942%B**26.515%B**79.1M+N/A30853.8h11.8A49.4B*
Maelstrom Turbo Laser 7,1564,0759844.141B**0.3533.65%B+3.534%B++31.1B**23.5A+431131.2h75.8B+225.4B+
Dual Photon Pods 4,5173,62234210.591B++6.8058.395%B++1.601%B+81C++20C*54944.7h18.8B+32.2B+
NSX Naginata 3,0022,9578353.541A*0.2526.115%B++34.156%B*99.2A*1.5A++25129.8h9.7B++37B++
Light PPA 2,8502,55721611.838A+8.0546.048%B++N/A82B**9.4M31331.2h14.7C+31.9C*
VE-S Canis 2,3652,3177852.952A++0.8429.049%B30.384%A82.2A1.7A*26028.2h9.7B++33.5B+
Eridani SX5 2,1912,1625823.715A**0.0730.891%B*32.424%A++84.8A++1.1A++35025.5h10.9B+35.4B+
Hornet Missiles 3,0562,0993865.438C*1.6571.946%B**1.81%C**54.2C+24.7C--40138.7h9.3C**13B+
Saron Laser Cannon 3,6912,0935483.819B++0.0334.113%B+2.676%B29.3A+22.3A*43571.5h103.5B+303.3B+
Serpent VE92 1,7411,7273884.451M+0.6628.933%B**27.099%A34.7C*N/A15949.8h11.9B+41.1B+
C75 Viper 1,6381,4883839.158S35.3741.632%C++1.075%C-165.3S16.7A++10239h4.2A++10.1A
Lasher X2 1,5121,4876622.246A++1.5428.45%B4.64%B+74A*1.2B27820.1h17.2B+60.6B+
NS-15M1 1,4731,4583434.251A*0.4626.967%B*31.962%A108.8A**1.1A++36713.4h10.7B++39.8B++
H-V45 1,3761,3713473.951A0.1629.314%B**29.978%A63.5A+N/A29521.6h11.7B++40B++
VX29 Polaris 1,3051,2983963.278A+0.5127.282%B++36.056%A++108.2A*N/A37412h10B*36.8B++
VE-H Maw 1,3081,2925022.574B*1.2228.1%B+39.164%A+81.8B**1C**20515.8h8.6B*30.6B+
Pulsar VS1 1,2861,2724672.724A++1.0731.737%A++31.211%A+69.5MN/A32818.3h12B*37.8B*
Pandora VX25 1,2461,2453094.029A*0.2441.401%C++15.181%C+72.4AN/A26617.2h3.4B*8.2B++
Flare VE6 1,2461,2362944.204M+0.4125.638%B+38.107%A++111.4A**N/A46611.1h9.5B+37B+
NS-44 Commissioner 1,2411,2345282.337A1.4544.19%B**22.853%C++73.5A+N/A28116.8h3.5B+8B++
Solstice SF 1,2521,2275122.396A+1.3930.124%B**31.377%A**22.3C++N/A9554.9h11.2C*37.3B+
NSX Tomoe 1,2271,2094102.949B**0.8435.226%A42.018%B+82.8A++1.2A*18614.6h12.2B+34.7B++
NS Baron G5 1,1941,1824132.862A*0.9354.321%B**12.69%C-67.5A++N/A16417.5h3.6B**6.7C++
Beamer VS3 1,1861,1725382.178A++1.6132.565%B*30.887%B**104.6M**1.3B*38211.2h7.5B++23.1C**
CME 1,1861,1704522.588A1.2029.933%B++31.368%A76A++1B**18515.4h11.5B++38.6B++
Sirius SX12 1,1761,1672644.42M++0.6330.449%A33.419%A**84.6MN/A47513.8h13.2B+43.3B+
NS-61 Emissary 1,1811,1666531.786A2.0032.699%B++24.185%A94M*1.2B**26512.4h10.3B+31.5B*
Solstice VE3 1,1711,1662864.077S0.2925.349%B+22.47%B+48.4A++N/A32124.1h11.4B*45B+
Spiker 1,1841,1665352.179A1.6133.271%B+27.616%B*94.8A*1.5B**25812.3h8B24B+
Cosmos VM3 1,1731,1652464.736A++0.9521.881%B**28.755%A*70.6MN/A21316.5h10.2A46.8B**
Cosmos VM3 1,1731,1642594.494A++0.7022.37%B**30.67%A**64.7A*N/A19918h11.2B**50B+
Nova 1,1761,1633083.776A++0.0157.82%B**15.907%C*101.1M+1.1A++23811.5h3.2B*5.6B**
Thanatos VE70 1,1821,1633733.118M0.6750.889%B**16.767%C++83.7M+1.4A*27513.9h3.5B**6.9B**
Corvus VA55 1,1761,1614662.491A++1.3031.333%A31.094%B**81.2M+1A26014.3h10.2B*32.4B*
MKV Suppressed 1,1731,1612344.962S1.1732.174%A30.319%A++101M++1A++32211.5h11.6B++35.9B++
Terminus VX-9 1,1731,1603743.102B*0.6928.597%B+30.517%B+89.2A*1B*39513h10.9B+37.9B++
NS-7 PDW 1,1691,1602654.377S0.5932.103%A+31.379%A*98.3M**N/A38011.8h11.1B**34.6B*
Pulsar C 1,1821,1594382.646B*1.1428.305%B++31.579%A+34.6C*N/A13033.5h10.4B+36.9B+
Zenith VX-5 1,1751,1593543.274A*0.5231.525%A30.198%A+80.5A++1.1A20314.4h11.3B+35.9B++
Phobos VX86 1,1781,1573573.241A++0.5577.946%A++12.187%D99.7A++1.8A+31211.6h2.3B2.9B++
Ghost 1,0451,0352204.705B++0.9248.184%A+68.986%C+79A++N/A24413.1h2.2C*4.5B++
NSX Masamune 1,4421,0149331.087B2.7072.985%A++1.972%C+36.6B+15.5C*23827.7h16.5C22.5C++
Phaseshift VX-S 9699641805.356B**1.5739.984%B+79.564%B63.4A*N/A18315.2h2.5B+6.3B+
S1 1,2599605251.829A*1.9667.951%A5.208%A+51.9A*16.2B+49318.5h4.6B**6.8B**
Eclipse VE3A 9138854991.774C++2.0233.234%A+22.147%B+21DN/A5642.2h14.2C--42.8B
NS-20 Gorgon 8908692773.137A++0.6529.942%B+25.662%B**44.8M+1.1D11919.4h26.8B++89.6B*
NS-20 Gorgon 9128652773.123A++0.6729.837%B+27.861%A44.4A**2.4B**11919.5h26.9B++90.2B*
Supernova FPC 1,138689798.722B+4.9358.032%B+4.064%B**40.3A26.3A*51017.1h5.8C+9.9C++
Coyote Missiles 8326874714.617S10.8352.002%CN/A80.8B**17.1C5178.5h16.4A+31.5A
Antares LC 1,2826751684.018A+0.2338.163%B**2.222%C**30.3B*27.2A++40722.3h113.7C*297.9B+
C-4 8725692082.736B**1.0524.177%CN/A96.4B51.4A+14935.9h1.3B+5.4C**
Supernova VPC 6125641440.286A**36.5055.336%B+2.305%B*98.9M8.4C++4545.7h2.1A3.9B**
Nebula VM20 5575461284.266B**0.4819.25%C*27.839%A+59.3A++1.2B**2409.2h13.6B*70.9B+
Tank Mine 9335401803C*0.7926.916%C--N/A84.4C-61.4C+8856.4h2.4D8.9D**
M12 Kobalt 557529866.125S62.3424.395%B**17.958%C+155.6A**8.2A*4103.4h19.1C*78.1B+
Force-Blade 55051814,5370.036B+3.7544.409%B**2.703%D0.7C+N/A3772.4h2.1B+4.8B++
L100 Python AP 6864714011.775A+7.9955.963%C+3.609%B+65.4M29.9A*7817.2h4.5B++8B++
Nebula VM20 4654571153.974B*0.1819.779%C*30.197%A++58.6A+1B++2147.8h14.4B++72.8B+
Auraxium Force-Blade 45344024,4170.018C-3.7738.095%B+9.545%B0.5C+N/A1863.3h2.1C++5.6B+
NSX Tengu 4334261462.918A++0.8743.009%B**25.822%B++81.9A++1.3A++2325.2h11.8B+27.4B+
Lancer VS22 6193903481.121B+2.6769.067%B**3.333%B++25.8B**15.2C++38515.1h21.4C*30.9B
Parallax VX3 384383804.788B+1.0041.639%B+80.157%B63.8A*N/A2876h2B+4.7B+
C150 Dalton 4243501425A**21.2158.929%A*N/A3500U740U26280900.1h2.6B**4.5A+
NS-357 Underboss 3403351691.982B**1.8141.249%B+28.06%B*76.1B**1.1A3634.4h4.3C+10.5B+
Photon A2A Missile Pods 648317635.032C++1.2479.648%C++N/A28.3D29.6C67911.2h8B10B+
Chaos 3063051302.346B++1.4457.656%B+11.475%D-56.5BN/A1445.4h4C**6.9B+
Anti-Vehicle Grenade 3242971297N/A293.2152.145%C++N/A742.5A++67.5C39950.4h2.9A+5.5B**
Darkstar 2652601381.884C*1.9130.335%B++22.692%C56.5B+1.1B++1524.6h13.7C45.2C**
Frag Grenade 2532511251N/A247.2146.955%C*N/A836.7A+6.7C61490.3h2.3A5B**
CAS30 Tank Buster 4682352950.797C2.9941.737%C2.128%B**3.8D3.8D7161.6h92.7D--222.2D
Comet VM2 284233743.149M+0.6450.372%B*5.15%B+31.1M**6.8A4097.5h13.1B**26B*
M20 Basilisk 2802181415.571S11.7848.959%B**6.881%B+55.9M++15.9A*4253.9h76.7B+156.6B*
Comet VM2 269212742.865A*0.9252.517%B++4.245%C+28.3M7.6A+2687.5h14.8B**28.2B**
L105 Zephyr 227206729.429M25.6447.894%B+N/A2060U210U7764100.1h5.8B+12.2B++
Skorpios 204201643.141B**0.6529.174%B+33.333%A+71.8B**1.1A2052.8h11C++37.6B+
M40 Fury 2231931314.846A+11.0634.071%C1.036%D80.4A+12.5B++5312.4h9.2B*27.1B++
Xiphos Anti-Personnel Phalanx Tower 1921891189A*185.2125.366%C-N/A630A+10C*14860.3h4.9B+19.5B+
Nemesis VSH9 2981821261.444A+2.3568.631%B*2.198%C+26B16.6C**4877h8.5C+12.4C**
M40 Fury 252180725.714M21.9248.358%A1.111%D78.3B**31.3M++5712.3h22.6D--46.7C+
Proton II PPA-H 179173443.25M39.4635.864%C+2.312%B+144.2A5C6921.2h7B**19.6B++
M20 Basilisk 221163820.375S16.5945.543%B++9.816%A++62.7M**22.3M5282.6h77.5B++170.3B*
Saron HRB 1951451113.182A++9.3946.287%C**1.379%C41.4A++14.3C+8053.5h16B**34.6B**
M40 Fury-H 142139269.5S65.7136.816%D1.439%C*154.4A+3.3D-8910.9h4.8B*13.2B*
Supernova PC 1641351013.5A9.7145.477%C3.704%B**71.1S15.3A++10191.9h2.8A+6.1B**
M202 Wyrm 194134235.826C2.0452.427%C1.493%D-60.9D27.3D-3022.2h55.9D106.5D-
Lumine Edge 1261211,4870.081C+3.7138.031%B**12.397%D1.8CN/A665.6h1.6C4.3B+
MANA Anti-Personnel Turret 111109274.037N/A0.2530.297%UN/A1090U20U7360900.1h26.2T*86.4T*
Spear Anti-Vehicle Phalanx Turret 13897424.25M20.4667.424%A*4.124%C++138.6S58.6M**27320.7h5.5B**8.2B**
Hades VSH4 14597631.54A*2.2571.244%B+1.031%D-34.6C**17.1C++4742.8h7.4B+10.4B++
E540 Halberd-H 11688422B**18.2154.045%C-5.682%M62.9B*20C+8461.4h3.8B**7B**
Sticky Grenade 8787187N/A83.2142.857%D*N/A870C+N/A32630.1h2.6C6C
E540 Halberd 11083420.75B**16.9642.627%D7.229%M++59.3A**19.3B+5981.4h3.8A++9B**
NS-10 Burster 11480126.667S2.8834.669%B*15%A++16S6.8A*2855h82A236.5B**
VA39 Spectre 8079322.469B*1.3233.735%C**35.443%C43.9A+N/A5631.8h5B+14.7B+
Proximity Mine 7777155.133B+1.3441.033%C+N/A154B++N/A12100.5h2C4.8C+
XM98 7373116.636M2.8538.681%C*72.603%C52.1A+N/A5441.4h2.4C*6.2B
NS-10 Burster 10170125.833S2.0434.755%B++14.286%A**14.3M**6.3A++2594.9h92.2A265.2B**
Saron HRB-H 976579.286B*5.5059.825%B+6.154%S31C15.2D-3652.1h23.1B38.6B+
L-30R Vektor 16065411.585C+2.2045.358%B+N/A6.1D8.9C++7910.7h217.1F--478.6D--
Hunter QCX 8463850.741C++3.0558.709%B**25.397%C+26.3A8.8B**1882.4h11C18.7C++
Proton II PPA 5756156A**52.2132.867%A+3.571%A+140M+2.5D10130.4h7.6B++23B**
M12 Kobalt 5450150A+46.2125.134%A+30%A**125A+10M+4790.4h20.6C82B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,3151.3h
Anti-Vehicle MANA Turret23340.5h
Nano-Armor Kit6981,274,46672.3h
Skywall Shield Emitter0920.4h
Turret AI Module21650.8h
Structure Shield Module01150.6h
Repair Module01470.6h
HIVE0880.7h
Nanite Revive Grenade01,1670.3h
Cortium Silo0850.6h
Bunker11361h
Spitfire Auto-Turret104050.5h
Restoration Kit1391,3831.5h
Motion Spotter313,9692.1h
Hoplon Anti-Aircraft Phalanx Tower2940.4h
Xiphos Anti-Personnel Tower0790.4h
Rampart Wall02151.4h
Sunderer Garage2660.6h
Welding Device0590h
Spear Anti-Vehicle Tower1980.4h
Deconstruction Tool07,0160.4h
Shield Recharging Field628,3922.3h
Recon Detection Device116651h
Ammunition Package371,5421.2h
Medical Kit4,21929,88048.1h
Anti-Infantry MANA Turret31120.4h
Medical Applicator526210,66515.4h
Nano-Repair Grenade01820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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