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Dreadnaught Rhoknar[STNR] Rhoknar
VS BR 125

KDR: 3.52

Score: 33m

Last Seen: Dec 14th, 2019 10:24 AM
- OFFLINE - 840.7 hour(s)

Battle Rank 120 (125 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A C-4 NS-11C Cosmos VM3 NS-15M2 Cosmos VM3 Blueshift VM5 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,582,515 MLG Score: 1265
Fun Score: N/A
Cheeseburgers Flipped: 2385TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.665%22.403%48530120232,8972.997180.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.078%0.087C+0.211C++-0.148CHEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.343C**10.60.26C*38.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.223%2.363%805512275,670104019655.44669288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.395%0.095C+-0.056C+0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.703B++4.80.616B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.448%4.008%2031012221,4227445311.90873267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.015%-0.526D-0.102C+-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.236C++280.303C*64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.79%70.073%203412283,9531324172.9834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.994%0.273C*0.192C++0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.20.297C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.792%15.261%203312291,802816112.20833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.36%1.175B**0.105C+0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.637B+2.70.452B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33m192%344 (20.6k)277 (16.6k)3.5198277,26721,9523.94265125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232630218.563%19.725%36605:2627

10% Combat Medic17% Engineer26% Heavy Assault11% Infiltrator21% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 10:44 AMJan 27th, 2016 12:12 AMJan 8th, 2020 8:40 AM (10d) (PST)Dec 14th, 2019 6:28 AM (35d) (PST)Dec 14th, 2019 6:24 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552044510.6470.1840.1281.3500.0561265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,28812,25827,0303911881316,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1990h/82.9d 9,282 15,241 24,049 161.2k 2,529 6,599 6,685 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:4,118
Deaths:1,377
KDR:2.991
Accuracy:19.623% F
HSR:23.458% D--
NS-15M2
C+
Kills:2,918
Deaths:958
KDR:3.046
Accuracy:20.608% D
HSR:24.537% C+
SVA-88
C+
Kills:2,366
Deaths:855
KDR:2.767
Accuracy:19.937% D
HSR:24.683% C+
Orion VS54
C**
Kills:1,213
Deaths:656
KDR:1.849
Accuracy:17.184% D
HSR:27.040% C**
Pulsar LSW
C+
Kills:1,160
Deaths:492
KDR:2.358
Accuracy:18.089% D-
HSR:23.448% C+
Flare VE6
C--
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:18.177% D
HSR:21.071% C--
VE-H Maw
C-
Kills:319
Deaths:137
KDR:2.328
Accuracy:19.450% D*
HSR:22.571% C-
NSX Naginata
C**
Kills:230
Deaths:118
KDR:1.949
Accuracy:19.889% C-
HSR:30% C**
Ursa
C
Kills:168
Deaths:114
KDR:1.474
Accuracy:17.914% D-
HSR:22.024% C
Kills:13,650
Deaths (as Heavy Assault):5,210
Deaths (to Heavy Assaults):5,744
KDR:2.61996
Kill Difference:8,440
Playtime:511.732 hours
Usage:26%
Score:7.924m
Score/min:258
Accuracy (listed only):18.985%
HSR (listed only):24.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:3,216
Deaths:1,257
KDR:2.558
Accuracy:22.853% C
HSR:20.989% C**
VX6-7
C
Kills:1,531
Deaths:603
KDR:2.539
Accuracy:22.941% C
HSR:19.595% C
Eclipse VE3A
D
Kills:1,497
Deaths:576
KDR:2.599
Accuracy:23.320% D-
HSR:17.301% D
Deimos VA29
B++
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B++
HSR:15.097% C
Serpent VE92
C+
Kills:1,208
Deaths:564
KDR:2.142
Accuracy:22.567% C
HSR:19.288% C+
Pulsar C
C+
Kills:1,154
Deaths:414
KDR:2.787
Accuracy:23.352% C+
HSR:21.837% C
Solstice VE3
C*
Kills:1,148
Deaths:598
KDR:1.920
Accuracy:23.058% C+
HSR:20.819% C*
MKV Suppressed
C**
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C**
HSR:20.593% C++
NS Baron G5
B*
Kills:960
Deaths:503
KDR:1.909
Accuracy:52.087% B*
HSR:16.979% B+
Sirius SX12
C++
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C++
HSR:19.226% C++
NSX Tanto
C+
Kills:632
Deaths:224
KDR:2.821
Accuracy:24.273% C
HSR:24.367% C+
Thanatos VE70
C*
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C*
HSR:15.099% C
VE-S Canis
C++
Kills:401
Deaths:157
KDR:2.554
Accuracy:26.728% C+
HSR:21.446% C++
VE-C Horizon
B*
Kills:257
Deaths:63
KDR:4.079
Accuracy:28.426% D-
HSR:30.350% B*
Phobos VX86
C**
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C**
HSR:17.699% C++
NSX Tengu
D
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D
HSR:17.308% D
Kills:15,831
Deaths (as Light Assault):6,627
Deaths (to Light Assaults):4,726
KDR:2.38886
Kill Difference:9,204
Playtime:422.506 hours
Usage:21%
Score:5.405m
Score/min:213
Accuracy (listed only):32.980%
HSR (listed only):19.875%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:3,216
Deaths:1,257
KDR:2.558
Accuracy:22.853% C
HSR:20.989% C**
VX6-7
C
Kills:1,531
Deaths:603
KDR:2.539
Accuracy:22.941% C
HSR:19.595% C
Eclipse VE3A
D
Kills:1,497
Deaths:576
KDR:2.599
Accuracy:23.320% D-
HSR:17.301% D
Deimos VA29
B++
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B++
HSR:15.097% C
Serpent VE92
C+
Kills:1,208
Deaths:564
KDR:2.142
Accuracy:22.567% C
HSR:19.288% C+
Pulsar C
C+
Kills:1,154
Deaths:414
KDR:2.787
Accuracy:23.352% C+
HSR:21.837% C
Solstice VE3
C*
Kills:1,148
Deaths:598
KDR:1.920
Accuracy:23.058% C+
HSR:20.819% C*
NS Baron G5
B*
Kills:960
Deaths:503
KDR:1.909
Accuracy:52.087% B*
HSR:16.979% B+
NSX Tanto
C+
Kills:632
Deaths:224
KDR:2.821
Accuracy:24.273% C
HSR:24.367% C+
Thanatos VE70
C*
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C*
HSR:15.099% C
VE-C Horizon
B*
Kills:257
Deaths:63
KDR:4.079
Accuracy:28.426% D-
HSR:30.350% B*
Phobos VX86
C**
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C**
HSR:17.699% C++
Kills:13,405
Deaths (as Engineer):5,668
Deaths (to Engineers):3,918
KDR:2.36503
Kill Difference:7,737
Playtime:332.070 hours
Usage:17%
Score:5.570m
Score/min:280
Accuracy (listed only):34.660%
HSR (listed only):19.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B++
HSR:15.097% C
H-V45
B+
Kills:1,202
Deaths:481
KDR:2.499
Accuracy:21.952% C-
HSR:24.626% B+
NS-11A
C+
Kills:1,166
Deaths:586
KDR:1.990
Accuracy:22.662% C
HSR:22.642% C+
Terminus VX-9
C-
Kills:1,161
Deaths:494
KDR:2.350
Accuracy:22.325% D
HSR:23.428% C-
MKV Suppressed
C**
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C**
HSR:20.593% C++
NS Baron G5
B*
Kills:960
Deaths:503
KDR:1.909
Accuracy:52.087% B*
HSR:16.979% B+
Sirius SX12
C++
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C++
HSR:19.226% C++
Pulsar VS1
B+
Kills:457
Deaths:206
KDR:2.218
Accuracy:25.678% B+
HSR:24.289% B+
Thanatos VE70
C*
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C*
HSR:15.099% C
VE-S Canis
C++
Kills:401
Deaths:157
KDR:2.554
Accuracy:26.728% C+
HSR:21.446% C++
VE-A Lacerta
C
Kills:160
Deaths:66
KDR:2.424
Accuracy:23.712% D*
HSR:21.250% C
Phobos VX86
C**
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C**
HSR:17.699% C++
CME
C
Kills:86
Deaths:64
KDR:1.344
Accuracy:24.833% C
HSR:17.442% D
NSX Tengu
D
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D
HSR:17.308% D
Kills:9,420
Deaths (as Combat Medic):4,225
Deaths (to Combat Medics):2,007
KDR:2.22959
Kill Difference:5,195
Playtime:196.317 hours
Usage:10%
Score:4.134m
Score/min:351
Accuracy (listed only):34.147%
HSR (listed only):19.795%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C**
Kills:2,397
Deaths:213
KDR:11.254
Accuracy:41.181% C**
HSR:79.641% C*
MKV Suppressed
C**
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C**
HSR:20.593% C++
NS-44 Commissioner
C
Kills:1,125
Deaths:788
KDR:1.428
Accuracy:33.956% C
HSR:17.867% D
Sirius SX12
C++
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C++
HSR:19.226% C++
NS-30 Vandal
B
Kills:783
Deaths:165
KDR:4.745
Accuracy:31.120% C
HSR:29.757% B
VA39 Spectre
C+
Kills:764
Deaths:143
KDR:5.343
Accuracy:31.938% C+
HSR:35.471% C
Ghost
C++
Kills:432
Deaths:66
KDR:6.545
Accuracy:39.268% C+
HSR:69.676% C++
VE-S Canis
C++
Kills:401
Deaths:157
KDR:2.554
Accuracy:26.728% C+
HSR:21.446% C++
XM98
B++
Kills:360
Deaths:70
KDR:5.143
Accuracy:37.095% C+
HSR:80.278% B++
Beamer VS3
B
Kills:180
Deaths:143
KDR:1.259
Accuracy:25.613% C
HSR:25% B
NS-61 Emissary
C++
Kills:171
Deaths:96
KDR:1.781
Accuracy:29.122% C++
HSR:9.942% D*
Artemis VX26
C++
Kills:88
Deaths:60
KDR:1.467
Accuracy:27.968% C++
HSR:21.591% C
NSX Tomoe
C*
Kills:68
Deaths:36
KDR:1.889
Accuracy:29.854% C*
HSR:23.529% D*
NSX Tengu
D
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D
HSR:17.308% D
Kills:8,794
Deaths (as Infiltrator):2,739
Deaths (to Infiltrators):3,501
KDR:3.21066
Kill Difference:6,055
Playtime:222.436 hours
Usage:11%
Score:2.770m
Score/min:208
Accuracy (listed only):31.348%
HSR (listed only):33.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:2,998
Deaths:736
KDR:4.073
Accuracy:14.816% D
HSR:27.952% A*
Cosmos VM3
A++
Kills:2,632
Deaths:619
KDR:4.252
Accuracy:15.336% C-
HSR:26.444% A++
Blueshift VM5
B+
Kills:2,406
Deaths:626
KDR:3.843
Accuracy:18.004% C
HSR:24.106% B+
Blueshift VM5
B+
Kills:2,367
Deaths:630
KDR:3.757
Accuracy:18.215% C
HSR:23.701% B+
Nebula VM20
B++
Kills:1,781
Deaths:391
KDR:4.555
Accuracy:20.178% C*
HSR:24.649% B++
Nebula VM20
B++
Kills:1,700
Deaths:376
KDR:4.521
Accuracy:20.188% C**
HSR:24.059% B++
Quasar VM1
A++
Kills:1,172
Deaths:313
KDR:3.744
Accuracy:16.001% C+
HSR:28.413% A++
Quasar VM1
B**
Kills:813
Deaths:156
KDR:5.212
Accuracy:17.577% C+
HSR:26.568% B**
Comet VM2
A
Kills:653
Deaths:318
KDR:2.053
Accuracy:38.790% C--
HSR:6.738% A
Comet VM2
C+
Kills:587
Deaths:259
KDR:2.266
Accuracy:40.046% D
HSR:4.089% C+
Vortex VM21
B+
Kills:412
Deaths:167
KDR:2.467
Accuracy:45.988% B+
HSR:4.126% C**
Vortex VM21
B+
Kills:343
Deaths:168
KDR:2.042
Accuracy:46.304% B+
HSR:5.248% B+
NS-10 Burster
C*
Kills:182
Deaths:72
KDR:2.528
Accuracy:29.530% C+
HSR:6.593% C*
NS-10 Burster
C+
Kills:179
Deaths:73
KDR:2.452
Accuracy:29.470% C+
HSR:6.145% C
NS-20 Gorgon
B**
Kills:90
Deaths:15
KDR:6
Accuracy:25.456% C
HSR:25.556% B**
NS-20 Gorgon
A
Kills:79
Deaths:15
KDR:5.267
Accuracy:25.267% C
HSR:27.848% A
Kills:18,394
Deaths (as MAX Suit):2,467
Deaths (to MAX Suits):1,361
KDR:7.45602
Kill Difference:15,927
Playtime:298.675 hours
Usage:15%
Score:7.220m
Score/min:403
Accuracy (listed only):26.323%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,699
V. Kills:476 356%
Deaths:145
KDR:11.717
Accuracy:47.863% C
KPH:43.700 B**
VKPH:12.200 C++
L100 Python HESH
B
Kills:887
V. Kills:104 N/A
Deaths:5
KDR:177.400
Accuracy:42.205% D
KPH:58.200 B
VKPH:6.800 C-
C75 Viper
A+
Kills:625
V. Kills:40 N/A
Deaths:21
KDR:29.762
Accuracy:27.695% D*
KPH:56.500 A+
VKPH:3.600 D--
Skyguard
A**
Kills:115
V. Kills:67 169%
Deaths:4
KDR:28.750
Accuracy:27.089% C
KPH:30.900 A**
VKPH:18 A*
Kills:3,326 (3,326 + 0)
Deaths:175
KDR:19.006
VKDR:3.926
Vehicle Kills:687
Kill Difference:3,151
Playtime:68.929 hours
Usage:3%
Score:0.877m
Score/min:212
Driving Accuracy:27.089%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,936
V. Kills:1,088 178%
Deaths:164
KDR:11.805
Accuracy:50.366% C
KPH:34.700 B++
VKPH:19.500 B*
Supernova PC
B+
Kills:523
V. Kills:180 289%
Deaths:62
KDR:8.435
Accuracy:42.258% D
KPH:27.700 B+
VKPH:9.500 C*
Saron HRB
B+
Kills:388
V. Kills:211 183%
Deaths:44
KDR:8.818
Accuracy:45.007% C++
KPH:29.500 B+
VKPH:16.100 C++
E540 Halberd
C+
Kills:180
V. Kills:68 261%
Deaths:19
KDR:9.474
Accuracy:41.929% D
KPH:31 C+
VKPH:11.700 D
Aphelion VEX-4
C++
Kills:82
V. Kills:53 152%
Deaths:16
KDR:5.125
Accuracy:28.774% D
KPH:27.100 C++
VKPH:17.500 C++
Proton II PPA
C*
Kills:80
V. Kills:9 N/A
Deaths:6
KDR:13.333
Accuracy:32.519% A
KPH:36.500 D
VKPH:4.100 C*
Kills:3,189 (2,459 + 730)
Deaths:311
KDR:10.254
VKDR:5.174
Vehicle Kills:1,609
Kill Difference:2,878
Playtime:98.770 hours
Usage:5%
Score:1.521m
Score/min:257
Driving Accuracy:42.258%
Gunner Accuracy:32.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:78
V. Kills:5 N/A
Deaths:11
KDR:7.091
Accuracy:29.927% D-
KPH:61.700 D
VKPH:4 D
Kills:78 (0 + 78)
Deaths:11
KDR:7.091
VKDR:0.455
Vehicle Kills:5
Kill Difference:67
Playtime:1.265 hours
Usage:0%
Score:0.018m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:29.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:215
V. Kills:31 N/A
Deaths:10
KDR:21.500
Accuracy:34.553% C+
KPH:52.300 C**
VKPH:7.500 C
M12 Kobalt
C
Kills:165
V. Kills:4 N/A
Deaths:3
KDR:55
Accuracy:15.325% D
KPH:54.600 C
VKPH:1.300 D--
M40 Fury
B
Kills:114
V. Kills:18 N/A
Deaths:5
KDR:22.800
Accuracy:31.746% D
KPH:60.800 B
VKPH:9.600 C
M20 Basilisk
C
Kills:92
V. Kills:34 263%
Deaths:11
KDR:8.364
Accuracy:31.485% D-
KPH:17.500 C
VKPH:6.500 C
M20 Basilisk
C*
Kills:69
V. Kills:32 209%
Deaths:6
KDR:11.500
Accuracy:31.421% D-
KPH:22.100 C+
VKPH:10.300 C*
G30 Walker
B*
Kills:62
V. Kills:27 221%
Deaths:3
KDR:20.667
Accuracy:27.158% C-
KPH:21.600 B*
VKPH:9.400 C++
M60-G Bulldog
B**
Kills:57
V. Kills:9 N/A
Deaths:3
KDR:19
Accuracy:34.629% C
KPH:59.300 B**
VKPH:9.400 C++
Kills:774 (0 + 774)
Deaths:41
KDR:18.878
VKDR:3.780
Vehicle Kills:155
Kill Difference:733
Playtime:21.202 hours
Usage:1%
Score:0.275m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:34.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1434,1181,3772.991C+0.5319.623%F23.458%D--46.1DN/A11289.4h10.3C*52.3D
C-4 4,0433,2287784.149A*0.6326.72%C++N/A126.1B*31.8C*68025.6h1.1B*4B++
NS-11C 3,2523,2161,2572.558A++0.9622.853%C20.989%C**24.5C+N/A65131.1h12.2B+53.5B+
Cosmos VM3 3,0282,9987364.073A0.5514.816%D27.952%A*40.2B+N/A12874.6h10.8B**72.7B
NS-15M2 2,9362,9189583.046B++0.4720.608%D24.537%C+40.4C+N/A12872.3h10.7B++52C*
Cosmos VM3 2,6582,6326194.252A++0.7315.336%C-26.444%A++42.5B++N/A12462h11.2B**72.8C++
Blueshift VM5 2,4362,4066263.843B++0.3218.004%C24.106%B+43.1B+N/A13155.8h13.4B*74.2B
Parallax VX3 2,3982,39721311.254A*7.7341.181%C**79.641%C*48.2B**N/A10649.7h1.7B*4B++
Blueshift VM5 2,3922,3676303.757B+0.2418.215%C23.701%B+42.3B+N/A12656h13.9B*76.4B
SVA-88 2,3902,3668552.767B++0.7519.937%D24.683%C+37.7CN/A11062.8h10.8B+54C++
Supernova FPC 3,0241,93616411.805B++8.2950.366%C2.531%C++34.7B++19.5B*26855.8h4.8B9.5C*
Nebula VM20 1,7971,7813914.555A+1.0420.178%C*24.649%B++55.3AN/A14132.2h12.9B**64.1B++
Nebula VM20 1,7201,7003764.521B**1.0020.188%C**24.059%B++57AN/A14929.8h12.5B**61.9B++
L100 Python HEAT 2,1751,69914511.717A+8.2047.863%C3.414%B++43.7B**12.2C++20138.9h4.6B*9.6B+
Plasma Grenade 1,7161,68511685N/A1,681.4856.474%A+N/A842.5A++15.5B+25852h2.5A4.4B**
VX6-7 1,5421,5316032.539B**0.9822.941%C19.595%C30.6C+N/A7550h11B+48.1B
Eclipse VE3A 1,5121,4975762.599B+0.9223.32%D-17.301%D26.8C-N/A6155.8h10.5B+45.2C*
Deimos VA29 1,2891,2855562.311B*1.2169.366%B++15.097%C45.1C+N/A10628.5h2.2B+3.2B+
Orion VS54 1,2221,2136561.849B1.6717.184%D27.04%C**27.2CN/A13544.6h11.3B+65.8C+
Serpent VE92 1,2151,2085642.142B*1.3822.567%C19.288%C+35C++N/A9934.5h10.9B++48.2B
H-V45 1,2121,2024812.499B+1.0221.952%C-24.626%B+28.7C+N/A8741.9h11.4B++51.8B
Quasar VM1 1,1901,1723133.744A+0.2216.001%C+28.413%A++34.7B*N/A14233.8h11.8B**73.9B
NS-11A 1,1921,1665861.99B++1.5322.662%C22.642%C+26.6CN/A7643.9h12.9B57.1C++
Terminus VX-9 1,1661,1614942.35B+1.1722.325%D23.428%C-32.6CN/A8035.6h11.3B+50.4C++
Pulsar LSW 1,1711,1604922.358B*1.1618.089%D-23.448%C+33.3CN/A10934.8h11.1B+61.4C+
Flare VE6 1,1671,1585032.302B**1.2218.177%D21.071%C--36C+N/A11132.2h9.5B+52.2C++
Pulsar C 1,1691,1544142.787B*0.7323.352%C+21.837%C35C*N/A11533h9.7B++41.4B+
Solstice VE3 1,1561,1485981.92A++1.6023.058%C+20.819%C*18.9C+N/A8260.9h12B++51.9C**
MKV Suppressed 1,1501,1464062.823A**0.7027.482%C**20.593%C++37.3C*N/A9130.7h10.2B**37.3B+
NS-44 Commissioner 1,1301,1257881.428B+2.0933.956%C17.867%D45.2B+N/A11724.9h2.9B**8.4B+
NS Baron G5 9689605031.909B**1.6152.087%B*16.979%B+28.1CN/A6834.2h4.2B+8.1C+
Tank Mine 1,411909999.182M*5.6622.35%D-N/A197.6A++109.1A+14844.6h1.2A5.2B+
L100 Python HESH 9918875177.4U173.8842.205%DN/A58.4B6.8C-20815.2h3.2B+7.6C++
C-4 ARX 9378651217.149M3.6335.047%A*N/A332.7S27.7C10442.6h0.8A+2.2A++
Sirius SX12 8318273732.217B**1.3025.299%C++19.226%C++30.4C+N/A10427.2h11.1B*44B+
Quasar VM1 8248131565.212A+1.6917.577%C+26.568%B**43B+N/A11618.9h12.6B+71.5B
NS Decimator 9857863981.975B**1.5464.035%B2.545%C**44.9B+11.4D28917.5h4.1B+6.4B+
NS-30 Vandal 7917831654.745A+1.2331.12%C29.757%B35.9C+N/A8721.8h5.6C++17.9C++
VA39 Spectre 7777641435.343A*1.8231.938%C+35.471%C37.8B*N/A10520.2h4.2B**13.1B++
Hades VSH4 1,0297514031.864M1.6669.123%C*3.329%B31.7B+11.7C+23023.7h5.3A7.6A
Comet VM2 9086533182.053A1.4738.79%C--6.738%A14.7B+5.7B*10644.4h20.7C**53.5C++
NSX Tanto 6396322242.821A++0.7024.273%C24.367%C+33.6C+N/A8618.8h11.3B+46.7B
C75 Viper 6656252129.762S26.2427.695%D*N/A56.3A+3.6D--21711.1h7.4B**26.7B+
Comet VM2 8255872592.266A1.2540.046%D4.089%C+14.9B+6B+9639.5h22.4B+55.9C**
Supernova PC 703523628.435B+4.9242.258%D3.442%B*27.8B+9.6C*18618.8h4.7B+11C++
Proximity Mine 4954954411.25A*7.7341.058%C+N/A154.7B++N/A4363.2h2C4.8C+
Pulsar VS1 4624572062.218A1.3025.678%B+24.289%B+32.2BN/A14314.2h13.8B53.7B+
Ghost 435432666.545A3.0339.268%C+69.676%C++45C++N/A1749.6h2B+5B+
Lasher X2 4234142121.953A1.5722.889%C-1.691%D*35.4C++N/A14411.7h23.9D104.3C
Vortex VM21 6684121672.467C++1.0545.988%B+4.126%C**11.4C**7.1B+10236.1h31B+67.4B+
Thanatos VE70 4064042121.906A1.6141.149%C*15.099%C36.4B+N/A13311.1h4.1B++10B+
VE-S Canis 4034011572.554A0.9726.728%C+21.446%C++36.8C+N/A12410.9h8.9B*33.1B+
Saron HRB 599388448.818B*5.3045.007%C++1.031%C--29.6B+16.1C++28013.1h21.8C*48.4B
XM98 360360705.143A++1.6237.095%C+80.278%B++25.7C+N/A9814h2.3B6.2B
Nemesis VSH9 5003591722.087A**1.4364.613%C**3.343%B30.2B*11.8C++24711.9h5.8B**9B**
Vortex VM21 5763431682.042C*1.4846.304%B+5.248%B+9.5C*6.4B+8936.2h37.6B+81.2B+
VE-H Maw 3263191372.328B*1.1919.45%D*22.571%C-39.4CN/A1208.1h10.9C++56.2C
VE-C Horizon 262257634.079A*0.5628.426%D-30.35%B*43.6C+N/A1195.9h12.5B++44C**
NSX Naginata 2322301181.949B+1.5719.889%C-30%C**26.4DN/A688.7h9.8B++49.2B
M40 Fury 2462151021.5A**17.9834.553%C+1.86%C++52.4C**7.6C2484.1h10.7B++31B+
NS-10 Burster 325182722.528A*0.9929.53%C+6.593%C*6.7B+5.3B**8127h111.3B*376.9B++
Beamer VS3 1821801431.259B++2.2625.613%C25%B45B*N/A2014h5.7B**22.2C**
E540 Halberd 248180199.474C++5.9541.929%D2.778%C**31C+11.7D3595.8h5.6C*13.4C+
NS-10 Burster 308179732.452A**1.0729.47%C+6.145%C6.6B4.8B*7827.1h112.8B+382.8B+
NS-61 Emissary 173171961.781A+1.7429.122%C++9.942%D*55.2A+N/A1673.1h9.2B+31.7B+
Ursa 1721681141.474C**2.0517.914%D-22.024%C26.7CN/A1186.3h11.3C++63.1C+
M12 Kobalt 169165355M+51.4815.325%D18.182%C+55C1.3D--1693h17.7B+115.6C++
VE-A Lacerta 162160662.424B+1.1023.712%D*21.25%C33.3DN/A834.8h10.7B+45C+
Skyguard 182115428.75S25.2327.089%CN/A31.1A**18.1A*3273.7h63A+232.4B**
M40 Fury 132114522.8A++19.2831.746%DN/A60B9.5C2941.9h9.6B++30.2B+
Phobos VX86 118113981.153C+2.3762.53%C**17.699%C++28.3D1.3A++974h2.3B3.7B
M20 Basilisk 12692118.364M4.8431.485%D-5.435%C+17.7C6.5C1895.2h88.2C**280.1C+
NS-20 Gorgon 9190156S2.4825.456%C25.556%B**31B**N/A812.9h30.7B+120.7B+
Artemis VX26 8888601.467C++2.0527.968%C++21.591%C26.7CN/A1333.3h11.5B41.2B
CME 8686641.344C*2.1824.833%C17.442%D22.1DN/A853.9h15.6C62.7C+
Aphelion VEX-4 13582165.125C++1.6128.774%D2.439%D27.3C*17.7C++2683h56.3C*195.7C+
Proton II PPA 8980613.333C+9.8132.519%A1.25%D36.4D4.1C*1572.2h17F52.2C
NS-20 Gorgon 8279155.267S1.7525.267%C27.848%A27.2B*1D772.9h34.7B+137.5B+
Proton II PPA-H 8378117.091C3.5729.927%D-N/A60D3.8D2411.3h11.5C+38.4C
Rocklet Rifle 12571262.731S0.7951.649%C+N/A33.8B+25.7C*4452.1h39.7C+76.9C++
M20 Basilisk 10169611.5M**7.9831.421%D-2.899%D--22.3C+10.3C*2493.1h85.5B+272C++
NSX Tomoe 6968361.889C*1.6329.854%C*23.529%D*28.3C-N/A802.4h14.1C*47.2C**
MAX Punch 67642,4670.026D3.4949.302%C++N/A0.2D-N/A1289.5h1.7C++3.4C++
G30 Walker 8962320.667S17.1527.158%C-6.452%B*21.4B*9.3C++1722.9h135.6B**499.4B++
Force-Blade 61615,2540.012C3.5132.096%C++1.639%D0.2C--N/A1381.1h2B+6.2B+
MANA Anti-Vehicle Turret 10660272.222C+1.3053.803%C--3.333%B+600D460C-563700.1h7.9C**14.7C++
Auraxium Force-Blade 75579,0820.006D3.5143.501%B**N/A0.1DN/A0657.3h2.9D--6.6C**
M60-G Bulldog 6657319M++15.4834.629%C1.754%D57B*9C++2461h5.2B*14.9B++
NSX Tengu 5252232.261B**1.2632.249%D17.308%D16.3DN/A613.2h11.1B+34.3C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit214497,48635.7h
Nanite Revive Grenade01,2630.4h
Spawn Beacon01380.1h
Anti-Vehicle MANA Turret22610.5h
Medical Applicator396325,41430.4h
Motion Spotter11,6230.7h
Spitfire Auto-Turret01410.1h
Shield Recharging Field172,4990.9h
Recon Detection Device71,6052.2h
Ammunition Package99720.9h
Medical Kit1953,5433.6h
Anti-Infantry MANA Turret1930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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