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Paragon Rhumm[CDGS] Rhumm
VS BR 155

KDR: 2.48

Score: 56.9m

Last Seen: Jan 26th, 2019 5:30 PM
- OFFLINE - 513 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Cobalt - Outfit Member of Chiens De Guerre[CDGS] Chiens De Guerre
VS outfit on Cobalt

Members: 11
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton L105 Zephyr Supernova FPC Proton II PPA-H AP30 Shredder M40 Fury-H Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.444%20.968%5132399918,1611.370231.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.32%0.659B+0.044C+-1.066D*HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.372C**11.50.196C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.7%0.831%404510176,015222354222.7058111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.798%0.555B+-0.711D--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.418B400.245C++53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.013%2.883%703810149,366191226804.89598349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.79%0.012C+0.17C++0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.524B+7.50.397B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.673%1.866%138621100120,0421855423710.7985473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%0.048C+-0.634D0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.789B++9.20.768B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.515%69.889%138621020631129910.485385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.519%0.824B++0.18C++0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.60.175C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.327%13.486%1386210201,57299331.58149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%0.325C**-0.207C0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.50.288C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chiens De Guerre[CDGS] Chiens De Guerre
VS outfit on Cobalt

Members: 11
56.9m259.9%333 (20k)312 (18.7k)2.4759178,25631,6072.9739155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022265217.771%8.567%15205:4729

13% Combat Medic65% Engineer11% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 3:28 PMJan 6th, 2017 6:39 PMFeb 14th, 2019 9:27 PM (2d) (PST)Jan 26th, 2019 2:34 PM (21d) (PST)Jan 26th, 2019 1:30 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7221275950.4290.1730.0371.3550.092337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3367,60035,7362610281618,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3041.6h/126.7d 15,740 6,704 25,411 247.2k 5,012 7,108 16,854 131.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,380
Deaths:1,264
KDR:1.092
Accuracy:20.475% C
HSR:15.435% D-
Orion VS54
C
Kills:1,183
Deaths:1,384
KDR:0.855
Accuracy:19.070% C
HSR:16.484% D*
VX29 Polaris
B+
Kills:1,169
Deaths:664
KDR:1.761
Accuracy:23.702% C+
HSR:26.176% B+
NS-15M2
B**
Kills:768
Deaths:354
KDR:2.169
Accuracy:29.372% B**
HSR:27.604% C**
Lasher X2
C++
Kills:207
Deaths:153
KDR:1.353
Accuracy:26.848% C++
HSR:2.415% D-
Flare VE6
C**
Kills:160
Deaths:130
KDR:1.231
Accuracy:22.956% C++
HSR:26.250% C**
Kills:4,867
Deaths (as Heavy Assault):3,949
Deaths (to Heavy Assaults):8,212
KDR:1.23246
Kill Difference:918
Playtime:338.199 hours
Usage:11%
Score:3.856m
Score/min:190
Accuracy (listed only):23.737%
HSR (listed only):19.061%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,164
Deaths:660
KDR:1.764
Accuracy:31.412% A
HSR:23.540% C++
Thanatos VE70
C**
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C**
HSR:15.219% C+
NS-11C
B
Kills:883
Deaths:1,086
KDR:0.813
Accuracy:25.553% B
HSR:19.139% C+
Serpent VE92
C
Kills:582
Deaths:689
KDR:0.845
Accuracy:22.207% C
HSR:13.918% D--
Deimos VA29
C+
Kills:409
Deaths:428
KDR:0.956
Accuracy:60.042% C+
HSR:8.557% D*
Solstice VE3
D
Kills:406
Deaths:798
KDR:0.509
Accuracy:18.784% D
HSR:14.532% D-
NS Baron G5
C+
Kills:160
Deaths:195
KDR:0.821
Accuracy:38.170% D
HSR:14.375% C+
Kills:4,767
Deaths (as Engineer):4,842
Deaths (to Engineers):8,764
KDR:0.98451
Kill Difference:75
Playtime:1,966.088 hours
Usage:65%
Score:40.131m
Score/min:340
Accuracy (listed only):34.102%
HSR (listed only):15.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C++
HSR:19.360% C**
Pulsar C
A
Kills:1,164
Deaths:660
KDR:1.764
Accuracy:31.412% A
HSR:23.540% C++
Thanatos VE70
C**
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C**
HSR:15.219% C+
NS-11C
B
Kills:883
Deaths:1,086
KDR:0.813
Accuracy:25.553% B
HSR:19.139% C+
NSX Tengu
B
Kills:668
Deaths:455
KDR:1.468
Accuracy:39.273% B
HSR:18.862% C
Eridani SX5
C+
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% C+
HSR:18.430% C+
Serpent VE92
C
Kills:582
Deaths:689
KDR:0.845
Accuracy:22.207% C
HSR:13.918% D--
VE-S Canis
B**
Kills:463
Deaths:294
KDR:1.575
Accuracy:34.056% B**
HSR:25.918% B+
Deimos VA29
C+
Kills:409
Deaths:428
KDR:0.956
Accuracy:60.042% C+
HSR:8.557% D*
Solstice VE3
D
Kills:406
Deaths:798
KDR:0.509
Accuracy:18.784% D
HSR:14.532% D-
NS Baron G5
C+
Kills:160
Deaths:195
KDR:0.821
Accuracy:38.170% D
HSR:14.375% C+
Kills:7,703
Deaths (as Light Assault):7,110
Deaths (to Light Assaults):4,860
KDR:1.0834
Kill Difference:593
Playtime:137.830 hours
Usage:5%
Score:2.600m
Score/min:314
Accuracy (listed only):33.049%
HSR (listed only):17.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C++
Kills:1,276
Deaths:1,102
KDR:1.158
Accuracy:25.119% C++
HSR:15.282% D-
Sirius SX12
C**
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C++
HSR:19.360% C**
H-V45
B+
Kills:1,192
Deaths:792
KDR:1.505
Accuracy:26.244% B+
HSR:23.490% B
Pulsar VS1
B
Kills:1,167
Deaths:1,036
KDR:1.126
Accuracy:23.687% C+
HSR:23.051% B
Thanatos VE70
C**
Kills:1,163
Deaths:986
KDR:1.180
Accuracy:42.546% C**
HSR:15.219% C+
CME
C+
Kills:1,159
Deaths:866
KDR:1.338
Accuracy:23.887% C--
HSR:22.002% C+
Corvus VA55
B++
Kills:1,157
Deaths:696
KDR:1.662
Accuracy:25.939% B
HSR:27.485% B++
Darkstar
B
Kills:724
Deaths:424
KDR:1.708
Accuracy:28.803% B
HSR:23.619% C+
NSX Tengu
B
Kills:668
Deaths:455
KDR:1.468
Accuracy:39.273% B
HSR:18.862% C
Eridani SX5
C+
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% C+
HSR:18.430% C+
VE-S Canis
B**
Kills:463
Deaths:294
KDR:1.575
Accuracy:34.056% B**
HSR:25.918% B+
Deimos VA29
C+
Kills:409
Deaths:428
KDR:0.956
Accuracy:60.042% C+
HSR:8.557% D*
NS-11P
B+
Kills:332
Deaths:264
KDR:1.258
Accuracy:23.100% C+
HSR:22.892% B+
NS Baron G5
C+
Kills:160
Deaths:195
KDR:0.821
Accuracy:38.170% D
HSR:14.375% C+
Kills:11,675
Deaths (as Combat Medic):9,057
Deaths (to Combat Medics):2,990
KDR:1.28906
Kill Difference:2,618
Playtime:395.191 hours
Usage:13%
Score:7.133m
Score/min:301
Accuracy (listed only):31.597%
HSR (listed only):19.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,219
Deaths:1,015
KDR:1.201
Accuracy:25.145% C++
HSR:19.360% C**
NSX Tengu
B
Kills:668
Deaths:455
KDR:1.468
Accuracy:39.273% B
HSR:18.862% C
NS-30 Vandal
A+
Kills:613
Deaths:226
KDR:2.712
Accuracy:42.286% A+
HSR:21.044% D
Eridani SX5
C+
Kills:586
Deaths:504
KDR:1.163
Accuracy:26.349% C+
HSR:18.430% C+
Parallax VX3
B+
Kills:563
Deaths:153
KDR:3.680
Accuracy:42.937% B+
HSR:73.357% C--
VE-S Canis
B**
Kills:463
Deaths:294
KDR:1.575
Accuracy:34.056% B**
HSR:25.918% B+
NS-44 Commissioner
C--
Kills:443
Deaths:558
KDR:0.794
Accuracy:32.045% C--
HSR:16.930% D
NS-44L Blackhand
C++
Kills:70
Deaths:87
KDR:0.805
Accuracy:42.609% C++
HSR:20% F
VA39 Spectre
B+
Kills:68
Deaths:138
KDR:0.493
Accuracy:35.812% B+
HSR:41.177% C*
Beamer VS3
D
Kills:65
Deaths:122
KDR:0.533
Accuracy:15.803% F
HSR:16.923% D
Kills:4,758
Deaths (as Infiltrator):3,552
Deaths (to Infiltrators):3,910
KDR:1.33953
Kill Difference:1,206
Playtime:94.289 hours
Usage:3%
Score:1.229m
Score/min:217
Accuracy (listed only):33.631%
HSR (listed only):27.200%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,658
Deaths:697
KDR:2.379
Accuracy:17.344% B
HSR:16.224% C--
Blueshift VM5
C++
Kills:1,479
Deaths:524
KDR:2.823
Accuracy:19.753% C++
HSR:15.686% D--
Comet VM2
B++
Kills:646
Deaths:359
KDR:1.799
Accuracy:45.786% B
HSR:5.728% B++
Comet VM2
A++
Kills:527
Deaths:262
KDR:2.011
Accuracy:48.576% B
HSR:7.970% A++
Cosmos VM3
B**
Kills:390
Deaths:115
KDR:3.391
Accuracy:21.304% B**
HSR:19.487% C+
Cosmos VM3
B*
Kills:364
Deaths:112
KDR:3.250
Accuracy:20.307% B*
HSR:22.253% B+
Blueshift VM5
B**
Kills:123
Deaths:46
KDR:2.674
Accuracy:24.974% B**
HSR:17.886% D
NS-10 Burster
B**
Kills:90
Deaths:122
KDR:0.738
Accuracy:36.189% B**
HSR:8.889% B
Quasar VM1
B*
Kills:87
Deaths:36
KDR:2.417
Accuracy:21.621% B*
HSR:16.092% D-
Kills:5,364
Deaths (as MAX Suit):1,136.500
Deaths (to MAX Suits):1,745
KDR:4.71975
Kill Difference:4,227.500
Playtime:99.638 hours
Usage:3%
Score:1.953m
Score/min:327
Accuracy (listed only):28.428%
HSR (listed only):14.468%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:528
V. Kills:114 459%
Deaths:75
KDR:7.040
Accuracy:53.594% C*
KPH:55.900 C
VKPH:12.100 C--
Maelstrom Turbo Laser
C
Kills:389
V. Kills:283 137%
Deaths:266
KDR:1.462
Accuracy:27.426% D
KPH:11.500 C
VKPH:8.400 C
Light PPA
B+
Kills:309
V. Kills:22 N/A
Deaths:39
KDR:7.923
Accuracy:44.687% B+
KPH:55.800 C**
VKPH:4 C*
Coyote Missiles
C-
Kills:85
V. Kills:62 135%
Deaths:34
KDR:2.500
Accuracy:56.490% B
KPH:21.700 D
VKPH:15.800 C-
Kills:1,311 (698 + 0)
Deaths:414
KDR:3.167
VKDR:1.162
Vehicle Kills:481
Kill Difference:897
Playtime:52.763 hours
Usage:2%
Score:0.817m
Score/min:258
Piloting Accuracy:44.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:4,707
V. Kills:4,881 96%
Deaths:2,556
KDR:1.842
Accuracy:48.541% B
KPH:9.200 C*
VKPH:9.500 B+
C150 Dalton
U
Kills:3,266
V. Kills:1,599 204%
Deaths:233
KDR:14.017
Accuracy:53.692% A+
KPH:11,757,600 U
VKPH:5,756,400 U
L105 Zephyr
U
Kills:2,512
V. Kills:184 N/A
Deaths:85
KDR:29.553
Accuracy:49.015% B++
KPH:9,043,200 U
VKPH:662,400 U
AP30 Shredder
U
Kills:1,725
V. Kills:330 N/A
Deaths:77
KDR:22.403
Accuracy:26.739% D*
KPH:6,210,000 U
VKPH:1,188,000 U
L-24R Spur
C++
Kills:1,189
V. Kills:195 N/A
Deaths:198
KDR:6.005
Accuracy:37.354% C
KPH:21 D
VKPH:3.500 C++
Dual-75 Duster
A
Kills:1,143
V. Kills:77 N/A
Deaths:46
KDR:24.848
Accuracy:48.542% A
KPH:101.500 B*
VKPH:6.800 C*
L105 Zephyr PX
B+
Kills:491
V. Kills:43 N/A
Deaths:20
KDR:24.550
Accuracy:56.859% B+
KPH:75.500 C+
VKPH:6.600 C-
L-30R Vektor
D
Kills:82
V. Kills:58 139%
Deaths:111
KDR:0.739
Accuracy:29.829% D--
KPH:3.900 D-
VKPH:2.700 D
Kills:15,115 (5,978 + 9,137)
Deaths:3,326
KDR:4.544
VKDR:2.215
Vehicle Kills:7,367
Kill Difference:11,789
Playtime:609.783 hours
Usage:20%
Score:6.674m
Score/min:182
Piloting Accuracy:29.829%
Gunner Accuracy:56.859%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,258
V. Kills:110 N/A
Deaths:94
KDR:13.383
Accuracy:60.392% A
KPH:76.500 B**
VKPH:6.700 C
L100 Python HEAT
A*
Kills:1,161
V. Kills:150 N/A
Deaths:86
KDR:13.500
Accuracy:55.062% B
KPH:57.600 A*
VKPH:7.400 D-
C75 Viper
A++
Kills:1,096
V. Kills:111 N/A
Deaths:134
KDR:8.179
Accuracy:39.128% C+
KPH:65.300 A++
VKPH:6.600 C
L100 Python AP
A+
Kills:1,040
V. Kills:436 238%
Deaths:142
KDR:7.324
Accuracy:57.793% C++
KPH:47.100 A+
VKPH:19.800 B
Skyguard
B+
Kills:241
V. Kills:193 124%
Deaths:67
KDR:3.597
Accuracy:33.963% B++
KPH:13.900 C+
VKPH:11.200 B+
Kills:4,796 (4,796 + 0)
Deaths:523
KDR:9.170
VKDR:1.912
Vehicle Kills:1,000
Kill Difference:4,273
Playtime:92.736 hours
Usage:3%
Score:1.492m
Score/min:268
Driving Accuracy:33.963%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,059
V. Kills:1,300 158%
Deaths:316
KDR:6.516
Accuracy:55.023% C*
KPH:28.300 B+
VKPH:17.900 B+
Supernova VPC
B*
Kills:1,358
V. Kills:132 N/A
Deaths:132
KDR:10.288
Accuracy:57.635% B*
KPH:42.200 C+
VKPH:4.100 D-
Proton II PPA
A++
Kills:1,230
V. Kills:60 N/A
Deaths:45
KDR:27.333
Accuracy:31.388% B**
KPH:107 A++
VKPH:5.200 B*
Supernova PC
A++
Kills:1,153
V. Kills:248 463%
Deaths:150
KDR:7.687
Accuracy:52.125% B
KPH:40.500 A++
VKPH:8.700 C++
E540 Halberd
A
Kills:549
V. Kills:256 214%
Deaths:38
KDR:14.447
Accuracy:53.302% B++
KPH:45.600 A
VKPH:21.300 B++
Saron HRB
B+
Kills:334
V. Kills:138 240%
Deaths:47
KDR:7.106
Accuracy:42.023% C+
KPH:28.900 B+
VKPH:11.900 C--
Kills:6,683 (4,570 + 2,113)
Deaths:728
KDR:9.180
VKDR:2.931
Vehicle Kills:2,134
Kill Difference:5,955
Playtime:168.574 hours
Usage:6%
Score:2.741m
Score/min:271
Driving Accuracy:52.125%
Gunner Accuracy:42.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,003
V. Kills:101 N/A
Deaths:83
KDR:24.133
Accuracy:37.523% C+
KPH:119.200 B+
VKPH:6 C+
M40 Fury-H
B**
Kills:1,699
V. Kills:36 N/A
Deaths:19
KDR:89.421
Accuracy:43.363% C++
KPH:146.400 B**
VKPH:3.100 D-
E540 Halberd-H
C*
Kills:1,188
V. Kills:484 245%
Deaths:91
KDR:13.055
Accuracy:59.119% C*
KPH:46.900 C++
VKPH:19.100 C
Saron HRB-H
B+
Kills:532
V. Kills:233 227%
Deaths:39
KDR:13.641
Accuracy:57.145% C*
KPH:43.800 B+
VKPH:19.200 C--
Kills:5,422 (0 + 5,422)
Deaths:232
KDR:23.371
VKDR:3.681
Vehicle Kills:854
Kill Difference:5,190
Playtime:65.894 hours
Usage:2%
Score:1.379m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:57.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,116
V. Kills:175 N/A
Deaths:33
KDR:33.818
Accuracy:39.362% C**
KPH:98.400 A++
VKPH:15.400 B++
M60-G Bulldog
A++
Kills:1,013
V. Kills:113 N/A
Deaths:61
KDR:16.607
Accuracy:44.707% B**
KPH:58.900 A++
VKPH:6.600 C++
M40 Fury
A*
Kills:1,011
V. Kills:128 N/A
Deaths:27
KDR:37.444
Accuracy:37.113% C++
KPH:96.600 A*
VKPH:12.200 B+
M60-G Bulldog
A
Kills:569
V. Kills:79 N/A
Deaths:26
KDR:21.885
Accuracy:48.464% B**
KPH:68.600 A
VKPH:9.500 C**
M12 Kobalt
S
Kills:311
V. Kills:58 N/A
Deaths:7
KDR:44.429
Accuracy:21.875% B++
KPH:124.600 A+
VKPH:23.200 S
M20 Basilisk
C**
Kills:124
V. Kills:51 238%
Deaths:27
KDR:4.593
Accuracy:41.518% C**
KPH:21.700 C++
VKPH:8.900 C**
M12 Kobalt
C**
Kills:114
V. Kills:5 N/A
Deaths:4
KDR:28.500
Accuracy:15.815% C-
KPH:82.900 C**
VKPH:3.600 C++
M20 Basilisk
B+
Kills:62
V. Kills:23 258%
Deaths:15
KDR:4.133
Accuracy:43.655% B+
KPH:18.200 C
VKPH:6.800 C--
G30 Walker
B*
Kills:57
V. Kills:43 130%
Deaths:9
KDR:6.333
Accuracy:32.488% B+
KPH:18.200 B+
VKPH:13.700 B*
Kills:4,377 (0 + 4,377)
Deaths:209
KDR:20.943
VKDR:3.230
Vehicle Kills:675
Kill Difference:4,168
Playtime:63.429 hours
Usage:2%
Score:1.476m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:32.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:391
V. Kills:2 N/A
Deaths:160
KDR:2.444
Accuracy:44.417% C**
KPH:84.200 B**
VKPH:0.400 D*
M40 Fury-F
B*
Kills:79
V. Kills:8 N/A
Deaths:42
KDR:1.881
Accuracy:49.121% C+
KPH:37.700 B*
VKPH:3.800 D
Kills:470 (470 + 0)
Deaths:202
KDR:2.327
VKDR:0.050
Vehicle Kills:10
Kill Difference:268
Playtime:6.736 hours
Usage:0%
Score:0.073m
Score/min:181
Driving Accuracy:49.121%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:527
V. Kills:26 N/A
Deaths:13
KDR:40.539
Accuracy:42.230% A
KPH:199.900 M++
VKPH:9.900 B**
Kills:527 (0 + 527)
Deaths:13
KDR:40.538
VKDR:2
Vehicle Kills:26
Kill Difference:514
Playtime:2.637 hours
Usage:0%
Score:0.096m
Score/min:606
Piloting Accuracy:N/A%
Gunner Accuracy:42.230%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 9,5884,7072,5561.842B+0.6348.541%BN/A9.2C*9.5B+102514.3h38.2B++78.7B++
C150 Dalton 4,8653,26623314.017B**11.5453.692%A+N/A32660U15990U167473300.1h5.6D10.4B+
L105 Zephyr 2,6962,5128529.553A**27.0849.015%B++0.995%C++25120U1840U59190400.1h3.7A+7.6A
Supernova FPC 3,3592,0593166.516C*4.0455.023%C*4.322%A28.3B+17.9B+29272.8h4.9B+8.9B+
Proton II PPA-H 2,1042,0038324.133B**21.6637.523%C+1.348%C119.2B+6C+35016.8h7B*18.6B++
AP30 Shredder 2,0551,7257722.403M++19.9326.739%D*2.841%B+17250U3300U58976400.1h21.2A++79.5A+
M40 Fury-H 1,7351,6991989.421S86.9543.363%C++N/A146.5B**3.1D-38511.6h3.6B**8.4A
Quasar VM1 1,6671,6586972.379B++0.1017.344%B16.224%C--30.3B++N/A8954.7h13.1B++75.6B
M12 Kobalt 1,6161,5952563.8A++61.3223.326%C*18.495%C*156.4B*2.1D--31310.2h12.7B++54.3B++
Blueshift VM5 1,4891,4795242.823C*0.3519.753%C++15.686%D--35.3C++N/A9641.9h14.7B+74.3B
NS-15M1 1,3881,3801,2641.092C1.3820.475%C15.435%D-18.2DN/A4975.8h13C+63.3C+
Supernova VPC 1,4901,35813210.288C+7.8157.635%B*1.031%D42.2C+4.1D-15332.2h2.7B++4.8B++
C-4 1,6951,2866072.119B+0.3628.978%B+N/A104.6B+33.3C**88512.3h1.3B+4.4B++
NS-11A 1,2791,2761,1021.158C+1.3225.119%C++15.282%D-22C-N/A5858.1h13.1B52.3B
L100 Python HESH 1,3681,2589413.383C*10.9160.392%A2.782%B**76.7B**6.7C27516.4h2.5B*4.2B**
Proton II PPA 1,2901,2304527.333B*24.8631.388%B**1.951%C+107A++5.2B*30011.5h7.1B*22.7B**
Sirius SX12 1,2201,2191,0151.201C*1.2725.145%C++19.36%C**22.4CN/A7254.5h12.7B+50.4B+
H-V45 1,2061,1927921.505C++0.9726.244%B+23.49%B37.8C**N/A10231.5h11.8B+44.8B+
L-24R Spur 1,3841,1891986.005C+3.5337.354%C4.373%A*21D3.5C++7656.5h36.8C+98.6C+
E540 Halberd-H 1,6721,1889113.055B+10.5859.119%C*2.441%B+47C++19.1C32725.3h5.4B+9.1B+
Orion VS54 1,1911,1831,3840.855C1.6219.07%C16.484%D*16.6DN/A7071.4h11.7B+61.2C++
VX29 Polaris 1,1801,1696641.761C**0.7123.702%C+26.176%B+45.3C++N/A11925.8h11B+46.4B
Pulsar VS1 1,1691,1671,0361.126C*1.3523.687%C+23.051%B29C**N/A10040.3h11.8B*49.8B++
Pulsar C 1,1781,1646601.764B0.7131.412%A23.54%C++65.8A+N/A24817.7h8.9B*28.4B++
Thanatos VE70 1,1661,1639861.18B1.3042.546%C**15.219%C+20.8CN/A6356h3.7B*8.7B++
L100 Python HEAT 1,3111,1618613.5A*11.0255.062%B3.187%B+57.5A*7.4D-25020.2h2.7A++4.9A+
CME 1,1621,1598661.338C+1.1423.887%C--22.002%C+28CN/A7441.4h12.4B+52C*
Corvus VA55 1,1761,1576961.662B++0.8125.939%B27.485%B++41B+N/A9928.2h11.4B+44.1B+
Supernova PC 1,4011,1531507.687B+5.2152.125%B2.082%C40.5A++8.7C++21528.5h3.1A5.9A
Dual-75 Duster 1,2201,1434624.848B**22.3748.542%AN/A101.2B*6.8C*36311.3h4.9B++10.1B*
M40 Fury 1,2911,1163333.818M**31.3439.362%C**2.061%C++98.8A++15.5B++55211.3h10B+25.4B++
C75 Viper 1,2071,0961348.179B*5.7039.128%C+1.369%C+65.2A++6.6C26716.8h6.3A16B**
L100 Python AP 1,4761,0401427.324B++4.8557.793%C++5.192%A47.1A+19.7B30722.1h4.7B*8.2B++
M60-G Bulldog 1,1261,0136116.607S14.1344.707%B**2.468%C58.9A++6.6C++27117.2h5.3B*11.8B**
M40 Fury 1,1391,0112737.444S34.9737.113%C++1.682%C+96.3A*12.2B+52610.5h9.7B+26.1B++
NS-11C 8958831,0860.813C+1.6625.553%B19.139%C+8.3D-N/A31106.6h14.8C++57.9C**
NS-15M2 7747683542.169B0.3129.372%B**27.604%C**60B+N/A16512.8h11.3B+38.6B+
Darkstar 7327244241.708C++0.7728.803%B23.619%C+50.3C*N/A11114.4h13.6C47.2C++
NSX Tengu 6756684551.468C*1.0139.273%B18.862%C44.2C**N/A10115.1h11.6B+29.6B+
Comet VM2 7816463591.799B**0.6845.786%B5.728%B++22.4A*4.7C**14028.9h12.9B**28.2B*
NS-30 Vandal 6156132262.712B++0.2442.286%A+21.044%D61.3B**N/A14210h5.1B+12.1B*
Eridani SX5 5905865041.163C+1.3126.349%C+18.43%C+23C-N/A7325.5h10.4B+39.3B+
Serpent VE92 5855826890.845C+1.6322.207%C13.918%D--8.3D-N/A2970h12.3B55.5C*
M60-G Bulldog 6485692621.885S19.4148.464%B**1.757%D68.6A9.5C**4098.3h5.2B*10.8B*
Parallax VX3 5645631533.68C*1.2042.937%B+73.357%C--42.7B*N/A12213.2h2.1B4.8B+
E540 Halberd 8055493814.447B+11.9753.302%B++3.461%B+45.8A21.3B++54812h4.9B*9.3B*
Saron HRB-H 7655323913.641A++11.1757.145%C*1.88%B43.6B19.1C--35612.2h16.6B**29.1B**
Dual Photon Pods 642528757.04C++4.5653.594%C*1.515%B56.2C12.1C--5109.4h22.9C++42.7C*
Comet VM2 6385272622.011A0.4648.576%B7.97%A++23.8A*5C+14022.1h15.1B**31.1B*
CAS 14-E 5535271340.538A++38.0642.23%A1.139%D202.7M++10B**6062.6h16.4B**38.8B**
NS Decimator 5865163771.369B+1.1160.631%C+3.876%A46.1B++6.3D--25211.2h3.1B**5B**
L105 Zephyr PX 5344912024.55B+22.0756.859%B+N/A75.5C+6.6C-2326.5h5.1C+9C**
Tank Mine 8624882631.856C0.6241.601%B+N/A88.7C68C*13325.5h2.5D-5.9C**
S1 8474747740.612C+1.8660.278%B1.477%D16.6D13.1C++23928.5h7C+11.7C++
VE-S Canis 4654632941.575B0.9034.056%B**25.918%B+58.6B+N/A1277.9h8.6B*25.3B++
NS-44 Commissioner 4444435580.794C+1.6832.045%C--16.93%D28.8C+N/A9215.4h3.3B++10.3C**
Deimos VA29 4094094280.956C1.5260.042%C+8.557%D*20.5DN/A6220h2.8C--4.7C+
Solstice VE3 4104067980.509C1.9718.784%D14.532%D-3.8D--N/A28107.8h15C*79.8C+
S12 Renegade 3933911602.444C+0.0344.417%C**7.928%B*85B**N/A1744.6h2.3B**5.2B*
Cosmos VM3 3903901153.391B**0.9221.304%B**19.487%C+43.3AN/A1299h14.8C+69.4C**
Maelstrom Turbo Laser 6723892661.462C+1.0127.426%D1.542%D11.5C8.3C18533.9h98.6C**359.4C++
Cosmos VM3 3703641123.25B++0.7720.307%B*22.253%B+40B*N/A1469.1h15C73.8B+
Saron HRB 472334477.106B+4.6342.023%C+1.497%C+28.8B+11.9C--29211.6h14.3A34B**
NS-11P 3323322641.258C++1.2223.1%C+22.892%B+27.9C+N/A7911.9h11.9B*51.3B+
M60-A Bulldog 3583271032.7B*30.2256.743%B**1.529%D55.4B**5.3C**2105.9h4.7B+8.3B*
M12 Kobalt 369311744.429M++41.9521.875%B++14.148%D-124.4A+23.2S3842.5h13.3B**60.8B++
Light PPA 331309397.923B++5.4544.687%B+N/A56.2B4C*3005.5h11.9B26.6B+
NSX Masamune 3132772211.253B+1.2255.139%C2.888%B+48.6B**6.3D1825.7h6.4B*11.6B++
Lumine Edge 2622577,8650.033C2.4427.319%C+12.841%C--0.7C--N/A2369.2h1.2B+4.6B
MANA Anti-Personnel Turret 2522511162.164N/A0.3124.203%UN/A2510U10U6220800.1h23.3T*96.2T*
Skyguard 434241673.597B+1.1233.963%B++N/A13.9C+11.2B+23517.3h146.3C430.8C*
Frag Grenade 2362341234N/A231.5245.266%C+N/A390C3.3D19570.6h4.3C9.5C+
MANA Anti-Vehicle Turret 4152281221.869C-0.6163.083%C+3.07%C++2280C1870C5328850.1h9.5B15.1B+
Lasher X2 2142071531.353B++1.1226.848%C++2.415%D-35.7C*1.2B+1745.8h18.9C**70.5B+
Spear Anti-Vehicle Phalanx Turret 259190238.261C*5.7952.966%B*3.684%C65.5A++23.8C*7072.9h6B*11.4B**
Proximity Mine 165165414.024C++1.5541.124%C+N/A103.1CN/A4061.6h2C4.7C++
NS Baron G5 1611601950.821C1.6538.17%D14.375%C+9.6D*N/A2816.6h4.7C++12.4C+
Flare VE6 1601601301.231C+1.2422.956%C++26.25%C**29.1C-N/A1945.5h10.9C++47.3C*
M60-A Bulldog 1581491113.545C+11.0750.125%B+2.685%C*37.3C++2.3D1484h5.4B10.7B+
Force-Blade 14614414,4720.01C2.4724.045%C--N/A0.2C--N/A1863.8h2.4C**10C*
M60-A Bulldog 146136245.667C++3.1939.788%C**N/A1360U100U6698700.1h5.5B13.9B+
M20 Basilisk 175124274.593B*2.1241.518%C**8.065%B*21.8C++8.9C**2625.7h77B+185.4B++
Blueshift VM5 124123462.674C++0.2024.974%B**17.886%D47.3B*N/A1822.6h13.8B++55.3B*
M12 Kobalt 119114428.5B+26.0215.815%C-15.79%C--81.4C**3.6C++3201.4h16.2B+102.5C*
Hyena Missile Launcher 16299541.833C*0.6433.147%C+N/A15.7C10C2306.3h43D129.7C
NS-10 Burster 134901220.738C1.7436.189%B**8.889%B7.1B+3.5C+10912.6h115B+317.9B*
Rocklet Rifle 16287811.074B++1.4054.298%C++N/A24.9C21.4C3893.5h37.3C++68.7C*
Quasar VM1 8787362.417C*0.0621.621%B*16.092%D-39.5B+N/A1292.2h13.6C++62.8B+
Coyote Missiles 14785342.5C+0.0256.49%BN/A21.8D15.9C-2253.9h56C--99.2C
L-30R Vektor 140821110.739D1.7429.829%D--6.098%M+3.9D-2.7D5321.2h81.8C++274.1C
M40 Fury-F 8779421.881C*0.5949.121%C+N/A37.6B*3.8D1972.1h4.9B**10.1B**
NS-44L Blackhand 7070870.805C1.6742.609%C++20%F17.1CN/A524.1h3.5B++8.2B+
VA39 Spectre 68681380.493D1.9835.812%B+41.177%C*7.6D-N/A758.9h7.3C--20.4C++
Beamer VS3 65651220.533C1.9415.803%F16.923%D16.7C-N/A1233.9h9.3C*59.1C
Spear Anti-Vehicle Phalanx Tower 9564321.333C++18.8659.371%B*7.813%A++53.3B+25.8C+3431.2h7.1B++11.9B*
NS Annihilator 10563361.75M+0.7378.804%C--N/A17A+11.4B**2993.7h6.9A++8.8A+
M20 Basilisk 8562154.133B++1.6643.655%B+4.839%C18.2C6.8C--2873.4h99.6C++228.1B+
The Slasher 60591,2080.049C+2.4335.958%C++13.559%C**0.9C-N/A366.8h2.3C+6.5C*
G30 Walker 1005796.333A3.8632.488%B+3.509%C18.4B+13.9B*2843.1h235.9C726.1C**
Nemesis VSH9 9353590.898B+1.5859.005%C--N/A9C-6.8D3855.9h8.3C+14C+

Consumables
  Name Deaths Consumed Time Equipped
Spiker0520.1h
Motion Spotter91,5711.1h
Nano-Armor Kit1,7942,155,477144.1h
Anti-Vehicle MANA Turret406782.9h
Spawn Beacon241,5843.2h
Turret AI Module0710.5h
Repair Module0720.3h
Structure Shield Module0510.3h
Cortium Silo0660.3h
Nanite Revive Grenade02,9100.8h
Medical Applicator860311,10729.5h
Deconstruction Tool02,2190.2h
Spitfire Auto-Turret132840.5h
Rampart Wall1721.6h
Ammunition Package221,1342h
Shield Recharging Field222,5090.8h
Medical Kit296340.9h
Anti-Infantry MANA Turret242871.3h
WLT-Howler Mining Laser01190.1h
Nano-Repair Grenade02870.1h
Snowman Soldier21090.1h
Recon Detection Device61360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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