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Paragon Ri0ts[] Ri0ts
VS BR 129

KDR: 2.89

Score: 35.8m

Last Seen: Dec 26th, 2019 11:53 PM
- OFFLINE - 8 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH C75 Viper Vortex VM21 NS-44 Commissioner Pulsar C Solstice Burst NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,452,411 MLG Score: 1161
Fun Score: N/A
Cheeseburgers Flipped: 2185TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.401%23.629%64741119123,3062.181190.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.682%1.198B**0.394B-1.99F-HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.522B+9.70.32C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.102%1.149%7211231174314470.55414363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.018C+-0.394C---1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.737B++15.80.703B++26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.916%0.796%2035812249,425711310413.2374304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.504%0.278C*-1.111D*1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.436B9.50.237C++12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.245%5.699%49212301936391230.302034156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.94%0.926B*0.289C*-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.5-0.316C73.3-0.82D-85.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.7%66.392%49512272,910761403.8189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.405%0.262C*-0.041C+-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.175C++30.058C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.338%19.396%49512271,820715222.5419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.876%0.55B+0.905B*-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.442B3.50.27C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.8m402.8%340 (20.4k)292 (17.5k)2.8877254,80618,9793.40634129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232323328.316%17.137%48506:2717

21% Engineer6% Heavy Assault43% Infiltrator14% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMJun 1st, 2019 1:57 AMDec 27th, 2019 9:09 AM (92d) (PST)Dec 26th, 2019 11:12 PM (92d) (PST)Dec 26th, 2019 7:53 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7941446500.4480.1550.0772.0770.0681161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6138,61938,9942795125417,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2039.4h/85d 9,843 9,392 17,589 254.1k 3,447 5,710 8,272 97.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:569
Deaths:347
KDR:1.640
Accuracy:20.081% C
HSR:22.671% C
Flare VE6
C**
Kills:460
Deaths:338
KDR:1.361
Accuracy:21.663% C-
HSR:28.044% C**
NS-15M1
C++
Kills:303
Deaths:150
KDR:2.020
Accuracy:23.715% C++
HSR:21.782% C+
SVA-88
C+
Kills:270
Deaths:195
KDR:1.385
Accuracy:20.987% D
HSR:26.296% C+
Pulsar LSW
C-
Kills:160
Deaths:80
KDR:2
Accuracy:20.176% D
HSR:21.875% C-
VE-H Maw
C+
Kills:62
Deaths:22
KDR:2.818
Accuracy:17.814% F
HSR:29.032% C+
Kills:1,824
Deaths (as Heavy Assault):1,132
Deaths (to Heavy Assaults):5,237
KDR:1.61131
Kill Difference:692
Playtime:126.970 hours
Usage:6%
Score:1.843m
Score/min:242
Accuracy (listed only):20.740%
HSR (listed only):24.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C
HSR:20.672% D
Solstice Burst
C+
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C+
HSR:21.699% C-
Eidolon VE33
B+
Kills:1,178
Deaths:377
KDR:3.125
Accuracy:31.782% B+
HSR:25.637% C+
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% D
HSR:18.547% C
Solstice VE3
B++
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:24.485% C++
HSR:24.313% B++
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C
HSR:21.139% C+
Thanatos VE70
B+
Kills:581
Deaths:398
KDR:1.460
Accuracy:45.215% B
HSR:18.933% B+
Phobos VX86
C**
Kills:458
Deaths:273
KDR:1.678
Accuracy:58.273% C+
HSR:18.559% C**
Deimos VA29
B**
Kills:401
Deaths:236
KDR:1.699
Accuracy:58.211% C-
HSR:22.693% B**
Zenith VX-5
C--
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D
HSR:19.250% C--
VE-LR Obelisk
C**
Kills:293
Deaths:59
KDR:4.966
Accuracy:35.637% C**
HSR:26.621% D
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
NSX Tanto
B+
Kills:203
Deaths:108
KDR:1.880
Accuracy:26.491% C+
HSR:29.557% B+
NS-11C
C+
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C+
HSR:19% C+
Pandora VX25
C*
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% C*
HSR:15.790% C++
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C++
HSR:21.622% B++
Eclipse VE3A
B+
Kills:71
Deaths:29
KDR:2.448
Accuracy:24.767% D
HSR:22.535% B+
Kills:10,211
Deaths (as Engineer):5,829
Deaths (to Engineers):3,627
KDR:1.75176
Kill Difference:4,382
Playtime:427.958 hours
Usage:21%
Score:7.450m
Score/min:290
Accuracy (listed only):33.738%
HSR (listed only):20.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,191
Deaths:545
KDR:2.185
Accuracy:49.306% A+
HSR:24.517% C*
NS-44L Blackhand
B**
Kills:1,188
Deaths:367
KDR:3.237
Accuracy:52.573% B**
HSR:49.242% B+
Cerberus
B+
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.736% B+
HSR:20.051% C
Nyx VX31
C++
Kills:1,173
Deaths:253
KDR:4.636
Accuracy:36.024% C++
HSR:30.179% C++
NS-30 Vandal
C+
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:33.997% C+
HSR:21.246% D
Phaseshift VX-S
C++
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:37.742% C++
HSR:65.467% D
NS-61 Emissary
B**
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:35.434% B**
HSR:20.740% B+
Eridani SX5
C
Kills:1,001
Deaths:624
KDR:1.604
Accuracy:25.633% C
HSR:16.783% C--
Spiker
B++
Kills:922
Deaths:563
KDR:1.638
Accuracy:35.037% B++
HSR:21.475% C+
Ghost
C-
Kills:796
Deaths:142
KDR:5.606
Accuracy:37.091% D
HSR:65.327% C-
NSX Tengu
B
Kills:723
Deaths:342
KDR:2.114
Accuracy:40.331% B
HSR:22.268% C++
Parallax VX3
C-
Kills:646
Deaths:109
KDR:5.927
Accuracy:37.494% C-
HSR:74.149% C-
VE-S Canis
B
Kills:586
Deaths:266
KDR:2.203
Accuracy:31.298% B
HSR:19.113% C
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D-
HSR:16.403% C
Artemis VX26
C+
Kills:454
Deaths:205
KDR:2.215
Accuracy:27.908% C+
HSR:20.705% C
NS-45 Pilot
B*
Kills:429
Deaths:219
KDR:1.959
Accuracy:37.408% B*
HSR:27.739% C+
NS-AM7 Archer
B+
Kills:371
Deaths:229
KDR:1.620
Accuracy:60.795% C**
HSR:23.181% B+
NS-357 Underboss
B**
Kills:269
Deaths:177
KDR:1.520
Accuracy:46.934% B**
HSR:24.535% C*
Beamer VS3
B**
Kills:258
Deaths:227
KDR:1.137
Accuracy:34.532% B**
HSR:21.318% C+
VA39 Spectre
B**
Kills:250
Deaths:67
KDR:3.731
Accuracy:32.680% C+
HSR:50% B**
NS-7 PDW
B*
Kills:232
Deaths:136
KDR:1.706
Accuracy:29.664% B*
HSR:19.397% C*
Manticore SX40
B**
Kills:207
Deaths:129
KDR:1.605
Accuracy:36.175% B**
HSR:25.121% B+
NSX Tomoe
C+
Kills:205
Deaths:85
KDR:2.412
Accuracy:29.042% C+
HSR:27.805% D--
MKV Suppressed
C*
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C*
HSR:17.500% C
NSX Daimyo
C
Kills:51
Deaths:9
KDR:5.667
Accuracy:40.490% C
HSR:86.275% F--
Kills:16,306
Deaths (as Infiltrator):6,948
Deaths (to Infiltrators):2,702
KDR:2.34686
Kill Difference:9,358
Playtime:868.393 hours
Usage:43%
Score:12.818m
Score/min:246
Accuracy (listed only):36.540%
HSR (listed only):32.421%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C
HSR:20.672% D
Solstice Burst
C+
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C+
HSR:21.699% C-
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% D
HSR:18.547% C
Solstice VE3
B++
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:24.485% C++
HSR:24.313% B++
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C
HSR:21.139% C+
Eridani SX5
C
Kills:1,001
Deaths:624
KDR:1.604
Accuracy:25.633% C
HSR:16.783% C--
NSX Tengu
B
Kills:723
Deaths:342
KDR:2.114
Accuracy:40.331% B
HSR:22.268% C++
VE-S Canis
B
Kills:586
Deaths:266
KDR:2.203
Accuracy:31.298% B
HSR:19.113% C
Thanatos VE70
B+
Kills:581
Deaths:398
KDR:1.460
Accuracy:45.215% B
HSR:18.933% B+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D-
HSR:16.403% C
Phobos VX86
C**
Kills:458
Deaths:273
KDR:1.678
Accuracy:58.273% C+
HSR:18.559% C**
Deimos VA29
B**
Kills:401
Deaths:236
KDR:1.699
Accuracy:58.211% C-
HSR:22.693% B**
Zenith VX-5
C--
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D
HSR:19.250% C--
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
NS-7 PDW
B*
Kills:232
Deaths:136
KDR:1.706
Accuracy:29.664% B*
HSR:19.397% C*
NSX Tanto
B+
Kills:203
Deaths:108
KDR:1.880
Accuracy:26.491% C+
HSR:29.557% B+
NS-11C
C+
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C+
HSR:19% C+
MKV Suppressed
C*
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C*
HSR:17.500% C
Pandora VX25
C*
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% C*
HSR:15.790% C++
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C++
HSR:21.622% B++
Eclipse VE3A
B+
Kills:71
Deaths:29
KDR:2.448
Accuracy:24.767% D
HSR:22.535% B+
Kills:11,948
Deaths (as Light Assault):7,296
Deaths (to Light Assaults):3,305
KDR:1.63761
Kill Difference:4,652
Playtime:289.522 hours
Usage:14%
Score:5.238m
Score/min:302
Accuracy (listed only):32.544%
HSR (listed only):19.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,001
Deaths:624
KDR:1.604
Accuracy:25.633% C
HSR:16.783% C--
NSX Tengu
B
Kills:723
Deaths:342
KDR:2.114
Accuracy:40.331% B
HSR:22.268% C++
VE-S Canis
B
Kills:586
Deaths:266
KDR:2.203
Accuracy:31.298% B
HSR:19.113% C
Thanatos VE70
B+
Kills:581
Deaths:398
KDR:1.460
Accuracy:45.215% B
HSR:18.933% B+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D-
HSR:16.403% C
Phobos VX86
C**
Kills:458
Deaths:273
KDR:1.678
Accuracy:58.273% C+
HSR:18.559% C**
Deimos VA29
B**
Kills:401
Deaths:236
KDR:1.699
Accuracy:58.211% C-
HSR:22.693% B**
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
NS-7 PDW
B*
Kills:232
Deaths:136
KDR:1.706
Accuracy:29.664% B*
HSR:19.397% C*
CME
C-
Kills:165
Deaths:206
KDR:0.801
Accuracy:21.681% D*
HSR:20% C-
MKV Suppressed
C*
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C*
HSR:17.500% C
Corvus VA55
B++
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B++
HSR:22.013% C
Pandora VX25
C*
Kills:114
Deaths:58
KDR:1.966
Accuracy:44.744% C*
HSR:15.790% C++
H-V45
C+
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.062% C+
HSR:18.519% C-
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Terminus VX-9
C+
Kills:83
Deaths:57
KDR:1.456
Accuracy:26.739% C+
HSR:22.892% D
Pulsar VS1
C
Kills:77
Deaths:86
KDR:0.895
Accuracy:23.134% C
HSR:12.987% D*
Kills:5,720
Deaths (as Combat Medic):3,738
Deaths (to Combat Medics):2,150
KDR:1.53023
Kill Difference:1,982
Playtime:45.789 hours
Usage:2%
Score:1.241m
Score/min:452
Accuracy (listed only):34.952%
HSR (listed only):18.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
C*
Kills:1,246
Deaths:356
KDR:3.500
Accuracy:45.337% C*
HSR:2.488% C
Comet VM2
B**
Kills:1,088
Deaths:619
KDR:1.758
Accuracy:54.620% B**
HSR:2.849% D
Vortex VM21
C**
Kills:1,080
Deaths:356
KDR:3.034
Accuracy:45.801% C**
HSR:1.759% D-
Comet VM2
B*
Kills:1,057
Deaths:615
KDR:1.719
Accuracy:55.307% B*
HSR:3.784% C
Blueshift VM5
A
Kills:906
Deaths:290
KDR:3.124
Accuracy:20.389% C+
HSR:28.477% A
Blueshift VM5
A
Kills:879
Deaths:290
KDR:3.031
Accuracy:20.557% C+
HSR:28.897% A
Cosmos VM3
B**
Kills:577
Deaths:206
KDR:2.801
Accuracy:16.243% C-
HSR:23.744% B**
Cosmos VM3
B*
Kills:577
Deaths:205
KDR:2.815
Accuracy:16.544% C-
HSR:22.877% B*
NS-10 Burster
C*
Kills:136
Deaths:52
KDR:2.615
Accuracy:33.314% C*
HSR:5.147% C
NS-10 Burster
C**
Kills:134
Deaths:52
KDR:2.577
Accuracy:32.944% C**
HSR:2.985% D--
NS-20 Gorgon
A+
Kills:115
Deaths:55
KDR:2.091
Accuracy:29.800% C**
HSR:29.565% A+
NS-20 Gorgon
B*
Kills:114
Deaths:55
KDR:2.073
Accuracy:29.856% C*
HSR:26.316% B*
Kills:7,909
Deaths (as MAX Suit):1,575.500
Deaths (to MAX Suits):836
KDR:5.01999
Kill Difference:6,333.500
Playtime:273.657 hours
Usage:13%
Score:7.182m
Score/min:437
Accuracy (listed only):33.393%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:174
V. Kills:10 N/A
Deaths:61
KDR:2.852
Accuracy:37.102% D
KPH:32.600 D
VKPH:1.900 D
Kills:174 (174 + 0)
Deaths:61
KDR:2.852
VKDR:0.164
Vehicle Kills:10
Kill Difference:113
Playtime:5.335 hours
Usage:0%
Score:0.044m
Score/min:138
Piloting Accuracy:37.102%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:4,073
V. Kills:1,621 251%
Deaths:173
KDR:23.543
Accuracy:64.231% B*
KPH:41.500 B+
VKPH:16.500 C-
L100 Python HESH
B+
Kills:2,465
V. Kills:393 N/A
Deaths:58
KDR:42.500
Accuracy:51.406% C++
KPH:63.600 C**
VKPH:10.100 B+
C75 Viper
B*
Kills:1,419
V. Kills:538 263%
Deaths:94
KDR:15.096
Accuracy:51.981% A
KPH:32.600 C+
VKPH:12.300 B*
L100 Python HEAT
B**
Kills:740
V. Kills:254 290%
Deaths:47
KDR:15.745
Accuracy:61.670% B**
KPH:39.900 B+
VKPH:13.700 C*
Skyguard
B+
Kills:307
V. Kills:165 185%
Deaths:40
KDR:7.675
Accuracy:29.356% C+
KPH:17.900 B+
VKPH:9.600 C+
Kills:9,004 (9,004 + 0)
Deaths:412
KDR:21.854
VKDR:7.211
Vehicle Kills:2,971
Kill Difference:8,592
Playtime:216.087 hours
Usage:11%
Score:3.065m
Score/min:236
Driving Accuracy:29.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:205
V. Kills:23 N/A
Deaths:17
KDR:12.059
Accuracy:45.033% D-
KPH:38.800 C
VKPH:4.400 D-
Supernova PC
D
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D--
KPH:16.800 D
VKPH:3.700 D*
Supernova FPC
D
Kills:84
V. Kills:81 102%
Deaths:23
KDR:3.652
Accuracy:67.811% A++
KPH:13.500 D*
VKPH:13 D
Kills:421 (421 + 0)
Deaths:62
KDR:6.790
VKDR:2.145
Vehicle Kills:133
Kill Difference:359
Playtime:19.369 hours
Usage:1%
Score:0.392m
Score/min:337
Driving Accuracy:67.811%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:142
V. Kills:39 355%
Deaths:10
KDR:14.200
Accuracy:46.994% B*
KPH:41.800 A++
VKPH:11.500 B**
M40 Fury
A*
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:31.019% D
KPH:46.600 C+
VKPH:19.200 A*
M20 Basilisk
B*
Kills:51
V. Kills:19 255%
Deaths:5
KDR:10.200
Accuracy:44.335% B+
KPH:34.900 B*
VKPH:13 B++
Kills:244 (0 + 244)
Deaths:17
KDR:14.353
VKDR:4.647
Vehicle Kills:79
Kill Difference:227
Playtime:5.954 hours
Usage:0%
Score:0.132m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:44.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,6944,07317323.543A*20.6664.231%B*N/A41.6B+16.5C-24298h5.7C*8.9B+
L100 Python HESH 2,8582,4655842.5A*39.6151.406%C++N/A63.5C**10.1B+25438.8h3.4C+6.6C++
C75 Viper 1,9571,4199415.096A+12.2151.981%AN/A32.5C+12.3B*20743.6h15C28.9C*
Vortex VM21 1,8791,2463563.5A+0.6145.337%C*2.488%C12.1C*6.2C112102.8h18.3B*40.3B++
NS-44 Commissioner 1,1991,1915452.185B**0.7049.306%A+24.517%C*20.3DN/A7058.8h3.6C**7.3B++
Pulsar C 1,2051,1907461.595C+1.2924.058%C20.672%D20.2C--N/A7258.9h10.1B+42C**
Solstice Burst 1,2241,1894032.95B**0.0627.83%C+21.699%C-41.1C+1.2B*13828.9h13.4C+48.2C++
NS-44L Blackhand 1,1971,1883673.237A++0.3552.573%B**49.242%B+19.8C-N/A4960.1h3.5B++6.7B++
Cerberus 1,1901,1877121.667B+1.2236.736%B+20.051%C18.7DN/A6963.5h5.6C**15.4B+
Eidolon VE33 1,2041,1783773.125B**0.2431.782%B+25.637%C+41.2B+N/A12628.6h7.1B+22.4B+
Nyx VX31 1,1901,1732534.636B++1.7536.024%C++30.179%C++51.2C*N/A15622.9h5.5C+15.3C++
NS-30 Vandal 1,1921,1723473.378B+0.4933.997%C+21.246%D36.9CN/A9731.8h5.6C+16.5C++
Serpent VE92 1,1871,1709351.251C+1.6421.878%D18.547%C19.3DN/A7760.5h13C+59.4C+
Phaseshift VX-S 1,1811,1671647.116A4.2337.742%C++65.467%D24.7C-N/A7047.2h3.1C+8.2C++
Solstice VE3 1,1781,1647451.562B**1.3324.485%C++24.313%B++21.4C+N/A9354.4h12.9B+52.5C++
NS-61 Emissary 1,1701,1624962.343A*0.5435.434%B**20.74%B+20.6CN/A6056.3h11.7B32.9B++
VX6-7 1,1721,1596621.751C**1.1424.37%C21.139%C+22.1DN/A7452.4h13.1C+53.8C+
Comet VM2 1,8201,0886191.758B*1.1354.62%B**2.849%D10.8C7.3A125100.7h33.4D*61.2C
Vortex VM21 1,6301,0803563.034A0.1545.801%C**1.759%D-10.5C**5.4C+96102.8h21.7B*47.4B++
Comet VM2 1,6961,0576151.719B+1.1755.307%B*3.784%C10.5C-6.4B++109100.3h35D63.2C+
Eridani SX5 1,0151,0016241.604C*1.2825.633%C16.783%C--27.4C-N/A9636.5h11.8C+45.9C+
C-4 1,2539734002.433B+0.4520.262%D-N/A98.3C*28.3C+9869.9h1.4C++6.8C
Spiker 9319225631.638B+1.2535.037%B++21.475%C+14.9D-N/A5161.8h8.1C*23.1B+
Blueshift VM5 9279062903.124C*0.2420.389%C+28.477%A38.4C+N/A13923.6h13B*64B+
Blueshift VM5 8998792903.031C*0.1420.557%C+28.897%A37.2C+N/A12823.6h13.6B++66.2B+
Ghost 8087961425.606B++2.7237.091%D65.327%C-28.4DN/A10328h2.4C6.4C
Proximity Mine 7637601315.802B+2.9142.52%C+N/A122.6C+N/A3976.2h2.2D--5.2C--
L100 Python HEAT 9947404715.745A++12.8661.67%B**N/A39.8B13.7C*26118.6h7.8D--12.6C+
NSX Tengu 7327233422.114B*0.7740.331%B22.268%C++42C+N/A14917.2h12C**29.6B
Parallax VX3 6576461095.927B++3.0437.494%C-74.149%C-22.4DN/A7928.8h2.5C--6.6C
Tank Mine 9446402532.53C+0.3631.684%CN/A125.5B59.6C+14585.1h1.7B5.5B
Plasma Grenade 6135991599N/A596.1149.959%B+N/A599C++14C**27371h3B+6.1B+
VE-S Canis 5965862662.203B+0.6831.298%B19.113%C38.1CN/A11815.4h9.9B+31.6B
Thanatos VE70 5865813981.46B+1.4345.215%B18.933%B+33.8C+N/A13017.2h4.2B+9.2B+
Cosmos VM3 5855772062.801B0.0916.243%C-23.744%B**33.2C+N/A13017.4h11B**67.7B+
Cosmos VM3 5865772052.815B+0.0716.544%C-22.877%B*33C+N/A13117.5h11.2B*67.6C++
Orion VS54 5725693471.64C+1.2520.081%C22.671%C21.5DN/A13926.5h12.2C++61C+
Lumine Edge 5195177,3590.07C+2.8242.21%A16.054%C+0.7C-N/A2726.9h1.4C++3.2B+
Sirius SX12 5095064151.219C+1.6721.582%D-16.403%C20.5C--N/A10824.7h13.6C*63.2C+
MANA Anti-Vehicle Turret 8734781233.886C+1.0065.207%C**1.046%D*4780A3950U14162300.1h10D*15.4D**
Flare VE6 4714603381.361C1.5321.663%C-28.044%C**22.8D-N/A9220.2h11.5C-53C+
Phobos VX86 4624582731.678C*1.2158.273%C+18.559%C**34.7C--N/A11813.2h2.8C--4.8C+
Artemis VX26 4644542052.215B+0.6727.908%C+20.705%C41.7C++N/A12110.9h12C+43.1C++
NS-45 Pilot 4324292191.959B+0.9337.408%B*27.739%C+38.3C--N/A12111.2h7.3C+19.6B+
Deimos VA29 4104012361.699C**1.1958.211%C-22.693%B**34.6C--N/A14711.6h2.4C+4.1C+
Zenith VX-5 4054003281.22C+1.6722.858%D19.25%C--18.4DN/A6721.7h13.7C59.9C
NS-AM7 Archer 4393712291.62A**1.2760.795%C**23.181%B+10B1.8D6337.2h13.5B+22.2B+
Hunter QCX 3693531971.792A+1.1062.001%B**41.36%B**11.8CN/A5529.8h6.5C++10.5C**
Skyguard 472307407.675A4.7929.356%C+N/A18B+9.6C+21017.1h92B*313.2B++
NS-15M1 3083031502.02C**0.8723.715%C++21.782%C+29.4C-N/A13210.3h13C+55C++
VE-LR Obelisk 303293594.966A+2.0835.637%C**26.621%D39.6C+1.4B*1297.4h5.9C**16.6B+
SVA-88 2792701951.385C1.5020.987%D26.296%C+19.1D--N/A8414.1h14.4D*68.6D
NS-357 Underboss 2722691771.52B+1.3746.934%B**24.535%C*21.5DN/A6712.5h4.3C+9.1B+
Nova 2702661891.407C+1.4842.641%C18.421%B++33.3CN/A1088h4.8C+11.2C+
Beamer VS3 2582582271.137B1.7534.532%B**21.318%C+18.4C--N/A7714h7.7B+22.4B++
VA39 Spectre 253250673.731B**0.8432.68%C+50%B**15.3DN/A6816.3h5.7C++17.3B
Lasher X2 2582462211.113C+1.7723.952%C-2.033%D--21.4D1C++10611.5h21.5C-90C+
MAX Punch 2322321,5780.147C*2.7452.098%BN/A0.9C-N/A3272.2h1.6C++3B
NS-7 PDW 2382321361.706B++1.1829.664%B*19.397%C*32.2C++N/A1317.2h13.5B45.4B+
Manticore SX40 2082071291.605B+1.2836.175%B**25.121%B+14.5D-N/A7314.3h7.7C+21.4B+
Supernova VPC 2282051712.059C+9.1745.033%D-1.463%C+38.7C-4.3D-2845.3h3.4C7.5C--
NSX Tomoe 206205852.412B+0.4829.042%C+27.805%D--32C-N/A836.4h15C51.5C+
NSX Tanto 2062031081.88B+1.0126.491%C+29.557%B+24.2C--N/A768.4h12.6C**47.7C++
NS-11C 2042001381.449C**1.4424.452%C+19%C+19.8C-N/A10610.1h12.4B+50.7B
Spear Anti-Vehicle Phalanx Turret 3371921216B**13.1159.781%A4.688%B43.6C++33B*6994.4h11.4D19C++
Light PPA 184174612.852C0.0437.102%D1.149%C+32.8D1.9D1385.3h15.8C42.6C
CME 1671652060.801D2.0921.681%D*20%C-14.7D--N/A7011.2h13.3C+61.5C-
MKV Suppressed 1601601201.333C++1.5527.593%C*17.5%C23.9C--N/A1136.7h13.5C++48.8C*
Pulsar LSW 161160802C*0.8920.176%D21.875%C-23.5D-N/A1496.8h12.4C+61.7C
Corvus VA55 1601591391.144C+1.7429.161%B++22.013%C17.1DN/A759.3h15.1D*51.7C+
Rocklet Rifle 290153582.638M0.2559.487%B++N/A51A+45.7A++9603h30B+50.5B+
Sticky Grenade 1501491149N/A146.1149.02%DN/A745D5D-26990.2h2.7D5.5C-
M20 Basilisk 1811421014.2S11.3146.994%B*5.634%C+41.8A++11.5B**3233.4h72.7B+154.8B*
NS-10 Burster 230136522.615B*0.2733.314%C*5.147%C5.6C3.9C+9324.2h161.8C485.7C+
MANA Anti-Personnel Turret 136135383.553N/A0.6716.741%UN/A1350U10U4034800.1h25.8T*154.4T*
NS-10 Burster 247134522.577A+0.3132.944%C**2.985%D--5.5C4.7B+10524.2h162.6D493.4C+
Supernova PC 161132226C+3.1140.531%D--2.273%C+16.7D3.7D*2007.9h5.1C+12.6C--
NS Decimator 148120841.429C*1.4664.153%B1.667%C-34.3C+8D--5633.5h4.9C+7.6C++
NS-20 Gorgon 120115552.091B+0.8029.8%C**29.565%A+31.9B*1.4C-1433.6h26.9B++90.2B++
NS-20 Gorgon 116114552.073B++0.8129.856%C*26.316%B*31.7B*N/A1423.6h27.3B+91.4B++
Pandora VX25 114114581.966B+0.9244.744%C*15.79%C++34.5CN/A1723.3h4.7C10.4C*
H-V45 112108971.113C+1.7724.062%C+18.519%C-19.6DN/A1565.5h15.9D--65.9C
Orbital Strike Uplink 1481031103U100.11866.667%UN/A515U225U25980.2h1.5T*0.2T*
NS Baron G5 101100961.042C+1.8544.218%C+13%C24.4DN/A1404.1h4.6C+10.3C++
Supernova FPC 16584233.652C-0.7667.811%A++8.333%M**13.5D*13.1D5546.2h15T*22.2T*
Terminus VX-9 8383571.456C+1.4326.739%C+22.892%D18.4D--N/A1264.5h14.3D--53.5C
Pulsar VS1 7877860.895C1.9923.134%C12.987%D*18.3DN/A2894.2h13.9C++60C++
Solstice SF 7474491.51B1.3825.367%C++21.622%B++16.1CN/A1164.6h12.1C+47.8C*
Eclipse VE3A 7171292.448C*0.4424.767%D22.535%B+28.4DN/A1382.5h12.4C49.9C
VE-H Maw 6262222.818B+0.0717.814%F29.032%C+41.3DN/A3261.5h8.4B++47.1C+
M40 Fury 7251225.5A*22.6131.019%DN/A46.4C+19.1A*3981.1h13.1C++42.4C+
M20 Basilisk 7051510.2M*7.3144.335%B+5.882%C++34B*12.7B++4511.5h75B+169.1B*
NSX Daimyo 515195.667B+2.7840.49%C86.275%F--17D*N/A653h4.2F--10.4D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22090.2h
Anti-Vehicle MANA Turret141,8512.2h
Nano-Armor Kit143245,36714.1h
Skywall Shield Emitter1630.3h
Turret AI Module0970.3h
Structure Shield Module0740.3h
Repair Module01080.3h
Nanite Revive Grenade03990.1h
Medical Applicator11361,4614h
Cortium Silo0720.5h
Spitfire Auto-Turret13500.4h
Restoration Kit71190.2h
Motion Spotter31,1760.8h
Rampart Wall11451.3h
Welding Device02120h
Deconstruction Tool01,9120.2h
Shield Recharging Field63910.2h
Ammunition Package263,2431.5h
Medical Kit214080.4h
Anti-Infantry MANA Turret72320.5h
Recon Detection Device9119,73128.4h
Flail Targeting Dart12081.5h
A30 Walker0750h

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