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Operant Dreadnaught Rhoknar[STNR] Rhoknar
VS BR 29

KDR: 3.54

Score: 33.6m

Last Seen: May 25th, 2020 10:28 PM
- OFFLINE - 1870.8 hour(s)

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Cobalt
Level Progress (to 30): 40%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C C-4 Cosmos VM3 NS-15M2 Cosmos VM3 Blueshift VM5 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,582,515 MLG Score: 1265
Fun Score: N/A
Cheeseburgers Flipped: 2393TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.669%22.504%48831131833,3892.992650.547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.037%0.08C+0.21C++-0.105C+HEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.342C**10.60.259C*38.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.372%2.263%845513445,966104720565.69818290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.396%0.129C++-0.153C0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++4.60.627B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.51%3.658%2291113381,6137525692.1421283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.964%-0.528D-0.209C-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.70.279C*26.50.343C**60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.782%70.056%229413453,9541344172.94196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.995%0.274C*0.193C++0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.20.298C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.792%15.261%229313461,802833112.16326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.36%1.155B**0.086C+0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+2.70.45B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.6m194.5%344 (20.6k)277 (16.6k)3.5392478,82622,2723.965729 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349643218.58%19.623%36505:2827

10% Combat Medic17% Engineer26% Heavy Assault11% Infiltrator21% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2014 10:44 AMJan 27th, 2016 12:12 AMMay 29th, 2020 11:11 PM (74d) (PST)May 25th, 2020 6:33 PM (78d) (PST)May 25th, 2020 6:28 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6582034550.6490.1830.1271.3720.0561265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,45712,17527,2823911882316,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2024.5h/84.4d 9,498 15,468 24,482 166.6k 2,572 6,713 6,857 79.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:4,123
Deaths:1,377
KDR:2.994
Accuracy:19.618% F-
HSR:23.478% D*
NS-15M2
D
Kills:2,918
Deaths:958
KDR:3.046
Accuracy:20.608% D**
HSR:24.537% D
SVA-88
C-
Kills:2,393
Deaths:862
KDR:2.776
Accuracy:19.917% D*
HSR:24.697% C-
Orion VS54
C
Kills:1,213
Deaths:656
KDR:1.849
Accuracy:17.181% D*
HSR:27.040% C
Pulsar LSW
D
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:18.109% D**
HSR:23.519% D
Flare VE6
D-
Kills:1,158
Deaths:503
KDR:2.302
Accuracy:18.168% D**
HSR:21.071% D-
VE-H Maw
D-
Kills:319
Deaths:137
KDR:2.328
Accuracy:19.450% F-
HSR:22.571% D-
NSX Naginata
C
Kills:230
Deaths:118
KDR:1.949
Accuracy:19.889% D*
HSR:30% C
VX29 Polaris
C+
Kills:186
Deaths:81
KDR:2.296
Accuracy:21.362% D-
HSR:25.269% C+
Ursa
D
Kills:168
Deaths:114
KDR:1.474
Accuracy:17.906% D**
HSR:22.024% D
Kills:13,873
Deaths (as Heavy Assault):5,300
Deaths (to Heavy Assaults):5,816
KDR:2.61755
Kill Difference:8,573
Playtime:520.203 hours
Usage:26%
Score:8.052m
Score/min:258
Accuracy (listed only):19.221%
HSR (listed only):24.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:3,246
Deaths:1,274
KDR:2.548
Accuracy:22.885% D-
HSR:20.949% C+
VX6-7
D
Kills:1,531
Deaths:603
KDR:2.539
Accuracy:22.941% D-
HSR:19.595% D
Eclipse VE3A
D
Kills:1,497
Deaths:576
KDR:2.599
Accuracy:23.320% D*
HSR:17.301% D
Deimos VA29
B
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B
HSR:15.097% C--
Serpent VE92
C--
Kills:1,208
Deaths:564
KDR:2.142
Accuracy:22.567% D-
HSR:19.288% C--
Pulsar C
D
Kills:1,154
Deaths:414
KDR:2.787
Accuracy:23.335% D-
HSR:21.837% D
Solstice VE3
C+
Kills:1,148
Deaths:598
KDR:1.920
Accuracy:23.058% C--
HSR:20.819% C+
MKV Suppressed
C+
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C+
HSR:20.593% C+
NS Baron G5
B+
Kills:989
Deaths:517
KDR:1.913
Accuracy:52.079% B+
HSR:17.189% C**
Sirius SX12
C+
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C
HSR:19.226% C+
NSX Tanto
C
Kills:807
Deaths:273
KDR:2.956
Accuracy:23.922% D--
HSR:26.766% C
VE-S Canis
C
Kills:436
Deaths:171
KDR:2.550
Accuracy:26.361% D
HSR:21.560% C
Thanatos VE70
C
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C
HSR:15.099% C
VE-C Horizon
B
Kills:259
Deaths:64
KDR:4.047
Accuracy:28.054% D**
HSR:30.502% B
Phobos VX86
C+
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C+
HSR:17.699% C+
NSX Tengu
D-
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D*
HSR:17.308% D-
Kills:16,102
Deaths (as Light Assault):6,722
Deaths (to Light Assaults):4,818
KDR:2.39542
Kill Difference:9,380
Playtime:429.912 hours
Usage:21%
Score:5.539m
Score/min:215
Accuracy (listed only):32.912%
HSR (listed only):20.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:3,246
Deaths:1,274
KDR:2.548
Accuracy:22.885% D-
HSR:20.949% C+
VX6-7
D
Kills:1,531
Deaths:603
KDR:2.539
Accuracy:22.941% D-
HSR:19.595% D
Eclipse VE3A
D
Kills:1,497
Deaths:576
KDR:2.599
Accuracy:23.320% D*
HSR:17.301% D
Deimos VA29
B
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B
HSR:15.097% C--
Serpent VE92
C--
Kills:1,208
Deaths:564
KDR:2.142
Accuracy:22.567% D-
HSR:19.288% C--
Pulsar C
D
Kills:1,154
Deaths:414
KDR:2.787
Accuracy:23.335% D-
HSR:21.837% D
Solstice VE3
C+
Kills:1,148
Deaths:598
KDR:1.920
Accuracy:23.058% C--
HSR:20.819% C+
NS Baron G5
B+
Kills:989
Deaths:517
KDR:1.913
Accuracy:52.079% B+
HSR:17.189% C**
NSX Tanto
C
Kills:807
Deaths:273
KDR:2.956
Accuracy:23.922% D--
HSR:26.766% C
Thanatos VE70
C
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C
HSR:15.099% C
VE-C Horizon
B
Kills:259
Deaths:64
KDR:4.047
Accuracy:28.054% D**
HSR:30.502% B
Phobos VX86
C+
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C+
HSR:17.699% C+
Kills:13,641
Deaths (as Engineer):5,749
Deaths (to Engineers):3,967
KDR:2.37276
Kill Difference:7,892
Playtime:341.341 hours
Usage:17%
Score:5.791m
Score/min:283
Accuracy (listed only):34.600%
HSR (listed only):20.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B
Kills:1,285
Deaths:556
KDR:2.311
Accuracy:69.366% B
HSR:15.097% C--
H-V45
C+
Kills:1,202
Deaths:481
KDR:2.499
Accuracy:21.952% D--
HSR:24.626% C+
NS-11A
C
Kills:1,166
Deaths:586
KDR:1.990
Accuracy:22.662% D--
HSR:22.642% C
Terminus VX-9
D
Kills:1,161
Deaths:494
KDR:2.350
Accuracy:22.325% D*
HSR:23.428% D
MKV Suppressed
C+
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C+
HSR:20.593% C+
NS Baron G5
B+
Kills:989
Deaths:517
KDR:1.913
Accuracy:52.079% B+
HSR:17.189% C**
Sirius SX12
C+
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C
HSR:19.226% C+
Pulsar VS1
C++
Kills:457
Deaths:206
KDR:2.218
Accuracy:25.678% C+
HSR:24.289% C++
VE-S Canis
C
Kills:436
Deaths:171
KDR:2.550
Accuracy:26.361% D
HSR:21.560% C
Thanatos VE70
C
Kills:404
Deaths:212
KDR:1.906
Accuracy:41.149% C
HSR:15.099% C
VE-A Lacerta
C--
Kills:268
Deaths:105
KDR:2.552
Accuracy:22.877% D**
HSR:22.015% C--
Phobos VX86
C+
Kills:113
Deaths:98
KDR:1.153
Accuracy:62.530% C+
HSR:17.699% C+
CME
D
Kills:94
Deaths:70
KDR:1.343
Accuracy:25.047% D
HSR:15.957% D*
NSX Tengu
D-
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D*
HSR:17.308% D-
Kills:9,600
Deaths (as Combat Medic):4,298
Deaths (to Combat Medics):2,033
KDR:2.2336
Kill Difference:5,302
Playtime:201.806 hours
Usage:10%
Score:4.230m
Score/min:349
Accuracy (listed only):34.075%
HSR (listed only):19.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:2,397
Deaths:213
KDR:11.254
Accuracy:41.181% C+
HSR:79.641% C++
MKV Suppressed
C+
Kills:1,146
Deaths:406
KDR:2.823
Accuracy:27.482% C+
HSR:20.593% C+
NS-44 Commissioner
D
Kills:1,136
Deaths:805
KDR:1.411
Accuracy:33.747% D
HSR:18.222% D-
Sirius SX12
C+
Kills:827
Deaths:373
KDR:2.217
Accuracy:25.299% C
HSR:19.226% C+
NS-30 Vandal
C++
Kills:793
Deaths:167
KDR:4.749
Accuracy:31.021% D-
HSR:30.013% C++
VA39 Spectre
C
Kills:764
Deaths:143
KDR:5.343
Accuracy:31.938% C--
HSR:35.471% C
VE-S Canis
C
Kills:436
Deaths:171
KDR:2.550
Accuracy:26.361% D
HSR:21.560% C
Ghost
C
Kills:432
Deaths:66
KDR:6.545
Accuracy:39.268% C--
HSR:69.676% C
XM98
B+
Kills:361
Deaths:70
KDR:5.157
Accuracy:37.007% C--
HSR:80.055% B+
Beamer VS3
C++
Kills:180
Deaths:143
KDR:1.259
Accuracy:25.613% C-
HSR:25% C++
NS-61 Emissary
C+
Kills:171
Deaths:96
KDR:1.781
Accuracy:29.122% C+
HSR:9.942% D**
Artemis VX26
C
Kills:88
Deaths:60
KDR:1.467
Accuracy:27.968% C
HSR:21.591% C--
NSX Tomoe
C
Kills:68
Deaths:36
KDR:1.889
Accuracy:29.854% C
HSR:23.529% F
NSX Tengu
D-
Kills:52
Deaths:23
KDR:2.261
Accuracy:32.249% D*
HSR:17.308% D-
Kills:8,851
Deaths (as Infiltrator):2,772
Deaths (to Infiltrators):3,543
KDR:3.193
Kill Difference:6,079
Playtime:225.046 hours
Usage:11%
Score:2.790m
Score/min:207
Accuracy (listed only):31.293%
HSR (listed only):33.702%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:2,998
Deaths:736
KDR:4.073
Accuracy:14.815% D--
HSR:27.952% A++
Cosmos VM3
A
Kills:2,632
Deaths:619
KDR:4.252
Accuracy:15.335% D-
HSR:26.444% A
Blueshift VM5
C++
Kills:2,413
Deaths:629
KDR:3.836
Accuracy:17.963% D-
HSR:24.078% C++
Blueshift VM5
C+
Kills:2,379
Deaths:633
KDR:3.758
Accuracy:18.181% D-
HSR:23.707% C+
Nebula VM20
C**
Kills:1,796
Deaths:395
KDR:4.547
Accuracy:20.125% C
HSR:24.722% C**
Nebula VM20
B
Kills:1,722
Deaths:380
KDR:4.532
Accuracy:20.136% C
HSR:24.332% B
Quasar VM1
A
Kills:1,178
Deaths:315
KDR:3.740
Accuracy:16.024% C--
HSR:28.353% A
Quasar VM1
B*
Kills:817
Deaths:158
KDR:5.171
Accuracy:17.588% D
HSR:26.805% B*
Comet VM2
A
Kills:653
Deaths:318
KDR:2.053
Accuracy:38.790% D-
HSR:6.738% A
Comet VM2
C
Kills:587
Deaths:259
KDR:2.266
Accuracy:40.046% D--
HSR:4.089% C
Vortex VM21
B
Kills:412
Deaths:167
KDR:2.467
Accuracy:45.975% C*
HSR:4.126% B
Vortex VM21
B++
Kills:343
Deaths:168
KDR:2.042
Accuracy:46.291% C*
HSR:5.248% B++
NS-10 Burster
B
Kills:182
Deaths:72
KDR:2.528
Accuracy:29.554% D
HSR:6.593% B
NS-10 Burster
C+
Kills:179
Deaths:73
KDR:2.452
Accuracy:29.493% C--
HSR:6.145% C+
NS-20 Gorgon
B+
Kills:90
Deaths:15
KDR:6
Accuracy:25.456% D
HSR:25.556% B+
NS-20 Gorgon
B**
Kills:79
Deaths:15
KDR:5.267
Accuracy:25.267% D
HSR:27.848% B**
Kills:18,460
Deaths (as MAX Suit):2,476
Deaths (to MAX Suits):1,368
KDR:7.45557
Kill Difference:15,984
Playtime:299.645 hours
Usage:15%
Score:7.241m
Score/min:403
Accuracy (listed only):26.315%
HSR (listed only):18.296%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:1,699
V. Kills:476 356%
Deaths:145
KDR:11.717
Accuracy:47.863% D
KPH:43.700 C++
VKPH:12.200 C
L100 Python HESH
C+
Kills:1,108
V. Kills:138 N/A
Deaths:5
KDR:221.600
Accuracy:43.202% D--
KPH:64 C+
VKPH:8 C
C75 Viper
B+
Kills:625
V. Kills:40 N/A
Deaths:21
KDR:29.762
Accuracy:27.695% D**
KPH:56.500 B+
VKPH:3.600 D
Skyguard
A++
Kills:178
V. Kills:101 175%
Deaths:4
KDR:44.500
Accuracy:25.697% D-
KPH:31.200 A++
VKPH:17.700 A++
Kills:3,610 (3,610 + 0)
Deaths:175
KDR:20.629
VKDR:4.314
Vehicle Kills:755
Kill Difference:3,435
Playtime:72.978 hours
Usage:4%
Score:0.944m
Score/min:216
Driving Accuracy:25.697%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:2,011
V. Kills:1,109 181%
Deaths:164
KDR:12.262
Accuracy:50.311% D
KPH:35.500 C++
VKPH:19.600 B
Supernova PC
C+
Kills:523
V. Kills:180 289%
Deaths:62
KDR:8.435
Accuracy:42.258% D--
KPH:27.700 C+
VKPH:9.500 C+
Saron HRB
C++
Kills:465
V. Kills:239 194%
Deaths:44
KDR:10.568
Accuracy:45.830% C+
KPH:32 C++
VKPH:16.400 C+
E540 Halberd
D
Kills:183
V. Kills:70 258%
Deaths:19
KDR:9.632
Accuracy:42.212% D*
KPH:31 D
VKPH:11.900 D--
Aphelion VEX-4
C+
Kills:82
V. Kills:53 152%
Deaths:16
KDR:5.125
Accuracy:28.774% D--
KPH:27.100 C
VKPH:17.500 C+
Proton II PPA
C+
Kills:80
V. Kills:9 N/A
Deaths:6
KDR:13.333
Accuracy:32.519% B*
KPH:36.500 D-
VKPH:4.100 C+
Kills:3,344 (2,534 + 810)
Deaths:311
KDR:10.752
VKDR:5.338
Vehicle Kills:1,660
Kill Difference:3,033
Playtime:101.224 hours
Usage:5%
Score:1.589m
Score/min:262
Driving Accuracy:42.258%
Gunner Accuracy:32.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:87
V. Kills:7 N/A
Deaths:11
KDR:7.909
Accuracy:30.283% D*
KPH:65.300 D-
VKPH:5.300 C--
Kills:87 (0 + 87)
Deaths:11
KDR:7.909
VKDR:0.636
Vehicle Kills:7
Kill Difference:76
Playtime:1.333 hours
Usage:0%
Score:0.021m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:30.283%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:215
V. Kills:31 N/A
Deaths:10
KDR:21.500
Accuracy:34.553% C--
KPH:52.300 C+
VKPH:7.500 D
M12 Kobalt
D
Kills:184
V. Kills:6 N/A
Deaths:3
KDR:61.333
Accuracy:14.844% D*
KPH:54.900 D
VKPH:1.800 D-
M40 Fury
C+
Kills:114
V. Kills:18 N/A
Deaths:5
KDR:22.800
Accuracy:31.746% D-
KPH:60.800 C+
VKPH:9.600 C-
M20 Basilisk
C--
Kills:92
V. Kills:34 263%
Deaths:11
KDR:8.364
Accuracy:31.485% D*
KPH:17.500 D
VKPH:6.500 C--
M20 Basilisk
C++
Kills:69
V. Kills:32 209%
Deaths:6
KDR:11.500
Accuracy:31.421% D*
KPH:22.100 C
VKPH:10.300 C++
G30 Walker
B+
Kills:67
V. Kills:29 223%
Deaths:3
KDR:22.333
Accuracy:27.243% D-
KPH:22.500 B+
VKPH:9.700 C
M12 Kobalt
D
Kills:61
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:22.411% B+
KPH:45.200 D--
VKPH:2.200 D
M60-G Bulldog
C++
Kills:57
V. Kills:9 N/A
Deaths:3
KDR:19
Accuracy:34.767% D
KPH:58.600 C++
VKPH:9.300 C+
Kills:859 (0 + 859)
Deaths:41
KDR:20.951
VKDR:3.951
Vehicle Kills:162
Kill Difference:818
Playtime:23.010 hours
Usage:1%
Score:0.292m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:34.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1484,1231,3772.994C+0.5519.618%F-23.478%D*46.1D-N/A11389.5h10.3C+52.3D*
NS-11C 3,2823,2461,2742.548B++0.9922.885%D-20.949%C+24.3DN/A65133.4h12.2C*53.4C+
C-4 4,0453,2307784.152A0.6126.727%C+N/A126.2C**31.8C+68025.6h1.1B+4B
Cosmos VM3 3,0282,9987364.073B++0.5314.815%D--27.952%A++40.2C+N/A12874.6h10.8B*72.7C+
NS-15M2 2,9362,9189583.046C++0.4920.608%D**24.537%D40.4DN/A12872.3h10.7C*52C
Cosmos VM3 2,6582,6326194.252A+0.7115.335%D-26.444%A42.5C+N/A12462h11.2B++72.8C+
Blueshift VM5 2,4432,4136293.836C**0.3017.963%D-24.078%C++43.1C+N/A13156h13.4B+74.5C+
Parallax VX3 2,3982,39721311.254B**7.7141.181%C+79.641%C++48.2BN/A10649.7h1.7B++4B+
SVA-88 2,4172,3938622.776C**0.7619.917%D*24.697%C-37.6DN/A11063.6h10.7C++54C-
Blueshift VM5 2,4062,3796333.758C**0.2218.181%D-23.707%C+42.3C+N/A12656.2h13.9B+76.5C+
Supernova FPC 3,1202,01116412.262C++8.7250.311%D2.437%B+35.5C++19.6B27656.7h4.7C+9.4C
Nebula VM20 1,8121,7963954.547B*1.0120.125%C24.722%C**54.8BN/A13932.8h13C**64.7B
Plasma Grenade 1,7831,75011750N/A1,746.4656.768%B*N/A833.3B*15.7C++26132.1h2.4B**4.3B**
Nebula VM20 1,7421,7223804.532B*0.9920.136%C24.332%B56.6B+N/A14730.4h12.5B*62.2B+
L100 Python HEAT 2,1751,69914511.717C*8.1847.863%D3.414%B*43.7C++12.2C20238.9h4.6B+9.6C++
VX6-7 1,5421,5316032.539B+1.0022.941%D-19.595%D30.6C--N/A7550h11C*48.1C+
Eclipse VE3A 1,5121,4975762.599B*0.9423.32%D*17.301%D26.8DN/A6155.8h10.5B+45.2C+
Deimos VA29 1,2891,2855562.311B+1.2369.366%B15.097%C--45.1C--N/A10628.5h2.2C+3.2C*
Orion VS54 1,2221,2136561.849C+1.6917.181%D*27.04%C27.2DN/A13744.6h11.3C+65.8C+
Serpent VE92 1,2151,2085642.142B+1.4022.567%D-19.288%C--35CN/A9934.5h10.9B48.2C+
H-V45 1,2121,2024812.499C*1.0421.952%D--24.626%C+28.7DN/A8741.9h11.4C**51.8C+
Quasar VM1 1,1961,1783153.74B**0.2016.024%C--28.353%A34.7C++N/A14233.9h11.8B+73.7C+
NS-11A 1,1921,1665861.99C*1.5522.662%D--22.642%C26.6DN/A7643.9h12.9C+57.1C-
Pulsar LSW 1,1761,1654942.358C*1.1818.109%D**23.519%D33.3DN/A10935h11.1C+61.4C
Terminus VX-9 1,1661,1614942.35C++1.1922.325%D*23.428%D32.6DN/A8035.6h11.3C++50.4C
Flare VE6 1,1671,1585032.302C*1.2418.168%D**21.071%D-35.9DN/A11232.3h9.5C++52.3D
Pulsar C 1,1691,1544142.787C*0.7523.335%D-21.837%D35CN/A11533h9.7B41.4C+
Solstice VE3 1,1561,1485981.92B**1.6223.058%C--20.819%C+18.9C-N/A8260.9h12B51.9C+
MKV Suppressed 1,1501,1464062.823B**0.7227.482%C+20.593%C+37.3CN/A9230.7h10.2B+37.3B+
NS-44 Commissioner 1,1411,1368051.411C++2.1333.747%D18.222%D-44.4C+N/A11525.6h2.9B+8.5C*
L100 Python HESH 1,2461,1085221.6S218.0643.202%D--N/A64C+8C22317.3h3C++7C
C-4 ARX 1,1281,0371367.625M4.0935.611%A+N/A334.5M+29.4C-10253.1h0.8A2.2B*
NS Baron G5 9979895171.913B**1.6352.079%B+17.189%C**28.4DN/A6934.8h4.2C++8.1C+
Tank Mine 1,435926999.354M+5.8122.542%D--N/A197B**108.3A14864.7h1.2B**5.1C*
Sirius SX12 8318273732.217B+1.3225.299%C19.226%C+30.4C-N/A10427.2h11.1C++44C*
Quasar VM1 8288171585.171B**1.6317.588%D26.805%B*43.2C+N/A11618.9h12.5C++71.3C+
NSX Tanto 8158072732.956A0.5823.922%D--26.766%C33.5DN/A8424.1h11B+46C+
NS-30 Vandal 8017931674.749B+1.2131.021%D-30.013%C++35.6DN/A8722.3h5.6C18C-
NS Decimator 9857863981.975C**1.5664.035%C*2.545%B+44.9C+11.4D-29017.5h4.1C+6.4C++
VA39 Spectre 7777641435.343B**1.8031.938%C--35.471%C37.8C++N/A10520.2h4.2B++13.1B
Hades VSH4 1,0297514031.864B**1.6869.123%C+3.329%B+31.7C+11.7C23023.7h5.3B*7.6B++
Comet VM2 9086533182.053B**1.4938.79%D-6.738%A14.7C+5.7C**10644.4h20.7C++53.5C+
C75 Viper 6656252129.762M**26.2227.695%D**N/A56.3B+3.6D21711.1h7.4B*26.7C++
Comet VM2 8255872592.266B**1.2740.046%D--4.089%C14.9C+6C*9639.5h22.4C*55.9C+
Supernova PC 703523628.435C+4.9042.258%D--3.442%B**27.8C+9.6C+18818.8h4.7C+11C
Proximity Mine 4974974411.295A*7.7641.081%C-N/A155.3BN/A4353.2h2C-4.8C
Saron HRB 7044654410.568B++7.0345.83%C+N/A31.8C++16.4C+27714.6h20.9C+45.5C+
Pulsar VS1 4624572062.218B*1.3225.678%C+24.289%C++32.2CN/A14414.2h13.8C53.7C+
VE-S Canis 4384361712.55B*0.9926.361%D21.56%C35.2DN/A11812.4h8.7C**33C*
Ghost 435432666.545B*3.0139.268%C--69.676%C45C-N/A1759.6h2C+5C+
Lasher X2 4394302132.019B+1.5222.702%D--2.093%D--35.8C-N/A14312h23.5D--103.6D-
Vortex VM21 6684121672.467C+1.0745.975%C*4.126%B11.4C+7.1C+10236.1h31C*67.4C*
Thanatos VE70 4064042121.906B+1.6341.149%C15.099%C36.4C+N/A13411.1h4.1C*10C++
Nemesis VSH9 5193721812.055A1.4864.761%C+3.226%B30.5C**12C+24912.2h5.8B++8.9B++
XM98 361361705.157B*1.6237.007%C--80.055%B+25.8DN/A9814h2.3C+6.2C+
Vortex VM21 5763431682.042C+1.5046.291%C*5.248%B++9.5C+6.4C++8936.2h37.6C++81.2C*
VE-H Maw 3263191372.328C+1.2119.45%F-22.571%D-39.4D-N/A1228.1h10.9C--56.2D*
VE-A Lacerta 2722681052.552B0.9922.877%D**22.015%C--31.9D-N/A778.4h10.9C++47.7C--
VE-C Horizon 264259644.047B**0.5128.054%D**30.502%B43.2DN/A1236h12.5C*44.7C
NSX Naginata 2322301181.949C+1.5919.889%D*30%C26.4D--N/A688.7h9.8B+49.2C+
M40 Fury 2462151021.5A++17.9634.553%C--1.86%B+52.4C+7.6D2484.1h10.7B+31B
VX29 Polaris 188186812.296C++1.2421.362%D-25.269%C+30.5D-N/A1366.1h11.6C+54.3C
M12 Kobalt 190184361.333A+57.7914.844%D*16.848%C--54.1D1.8D-1673.4h17.2C*115.6C+
E540 Halberd 253183199.632C6.0942.212%D*2.732%B+31D11.9D--3615.9h5.7C13.5D-
NS-10 Burster 325182722.528B++1.0129.554%D6.593%B6.7C+5.3B+8027.1h111.7B++377.9B
Beamer VS3 1821801431.259B2.2825.613%C-25%C++45C*N/A2024h5.7B*22.2B+
NS-10 Burster 308179732.452A1.0929.493%C--6.145%C+6.6C+4.7C*7827.2h113.2B+383.7C*
Skyguard 279178444.5S40.9625.697%D-N/A31.2A++17.7A++2835.7h58.3A+226.9B**
NS-61 Emissary 173171961.781B*1.7629.122%C+9.942%D**55.2B+N/A1683.1h9.2B31.7B+
Ursa 1721681141.474C2.0717.906%D**22.024%D26.7D-N/A1196.3h11.3C-63.2D-
M40 Fury 132114522.8B*19.2631.746%D-N/A60C+9.5C--2941.9h9.6B+30.2C**
Phobos VX86 118113981.153C2.3962.53%C+17.699%C+28.3D-1.3A974h2.3C+3.7C++
CME 9494701.343C+2.2025.047%D15.957%D*22.9D-N/A864.1h15.6D--62.3D-
M20 Basilisk 12692118.364A++4.8231.485%D*5.435%C17.7C--6.5C--1895.2h88.2C++280.1C
NS-20 Gorgon 9190156M2.4625.456%D25.556%B+31B+N/A812.9h30.7C**120.7C**
Artemis VX26 8888601.467C2.0727.968%C21.591%C--26.7DN/A1353.3h11.5C+41.2C+
Proton II PPA-H 9487117.909C--4.3730.283%D*1.149%C66.9D-5.4C-2571.3h11C36.2D-
Aphelion VEX-4 13582165.125C1.5928.774%D--2.439%D27.3C17.7C+2693h56.3C+195.7C
Proton II PPA 8980613.333C9.7932.519%B*1.25%D36.4D-4.1C+1572.2h17F-52.2D
NS-20 Gorgon 8279155.267A**1.7325.267%D27.848%B**27.2B1D-772.9h34.7C++137.5C++
Rocklet Rifle 12571262.731M+0.8151.488%CN/A33.8C+25.7C+4472.1h40.5D78.6C
M20 Basilisk 10169611.5M*7.9631.421%D*2.899%D*22.3C10.3C++2503.1h85.5C**272C
NSX Tomoe 6968361.889C+1.6529.854%C23.529%F28.3D-N/A802.4h14.1C47.2C
G30 Walker 9667322.333S18.7927.243%D-5.97%B*22.3B+9.7C1713h130.7A479.9B++
MAX Punch 67642,4760.026D3.5149.302%C++N/A0.2D-N/A1290.5h1.7C**3.4B+
M12 Kobalt 6461161A57.4622.411%B+31.148%A*46.9D--2.3D1551.3h28.5F--127.1C--
Force-Blade 61615,2540.012C--3.5332.096%C+1.639%D0.2C--N/A1381.1h2B+6.2B
MANA Anti-Vehicle Turret 10660272.222C-1.3253.803%D**3.333%M+600D-460D-565110.1h7.9C+14.7D
Auraxium Force-Blade 75579,1600.006D3.5343.045%B*N/A0.1DN/A0664.2h2.9D**6.7C**
M60-G Bulldog 6657319B*15.4634.767%D1.754%C--57C++9C2451h5.2B++15.1C*
NSX Tengu 5252232.261B+1.2832.249%D*17.308%D-16.3D--N/A623.2h11.1C++34.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit223507,43636.5h
Anti-Vehicle MANA Turret22610.5h
Spawn Beacon01380.1h
Nanite Revive Grenade01,2780.4h
Medical Applicator408329,80330.8h
Motion Spotter11,6290.7h
Spitfire Auto-Turret01600.1h
Recon Detection Device71,6302.2h
Shield Recharging Field182,5470.9h
Medical Kit1973,5833.6h
Ammunition Package99720.9h
Anti-Infantry MANA Turret1930.2h

Check the help document for the dictionary if you want to learn more about words used here.


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