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Harbinger Rhumm[CHl] Rhumm
VS BR 88

KDR: 2.46

Score: 67.9m

Last Seen: Jul 21st, 2020 8:15 PM
- OFFLINE - 56 minute(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt
Level Progress (to 89): 21%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton L105 Zephyr Proton II PPA-H CAS 14-E Supernova FPC AP30 Shredder M40 Fury-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 821TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.01%22.374%56029132022,4461.40781.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.923%0.727B++0.19C++-1.444D**HEAD ++ (~9.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.376C**11.60.19C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.912%0.766%448513448,222262863153.12861130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.145%0.39C**-0.741D-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.431B37.80.289C*54.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.945%2.846%631813419,521216127374.40583348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.809%-0.009C+0.224C++0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.517B+7.60.39B11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.067%1.927%131221132821,0702083457110.1104461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%0.078C+-0.627D0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.786B++9.50.763B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.79%73.903%131221347889164410.540754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.907%1.028B**0.441B0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.40.253C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.444%13.838%1312313461,7851250111.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%0.219C++-0.191C0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.403B3.50.283C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.9m286.6%350 (21k)325 (19.5k)2.4646293,16537,8012.9663888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349371418.654%9.062%16905:3135

13% Combat Medic64% Engineer12% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 3:28 PMMay 22nd, 2020 7:07 PMJul 22nd, 2020 4:14 AM (68d) (PST)Jul 21st, 2020 4:55 PM (69d) (PST)Jul 21st, 2020 4:15 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7391276120.4470.1810.0401.5470.093388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3557,61636,7392711293619,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3476.6h/144.9d 18,967 8,443 32,160 322.6k 5,770 7,902 19,416 154.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D--
Kills:1,380
Deaths:1,264
KDR:1.092
Accuracy:20.475% D--
HSR:15.435% D*
Orion VS54
D--
Kills:1,183
Deaths:1,384
KDR:0.855
Accuracy:19.070% D--
HSR:16.484% D**
Ursa
C++
Kills:1,173
Deaths:753
KDR:1.558
Accuracy:26.667% C++
HSR:28.730% C++
Betelgeuse 54-A
C
Kills:1,172
Deaths:777
KDR:1.508
Accuracy:26.548% C--
HSR:31.997% C
NS-15M2
C++
Kills:1,172
Deaths:655
KDR:1.789
Accuracy:28.363% C++
HSR:27.901% C
VX29 Polaris
C+
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:23.702% C--
HSR:26.176% C+
Flare VE6
C
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.944% D
HSR:26.250% C
Kills:7,409
Deaths (as Heavy Assault):5,627
Deaths (to Heavy Assaults):9,797
KDR:1.31669
Kill Difference:1,782
Playtime:425.368 hours
Usage:12%
Score:5.726m
Score/min:224
Accuracy (listed only):23.967%
HSR (listed only):24.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,172
Deaths:1,354
KDR:0.866
Accuracy:25.714% C
HSR:22.440% C++
Pulsar C
B++
Kills:1,164
Deaths:660
KDR:1.764
Accuracy:31.412% B++
HSR:23.540% C
Thanatos VE70
C+
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C+
HSR:15.219% C
Serpent VE92
D-
Kills:582
Deaths:689
KDR:0.845
Accuracy:22.207% D-
HSR:13.918% D*
Deimos VA29
C-
Kills:453
Deaths:467
KDR:0.970
Accuracy:60.734% C-
HSR:9.051% D**
Solstice VE3
D--
Kills:406
Deaths:798
KDR:0.509
Accuracy:18.784% D*
HSR:14.532% D--
Pandora VX25
C++
Kills:169
Deaths:169
KDR:1
Accuracy:36.716% D-
HSR:17.160% C++
NS Baron G5
C
Kills:165
Deaths:202
KDR:0.817
Accuracy:38.310% D--
HSR:14.545% C
NSX Tanto
B+
Kills:153
Deaths:179
KDR:0.855
Accuracy:28.056% C
HSR:32.026% B+
Kills:5,427
Deaths (as Engineer):5,504
Deaths (to Engineers):10,036
KDR:0.98601
Kill Difference:77
Playtime:2,230.782 hours
Usage:64%
Score:47.432m
Score/min:354
Accuracy (listed only):33.831%
HSR (listed only):18.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C
HSR:19.360% C+
NS-11C
C++
Kills:1,172
Deaths:1,354
KDR:0.866
Accuracy:25.714% C
HSR:22.440% C++
Pulsar C
B++
Kills:1,164
Deaths:660
KDR:1.764
Accuracy:31.412% B++
HSR:23.540% C
Thanatos VE70
C+
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C+
HSR:15.219% C
NSX Tengu
C+
Kills:731
Deaths:515
KDR:1.419
Accuracy:39.323% C+
HSR:19.015% D
Eridani SX5
D
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% D
HSR:18.430% D
Serpent VE92
D-
Kills:582
Deaths:689
KDR:0.845
Accuracy:22.207% D-
HSR:13.918% D*
VE-S Canis
C*
Kills:568
Deaths:580
KDR:0.979
Accuracy:31.969% C*
HSR:23.592% C+
Deimos VA29
C-
Kills:453
Deaths:467
KDR:0.970
Accuracy:60.734% C-
HSR:9.051% D**
Solstice VE3
D--
Kills:406
Deaths:798
KDR:0.509
Accuracy:18.784% D*
HSR:14.532% D--
NS-66 Punisher
C*
Kills:262
Deaths:399
KDR:0.657
Accuracy:29.888% C*
HSR:22.519% D
Pandora VX25
C++
Kills:169
Deaths:169
KDR:1
Accuracy:36.716% D-
HSR:17.160% C++
NS Baron G5
C
Kills:165
Deaths:202
KDR:0.817
Accuracy:38.310% D--
HSR:14.545% C
NSX Tanto
B+
Kills:153
Deaths:179
KDR:0.855
Accuracy:28.056% C
HSR:32.026% B+
Kills:8,793
Deaths (as Light Assault):8,517
Deaths (to Light Assaults):5,833
KDR:1.03241
Kill Difference:276
Playtime:157.264 hours
Usage:5%
Score:2.992m
Score/min:317
Accuracy (listed only):32.654%
HSR (listed only):18.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:1,276
Deaths:1,102
KDR:1.158
Accuracy:25.119% C-
HSR:15.282% D*
H-V45
C+
Kills:1,241
Deaths:827
KDR:1.501
Accuracy:26.381% C+
HSR:23.127% C
Sirius SX12
C+
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C
HSR:19.360% C+
Darkstar
C*
Kills:1,191
Deaths:883
KDR:1.349
Accuracy:29.446% C*
HSR:22.250% D
Pulsar VS1
C+
Kills:1,167
Deaths:1,036
KDR:1.126
Accuracy:23.687% C--
HSR:23.051% C+
Thanatos VE70
C+
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C+
HSR:15.219% C
CME
C-
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:23.887% D--
HSR:22.002% C-
Corvus VA55
C++
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:25.939% C
HSR:27.485% C++
NSX Tengu
C+
Kills:731
Deaths:515
KDR:1.419
Accuracy:39.323% C+
HSR:19.015% D
Eridani SX5
D
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% D
HSR:18.430% D
VE-S Canis
C*
Kills:568
Deaths:580
KDR:0.979
Accuracy:31.969% C*
HSR:23.592% C+
Deimos VA29
C-
Kills:453
Deaths:467
KDR:0.970
Accuracy:60.734% C-
HSR:9.051% D**
NS-11P
C
Kills:332
Deaths:266
KDR:1.248
Accuracy:23.105% D-
HSR:22.892% C
NS-66 Punisher
C*
Kills:262
Deaths:399
KDR:0.657
Accuracy:29.888% C*
HSR:22.519% D
Terminus VX-9
C++
Kills:200
Deaths:205
KDR:0.976
Accuracy:28.522% C++
HSR:27% C
Pandora VX25
C++
Kills:169
Deaths:169
KDR:1
Accuracy:36.716% D-
HSR:17.160% C++
NS Baron G5
C
Kills:165
Deaths:202
KDR:0.817
Accuracy:38.310% D--
HSR:14.545% C
Kills:13,039
Deaths (as Combat Medic):10,718
Deaths (to Combat Medics):3,623
KDR:1.21655
Kill Difference:2,321
Playtime:437.440 hours
Usage:13%
Score:8.135m
Score/min:310
Accuracy (listed only):31.592%
HSR (listed only):20.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C
HSR:19.360% C+
Parallax VX3
B+
Kills:821
Deaths:225
KDR:3.649
Accuracy:44.035% B+
HSR:76.614% C
NSX Tengu
C+
Kills:731
Deaths:515
KDR:1.419
Accuracy:39.323% C+
HSR:19.015% D
NS-30 Vandal
B++
Kills:687
Deaths:284
KDR:2.419
Accuracy:41.348% B++
HSR:22.999% D
Eridani SX5
D
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% D
HSR:18.430% D
VE-S Canis
C*
Kills:568
Deaths:580
KDR:0.979
Accuracy:31.969% C*
HSR:23.592% C+
NS-44 Commissioner
D-
Kills:481
Deaths:648
KDR:0.742
Accuracy:31.015% D--
HSR:17.672% D-
NS-66 Punisher
C*
Kills:262
Deaths:399
KDR:0.657
Accuracy:29.888% C*
HSR:22.519% D
NS-44L Blackhand
C+
Kills:102
Deaths:145
KDR:0.703
Accuracy:43.528% C+
HSR:26.471% D**
VA39 Spectre
C*
Kills:68
Deaths:138
KDR:0.493
Accuracy:35.812% C++
HSR:41.177% C*
Beamer VS3
D-
Kills:66
Deaths:123
KDR:0.537
Accuracy:15.919% F-
HSR:16.667% D-
NS-45 Pilot
C
Kills:65
Deaths:84
KDR:0.774
Accuracy:27.296% D--
HSR:27.692% C
NS-AM7 Archer
C--
Kills:63
Deaths:403
KDR:0.156
Accuracy:55.063% C--
HSR:7.937% D*
Kills:5,719
Deaths (as Infiltrator):5,063
Deaths (to Infiltrators):4,765
KDR:1.12957
Kill Difference:656
Playtime:109.973 hours
Usage:3%
Score:1.522m
Score/min:231
Accuracy (listed only):34.361%
HSR (listed only):26.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:1,658
Deaths:697
KDR:2.379
Accuracy:17.344% C
HSR:16.224% D
Blueshift VM5
C--
Kills:1,479
Deaths:524
KDR:2.823
Accuracy:19.753% C--
HSR:15.686% D*
Comet VM2
B++
Kills:703
Deaths:372
KDR:1.890
Accuracy:46.915% C+
HSR:5.548% B++
Comet VM2
A+
Kills:563
Deaths:275
KDR:2.047
Accuracy:49.638% C+
HSR:7.993% A+
Cosmos VM3
C*
Kills:444
Deaths:125
KDR:3.552
Accuracy:22.022% C*
HSR:18.919% C
Cosmos VM3
B+
Kills:389
Deaths:115
KDR:3.383
Accuracy:20.531% C+
HSR:21.851% B+
Blueshift VM5
B+
Kills:156
Deaths:52
KDR:3
Accuracy:24.430% B+
HSR:20.513% C--
Quasar VM1
B
Kills:137
Deaths:49
KDR:2.796
Accuracy:22.590% B
HSR:18.978% D
NS-10 Burster
B++
Kills:90
Deaths:124
KDR:0.726
Accuracy:36.565% B+
HSR:8.889% B++
Kills:5,619
Deaths (as MAX Suit):1,166.500
Deaths (to MAX Suits):1,886
KDR:4.81697
Kill Difference:4,452.500
Playtime:102.779 hours
Usage:3%
Score:2.085m
Score/min:338
Accuracy (listed only):28.865%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C+
Kills:1,081
V. Kills:646 167%
Deaths:266
KDR:4.064
Accuracy:27.705% D-
KPH:20.800 C+
VKPH:12.400 C+
Light PPA
B*
Kills:934
V. Kills:66 N/A
Deaths:39
KDR:23.949
Accuracy:45.978% B+
KPH:84.400 B+
VKPH:6 B*
Dual Photon Pods
C+
Kills:777
V. Kills:157 492%
Deaths:75
KDR:10.360
Accuracy:55.700% C+
KPH:72.100 C-
VKPH:14.600 C-
Coyote Missiles
C
Kills:299
V. Kills:177 168%
Deaths:34
KDR:8.794
Accuracy:55.266% C+
KPH:35.700 C
VKPH:21.100 C
Saron Laser Cannon
C
Kills:261
V. Kills:152 171%
Deaths:184
KDR:1.418
Accuracy:25.540% D--
KPH:12.800 C
VKPH:7.500 D
Hornet Missiles
C
Kills:86
V. Kills:58 146%
Deaths:1
KDR:86
Accuracy:57.456% D-
KPH:54.800 D
VKPH:36.900 C
Kills:3,438 (2,276 + 0)
Deaths:599
KDR:5.740
VKDR:2.097
Vehicle Kills:1,256
Kill Difference:2,839
Playtime:104.115 hours
Usage:3%
Score:1.766m
Score/min:283
Piloting Accuracy:25.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:5,322
V. Kills:5,184 103%
Deaths:2,556
KDR:2.082
Accuracy:48.571% C+
KPH:9.500 C+
VKPH:9.300 B+
C150 Dalton
U
Kills:3,508
V. Kills:1,725 203%
Deaths:233
KDR:15.056
Accuracy:52.908% A++
KPH:12,628,800 U
VKPH:6,210,000 U
L105 Zephyr
U
Kills:2,515
V. Kills:187 N/A
Deaths:85
KDR:29.588
Accuracy:49.017% B+
KPH:9,054,000 U
VKPH:673,200 U
AP30 Shredder
U
Kills:1,759
V. Kills:347 N/A
Deaths:77
KDR:22.844
Accuracy:27.359% D**
KPH:6,332,400 U
VKPH:1,249,200 U
L-24R Spur
C*
Kills:1,317
V. Kills:197 N/A
Deaths:198
KDR:6.652
Accuracy:37.559% D
KPH:22.300 D--
VKPH:3.300 C*
Dual-75 Duster
B++
Kills:1,149
V. Kills:78 N/A
Deaths:46
KDR:24.978
Accuracy:48.509% B++
KPH:101.800 B+
VKPH:6.900 B
L105 Zephyr PX
C+
Kills:495
V. Kills:47 N/A
Deaths:20
KDR:24.750
Accuracy:56.472% C+
KPH:74.600 D
VKPH:7.100 D-
L-30R Vektor
C--
Kills:108
V. Kills:68 157%
Deaths:111
KDR:0.973
Accuracy:29.577% D--
KPH:4.500 D*
VKPH:2.800 C--
Kills:16,173 (6,747 + 9,426)
Deaths:3,326
KDR:4.863
VKDR:2.355
Vehicle Kills:7,833
Kill Difference:12,847
Playtime:658.989 hours
Usage:19%
Score:7.174m
Score/min:181
Piloting Accuracy:29.577%
Gunner Accuracy:56.472%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,264
V. Kills:111 N/A
Deaths:94
KDR:13.447
Accuracy:60.393% B**
KPH:76.400 B
VKPH:6.700 D
L100 Python HEAT
B*
Kills:1,168
V. Kills:151 N/A
Deaths:86
KDR:13.581
Accuracy:55.183% C++
KPH:57.700 B*
VKPH:7.500 D*
L100 Python AP
B+
Kills:1,110
V. Kills:468 237%
Deaths:142
KDR:7.817
Accuracy:57.962% C++
KPH:48.700 B+
VKPH:20.500 C+
C75 Viper
B*
Kills:1,097
V. Kills:111 N/A
Deaths:134
KDR:8.187
Accuracy:39.138% C
KPH:65.300 B*
VKPH:6.600 C-
Skyguard
C++
Kills:253
V. Kills:200 126%
Deaths:67
KDR:3.776
Accuracy:33.903% B+
KPH:14.400 C
VKPH:11.400 C++
Kills:4,892 (4,892 + 0)
Deaths:523
KDR:9.354
VKDR:1.990
Vehicle Kills:1,041
Kill Difference:4,369
Playtime:93.957 hours
Usage:3%
Score:1.570m
Score/min:279
Driving Accuracy:33.903%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,114
V. Kills:1,316 161%
Deaths:316
KDR:6.690
Accuracy:55.185% C+
KPH:28.600 C
VKPH:17.800 C+
Supernova VPC
B+
Kills:1,360
V. Kills:132 N/A
Deaths:132
KDR:10.303
Accuracy:57.539% B+
KPH:42.200 C--
VKPH:4.100 D*
Proton II PPA
B**
Kills:1,230
V. Kills:60 N/A
Deaths:45
KDR:27.333
Accuracy:31.388% B++
KPH:107 B**
VKPH:5.200 B+
Supernova PC
B++
Kills:1,155
V. Kills:248 464%
Deaths:150
KDR:7.700
Accuracy:52.252% C++
KPH:40.400 B++
VKPH:8.700 C
E540 Halberd
B++
Kills:620
V. Kills:287 215%
Deaths:38
KDR:16.316
Accuracy:53.031% B
KPH:45.600 B++
VKPH:21.100 B+
Saron HRB
C+
Kills:353
V. Kills:148 237%
Deaths:47
KDR:7.511
Accuracy:42.707% D
KPH:29.500 C+
VKPH:12.400 C-
Kills:6,832 (4,629 + 2,203)
Deaths:728
KDR:9.385
VKDR:3.010
Vehicle Kills:2,191
Kill Difference:6,104
Playtime:171.836 hours
Usage:5%
Score:2.875m
Score/min:279
Driving Accuracy:52.252%
Gunner Accuracy:42.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:2,207
V. Kills:110 N/A
Deaths:83
KDR:26.590
Accuracy:39.007% C+
KPH:112.500 C++
VKPH:5.600 C
M40 Fury-H
B**
Kills:1,739
V. Kills:51 N/A
Deaths:19
KDR:91.526
Accuracy:44.404% C
KPH:146.200 B**
VKPH:4.300 D-
E540 Halberd-H
C+
Kills:1,202
V. Kills:490 245%
Deaths:91
KDR:13.209
Accuracy:59.228% C+
KPH:47 C
VKPH:19.200 D
Saron HRB-H
C++
Kills:582
V. Kills:258 225%
Deaths:39
KDR:14.923
Accuracy:58.110% C+
KPH:46 C++
VKPH:20.400 D
M12 Kobalt-H
B+
Kills:276
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:26.940% B+
KPH:165.800 C*
VKPH:4.800 C
Kills:6,006 (0 + 6,006)
Deaths:232
KDR:25.888
VKDR:3.953
Vehicle Kills:917
Kill Difference:5,774
Playtime:71.395 hours
Usage:2%
Score:1.523m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:26.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:1,139
V. Kills:177 N/A
Deaths:33
KDR:34.515
Accuracy:39.378% C++
KPH:99.300 A
VKPH:15.400 B+
M40 Fury
A+
Kills:1,033
V. Kills:138 N/A
Deaths:27
KDR:38.259
Accuracy:37.346% C+
KPH:96.800 A+
VKPH:12.900 B+
M60-G Bulldog
B**
Kills:1,013
V. Kills:113 N/A
Deaths:61
KDR:16.607
Accuracy:44.707% B+
KPH:58.800 B**
VKPH:6.600 C+
M60-G Bulldog
B+
Kills:569
V. Kills:79 N/A
Deaths:26
KDR:21.885
Accuracy:48.473% B+
KPH:68.600 B+
VKPH:9.500 C+
M12 Kobalt
S
Kills:430
V. Kills:60 N/A
Deaths:7
KDR:61.429
Accuracy:22.012% C*
KPH:126.500 B*
VKPH:17.600 S
M20 Basilisk
C++
Kills:154
V. Kills:61 248%
Deaths:27
KDR:5.704
Accuracy:41.562% C+
KPH:22.100 C
VKPH:8.700 C++
M12 Kobalt
C++
Kills:129
V. Kills:5 N/A
Deaths:4
KDR:32.250
Accuracy:15.833% D-
KPH:88.700 C++
VKPH:3.400 C+
M20 Basilisk
B+
Kills:111
V. Kills:43 252%
Deaths:15
KDR:7.400
Accuracy:45.074% B+
KPH:24.100 C+
VKPH:9.300 C+
G30 Walker
B++
Kills:66
V. Kills:47 138%
Deaths:9
KDR:7.333
Accuracy:32.655% C+
KPH:20.300 C**
VKPH:14.500 B++
Kills:4,644 (0 + 4,644)
Deaths:209
KDR:22.220
VKDR:3.459
Vehicle Kills:723
Kill Difference:4,435
Playtime:67.352 hours
Usage:2%
Score:1.558m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:32.655%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:403
V. Kills:2 N/A
Deaths:164
KDR:2.457
Accuracy:43.947% C+
KPH:80.700 B+
VKPH:0.400 D*
M40 Fury-F
B+
Kills:93
V. Kills:15 N/A
Deaths:49
KDR:1.898
Accuracy:54.640% C**
KPH:35.800 B+
VKPH:5.800 C
Kills:496 (496 + 0)
Deaths:213
KDR:2.329
VKDR:0.080
Vehicle Kills:17
Kill Difference:283
Playtime:7.591 hours
Usage:0%
Score:0.084m
Score/min:183
Driving Accuracy:54.640%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:2,122
V. Kills:121 N/A
Deaths:13
KDR:163.231
Accuracy:44.457% A++
KPH:191.100 A**
VKPH:10.900 A
Pelter Rocket Pod
B+
Kills:671
V. Kills:142 469%
Deaths:
KDR:
Accuracy:51.466% C*
KPH:99.900 B+
VKPH:21.100 C+
Kills:2,793 (0 + 2,793)
Deaths:13
KDR:214.846
VKDR:20.231
Vehicle Kills:263
Kill Difference:2,780
Playtime:17.822 hours
Usage:1%
Score:0.525m
Score/min:491
Piloting Accuracy:N/A%
Gunner Accuracy:51.466%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 10,5065,3222,5562.082C*0.3848.571%C+N/A9.5C+9.3B+102557.7h38.5B*79.2B++
C150 Dalton 5,2333,50823315.056B*12.5952.908%A++N/A35080U17250U182391800.1h5.4D**10.2C+
L105 Zephyr 2,7022,5158529.588A**27.1249.017%B+N/A25150U1870U59331200.1h3.7A7.6B**
Proton II PPA-H 2,3172,2078326.59B++24.1339.007%C+1.223%C112.6C++5.6C34319.6h7.3B*18.7B++
CAS 14-E 2,2432,12213163.231S160.7744.457%A++1.037%D191.2A**10.9A56311.1h18.8B*42.3B**
Supernova FPC 3,4302,1143166.69C-4.2355.185%C+4.257%A++28.6C17.8C+30274h4.9C8.9C+
AP30 Shredder 2,1061,7597722.844B**20.3827.359%D**2.786%B+17590U3470U64127700.1h22.1A*80.9A+
M40 Fury-H 1,7901,7391991.526S89.0644.404%CN/A146.1B**4.3D-40111.9h3.8A8.6A+
Quasar VM1 1,6671,6586972.379C++0.0917.344%C16.224%D30.3C+N/A9054.7h13.1C**75.6C+
M12 Kobalt 1,6161,5952563.8C+61.3423.326%C+18.495%C+156.4C**2.1D*31410.2h12.7B++54.3B+
Blueshift VM5 1,4891,4795242.823C+0.3619.753%C--15.686%D*35.3CN/A9741.9h14.7C++74.3C+
C-4 1,9201,4726482.272C*0.1928.77%C++N/A112.4C++34.2C*92513.1h1.2C**4.3C*
NS-15M1 1,3881,3801,2641.092C-1.3720.475%D--15.435%D*18.2D--N/A4975.8h13D63.3D
Supernova VPC 1,4921,36013210.303C-7.8457.539%B+1.029%C42.2C--4.1D*15632.2h2.8C**4.8B+
L-24R Spur 1,5141,3171986.652D4.1937.559%D4.176%M*22.3D--3.3C*7959.1h35C93.2C
NS-11A 1,2791,2761,1021.158C1.3125.119%C-15.282%D*22D-N/A6058.1h13.1C52.3C+
L100 Python HESH 1,3751,2649413.447C10.9860.393%B**2.769%A++76.6B6.7D28116.5h2.6B+4.2B*
H-V45 1,2571,2418271.501C+0.9626.381%C+23.127%C38.1CN/A10832.6h11.7C++44.4C++
Proton II PPA 1,2901,2304527.333C**24.8731.388%B++1.951%C++107B**5.2B+30111.5h7.1B*22.7B*
Sirius SX12 1,2201,2191,0151.201C+1.2625.145%C19.36%C+22.4DN/A7454.5h12.7C+50.4C++
E540 Halberd-H 1,6921,2029113.209C+10.7459.228%C+2.413%B++47C19.1D33625.6h5.4C++9.1C++
Darkstar 1,2251,1918831.349C1.1229.446%C*22.25%D41.4C--1.2C**9428.8h14D-47.5C
Orion VS54 1,1911,1831,3840.855C--1.6119.07%D--16.484%D**16.6D--N/A7571.4h11.7C+61.2C+
Ursa 1,1871,1737531.558C0.9126.667%C++28.73%C++52.6C+N/A17822.3h10.4C+39C*
Betelgeuse 54-A 1,2211,1727771.508C--0.9626.548%C--31.997%C49.7D-2.1B++15923.6h12.7D**47.7D-
NS-15M2 1,1871,1726551.789C0.6828.363%C++27.901%C48C--N/A14624.4h11.4C+40.2C++
NS-11C 1,1861,1721,3540.866C-1.6025.714%C22.44%C++9.7D-N/A36121h14.2C55.2C+
VX29 Polaris 1,1801,1696641.761C+0.7023.702%C--26.176%C+45.3C-N/A12125.8h11C++46.4C+
L100 Python HEAT 1,3191,1688613.581B11.1255.183%C++3.168%B++57.8B*7.5D*25620.2h2.7A++4.9B+
Pulsar VS1 1,1691,1671,0361.126C1.3423.687%C--23.051%C+29CN/A10540.3h11.8B+49.8C++
Pulsar C 1,1781,1646601.764C+0.7031.412%B++23.54%C65.8B+N/A25317.7h8.9B++28.4B++
Thanatos VE70 1,1661,1639861.18C+1.2842.546%C+15.219%C20.8DN/A6556h3.7B+8.7B+
CME 1,1621,1598661.338C+1.1323.887%D--22.002%C-28DN/A7541.4h12.4C++52C
Corvus VA55 1,1761,1576961.662C++0.8025.939%C27.485%C++41C+N/A10028.2h11.4C+44.1C+
Supernova PC 1,4031,1551507.7C+5.2452.252%C++2.078%C+40.4B++8.7C21628.6h3.1B**5.9B**
Dual-75 Duster 1,2271,1494624.978B*22.5148.509%B++N/A101.7B+6.9B39411.3h4.9B+10.1B++
M40 Fury 1,3161,1393334.515A++32.0539.378%C++2.107%C**99A15.4B+55111.5h9.9B+25.1B+
L100 Python AP 1,5781,1101427.817C+5.3557.962%C++4.865%A++48.7B+20.5C+32722.8h4.6B7.9C*
C75 Viper 1,2081,0971348.187C++5.7239.138%C1.367%C++65.3B*6.6C-27416.8h6.3B**16B+
V26 Maelstrom Turbo Laser 1,7271,0812664.064B+1.6027.705%D-N/A20.8C+12.4C+20851.9h66.8B+241.1C**
M40 Fury 1,1711,0332738.259M**35.7937.346%C+1.646%C++96.5A+12.9B+52510.7h9.8B++26.2B+
M60-G Bulldog 1,1261,0136116.607A*14.1444.707%B+2.468%C+58.9B**6.6C+27317.2h5.3B*11.8B++
Light PPA 1,0009343923.949A*21.4845.978%B+N/A84.1B+5.9B++33611.1h10.7C*23.3B
Parallax VX3 8228212253.649C+1.1844.035%B+76.614%C43.2C++N/A13519h2C++4.5B
Dual Photon Pods 9347777510.36C*7.9055.7%C+1.03%C+71.9C-14.5C-53710.8h20.2C+36.3C++
Lasher X2 7737355511.334C+1.1332.27%C*4.49%B44C+2.3B++14416.7h18.9C+58.6C**
NSX Tengu 7407315151.419C1.0539.323%C+19.015%D44CN/A10316.6h11.5C+29.4C++
Comet VM2 8437033721.89B*0.5746.915%C+5.548%B++23B**4.6C+14330.5h12.9B*27.6B
NS-30 Vandal 6906872842.419C+0.0541.348%B++22.999%D50.9CN/A13013.5h5.1C++12.4B+
Pelter Rocket Pod 8136711671U668.5451.466%C*N/A100.1B+21.2C+3726.7h15.7B++30.5B+
NS Decimator 7316214541.368C+1.1061.443%C+3.382%A+45.3C+8D*26013.7h3.3B+5.3B+
E540 Halberd 9076203816.316C++13.8553.031%B3.065%B*45.6B++21.1B+53613.6h4.9B9.2B+
Eridani SX5 5905865041.163C1.3026.349%D18.43%D23D-N/A7425.5h10.4C*39.3C+
Saron HRB-H 8405823914.923B**12.4658.11%C+1.718%C**45.8C++20.3D36312.7h16.8B*28.8B*
Serpent VE92 5855826890.845C--1.6222.207%D-13.918%D*8.3D--N/A3170h12.3C+55.5C
M60-G Bulldog 6485692621.885B**19.4248.473%B+1.757%C--68.6B+9.5C+4128.3h5.2B++10.8B++
VE-S Canis 5765685800.979C--1.4931.969%C*23.592%C+30.2DN/A8218.8h9C*28.1B
Comet VM2 6815632752.047B*0.4249.638%C+7.993%A+23.8B**5C14223.7h15.5B++31.2B*
Tank Mine 9365392851.891D0.5741.488%C++N/A82.9D61.1C12086.5h2.4D5.8C
L105 Zephyr PX 5424952024.75C+22.2956.472%C+N/A75D7.1D-2316.6h5.2C++9.2C++
NS-44 Commissioner 4824816480.742C1.7231.015%D--17.672%D-26.3DN/A8818.3h3.3C*10.8C+
S1 8474747750.612C--1.8560.267%C+1.477%D-16.6D--13C24328.6h7C-11.7C+
Deimos VA29 4534534670.97C-1.4960.734%C-9.051%D**21.6D--N/A6921h2.7D*4.5D
Cosmos VM3 4474441253.552B**1.0922.022%C*18.919%C46.3C*N/A1419.6h15C68.3C+
M12 Kobalt 490430761.429A+58.9622.012%C*15.581%D126.5B*17.6S3923.4h13.4B*60.8C**
Solstice VE3 4104067980.509D1.9618.784%D*14.532%D--3.8D-N/A31107.8h15C+79.8C+
S12 Renegade 4054031642.457C0.0143.947%C+7.94%B++80.6B+N/A1745h2.3B**5.3B++
Cosmos VM3 3963891153.383B+0.9220.531%C+21.851%B+41.4C+N/A1539.4h15D73.3C+
Saron HRB 501353477.511C++5.0542.707%D1.416%C+29.4C+12.3C-30112h14.7B**34.5B++
NS-11P 3323322661.248C1.2223.105%D-22.892%C27.9DN/A8711.9h11.9C++51.6C+
M60-A Bulldog 3613291032.9B30.4456.643%B++1.52%D55.8B+5.4C++2105.9h4.8B++8.4B++
Plasma Grenade 3233191319N/A316.5446.148%C--N/A455.7D-5.7C-21590.7h3.9D--8.5D
Coyote Missiles 476299348.794A6.3355.266%C+N/A35.6C21.1C3038.4h38.6C++69.8C*
NSX Masamune 3252852361.208C*1.2655.253%D2.807%B++46B+6.5D1806.2h6.8B++12.2B+
M12 Kobalt-H 2842761276U273.5426.94%B+19.565%C*162.4C*4.7C4271.7h11.9B++44.2B+
MANA Anti-Personnel Turret 2732721222.23N/A0.2323.956%UN/A2720U10U7245500.1h22.8T*95.2T*
Lumine Edge 27727213,8840.02C2.4419.398%D-12.132%D0.5C--N/A1567.5h1.3C**6.8C+
NS-66 Punisher 2692623990.657D1.8129.888%C*22.519%D23DN/A6211.4h12.2C40.7C++
Saron Laser Cannon 4132611841.418C1.0525.54%D--N/A12.8C7.5D27520.4h66.7B++261.2B+
Skyguard 453253673.776C1.3133.903%B+N/A14.4C11.4C++24517.6h143.8D424C+
MANA Anti-Vehicle Turret 4202311221.893C--0.5763.134%D3.03%A**2310A1890B++5372800.1h9.5D15D
M60-A Bulldog 231216249C6.5444.978%BN/A2160U150U9647200.1h5.2C+11.6B
Spear Anti-Vehicle Phalanx Turret 283209239.087C+6.6253.594%B+3.828%C+69.7B++24.7C+7193h5.8B*10.8B
Terminus VX-9 2122002050.976C1.4928.522%C++27%C32.8D2A*1506.1h12.3C43C++
Proximity Mine 196196494C+1.5441.899%CN/A103.2DN/A4101.9h1.9C+4.6C+
Orbital Strike Uplink 2611861186U183.54691.304%UN/A930U375U42310.2h0.9T*0.1T*
Pandora VX25 1771691691C1.4636.716%D-17.16%C++29.6D1.4B*1335.7h4C++10.8C+
NS Baron G5 1661652020.817D-1.6538.31%D--14.545%C9.8D*N/A3116.8h4.7C12.3C+
Flare VE6 1601601301.231C--1.2322.944%D26.25%C29.1D-N/A2085.5h10.9D47.3C
Blueshift VM5 160156523C+0.5424.43%B+20.513%C--48.8C*1.3B++1943.2h14.4B59B+
M20 Basilisk 215154275.704B+3.2441.562%C+7.143%B+22C8.7C++2677h78.8C*189.5C*
NSX Tanto 1531531790.855D1.6128.056%C32.026%B+17.4D--N/A608.8h14C-49.8C+
M60-A Bulldog 1581491113.545C11.0849.478%C+2.685%B+36.3C2.2D1474.1h5.4C++10.9C*
Force-Blade 14614414,6910.01D2.4523.912%DN/A0.2C--N/A1871h2.4C+10C+
Quasar VM1 139137492.796C+0.3322.59%B18.978%D44.2C+N/A1653.1h15.6D-69.2C+
M12 Kobalt 134129432.25C**29.7915.833%D-16.279%D86C++3.3C+3361.5h15.4B+97.6C+
Bastion Battery 2041231123N/A120.5445.099%C++N/A64.7C*42.6B+5301.9h10.8C**23.9B+
M20 Basilisk 154111157.4A+4.9445.074%B+5.405%C24.1C+9.3C+2804.6h90.1C*200B+
L-30R Vektor 1761081110.973D1.4929.577%D--5.556%A*4.5D*2.8C--5224.2h76.1C257.2D--
Rocklet Rifle 1991081100.982C+1.4853.952%C++N/A25.1D21.2C-4074.3h37.6C69.7C+
Hyena Missile Launcher 168103541.907C-0.5632.862%CN/A15.4C--9.7C2496.7h44.9D*136.7D-
NS-44L Blackhand 1021021450.703D1.7643.528%C+26.471%D**15.7D-N/A496.5h3.4B+7.7B+
M40 Fury-F 10893491.898C+0.5754.64%C**N/A35.8B+5.8C2022.6h6.2B++11.4B*
NS-10 Burster 134901240.726D1.7436.565%B+8.889%B++7C+3.4D11012.8h119B+325.4B+
NS Annihilator 14186551.564A*0.9079.395%CN/A18.7A12B*3074.6h6.4A+8.1A+
Hornet Missiles 14486186S83.5457.456%D-N/A53.8D36.3C6271.6h12.2C21.2C--
NS-R3 Swarm 12477940.819C++1.6568.061%B**N/A13.3A8.1B+1565.8h17.5B**25.8B**
Spear Anti-Vehicle Phalanx Tower 10972324C21.5461.26%B*6.944%A51.4C+26.4C3211.4h8.2C+13.4B+
VA39 Spectre 68681380.493D1.9735.812%C++41.177%C*7.6D*N/A888.9h7.3D*20.4C--
Beamer VS3 66661230.537D1.9315.919%F-16.667%D-16.9DN/A1433.9h9.3C+58.4D--
G30 Walker 1136697.333B+4.8732.655%C+3.03%C--20.6C**14.7B++2943.2h214.3C656.3C+
NS-45 Pilot 6565840.774C--1.6927.296%D--27.692%C34.2D-N/A1061.9h8.1D--29.6D--
NS-AM7 Archer 94634030.156D2.3155.063%C--7.937%D*1.6D--N/A1538.8h19.5C35.4C
The Slasher 60591,2080.049C+2.4235.958%C++13.559%B+0.9CN/A366.8h2.3C6.5C*
Anti-Vehicle Grenade 6557157N/A54.5450.269%CN/A285D40D20600.2h6.6D13.1C-
Nemesis VSH9 9655590.932C+1.5359.012%D-N/A9.3C--6.9C4095.9h8C+13.6C
Xiphos Anti-Personnel Phalanx Tower 5352152C49.5415.584%D*N/A520C*10C++66620.1h0.5B+3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5442,505,296165.8h
Anti-Vehicle MANA Turret406973h
Spawn Beacon362,0774.5h
Ordnance Dampener11090.2h
Hardlight Canopy4510.2h
Repair Module0980.5h
Turret AI Module0920.5h
Structure Shield Module0650.4h
Skywall Shield Emitter0650.4h
Rampart Wall1992.1h
Nanite Revive Grenade03,5821h
Medical Applicator912326,59731h
Cortium Silo0740.3h
Motion Spotter91,7731.2h
Spiker0520.1h
Deconstruction Tool02,2190.2h
Welding Device01,7390.1h
Xiphos Anti-Personnel Tower0590.5h
Spear Anti-Vehicle Tower2600.6h
Spitfire Auto-Turret224220.8h
Ammunition Package291,3422.4h
Recon Detection Device61360.5h
Shield Recharging Field222,5670.9h
Medical Kit357361.1h
Anti-Infantry MANA Turret243051.4h
WLT-Howler Mining Laser01190.1h
Nano-Repair Grenade01,1430.3h
Snowman Soldier21090.1h

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