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Archon Destroyer Ri0ts[RMSC] Ri0ts
VS BR 78

KDR: 2.5

Score: 29.2m

Last Seen: Dec 10th, 2018 2:32 AM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 135
Level Progress (to 79): 83%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP Solstice Burst Cerberus Serpent VE92 Phaseshift VX-S Solstice VE3 NS-44L Blackhand VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,178,442 MLG Score: 942
Fun Score: N/A
Cheeseburgers Flipped: 1955TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.42%22.869%6043798517,5831.940730.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.621%1.058B**0.36C**-2.041F--HEAD ++ (~9.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.486B+10.20.288C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.048%3.125%291102164297300.215488206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.062C+1.388A-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.656B+210.602B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.167%0.92%1250810145,22063117978.27258290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.58%0.235C++-1.072D*1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.351C**10.60.134C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.724%5.785%35110211215791010.208981119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.086B**0.374C**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.8-0.37C-77.2-0.972D--84.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.319%64.614%35410182,371636333.72214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%0.193C++-0.173C-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.133C++3.10.022C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.359%18.637%354101893957991.62176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.669%0.468B+0.774B++-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.384C**3.80.212C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 135
29.2m446.3%336 (20.2k)288 (17.3k)2.5035740,38516,1312.9859978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022208927.088%17.16%46506:1710

24% Engineer6% Heavy Assault38% Infiltrator15% Light Assault14% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMApr 14th, 2018 2:09 AMDec 10th, 2018 8:05 AM (11m) (PST)Dec 9th, 2018 11:38 PM (9h) (PST)Dec 9th, 2018 10:32 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181485700.3980.1590.0682.0580.063942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0728,87634,19624104123417,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1689.1h/70.4d 7,782 6,930 13,690 208.5k 2,912 4,514 6,343 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:569
Deaths:346
KDR:1.645
Accuracy:20.092% C+
HSR:22.671% C
Flare VE6
C*
Kills:283
Deaths:234
KDR:1.209
Accuracy:21.781% C+
HSR:25.442% C*
Lasher X2
C
Kills:206
Deaths:206
KDR:1
Accuracy:23.329% C
HSR:1.942% D--
NS-15M1
C++
Kills:196
Deaths:96
KDR:2.042
Accuracy:22.732% C++
HSR:20.918% C+
SVA-88
C**
Kills:178
Deaths:145
KDR:1.228
Accuracy:19.454% D
HSR:26.966% C**
Pulsar LSW
C
Kills:160
Deaths:80
KDR:2
Accuracy:20.176% C--
HSR:21.875% C
Kills:1,592
Deaths (as Heavy Assault):1,107
Deaths (to Heavy Assaults):4,378
KDR:1.43812
Kill Difference:485
Playtime:105.205 hours
Usage:6%
Score:1.515m
Score/min:240
Accuracy (listed only):21.261%
HSR (listed only):19.969%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C+
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C+
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% B
HSR:24.269% B*
VX6-7
C++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C++
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C
Thanatos VE70
B+
Kills:360
Deaths:280
KDR:1.286
Accuracy:43.185% B
HSR:18.333% B+
Phobos VX86
B+
Kills:236
Deaths:161
KDR:1.466
Accuracy:59.033% C++
HSR:19.068% B+
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
Eidolon VE33
C+
Kills:182
Deaths:137
KDR:1.328
Accuracy:26.903% C+
HSR:25.824% C+
Nova
B**
Kills:181
Deaths:155
KDR:1.168
Accuracy:45.555% C++
HSR:19.337% B**
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.782% D
HSR:17.901% C*
NSX Tanto
B
Kills:110
Deaths:64
KDR:1.719
Accuracy:26.718% C++
HSR:27.273% B
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B*
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B*
Kills:7,830
Deaths (as Engineer):5,007
Deaths (to Engineers):3,227
KDR:1.56381
Kill Difference:2,823
Playtime:404.767 hours
Usage:24%
Score:6.999m
Score/min:288
Accuracy (listed only):32.978%
HSR (listed only):20.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
B++
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.760% B++
HSR:20.051% C
Phaseshift VX-S
C*
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:37.742% C*
HSR:65.467% D
NS-44L Blackhand
A
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:52.598% A
HSR:49.656% B+
NS-30 Vandal
C++
Kills:917
Deaths:289
KDR:3.173
Accuracy:33.702% C++
HSR:21.919% D
NS-61 Emissary
B*
Kills:852
Deaths:379
KDR:2.248
Accuracy:33.719% B*
HSR:18.310% B
Eridani SX5
C+
Kills:776
Deaths:523
KDR:1.484
Accuracy:25.810% C+
HSR:16.237% C--
Spiker
B+
Kills:601
Deaths:439
KDR:1.369
Accuracy:32.602% B+
HSR:18.636% C
NS-44 Commissioner
A
Kills:570
Deaths:335
KDR:1.701
Accuracy:46.154% A
HSR:26.316% B++
Ghost
C-
Kills:560
Deaths:104
KDR:5.385
Accuracy:36.144% C-
HSR:62.321% D
VE-S Canis
B*
Kills:531
Deaths:237
KDR:2.241
Accuracy:32.672% B*
HSR:19.774% C+
NSX Tengu
B+
Kills:517
Deaths:261
KDR:1.981
Accuracy:39.540% B+
HSR:22.050% C++
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Parallax VX3
C
Kills:448
Deaths:94
KDR:4.766
Accuracy:37.634% C
HSR:70.982% D
NS-AM7 Archer
B+
Kills:297
Deaths:197
KDR:1.508
Accuracy:59.988% C*
HSR:22.222% B+
Artemis VX26
C++
Kills:264
Deaths:131
KDR:2.015
Accuracy:27.498% C++
HSR:19.697% C-
NS-357 Underboss
A
Kills:259
Deaths:164
KDR:1.579
Accuracy:47.054% A
HSR:23.938% B+
Beamer VS3
B**
Kills:257
Deaths:226
KDR:1.137
Accuracy:34.541% B**
HSR:21.401% C+
Manticore SX40
B**
Kills:206
Deaths:128
KDR:1.609
Accuracy:36.170% B**
HSR:25.243% B+
VA39 Spectre
B**
Kills:196
Deaths:59
KDR:3.322
Accuracy:31.653% C+
HSR:51.531% B**
MKV Suppressed
B+
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B+
HSR:17.500% C
NS-45 Pilot
B++
Kills:152
Deaths:80
KDR:1.900
Accuracy:32.507% C*
HSR:30.921% B++
NS-7 PDW
B*
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B*
HSR:19.863% B
NSX Tomoe
C+
Kills:91
Deaths:49
KDR:1.857
Accuracy:28.842% C+
HSR:25.275% D*
Kills:11,822
Deaths (as Infiltrator):5,555
Deaths (to Infiltrators):2,316
KDR:2.12817
Kill Difference:6,267
Playtime:636.055 hours
Usage:38%
Score:8.669m
Score/min:227
Accuracy (listed only):35.708%
HSR (listed only):29.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C+
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C+
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% B
HSR:24.269% B*
VX6-7
C++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C++
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C
Eridani SX5
C+
Kills:776
Deaths:523
KDR:1.484
Accuracy:25.810% C+
HSR:16.237% C--
VE-S Canis
B*
Kills:531
Deaths:237
KDR:2.241
Accuracy:32.672% B*
HSR:19.774% C+
NSX Tengu
B+
Kills:517
Deaths:261
KDR:1.981
Accuracy:39.540% B+
HSR:22.050% C++
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C
Thanatos VE70
B+
Kills:360
Deaths:280
KDR:1.286
Accuracy:43.185% B
HSR:18.333% B+
Phobos VX86
B+
Kills:236
Deaths:161
KDR:1.466
Accuracy:59.033% C++
HSR:19.068% B+
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
Nova
B**
Kills:181
Deaths:155
KDR:1.168
Accuracy:45.555% C++
HSR:19.337% B**
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.782% D
HSR:17.901% C*
MKV Suppressed
B+
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B+
HSR:17.500% C
NS-7 PDW
B*
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B*
HSR:19.863% B
NSX Tanto
B
Kills:110
Deaths:64
KDR:1.719
Accuracy:26.718% C++
HSR:27.273% B
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B*
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B*
Kills:10,284
Deaths (as Light Assault):6,512
Deaths (to Light Assaults):2,815
KDR:1.57924
Kill Difference:3,772
Playtime:247.703 hours
Usage:15%
Score:4.423m
Score/min:298
Accuracy (listed only):32.187%
HSR (listed only):19.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:776
Deaths:523
KDR:1.484
Accuracy:25.810% C+
HSR:16.237% C--
VE-S Canis
B*
Kills:531
Deaths:237
KDR:2.241
Accuracy:32.672% B*
HSR:19.774% C+
NSX Tengu
B+
Kills:517
Deaths:261
KDR:1.981
Accuracy:39.540% B+
HSR:22.050% C++
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:360
Deaths:280
KDR:1.286
Accuracy:43.185% B
HSR:18.333% B+
Phobos VX86
B+
Kills:236
Deaths:161
KDR:1.466
Accuracy:59.033% C++
HSR:19.068% B+
Nova
B**
Kills:181
Deaths:155
KDR:1.168
Accuracy:45.555% C++
HSR:19.337% B**
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.782% D
HSR:17.901% C*
CME
C
Kills:162
Deaths:206
KDR:0.786
Accuracy:21.621% D-
HSR:19.753% C
MKV Suppressed
B+
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B+
HSR:17.500% C
Corvus VA55
B**
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B**
HSR:22.013% C+
NS-7 PDW
B*
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B*
HSR:19.863% B
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
H-V45
C+
Kills:93
Deaths:85
KDR:1.094
Accuracy:23.199% C+
HSR:18.280% C
Terminus VX-9
C**
Kills:70
Deaths:46
KDR:1.522
Accuracy:26.856% C**
HSR:22.857% C
Pulsar VS1
C+
Kills:62
Deaths:80
KDR:0.775
Accuracy:23.333% C+
HSR:4.839% F--
Kills:4,221
Deaths (as Combat Medic):3,009
Deaths (to Combat Medics):1,828
KDR:1.40279
Kill Difference:1,212
Playtime:44.632 hours
Usage:3%
Score:1.225m
Score/min:458
Accuracy (listed only):34.120%
HSR (listed only):17.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:1,051
Deaths:604
KDR:1.740
Accuracy:54.261% A
HSR:2.950% D
Comet VM2
B**
Kills:1,014
Deaths:600
KDR:1.690
Accuracy:54.945% B**
HSR:3.945% C+
Vortex VM21
B+
Kills:1,011
Deaths:325
KDR:3.111
Accuracy:44.472% B+
HSR:2.572% C--
Vortex VM21
B+
Kills:879
Deaths:325
KDR:2.705
Accuracy:45.082% B+
HSR:2.048% D-
Blueshift VM5
B+
Kills:545
Deaths:212
KDR:2.571
Accuracy:19.556% C+
HSR:24.037% B+
Blueshift VM5
B**
Kills:541
Deaths:212
KDR:2.552
Accuracy:19.360% C++
HSR:26.063% B**
Cosmos VM3
B+
Kills:485
Deaths:188
KDR:2.580
Accuracy:15.347% C
HSR:21.650% B+
Cosmos VM3
B+
Kills:484
Deaths:187
KDR:2.588
Accuracy:15.675% C+
HSR:21.694% B+
NS-10 Burster
B+
Kills:136
Deaths:51
KDR:2.667
Accuracy:33.127% B+
HSR:5.147% C
NS-10 Burster
B+
Kills:133
Deaths:51
KDR:2.608
Accuracy:32.729% B+
HSR:3.008% D--
Kills:6,279
Deaths (as MAX Suit):1,377.500
Deaths (to MAX Suits):749
KDR:4.55826
Kill Difference:4,901.500
Playtime:244.849 hours
Usage:14%
Score:6.333m
Score/min:431
Accuracy (listed only):33.455%
HSR (listed only):11.311%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:64
V. Kills:2 N/A
Deaths:36
KDR:1.778
Accuracy:38.048% C
KPH:17.600 D-
VKPH:0.600 D*
Kills:64 (64 + 0)
Deaths:36
KDR:1.778
VKDR:0.056
Vehicle Kills:2
Kill Difference:28
Playtime:3.629 hours
Usage:0%
Score:0.023m
Score/min:106
Piloting Accuracy:38.048%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,010
V. Kills:868 231%
Deaths:146
KDR:13.767
Accuracy:64.919% B**
KPH:35.300 B+
VKPH:15.200 C-
L100 Python HESH
B
Kills:1,157
V. Kills:195 N/A
Deaths:42
KDR:27.548
Accuracy:49.480% C++
KPH:56.900 C*
VKPH:9.600 B
C75 Viper
B+
Kills:763
V. Kills:267 285%
Deaths:66
KDR:11.561
Accuracy:48.110% B*
KPH:28.100 C+
VKPH:9.800 B+
L100 Python HEAT
B*
Kills:709
V. Kills:241 293%
Deaths:45
KDR:15.756
Accuracy:60.325% B*
KPH:40 B++
VKPH:13.600 B+
Skyguard
B
Kills:190
V. Kills:105 179%
Deaths:37
KDR:5.135
Accuracy:29.591% C++
KPH:16 B
VKPH:8.800 C
Kills:4,829 (4,829 + 0)
Deaths:336
KDR:14.372
VKDR:4.988
Vehicle Kills:1,676
Kill Difference:4,493
Playtime:134.113 hours
Usage:8%
Score:1.763m
Score/min:219
Driving Accuracy:29.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:179
V. Kills:15 N/A
Deaths:17
KDR:10.529
Accuracy:41.108% D--
KPH:40.300 C+
VKPH:3.400 D--
Supernova PC
C--
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D--
KPH:16.800 C--
VKPH:3.700 D**
Supernova FPC
C-
Kills:80
V. Kills:77 103%
Deaths:23
KDR:3.478
Accuracy:67.148% A++
KPH:13.200 D--
VKPH:12.700 C-
Kills:391 (391 + 0)
Deaths:62
KDR:6.306
VKDR:1.952
Vehicle Kills:121
Kill Difference:329
Playtime:18.359 hours
Usage:1%
Score:0.322m
Score/min:292
Driving Accuracy:67.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:121
V. Kills:33 356%
Deaths:10
KDR:12.100
Accuracy:47.724% B**
KPH:39.400 A++
VKPH:10.700 B++
M40 Fury
A*
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:30.905% D
KPH:46.800 C++
VKPH:19.300 A*
Kills:172 (0 + 172)
Deaths:12
KDR:14.333
VKDR:4.500
Vehicle Kills:54
Kill Difference:160
Playtime:4.162 hours
Usage:0%
Score:0.079m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:30.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,8782,01014613.767A*11.2664.919%B**N/A35.3B+15.2C-21957h6.9C++10.7B
Solstice Burst 1,2241,1894032.95B**0.4527.83%C**21.699%C41.1C++1.2A13728.9h13.4C++48.2C**
Cerberus 1,1901,1877121.667B++0.8436.76%B++20.051%C18.7DN/A6963.5h5.6B+15.3B+
Serpent VE92 1,1871,1709351.251C*1.2521.878%C18.547%C+19.3CN/A7560.5h13C*59.4C++
Phaseshift VX-S 1,1811,1671647.116A4.6137.742%C*65.467%D24.7CN/A7047.2h3.1C+8.2C*
Solstice VE3 1,1761,1627431.564B**0.9424.498%B24.269%B*21.5C*N/A8854.1h12.9B+52.5B
NS-44L Blackhand 1,1701,1623633.201A++0.7052.598%A49.656%B+19.8CN/A4958.8h3.5B++6.7B*
VX6-7 1,1721,1596621.751B0.7524.37%C+21.139%C++22.1CN/A7352.4h13.1C++53.8C*
L100 Python HESH 1,3521,1574227.548A+25.0449.48%C++N/A57C**9.6B22920.3h3.6C+7.3C++
Pulsar C 1,1671,1527411.555C*0.9524.036%C+20.66%C19.7CN/A6958.4h10.1B+42B
Comet VM2 1,7711,0516041.74B**0.7654.261%A2.95%D10.8C+7.4A+12597.5h32.9D-60.5C+
Comet VM2 1,6321,0146001.69B*0.8154.945%B**3.945%C+10.5C+6.4B++10897h34.6C-62.9C++
Vortex VM21 1,5431,0113253.111B+0.6144.472%B+2.572%C--11.5B+6C+11088.2h18.4B*41.4B++
NS-30 Vandal 9309172893.173B*0.6733.702%C++21.919%D35.7C+N/A9725.7h5.4C**16.1B
Vortex VM21 1,3468793252.705B++0.2045.082%B+2.048%D-10B++5.3C++9488.2h21.9B**48.7B++
NS-61 Emissary 8568523792.248A*0.2633.719%B*18.31%B18.8CN/A5545.4h11B+32.7B++
C-4 1,0708253542.331B++0.1719.692%D--N/A93.8B27.8C+9888.8h1.4C**6.9C+
Eridani SX5 7857765231.484B1.0225.81%C+16.237%C--25CN/A9031.1h11.8C*45.9C*
C75 Viper 1,0307636611.561A++9.0648.11%B*1.18%C28.2C+9.9B+19427.1h15.3C+31.9B
L100 Python HEAT 9507094515.756M13.2560.325%B*N/A40.1B*13.6B+24817.7h7.4C-12.3C++
Proximity Mine 6696681235.431B+2.9343.233%C++N/A119.3C+N/A3945.6h2.2D-5.1C+
Spiker 6066014391.369B1.1332.602%B+18.636%C13.4D-N/A4844.8h7.9B+24.3B+
NS-44 Commissioner 5765703351.701B++0.8046.154%A26.316%B++17.7DN/A6032.2h3.6B+7.9B++
Orion VS54 5725693461.645C*0.8620.092%C+22.671%C21.6C-N/A12626.3h12.2B60.9C++
Ghost 5695601045.385B*2.8836.144%C-62.321%D27.1C-N/A10220.7h2.4C+6.6C+
Blueshift VM5 5595452122.571C++0.0719.556%C+24.037%B+31.9C+N/A11117.1h13.5B*69B+
Tank Mine 8175422462.203C+0.3028.201%CN/A112.9C*57.3C+13994.8h1.7B+6.1C*
Blueshift VM5 5505412122.552C++0.0519.36%C++26.063%B**31.6C+N/A12217.1h13.4B++69.2B+
VE-S Canis 5395312372.241B*0.2632.672%B*19.774%C+37.7C+N/A10814.1h9.6B++29.4B++
NSX Tengu 5255172611.981B++0.5239.54%B+22.05%C++39.8C++N/A14513h11.8B+29.8B+
Frag Grenade 5245111511N/A508.5049.67%B+N/A638.8B+16.3A++26300.8h3.1B++6.2B++
Lumine Edge 5105086,1450.083C+2.4242.488%A+16.142%C+0.8C--N/A3620.2h1.4C++3.2B+
Sirius SX12 5095064151.219C*1.2821.582%D16.403%C20.5CN/A10524.7h13.6B+63.2C++
Cosmos VM3 4914851882.58B0.0815.347%C21.65%B+30.5C++N/A12315.9h11.2B*73B+
Cosmos VM3 4904841872.588B+0.0815.675%C+21.694%B+30.3C*N/A12716h11.5B*73.1C*
MANA Anti-Vehicle Turret 8624701233.821C+1.3265.298%C1.064%D**4700A*3920M++7013720.1h10.2C++15.5C++
Parallax VX3 456448944.766B+2.2637.634%C70.982%D20C--N/A7822.4h2.7D7.1C
Zenith VX-5 4054003281.22C+1.2822.858%C--19.25%C18.4DN/A6621.7h13.7C+59.9C+
Thanatos VE70 3623602801.286B+1.2243.185%B18.333%B+30C++N/A12712h4.1B+9.6B+
Hunter QCX 3453311831.809A+0.6959.271%B**41.692%B**12.2C+N/A5627.2h5.8C++9.8B
NS-AM7 Archer 3512971971.508A**1.0059.988%C*22.222%B+9.2B+1.7D5932.4h13.5B+22.5B++
Flare VE6 2902832341.209C+1.2921.781%C+25.442%C*19.8DN/A9514.3h12.3C56.3C+
Artemis VX26 2692641312.015B+0.4927.498%C++19.697%C-37.7C**N/A1017h11.3B+41.1B
NS-357 Underboss 2622591641.579B++0.9247.054%A23.938%B+21.9DN/A6311.8h4.3C+9B+
Beamer VS3 2572572261.137B+1.3734.541%B**21.401%C+18.5CN/A7413.9h7.8B+22.5C*
Phobos VX86 2382361611.466C++1.0459.033%C++19.068%B+33.7CN/A1247h2.7C+4.6C++
MAX Punch 2092091,3880.151C**2.3551.506%C**N/A0.9CN/A3243.5h1.6C++3C*
Lasher X2 2142062061C++1.5023.329%C1.942%D--19.3DN/A9510.7h21.8C93.6C+
Manticore SX40 2072061281.609B++0.8936.17%B**25.243%B+14.4DN/A7314.3h7.8C++21.4B+
NS-15M1 200196962.042B+0.4622.732%C++20.918%C+26.5C-N/A1297.4h12.5C++54.9C**
VA39 Spectre 198196593.322B**0.8231.653%C+51.531%B**14.3C--N/A6513.7h6C++18.8C*
NS-11C 1971931341.44B+1.0624.44%C++19.171%C+19.3CN/A9510h12.5B+51.1B+
Skyguard 295190375.135B**2.6329.591%C++1.579%C16B8.8C21811.9h94.8B*320.3B++
Eidolon VE33 1841821371.328C**1.1826.903%C+25.824%C+16.1CN/A7011.3h7.6B+28.4B+
Nova 1821811551.168C+1.3445.555%C++19.337%B**31.2C+N/A1115.8h5.2C11.5C+
Supernova VPC 1941791710.529C+8.0341.108%D--1.676%C++40.7C+3.4D--2704.4h2.9B+7.2C+
SVA-88 1841781451.228C1.2819.454%D26.966%C**17.6D--N/A9210.1h13C66.7C
Spear Anti-Vehicle Phalanx Turret 3021691214.083B**11.5858.03%A+5.325%B+41.2C*32.4B**6674.1h11.5C--19.8C**
Deimos VA29 1661621191.361C++1.1453.782%D17.901%C*24.5DN/A1076.6h2.8C--5.1C
CME 1641622060.786C--1.7221.621%D-19.753%C14.6D--N/A6711.1h13.3C*61.4C+
Pulsar LSW 161160802B+0.5020.176%C--21.875%C23.5DN/A1366.8h12.4C++61.7C+
MKV Suppressed 1601601201.333B1.1727.593%B+17.5%C23.9CN/A1086.7h13.5C**48.8B
Corvus VA55 1601591391.144C++1.3629.161%B**22.013%C+17.1DN/A739.3h15.1D--51.7C*
NS-45 Pilot 152152801.9B+0.6032.507%C*30.921%B++34.5CN/A1084.4h6.2B+19.1B+
NS-7 PDW 149146861.698B**0.8128.782%B*19.863%B27C++N/A1135.4h12.6B+43.8B+
NS-10 Burster 230136512.667A*0.1633.127%B+5.147%C5.6C++3.9C+9224.1h159.6C+481.9C**
MANA Anti-Personnel Turret 136135383.553N/A1.0516.741%UN/A1350U10U3762000.1h25.8T*154.4T*
NS-10 Burster 245133512.608M0.1032.729%B+3.008%D--5.5C+4.6B++10424.1h161.5C-493.3C++
Sticky Grenade 1331331133N/A130.5047.075%DN/A665DN/A25130.2h2.7C5.7C
Supernova PC 161132226C++3.5040.531%D--2.273%C+16.7C--3.7D**1747.9h5.1C*12.6C+
M20 Basilisk 1541211012.1S9.6047.724%B**5.785%C+39A++10.6B++2933.1h77.2B+161.8B*
Rocklet Rifle 229119522.288M*0.2260.242%B*N/A47.6A+44A+9172.5h31.4B+52.2B+
NSX Tanto 111110641.719B+0.7826.718%C++27.273%B24.4CN/A684.5h12B+45C**
NS Baron G5 101100961.042C+1.4644.218%C++13%C24.4CN/A1334.1h4.6C++10.3C+
H-V45 9693851.094C+1.4123.199%C+18.28%C19.8C--N/A1614.7h15.5D66.9C+
NSX Tomoe 9291491.857C++0.6528.842%C+25.275%D*27.6C-N/A663.3h13.9C++48.1C*
Supernova FPC 15780233.478C0.9767.148%A++8.75%M**13.1D--12.6C--4626.1h15.1T*22.5F*
Orbital Strike Uplink 11277177U74.501033.33%UN/A385U175U20660.2h1.6T*0.2T*
Solstice SF 7474491.51B+0.9925.367%C**21.622%B*16.1CN/A1124.6h12.1C++47.8B
NS Decimator 9172531.358B+1.1561.615%C++1.389%D30C7.9D-6202.4h5.2C+8.4C+
Terminus VX-9 7070461.522C++0.9826.856%C**22.857%C18.9D-N/A1233.7h14.1D52.3C+
Light PPA 6664361.778C0.7338.048%C3.125%M17.8D-N/A1063.6h21D55.2C-
Pulsar VS1 6362800.775C+1.7323.333%C+4.839%F--15.5C--N/A2594h14.8C++63.4C*
M40 Fury 7251225.5M*23.0030.905%DN/A46.4C+19.1A*3831.1h13.1C**42.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,1760.8h
Restoration Kit5740.1h
Nano-Armor Kit141233,13113.5h
Welding Device02120h
Spawn Beacon21850.1h
Anti-Vehicle MANA Turret141,8232.2h
Turret AI Module0700.2h
Repair Module01040.3h
Skywall Shield Emitter1570.3h
Structure Shield Module0640.3h
Nanite Revive Grenade03930.1h
Medical Applicator11160,6784h
Deconstruction Tool01,9120.2h
Spitfire Auto-Turret12370.3h
Rampart Wall11331.3h
Ammunition Package262,9451.4h
Medical Kit183360.3h
Anti-Infantry MANA Turret72320.5h
Shield Recharging Field53890.2h
Recon Detection Device7413,94321h
A30 Walker0750h

Check the help document for the dictionary if you want to learn more about words used here.


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