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Lt. General Lt. General RhoknarTR[TWBG] RhoknarTR
TR BR 88

KDR: 3.47

Score: 10.2m

Last Seen: Oct 6th, 2018 7:32 PM
- OFFLINE - 601.8 hour(s)

Battle Rank 88 - Terran Republic on Cobalt
Level Progress (to 89): 98%
Level 100 Progress: 54% 427h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M6 Onslaught M6 Onslaught C-4 T9 CARV NS-15M2 TRAC-5 T32 Bull T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,417,383 MLG Score: 1133
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.883%22.508%47015100712,9693.047940.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.194%-0.029C+0.295C*-0.249CHEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.294C*110.226C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.931%2.833%541310191,5183043494.99342434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.703%-0.969D--0.122C+0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.482B+6.20.506B+13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.166%6.96%427410187042202793.2251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.458%0.189C++0.671B+1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.064C+42.1-0.075C+68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.599%80.897%4271102178048841.59836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.833B++0.904B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.462B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.725%15.298%427210201,05934343.07849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%1.279A0.163C++0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+3.10.366C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.2m177.8%339 (20.3k)242 (14.5k)3.4729827,0587,7913.7494588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022232518.306%18.841%34505:2411

8% Combat Medic13% Engineer43% Heavy Assault8% Infiltrator20% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2015 11:12 PMAug 9th, 2018 5:26 PMOct 30th, 2018 11:06 PM (46d) (PST)Oct 6th, 2018 4:49 PM (70d) (PST)Oct 6th, 2018 3:32 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981933050.6430.1850.1211.2090.0371133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,87111,59918,2723911773214,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
701.6h/29.2d 2,154 5,098 7,915 50.9k 666 2,369 1,558 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:1,581
Deaths:610
KDR:2.592
Accuracy:18.590% C+
HSR:23.466% C++
NS-15M2
C
Kills:1,478
Deaths:490
KDR:3.016
Accuracy:21.018% C--
HSR:23.004% C
T32 Bull
C
Kills:1,314
Deaths:528
KDR:2.489
Accuracy:20.260% D
HSR:21.994% C
T16 Rhino
B+
Kills:1,297
Deaths:436
KDR:2.975
Accuracy:19.779% C+
HSR:24.595% B+
T9A "Butcher"
C+
Kills:1,200
Deaths:478
KDR:2.510
Accuracy:18.885% D*
HSR:26.417% C+
MSW-R
C++
Kills:1,158
Deaths:414
KDR:2.797
Accuracy:19.060% D
HSR:24.525% C++
T7 Mini-Chaingun
B+
Kills:274
Deaths:128
KDR:2.141
Accuracy:18.932% B+
HSR:12.774% C+
Kills:8,302
Deaths (as Heavy Assault):3,084
Deaths (to Heavy Assaults):2,312
KDR:2.69196
Kill Difference:5,218
Playtime:301.952 hours
Usage:43%
Score:3.863m
Score/min:213
Accuracy (listed only):19.503%
HSR (listed only):22.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C++
Kills:1,395
Deaths:518
KDR:2.693
Accuracy:22.059% C++
HSR:18.638% C+
T5 AMC
C++
Kills:1,186
Deaths:461
KDR:2.573
Accuracy:23.910% C++
HSR:20.573% C++
PDW-16 Hailstorm
B+
Kills:688
Deaths:272
KDR:2.529
Accuracy:26.647% B+
HSR:18.023% B
TRS-12 Uppercut
B*
Kills:596
Deaths:266
KDR:2.241
Accuracy:67.859% B*
HSR:14.094% C+
FA1 Barrage
B**
Kills:463
Deaths:234
KDR:1.979
Accuracy:49.916% B**
HSR:16.847% C**
HC1 Cougar
B
Kills:289
Deaths:128
KDR:2.258
Accuracy:21.160% D
HSR:23.875% B
Kills:4,617
Deaths (as Light Assault):1,879
Deaths (to Light Assaults):1,539
KDR:2.45716
Kill Difference:2,738
Playtime:137.696 hours
Usage:20%
Score:1.707m
Score/min:207
Accuracy (listed only):35.258%
HSR (listed only):18.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:780
Deaths:63
KDR:12.381
Accuracy:40.599% B+
HSR:80.897% B+
PDW-16 Hailstorm
B+
Kills:688
Deaths:272
KDR:2.529
Accuracy:26.647% B+
HSR:18.023% B
NS-44 Commissioner
C+
Kills:253
Deaths:191
KDR:1.325
Accuracy:35.916% C+
HSR:16.996% D
T4 AMP
B
Kills:153
Deaths:118
KDR:1.297
Accuracy:20.246% D--
HSR:21.569% B
TX1 Repeater
B**
Kills:71
Deaths:79
KDR:0.899
Accuracy:19.925% D
HSR:28.169% B**
Kills:1,945
Deaths (as Infiltrator):723
Deaths (to Infiltrators):1,281
KDR:2.69018
Kill Difference:1,222
Playtime:56.864 hours
Usage:8%
Score:0.604m
Score/min:177
Accuracy (listed only):28.667%
HSR (listed only):33.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C++
Kills:1,395
Deaths:518
KDR:2.693
Accuracy:22.059% C++
HSR:18.638% C+
T5 AMC
C++
Kills:1,186
Deaths:461
KDR:2.573
Accuracy:23.910% C++
HSR:20.573% C++
TRS-12 Uppercut
B*
Kills:596
Deaths:266
KDR:2.241
Accuracy:67.859% B*
HSR:14.094% C+
FA1 Barrage
B**
Kills:463
Deaths:234
KDR:1.979
Accuracy:49.916% B**
HSR:16.847% C**
HC1 Cougar
B
Kills:289
Deaths:128
KDR:2.258
Accuracy:21.160% D
HSR:23.875% B
Kills:3,929
Deaths (as Engineer):1,607
Deaths (to Engineers):1,063
KDR:2.44493
Kill Difference:2,322
Playtime:92.761 hours
Usage:13%
Score:1.567m
Score/min:282
Accuracy (listed only):36.981%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:722
Deaths:340
KDR:2.124
Accuracy:23.678% C+
HSR:22.576% C+
PDW-16 Hailstorm
B+
Kills:688
Deaths:272
KDR:2.529
Accuracy:26.647% B+
HSR:18.023% B
TRS-12 Uppercut
B*
Kills:596
Deaths:266
KDR:2.241
Accuracy:67.859% B*
HSR:14.094% C+
FA1 Barrage
B**
Kills:463
Deaths:234
KDR:1.979
Accuracy:49.916% B**
HSR:16.847% C**
T1 Cycler
B+
Kills:184
Deaths:111
KDR:1.658
Accuracy:23.561% B+
HSR:23.370% C**
Kills:2,653
Deaths (as Combat Medic):1,223
Deaths (to Combat Medics):615
KDR:2.16926
Kill Difference:1,430
Playtime:53.609 hours
Usage:8%
Score:1.102m
Score/min:342
Accuracy (listed only):38.332%
HSR (listed only):18.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:2,209
Deaths:489
KDR:4.517
Accuracy:18.763% B+
HSR:21.684% B+
M6 Onslaught
B*
Kills:1,971
Deaths:448
KDR:4.400
Accuracy:18.849% B
HSR:23.237% B*
MRC3 Mercy
B++
Kills:372
Deaths:65
KDR:5.723
Accuracy:17.375% C**
HSR:24.194% B++
MRC3 Mercy
B
Kills:331
Deaths:65
KDR:5.092
Accuracy:17.476% C*
HSR:22.357% B
M1 Heavy Cycler
A++
Kills:209
Deaths:46
KDR:4.543
Accuracy:19.069% A
HSR:25.359% A++
M3 Pounder HEG
B**
Kills:52
Deaths:13
KDR:4
Accuracy:47.783% B**
HSR:3.846% B+
Kills:5,144
Deaths (as MAX Suit):563
Deaths (to MAX Suits):417
KDR:9.13677
Kill Difference:4,581
Playtime:54.827 hours
Usage:8%
Score:1.350m
Score/min:410
Accuracy (listed only):23.219%
HSR (listed only):20.113%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:707
V. Kills:33 N/A
Deaths:27
KDR:26.185
Accuracy:25.737% D*
KPH:65.600 A*
VKPH:3.100 D--
Kills:707 (707 + 0)
Deaths:27
KDR:26.185
VKDR:1.222
Vehicle Kills:33
Kill Difference:680
Playtime:10.781 hours
Usage:2%
Score:0.110m
Score/min:169
Driving Accuracy:25.737%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:430
V. Kills:203 211%
Deaths:42
KDR:10.238
Accuracy:36.944% D-
KPH:38.200 B*
VKPH:18 C++
P2-120 HEAT
A+
Kills:381
V. Kills:113 334%
Deaths:36
KDR:10.583
Accuracy:39.729% C+
KPH:41.700 A+
VKPH:12.400 B++
MR11 Gatekeeper
B**
Kills:138
V. Kills:99 138%
Deaths:26
KDR:5.308
Accuracy:38.486% C+
KPH:27.500 B**
VKPH:19.700 B+
E540 Halberd
B+
Kills:51
V. Kills:29 170%
Deaths:8
KDR:6.375
Accuracy:42.809% C**
KPH:26.400 C++
VKPH:15 B+
Kills:1,000 (811 + 189)
Deaths:112
KDR:8.929
VKDR:3.964
Vehicle Kills:444
Kill Difference:888
Playtime:27.348 hours
Usage:4%
Score:0.411m
Score/min:250
Driving Accuracy:39.729%
Gunner Accuracy:42.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:163
V. Kills:155 104%
Deaths:54
KDR:3.019
Accuracy:52.116% B+
KPH:38.100 C+
VKPH:36.200 B**
Kills:163 (0 + 163)
Deaths:54
KDR:3.019
VKDR:2.870
Vehicle Kills:155
Kill Difference:109
Playtime:4.278 hours
Usage:1%
Score:0.094m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:52.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:275
V. Kills:23 N/A
Deaths:11
KDR:25
Accuracy:33.856% C+
KPH:81.300 A+
VKPH:6.800 C-
M12 Kobalt
B+
Kills:199
V. Kills:7 N/A
Deaths:6
KDR:33.167
Accuracy:15.761% C+
KPH:87.700 B+
VKPH:3.100 C+
M20 Basilisk
A++
Kills:67
V. Kills:18 353%
Deaths:10
KDR:6.700
Accuracy:30.957% D-
KPH:40.200 A++
VKPH:10.800 B*
Kills:541 (0 + 541)
Deaths:27
KDR:20.037
VKDR:1.778
Vehicle Kills:48
Kill Difference:514
Playtime:7.321 hours
Usage:1%
Score:0.105m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:30.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 2,2302,2094894.517A+1.0418.763%B+21.684%B+50.3AN/A11843.9h14.7B**78.1B++
M6 Onslaught 2,0011,9714484.4A0.9318.849%B23.237%B*49B**N/A11540.2h15.2B**80.8B++
C-4 1,9631,6772845.905M*2.4327.829%B+N/A184.3A**31.4C++7439.1h1B**3.6B*
T9 CARV 1,5911,5816102.592B**0.8818.59%C+23.466%C++40.1B++N/A10239.4h11B*59.1B+
NS-15M2 1,4871,4784903.016B++0.4621.018%C--23.004%C32.1CN/A7346h10.8B++51.2C**
TRAC-5 1,4021,3955182.693M0.7822.059%C++18.638%C+28.5B*N/A7548.9h11.4B*51.6B+
T32 Bull 1,3231,3145282.489B*0.9820.26%D21.994%C34.9C+N/A7837.7h11.2B+55.2C++
T16 Rhino 1,3051,2974362.975A++0.5019.779%C+24.595%B+33.3C+N/A7439h11.2B++56.4B+
T9A "Butcher" 1,2071,2004782.51B+0.9618.885%D*26.417%C+30.7D-N/A7139.1h11C**58.3C
T5 AMC 1,1951,1864612.573A++0.9023.91%C++20.573%C++20.5C+N/A4757.8h11.3B**47.3B++
MSW-R 1,1701,1584142.797B+0.6819.06%D24.525%C++33.7C+N/A8534.4h10.9B+57C++
ML-7 1,1239333642.563M++0.9163.366%B*4.394%B*47.8A*9.7C20619.5h4.1A6.5A
M77-B 7847806312.381S8.9140.599%B+80.897%B+34.1B+N/A8122.9h1.7A4.2B**
TORQ-9 7277223402.124B++1.3523.678%C+22.576%C+28.5CN/A6625.3h13.5B+57B
C75 Viper 7407072726.185S22.7125.737%D*1.273%C65.5A*3.1D--16910.8h6.5B**25.1B++
Frag Grenade 6956901690N/A686.5357.002%A+N/A766.7B**5.6C-20350.9h2.5B**4.4B**
PDW-16 Hailstorm 6886882722.529A++0.9426.647%B+18.023%B28.2C++N/A6924.4h11B**41.3B++
TRS-12 Uppercut 5985962662.241B**1.2367.859%B*14.094%C+28.9CN/A6520.6h2.5C**3.7B+
FA1 Barrage 4654632341.979B*1.4949.916%B**16.847%C**34B+N/A9413.6h3.8B*7.7B*
P2-120 AP 6334304210.238B++6.7736.944%D-3.488%C++38.1B*18C++27811.3h5.8B++15.6B
P2-120 HEAT 4943813610.583B*7.1139.729%C+4.987%B**41.9A+12.4B++2169.1h6.2B+15.5B+
MRC3 Mercy 372372655.723A++2.2517.375%C**24.194%B++45.9A+N/A1148.1h14.1A81.1B++
MRC3 Mercy 336331655.092A+1.6217.476%C*22.357%B40.9B**N/A998.1h15.9B**91B+
HC1 Cougar 2902891282.258A1.2121.16%D23.875%B23.1C+N/A6512.5h11B+52C*
M40 Fury 2982751125A*21.5333.856%C+1.091%D80.9A+6.8C-2613.4h8.4B**24.8B*
T7 Mini-Chaingun 2772741282.141A1.3318.932%B+12.774%C+52.7B**N/A1515.2h11B**58.2B++
NS-44 Commissioner 2542531911.325B+2.1535.916%C+16.996%D50.6B++N/A1265h2.9B**8.1B++
M1 Heavy Cycler 210209464.543M1.0719.069%A25.359%A++52.3M*N/A1604h10.5A++55.1B**
M12 Kobalt 206199633.167B**29.6915.761%C+17.085%C86.5B+3C+2082.3h16.6C**105.3C*
T1 Cycler 1841841111.658B+1.8123.561%B+23.37%C**20.9C+N/A858.8h13.6B+57.9B+
G20 Vulcan-H 318163543.019C+0.4552.116%B+4.294%B*37.9C+36B*3674.3h129.7D248.9C+
T4 AMP 1551531181.297B+2.1820.246%D--21.569%B34.8C++N/A854.4h9.2A45.6B+
MR11 Gatekeeper 237138265.308B1.8438.486%C+2.899%B++27.6B**19.8B+2745h42.6B++110.6B+
NSX Masamune 154109821.329B+2.1458.958%C++N/A26C10.7C1554.2h15.6C26.4C+
Tank Mine 159101128.417M++4.9435.473%C++N/A202A*116A++17880.5h2.1C5.9C**
Claymore 9191615.167A11.6921.26%D*N/A130C+N/A3270.7h1.2C++5.6D--
TX1 Repeater 7171790.899C*2.5719.925%D28.169%B**39.4B++N/A1401.8h7.5A+37.5B
M20 Basilisk 8567106.7A+3.2330.957%D-7.463%B+39.4A++10.6B++2341.7h42.9A+138.6B**
M3 Pounder HEG 5452134A++0.5347.783%B**3.846%B+40M1.5D*2371.3h8.3A+17.3B**
E540 Halberd 805186.375C+2.9042.809%C**N/A26.8C++15.3B++1901.9h7.5D--17.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01830.1h
Spawn Beacon1530h
Nanite Revive Grenade03210.1h
Medical Applicator100137,80614.2h
Xiphos Anti-Personnel Phalanx Tower0830h
Ammunition Package12780.2h
Shield Recharging Field11,1740.3h
Nano-Armor Kit50167,56513.8h
Medical Kit1062,2142.2h
Recon Detection Device34040.6h

Check the help document for the dictionary if you want to learn more about words used here.


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