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Harbinger Destroyer Ri0ts[RMSC] Ri0ts
VS BR 91

KDR: 2.72

Score: 32.2m

Last Seen: Jul 27th, 2019 12:22 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald
Level Progress (to 92): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH C75 Viper Pulsar C Solstice Burst NS-44L Blackhand Cerberus Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,283,526 MLG Score: 1026
Fun Score: N/A
Cheeseburgers Flipped: 2077TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.618%22.987%61240117919,4371.99620.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.642%1.062B**0.327C**-1.998F-HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.493B+100.296C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.184%1.156%7311218173308470.561688360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.007C+-0.211C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.727B++15.50.69B+26.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.537%0.806%1731812117,566665250511.3604302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%0.282C*-1.146D*1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.406B10.10.196C++13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.643%5.882%37112181366051170.224793115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.054B**0.364C**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157-0.317C74.8-0.877D--82.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.598%65.856%37512142,712676364.01183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.218C++-0.066C+-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.156C++3.10.044C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.062%18.163%37512141,470635162.31496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%0.468B+0.705B++-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.70.234C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m435.9%335 (20.1k)288 (17.3k)2.718647,01017,2923.2388491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219261527.758%16.716%46406:3012

22% Engineer6% Heavy Assault40% Infiltrator15% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMJun 1st, 2019 1:57 AMJul 27th, 2019 3:22 AM (109d) (PST)Jul 26th, 2019 8:45 PM (109d) (PST)Jul 26th, 2019 8:22 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541436110.4200.1540.0702.1160.0661026

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2228,60536,6172594127417,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1867.2h/77.8d 8,996 7,858 15,276 237.1k 3,172 5,055 7,390 84.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:569
Deaths:347
KDR:1.640
Accuracy:20.081% C+
HSR:22.671% C
Flare VE6
B
Kills:404
Deaths:297
KDR:1.360
Accuracy:21.789% C+
HSR:27.228% B
SVA-88
C*
Kills:225
Deaths:172
KDR:1.308
Accuracy:20.102% D
HSR:27.111% C*
NS-15M1
C+
Kills:196
Deaths:96
KDR:2.042
Accuracy:22.732% C+
HSR:20.918% C
Pulsar LSW
C
Kills:160
Deaths:80
KDR:2
Accuracy:20.176% C--
HSR:21.875% C
VE-H Maw
C**
Kills:62
Deaths:22
KDR:2.818
Accuracy:17.814% D**
HSR:29.032% C**
Kills:1,616
Deaths (as Heavy Assault):1,014
Deaths (to Heavy Assaults):4,712
KDR:1.59369
Kill Difference:602
Playtime:118.861 hours
Usage:6%
Score:1.690m
Score/min:237
Accuracy (listed only):20.449%
HSR (listed only):24.806%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C+
HSR:20.672% C-
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% C**
HSR:24.269% B*
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C+
Thanatos VE70
B+
Kills:483
Deaths:328
KDR:1.473
Accuracy:44.174% B+
HSR:18.427% B+
Phobos VX86
C*
Kills:445
Deaths:269
KDR:1.654
Accuracy:57.970% C+
HSR:18.427% C*
Zenith VX-5
C-
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C-
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
NS-11C
C++
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C++
HSR:19% C+
NSX Tanto
B++
Kills:189
Deaths:92
KDR:2.054
Accuracy:26.149% C+
HSR:30.159% B++
Eidolon VE33
C+
Kills:182
Deaths:137
KDR:1.328
Accuracy:26.903% C+
HSR:25.824% C+
Deimos VA29
C++
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C++
VE-LR Obelisk
C+
Kills:116
Deaths:28
KDR:4.143
Accuracy:31.054% C+
HSR:26.724% D
Pandora VX25
B+
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% B+
HSR:15.790% C++
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B++
Eclipse VE3A
B+
Kills:70
Deaths:26
KDR:2.692
Accuracy:24.408% D
HSR:22.857% B+
Kills:8,671
Deaths (as Engineer):5,346
Deaths (to Engineers):3,395
KDR:1.62196
Kill Difference:3,325
Playtime:419.091 hours
Usage:22%
Score:7.290m
Score/min:290
Accuracy (listed only):32.839%
HSR (listed only):20.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:1,188
Deaths:366
KDR:3.246
Accuracy:52.568% A
HSR:49.242% B+
Cerberus
B++
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.736% B++
HSR:20.051% C
Phaseshift VX-S
C*
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:37.742% C*
HSR:65.467% D
NS-44 Commissioner
A+
Kills:1,123
Deaths:518
KDR:2.168
Accuracy:49.303% A+
HSR:24.666% B
NS-30 Vandal
C++
Kills:976
Deaths:308
KDR:3.169
Accuracy:33.710% C++
HSR:21.516% D
Eridani SX5
C+
Kills:954
Deaths:598
KDR:1.595
Accuracy:25.629% C+
HSR:16.562% C--
NS-61 Emissary
B*
Kills:871
Deaths:385
KDR:2.262
Accuracy:33.670% B*
HSR:18.255% C**
Spiker
B++
Kills:786
Deaths:509
KDR:1.544
Accuracy:34.559% B++
HSR:20.102% C+
Ghost
C
Kills:703
Deaths:122
KDR:5.762
Accuracy:36.753% C
HSR:63.869% C--
Parallax VX3
C
Kills:560
Deaths:97
KDR:5.773
Accuracy:37.372% C
HSR:72.857% D
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:540
Deaths:244
KDR:2.213
Accuracy:32.243% B*
HSR:19.444% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Artemis VX26
C+
Kills:347
Deaths:148
KDR:2.345
Accuracy:27.570% C+
HSR:18.732% D
NS-AM7 Archer
B++
Kills:341
Deaths:214
KDR:1.593
Accuracy:60.043% C++
HSR:23.167% B++
NS-357 Underboss
A
Kills:259
Deaths:164
KDR:1.579
Accuracy:47.054% A
HSR:23.938% C*
Beamer VS3
B**
Kills:258
Deaths:227
KDR:1.137
Accuracy:34.532% B**
HSR:21.318% C+
VA39 Spectre
A
Kills:231
Deaths:62
KDR:3.726
Accuracy:32.491% C+
HSR:52.381% A
NS-45 Pilot
B+
Kills:212
Deaths:103
KDR:2.058
Accuracy:34.027% B+
HSR:29.717% B+
Manticore SX40
B**
Kills:207
Deaths:129
KDR:1.605
Accuracy:36.175% B**
HSR:25.121% B+
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NSX Tomoe
C+
Kills:159
Deaths:66
KDR:2.409
Accuracy:28.351% C+
HSR:28.302% D-
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% C**
NSX Daimyo
C+
Kills:51
Deaths:9
KDR:5.667
Accuracy:40.490% C+
HSR:86.275% F--
Nyx VX31
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:38.182% N/A
HSR:30% N/A
Kills:13,523
Deaths (as Infiltrator):6,055
Deaths (to Infiltrators):2,448
KDR:2.23336
Kill Difference:7,468
Playtime:739.691 hours
Usage:40%
Score:10.327m
Score/min:233
Accuracy (listed only):36.268%
HSR (listed only):32.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C+
HSR:20.672% C-
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% C**
HSR:24.269% B*
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C+
Eridani SX5
C+
Kills:954
Deaths:598
KDR:1.595
Accuracy:25.629% C+
HSR:16.562% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:540
Deaths:244
KDR:2.213
Accuracy:32.243% B*
HSR:19.444% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:483
Deaths:328
KDR:1.473
Accuracy:44.174% B+
HSR:18.427% B+
Phobos VX86
C*
Kills:445
Deaths:269
KDR:1.654
Accuracy:57.970% C+
HSR:18.427% C*
Zenith VX-5
C-
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C-
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
NS-11C
C++
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C++
HSR:19% C+
NSX Tanto
B++
Kills:189
Deaths:92
KDR:2.054
Accuracy:26.149% C+
HSR:30.159% B++
Deimos VA29
C++
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C++
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% C**
Pandora VX25
B+
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% B+
HSR:15.790% C++
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B++
Eclipse VE3A
B+
Kills:70
Deaths:26
KDR:2.692
Accuracy:24.408% D
HSR:22.857% B+
Kills:11,220
Deaths (as Light Assault):6,923
Deaths (to Light Assaults):3,034
KDR:1.62068
Kill Difference:4,297
Playtime:277.639 hours
Usage:15%
Score:4.939m
Score/min:296
Accuracy (listed only):32.205%
HSR (listed only):19.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:954
Deaths:598
KDR:1.595
Accuracy:25.629% C+
HSR:16.562% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:540
Deaths:244
KDR:2.213
Accuracy:32.243% B*
HSR:19.444% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:483
Deaths:328
KDR:1.473
Accuracy:44.174% B+
HSR:18.427% B+
Phobos VX86
C*
Kills:445
Deaths:269
KDR:1.654
Accuracy:57.970% C+
HSR:18.427% C*
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
CME
C-
Kills:162
Deaths:206
KDR:0.786
Accuracy:21.621% D--
HSR:19.753% C-
Deimos VA29
C++
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C++
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
Corvus VA55
B*
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B*
HSR:22.013% C+
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% C**
Pandora VX25
B+
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% B+
HSR:15.790% C++
H-V45
C+
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.062% C+
HSR:18.519% C-
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Terminus VX-9
C*
Kills:83
Deaths:57
KDR:1.456
Accuracy:26.739% C*
HSR:22.892% C-
Pulsar VS1
C+
Kills:62
Deaths:80
KDR:0.775
Accuracy:23.333% C+
HSR:4.839% F--
Kills:4,991
Deaths (as Combat Medic):3,380
Deaths (to Combat Medics):1,962
KDR:1.47663
Kill Difference:1,611
Playtime:45.533 hours
Usage:2%
Score:1.235m
Score/min:452
Accuracy (listed only):34.562%
HSR (listed only):17.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:1,151
Deaths:342
KDR:3.366
Accuracy:44.994% B+
HSR:2.520% C-
Comet VM2
A
Kills:1,074
Deaths:616
KDR:1.744
Accuracy:54.482% A
HSR:2.886% D
Comet VM2
B**
Kills:1,041
Deaths:612
KDR:1.701
Accuracy:55.173% B**
HSR:3.842% C+
Vortex VM21
B+
Kills:992
Deaths:342
KDR:2.901
Accuracy:45.588% B+
HSR:1.915% D-
Blueshift VM5
A
Kills:743
Deaths:251
KDR:2.960
Accuracy:20.216% C++
HSR:28.533% A
Blueshift VM5
B**
Kills:731
Deaths:251
KDR:2.912
Accuracy:20.351% C++
HSR:27.360% B**
Cosmos VM3
B++
Kills:510
Deaths:194
KDR:2.629
Accuracy:15.938% C
HSR:21.961% B++
Cosmos VM3
B*
Kills:507
Deaths:195
KDR:2.600
Accuracy:15.607% C
HSR:22.485% B*
NS-10 Burster
B+
Kills:136
Deaths:51
KDR:2.667
Accuracy:33.256% B+
HSR:5.147% C
NS-10 Burster
B+
Kills:134
Deaths:51
KDR:2.627
Accuracy:32.881% B+
HSR:2.985% D-
Kills:7,019
Deaths (as MAX Suit):1,452.500
Deaths (to MAX Suits):780
KDR:4.83236
Kill Difference:5,566.500
Playtime:260.129 hours
Usage:14%
Score:6.749m
Score/min:432
Accuracy (listed only):33.848%
HSR (listed only):11.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:173
V. Kills:10 N/A
Deaths:61
KDR:2.836
Accuracy:37.184% C-
KPH:32.700 C
VKPH:1.900 D
Kills:173 (173 + 0)
Deaths:61
KDR:2.836
VKDR:0.164
Vehicle Kills:10
Kill Difference:112
Playtime:5.297 hours
Usage:0%
Score:0.043m
Score/min:136
Piloting Accuracy:37.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,893
V. Kills:1,169 247%
Deaths:172
KDR:16.820
Accuracy:63.695% B*
KPH:39 B+
VKPH:15.800 C
L100 Python HESH
B+
Kills:1,924
V. Kills:315 N/A
Deaths:57
KDR:33.754
Accuracy:50.834% C**
KPH:60.500 B+
VKPH:9.900 B+
C75 Viper
B++
Kills:1,323
V. Kills:493 268%
Deaths:94
KDR:14.075
Accuracy:51.484% B**
KPH:32.400 C*
VKPH:12.100 B++
L100 Python HEAT
B**
Kills:740
V. Kills:254 290%
Deaths:47
KDR:15.745
Accuracy:61.670% B**
KPH:39.900 B++
VKPH:13.700 B
Skyguard
B+
Kills:269
V. Kills:145 184%
Deaths:40
KDR:6.725
Accuracy:29.100% C+
KPH:18.200 B+
VKPH:9.800 C+
Kills:7,149 (7,149 + 0)
Deaths:410
KDR:17.437
VKDR:5.795
Vehicle Kills:2,376
Kill Difference:6,739
Playtime:180.192 hours
Usage:10%
Score:2.439m
Score/min:226
Driving Accuracy:29.100%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:205
V. Kills:23 N/A
Deaths:17
KDR:12.059
Accuracy:45.033% D
KPH:38.800 C
VKPH:4.400 D-
Supernova PC
C--
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D-
KPH:16.800 C--
VKPH:3.700 D**
Supernova FPC
C--
Kills:80
V. Kills:77 103%
Deaths:23
KDR:3.478
Accuracy:67.148% A++
KPH:13.200 D*
VKPH:12.700 C--
Kills:417 (417 + 0)
Deaths:62
KDR:6.726
VKDR:2.081
Vehicle Kills:129
Kill Difference:355
Playtime:19.198 hours
Usage:1%
Score:0.366m
Score/min:317
Driving Accuracy:67.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:136
V. Kills:36 368%
Deaths:10
KDR:13.600
Accuracy:47.643% B**
KPH:41.200 A++
VKPH:10.900 B*
M40 Fury
A*
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:30.905% C--
KPH:46.800 C++
VKPH:19.300 A*
Kills:187 (0 + 187)
Deaths:12
KDR:15.583
VKDR:4.750
Vehicle Kills:57
Kill Difference:175
Playtime:4.393 hours
Usage:0%
Score:0.085m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:30.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,0622,89317216.82A**14.1063.695%B*N/A39B+15.8C22774.2h6C*9.5B+
L100 Python HESH 2,2391,9245733.754A*31.0450.834%C**N/A60.5B+9.9B+24031.8h3.5C++6.9C**
C75 Viper 1,8161,3239414.074A**11.3651.484%B**N/A32.4C*12.1B++20240.8h15.1C+29.4B+
Pulsar C 1,2051,1907461.595B1.1224.058%C+20.672%C-20.2CN/A7158.9h10.1B+42B+
Solstice Burst 1,2241,1894032.95B**0.2327.83%C**21.699%C41.1C++1.2B**13728.9h13.4C++48.2C**
NS-44L Blackhand 1,1971,1883663.246A++0.5352.568%A49.242%B+19.8CN/A4959.9h3.5B++6.7B*
Cerberus 1,1901,1877121.667B++1.0536.736%B++20.051%C18.7DN/A6963.5h5.6B+15.4B+
Serpent VE92 1,1871,1709351.251C*1.4721.878%C18.547%C19.3C-N/A7660.5h13C++59.4C++
Phaseshift VX-S 1,1811,1671647.116A++4.4037.742%C*65.467%D24.7CN/A7047.2h3.1C++8.2C*
Solstice VE3 1,1761,1627431.564A1.1524.498%C**24.269%B*21.5C++N/A9054.1h12.9B+52.5C**
VX6-7 1,1721,1596621.751B+0.9724.37%C+21.139%C+22.1CN/A7452.4h13.1C++53.8C*
Vortex VM21 1,7421,1513423.365A++0.6544.994%B+2.52%C-11.9B+6.1C++11197h18.2B*40.5B++
NS-44 Commissioner 1,1311,1235182.168B**0.5549.303%A+24.666%B19.6DN/A6757.4h3.6B+7.3B++
Comet VM2 1,8011,0746161.744B**0.9754.482%A2.886%D10.8C+7.3A++12499.7h33.3D-61.1C+
Comet VM2 1,6691,0416121.701B*1.0255.173%B**3.842%C+10.5C+6.3B++10899.3h34.9C63.2C*
Vortex VM21 1,5049923422.901A++0.1845.588%B+1.915%D-10.2B+5.3C**9497h21.9B**48B++
NS-30 Vandal 9909763083.169B*0.4533.71%C++21.516%D35.4C+N/A9627.6h5.5C**16.3B
Eridani SX5 9669545981.595B+1.1225.629%C+16.562%C--26.9CN/A9635.4h11.7C**45.8C*
C-4 1,1899213812.417B++0.3019.965%D--N/A98B28.5C+9899.4h1.4C*6.8C+
NS-61 Emissary 8758713852.262A*0.4633.67%B*18.255%C**19.1CN/A5645.7h11B+32.6B++
Spiker 7937865091.544B+1.1734.559%B++20.102%C+13.9D-N/A4856.5h8.2C**23.7B++
Blueshift VM5 7567432512.96B0.2420.216%C++28.533%A36.1C*N/A13220.6h13B**64.6B+
L100 Python HEAT 9947404715.745M13.0361.67%B**N/A39.8B++13.7B25518.6h7.8D12.6C++
Blueshift VM5 7477312512.912C**0.1920.351%C++27.36%B**35.5C++N/A12220.6h13.4B**65.8B+
Proximity Mine 7097061255.648B+2.9342.78%C++N/A119.7C+N/A3925.9h2.2D-5.2C
Ghost 7157031225.762B**3.0436.753%C63.869%C--27.7C-N/A9825.4h2.4C+6.5C+
Tank Mine 8905972502.388C+0.3330.093%CN/A119.4C*58.6C+14215h1.7B5.7B
Orion VS54 5725693471.64C**1.0820.081%C+22.671%C21.5C-N/A13326.5h12.2B61C++
Parallax VX3 568560975.773B++3.0537.372%C72.857%D21.6C-N/A7825.9h2.5C6.8C+
Plasma Grenade 5645501550N/A547.2849.595%B+N/A611.1B+15.6B++26070.9h3.1B++6.3B++
NSX Tengu 5495412791.939B*0.7839.54%B+21.627%C++39.5C++N/A14513.7h12B+30.3B+
VE-S Canis 5485402442.213B**0.5132.243%B*19.444%C+37.8C+N/A11314.3h9.7B++30B+
Lumine Edge 5175156,4260.08C+2.6442.345%A16.117%C+0.8C-N/A3654.9h1.4C++3.2B+
Cosmos VM3 5165101942.629B+0.0915.938%C21.961%B++30.9C+N/A12716.5h11.4B**71.8C*
Cosmos VM3 5135071952.6B+0.1215.607%C22.485%B*30.7C+N/A12316.5h11.3B**72.3B+
Sirius SX12 5095064151.219C++1.5021.582%D16.403%C20.5CN/A10624.7h13.6B+63.2C++
Thanatos VE70 4874833281.473B++1.2544.174%B+18.427%B+33.5C**N/A13114.4h4.1B++9.3B++
MANA Anti-Vehicle Turret 8664731233.846A*1.1365.306%C**1.057%D4730S3930S14079630.1h10.1C*15.5B+
Phobos VX86 4494452691.654C**1.0657.97%C+18.427%C*34.2CN/A11413h2.8C4.8C+
Flare VE6 4154042971.36C+1.3621.789%C+27.228%B21.6DN/A9018.7h11.8C+54.3C++
Zenith VX-5 4054003281.22C++1.5022.858%C--19.25%C-18.4DN/A6621.7h13.7C+59.9C+
Hunter QCX 3673511921.828A++0.8959.757%B**41.595%B**12.2C+N/A5628.8h5.9C++9.8B
Artemis VX26 3543471482.345B*0.3727.57%C+18.732%D41.8B+N/A1128.3h11.2B+40.7B
NS-AM7 Archer 4043412141.593M1.1360.043%C++23.167%B++9.7B+1.8D6135.2h13.2B++22B++
Skyguard 414269406.725A+4.0129.1%C+1.115%D18.2B+9.8C+21514.8h87.5B*300.8B++
Nova 2702661891.407C+1.3142.641%C+18.421%B*33.3C+N/A1078h4.8C+11.2C+
NS-357 Underboss 2622591641.579B+1.1447.054%A23.938%C*21.9DN/A6411.8h4.3C+9B+
Beamer VS3 2582582271.137B+1.5834.532%B**21.318%C+18.4CN/A7514h7.7B+22.4C**
Lasher X2 2492372151.102C**1.6224.043%C1.688%D*21.2C--1.1C++10111.2h21.6C89.7C+
VA39 Spectre 233231623.726A++1.0132.491%C+52.381%A15.6C-N/A6914.8h5.7C*17.6C**
MAX Punch 2292291,4630.157C**2.5652.367%B+N/A0.9CN/A3258.7h1.5C++3B+
SVA-88 2342251721.308C+1.4120.102%D27.111%C*17.6D--N/A8212.8h13.6C--67.9C
NS-45 Pilot 2132121032.058B++0.6634.027%B+29.717%B+41.6CN/A1255.1h6.2B+18.4B+
Manticore SX40 2082071291.605B++1.1136.175%B**25.121%B+14.5DN/A7314.3h7.7C*21.4B+
Supernova VPC 2282051712.059C++9.3445.033%D1.463%C+38.7C4.3D--2785.3h3.4C+7.5C+
NS-11C 2042001381.449B+1.2724.452%C++19%C+19.8CN/A9910.1h12.4B+50.7B+
NS-15M1 200196962.042B+0.6822.732%C+20.918%C26.5C-N/A1307.4h12.5C++54.9C**
NSX Tanto 192189922.054B**0.6626.149%C+30.159%B++23.6CN/A728h12.6B48C*
Eidolon VE33 1841821371.328C*1.3926.903%C+25.824%C+16.1C-N/A7111.3h7.6B+28.4B+
Spear Anti-Vehicle Phalanx Turret 3181781214.833A12.1159.495%A+5.056%B++41.4C*32.6B**6864.3h11.9D20C*
Light PPA 183173612.836C0.1237.184%C-1.156%C+32.6C1.9D1365.3h15.5C+41.6C+
CME 1641622060.786C--1.9321.621%D--19.753%C-14.6D-N/A6711.1h13.3C*61.4C+
Deimos VA29 1661621191.361C++1.3653.525%D17.901%C++24.5DN/A1096.6h2.8D5.2C
Pulsar LSW 161160802B+0.7220.176%C--21.875%C23.5DN/A1426.8h12.4C++61.7C+
MKV Suppressed 1601601201.333B+1.3927.593%B17.5%C23.9CN/A1126.7h13.5C**48.8B
Corvus VA55 1601591391.144C++1.5729.161%B*22.013%C+17.1DN/A759.3h15.1D-51.7C++
NSX Tomoe 160159662.409B+0.3128.351%C+28.302%D-30.6CN/A755.2h14.1C++49.8C++
NS-7 PDW 149146861.698B**1.0228.782%B++19.863%C**27C+N/A1175.4h12.6B+43.8B+
Sticky Grenade 1451451145N/A142.2848.689%C-N/A725C--N/A26130.2h2.7C5.5C+
NS-10 Burster 230136512.667A*0.0533.256%B+5.147%C5.6C+3.9C++9224.2h161.3C485.1C*
Rocklet Rifle 259136572.386M*0.3359.184%B++N/A48.6A++43.9A++9182.8h31.6B+53.3B+
M20 Basilisk 1721361013.6S10.8847.643%B**5.882%C++41.2A++10.9B*3033.3h74.8B++157B*
MANA Anti-Personnel Turret 136135383.553N/A0.8316.741%UN/A1350U10U3914800.1h25.8T*154.4T*
NS-10 Burster 247134512.627A**0.0932.881%B+2.985%D-5.5C+4.7B*10524.2h162C--492.8C++
Supernova PC 161132226C++3.2840.531%D-2.273%C+16.7D3.7D**1907.9h5.1C**12.6C+
VE-LR Obelisk 121116284.143A+1.4231.054%C+26.724%D35.2C++1.5A1473.3h6.8C++21.9C++
Pandora VX25 114114581.966B*0.7544.744%B+15.79%C++34.5C+N/A1583.3h4.7C+10.4B
H-V45 112108971.113C+1.6124.062%C+18.519%C-19.6C--N/A1505.5h15.9D65.9C+
Orbital Strike Uplink 1481031103U100.28975%UN/A515U225U27100.2h1.5T*0.2T*
NS Baron G5 101100961.042C+1.6844.218%C++13%C24.4C-N/A1364.1h4.6C*10.3C+
NS Decimator 11692681.353B+1.3762.517%C*1.087%D-31.7C8.3D-5812.9h5.1C+8.1C+
Terminus VX-9 8383571.456C+1.2626.739%C*22.892%C-18.4D-N/A1184.5h14.3D53.5C+
Supernova FPC 15780233.478C0.7667.148%A++8.75%S13.1D*12.6C--5176.1h15.1T*22.5T-
Solstice SF 7474491.51B++1.2125.367%C**21.622%B++16.1CN/A1134.6h12.1C++47.8C**
Eclipse VE3A 7070262.692B+0.0324.408%D22.857%B+29.2CN/A1332.4h12.1C++49.5C+
Pulsar VS1 6362800.775C+1.9423.333%C+4.839%F--15.5C--N/A2744h14.8C++63.4C*
VE-H Maw 6262222.818B**0.1017.814%D**29.032%C**41.3CN/A2751.5h8.4B*47.1C++
M40 Fury 7251225.5M**22.7830.905%C--N/A46.4C++19.1A*3851.1h13.1B42.3C*
NSX Daimyo 515195.667B*2.9540.49%C+86.275%F--17D*N/A603h4.2F--10.4D**
Nyx VX31 5150105A+2.2838.182%B++30%C+38.5C+N/A1721.3h6.7D17.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21950.2h
Anti-Vehicle MANA Turret141,8312.2h
Nano-Armor Kit142239,32913.8h
Skywall Shield Emitter1600.3h
Structure Shield Module0700.3h
Repair Module01050.3h
Turret AI Module0910.3h
Nanite Revive Grenade03960.1h
Medical Applicator11261,0804h
Cortium Silo0660.4h
Spitfire Auto-Turret13220.4h
Motion Spotter31,1760.8h
Restoration Kit5780.1h
Rampart Wall11411.3h
Welding Device02120h
Deconstruction Tool01,9120.2h
Shield Recharging Field63910.2h
Ammunition Package263,1181.4h
Medical Kit203700.4h
Anti-Infantry MANA Turret72320.5h
Flail Targeting Dart11501.2h
Recon Detection Device7715,90823.6h
A30 Walker0750h

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