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Maj. General Serviceman Rholdd[0] Rholdd
NC BR 87

KDR: 5.24

Score: 6.2m

Last Seen: Dec 3rd, 2019 9:12 PM
- OFFLINE - 330.3 hour(s)

Battle Rank 87 - New Conglomerate on Connery
Level Progress (to 88): 18%
Level 100 Progress: 33% 387h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS SAS-R M30 Mustang AH M20 Mustang AF-34 Mattock Enforcer ML85 AF-34 Mattock Breaker Rocket Pods M20 Kestrel
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,576,260 MLG Score: 1260
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.417%23.007%654412284391.268793.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.176%1.37A0.311C*-1.005D*HEAD ++ (~8.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.642B+7.50.474B+18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.412%1.75%1790312291,65711773914.0424224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.162%-0.093C+0.159C++1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.52B+28.30.467B+49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.637%1.01%379112311981001111.98177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.258A-0.845D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.783B++3.30.639B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.793%5.263%2252412287986239912.6667200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.817%1.346A0.187C++-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.864B*8.30.794B++8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.95%77.926%22522123089733526.3824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.833%2.255A*0.704B++-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.481B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m635.7%543 (32.6k)465 (27.9k)5.241026,5671,2536.3487687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC123264022.537%17.055%38410:450

75% Engineer12% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 11:26 AMNov 23rd, 2016 6:31 AMDec 3rd, 2019 3:42 PM (45d) (PST)Dec 3rd, 2019 5:36 PM (45d) (PST)Dec 3rd, 2019 5:12 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
748646840.4880.0930.0833.9090.1271260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8703,87041,0002965235827,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224.1h/9.3d 1,388 1,120 2,316 52.6k 151 522 1,702 10.1m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):383
KDR:0
Kill Difference:UNR
Playtime:168.605 hours
Usage:75%
Score:4.983m
Score/min:493
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):304
KDR:0
Kill Difference:UNR
Playtime:4.060 hours
Usage:2%
Score:0.050m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:184
Deaths:83
KDR:2.217
Accuracy:27.909% B+
HSR:11.413% D*
Kills:184
Deaths (as Light Assault):83
Deaths (to Light Assaults):132
KDR:2.21687
Kill Difference:101
Playtime:5.131 hours
Usage:2%
Score:0.139m
Score/min:451
Accuracy (listed only):27.909%
HSR (listed only):11.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:821
Deaths:139
KDR:5.906
Accuracy:50.167% A++
HSR:77.710% B*
AF-4 Cyclone
B+
Kills:184
Deaths:83
KDR:2.217
Accuracy:27.909% B+
HSR:11.413% D*
LA3 Desperado
A*
Kills:121
Deaths:72
KDR:1.681
Accuracy:26.618% C
HSR:33.058% A*
EM4 Longshot
A
Kills:76
Deaths:13
KDR:5.846
Accuracy:47.810% A
HSR:80.263% C*
NS-44 Commissioner
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:40.562% B+
HSR:8.955% F-
Kills:1,269
Deaths (as Infiltrator):344
Deaths (to Infiltrators):114
KDR:3.68895
Kill Difference:925
Playtime:25.874 hours
Usage:12%
Score:0.472m
Score/min:304
Accuracy (listed only):38.613%
HSR (listed only):42.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:184
Deaths:83
KDR:2.217
Accuracy:27.909% B+
HSR:11.413% D*
Reaper DMR
M*
Kills:67
Deaths:13
KDR:5.154
Accuracy:29.938% B++
HSR:50.746% M*
Kills:251
Deaths (as Combat Medic):96
Deaths (to Combat Medics):57
KDR:2.61458
Kill Difference:155
Playtime:7.414 hours
Usage:3%
Score:0.132m
Score/min:296
Accuracy (listed only):28.924%
HSR (listed only):31.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:414
Deaths:64
KDR:6.469
Accuracy:33.528% C+
HSR:17.874% C**
AF-34 Mattock
C++
Kills:341
Deaths:64
KDR:5.328
Accuracy:37.509% C++
HSR:17.302% C+
AF-23 Grinder
B**
Kills:60
Deaths:10
KDR:6
Accuracy:46.217% B**
HSR:8.333% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:49.707% N/A
HSR:28% N/A
Kills:865
Deaths (as MAX Suit):75
Deaths (to MAX Suits):51
KDR:11.53333
Kill Difference:790
Playtime:11.185 hours
Usage:5%
Score:0.473m
Score/min:705
Accuracy (listed only):41.740%
HSR (listed only):17.877%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:686
V. Kills:45 N/A
Deaths:41
KDR:16.732
Accuracy:70.487% A++
KPH:100.100 A+
VKPH:6.600 B+
M20 Mustang
A++
Kills:642
V. Kills:535 120%
Deaths:96
KDR:6.688
Accuracy:33.342% B+
KPH:25 B**
VKPH:20.800 A++
Breaker Rocket Pods
A*
Kills:329
V. Kills:44 N/A
Deaths:14
KDR:23.500
Accuracy:66.208% A*
KPH:119.300 B+
VKPH:16 C++
M20 Kestrel
B*
Kills:259
V. Kills:219 118%
Deaths:44
KDR:5.886
Accuracy:33.344% B+
KPH:29.100 B+
VKPH:24.600 B*
Vortek Rotary
B*
Kills:71
V. Kills:63 111%
Deaths:17
KDR:4.176
Accuracy:37.899% B**
KPH:21.400 B
VKPH:19 B*
Kills:1,987 (1,658 + 0)
Deaths:212
KDR:9.373
VKDR:4.274
Vehicle Kills:906
Kill Difference:1,775
Playtime:47.572 hours
Usage:21%
Score:0.973m
Score/min:341
Piloting Accuracy:37.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:55
V. Kills:52 104%
Deaths:22
KDR:2.500
Accuracy:57.939% A
KPH:6.600 C
VKPH:6.200 C+
Kills:55 (55 + 0)
Deaths:22
KDR:2.500
VKDR:2.364
Vehicle Kills:52
Kill Difference:33
Playtime:8.350 hours
Usage:4%
Score:0.124m
Score/min:247
Piloting Accuracy:57.939%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:401
V. Kills:290 138%
Deaths:45
KDR:8.911
Accuracy:50.396% B**
KPH:31.700 B**
VKPH:22.900 B**
Titan-150 AP
A*
Kills:198
V. Kills:107 183%
Deaths:5
KDR:39.600
Accuracy:54.637% B+
KPH:44.900 A++
VKPH:24.200 A*
C85 Canister
C
Kills:60
V. Kills:5 N/A
Deaths:2
KDR:30
Accuracy:42.105% C**
KPH:46.200 D
VKPH:3.900 C
Kills:659 (198 + 461)
Deaths:52
KDR:12.673
VKDR:7.731
Vehicle Kills:402
Kill Difference:607
Playtime:18.363 hours
Usage:8%
Score:0.673m
Score/min:611
Driving Accuracy:54.637%
Gunner Accuracy:42.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:210
V. Kills:14 N/A
Deaths:9
KDR:23.333
Accuracy:52.979% C++
KPH:129.500 B+
VKPH:8.600 C++
E540 Halberd-H
A+
Kills:127
V. Kills:39 318%
Deaths:2
KDR:63.500
Accuracy:60.617% B+
KPH:69.600 A+
VKPH:21.400 C++
Kills:337 (0 + 337)
Deaths:11
KDR:30.636
VKDR:4.818
Vehicle Kills:53
Kill Difference:326
Playtime:3.445 hours
Usage:2%
Score:0.087m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:60.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8268211395.906B**0.6650.167%A++77.71%B*49.2B+N/A14116.7h1.7B**3.3B**
M30 Mustang AH 7316864116.732A11.4970.487%A++1.02%C99.4A6.5B+3746.9h6.8B+9.6B+
M20 Mustang 1,177642966.688A+1.4533.342%B+2.648%B+25B**20.8A++30925.7h61.2B++183.5B*
AF-34 Mattock 416414646.469B**1.2333.528%C+17.874%C**48.7B+N/A2458.5h4.3B**12.8B++
Enforcer ML85 691401458.911B*3.6750.396%B**2.993%B++31.6B**22.8B**40812.7h12.1B24B*
AF-34 Mattock 342341645.328B*0.0937.509%C++17.302%C+39.7C++N/A1928.6h6B+16B+
Breaker Rocket Pods 3733291423.5A*18.2666.208%A*1.52%B*117.5B15.7C+6802.8h9.2B**13.9B**
M20 Kestrel 478259445.886B++0.6433.344%B+2.317%B+29.1B+24.6B*2798.9h51.8B++155.2B++
C85 Canister-H 224210923.333B*18.0952.979%C++10.952%C+131.3B+8.8C++5831.6h4.4B*8.2B**
Titan-150 AP 305198539.6M**34.3654.637%B+1.01%D-45A++24.3A*12464.4h3.3B*6B**
AF-4 Cyclone 184184832.217B++3.0227.909%B+11.413%D*20.9C--N/A998.8h10B+35.9B+
Tank Mine 244132216.286A++1.0435.2%C++N/A165B**140M26300.8h2C+5.7B
E540 Halberd-H 166127263.5S58.2660.617%B+1.575%C+70.6A+21.7C++2801.8h3.9B**6.4A
LA3 Desperado 121121721.681B*3.5626.618%C33.058%A*26.9CN/A1114.5h6.3B**23.6B++
EM4 Longshot 7676135.846B**0.6047.81%A80.263%C*34.5C++N/A2362.2h1.7B*3.6B**
Vortek Rotary 13471174.176B++1.0737.899%B**N/A21.5B19.1B*4073.3h51.2B+135B++
Reaper DMR 6767135.154A0.0929.938%B++50.746%M*39.4C++N/A1071.7h7.2A24B*
NS-44 Commissioner 6767371.811B++3.4340.562%B+8.955%F-33.5C+N/A1172h3B*7.4B++
AF-23 Grinder 6060106A+0.7646.217%B**8.333%F-50AN/A1671.2h5.6B++12.1B**
C85 Canister 6560230B++24.7642.105%C**8.333%D*46.2D3.8C4251.3h6.4B+15.2B+
CAS30 Tank Buster 10755222.5B++2.7457.939%AN/A6.5C6.2C+2478.4h46.3C++79.9B+
NCM1 Scattercannon 5050124.167B**1.0749.707%B**28%M+41.7AN/A1511.2h6.8B+13.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500h
Nano-Armor Kit120156,84414.6h
Medical Kit222170.5h
Medical Applicator84,3980.4h
Spitfire Auto-Turret0520h
Motion Spotter02270.1h
Recon Detection Device22660.3h
MANA Anti-Personnel Turret01030h

Check the help document for the dictionary if you want to learn more about words used here.


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