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Operant Paragon Rhemnon[] Rhemnon
VS BR 29

KDR: 1.36

Score: 17.6m

Last Seen: Sep 15th, 2018 3:19 AM
- OFFLINE - 1267.8 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Emerald
Level Progress (to 30): 65%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-44 Commissioner Flare VE6 Pulsar C C-4 Serpent VE92 Eridani SX5 VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.153%16.389%46127104020,7151.41641-0.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.705%1.375A-0.665D-2.065F--HEAD (~2.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.559B+9.30.35C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.991%1.197%178510621,0868117051.33744154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.033%0.062C+-0.37C-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.6-0.126C69-0.301C112.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.482%1.777%161510621,18211407601.03684155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%0.347C**-0.53D1.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.068C+16-0.278C20

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.49%1.299%222106515411372460.13544462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.996%0.957B*-0.777D-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.736B++14.60.632B+16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.133%72.225%22210651,883115041.63739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.59%1.369A0.334C**-0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+20.379C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.602%13.885%221106678594840.827187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.18C++-0.133C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.391B3.50.278C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m218.6%248 (14.9k)213 (12.8k)1.359734,88325,6551.4919929 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1067215922.951%15.641%35903:1413

20% Engineer23% Heavy Assault30% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 12:43 AMAug 18th, 2018 8:14 AMSep 15th, 2018 1:10 AM (223d) (PST)Sep 15th, 2018 2:01 AM (223d) (PST)Sep 14th, 2018 11:19 PM (223d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031653380.4220.3100.0661.0430.055410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2009,90820,2922519463312,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1377.5h/57.4d 3,394 5,456 10,922 86.2k 1,418 4,498 4,535 41.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,212
Deaths:1,815
KDR:1.219
Accuracy:26.094% B**
HSR:16.049% D*
Flare VE6
C+
Kills:1,740
Deaths:1,811
KDR:0.961
Accuracy:22.357% C+
HSR:16.782% D*
VE-H Maw
B+
Kills:1,177
Deaths:579
KDR:2.033
Accuracy:28.822% B+
HSR:21.240% D
Pulsar LSW
A+
Kills:1,022
Deaths:441
KDR:2.317
Accuracy:30.629% A+
HSR:22.016% C
Ursa
B+
Kills:321
Deaths:259
KDR:1.239
Accuracy:26.012% B+
HSR:21.807% C
Lasher X2
C-
Kills:253
Deaths:402
KDR:0.629
Accuracy:22.593% C-
HSR:3.162% C-
Kills:6,725
Deaths (as Heavy Assault):5,307
Deaths (to Heavy Assaults):7,271
KDR:1.26719
Kill Difference:1,418
Playtime:313.277 hours
Usage:23%
Score:4.301m
Score/min:229
Accuracy (listed only):26.085%
HSR (listed only):16.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,401
Deaths:1,433
KDR:0.978
Accuracy:26.535% B+
HSR:14.276% D**
Serpent VE92
C+
Kills:1,264
Deaths:1,008
KDR:1.254
Accuracy:23.909% C+
HSR:11.709% D**
Solstice VE3
B*
Kills:1,175
Deaths:1,306
KDR:0.900
Accuracy:27.388% B*
HSR:10.894% D**
Zenith VX-5
C**
Kills:1,168
Deaths:771
KDR:1.515
Accuracy:26.820% C**
HSR:16.866% D
Solstice SF
B**
Kills:1,153
Deaths:931
KDR:1.238
Accuracy:29.573% B**
HSR:18.387% C*
Thanatos VE70
B+
Kills:785
Deaths:902
KDR:0.870
Accuracy:43.602% B+
HSR:13.885% C-
Eclipse VE3A
C-
Kills:439
Deaths:305
KDR:1.439
Accuracy:24.748% C-
HSR:16.173% D
VX6-7
B**
Kills:212
Deaths:113
KDR:1.876
Accuracy:29.642% B**
HSR:17.453% D
Deimos VA29
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:55.838% N/A
HSR:12% N/A
Kills:7,647
Deaths (as Engineer):6,808
Deaths (to Engineers):5,852
KDR:1.12324
Kill Difference:839
Playtime:276.136 hours
Usage:20%
Score:3.273m
Score/min:198
Accuracy (listed only):32.006%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,817
Deaths:1,577
KDR:1.152
Accuracy:50.269% A++
HSR:22.400% C+
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
VE-S Canis
B**
Kills:1,170
Deaths:566
KDR:2.067
Accuracy:33.571% B**
HSR:16.239% C--
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Ghost
B++
Kills:1,015
Deaths:578
KDR:1.756
Accuracy:43.442% B++
HSR:65.616% C
Parallax VX3
B*
Kills:868
Deaths:244
KDR:3.557
Accuracy:45.110% B*
HSR:79.954% C**
Artemis VX26
B**
Kills:851
Deaths:741
KDR:1.148
Accuracy:32.045% B**
HSR:13.279% D**
Beamer VS3
B**
Kills:264
Deaths:579
KDR:0.456
Accuracy:34.954% B**
HSR:14.015% D*
NS-30 Vandal
C++
Kills:207
Deaths:135
KDR:1.533
Accuracy:33.553% C++
HSR:26.087% C+
Nyx VX31
C++
Kills:186
Deaths:88
KDR:2.114
Accuracy:34.638% C++
HSR:25.269% C-
NS-44L Blackhand
A*
Kills:134
Deaths:90
KDR:1.489
Accuracy:62.519% A*
HSR:52.985% B*
NS-61 Emissary
A*
Kills:129
Deaths:82
KDR:1.573
Accuracy:42.445% A*
HSR:16.279% C+
NS-357 Underboss
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:50.235% A++
HSR:20.290% C+
Skorpios
A+
Kills:58
Deaths:33
KDR:1.758
Accuracy:33.182% A+
HSR:17.241% D
Manticore SX40
A*
Kills:52
Deaths:15
KDR:3.467
Accuracy:44.823% A*
HSR:19.231% C
Kills:10,300
Deaths (as Infiltrator):7,378
Deaths (to Infiltrators):3,852
KDR:1.39604
Kill Difference:2,922
Playtime:409.316 hours
Usage:30%
Score:4.647m
Score/min:189
Accuracy (listed only):39.535%
HSR (listed only):26.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,401
Deaths:1,433
KDR:0.978
Accuracy:26.535% B+
HSR:14.276% D**
Serpent VE92
C+
Kills:1,264
Deaths:1,008
KDR:1.254
Accuracy:23.909% C+
HSR:11.709% D**
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
Solstice VE3
B*
Kills:1,175
Deaths:1,306
KDR:0.900
Accuracy:27.388% B*
HSR:10.894% D**
VE-S Canis
B**
Kills:1,170
Deaths:566
KDR:2.067
Accuracy:33.571% B**
HSR:16.239% C--
Zenith VX-5
C**
Kills:1,168
Deaths:771
KDR:1.515
Accuracy:26.820% C**
HSR:16.866% D
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
Solstice SF
B**
Kills:1,153
Deaths:931
KDR:1.238
Accuracy:29.573% B**
HSR:18.387% C*
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Thanatos VE70
B+
Kills:785
Deaths:902
KDR:0.870
Accuracy:43.602% B+
HSR:13.885% C-
Eclipse VE3A
C-
Kills:439
Deaths:305
KDR:1.439
Accuracy:24.748% C-
HSR:16.173% D
VX6-7
B**
Kills:212
Deaths:113
KDR:1.876
Accuracy:29.642% B**
HSR:17.453% D
Skorpios
A+
Kills:58
Deaths:33
KDR:1.758
Accuracy:33.182% A+
HSR:17.241% D
Deimos VA29
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:55.838% N/A
HSR:12% N/A
Kills:12,355
Deaths (as Light Assault):10,017
Deaths (to Light Assaults):4,505
KDR:1.2334
Kill Difference:2,338
Playtime:323.031 hours
Usage:23%
Score:4.655m
Score/min:240
Accuracy (listed only):31.898%
HSR (listed only):14.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
VE-S Canis
B**
Kills:1,170
Deaths:566
KDR:2.067
Accuracy:33.571% B**
HSR:16.239% C--
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Thanatos VE70
B+
Kills:785
Deaths:902
KDR:0.870
Accuracy:43.602% B+
HSR:13.885% C-
Pulsar VS1
B++
Kills:103
Deaths:126
KDR:0.817
Accuracy:26.789% B++
HSR:9.709% F
Terminus VX-9
B
Kills:64
Deaths:85
KDR:0.753
Accuracy:27.379% B
HSR:26.563% C++
Skorpios
A+
Kills:58
Deaths:33
KDR:1.758
Accuracy:33.182% A+
HSR:17.241% D
Deimos VA29
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:55.838% N/A
HSR:12% N/A
Kills:5,710
Deaths (as Combat Medic):4,361
Deaths (to Combat Medics):2,742
KDR:1.30933
Kill Difference:1,349
Playtime:13.366 hours
Usage:1%
Score:0.182m
Score/min:226
Accuracy (listed only):34.681%
HSR (listed only):14.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:548
Deaths:447
KDR:1.226
Accuracy:21.690% B++
HSR:12.956% D**
Nebula VM20
B*
Kills:540
Deaths:423
KDR:1.277
Accuracy:21.803% B*
HSR:14.259% D*
Cosmos VM3
A**
Kills:51
Deaths:31
KDR:1.645
Accuracy:27.166% A**
HSR:25.490% A+
Kills:1,139
Deaths (as MAX Suit):450.500
Deaths (to MAX Suits):1,083
KDR:2.5283
Kill Difference:688.500
Playtime:38.903 hours
Usage:3%
Score:0.545m
Score/min:234
Accuracy (listed only):23.553%
HSR (listed only):17.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:410
V. Kills:79 N/A
Deaths:61
KDR:6.721
Accuracy:61.475% B**
KPH:76.800 C+
VKPH:14.800 C
Light PPA
D
Kills:230
V. Kills:21 N/A
Deaths:155
KDR:1.484
Accuracy:39.956% C+
KPH:23.400 D
VKPH:2.100 D
Saron Laser Cannon
C
Kills:212
V. Kills:195 108%
Deaths:364
KDR:0.582
Accuracy:31.610% C+
KPH:7.700 C--
VKPH:7.100 C
Hornet Missiles
C+
Kills:151
V. Kills:115 130%
Deaths:54
KDR:2.796
Accuracy:61.600% C+
KPH:33.300 C--
VKPH:25.400 C--
Maelstrom Turbo Laser
D
Kills:135
V. Kills:180 75%
Deaths:499
KDR:0.271
Accuracy:37.162% B**
KPH:4.100 D-
VKPH:5.500 D
Photon A2A Missile Pods
B+
Kills:100
V. Kills:120 83%
Deaths:41
KDR:2.439
Accuracy:86.397% B**
KPH:45 C+
VKPH:54 B+
Kills:1,238 (577 + 0)
Deaths:1,174
KDR:1.055
VKDR:0.605
Vehicle Kills:710
Kill Difference:64
Playtime:81.978 hours
Usage:6%
Score:0.610m
Score/min:124
Piloting Accuracy:37.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:99
V. Kills:110 89%
Deaths:199
KDR:0.497
Accuracy:51.822% B+
KPH:4.600 D
VKPH:5.100 C--
Kills:99 (99 + 0)
Deaths:199
KDR:0.497
VKDR:0.553
Vehicle Kills:110
Kill Difference:100
Playtime:21.616 hours
Usage:2%
Score:0.088m
Score/min:68
Piloting Accuracy:51.822%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:242
V. Kills:127 189%
Deaths:78
KDR:3.103
Accuracy:65.463% A+
KPH:29.100 C+
VKPH:15.300 B*
C75 Viper
D
Kills:89
V. Kills:27 318%
Deaths:60
KDR:1.483
Accuracy:45.705% B+
KPH:17.700 D
VKPH:5.400 D
Skyguard
B+
Kills:74
V. Kills:74 99%
Deaths:45
KDR:1.644
Accuracy:37.671% A
KPH:11.800 C
VKPH:11.800 B+
Kills:405 (405 + 0)
Deaths:183
KDR:2.213
VKDR:1.246
Vehicle Kills:228
Kill Difference:222
Playtime:19.611 hours
Usage:1%
Score:0.225m
Score/min:191
Driving Accuracy:37.671%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:460
V. Kills:367 125%
Deaths:121
KDR:3.802
Accuracy:66.415% A+
KPH:21.800 C
VKPH:17.400 B+
Supernova PC
C+
Kills:317
V. Kills:135 233%
Deaths:145
KDR:2.186
Accuracy:54.849% B+
KPH:19.500 C
VKPH:8.300 C+
Saron HRB
C+
Kills:75
V. Kills:48 153%
Deaths:14
KDR:5.357
Accuracy:42.332% C+
KPH:24.300 C+
VKPH:15.500 C+
Kills:852 (777 + 75)
Deaths:280
KDR:3.043
VKDR:1.964
Vehicle Kills:550
Kill Difference:572
Playtime:40.432 hours
Usage:3%
Score:0.508m
Score/min:210
Driving Accuracy:54.849%
Gunner Accuracy:42.332%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:79
V. Kills:54 144%
Deaths:9
KDR:8.778
Accuracy:59.291% C*
KPH:33.200 C--
VKPH:22.700 C++
Kills:79 (0 + 79)
Deaths:9
KDR:8.778
VKDR:6
Vehicle Kills:54
Kill Difference:70
Playtime:2.381 hours
Usage:0%
Score:0.044m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:59.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2262,2121,8151.219C+0.1426.094%B**16.049%D*28.3C+N/A9278.2h10B*38.2B++
NS-44 Commissioner 1,8311,8171,5771.152C*0.2150.269%A++22.4%C+19.5DN/A5393.2h3.2B++6.3B*
Flare VE6 1,7511,7401,8110.961C0.4022.357%C+16.782%D*22.3DN/A5977.9h9.2B++41.3B+
Pulsar C 1,4111,4011,4330.978C+0.3826.535%B+14.276%D**19.1CN/A5273.3h9.8B++37.1B+
C-4 2,3021,3779211.495C++0.1421.072%D-N/A73.6C+49.5A70318.7h1.6C+7.5C
Serpent VE92 1,2721,2641,0081.254C*0.1123.909%C+11.709%D**25.3C+N/A7149.9h10.3B*43.1B+
Eridani SX5 1,1801,1778441.395C*0.0429.939%B++9.516%D**40.4C**N/A10629.1h9B**30.1B++
VE-H Maw 1,1911,1775792.033B+0.6728.822%B+21.24%D40CN/A9129.4h9.7B+33.6B+
Solstice VE3 1,1901,1751,3060.9C*0.4627.388%B*10.894%D**15.7C+N/A5274.7h11.9B*43.3B++
VE-S Canis 1,1801,1705662.067B++0.7133.571%B**16.239%C--56.8B+N/A11920.6h8.2B**24.5B++
Zenith VX-5 1,1781,1687711.515B0.1626.82%C**16.866%D36.4C++N/A9632.1h10.2B**38B++
Sirius SX12 1,1691,1657961.464B+0.1029.568%B**13.562%D39.2B+N/A10329.7h10.9B**36.7B++
Solstice SF 1,1661,1539311.238C**0.1229.573%B**18.387%C*29.8B+N/A7338.7h10.3C**34.7B++
NS-7 PDW 1,1461,1389701.173B0.1932.259%A+13.269%D29.8C++N/A7538.2h11.3B*35.1B++
Proximity Mine 1,0861,0861756.206B++4.8545.721%B+N/A184.1A+N/A4865.9h1.9C++4.2B+
Pulsar LSW 1,0401,0224412.317B++0.9630.629%A+22.016%C48.9C**N/A12120.9h10.5B++34.3B++
Ghost 1,0171,0155781.756C0.4043.442%B++65.616%C27.6C-N/A6836.8h2.1B+4.9B+
Parallax VX3 8688682443.557C++2.2045.11%B*79.954%C**30.1C++N/A7328.8h1.8B*4B*
Artemis VX26 8528517411.148C+0.2132.045%B**13.279%D**26.8CN/A6031.8h9.7B**30.2B*
Thanatos VE70 7897859020.87C+0.4943.602%B+13.885%C-25.5C+N/A7830.8h3.5B**8B*
Nebula VM20 5545484471.226C-0.1321.69%B++12.956%D**20.6DN/A5826.6h16.8C++77.5B+
Nebula VM20 5465404231.277C-0.0821.803%B*14.259%D*23DN/A6523.5h15.4B70.7B+
Supernova FPC 8274601213.802C2.4466.415%A+1.957%C21.8C17.4B+23521.1h7.3D--10.9C+
Eclipse VE3A 4464393051.439C+0.0824.748%C-16.173%D24C--N/A5518.3h10.9B+44.1C**
Dual Photon Pods 489410616.721C++5.3661.475%B**N/A77.4C+14.9C3105.3h22.3C++36.3B+
Ursa 3223212591.239C+0.1226.012%B+21.807%C35.7C+N/A1069h9.7B+37.3B+
Supernova PC 4523171452.186C-0.8354.849%B+1.262%D-19.4C8.3C+14316.3h5.4C++9.8B+
Force-Blade 34329617,2140.017C+1.3436.496%B+3.378%C--0.4CN/A1807.7h2.5C*7B+
Tank Mine 466281535.302A+3.9431.823%C+N/A147.9B*97.4A14611.9h2C+6.4C+
Beamer VS3 2662645790.456C0.9034.954%B**14.015%D*9.5DN/A3127.8h9.2C*26.3C*
Lasher X2 2582534020.629C-0.7322.593%C-3.162%C-21.6C-N/A7311.7h17.3B+76.6C**
L100 Python HEAT 369242783.103C1.7465.463%A+1.653%D29.2C+15.3B*2238.3h6.4C++9.7B++
NS Decimator 5362403530.68C-0.6869.868%B**1.25%D-25.3D31.2A++3729.5h6.8D*9.8C-
Light PPA 2512301551.484C-0.1239.956%C+1.304%C++23.5D2.1D769.8h14.1C++35.3C++
Hunter QCX 2272273320.684C+0.6860.82%B**24.229%C+9C--N/A2425.3h3.1B+5B+
VX6-7 2162121131.876B++0.5229.642%B**17.453%D33.1C++N/A926.4h9.7B*32.8B*
Saron Laser Cannon 4072123640.582C0.7831.61%C+2.358%C++7.7C--7.1C9427.4h128.9C*407.8C**
NS-30 Vandal 2082071351.533C+0.1733.553%C++26.087%C+32.9CN/A806.3h4.7B*13.9B+
S1 4131914630.413C--0.9567.493%B**1.047%D--17.5D20.4B**29810.9h8.3D12.3C++
Spear Anti-Vehicle Phalanx Turret 310188257.52C++6.1648.481%B+3.191%C-40C++26B+3824.7h9.3C++19.1B
Nyx VX31 186186882.114C++0.7534.638%C++25.269%C-41.3C++N/A884.5h4.5B*13.1B++
Hornet Missiles 266151542.796C1.4461.6%C+2.649%B**33.6C--25.6C--3144.5h14.8C24.1C
Frag Grenade 1511471147N/A145.6442.469%CN/A367.5C-10C*14560.4h3.7C*8.8C++
Maelstrom Turbo Laser 3151354990.271C--1.0937.162%B**2.222%C+4.1D-5.5D7032.7h192.8D--518.9C-
NS-44L Blackhand 134134901.489C**0.1362.519%A*52.985%B*22.3C+N/A546h3B**4.9B**
NS-61 Emissary 129129821.573B**0.2142.445%A*16.279%C+19.5CN/A866.6h11.8B+27.7B*
Pulsar VS1 1031031260.817C+0.5426.789%B++9.709%F21.9C+N/A1164.7h12.5B++46.5B++
Photon A2A Missile Pods 220100412.439C-1.0886.397%B**N/A45.5C+54.5B+6722.2h10.5D12.1C-
CAS30 Tank Buster 209991990.497D0.8651.822%B+1.01%C4.6D5.1C--6821.6h92.6D-178.8C
C75 Viper 11689601.483D0.1245.705%B+1.124%C17.8D5.4D1585h17C37.1C++
Rocklet Rifle 17082671.224B**0.1460.211%B*N/A43.2A46.3A++5681.9h31.3B+52B++
E540 Halberd-H 1337998.778C++7.4259.291%C*1.266%C32.9C--22.5C++3092.4h8.9D*15D-
NS Annihilator 155771240.621C++0.7485.541%AN/A11.7B11.8B*1626.6h11B12.8B+
Saron HRB 12375145.357C++4.0042.332%C+1.333%C24.2C+15.5C+3863.1h20.6B48.6B
Skyguard 14874451.644C--0.2837.671%A4.054%A++11.7C11.7B+1746.3h146.6C389.2B+
NS-357 Underboss 6969401.725B++0.3750.235%A++20.29%C+25.6C--N/A722.7h3.1B**6.2B**
Aspis Anti-Aircraft Phalanx Turret 11964125.333B++3.9732.815%B**1.563%C14.2B++12.2C**2154.5h129.8B++395.5B*
Terminus VX-9 6764850.753C--0.6127.379%B26.563%C++23.7D1.1B**862.7h17.2D**62.9C
Skorpios 5858331.758C++0.4033.182%A+17.241%D34.1CN/A851.7h12.6D37.9B+
MANA Anti-Vehicle Turret 13657840.679D-0.6854.3%C+1.754%D*570D-790D3254150.1h13.7F-25.3D--
Auraxium Force-Blade 69575,7110.01D1.3520.681%D10.526%B+0.2DN/A0258.8h3D*14.4C-
Manticore SX40 5252153.467A**2.1144.823%A*19.231%C20C--N/A652.6h5.8B*13B**
Cosmos VM3 5451311.645C+0.2927.166%A**25.49%A+22.2C--1.3A++682.3h15.5C-57B*
Deimos VA29 5050391.282C++0.0855.838%C12%D33.3CN/A1011.5h2.2B+3.9C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret74980.9h
Nanite Revive Grenade0730h
Spawn Beacon11240.1h
Medical Applicator11733,1583.3h
Nano-Armor Kit198420,68625.8h
Xiphos Anti-Personnel Phalanx Tower0750h
Rampart Wall1560.5h
Motion Spotter143,1571.9h
Welding Device02230h
Deconstruction Tool03980h
Ammunition Package43000.3h
Medical Kit387390.6h
Anti-Infantry MANA Turret32140.5h
Recon Detection Device463,8425.6h
Smoke Grenade02540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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