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Brigadier Raider Rholdd[GVAN] Rholdd
NC BR 77

KDR: 5.96

Score: 11.9m

Last Seen: May 15th, 2020 4:54 AM
- OFFLINE - 464.2 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Connery
Level Progress (to 78): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP M20 Mustang SAS-R Titan-150 HEAT M20 Kestrel MGR-L1 Promise LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,585,017 MLG Score: 1267
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.119%33.243%10011012732,2082.591553.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.589%1.718A++1.827A++-0.498DHEAD ++ (~18.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.614B+8.60.397B20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.041%1.076%2558412794,183212131519.7311318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.175%-0.021C+-0.456D1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.644B+21.40.598B+36.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.89%0.538%3098212812,600173108115.0289240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.16%1.73A++-1.27D**-1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.70.784B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.227%4.965%1142412798661354586.36765189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%1.387A0.108C+-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.868B*8.10.798B++7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.784%77.974%11422128190810458.64762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.768%2.235A*0.703B++-0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.482B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.184%14.015%1142312802649672.72165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%1.602A+-0.156C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+3.20.347C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m685.1%574 (34.4k)493 (29.6k)5.9585815,8262,6567.1901477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283138023.4%12.29%28809:053

75% Engineer7% Heavy Assault7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2014 11:26 AMMar 27th, 2020 4:44 AMMay 26th, 2020 8:34 AM (8d) (PST)May 15th, 2020 12:55 AM (19d) (PST)May 15th, 2020 12:54 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
976838930.6570.1100.0815.5790.1581267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5724,97053,6023975335929,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
401.6h/16.7d 3,271 1,945 5,014 134.4k 260 961 3,795 23.5m

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:38.102% A++
HSR:34.286% A
MGR-M1 Bishop
B**
Kills:145
Deaths:31
KDR:4.677
Accuracy:39.973% B**
HSR:37.241% B++
Mauler S6
A+
Kills:120
Deaths:107
KDR:1.122
Accuracy:55.773% A+
HSR:14.167% C
GD-66 Claw
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:70.711% B*
HSR:16% C*
LA39 Bruiser
B**
Kills:69
Deaths:29
KDR:2.379
Accuracy:73.934% B**
HSR:11.594% D
Kills:619
Deaths (as Engineer):270
Deaths (to Engineers):711
KDR:2.29259
Kill Difference:349
Playtime:300.941 hours
Usage:75%
Score:9.417m
Score/min:522
Accuracy (listed only):55.699%
HSR (listed only):22.658%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:538
Deaths:135
KDR:3.985
Accuracy:29.046% B++
HSR:36.989% A
LA1 Anchor
B**
Kills:454
Deaths:124
KDR:3.661
Accuracy:29.809% B++
HSR:36.123% B**
GD-22S
B**
Kills:245
Deaths:57
KDR:4.298
Accuracy:29.798% B**
HSR:33.469% B**
EM1
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:29.881% N/A
HSR:42% N/A
Kills:1,287
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):678
KDR:3.92378
Kill Difference:959
Playtime:27.727 hours
Usage:7%
Score:0.756m
Score/min:455
Accuracy (listed only):29.634%
HSR (listed only):37.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:232
Deaths:102
KDR:2.275
Accuracy:28.292% B+
HSR:16.810% C-
Mauler S6
A+
Kills:120
Deaths:107
KDR:1.122
Accuracy:55.773% A+
HSR:14.167% C
GD-66 Claw
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:70.711% B*
HSR:16% C*
LA39 Bruiser
B**
Kills:69
Deaths:29
KDR:2.379
Accuracy:73.934% B**
HSR:11.594% D
Kills:496
Deaths (as Light Assault):280
Deaths (to Light Assaults):309
KDR:1.77143
Kill Difference:216
Playtime:5.646 hours
Usage:1%
Score:0.139m
Score/min:410
Accuracy (listed only):57.177%
HSR (listed only):14.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:232
Deaths:102
KDR:2.275
Accuracy:28.292% B+
HSR:16.810% C-
Reaper DMR
M
Kills:129
Deaths:36
KDR:3.583
Accuracy:31.316% B*
HSR:45.736% M
Mauler S6
A+
Kills:120
Deaths:107
KDR:1.122
Accuracy:55.773% A+
HSR:14.167% C
GD-66 Claw
B*
Kills:75
Deaths:42
KDR:1.786
Accuracy:70.711% B*
HSR:16% C*
LA39 Bruiser
B**
Kills:69
Deaths:29
KDR:2.379
Accuracy:73.934% B**
HSR:11.594% D
Carnage AR
B++
Kills:56
Deaths:20
KDR:2.800
Accuracy:27.533% B+
HSR:26.786% B++
Kills:681
Deaths (as Combat Medic):336
Deaths (to Combat Medics):167
KDR:2.02679
Kill Difference:345
Playtime:18.995 hours
Usage:5%
Score:0.490m
Score/min:430
Accuracy (listed only):47.926%
HSR (listed only):21.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:832
Deaths:140
KDR:5.943
Accuracy:49.982% A+
HSR:77.764% B*
AF-4 Cyclone
B+
Kills:232
Deaths:102
KDR:2.275
Accuracy:28.292% B+
HSR:16.810% C-
LA3 Desperado
A++
Kills:132
Deaths:87
KDR:1.517
Accuracy:28.387% C+
HSR:33.333% A++
EM4 Longshot
A
Kills:76
Deaths:13
KDR:5.846
Accuracy:47.810% A
HSR:80.263% C*
NS-44 Commissioner
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:40.705% B+
HSR:8.955% F-
Kills:1,339
Deaths (as Infiltrator):379
Deaths (to Infiltrators):273
KDR:3.53298
Kill Difference:960
Playtime:29.861 hours
Usage:7%
Score:0.505m
Score/min:282
Accuracy (listed only):39.035%
HSR (listed only):43.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:414
Deaths:64
KDR:6.469
Accuracy:33.528% C
HSR:17.874% C**
AF-34 Mattock
C+
Kills:341
Deaths:64
KDR:5.328
Accuracy:37.509% C+
HSR:17.302% C+
NCM1 Scattercannon
A*
Kills:120
Deaths:33
KDR:3.636
Accuracy:50.308% B*
HSR:25% A*
AF-23 Grinder
A+
Kills:116
Deaths:31
KDR:3.742
Accuracy:50.547% A+
HSR:12.931% D
NCM2 Falcon
A++
Kills:86
Deaths:11
KDR:7.818
Accuracy:57.012% A++
HSR:3.488% D
NCM2 Falcon
A++
Kills:64
Deaths:9
KDR:7.111
Accuracy:58.675% A++
HSR:3.125% D
Kills:1,141
Deaths (as MAX Suit):106
Deaths (to MAX Suits):99
KDR:10.76415
Kill Difference:1,035
Playtime:15.417 hours
Usage:4%
Score:0.583m
Score/min:630
Accuracy (listed only):47.930%
HSR (listed only):13.287%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:2,145
V. Kills:153 N/A
Deaths:41
KDR:52.317
Accuracy:68.545% A+
KPH:119.700 A+
VKPH:8.500 B*
M20 Mustang
A
Kills:1,291
V. Kills:860 150%
Deaths:96
KDR:13.448
Accuracy:32.511% B
KPH:32.400 A
VKPH:21.600 A
M20 Kestrel
B*
Kills:605
V. Kills:393 154%
Deaths:44
KDR:13.750
Accuracy:34.982% B*
KPH:37.400 B*
VKPH:24.300 B++
Breaker Rocket Pods
A++
Kills:411
V. Kills:59 N/A
Deaths:14
KDR:29.357
Accuracy:66.139% A++
KPH:132.400 B
VKPH:19 C**
Vortek Rotary
A+
Kills:336
V. Kills:187 179%
Deaths:17
KDR:19.765
Accuracy:39.467% A+
KPH:42.100 A+
VKPH:23.400 B**
Kills:4,788 (4,377 + 0)
Deaths:212
KDR:22.585
VKDR:7.792
Vehicle Kills:1,652
Kill Difference:4,576
Playtime:84.969 hours
Usage:21%
Score:1.943m
Score/min:381
Piloting Accuracy:39.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:60
V. Kills:54 109%
Deaths:22
KDR:2.727
Accuracy:58.673% A
KPH:6.400 C
VKPH:5.800 C
Kills:60 (60 + 0)
Deaths:22
KDR:2.727
VKDR:2.455
Vehicle Kills:54
Kill Difference:38
Playtime:9.337 hours
Usage:2%
Score:0.127m
Score/min:226
Piloting Accuracy:58.673%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,975
V. Kills:827 239%
Deaths:5
KDR:395
Accuracy:59.015% B**
KPH:70.900 M**
VKPH:29.700 M+
Titan-150 HEAT
S
Kills:625
V. Kills:223 279%
Deaths:1
KDR:625
Accuracy:58.562% A
KPH:78.200 S
VKPH:27.900 S
Enforcer ML85
B**
Kills:434
V. Kills:306 141%
Deaths:45
KDR:9.644
Accuracy:50.690% B**
KPH:33.100 B*
VKPH:23.400 B**
Titan-150 HESH
A++
Kills:127
V. Kills:27 454%
Deaths:
KDR:
Accuracy:60.769% A+
KPH:73.100 A+
VKPH:15.500 A++
C85 Canister
C
Kills:60
V. Kills:5 N/A
Deaths:2
KDR:30
Accuracy:42.105% C++
KPH:46.200 D
VKPH:3.900 C
Kills:3,221 (2,727 + 494)
Deaths:53
KDR:60.774
VKDR:26.189
Vehicle Kills:1,388
Kill Difference:3,168
Playtime:51.971 hours
Usage:13%
Score:1.681m
Score/min:539
Driving Accuracy:60.769%
Gunner Accuracy:42.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:245
V. Kills:14 N/A
Deaths:9
KDR:27.222
Accuracy:54.274% C*
KPH:135.400 B+
VKPH:7.700 C+
E540 Halberd-H
B**
Kills:127
V. Kills:39 318%
Deaths:2
KDR:63.500
Accuracy:60.543% B+
KPH:69.600 B**
VKPH:21.400 C+
Enforcer ML65-H
A+
Kills:64
V. Kills:26 237%
Deaths:3
KDR:21.333
Accuracy:63.994% B++
KPH:60.900 A+
VKPH:24.700 C
Kills:436 (0 + 436)
Deaths:14
KDR:31.143
VKDR:5.643
Vehicle Kills:79
Kill Difference:422
Playtime:4.685 hours
Usage:1%
Score:0.121m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:63.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,2982,1454152.317S46.3668.545%A+N/A119.8A+8.5B*43817.9h6.2B+9.1B+
Titan-150 AP 2,8021,9755395U389.0459.015%B**N/A70.8M**29.6M+65627.9h2.6A+4.4A+
M20 Mustang 2,1511,2919613.448M++7.4932.511%B1.627%C+32.4A21.6A36539.8h47.2B*145.3B**
SAS-R 8378321405.943B*0.0249.982%A+77.764%B*49.5C++N/A14616.8h1.6B**3.3B**
Titan-150 HEAT 8486251625U619.0458.562%AN/A78.1S27.9S3588h3.1B**5.3A
M20 Kestrel 9986054413.75A++7.7934.982%B*1.157%C37.3B*24.3B++28516.2h47.2B*135B++
MGR-L1 Promise 5555381353.985A++1.9729.046%B++36.989%A94.4A3A*3405.7h10.4B*35.6B++
LA1 Anchor 4644541243.661B+2.3029.809%B++36.123%B**68.8B+1.5B**2456.6h9.3B31.3B+
Enforcer ML85 740434459.644B++3.6950.69%B**2.765%B+33.1B*23.4B**44213.1h11.7C*23B++
AF-34 Mattock 416414646.469B++0.5133.528%C17.874%C**48.7C**N/A2468.5h4.3B*12.8B++
Breaker Rocket Pods 4704111429.357A*23.4066.139%A++1.217%B132.6B+19C**6983.1h9.1B**13.8B*
AF-34 Mattock 342341645.328B+0.6337.509%C+17.302%C+39.7C+N/A1928.6h6B+16B+
Vortek Rotary 5233361719.765S13.8139.467%A+1.19%D42A+23.4B**4028h34.3B**86.9B**
GD-22S 248245574.298A+1.6629.798%B**33.469%B**74.2B**N/A2403.3h8.5B**28.5B*
C85 Canister-H 259245927.222B+21.2654.274%C*9.796%C136.1B+7.8C+5751.8h4.5B*8.2B*
AF-4 Cyclone 2322321022.275B+3.6828.292%B+16.81%C-23.9C--N/A1109.7h9.6B+33.9B+
Tank Mine 365217346.382A+0.4234.902%C+N/A197.3A++134.5A**23241.1h1.8C++5.2B+
Warden 223210613.443A+2.5238.102%A++34.286%A60A++3.7S2083.5h6.8B*17.8B*
NC05 Jackhammer AE 163161572.825B++3.1360.314%A+9.317%F89.4B+1.1C+2911.8h4.5C+7.5B+
MGR-M1 Bishop 148145314.677B**1.2839.973%B**37.241%B++80.6A++1.7A+2271.8h4A10.1B**
LA3 Desperado 132132871.517B+4.4428.387%C+33.333%A++24C--N/A1015.5h7.2B*25.3B+
Reaper DMR 133129363.583A2.3831.316%B*45.736%M49.6C**1.5B**1852.6h8.1B++25.9B++
Titan-150 HESH 1541271127S121.0460.769%A+N/A74.7A++15.9A++3161.7h3.1C++5.1B++
E540 Halberd-H 166127263.5S57.5460.543%B+1.575%C+70.6A21.7C+3251.8h3.9B**6.4B**
NCM1 Scattercannon 122120333.636B*2.3250.308%B*25%A*46.2AN/A1392.6h6.8B+13.5B++
Mauler S6 1211201071.121C++4.8455.773%A+14.167%C14.1D-N/A668.5h4.3B+7.7B*
AF-23 Grinder 117116313.742B+2.2250.547%A+12.931%D44.6B++N/A1372.6h7.6C15B+
NCM2 Falcon 9686117.818S1.8657.012%A++3.488%D43M+5C++1902h5.8B**10.1B**
EM4 Longshot 7676135.846B++0.1147.81%A80.263%C*34.5C+N/A2352.2h1.7B*3.6B*
GD-66 Claw 7875421.786C**4.1770.711%B*16%C*83.3B**3.3S2700.9h2.3C**3.2B+
NS Decimator 11374272.741A+3.2270.571%B**1.351%D61.7B**32.5A+4951.2h3.3B*4.7B**
LA39 Bruiser 7269292.379B**3.5873.934%B**11.594%D46C+2A**1231.5h2.3C*3.1B+
NS-44 Commissioner 6767371.811B++4.1540.705%B+8.955%F-31.9CN/A1202.1h3.1B++7.6B+
Enforcer ML65-H 9064321.333S15.3763.994%B++N/A58.2A23.6C-3551.1h6.4B**9.9A+
NCM2 Falcon 746497.111S1.1558.675%A++3.125%D33.7M+5.3C++1351.9h7.6B**13A
C85 Canister 6560230B+24.0442.105%C++8.333%D*46.2D3.8C4261.3h6.4B+15.2B+
CAS30 Tank Buster 11460222.727B+3.2358.673%AN/A6.5C5.8C2269.3h46.3B78.9B+
Carnage AR 6056202.8B**3.1627.533%B+26.786%B++24.3C--1.7A*1042.3h12B+43.7B+
EM1 5150124.167M1.7929.881%A42%M83.3A+1.7A*3670.6h13.1C++43.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit212199,50817.7h
Aux Spitfire0800.1h
Spawn Beacon02030.1h
AE Nano-Armor Kit14468,1847.6h
AE Medical Applicator4422,1081.6h
Nanite Revive Grenade0860h
Medical Kit608011.6h
Medical Applicator95,1150.5h
Motion Spotter02290.1h
Welding Device01,2420.1h
Spitfire Auto-Turret11340.1h
Recon Detection Device22970.5h
Ammunition Package2670h
Nano-Repair Grenade0970h
MANA Anti-Personnel Turret01030h

Check the help document for the dictionary if you want to learn more about words used here.


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