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Sentinel Rhotaran[] Rhotaran
NC BR 73

KDR: 2.05

Score: 42m

Last Seen: Nov 10th, 2018 11:02 AM
- OFFLINE - 13.4 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller
Level Progress (to 74): 41%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6A GODSAW AC-X11 LA1 Anchor Reaper DMR NC6 Gauss SAW NC05 Jackhammer EM4 Longshot NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 1978TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.494%22.515%5292898657,0502.75125-0.697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.616%0.481B+0.286C*0.169C++HEAD ++ (~10.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.372C**11.10.226C++36

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.688%3.076%184310112,63321896791.20283387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.28C*0.267C*0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+6.10.516B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.904%7.143%82101211215171320.073781384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.483D0.735B++0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.8-0.154C42-0.076C+93.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.414%78.259%8210123,675448340.819763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.129%0.504B+0.731B++0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+20.378C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.525%14.95%8210121,5921305131.21992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.246%0.864B*0.029C+-1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.481B+3.50.27C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m208.9%275 (16.5k)204 (12.2k)2.0547587,17542,4262.2895973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1014515018.02%21.448%38604:5130

10% Combat Medic35% Engineer32% Heavy Assault6% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 11:06 AMOct 21st, 2015 5:49 PMNov 10th, 2018 6:05 AM (3d) (PST)Nov 10th, 2018 8:03 AM (3d) (PST)Nov 10th, 2018 7:02 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271612660.4240.2060.0910.9420.027669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6069,63915,9672512557212,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3425.1h/142.7d 9,963 18,697 31,444 193.6k 5,458 11,511 5,523 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:11,739
Deaths:4,325
KDR:2.714
Accuracy:23.873% D
HSR:21.953% D
LA1 Anchor
C+
Kills:5,943
Deaths:3,144
KDR:1.890
Accuracy:22.428% C
HSR:24.499% C+
NC6 Gauss SAW
B++
Kills:3,997
Deaths:1,194
KDR:3.348
Accuracy:23.092% B++
HSR:24.243% C++
NC05 Jackhammer
B*
Kills:3,441
Deaths:3,027
KDR:1.137
Accuracy:44.398% C++
HSR:18.745% B*
GD-22S
B+
Kills:1,472
Deaths:1,122
KDR:1.312
Accuracy:25.054% B+
HSR:23.166% C+
EM6
C+
Kills:1,273
Deaths:1,038
KDR:1.226
Accuracy:21.655% C+
HSR:22.545% C+
NS-15M2
C++
Kills:1,255
Deaths:1,040
KDR:1.207
Accuracy:24.017% C++
HSR:21.036% C--
NC6S Gauss SAW S
B+
Kills:1,167
Deaths:1,099
KDR:1.062
Accuracy:25.283% B+
HSR:17.824% D-
NSX Naginata
C++
Kills:1,147
Deaths:349
KDR:3.287
Accuracy:22.254% C++
HSR:24.499% C-
MGR-L1 Promise
C+
Kills:348
Deaths:124
KDR:2.806
Accuracy:21.963% C
HSR:24.138% C+
Kills:31,782
Deaths (as Heavy Assault):16,462
Deaths (to Heavy Assaults):11,372
KDR:1.93063
Kill Difference:15,320
Playtime:1,096.640 hours
Usage:32%
Score:11.705m
Score/min:178
Accuracy (listed only):25.402%
HSR (listed only):22.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:7,259
Deaths:2,540
KDR:2.858
Accuracy:24.507% C+
HSR:23.075% C*
NS-7 PDW
C**
Kills:2,171
Deaths:3,142
KDR:0.691
Accuracy:19.448% D--
HSR:19.346% C**
19A Fortuna
C++
Kills:1,401
Deaths:740
KDR:1.893
Accuracy:21.242% D*
HSR:20.842% C++
GD-7F
C++
Kills:1,258
Deaths:954
KDR:1.319
Accuracy:24.691% C++
HSR:15.580% D
Razor GD-23
B+
Kills:1,198
Deaths:844
KDR:1.419
Accuracy:26.633% B+
HSR:20.200% C+
AF-19 Mercenary
C++
Kills:1,168
Deaths:1,414
KDR:0.826
Accuracy:22.330% C++
HSR:22.175% C++
Gauss Compact S
B*
Kills:1,155
Deaths:981
KDR:1.177
Accuracy:26.889% B++
HSR:23.290% B*
NC12 Sweeper
B*
Kills:900
Deaths:451
KDR:1.996
Accuracy:51.224% B*
HSR:12.778% C+
AF-4 Cyclone
C+
Kills:805
Deaths:410
KDR:1.963
Accuracy:24.628% C+
HSR:16.149% C
AF-57 Piston
A
Kills:692
Deaths:360
KDR:1.922
Accuracy:51.920% A
HSR:17.775% B**
NS-11C
C+
Kills:105
Deaths:70
KDR:1.500
Accuracy:22.960% C+
HSR:15.238% D
Kills:18,112
Deaths (as Light Assault):11,906
Deaths (to Light Assaults):7,189
KDR:1.52125
Kill Difference:6,206
Playtime:293.594 hours
Usage:9%
Score:2.514m
Score/min:143
Accuracy (listed only):28.770%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B
Kills:2,228
Deaths:278
KDR:8.014
Accuracy:41.359% B
HSR:80.207% C**
NS-7 PDW
C**
Kills:2,171
Deaths:3,142
KDR:0.691
Accuracy:19.448% D--
HSR:19.346% C**
AF-8 RailJack
C++
Kills:1,447
Deaths:751
KDR:1.927
Accuracy:35.337% C+
HSR:75.259% C++
AF-4 Cyclone
C+
Kills:805
Deaths:410
KDR:1.963
Accuracy:24.628% C+
HSR:16.149% C
NS-44 Commissioner
C++
Kills:680
Deaths:334
KDR:2.036
Accuracy:36.249% C++
HSR:18.235% C--
NC4 Mag-Shot
C+
Kills:204
Deaths:456
KDR:0.447
Accuracy:21.327% D-
HSR:19.608% C+
NSX Tomoe
B+
Kills:188
Deaths:69
KDR:2.725
Accuracy:30.760% B+
HSR:33.511% C
NC08 Mag-Scatter
C
Kills:63
Deaths:44
KDR:1.432
Accuracy:44.323% D
HSR:14.286% C
Kills:7,786
Deaths (as Infiltrator):5,484
Deaths (to Infiltrators):8,776
KDR:1.41977
Kill Difference:2,302
Playtime:194.575 hours
Usage:6%
Score:1.736m
Score/min:149
Accuracy (listed only):31.679%
HSR (listed only):34.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:7,259
Deaths:2,540
KDR:2.858
Accuracy:24.507% C+
HSR:23.075% C*
19A Fortuna
C++
Kills:1,401
Deaths:740
KDR:1.893
Accuracy:21.242% D*
HSR:20.842% C++
GD-7F
C++
Kills:1,258
Deaths:954
KDR:1.319
Accuracy:24.691% C++
HSR:15.580% D
Razor GD-23
B+
Kills:1,198
Deaths:844
KDR:1.419
Accuracy:26.633% B+
HSR:20.200% C+
AF-19 Mercenary
C++
Kills:1,168
Deaths:1,414
KDR:0.826
Accuracy:22.330% C++
HSR:22.175% C++
Gauss Compact S
B*
Kills:1,155
Deaths:981
KDR:1.177
Accuracy:26.889% B++
HSR:23.290% B*
NC12 Sweeper
B*
Kills:900
Deaths:451
KDR:1.996
Accuracy:51.224% B*
HSR:12.778% C+
AF-57 Piston
A
Kills:692
Deaths:360
KDR:1.922
Accuracy:51.920% A
HSR:17.775% B**
NS-11C
C+
Kills:105
Deaths:70
KDR:1.500
Accuracy:22.960% C+
HSR:15.238% D
Kills:15,136
Deaths (as Engineer):8,354
Deaths (to Engineers):7,488
KDR:1.81183
Kill Difference:6,782
Playtime:1,214.800 hours
Usage:35%
Score:16.568m
Score/min:227
Accuracy (listed only):30.266%
HSR (listed only):18.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:5,305
Deaths:1,480
KDR:3.584
Accuracy:23.745% C
HSR:25.184% C++
NS-7 PDW
C**
Kills:2,171
Deaths:3,142
KDR:0.691
Accuracy:19.448% D--
HSR:19.346% C**
Carnage AR
C**
Kills:1,942
Deaths:650
KDR:2.988
Accuracy:24.662% C++
HSR:22.194% C**
NC1 Gauss Rifle
B*
Kills:1,206
Deaths:341
KDR:3.537
Accuracy:26.359% B*
HSR:23.466% B+
NS-11P
B++
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:25.904% B++
HSR:20.598% C**
NC9 A-Tross
C++
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:25.558% C++
HSR:23.017% C+
NS-11A
B+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.489% C+
HSR:24.871% B+
NC12 Sweeper
B*
Kills:900
Deaths:451
KDR:1.996
Accuracy:51.224% B*
HSR:12.778% C+
AF-4 Cyclone
C+
Kills:805
Deaths:410
KDR:1.963
Accuracy:24.628% C+
HSR:16.149% C
AF-57 Piston
A
Kills:692
Deaths:360
KDR:1.922
Accuracy:51.920% A
HSR:17.775% B**
Gauss Prime
C*
Kills:200
Deaths:77
KDR:2.597
Accuracy:22.886% D-
HSR:25% C*
GR-22
B++
Kills:131
Deaths:36
KDR:3.639
Accuracy:27.449% B++
HSR:19.084% C+
Kills:16,840
Deaths (as Combat Medic):7,783
Deaths (to Combat Medics):3,803
KDR:2.16369
Kill Difference:9,057
Playtime:356.563 hours
Usage:10%
Score:4.885m
Score/min:228
Accuracy (listed only):28.939%
HSR (listed only):20.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,746
Deaths:341
KDR:5.120
Accuracy:25.977% D--
HSR:18.557% C*
AF-34 Mattock
C++
Kills:1,600
Deaths:341
KDR:4.692
Accuracy:23.936% D*
HSR:16.688% C++
NCM3 Raven
B
Kills:1,298
Deaths:680
KDR:1.909
Accuracy:37.399% C
HSR:3.236% B
NCM3 Raven
B+
Kills:1,253
Deaths:681
KDR:1.840
Accuracy:38.213% C+
HSR:3.591% B+
AF-41 Hacksaw
B**
Kills:610
Deaths:188
KDR:3.245
Accuracy:21.273% D--
HSR:18.197% B**
AF-41 Hacksaw
A
Kills:604
Deaths:188
KDR:3.213
Accuracy:22.570% D-
HSR:19.536% A
NCM1 Scattercannon
B+
Kills:382
Deaths:236
KDR:1.619
Accuracy:28.239% D-
HSR:17.539% B+
NCM1 Scattercannon
D
Kills:270
Deaths:156
KDR:1.731
Accuracy:20.208% D**
HSR:12.222% D
NCM2 Falcon
B**
Kills:163
Deaths:74
KDR:2.203
Accuracy:43.891% B+
HSR:7.362% B**
NS-10 Burster
C++
Kills:150
Deaths:86
KDR:1.744
Accuracy:30.484% C++
HSR:3.333% D
NS-10 Burster
C++
Kills:141
Deaths:87
KDR:1.621
Accuracy:30.006% C++
HSR:2.837% D-
AF-23 Grinder
B
Kills:131
Deaths:63
KDR:2.079
Accuracy:36.929% C**
HSR:16.031% B
NCM2 Falcon
C**
Kills:117
Deaths:57
KDR:2.053
Accuracy:43.994% C**
HSR:4.274% C+
Kills:8,465
Deaths (as MAX Suit):1,589
Deaths (to MAX Suits):2,289
KDR:5.32725
Kill Difference:6,876
Playtime:247.732 hours
Usage:7%
Score:4.589m
Score/min:309
Accuracy (listed only):31.009%
HSR (listed only):11.031%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,382
V. Kills:110 N/A
Deaths:46
KDR:30.044
Accuracy:39.934% C**
KPH:57.300 A+
VKPH:4.600 D
Kills:1,382 (1,382 + 0)
Deaths:46
KDR:30.043
VKDR:2.391
Vehicle Kills:110
Kill Difference:1,336
Playtime:24.099 hours
Usage:1%
Score:0.279m
Score/min:193
Driving Accuracy:39.934%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C**
Kills:925
V. Kills:355 260%
Deaths:177
KDR:5.226
Accuracy:48.569% C*
KPH:23.500 C**
VKPH:9 C+
Titan-150 AP
B+
Kills:326
V. Kills:214 152%
Deaths:52
KDR:6.269
Accuracy:58.431% B**
KPH:26.100 B
VKPH:17.200 B+
Enforcer ML85
C**
Kills:57
V. Kills:35 158%
Deaths:20
KDR:2.850
Accuracy:43.873% C**
KPH:20.800 C
VKPH:12.800 D
Kills:1,308 (1,251 + 57)
Deaths:249
KDR:5.253
VKDR:2.426
Vehicle Kills:604
Kill Difference:1,059
Playtime:54.631 hours
Usage:2%
Score:0.804m
Score/min:245
Driving Accuracy:58.431%
Gunner Accuracy:43.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:55
V. Kills:21 250%
Deaths:13
KDR:4.231
Accuracy:29.301% D--
KPH:11.600 D
VKPH:4.400 D-
Kills:55 (0 + 55)
Deaths:13
KDR:4.231
VKDR:1.615
Vehicle Kills:21
Kill Difference:42
Playtime:4.748 hours
Usage:0%
Score:0.044m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:29.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 11,83911,7394,3252.714C*0.6623.873%D21.953%D29.1D--N/A68402.8h9.6C+40.3C+
AC-X11 7,3187,2592,5402.858A*0.8024.507%C+23.075%C*26.3C+N/A57276.5h10.6C+43.5C++
LA1 Anchor 6,0045,9433,1441.89C+0.1622.428%C24.499%C+25.5DN/A69233.3h11.3C-50.2C+
Reaper DMR 5,3465,3051,4803.584B++1.5323.745%C25.184%C++26.6CN/A59199.6h10.3C+43.2C+
NC6 Gauss SAW 4,0393,9971,1943.348A*1.2923.092%B++24.243%C++24.5CN/A80163.3h10.9C+47.3B
NC05 Jackhammer 3,4833,4413,0271.137C+0.9244.398%C++18.745%B*29.5C-N/A81116.8h5.5C12.3C++
EM4 Longshot 2,2312,2282788.014A++5.9641.359%B80.207%C**33.5C*N/A7766.5h1.8B++4.3B++
NS-7 PDW 2,1992,1713,1420.691C1.3619.448%D--19.346%C**12.3DN/A36177h17.7C-91.2C--
Carnage AR 1,9641,9426502.988A0.9324.662%C++22.194%C**26.3CN/A7773.9h13.3C*53.9C**
AF-34 Mattock 1,7611,7463415.12B++3.0725.977%D--18.557%C*32C-N/A9854.6h4.3A16.6B+
MANA Anti-Personnel Turret 1,7141,6908432.005N/A0.0518.855%UN/A16900U240U27838000.1h22.3T*118.4T*
AF-34 Mattock 1,6191,6003414.692B+2.6423.936%D*16.688%C++29.3DN/A9054.6h4.4B*18.2C++
GD-22S 1,4931,4721,1221.312C+0.7425.054%B+23.166%C+26.1C-N/A8556.5h10.7C**42.7B+
MANA Anti-Vehicle Turret 2,0931,4615902.476U0.4257.378%UN/A14610U6320U29651700.1h5.7T*10T*
AF-8 RailJack 1,4481,4477511.927C0.1335.337%C+75.259%C++15.1DN/A4895.7h2.2B6.4C*
19A Fortuna 1,4131,4017401.893B+0.1621.242%D*20.842%C++18DN/A4177.8h10.7C50.4D
C75 Viper 1,4921,3824630.043S27.9939.934%C**1.592%C++57.3A+4.6D19324.1h7.1B**17.8B**
NCM3 Raven 1,9641,2986801.909A0.1537.399%C3.236%B12.2B+6.2C+89106.7h21.6B++57.8B+
EM6 1,2841,2731,0381.226C+0.8321.655%C+22.545%C+26.2C--N/A8348.5h11.7C+53.9C++
GD-7F 1,2741,2589541.319C**0.7424.691%C++15.58%D19.2CN/A6665.5h12.6B51.1B
NS-15M2 1,2621,2551,0401.207C+0.8524.017%C++21.036%C--23.6DN/A7753.1h13C+54C*
NCM3 Raven 1,8821,2536811.84A0.2138.213%C+3.591%B+11.7B++5.9C+84107.1h22.6B*59.3B+
NC1 Gauss Rifle 1,2101,2063413.537A*1.4826.359%B*23.466%B+28.6BN/A9542.1h11.1B++42B++
Razor GD-23 1,2111,1988441.419B+0.6426.633%B+20.2%C+19.4CN/A5761.6h10.8B+40.5B+
NS-11P 1,1741,1702963.953M1.9025.904%B++20.598%C**34.6B+N/A7433.8h12.5B+48.3B++
AF-19 Mercenary 1,1831,1681,4140.826C+1.2322.33%C++22.175%C++13.7CN/A6285.4h11.8B+52.7B+
NC6S Gauss SAW S 1,1861,1671,0991.062C0.9925.283%B+17.824%D-26.8DN/A8543.5h12.3C-48.7C++
NC9 A-Tross 1,1651,1602894.014M1.9625.558%C++23.017%C+32.6C+N/A7635.6h9B+35.4B+
NS-11A 1,1631,1582514.614M++2.5623.489%C+24.871%B+28.7C+N/A6740.4h13.4C*57.1C*
Gauss Compact S 1,1711,1559811.177C**0.8826.889%B++23.29%B*17.5C+N/A4666.1h10.3C**38.4B+
NSX Naginata 1,1521,1473493.287A++1.2322.254%C++24.499%C-29.3C-N/A6739.1h11.2B50.5B
Titan-150 HEAT 1,2809251775.226C++3.1748.569%C*4.973%B**23.5C**9C+18139.4h4.5B+9.3B+
C-4 1,2669165101.796C**0.2626.488%C*N/A79.7C+30.4C++64911.5h1.3B+4.9C++
NS Decimator 1,3909046271.442B+0.6166.291%B++2.434%C++32.2C+17.3C*24228.1h5.4C8.1C++
NC12 Sweeper 9069004511.996B*0.0651.224%B*12.778%C+29.2C+N/A6530.8h3.5B*6.9B*
AF-4 Cyclone 8068054101.963B+0.0924.628%C+16.149%C20.2C--N/A6439.8h11C++44.8C++
AF-57 Piston 6996923601.922B++0.1351.92%A17.775%B**43.8B+N/A14015.8h3.5B*6.8B++
NS-44 Commissioner 6826803342.036B**0.0236.249%C++18.235%C--54.4B*N/A16212.5h2.8B**7.7B++
Spear Anti-Vehicle Phalanx Turret 8716385511.6B++9.5541.774%C+5.799%B*39.4C++14.4D22816.2h6.6B+15.7B+
Shrike 8626209100.681C+1.3761.704%B+2.581%C+22.3C+8.7D21827.8h7C+11.3C*
AF-41 Hacksaw 6126101883.245C**1.1921.273%D--18.197%B**29.5C+N/A8620.7h4.4B**20.5B
AF-41 Hacksaw 6076041883.213C**1.1622.57%D-19.536%A29C+N/A8420.8h4.6B**20.5B+
Frag Grenade 5835801580N/A577.9553.471%B**N/A580B+3D-25301h3.2B+5.9B++
NCM1 Scattercannon 3893822361.619C+0.4428.239%D-17.539%B+19.1CN/A7620h7.2C**25.5C+
MGR-L1 Promise 3563481242.806B**0.7521.963%C24.138%C+27C--N/A10612.9h14.7C++66.9C++
Sticky Grenade 3293261326N/A323.9562.066%B**N/A1086.7C*10C+31830.3h2.2C++3.5B
Titan-150 AP 540326526.269C++4.2158.431%B**3.988%B+26.1B17.1B+38512.5h6.1C10.5C+
NCM1 Scattercannon 2782701561.731C0.3220.208%D**12.222%D21.8DN/A7112.4h4.7B++23.1C--
NC4 Mag-Shot 2072044560.447C1.6121.327%D-19.608%C+17.6CN/A9611.6h8.9C+41.7C+
Gauss Prime 202200772.597B*0.5422.886%D-25%C*16D*N/A5212.5h15.4F--67.2F
NSX Tomoe 188188692.725B+0.6730.76%B+33.511%C34.8C+N/A2075.4h11.2B*36.3B++
NCM2 Falcon 228163742.203B**0.1543.891%B+7.362%B**13.1C+5.2C**11612.4h11.6C+26.5C**
NS-10 Burster 288150861.744B**0.3130.484%C++3.333%D5.6C*5.1B**8526.9h156.7C++514C**
NS-10 Burster 278141871.621B**0.4330.006%C++2.837%D-5.2C+5B**9227.2h166.9C+556.2C++
Hawk GD-68 2261381850.746C++1.3161.401%C+2.899%C++13.1C8.4C22610.5h7.7C**12.5C**
AF-23 Grinder 133131632.079C+0.0236.929%C**16.031%B19.8DN/A766.6h9.4F25.5D
GR-22 131131363.639A++1.5827.449%B++19.084%C+26.7C+N/A1414.9h12B+43.6B++
NCM2 Falcon 158117572.053A+0.0043.994%C**4.274%C+10.4C+3.6D8311.3h15.6C++35.4C**
NS Annihilator 2361112130.521C+1.5380.308%C+N/A8.4C-9.5C*16113.2h13.6D17C--
NS-11C 107105701.5B+0.5522.96%C+15.238%D17.8CN/A1425.9h15C+65.1C++
Tank Mine 11274174.353B**2.30105.882%SN/A123.3B+63.3C+17510.6h5.6T*5.3B++
Bouncing Betty 727289A++6.9565.436%A**N/A180AN/A10250.4h2.7F--4.1B+
NC08 Mag-Scatter 6463441.432C++0.6244.323%D14.286%C39.4BN/A1211.6h3.2B**7.3B
Enforcer ML85 9257202.85C-0.8043.873%C**7.018%M*21.1C+13C--5282.7h12.9C++29.4B
M20 Basilisk 7655134.231B++2.1829.301%D--7.273%B+11.7D4.5D1554.7h72.1B246.2C*
NC15 Phoenix 8452461.13C+0.9259.98%B*N/A10.8C6.7D2934.8h11.3C+18.8C*
Aspis Anti-Aircraft Phalanx Turret 11552242.167C--0.1122.194%C--N/A7.3D8.9C-1757.1h156.7C+705.8C+
MAX Punch 52521,5890.033C-2.0259.333%B*N/A0.2DN/A1239.1h1.7C++2.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39470.4h
Restoration Kit611,2821.6h
Nano-Armor Kit1,0441,136,47565.2h
Anti-Vehicle MANA Turret412,4923.3h
Spawn Beacon2580.1h
Nanite Revive Grenade09430.3h
Medical Kit91716,83420.3h
Medical Applicator227302,91517.9h
Recon Detection Device69972.7h
Shield Recharging Field328,4082h
Ammunition Package11820,3529.6h
Anti-Infantry MANA Turret901,8473.2h
Hardlight Barrier207180.8h
Vortek Rotary1720.1h
M20 Kestrel1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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