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Harbinger RhossPolo[V0D3] RhossPolo
VS BR 92

KDR: 2.71

Score: 11.3m

Last Seen: Sep 16th, 2019 3:54 PM
- OFFLINE - 79.9 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Officer of Sentinelles In Spandex[V0D3] Sentinelles In Spandex
VS outfit on Cobalt

Members: 7
Level Progress (to 93): 47%
Level 100 Progress: 60% 255h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Terminus VX-9 Pulsar LSW Ursa Flare VE6 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,773,016 MLG Score: 3016
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.057%33.192%96422119220,4633.91561-1.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%1.539A+1.88A++-0.87D--HEAD ++ (~18.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.576B+9.20.358C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.094%1.37%491121373278450.261649159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.176B**-0.767D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.709B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.772%1.384%382412107952742072.89091382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.035%0.146C++-0.756D-0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.824B++80.801B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.867%71.253%3822121240751000.798039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.673%0.572B+0.262C*-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+1.90.392B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.146%12.426%3822121216941300.408213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.782%0.714B++-0.436C---0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.10.372C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles In Spandex[V0D3] Sentinelles In Spandex
VS outfit on Cobalt

Members: 7
11.3m230.9%498 (29.9k)402 (24.1k)2.7121825,7829,5062.8922892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214227524.675%29.385%72502:578

17% Combat Medic15% Engineer57% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:25 PMDec 26th, 2018 8:33 PMSep 18th, 2019 12:12 AM (2d) (PST)Sep 16th, 2019 1:27 PM (3d) (PST)Sep 16th, 2019 11:54 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6972494480.9190.3390.2702.2160.0403016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,84914,96826,881552016133224,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.4h/19.5d 1,712 7,576 8,314 62.1k 650 1,774 1,130 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,402
Deaths:1,379
KDR:3.917
Accuracy:28.885% B+
HSR:38.319% B**
Orion VS54
A++
Kills:3,743
Deaths:1,072
KDR:3.492
Accuracy:29.290% A++
HSR:37.109% A++
SVA-88
B+
Kills:1,205
Deaths:350
KDR:3.443
Accuracy:25.525% B+
HSR:25.311% C+
Pulsar LSW
A+
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:31.147% A+
HSR:24.936% C++
Ursa
A+
Kills:1,175
Deaths:313
KDR:3.754
Accuracy:30.906% A+
HSR:30.213% B*
Flare VE6
B+
Kills:1,170
Deaths:404
KDR:2.896
Accuracy:26.185% B+
HSR:23.248% C+
VE-H Maw AE
A*
Kills:409
Deaths:110
KDR:3.718
Accuracy:30.034% B+
HSR:46.699% A*
VE-H Maw
M+
Kills:285
Deaths:89
KDR:3.202
Accuracy:28.421% B+
HSR:52.281% M+
NS-15M AE
A
Kills:103
Deaths:34
KDR:3.029
Accuracy:28.899% B+
HSR:39.806% A
Kills:14,667
Deaths (as Heavy Assault):4,056
Deaths (to Heavy Assaults):2,926
KDR:3.61612
Kill Difference:10,611
Playtime:266.739 hours
Usage:57%
Score:7.553m
Score/min:472
Accuracy (listed only):28.810%
HSR (listed only):35.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:687
Deaths:144
KDR:4.771
Accuracy:26.812% B++
HSR:18.777% C+
Serpent VE92
B*
Kills:374
Deaths:240
KDR:1.558
Accuracy:27.687% B*
HSR:13.102% D*
Sirius SX12
M**
Kills:333
Deaths:49
KDR:6.796
Accuracy:30.525% B**
HSR:43.243% M**
NSX-P Tanto
A++
Kills:184
Deaths:47
KDR:3.915
Accuracy:32.064% A
HSR:37.500% A++
Solstice Burst
D*
Kills:102
Deaths:62
KDR:1.645
Accuracy:20.955% D*
HSR:9.804% F-
Thanatos VE70
B++
Kills:95
Deaths:63
KDR:1.508
Accuracy:46.705% B++
HSR:8.421% F
Phobos VX86
C++
Kills:74
Deaths:32
KDR:2.313
Accuracy:57.402% C+
HSR:17.568% C++
Kills:1,849
Deaths (as Light Assault):637
Deaths (to Light Assaults):1,662
KDR:2.90267
Kill Difference:1,212
Playtime:22.933 hours
Usage:5%
Score:0.469m
Score/min:341
Accuracy (listed only):34.593%
HSR (listed only):21.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,188
Deaths:463
KDR:2.566
Accuracy:30.898% B**
HSR:39.141% A++
Pulsar VS1
A+
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:30.632% A+
HSR:27.711% B**
Corvus VA55
A*
Kills:518
Deaths:218
KDR:2.376
Accuracy:32.389% A+
HSR:37.645% A*
H-V45
A++
Kills:505
Deaths:195
KDR:2.590
Accuracy:31.693% A+
HSR:33.069% A++
Sirius SX12
M**
Kills:333
Deaths:49
KDR:6.796
Accuracy:30.525% B**
HSR:43.243% M**
Thanatos VE70
B++
Kills:95
Deaths:63
KDR:1.508
Accuracy:46.705% B++
HSR:8.421% F
Phobos VX86
C++
Kills:74
Deaths:32
KDR:2.313
Accuracy:57.402% C+
HSR:17.568% C++
Kills:3,875
Deaths (as Combat Medic):1,526
Deaths (to Combat Medics):1,208
KDR:2.53932
Kill Difference:2,349
Playtime:78.856 hours
Usage:17%
Score:1.949m
Score/min:412
Accuracy (listed only):37.178%
HSR (listed only):29.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:687
Deaths:144
KDR:4.771
Accuracy:26.812% B++
HSR:18.777% C+
Serpent VE92
B*
Kills:374
Deaths:240
KDR:1.558
Accuracy:27.687% B*
HSR:13.102% D*
NSX-P Tanto
A++
Kills:184
Deaths:47
KDR:3.915
Accuracy:32.064% A
HSR:37.500% A++
Solstice Burst
D*
Kills:102
Deaths:62
KDR:1.645
Accuracy:20.955% D*
HSR:9.804% F-
Thanatos VE70
B++
Kills:95
Deaths:63
KDR:1.508
Accuracy:46.705% B++
HSR:8.421% F
Phobos VX86
C++
Kills:74
Deaths:32
KDR:2.313
Accuracy:57.402% C+
HSR:17.568% C++
Kills:1,516
Deaths (as Engineer):588
Deaths (to Engineers):1,399
KDR:2.57823
Kill Difference:928
Playtime:69.676 hours
Usage:15%
Score:0.871m
Score/min:208
Accuracy (listed only):35.271%
HSR (listed only):17.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
B+
Kills:503
Deaths:361
KDR:1.393
Accuracy:32.400% B+
HSR:24.056% B+
NS-44 Commissioner
M++
Kills:420
Deaths:234
KDR:1.795
Accuracy:42.442% B++
HSR:43.333% M++
Sirius SX12
M**
Kills:333
Deaths:49
KDR:6.796
Accuracy:30.525% B**
HSR:43.243% M**
Ghost
C*
Kills:329
Deaths:83
KDR:3.964
Accuracy:39.380% C++
HSR:70.517% C*
NS-357 Underboss
M
Kills:98
Deaths:59
KDR:1.661
Accuracy:48.297% A+
HSR:42.857% M
XM98
C+
Kills:78
Deaths:19
KDR:4.105
Accuracy:37.477% C+
HSR:74.359% C+
Manticore SX40
D
Kills:75
Deaths:78
KDR:0.962
Accuracy:23.609% D-
HSR:16% D
Beamer VS3
C
Kills:56
Deaths:40
KDR:1.400
Accuracy:19.744% D*
HSR:19.643% C
Kills:1,892
Deaths (as Infiltrator):923
Deaths (to Infiltrators):1,488
KDR:2.04984
Kill Difference:969
Playtime:19.374 hours
Usage:4%
Score:0.194m
Score/min:167
Accuracy (listed only):34.234%
HSR (listed only):41.751%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:276
Deaths:79
KDR:3.494
Accuracy:18.989% B
HSR:24.638% A
Cosmos VM3
A
Kills:267
Deaths:79
KDR:3.380
Accuracy:19.631% B+
HSR:25.094% A
Kills:543
Deaths (as MAX Suit):79
Deaths (to MAX Suits):420
KDR:6.87342
Kill Difference:464
Playtime:7.275 hours
Usage:2%
Score:0.227m
Score/min:521
Accuracy (listed only):19.310%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:104
V. Kills:6 N/A
Deaths:19
KDR:5.474
Accuracy:42.178% C++
KPH:69.700 B++
VKPH:4 C*
Kills:104 (104 + 0)
Deaths:19
KDR:5.474
VKDR:0.316
Vehicle Kills:6
Kill Difference:85
Playtime:1.493 hours
Usage:0%
Score:0.024m
Score/min:271
Piloting Accuracy:42.178%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:58
V. Kills:19 290%
Deaths:9
KDR:6.444
Accuracy:50.353% B**
KPH:50.300 B**
VKPH:16.500 A++
Kills:58 (58 + 0)
Deaths:9
KDR:6.444
VKDR:2.111
Vehicle Kills:19
Kill Difference:49
Playtime:1.153 hours
Usage:0%
Score:0.016m
Score/min:235
Driving Accuracy:50.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:121
V. Kills:5 N/A
Deaths:7
KDR:17.286
Accuracy:20.436% D
KPH:50.500 C+
VKPH:2.100 D-
Saron HRB
C++
Kills:107
V. Kills:85 124%
Deaths:16
KDR:6.688
Accuracy:44.688% C++
KPH:20.700 C
VKPH:16.400 C++
Supernova PC
B+
Kills:73
V. Kills:19 365%
Deaths:6
KDR:12.167
Accuracy:53.094% B+
KPH:20.400 C
VKPH:5.300 D-
Kills:301 (73 + 228)
Deaths:29
KDR:10.379
VKDR:3.759
Vehicle Kills:109
Kill Difference:272
Playtime:11.149 hours
Usage:2%
Score:0.126m
Score/min:188
Driving Accuracy:53.094%
Gunner Accuracy:44.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:338
V. Kills:33 N/A
Deaths:19
KDR:17.790
Accuracy:47.797% B+
KPH:80.600 C+
VKPH:7.900 D
Proton II PPA-H
A+
Kills:261
V. Kills:5 N/A
Deaths:8
KDR:32.625
Accuracy:42.773% B+
KPH:155.400 A+
VKPH:3 D-
Kills:599 (0 + 599)
Deaths:27
KDR:22.185
VKDR:1.407
Vehicle Kills:38
Kill Difference:572
Playtime:5.871 hours
Usage:1%
Score:0.105m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:42.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:75
V. Kills:16 441%
Deaths:4
KDR:18.750
Accuracy:41.135% B+
KPH:58.400 B+
VKPH:12.500 B++
M20 Basilisk
N/A
Kills:50
V. Kills:20 238%
Deaths:12
KDR:4.167
Accuracy:48.471% N/A
KPH:18.800 N/A
VKPH:7.500 N/A
Kills:125 (0 + 125)
Deaths:16
KDR:7.813
VKDR:2.250
Vehicle Kills:36
Kill Difference:109
Playtime:3.946 hours
Usage:1%
Score:0.058m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:48.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:54
V. Kills:7 N/A
Deaths:2
KDR:27
Accuracy:25.771% D*
KPH:74.700 C*
VKPH:9.700 B**
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:3.500
Vehicle Kills:7
Kill Difference:52
Playtime:0.723 hours
Usage:0%
Score:0.009m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:25.771%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,4525,4021,3793.917B1.2028.885%B+38.319%B**88.8B++N/A24560.8h9B**31.1B*
Orion VS54 3,7743,7431,0723.492A0.7829.29%A++37.109%A++69.3A+N/A21554h9.2B**31.4B+
SVA-88 1,2081,2053503.443B*0.7325.525%B+25.311%C+73.5B**N/A25716.4h9.8B*38.3B+
Terminus VX-9 1,1951,1884632.566B+0.1530.898%B**39.141%A++69.1AN/A17217.2h9.7B**31.4B*
Pulsar LSW 1,1791,1753053.852A*1.1431.147%A+24.936%C++95.5A++N/A28012.3h9.5B**30.6B*
Ursa 1,1841,1753133.754M1.0430.906%A+30.213%B*94A*N/A21712.5h8.3B**26.8B*
Flare VE6 1,1771,1704042.896A+0.1826.185%B+23.248%C+78.5AN/A29614.9h8.6B*33B++
Pulsar VS1 1,1691,1625062.296A+0.4230.632%A+27.711%B**55.3A++N/A14621h10.6A34.5B**
Solstice VE3 6916871444.771S2.0626.812%B++18.777%C+31.4B++N/A12521.9h12.5B++46.7B+
Corvus VA55 5205182182.376A+0.3432.389%A+37.645%A*66.4A*N/A1667.8h9A27.9B**
H-V45 5145051952.59B++0.1231.693%A+33.069%A++62.3A+1.1A++2118.1h10.4B**32.8B**
Spiker 5055033611.393B+1.3232.4%B+24.056%B+66.2AN/A1777.6h6.3B++19.4B*
NS Decimator 6494291832.344A++0.3763.5%C**2.564%B49.9B*25.6B**3858.6h4.1B+6.5B+
NS-44 Commissioner 4204202341.795B*0.9242.442%B++43.333%M++93.3A*N/A2534.5h2.6A6.1B**
VE-H Maw AE 4124091103.718B**1.0130.034%B+46.699%A*99.8AN/A2234.1h8.5B*28.4B+
Serpent VE92 3743742401.558B+1.1527.687%B*13.102%D*50.5B*N/A1397.4h10.4B*37.5B++
M40 Fury-H 3713381917.789B+15.0847.797%B+N/A80.5C+7.9D2854.2h8.1C*16.9B+
Sirius SX12 335333496.796S4.0830.525%B**43.243%M**118.9SN/A3512.8h9.5A31.3B*
Ghost 329329833.964B+1.2539.38%C++70.517%C*54.8B++N/A1596h1.8B*4.5B++
Damascus Edge 3323264,6230.071B*2.6416.431%D--5.828%C1.6C+N/A5197.8h1.9B+11.7C+
S1 4942892371.219B*1.4964.708%B*1.384%D-30.7B+21.8A3719.4h6.8C++10.5B
VE-H Maw 290285893.202A+0.4928.421%B+52.281%M+64.8B+1.1B+2214.4h8.8B++31B+
Cosmos VM3 278276793.494B**0.7818.989%B24.638%A54.1A+N/A1545.1h12.7B+66.7B+
Cosmos VM3 269267793.38B**0.6719.631%B+25.094%A52.4AN/A1515.1h13.5C**68.7C*
Proton II PPA-H 266261832.625A++29.9142.773%B+1.533%C+153.5A+2.9D-3301.7h7.3B*17B*
Frag Grenade 2302291229N/A226.2949.839%B+N/A763.3B**3.3D22070.3h2.7B**5.4B*
C-4 247192782.462B++0.2527.765%BN/A120B*34.4B+8951.6h1.2B+4.4B+
NSX-P Tanto 187184473.915M*1.2032.064%A37.5%A++92M++1.5A++4672h9.7B**30.3B**
NS-TMC-01 "His Regards" 1861842,6360.07A+2.6414.635%D-7.065%C+1.8B+N/A4103.7h2B+14C+
Proton II PPA 126121717.286C**14.5720.436%D2.479%B+50.4C+2.1D-1592.4h8.3B+40.6C**
Saron HRB 192107166.688C**3.9844.688%C++N/A20.6C16.3C++1935.2h23.2C+52C++
Light PPA 110104195.474C*2.7642.178%C++N/A69.3B++4C*2701.5h8.3B+19.6B+
NS-15M AE 103103343.029B0.3228.899%B+39.806%A68.7B+N/A1731.5h9.4B*32.6B++
Solstice Burst 103102621.645C++1.0720.955%D*9.804%F-13.8D-N/A427.4h15.4C-73.7D
NS-357 Underboss 9998591.661B++1.0548.297%A+42.857%M122.5M1.3A++3970.8h3.2B**6.6B**
Thanatos VE70 9595631.508B++1.2046.705%B++8.421%F52.8AN/A2041.8h3.4B**7.3B*
XM98 7878194.105B**1.3937.477%C+74.359%C+22.9C+N/A833.4h2.6C+7C++
MANA Anti-Personnel Turret 7877711N/A8.2921.793%UN/A770U10U2011900.1h30.6T*140.6T*
Manticore SX40 7575780.962C+1.7523.609%D-16%D30C+N/A1052.5h6.1B*25.6C**
M40 Fury 9175418.75A**16.0441.135%B+1.333%C-57.7B+12.3B+3421.3h9.3B*22.6B**
Phobos VX86 7474322.313B*0.4057.402%C+17.568%C++56.9B+N/A1861.3h2.6C+4.5C++
Supernova PC 9273612.167B**9.4553.094%B+1.37%D20.3C5.3D-2003.6h3.6B**6.9B**
C75 Viper 775896.444B+3.7350.353%B**N/A48.3B**15.8A+2351.2h12.3B24.4B++
Beamer VS3 5656401.4B*1.3119.744%D*19.643%C12.2DN/A874.6h9.4C++47.4C+
CAS 14-E 6154227B**24.2925.771%D*5.556%M**77.1C*10A2020.7h21.8B*84.7B+
M20 Basilisk 7050124.167B+1.4548.471%B**8%B**18.5C+7.4C+2002.7h116.3C240C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon281,7902h
Nano-Armor Kit9489,5259.9h
Anti-Vehicle MANA Turret7680.2h
Nanite Revive Grenade03560.1h
Medical Applicator11971,6745.6h
Restoration Kit758753h
Motion Spotter23390.2h
Ammunition Package44870.3h
Medical Kit7024,93616.5h
Anti-Infantry MANA Turret32470.4h

Check the help document for the dictionary if you want to learn more about words used here.


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