Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Cheeserolla (18)  nipsgaming1 (4)  Kevidiffel (2)  daddy010planetside2 (2)  FrostNetBriggs (2) 28
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (27 days). The data shown below may not be accurate.

Centurion Paragon Rhemnon[ISV] Rhemnon
VS BR 54

KDR: 1.44

Score: 19.7m

Last Seen: Jul 28th, 2019 3:23 PM
- OFFLINE - 645.6 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald
Level Progress (to 55): 8%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-44 Commissioner Flare VE6 C-4 Serpent VE92 Pulsar C VE-S Canis VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rhemnon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $626,751 MLG Score: 501
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.464%17.5%49830118423,9321.50705-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.163%1.42A-0.516D-1.663F-HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.561B+9.30.349C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.325%0.976%207512091,3328657541.53988176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%0.097C+-0.56D0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.8-0.013C+62.4-0.18C100.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.134%1.691%169512091,30112188261.06727157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%0.4B-0.604D1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.118C+15.3-0.227C18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.007%1.695%313121123611902700.19831987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.218%0.799B++-0.678D0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.732B++14.50.64B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.157%72.545%31212121,996125961.58413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%1.382A0.354C**-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+20.381C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.098%14.286%3121212952108250.87904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%0.212C++-0.069C+-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.429B3.30.317C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m223%255 (15.3k)218 (13.1k)1.443240,09827,7841.5789354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214265223.581%16.258%38303:1515

19% Engineer24% Heavy Assault28% Infiltrator24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 12:43 AMJun 21st, 2019 2:11 PMJul 31st, 2019 9:15 PM (23d) (PST)Jul 28th, 2019 11:29 AM (27d) (PST)Jul 28th, 2019 11:23 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241673570.4440.3080.0721.1130.055501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,44710,02821,4192718467313,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1503.9h/62.7d 3,771 6,519 12,458 100.5k 1,534 5,060 4,954 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:2,233
Deaths:1,829
KDR:1.221
Accuracy:26.097% B**
HSR:16.256% D*
Flare VE6
C+
Kills:1,751
Deaths:1,813
KDR:0.966
Accuracy:22.402% C+
HSR:16.733% D--
VE-H Maw
B+
Kills:1,191
Deaths:588
KDR:2.026
Accuracy:28.704% B+
HSR:21.327% D
Pulsar LSW
A+
Kills:1,178
Deaths:495
KDR:2.380
Accuracy:30.996% A+
HSR:22.496% C
Ursa
B**
Kills:1,167
Deaths:595
KDR:1.961
Accuracy:28.866% B**
HSR:23.051% C+
Betelgeuse 54-A
B**
Kills:928
Deaths:411
KDR:2.258
Accuracy:30.992% B**
HSR:29.418% C+
Kills:8,448
Deaths (as Heavy Assault):5,731
Deaths (to Heavy Assaults):7,896
KDR:1.47409
Kill Difference:2,717
Playtime:360.518 hours
Usage:24%
Score:5.155m
Score/min:238
Accuracy (listed only):28.009%
HSR (listed only):21.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,424
Deaths:1,079
KDR:1.320
Accuracy:24.665% C*
HSR:12.851% D*
Pulsar C
B+
Kills:1,420
Deaths:1,442
KDR:0.985
Accuracy:26.557% B+
HSR:14.366% D**
Solstice VE3
B*
Kills:1,175
Deaths:1,308
KDR:0.898
Accuracy:27.386% B*
HSR:10.894% F
Zenith VX-5
C**
Kills:1,168
Deaths:771
KDR:1.515
Accuracy:26.820% C**
HSR:16.866% D-
Solstice SF
B**
Kills:1,153
Deaths:931
KDR:1.238
Accuracy:29.573% B**
HSR:18.387% C*
Thanatos VE70
B
Kills:830
Deaths:924
KDR:0.898
Accuracy:43.403% B
HSR:14.217% C-
VE-C Horizon
B+
Kills:532
Deaths:202
KDR:2.634
Accuracy:37.196% B+
HSR:19.361% D
Eclipse VE3A
C
Kills:516
Deaths:337
KDR:1.531
Accuracy:25.293% C
HSR:15.116% D-
VX6-7
B*
Kills:371
Deaths:201
KDR:1.846
Accuracy:28.782% B*
HSR:19.138% C
Deimos VA29
C
Kills:122
Deaths:83
KDR:1.470
Accuracy:53.125% D
HSR:14.754% C
VE-LR Obelisk
B++
Kills:78
Deaths:37
KDR:2.108
Accuracy:36.471% B++
HSR:24.359% D-
Kills:8,789
Deaths (as Engineer):7,315
Deaths (to Engineers):6,200
KDR:1.2015
Kill Difference:1,474
Playtime:288.675 hours
Usage:19%
Score:3.443m
Score/min:199
Accuracy (listed only):32.661%
HSR (listed only):16.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,424
Deaths:1,079
KDR:1.320
Accuracy:24.665% C*
HSR:12.851% D*
Pulsar C
B+
Kills:1,420
Deaths:1,442
KDR:0.985
Accuracy:26.557% B+
HSR:14.366% D**
VE-S Canis
B**
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:33.451% B**
HSR:16.191% C--
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
Solstice VE3
B*
Kills:1,175
Deaths:1,308
KDR:0.898
Accuracy:27.386% B*
HSR:10.894% F
Zenith VX-5
C**
Kills:1,168
Deaths:771
KDR:1.515
Accuracy:26.820% C**
HSR:16.866% D-
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
Solstice SF
B**
Kills:1,153
Deaths:931
KDR:1.238
Accuracy:29.573% B**
HSR:18.387% C*
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Thanatos VE70
B
Kills:830
Deaths:924
KDR:0.898
Accuracy:43.403% B
HSR:14.217% C-
VE-C Horizon
B+
Kills:532
Deaths:202
KDR:2.634
Accuracy:37.196% B+
HSR:19.361% D
Eclipse VE3A
C
Kills:516
Deaths:337
KDR:1.531
Accuracy:25.293% C
HSR:15.116% D-
VX6-7
B*
Kills:371
Deaths:201
KDR:1.846
Accuracy:28.782% B*
HSR:19.138% C
Deimos VA29
C
Kills:122
Deaths:83
KDR:1.470
Accuracy:53.125% D
HSR:14.754% C
Skorpios
B**
Kills:86
Deaths:48
KDR:1.792
Accuracy:32.057% B**
HSR:15.116% D-
Kills:13,469
Deaths (as Light Assault):10,511
Deaths (to Light Assaults):4,907
KDR:1.28142
Kill Difference:2,958
Playtime:357.476 hours
Usage:24%
Score:5.246m
Score/min:245
Accuracy (listed only):32.005%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,948
Deaths:1,634
KDR:1.192
Accuracy:50.065% A++
HSR:22.125% C+
VE-S Canis
B**
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:33.451% B**
HSR:16.191% C--
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Ghost
B++
Kills:1,085
Deaths:600
KDR:1.808
Accuracy:43.415% B++
HSR:66.083% C
Artemis VX26
B**
Kills:962
Deaths:791
KDR:1.216
Accuracy:32.277% B**
HSR:14.345% D*
Parallax VX3
B*
Kills:911
Deaths:253
KDR:3.601
Accuracy:45.221% B*
HSR:80.242% B
Beamer VS3
B**
Kills:264
Deaths:579
KDR:0.456
Accuracy:34.954% B**
HSR:14.015% D*
Nyx VX31
C*
Kills:231
Deaths:104
KDR:2.221
Accuracy:35.437% C*
HSR:25.108% C-
NS-30 Vandal
C++
Kills:208
Deaths:138
KDR:1.507
Accuracy:33.471% C++
HSR:26.442% C+
NS-61 Emissary
A*
Kills:167
Deaths:93
KDR:1.796
Accuracy:40.983% A*
HSR:17.964% C*
NS-44L Blackhand
A++
Kills:159
Deaths:100
KDR:1.590
Accuracy:58.646% A++
HSR:50.943% B++
Manticore SX40
A++
Kills:96
Deaths:36
KDR:2.667
Accuracy:41.893% A++
HSR:18.750% C
Skorpios
B**
Kills:86
Deaths:48
KDR:1.792
Accuracy:32.057% B**
HSR:15.116% D-
NS-357 Underboss
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:50.235% A++
HSR:20.290% C+
Kills:10,858
Deaths (as Infiltrator):7,601
Deaths (to Infiltrators):4,149
KDR:1.4285
Kill Difference:3,257
Playtime:427.513 hours
Usage:28%
Score:4.896m
Score/min:191
Accuracy (listed only):38.992%
HSR (listed only):26.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,192
Deaths:575
KDR:2.073
Accuracy:33.451% B**
HSR:16.191% C--
Eridani SX5
B++
Kills:1,177
Deaths:844
KDR:1.395
Accuracy:29.939% B++
HSR:9.516% D**
Sirius SX12
B**
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:29.568% B**
HSR:13.562% D
NS-7 PDW
A+
Kills:1,138
Deaths:970
KDR:1.173
Accuracy:32.259% A+
HSR:13.269% D
Thanatos VE70
B
Kills:830
Deaths:924
KDR:0.898
Accuracy:43.403% B
HSR:14.217% C-
H-V45
B++
Kills:204
Deaths:117
KDR:1.744
Accuracy:26.518% B+
HSR:25.980% B++
Terminus VX-9
B
Kills:161
Deaths:145
KDR:1.110
Accuracy:27.550% B
HSR:24.224% C
Deimos VA29
C
Kills:122
Deaths:83
KDR:1.470
Accuracy:53.125% D
HSR:14.754% C
Pulsar VS1
B+
Kills:105
Deaths:129
KDR:0.814
Accuracy:26.160% B+
HSR:9.524% F
Skorpios
B**
Kills:86
Deaths:48
KDR:1.792
Accuracy:32.057% B**
HSR:15.116% D-
Kills:6,180
Deaths (as Combat Medic):4,631
Deaths (to Combat Medics):3,008
KDR:1.33448
Kill Difference:1,549
Playtime:22.391 hours
Usage:1%
Score:0.322m
Score/min:240
Accuracy (listed only):33.403%
HSR (listed only):15.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:548
Deaths:447
KDR:1.226
Accuracy:21.690% B++
HSR:12.956% D**
Nebula VM20
B++
Kills:540
Deaths:423
KDR:1.277
Accuracy:21.803% B++
HSR:14.259% D*
Cosmos VM3
A*
Kills:162
Deaths:67
KDR:2.418
Accuracy:26.474% A*
HSR:15.432% D-
Cosmos VM3
A++
Kills:135
Deaths:67
KDR:2.015
Accuracy:26.443% A++
HSR:14.815% D--
Kills:1,385
Deaths (as MAX Suit):502
Deaths (to MAX Suits):1,136
KDR:2.75896
Kill Difference:883
Playtime:41.472 hours
Usage:3%
Score:0.634m
Score/min:255
Accuracy (listed only):24.103%
HSR (listed only):14.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:516
V. Kills:91 N/A
Deaths:65
KDR:7.938
Accuracy:61.874% B**
KPH:91.100 C**
VKPH:16.100 C+
Light PPA
D
Kills:312
V. Kills:26 N/A
Deaths:180
KDR:1.733
Accuracy:39.961% C+
KPH:25 D
VKPH:2.100 D
Saron Laser Cannon
C
Kills:261
V. Kills:221 118%
Deaths:391
KDR:0.668
Accuracy:31.778% C+
KPH:8.300 C-
VKPH:7.100 C
Hornet Missiles
C--
Kills:155
V. Kills:118 130%
Deaths:57
KDR:2.719
Accuracy:61.833% C+
KPH:32.700 C--
VKPH:24.900 C--
Maelstrom Turbo Laser
D
Kills:135
V. Kills:180 75%
Deaths:499
KDR:0.271
Accuracy:37.181% B**
KPH:4.100 D-
VKPH:5.500 D
Photon A2A Missile Pods
B+
Kills:100
V. Kills:120 83%
Deaths:41
KDR:2.439
Accuracy:86.111% B**
KPH:44.200 C+
VKPH:53.100 B+
Kills:1,479 (708 + 0)
Deaths:1,233
KDR:1.200
VKDR:0.613
Vehicle Kills:756
Kill Difference:246
Playtime:89.086 hours
Usage:6%
Score:0.670m
Score/min:125
Piloting Accuracy:37.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:108
V. Kills:116 92%
Deaths:205
KDR:0.527
Accuracy:52.916% B++
KPH:4.700 D
VKPH:5.100 C--
Kills:108 (108 + 0)
Deaths:205
KDR:0.527
VKDR:0.566
Vehicle Kills:116
Kill Difference:97
Playtime:22.774 hours
Usage:2%
Score:0.094m
Score/min:69
Piloting Accuracy:52.916%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:242
V. Kills:127 189%
Deaths:78
KDR:3.103
Accuracy:65.463% A+
KPH:29.100 C+
VKPH:15.300 B++
C75 Viper
D
Kills:89
V. Kills:27 318%
Deaths:60
KDR:1.483
Accuracy:45.705% B+
KPH:17.700 D
VKPH:5.400 D
Skyguard
B+
Kills:75
V. Kills:74 100%
Deaths:45
KDR:1.667
Accuracy:37.501% A
KPH:11.800 C
VKPH:11.600 B+
Kills:406 (406 + 0)
Deaths:183
KDR:2.219
VKDR:1.246
Vehicle Kills:228
Kill Difference:223
Playtime:19.705 hours
Usage:1%
Score:0.230m
Score/min:194
Driving Accuracy:37.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:578
V. Kills:425 136%
Deaths:136
KDR:4.250
Accuracy:67.669% A++
KPH:24.200 C+
VKPH:17.800 B+
Supernova PC
C+
Kills:317
V. Kills:135 233%
Deaths:145
KDR:2.186
Accuracy:54.849% B+
KPH:19.500 C
VKPH:8.300 C+
Saron HRB
C+
Kills:82
V. Kills:53 152%
Deaths:16
KDR:5.125
Accuracy:44.734% C++
KPH:24.100 C+
VKPH:15.600 C+
Kills:977 (895 + 82)
Deaths:297
KDR:3.290
VKDR:2.064
Vehicle Kills:613
Kill Difference:680
Playtime:43.505 hours
Usage:3%
Score:0.561m
Score/min:215
Driving Accuracy:54.849%
Gunner Accuracy:44.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:94
V. Kills:62 149%
Deaths:9
KDR:10.444
Accuracy:61.358% B+
KPH:34.100 C--
VKPH:22.500 C++
Proton II PPA-H
D
Kills:60
V. Kills:4 N/A
Deaths:15
KDR:4
Accuracy:32.602% D
KPH:59.200 D
VKPH:3.900 D
Kills:154 (0 + 154)
Deaths:24
KDR:6.417
VKDR:2.750
Vehicle Kills:66
Kill Difference:130
Playtime:3.769 hours
Usage:0%
Score:0.063m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:32.602%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,2482,2331,8291.221C+0.2226.097%B**16.256%D*28.3C+N/A9379h10B*38.3C**
NS-44 Commissioner 1,9621,9481,6341.192C*0.2550.065%A++22.125%C+20.3C--N/A5596.1h3.2B++6.4B*
Flare VE6 1,7621,7511,8130.966C0.4822.402%C+16.733%D--22.4DN/A5978.1h9.2B++41.3B+
C-4 2,3851,4329421.52C++0.0821.294%D-N/A74.6C+49.6A+70819.2h1.6C+7.5C
Serpent VE92 1,4361,4241,0791.32C*0.1224.665%C*12.851%D*27C+N/A7452.7h10.2B*41.5B+
Pulsar C 1,4301,4201,4420.985C+0.4626.557%B+14.366%D**19.2CN/A5273.9h9.8B++36.9B+
VE-S Canis 1,2021,1925752.073B*0.6333.451%B**16.191%C--56.2B+N/A12021.2h8.2B**24.5B++
VE-H Maw 1,2051,1915882.026B+0.5828.704%B+21.327%D40.1CN/A9329.7h9.7B+33.8B+
Pulsar LSW 1,1981,1784952.38B++0.9430.996%A+22.496%C47.9C*N/A12024.6h10.5B++34B*
Eridani SX5 1,1801,1778441.395C*0.0529.939%B++9.516%D**40.4C*N/A10629.1h9B**30.1B++
Solstice VE3 1,1901,1751,3080.898C*0.5527.386%B*10.894%F15.7CN/A5374.8h11.9B++43.3B+
Zenith VX-5 1,1781,1687711.515B0.0726.82%C**16.866%D-36.4C++N/A9732.1h10.2B**38B++
Ursa 1,1751,1675951.961B++0.5228.866%B**23.051%C+43.4C*N/A12326.9h9.5B++32.8B++
Sirius SX12 1,1691,1657961.464B+0.0229.568%B**13.562%D39.2B+N/A10429.7h10.9B**36.7B++
Solstice SF 1,1661,1539311.238C**0.2129.573%B**18.387%C*29.8B+N/A7338.7h10.3C**34.7B++
NS-7 PDW 1,1461,1389701.173C**0.2732.259%A+13.269%D29.8C++N/A7638.2h11.3B*35.1B*
Proximity Mine 1,1151,1151766.335B*4.8945.266%BN/A179.8AN/A4796.2h1.9C++4.3B
Ghost 1,0871,0856001.808C0.3643.415%B++66.083%C28.3C-N/A7238.3h2.1B+4.8B+
Artemis VX26 9639627911.216C+0.2332.277%B**14.345%D*28.3CN/A6434h9.8B**30.3B*
Betelgeuse 54-A 9479284112.258C+0.8130.992%B**29.418%C+60.3C+1.2B++17515.4h10B+32.4B++
Parallax VX3 9139112533.601C++2.1645.221%B*80.242%B30.8C++N/A7429.6h1.8B*4B*
Thanatos VE70 8348309240.898C+0.5543.403%B14.217%C-26.4C+N/A8131.4h3.5B**8B*
Supernova FPC 1,0035781364.25C2.8167.669%A++1.73%C24.3C+17.9B+23923.8h7.4D*10.9C+
Nebula VM20 5545484471.226C-0.2221.69%B++12.956%D**20.6D-N/A5826.6h16.8C+77.5B+
Nebula VM20 5465404231.277C0.1721.803%B++14.259%D*23DN/A6523.5h15.4B70.7B+
VE-C Horizon 5335322022.634B*1.1937.196%B+19.361%D44.7C+N/A11111.9h11.4B*30.7B++
Eclipse VE3A 5235163371.531C+0.0925.293%C15.116%D-25.7C--N/A5920.1h10.6B+41.8B+
Dual Photon Pods 607516657.938C**6.4961.874%B**N/A90.5C*16C+3505.7h21.4C*34.7B+
VX6-7 3773712011.846B+0.4028.782%B*19.138%C33.4C+N/A8811.1h9.8B++34.2B++
Tank Mine 518320555.818A++4.3730.754%C+N/A160B**99A14422h1.9C+6.2C++
Supernova PC 4523171452.186C-0.7454.849%B+1.262%D19.4C8.3C+14416.3h5.4C++9.8B+
Light PPA 3383121801.733C0.2939.961%C+N/A25D2.1D7612.5h13.9C++34.8C++
NS Decimator 6403083840.802C0.6469.924%B**1.299%D28C-30.2A++37411h6.3D-9C
Force-Blade 35030217,2460.018C+1.4336.86%B+3.311%C--0.4CN/A1810.4h2.5C*6.9B+
Lasher X2 2712654120.643C-0.8022.716%C-3.396%C21.2C--N/A7212.5h19.4C++85.5C++
Beamer VS3 2662645790.456C0.9934.954%B**14.015%D*9.5D-N/A3127.8h9.2C*26.3C*
Saron Laser Cannon 4822613910.668C0.7831.778%C+1.916%C+8.3C-7.1C9431.3h119.8C**377B
L100 Python HEAT 369242783.103C1.6665.463%A+1.653%D29.2C+15.3B++2278.3h6.4C+9.7B+
Nyx VX31 2332311042.221C*0.7835.437%C*25.108%C-42C++N/A905.5h4.8B++13.6B+
Hunter QCX 2312313330.694C+0.7559.865%B**24.242%C+9.1C-N/A2525.5h3.1B+5.1B+
NS-30 Vandal 2092081381.507C+0.0633.471%C++26.442%C+32CN/A786.5h4.7B*14B+
H-V45 2042041171.744C*0.3026.518%B+25.98%B++38.5BN/A1115.3h10.5B**39.7B++
S1 4131914630.413C--1.0367.377%B**1.047%D--17.5D20.4B**30410.9h8.3D12.3C++
Spear Anti-Vehicle Phalanx Turret 313190257.6C++6.1648.964%B+3.158%C-39.6C++25.6B+3784.8h9.4C+19.3C**
NS-61 Emissary 167167931.796A0.3540.983%A*17.964%C*22CN/A927.6h11.1B+27.2B*
Cosmos VM3 166162672.418C**0.9726.474%A*15.432%D-37.7B+N/A1134.3h13.2C**49.8B*
Terminus VX-9 1651611451.11C+0.3327.55%B24.224%C32.2CN/A965h13.8C50C++
Frag Grenade 1641591159N/A157.5643.066%CN/A397.5C12.5B+15190.4h3.7C++8.6C++
NS-44L Blackhand 1591591001.59B0.1558.646%A++50.943%B++23C+N/A576.9h3.1B*5.2B**
Rocklet Rifle 315158951.663A++0.2264.259%AN/A52.7A++52.3A**5633h30.5B++47.5B++
Hornet Missiles 273155572.719C-1.2861.833%C+2.581%B**33C--25.1C-3114.7h15.6C-25.3C-
Maelstrom Turbo Laser 3151354990.271C--1.1737.181%B**2.222%C+4.1D-5.5D7032.7h193.2D--519.7C-
Cosmos VM3 136135672.015C++0.5726.443%A++14.815%D--31.4C++N/A1014.3h15.6C59C**
Deimos VA29 122122831.47C*0.0353.125%D14.754%C33.9CN/A943.6h2.2B+4.2C++
CAS30 Tank Buster 2241082050.527C--0.9252.916%B++N/A4.7D5.1C--6922.8h95.9D*181.2C
Pulsar VS1 1051051290.814C+0.6326.16%B+9.524%F21CN/A1195h12.5B++47.8B+
Photon A2A Missile Pods 220100412.439C-1.0086.111%B**N/A43.5C52.2B6652.3h10.5D12.2C
Manticore SX40 9896362.667A++1.2241.893%A++18.75%C17.8DN/A625.4h5.9B*14.2B**
E540 Halberd-H 15694910.444C++9.0061.358%B+1.064%C--33.6D22.1C++3052.8h9.7D**15.8D*
NS Annihilator 179901270.709C*0.7386.052%A+N/A12B11.9B**1657.5h11.3C*13.1B+
C75 Viper 11689601.483C--0.0445.705%B+1.124%C17.8D5.4D1645h17C-37.1C++
Skorpios 8686481.792C*0.3532.057%B**15.116%D-35.8CN/A842.4h11.9C37B+
Saron HRB 13582165.125C+3.6844.734%C++1.22%C24.1C+15.6C+3853.4h23C+51.5C*
VE-LR Obelisk 8278372.108C**0.6636.471%B++24.359%D-35.5C++1.8A++1142.2h6.4C**17.4B+
Skyguard 14975451.667C--0.2237.501%A4%A++11.7C-11.6B+1756.4h145.2C-387.1B
Auraxium Force-Blade 88737,6580.01D1.4313.967%D*10.959%B+0.2C+N/A0355.9h2.9D*20.9D-
NS-357 Underboss 6969401.725B++0.2850.235%A++20.29%C+25.6C--N/A742.7h3.1B**6.2B**
Aspis Anti-Aircraft Phalanx Turret 12467125.583B*4.1432.663%B**1.493%C-14.6B++12.4C**2164.6h126.7B++387.9B++
NS-R3 Swarm 10360521.154A+0.2970.732%A+N/A14A10B*1314.3h19.3B**27.3A
Proton II PPA-H 6460154D2.5632.602%D3.333%A++60D4D2081h10.2C*31.1C+
MANA Anti-Vehicle Turret 13657860.663D0.7855.414%C+1.754%D-570D790C+3395800.1h14.5F--26.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11380.1h
Anti-Vehicle MANA Turret75040.9h
Nano-Armor Kit204441,87026.9h
Nanite Revive Grenade01260h
Medical Applicator14943,2374.2h
Spitfire Auto-Turret1620.1h
Motion Spotter143,1571.9h
Rampart Wall1560.5h
Xiphos Anti-Personnel Phalanx Tower0750h
Deconstruction Tool03980h
Welding Device02230h
Recon Detection Device494,2806.3h
Smoke Grenade02580.1h
Ammunition Package73200.3h
Medical Kit731,4671.1h
Anti-Infantry MANA Turret32140.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.61s on queries, 1.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.