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Rhekka[R3ST] Rhekka
VS BR 174

KDR: 3.88

Score: 76.2m

Last Seen: Apr 20th, 2019 5:34 AM
- ONLINE NOW

Battle Rank 120 (174 total) - Vanu Sovereignty on Connery - Outfit Member of Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 38
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A NS Decimator SVA-88 Blueshift VM5 Blueshift VM5 Maelstrom Turbo Laser Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,137,857 MLG Score: 4107
Fun Score: N/A
Cheeseburgers Flipped: 889TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.733%34.423%955311004101,0305.0751-1.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.15%1.293A2.102A*-0.207CHEAD ++ (~20.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.535B+9.60.326C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.346%2.261%12305103012,428128464659.6716192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.069%-0.111C+0.608B+-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.70.115C+51.90.021C+90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.383%2.409%252510303,28022078821.48618371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.581%0.727B++-0.124C+-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.20.669B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.001%5.892%2581410212,54613815731.84226444%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%0.355C**0.376C**0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.561B+20.90.473B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.378%73.747%258510302,5332120171.19481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.635%1.105B**0.433B0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.40.252C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.647%14.802%258510305,0331949552.58103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.71%0.933B*0.049C+0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.544B+3.20.348C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Resurrected[R3ST] Resurrected
VS outfit on Connery

Members: 38
76.2m194.4%628 (37.7k)535 (32.1k)3.87948162,55041,9004.28038174 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035790825.848%26.326%68003:2444

34% Engineer44% Heavy Assault7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 12:58 PMApr 3rd, 2019 10:52 PMApr 20th, 2019 6:52 AM (13h) (PST)Apr 20th, 2019 3:35 AM (17h) (PST)Apr 20th, 2019 1:34 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1822689141.1410.2940.3002.4220.1054107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,94016,07754,863681818145632,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2374.2h/98.9d 16,798 42,793 36,801 345k 2,305 9,115 14,889 168.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:46,113
Deaths:8,152
KDR:5.657
Accuracy:26.668% B**
HSR:35.619% A+
Betelgeuse 54-A
B**
Kills:18,574
Deaths:4,822
KDR:3.852
Accuracy:28.167% B+
HSR:38.086% B**
SVA-88
B++
Kills:4,487
Deaths:992
KDR:4.523
Accuracy:22.465% C+
HSR:30.822% B++
NSX Naginata
B**
Kills:2,057
Deaths:552
KDR:3.726
Accuracy:27.017% B**
HSR:35.634% B**
VE-H Maw
A+
Kills:1,292
Deaths:502
KDR:2.574
Accuracy:28.100% B+
HSR:39.164% A+
VX29 Polaris
A++
Kills:1,292
Deaths:391
KDR:3.304
Accuracy:27.264% B++
HSR:35.991% A++
Flare VE6
A*
Kills:1,236
Deaths:294
KDR:4.204
Accuracy:25.638% B+
HSR:38.107% A*
Lasher X2
B+
Kills:1,212
Deaths:549
KDR:2.208
Accuracy:28.928% B+
HSR:5.033% B+
NS-15M1
B**
Kills:1,158
Deaths:240
KDR:4.825
Accuracy:27.109% B*
HSR:31.520% B**
Kills:77,421
Deaths (as Heavy Assault):16,494
Deaths (to Heavy Assaults):12,685
KDR:4.69389
Kill Difference:60,927
Playtime:1,041.754 hours
Usage:44%
Score:35.552m
Score/min:569
Accuracy (listed only):26.817%
HSR (listed only):32.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% A
HSR:31.377% A**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C**
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
Eclipse VE3A
A+
Kills:814
Deaths:457
KDR:1.781
Accuracy:33.373% A+
HSR:22.359% B+
Chaos
B+
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B+
HSR:11.475% D
Kills:13,467
Deaths (as Engineer):4,324
Deaths (to Engineers):8,658
KDR:3.11448
Kill Difference:9,143
Playtime:798.719 hours
Usage:34%
Score:22.787m
Score/min:475
Accuracy (listed only):43.137%
HSR (listed only):20.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:1,727
Deaths:388
KDR:4.451
Accuracy:28.933% B**
HSR:27.099% A
Eridani SX5
A++
Kills:1,492
Deaths:363
KDR:4.110
Accuracy:31.184% B**
HSR:32.306% A++
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
Solstice SF
A**
Kills:1,227
Deaths:512
KDR:2.396
Accuracy:30.124% A
HSR:31.377% A**
VE-S Canis
B**
Kills:1,207
Deaths:383
KDR:3.151
Accuracy:30.316% B+
HSR:29.080% B**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Solstice VE3
B+
Kills:1,166
Deaths:286
KDR:4.077
Accuracy:25.349% B+
HSR:22.470% B+
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C**
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A
HSR:31.379% A*
Pulsar C
A+
Kills:1,159
Deaths:438
KDR:2.646
Accuracy:28.305% B++
HSR:31.579% A+
Zenith VX-5
A+
Kills:1,159
Deaths:354
KDR:3.274
Accuracy:31.525% A
HSR:30.198% A+
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
Eclipse VE3A
A+
Kills:814
Deaths:457
KDR:1.781
Accuracy:33.373% A+
HSR:22.359% B+
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Chaos
B+
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B+
HSR:11.475% D
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
Kills:20,278
Deaths (as Light Assault):6,042
Deaths (to Light Assaults):6,612
KDR:3.35617
Kill Difference:14,236
Playtime:170.852 hours
Usage:7%
Score:5.259m
Score/min:513
Accuracy (listed only):39.249%
HSR (listed only):24.471%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A++
Kills:1,492
Deaths:363
KDR:4.110
Accuracy:31.184% B**
HSR:32.306% A++
H-V45
B**
Kills:1,371
Deaths:347
KDR:3.951
Accuracy:29.327% B**
HSR:29.978% B**
Pulsar VS1
A++
Kills:1,272
Deaths:467
KDR:2.724
Accuracy:31.737% A++
HSR:31.211% A+
Pandora VX25
C*
Kills:1,245
Deaths:309
KDR:4.029
Accuracy:41.401% C*
HSR:15.181% C+
VE-S Canis
B**
Kills:1,207
Deaths:383
KDR:3.151
Accuracy:30.316% B+
HSR:29.080% B**
NS Baron G5
B**
Kills:1,182
Deaths:413
KDR:2.862
Accuracy:54.321% B**
HSR:12.690% C
CME
A
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:29.933% B++
HSR:31.368% A
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Thanatos VE70
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:50.889% A
HSR:16.767% C++
Nova
B**
Kills:1,163
Deaths:308
KDR:3.776
Accuracy:57.820% B**
HSR:15.907% C**
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
Corvus VA55
A
Kills:1,161
Deaths:466
KDR:2.491
Accuracy:31.333% A
HSR:31.094% A
Terminus VX-9
B+
Kills:1,160
Deaths:374
KDR:3.102
Accuracy:28.597% B+
HSR:30.517% B+
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A
HSR:31.379% A*
Phobos VX86
A++
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:77.946% A++
HSR:12.187% D
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Chaos
B+
Kills:305
Deaths:129
KDR:2.364
Accuracy:57.656% B+
HSR:11.475% D
Darkstar
B++
Kills:260
Deaths:138
KDR:1.884
Accuracy:30.335% B++
HSR:22.692% C+
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
Kills:19,420
Deaths (as Combat Medic):5,851
Deaths (to Combat Medics):4,074
KDR:3.31909
Kill Difference:13,569
Playtime:119.314 hours
Usage:5%
Score:4.679m
Score/min:654
Accuracy (listed only):39.441%
HSR (listed only):25.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A++
Kills:1,492
Deaths:363
KDR:4.110
Accuracy:31.184% B**
HSR:32.306% A++
NS-44 Commissioner
B*
Kills:1,234
Deaths:528
KDR:2.337
Accuracy:44.190% B*
HSR:22.853% C++
NSX Tomoe
A
Kills:1,209
Deaths:410
KDR:2.949
Accuracy:35.226% A
HSR:42.018% B+
VE-S Canis
B**
Kills:1,207
Deaths:383
KDR:3.151
Accuracy:30.316% B+
HSR:29.080% B**
Beamer VS3
B**
Kills:1,172
Deaths:538
KDR:2.178
Accuracy:32.565% B*
HSR:30.887% B**
Sirius SX12
A**
Kills:1,167
Deaths:264
KDR:4.420
Accuracy:30.449% B**
HSR:33.419% A**
Spiker
B**
Kills:1,166
Deaths:535
KDR:2.179
Accuracy:33.271% B+
HSR:27.616% B**
MKV Suppressed
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.174% A
HSR:30.319% A++
NS-7 PDW
A*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:32.103% A
HSR:31.379% A*
Ghost
A+
Kills:1,034
Deaths:220
KDR:4.700
Accuracy:48.274% A+
HSR:68.956% C++
Phaseshift VX-S
B+
Kills:964
Deaths:180
KDR:5.356
Accuracy:39.984% B+
HSR:79.564% B
NS-61 Emissary
A
Kills:964
Deaths:544
KDR:1.772
Accuracy:33.106% B++
HSR:23.963% A
NSX Tengu
B*
Kills:426
Deaths:146
KDR:2.918
Accuracy:43.009% B*
HSR:25.822% B*
Parallax VX3
B
Kills:383
Deaths:80
KDR:4.788
Accuracy:41.639% B
HSR:80.157% B
NS-357 Underboss
B+
Kills:272
Deaths:114
KDR:2.386
Accuracy:41.407% B+
HSR:25.368% B+
Skorpios
A++
Kills:198
Deaths:63
KDR:3.143
Accuracy:28.851% B
HSR:33.333% A++
VA39 Spectre
C**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.735% C**
HSR:35.443% C
XM98
C*
Kills:73
Deaths:11
KDR:6.636
Accuracy:38.681% C*
HSR:72.603% C
Kills:15,361
Deaths (as Infiltrator):4,910
Deaths (to Infiltrators):5,698
KDR:3.12851
Kill Difference:10,451
Playtime:119.510 hours
Usage:5%
Score:3.261m
Score/min:455
Accuracy (listed only):36.120%
HSR (listed only):40.282%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:4,313
Deaths:496
KDR:8.696
Accuracy:24.794% B**
HSR:25.551% B*
Blueshift VM5
B**
Kills:4,258
Deaths:496
KDR:8.585
Accuracy:23.948% B**
HSR:26.515% B**
Cosmos VM3
A*
Kills:1,165
Deaths:246
KDR:4.736
Accuracy:21.881% A
HSR:28.755% A*
Cosmos VM3
A**
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:22.370% A
HSR:30.670% A**
NS-20 Gorgon
B**
Kills:869
Deaths:277
KDR:3.137
Accuracy:29.942% B+
HSR:25.662% B**
NS-20 Gorgon
A+
Kills:865
Deaths:277
KDR:3.123
Accuracy:29.837% B+
HSR:27.861% A+
Nebula VM20
A++
Kills:414
Deaths:104
KDR:3.981
Accuracy:20.242% B+
HSR:28.502% A++
Nebula VM20
A++
Kills:341
Deaths:91
KDR:3.747
Accuracy:20.945% B+
HSR:29.912% A++
Comet VM2
B*
Kills:231
Deaths:73
KDR:3.164
Accuracy:50.126% B*
HSR:5.195% B+
Comet VM2
B++
Kills:210
Deaths:73
KDR:2.877
Accuracy:52.303% B++
HSR:4.286% C++
NS-10 Burster
A++
Kills:80
Deaths:12
KDR:6.667
Accuracy:34.558% B*
HSR:15% A++
NS-10 Burster
A**
Kills:69
Deaths:12
KDR:5.750
Accuracy:34.664% B*
HSR:14.493% A**
Kills:13,979
Deaths (as MAX Suit):1,208
Deaths (to MAX Suits):2,879
KDR:11.57202
Kill Difference:12,771
Playtime:111.369 hours
Usage:5%
Score:4.691m
Score/min:702
Accuracy (listed only):30.467%
HSR (listed only):21.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:4,075
V. Kills:3,081 132%
Deaths:984
KDR:4.141
Accuracy:33.650% B+
KPH:31.100 B**
VKPH:23.500 A++
Dual Photon Pods
C++
Kills:3,622
V. Kills:895 404%
Deaths:342
KDR:10.591
Accuracy:58.395% B++
KPH:81.100 C++
VKPH:20 C++
Light PPA
A**
Kills:2,511
V. Kills:291 N/A
Deaths:213
KDR:11.789
Accuracy:46.393% B++
KPH:81.500 B**
VKPH:9.400 A**
Hornet Missiles
B**
Kills:2,099
V. Kills:957 219%
Deaths:386
KDR:5.438
Accuracy:71.946% B**
KPH:54.200 C+
VKPH:24.700 D
Saron Laser Cannon
A*
Kills:1,989
V. Kills:1,543 129%
Deaths:519
KDR:3.832
Accuracy:34.420% B+
KPH:29 A+
VKPH:22.500 A*
Coyote Missiles
A+
Kills:687
V. Kills:145 471%
Deaths:47
KDR:14.617
Accuracy:52.002% C
KPH:81 A+
VKPH:17.100 C
Antares LC
A+
Kills:675
V. Kills:607 111%
Deaths:168
KDR:4.018
Accuracy:38.163% B**
KPH:30.200 B*
VKPH:27.200 A+
Photon A2A Missile Pods
C-
Kills:315
V. Kills:330 95%
Deaths:61
KDR:5.164
Accuracy:80.096% C+
KPH:28.600 D
VKPH:29.900 C-
M202 Wyrm
C
Kills:92
V. Kills:41 219%
Deaths:16
KDR:5.750
Accuracy:53.619% C
KPH:55.900 D--
VKPH:24.900 D*
Kills:16,065 (9,250 + 0)
Deaths:2,736
KDR:5.872
VKDR:2.884
Vehicle Kills:7,890
Kill Difference:13,329
Playtime:357.465 hours
Usage:15%
Score:9.444m
Score/min:440
Piloting Accuracy:38.163%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:350
V. Kills:74 467%
Deaths:14
KDR:25
Accuracy:58.929% A*
KPH:1,260,000 U
VKPH:266,400 U
CAS30 Tank Buster
C
Kills:231
V. Kills:230 100%
Deaths:294
KDR:0.786
Accuracy:41.708% C
KPH:3.800 D
VKPH:3.800 D-
L105 Zephyr
U
Kills:206
V. Kills:21 N/A
Deaths:7
KDR:29.429
Accuracy:47.871% B+
KPH:741,600 U
VKPH:75,600 U
L-30R Vektor
C+
Kills:65
V. Kills:95 68%
Deaths:40
KDR:1.625
Accuracy:45.341% B+
KPH:6.100 D
VKPH:8.900 C+
Kills:852 (296 + 556)
Deaths:355
KDR:2.400
VKDR:1.183
Vehicle Kills:420
Kill Difference:497
Playtime:71.462 hours
Usage:3%
Score:0.648m
Score/min:151
Piloting Accuracy:45.341%
Gunner Accuracy:47.871%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,488
V. Kills:150 N/A
Deaths:38
KDR:39.158
Accuracy:41.632% C*
KPH:164.900 S
VKPH:16.600 A*
L100 Python AP
M++
Kills:454
V. Kills:207 218%
Deaths:39
KDR:11.641
Accuracy:55.735% C+
KPH:66.600 M++
VKPH:30.400 A*
Kills:1,942 (1,942 + 0)
Deaths:77
KDR:25.221
VKDR:4.636
Vehicle Kills:357
Kill Difference:1,865
Playtime:15.840 hours
Usage:1%
Score:0.881m
Score/min:927
Driving Accuracy:55.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:639
V. Kills:430 148%
Deaths:78
KDR:8.192
Accuracy:57.777% B+
KPH:38.600 A
VKPH:26 A*
Supernova VPC
M+
Kills:564
V. Kills:48 N/A
Deaths:14
KDR:40.286
Accuracy:55.336% B+
KPH:99.300 M+
VKPH:8.500 C++
Saron HRB
A+
Kills:145
V. Kills:50 284%
Deaths:11
KDR:13.182
Accuracy:46.287% C**
KPH:41.100 A+
VKPH:14.200 C+
Supernova PC
S
Kills:135
V. Kills:29 450%
Deaths:10
KDR:13.500
Accuracy:45.477% C-
KPH:70.200 S
VKPH:15.100 A++
E540 Halberd
A**
Kills:83
V. Kills:27 296%
Deaths:4
KDR:20.750
Accuracy:42.627% D
KPH:57.600 A**
VKPH:18.700 B
Proton II PPA
M+
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:32.867% A
KPH:137.800 M+
VKPH:2.500 D
Kills:1,622 (1,338 + 284)
Deaths:118
KDR:13.746
VKDR:4.958
Vehicle Kills:585
Kill Difference:1,504
Playtime:29.533 hours
Usage:1%
Score:1.008m
Score/min:569
Driving Accuracy:45.477%
Gunner Accuracy:32.867%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:173
V. Kills:6 N/A
Deaths:4
KDR:43.250
Accuracy:35.864% C+
KPH:141.500 B**
VKPH:4.900 C
M40 Fury-H
A+
Kills:139
V. Kills:3 N/A
Deaths:2
KDR:69.500
Accuracy:36.816% D
KPH:156.700 A+
VKPH:3.400 D-
E540 Halberd-H
B*
Kills:88
V. Kills:28 303%
Deaths:4
KDR:22
Accuracy:54.045% C-
KPH:63.300 B*
VKPH:20.100 C
Saron HRB-H
B+
Kills:65
V. Kills:32 197%
Deaths:7
KDR:9.286
Accuracy:59.825% B+
KPH:31.400 C
VKPH:15.500 D-
Kills:465 (0 + 465)
Deaths:17
KDR:27.353
VKDR:4.059
Vehicle Kills:69
Kill Difference:448
Playtime:5.570 hours
Usage:0%
Score:0.212m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:59.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:498
V. Kills:24 N/A
Deaths:8
KDR:62.250
Accuracy:24.447% B**
KPH:154.900 A**
VKPH:7.500 A++
M20 Basilisk
M++
Kills:215
V. Kills:61 347%
Deaths:14
KDR:15.357
Accuracy:49.110% B**
KPH:55.800 M++
VKPH:15.800 A*
M40 Fury
A+
Kills:191
V. Kills:29 N/A
Deaths:13
KDR:14.692
Accuracy:33.654% C
KPH:80.800 A+
VKPH:12.300 B+
M40 Fury
M++
Kills:177
V. Kills:70 249%
Deaths:7
KDR:25.286
Accuracy:47.709% A
KPH:79.400 B**
VKPH:31.400 M++
M20 Basilisk
M*
Kills:160
V. Kills:58 271%
Deaths:8
KDR:20
Accuracy:45.713% B++
KPH:62.200 M*
VKPH:22.500 M
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:25.233% N/A
KPH:118.700 N/A
VKPH:9.500 N/A
Kills:1,291 (0 + 1,291)
Deaths:50
KDR:25.820
VKDR:4.920
Vehicle Kills:246
Kill Difference:1,241
Playtime:14.656 hours
Usage:1%
Score:0.417m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:25.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 46,30346,1138,1525.657M+1.7826.668%B**35.619%A+104.7M*N/A398440.4h9.2B**34.5B*
Betelgeuse 54-A 18,72118,5744,8223.852B0.0328.167%B+38.086%B**112A+N/A283165.8h9.4B*33.4B++
NS Decimator 6,3984,8221,5853.042A**0.8463.773%B4.065%A+64.6A*21.1B+51574.6h3.6B++5.7B*
SVA-88 4,5004,4879924.523A0.6422.465%C+30.822%B++93.7A++N/A33047.9h10B++44.7B
Blueshift VM5 4,3344,3134968.696M+4.8224.794%B**25.551%B*80.2M++N/A30953.8h11.9A47.9B**
Blueshift VM5 4,2754,2584968.585M+4.7123.948%B**26.515%B**79.1M+N/A30853.8h11.8A49.4B*
Maelstrom Turbo Laser 7,1564,0759844.141B*0.2633.65%B+3.534%B+31.1B**23.5A++430131.2h75.8B+225.4B+
Dual Photon Pods 4,5173,62234210.591B+6.7158.395%B++1.601%B+81C++20C++54944.7h18.8B+32.2B+
Light PPA 2,8022,51121311.789A7.9146.393%B++N/A81.5B**9.4A**31130.8h14.7C++31.6C**
Hornet Missiles 3,0562,0993865.438C++1.5671.946%B**1.81%C*54.2C+24.7D39838.7h9.3C**13B+
NSX Naginata 2,0802,0575523.726A*0.1527.017%B**35.634%B**99.4A**1.1B**23020.7h9.2B*34.1B++
Saron Laser Cannon 3,5321,9895193.832B+0.0534.42%B+2.765%B29A+22.5A*43768.5h105.3B+305.8B+
Serpent VE92 1,7411,7273884.451M++0.5728.933%B**27.099%A34.7C**N/A15849.8h11.9B+41.1B+
Eridani SX5 1,5051,4923634.11A**0.2331.184%B**32.306%A++85.7A*N/A42717.4h10.7B+34.3B+
C75 Viper 1,6381,4883839.158S35.2841.632%C*1.075%C-165.3S16.7A*10209h4.2A++10.1A+
H-V45 1,3761,3713473.951A+0.0729.327%B**29.978%B**63.5A+N/A29221.6h11.7B++40B++
VE-H Maw 1,3081,2925022.574B**1.3128.1%B+39.164%A+81.8B**1B+19815.8h8.6B*30.6B+
VX29 Polaris 1,2991,2923913.304A+0.5827.264%B++35.991%A++108.6MN/A37211.9h10B*36.8B+
Pulsar VS1 1,2861,2724672.724A++1.1631.737%A++31.211%A+69.5MN/A32118.3h12B*37.8B**
Pandora VX25 1,2461,2453094.029M++0.1541.401%C*15.181%C+72.4A+N/A26517.2h3.4B*8.2B++
Flare VE6 1,2461,2362944.204M+0.3225.638%B+38.107%A*111.4MN/A46211.1h9.5B+37B+
NS-44 Commissioner 1,2411,2345282.337A1.5444.19%B*22.853%C++73.5A+N/A27916.8h3.5B+8B++
Solstice SF 1,2521,2275122.396A+1.4830.124%A31.377%A**22.3C++N/A9454.9h11.2C*37.3B+
Lasher X2 1,2321,2125492.208A*1.6728.928%B+5.033%B+69.3A*1.1B+25517.5h17.3B+59.9B+
NSX Tomoe 1,2271,2094102.949B*0.9335.226%A42.018%B+82.8A++1.2A*18414.6h12.2B+34.7B++
VE-S Canis 1,2311,2073833.151A++0.7330.316%B+29.08%B**84.4A+1.7A*25214.3h9.4B++31.2B+
NS Baron G5 1,1941,1824132.862A*1.0254.321%B**12.69%C67.5A++N/A16317.5h3.6B*6.7C*
Beamer VS3 1,1861,1725382.178A++1.7032.565%B*30.887%B**104.6M**1.3B**38011.2h7.5B+23.1C*
CME 1,1861,1704522.588A1.2929.933%B++31.368%A76A*1B**18315.4h11.5B++38.6B++
Sirius SX12 1,1761,1672644.42M++0.5430.449%B**33.419%A**84.6M+N/A47013.8h13.2B+43.3B+
Spiker 1,1841,1665352.179B**1.7033.271%B+27.616%B**94.8A*1.5B**25712.3h8B24B+
Solstice VE3 1,1711,1662864.077S0.2025.349%B+22.47%B+48.4A++N/A31424.1h11.4B*45B++
Cosmos VM3 1,1731,1652464.736A+0.8621.881%A28.755%A*70.6M*N/A21116.5h10.2A46.8B**
Cosmos VM3 1,1731,1642594.494A+0.6122.37%A30.67%A**64.7M+N/A19918h11.2B**50B*
Thanatos VE70 1,1821,1633733.118M+0.7650.889%A16.767%C++83.7M++1.4M27313.9h3.5B**6.9B**
Nova 1,1761,1633083.776A++0.1057.82%B**15.907%C**101.1M++1.1A+23811.5h3.2B*5.6B*
MKV Suppressed 1,1731,1612344.962S1.0832.174%A30.319%A++101M++1A++32011.5h11.6B++35.9B++
Corvus VA55 1,1761,1614662.491A++1.3931.333%A31.094%A81.2M++1A25614.3h10.2B*32.4B**
Terminus VX-9 1,1731,1603743.102A++0.7828.597%B+30.517%B+89.2A*1B**38813h10.9B++37.9B+
NS-7 PDW 1,1691,1602654.377S0.5032.103%A31.379%A*98.3M*N/A37611.8h11.1B*34.6B++
Pulsar C 1,1821,1594382.646B**1.2328.305%B++31.579%A+34.6BN/A12833.5h10.4B+36.9B+
Zenith VX-5 1,1751,1593543.274A*0.6131.525%A30.198%A+80.5A*1.1A+20214.4h11.3B++35.9B++
NS-15M1 1,1691,1582404.825M0.9527.109%B*31.52%B**115.8M1.1A++40110h10.6B++38.9B++
Phobos VX86 1,1781,1573573.241A+0.6477.946%A++12.187%D99.7A*1.8A+31011.6h2.3B2.9B++
Ghost 1,0441,0342204.7B++0.8248.274%A+68.956%C++80.2A++N/A24412.9h2.2C**4.5B++
NSX Masamune 1,4069899071.09B2.7972.998%A++1.921%C+36.6B+15.4C++23827h16.4C22.4C++
Phaseshift VX-S 9699641805.356B*1.4839.984%B+79.564%B63.4A*N/A18315.2h2.5B+6.3B+
NS-61 Emissary 9759645441.772A2.1133.106%B++23.963%A91.8M**1B**25510.5h10.4B+31.3B*
S1 1,2599605251.829A*2.0567.951%A5.208%A+51.9A*16.2B+48118.5h4.6B**6.8B**
NS-20 Gorgon 8908692773.137A++0.7429.942%B+25.662%B**44.8M+1.1D11919.4h26.8B++89.6B*
NS-20 Gorgon 9128652773.123A++0.7629.837%B+27.861%A+44.4M2.4A11919.5h26.9B+90.2B++
Eclipse VE3A 8368144571.781C++2.1033.373%A+22.359%B+21DN/A5538.8h14.2C--42.7B
Coyote Missiles 8326874714.617S10.7452.002%CN/A80.8A+17.1C5148.5h16.4A+31.5A
Antares LC 1,2826751684.018A0.1438.163%B**2.222%C*30.3B*27.2A+40622.3h113.7C*297.9B+
Supernova FPC 1,069639788.192B+4.3157.777%B+4.382%A38.5A25.9A*49916.6h6C10.3C++
Supernova VPC 6125641440.286M+36.4155.336%B+2.305%B*98.9M+8.4C++4535.7h2.1A3.9B**
C-4 8535521872.952B**0.9324.301%CN/A96.8B+52.8A++14835.7h1.3B+5.4B
Tank Mine 9305381773.04C**0.8426.956%C--N/A86.8C63.2C+8966.2h2.4D8.7D*
Force-Blade 55051814,5370.036B+3.8444.409%B**2.703%D0.7C++N/A3772.1h2.1B+4.8B++
M12 Kobalt 522498862.25S58.3724.447%B**17.671%C+155.6A**7.5A++3933.2h19.1C++78.1B+
L100 Python AP 6614543911.641A+7.7655.735%C+3.744%B+66.8M++30.4A*8046.8h4.4B**7.9B**
NSX Tengu 4334261462.918A++0.9643.009%B*25.822%B*81.9A++1.3A++2245.2h11.8B+27.4B+
Nebula VM20 4224141043.981B**0.1020.242%B+28.502%A++55.9A+1.1B**2307.4h14.5B+71.6B+
Auraxium Force-Blade 40239021,3960.018C-3.8638.722%B++8.974%B0.5C-N/A1768.6h2.2C+5.6B+
Parallax VX3 384383804.788B+0.9141.639%B80.157%B63.8A*N/A2856h2B+4.7B+
C150 Dalton 4243501425M*21.1258.929%A*N/A3500U740U25886600.1h2.6B**4.5A+
Nebula VM20 349341913.747B**0.1320.945%B+29.912%A++56.8A+1.3A+2006h14.9B+70.9B+
Photon A2A Missile Pods 645315615.164C+1.2880.096%C+N/A28.6D30C-68911h8B10B+
Chaos 3063051292.364B++1.5257.656%B+11.475%D56.5B+N/A1445.4h4C*6.9B+
Anti-Vehicle Grenade 3182921292N/A288.1251.763%C++N/A730A++65C39860.4h2.8A+5.4B**
NS-357 Underboss 2752721142.386A+1.4941.407%B+25.368%B+82.4AN/A4143.3h4.2C++10.2B+
Darkstar 2652601381.884B2.0030.335%B++22.692%C+56.5B+1.1B++1514.6h13.7C+45.2B
Frag Grenade 2532511251N/A247.1246.955%C*N/A836.7A+6.7C+58680.3h2.3A5B**
CAS30 Tank Buster 4612312940.786C3.0941.708%C2.165%B**3.8D3.8D-7260.8h92.7D-222.3D
Comet VM2 281231733.164M0.7250.126%B*5.195%B+31.2M**6.8A4037.4h12.9B**25.8B**
M20 Basilisk 2762151415.357S11.4849.11%B**6.977%B+55.1M++15.6A*4233.9h76.6B++155.9B**
Comet VM2 265210732.877A*1.0052.303%B++4.286%C++28.8M++7.5A2647.3h14.7B**28B**
L105 Zephyr 227206729.429A*25.5547.871%B+N/A2060U210U7764100.1h5.8B+12.2B+
Skorpios 200198633.143B**0.7428.851%B33.333%A++73.3AN/A2052.7h10.8C**37.4B+
M40 Fury 2201911314.692A10.8133.654%C1.047%D-79.6A+12.1B+5272.4h9.2B*27.2B++
Xiphos Anti-Personnel Phalanx Tower 1921891189A**185.1225.366%CN/A630A+10C*14860.3h4.9B++19.5B+
M40 Fury 247177725.286M+21.4147.709%A1.13%D80.5B**31.8M++5642.2h22.2D--46.6C
Proton II PPA-H 179173443.25M+39.3735.864%C+2.312%B+144.2B**5C6901.2h7B*19.6B++
M20 Basilisk 218160820U16.1245.713%B++10%A++61.5M*22.3A**5232.6h78.3B++171.4B*
Saron HRB 1951451113.182A++9.3046.287%C**1.379%C+41.4A++14.3C+7883.5h16B**34.6B**
M40 Fury-H 142139269.5S65.6236.816%D1.439%C*154.4A+3.3D-8910.9h4.8B*13.2B*
Supernova PC 1641351013.5A9.6245.477%C-3.704%B**71.1S15.3A*10011.9h2.8A+6.1B**
Lumine Edge 1251201,4830.081C+3.8037.911%B**12.5%C--1.8CN/A665.2h1.6C4.3B
MANA Anti-Personnel Turret 111109274.037N/A0.1630.297%UN/A1090U20U7141700.1h26.2T*86.4T*
Hades VSH4 14597631.54A*2.3471.244%B+1.031%D34.6B+17.1B+4662.8h7.4B+10.4B++
M202 Wyrm 13392165.75C--1.8753.619%C2.174%D57.5D--25.6D*2541.6h52.2D--97.3D*
E540 Halberd-H 11688422A18.1254.045%C-5.682%M62.9B*20C8281.4h3.8A7B**
Spear Anti-Vehicle Phalanx Turret 12187421.75A*17.8766.667%A*4.598%C**145S56.7M*29590.6h5.3B**8A
Sticky Grenade 8787187N/A83.1242.857%D--N/A870C+N/A31730.1h2.6C6C
E540 Halberd 11083420.75B**16.8742.627%D7.229%M++59.3M19.3B+5841.4h3.8A++9B**
NS-10 Burster 11480126.667S2.7934.558%B*15%A++16.3S6.9A*2844.9h80.8A233.7B**
VA39 Spectre 8079322.469B*1.4133.735%C**35.443%C43.9A+N/A5211.8h5B++14.7B+
Lancer VS22 14877671.149B+2.7364.47%B+1.299%C+16.4B15.1C**5054.7h25.3C++39.2C*
Proximity Mine 7575155B1.1242.286%C+N/A150B++N/A12080.5h2C+4.7C++
XM98 7373116.636A*2.7638.681%C*72.603%C52.1A++N/A5321.4h2.4C**6.2B
NS-10 Burster 10069125.75S1.8734.664%B*14.493%A**14.4M**6.5A*2594.8h92.1A+265.8B**
Nemesis VSH9 11669621.113B++2.7765.367%B+2.899%C*17.3C+11.8C**6134h8.3C+12.6C**
L-30R Vektor 16065401.625C+2.2545.341%B+N/A6.1D9C+7810.6h215.3F--474.9F
Saron HRB-H 976579.286B*5.4159.825%B+6.154%S31C15.2D-3562.1h23.1B38.6B+
Hunter QCX 8463850.741C++3.1458.709%B*25.397%C+26.3A+8.8B**1852.4h11C18.7C++
Proton II PPA 5756156M52.1232.867%A3.571%A+140M++2.5D10130.4h7.6B++23B**
M12 Kobalt 5450150A*46.1225.233%A+30%M125A+10A+4690.4h20.6C+81.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1391,3741.5h
Motion Spotter313,9632.1h
Nano-Armor Kit6821,257,88071.1h
Anti-Vehicle MANA Turret23190.5h
Spawn Beacon151,0011.1h
Repair Module01470.6h
Turret AI Module21650.8h
Skywall Shield Emitter0900.3h
Structure Shield Module01150.6h
Cortium Silo0850.6h
Nanite Revive Grenade01,1670.3h
Deconstruction Tool07,0160.4h
Spear Anti-Vehicle Tower1970.4h
Spitfire Auto-Turret103700.5h
Bunker11351h
HIVE0880.7h
Sunderer Garage2650.6h
Rampart Wall02151.4h
Hoplon Anti-Aircraft Phalanx Tower2940.4h
Xiphos Anti-Personnel Tower0790.4h
Ammunition Package351,5101.1h
Shield Recharging Field628,3922.3h
Medical Kit3,94627,74645h
Anti-Infantry MANA Turret31120.4h
Medical Applicator526210,60415.4h
Nano-Repair Grenade0820h
Recon Detection Device116651h

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