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Harbinger Destroyer Ri0ts[RMSC] Ri0ts
VS BR 90

KDR: 2.69

Score: 31.8m

Last Seen: Jun 13th, 2019 7:18 PM
- OFFLINE - 275.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 74
Level Progress (to 91): 21%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH C75 Viper Solstice Burst Cerberus Serpent VE92 Phaseshift VX-S Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,262,259 MLG Score: 1009
Fun Score: N/A
Cheeseburgers Flipped: 2051TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.607%23.007%61240117019,1461.993540.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.637%1.049B**0.332C**-2.019F--HEAD ++ (~9.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.488B+10.10.291C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.405%1.361%6211209147307420.477273342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+0.222C++-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.704B++16.50.659B+27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.819%0.786%1695812027,250656241211.0518300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.443%0.221C++-1.119D*1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.363C**10.10.152C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.834%5.97%37112091346001150.223333116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.052B**0.315C*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.4-0.355C-75.3-0.932D--82.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.433%66.05%37512052,648665363.97598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.611%0.22C++-0.068C+-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.153C++30.04C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.153%18.142%37512051,367623162.19071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.373%0.425B0.726B++-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.382C**3.70.218C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RageMachine[RMSC] RageMachine
VS outfit on Emerald

Members: 74
31.8m439.5%335 (20.1k)288 (17.3k)2.6897945,86917,0533.2074190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210253027.667%16.743%46306:3011

23% Engineer6% Heavy Assault40% Infiltrator15% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMJun 1st, 2019 1:57 AMJun 23rd, 2019 2:49 AM (2d) (PST)Jun 13th, 2019 6:27 PM (11d) (PST)Jun 13th, 2019 3:18 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471436040.4150.1540.0692.1100.0651009

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8378,58336,2542594127417,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1843h/76.8d 8,827 7,680 14,988 233.3k 3,138 4,967 7,225 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:569
Deaths:347
KDR:1.640
Accuracy:20.081% C+
HSR:22.671% C
Flare VE6
B+
Kills:401
Deaths:296
KDR:1.355
Accuracy:21.778% C+
HSR:27.182% B+
NS-15M1
C+
Kills:196
Deaths:96
KDR:2.042
Accuracy:22.732% C+
HSR:20.918% C+
SVA-88
C**
Kills:191
Deaths:154
KDR:1.240
Accuracy:19.596% D
HSR:27.749% C**
Pulsar LSW
C
Kills:160
Deaths:80
KDR:2
Accuracy:20.176% D
HSR:21.875% C
VE-H Maw
C**
Kills:62
Deaths:22
KDR:2.818
Accuracy:17.814% D**
HSR:29.032% C**
Kills:1,579
Deaths (as Heavy Assault):995
Deaths (to Heavy Assaults):4,648
KDR:1.58693
Kill Difference:584
Playtime:116.595 hours
Usage:6%
Score:1.668m
Score/min:238
Accuracy (listed only):20.363%
HSR (listed only):24.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% C**
HSR:24.269% B*
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C+
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C-
Thanatos VE70
B+
Kills:463
Deaths:316
KDR:1.465
Accuracy:44.207% B+
HSR:18.791% B+
Phobos VX86
C*
Kills:414
Deaths:244
KDR:1.697
Accuracy:58.196% C+
HSR:17.874% C*
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D
HSR:19.250% C
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
NSX Tanto
B++
Kills:189
Deaths:91
KDR:2.077
Accuracy:26.173% C+
HSR:30.159% B++
Eidolon VE33
C+
Kills:182
Deaths:137
KDR:1.328
Accuracy:26.903% C+
HSR:25.824% C+
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
VE-LR Obelisk
C
Kills:101
Deaths:23
KDR:4.391
Accuracy:29.986% C
HSR:29.703% C
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Solstice SF
B*
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B*
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Eclipse VE3A
A
Kills:53
Deaths:18
KDR:2.944
Accuracy:25.256% C
HSR:26.415% A
Kills:8,491
Deaths (as Engineer):5,260
Deaths (to Engineers):3,367
KDR:1.61426
Kill Difference:3,231
Playtime:416.749 hours
Usage:23%
Score:7.247m
Score/min:290
Accuracy (listed only):32.870%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
B++
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.736% B++
HSR:20.051% C
Phaseshift VX-S
C*
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:37.742% C*
HSR:65.467% D
NS-44L Blackhand
A
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:52.598% A
HSR:49.656% B+
NS-44 Commissioner
A+
Kills:1,039
Deaths:490
KDR:2.120
Accuracy:49.071% A+
HSR:24.735% B+
NS-30 Vandal
C++
Kills:976
Deaths:308
KDR:3.169
Accuracy:33.710% C++
HSR:21.516% D
Eridani SX5
C+
Kills:911
Deaths:576
KDR:1.582
Accuracy:25.651% C+
HSR:16.246% C--
NS-61 Emissary
B*
Kills:871
Deaths:385
KDR:2.262
Accuracy:33.670% B*
HSR:18.255% C**
Spiker
B++
Kills:786
Deaths:509
KDR:1.544
Accuracy:34.559% B++
HSR:20.102% C+
Ghost
C-
Kills:674
Deaths:121
KDR:5.570
Accuracy:36.278% C-
HSR:64.095% C-
Parallax VX3
C
Kills:560
Deaths:97
KDR:5.773
Accuracy:37.372% C
HSR:72.857% D
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Artemis VX26
C+
Kills:347
Deaths:148
KDR:2.345
Accuracy:27.570% C+
HSR:18.732% D
NS-AM7 Archer
B++
Kills:334
Deaths:213
KDR:1.568
Accuracy:60.054% C++
HSR:23.353% B++
NS-357 Underboss
A
Kills:259
Deaths:164
KDR:1.579
Accuracy:47.054% A
HSR:23.938% B
Beamer VS3
B**
Kills:258
Deaths:227
KDR:1.137
Accuracy:34.532% B**
HSR:21.318% C+
Manticore SX40
B**
Kills:207
Deaths:129
KDR:1.605
Accuracy:36.175% B**
HSR:25.121% B+
NS-45 Pilot
B+
Kills:207
Deaths:101
KDR:2.050
Accuracy:33.969% B+
HSR:29.469% B+
VA39 Spectre
B**
Kills:196
Deaths:59
KDR:3.322
Accuracy:31.653% C+
HSR:51.531% B**
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NSX Tomoe
C+
Kills:150
Deaths:63
KDR:2.381
Accuracy:28.678% C+
HSR:29.333% D
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
NSX Daimyo
C+
Kills:51
Deaths:9
KDR:5.667
Accuracy:40.490% C+
HSR:86.275% F--
Kills:13,232
Deaths (as Infiltrator):5,979
Deaths (to Infiltrators):2,423
KDR:2.21308
Kill Difference:7,253
Playtime:728.280 hours
Usage:40%
Score:10.155m
Score/min:232
Accuracy (listed only):36.148%
HSR (listed only):32.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C**
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% C**
HSR:24.269% B*
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C+
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C-
Eridani SX5
C+
Kills:911
Deaths:576
KDR:1.582
Accuracy:25.651% C+
HSR:16.246% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:463
Deaths:316
KDR:1.465
Accuracy:44.207% B+
HSR:18.791% B+
Phobos VX86
C*
Kills:414
Deaths:244
KDR:1.697
Accuracy:58.196% C+
HSR:17.874% C*
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D
HSR:19.250% C
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
NSX Tanto
B++
Kills:189
Deaths:91
KDR:2.077
Accuracy:26.173% C+
HSR:30.159% B++
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Solstice SF
B*
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B*
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Eclipse VE3A
A
Kills:53
Deaths:18
KDR:2.944
Accuracy:25.256% C
HSR:26.415% A
Kills:11,009
Deaths (as Light Assault):6,817
Deaths (to Light Assaults):2,983
KDR:1.61493
Kill Difference:4,192
Playtime:272.781 hours
Usage:15%
Score:4.864m
Score/min:297
Accuracy (listed only):32.291%
HSR (listed only):19.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:911
Deaths:576
KDR:1.582
Accuracy:25.651% C+
HSR:16.246% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:463
Deaths:316
KDR:1.465
Accuracy:44.207% B+
HSR:18.791% B+
Phobos VX86
C*
Kills:414
Deaths:244
KDR:1.697
Accuracy:58.196% C+
HSR:17.874% C*
Nova
B++
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C
HSR:18.421% B++
CME
C
Kills:162
Deaths:206
KDR:0.786
Accuracy:21.621% D--
HSR:19.753% C
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
Corvus VA55
B**
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B**
HSR:22.013% C+
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
H-V45
C+
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.062% C+
HSR:18.519% C
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Terminus VX-9
C*
Kills:83
Deaths:57
KDR:1.456
Accuracy:26.739% C*
HSR:22.892% C-
Pulsar VS1
C+
Kills:62
Deaths:80
KDR:0.775
Accuracy:23.333% C+
HSR:4.839% F--
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Kills:4,842
Deaths (as Combat Medic):3,292
Deaths (to Combat Medics):1,939
KDR:1.47084
Kill Difference:1,550
Playtime:45.533 hours
Usage:2%
Score:1.235m
Score/min:452
Accuracy (listed only):34.625%
HSR (listed only):17.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:1,099
Deaths:337
KDR:3.261
Accuracy:44.936% B+
HSR:2.548% C-
Comet VM2
A
Kills:1,071
Deaths:612
KDR:1.750
Accuracy:54.393% A
HSR:2.894% D
Comet VM2
B**
Kills:1,039
Deaths:608
KDR:1.709
Accuracy:55.085% B**
HSR:3.850% C+
Vortex VM21
B+
Kills:966
Deaths:337
KDR:2.866
Accuracy:45.528% B+
HSR:1.967% D-
Blueshift VM5
B*
Kills:679
Deaths:237
KDR:2.865
Accuracy:20.013% C+
HSR:26.215% B*
Blueshift VM5
A+
Kills:675
Deaths:237
KDR:2.848
Accuracy:19.892% C++
HSR:28.593% A+
Cosmos VM3
B+
Kills:498
Deaths:190
KDR:2.621
Accuracy:15.784% C
HSR:21.486% B+
Cosmos VM3
B+
Kills:495
Deaths:191
KDR:2.592
Accuracy:15.466% C
HSR:21.818% B+
NS-10 Burster
B+
Kills:136
Deaths:51
KDR:2.667
Accuracy:33.256% B+
HSR:5.147% C
NS-10 Burster
B+
Kills:134
Deaths:51
KDR:2.627
Accuracy:32.881% B+
HSR:2.985% D--
Kills:6,792
Deaths (as MAX Suit):1,425.500
Deaths (to MAX Suits):773
KDR:4.76464
Kill Difference:5,366.500
Playtime:256.908 hours
Usage:14%
Score:6.660m
Score/min:432
Accuracy (listed only):33.723%
HSR (listed only):11.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:147
V. Kills:5 N/A
Deaths:56
KDR:2.625
Accuracy:37.405% C--
KPH:29 D
VKPH:1 D--
Kills:147 (147 + 0)
Deaths:56
KDR:2.625
VKDR:0.089
Vehicle Kills:5
Kill Difference:91
Playtime:5.072 hours
Usage:0%
Score:0.041m
Score/min:133
Piloting Accuracy:37.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,745
V. Kills:1,124 244%
Deaths:166
KDR:16.536
Accuracy:63.786% B*
KPH:38.500 B++
VKPH:15.800 C
L100 Python HESH
B+
Kills:1,818
V. Kills:296 N/A
Deaths:52
KDR:34.962
Accuracy:50.499% C*
KPH:59.700 B+
VKPH:9.700 B+
C75 Viper
B*
Kills:1,300
V. Kills:483 269%
Deaths:93
KDR:13.979
Accuracy:51.278% A
KPH:32.500 C++
VKPH:12.100 B*
L100 Python HEAT
B**
Kills:740
V. Kills:254 290%
Deaths:47
KDR:15.745
Accuracy:61.670% B**
KPH:39.900 B++
VKPH:13.700 B+
Skyguard
C**
Kills:230
V. Kills:126 181%
Deaths:39
KDR:5.897
Accuracy:29.119% C+
KPH:16.300 C**
VKPH:9 C+
Kills:6,833 (6,833 + 0)
Deaths:397
KDR:17.212
VKDR:5.751
Vehicle Kills:2,283
Kill Difference:6,436
Playtime:174.447 hours
Usage:9%
Score:2.360m
Score/min:225
Driving Accuracy:29.119%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:205
V. Kills:23 N/A
Deaths:17
KDR:12.059
Accuracy:45.033% D
KPH:38.800 C
VKPH:4.400 D-
Supernova PC
D
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D--
KPH:16.800 D
VKPH:3.700 D**
Supernova FPC
C--
Kills:80
V. Kills:77 103%
Deaths:23
KDR:3.478
Accuracy:67.148% A++
KPH:13.200 D*
VKPH:12.700 C--
Kills:417 (417 + 0)
Deaths:62
KDR:6.726
VKDR:2.081
Vehicle Kills:129
Kill Difference:355
Playtime:19.198 hours
Usage:1%
Score:0.361m
Score/min:313
Driving Accuracy:67.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:134
V. Kills:36 362%
Deaths:10
KDR:13.400
Accuracy:47.834% B**
KPH:41 A++
VKPH:11 B*
M40 Fury
A*
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:30.905% D
KPH:46.800 C++
VKPH:19.300 A*
Kills:185 (0 + 185)
Deaths:12
KDR:15.417
VKDR:4.750
Vehicle Kills:57
Kill Difference:173
Playtime:4.356 hours
Usage:0%
Score:0.085m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:30.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,8692,74516616.536A**13.8563.786%B*N/A38.5B++15.8C22871.3h6.2C++9.7B+
L100 Python HESH 2,1141,8185234.962A++32.2750.499%C*N/A59.6B+9.7B+24230.5h3.5C+7C*
C75 Viper 1,7831,3009313.978A*11.2951.278%AN/A32.5C++12.1B*20240h15C+29.2B+
Solstice Burst 1,2241,1894032.95B**0.2627.83%C**21.699%C41.1C++1.2A13728.9h13.4C++48.2C**
Cerberus 1,1901,1877121.667B++1.0236.736%B++20.051%C18.7DN/A6963.5h5.6B+15.4B+
Serpent VE92 1,1871,1709351.251C++1.4421.878%C18.547%C19.3C-N/A7660.5h13C++59.4C++
Phaseshift VX-S 1,1811,1671647.116A+4.4337.742%C*65.467%D24.7CN/A7047.2h3.1C+8.2C*
Solstice VE3 1,1761,1627431.564B**1.1324.498%C**24.269%B*21.5C++N/A9054.1h12.9B+52.5B
NS-44L Blackhand 1,1701,1623633.201A++0.5152.598%A49.656%B+19.8CN/A4958.8h3.5B++6.7B*
VX6-7 1,1721,1596621.751B+0.9424.37%C+21.139%C+22.1CN/A7452.4h13.1C+53.8C++
Pulsar C 1,1671,1527411.555C**1.1324.036%C+20.66%C-19.7CN/A7058.4h10.1B+42B+
Vortex VM21 1,6681,0993373.261A++0.5744.936%B+2.548%C-11.6B+6C+11095.1h18.6B*41.4B++
Comet VM2 1,7951,0716121.75B**0.9454.393%A2.894%D10.8C+7.3A+12599.3h33.2D-61C+
Comet VM2 1,6661,0396081.709B*0.9855.085%B**3.85%C+10.5C6.3B++10898.9h34.7C--63C++
NS-44 Commissioner 1,0461,0394902.12B**0.5749.071%A+24.735%B+19.1DN/A6754.4h3.6B+7.3B*
NS-30 Vandal 9909763083.169B*0.4833.71%C++21.516%D35.4C+N/A9627.6h5.5C*16.3C**
Vortex VM21 1,4689663372.866A++0.1845.528%B+1.967%D-10.2B+5.3C++9495.1h21.9B**48.1B*
Eridani SX5 9239115761.582B+1.1125.651%C+16.246%C--26.5CN/A9534.4h11.8C*45.9C*
C-4 1,1639013682.448B++0.2419.935%D--N/A97.9B+28.5C+9979.2h1.4C*6.8C+
NS-61 Emissary 8758713852.262A*0.4333.67%B*18.255%C**19.1CN/A5645.7h11B+32.6B*
Spiker 7937865091.544B+1.1534.559%B++20.102%C+13.9D-N/A4856.5h8.2C**23.7B+
L100 Python HEAT 9947404715.745M13.0661.67%B**N/A39.8B++13.7B+25318.6h7.8D12.6C+
Proximity Mine 7027001245.645B+2.9642.619%C+N/A118.6C+N/A3925.9h2.2D-5.2C
Blueshift VM5 6956792372.865C*0.1820.013%C+26.215%B*34.3C+N/A12019.8h13.4B*67B+
Blueshift VM5 6866752372.848C*0.1619.892%C++28.593%A+34.1C+N/A13019.8h13.4B++67.2B+
Ghost 6866741215.57B**2.8836.278%C-64.095%C-27.1C-N/A9824.9h2.4C+6.6C+
Tank Mine 8745852502.34C+0.3529.891%CN/A117C*57.8C+14215h1.7B+5.8B
Orion VS54 5725693471.64C++1.0520.081%C+22.671%C21.5C-N/A13226.5h12.2C**61C++
Parallax VX3 568560975.773B++3.0837.372%C72.857%D21.6C-N/A7825.9h2.5C6.8C+
Frag Grenade 5625481548N/A545.3149.751%B+N/A608.9B+15.6A+26330.9h3.1B++6.2B++
NSX Tengu 5495412791.939B++0.7539.54%B+21.627%C++39.5C++N/A14413.7h12B+30.3B+
VE-S Canis 5455372412.228B*0.4632.491%B*19.553%C+37.8C+N/A11214.2h9.6B++29.7B++
Lumine Edge 5175156,3910.081C+2.6142.345%A16.117%C+0.8C--N/A3652h1.4C++3.2B+
Sirius SX12 5095064151.219C*1.4721.582%D16.403%C20.5CN/A10624.7h13.6B63.2C++
Cosmos VM3 5044981902.621B+0.0715.784%C21.486%B+30.4C+N/A12616.4h11.4B**72.5C*
Cosmos VM3 5014951912.592B0.1015.466%C21.818%B+30.2C+N/A12216.4h11.3B*73B+
MANA Anti-Vehicle Turret 8664731233.846C*1.1665.306%C++1.057%D--4730A**3930M*14077830.1h10.1C++15.5C**
Thanatos VE70 4674633161.465B++1.2244.207%B+18.791%B+32.8C**N/A13014.1h4.2B+9.4B+
Phobos VX86 4184142441.697B0.9958.196%C+17.874%C*33.7CN/A11612.3h2.8C4.8C+
Flare VE6 4124012961.355C+1.3321.778%C+27.182%B+21.6DN/A9018.6h11.9C54.4C+
Zenith VX-5 4054003281.22C+1.4722.858%D19.25%C18.4DN/A6621.7h13.7C+59.9C+
Hunter QCX 3673511921.828A++0.8659.757%B**41.595%B**12.2C+N/A5628.8h5.9C++9.8C**
Artemis VX26 3543471482.345B*0.3427.57%C+18.732%D41.8B+N/A1118.3h11.2B+40.7B
NS-AM7 Archer 3963342131.568M1.1260.054%C++23.353%B++9.6B+1.8D6234.8h13.3B++22.1B++
Nova 2702661891.407C+1.2842.641%C18.421%B++33.3C+N/A1078h4.8C+11.2C+
NS-357 Underboss 2622591641.579B+1.1147.054%A23.938%B21.9DN/A6411.8h4.3C+9B++
Beamer VS3 2582582271.137B+1.5534.532%B**21.318%C+18.4CN/A7514h7.7B+22.4B
Lasher X2 2442322131.089C*1.6023.876%C1.724%D*20.9C--1.1C**10111.1h21.5C90.2C+
Skyguard 356230395.897A3.2129.119%C+1.304%D16.3C**8.9C20814.1h94.9B++326B++
MAX Punch 2232231,4360.155C**2.5352.181%B+N/A0.9CN/A3255.5h1.6C++3C**
Manticore SX40 2082071291.605B++1.0836.175%B**25.121%B+14.5DN/A7314.3h7.7C++21.4B+
NS-45 Pilot 2082071012.05B+0.6433.969%B+29.469%B+41.4C+N/A1255h6.3B+18.5B+
Supernova VPC 2282051712.059C++9.3745.033%D1.463%C+38.7C4.3D-2775.3h3.4C+7.5C
NS-15M1 200196962.042B+0.6522.732%C+20.918%C+26.5C-N/A1307.4h12.5C++54.9C*
VA39 Spectre 198196593.322A+0.6331.653%C+51.531%B**13.8DN/A6614.2h6C++18.8C++
NS-11C 1971931341.44B+1.2524.44%C++19.171%C+19.3CN/A9810h12.5B+51.1B+
SVA-88 1971911541.24C1.4519.596%D27.749%C**17.2D--N/A8711.1h13.4C--68.2C
NSX Tanto 192189912.077B**0.6126.173%C+30.159%B++23.9CN/A727.9h12.5B47.8C*
Eidolon VE33 1841821371.328C*1.3626.903%C+25.824%C+16.1CN/A7111.3h7.6B+28.4B+
Spear Anti-Vehicle Phalanx Turret 3141761214.667B**11.9859.483%A+5.114%B+40.9C++32.1B**6814.3h12D20.2C*
CME 1641622060.786C--1.9021.621%D--19.753%C14.6D--N/A6711.1h13.3C*61.4C+
Deimos VA29 1661621191.361C++1.3353.525%D17.901%C*24.5DN/A1096.6h2.8D5.2C
Pulsar LSW 161160802B+0.6920.176%D21.875%C23.5DN/A1416.8h12.4C++61.7C+
MKV Suppressed 1601601201.333B1.3627.593%B17.5%C23.9CN/A1126.7h13.5C**48.8B
Corvus VA55 1601591391.144C++1.5529.161%B**22.013%C+17.1DN/A759.3h15.1D-51.7C++
NSX Tomoe 151150632.381B+0.3128.678%C+29.333%D31.3CN/A764.8h13.9C*48.5C*
Light PPA 152147562.625C+0.0637.405%C--1.361%C++28.8D1D--1335.1h16.5C+44C+
NS-7 PDW 149146861.698B**0.9928.782%B++19.863%B27C+N/A1175.4h12.6B+43.8B++
Sticky Grenade 1401401140N/A137.3148.485%C-N/A700DN/A26120.2h2.7C5.7C
NS-10 Burster 230136512.667A*0.0233.256%B+5.147%C5.6C+3.9C+9224.2h161.3C485.1C*
MANA Anti-Personnel Turret 136135383.553N/A0.8616.741%UN/A1350U10U3899600.1h25.8T*154.4T*
M20 Basilisk 1701341013.4S10.7147.834%B**5.97%C++40.6A++10.9B*3043.3h75.3B+157.4B*
NS-10 Burster 247134512.627M0.0632.881%B+2.985%D--5.5C+4.7B++10524.2h162C--492.8C++
Rocklet Rifle 252132572.316M++0.3759.238%B++N/A48.9A++44.4A++9202.7h31.3B+52.9B+
Supernova PC 161132226C++3.3140.531%D--2.273%C+16.7D3.7D**1887.9h5.1C++12.6C
H-V45 112108971.113C+1.5824.062%C+18.519%C19.6DN/A1495.5h15.9D-65.9C+
Orbital Strike Uplink 1481031103U100.31975%UN/A515U225U27100.2h1.5T*0.2T*
VE-LR Obelisk 105101234.391A+1.7029.986%C29.703%C34.8C++1.4B**1512.9h6.6C*21.9C++
NS Baron G5 101100961.042C+1.6544.218%C+13%C24.4C-N/A1364.1h4.6C++10.3C+
NS Decimator 11591651.4B+1.2962.602%C*1.099%D-32.5C+8.6D-5822.8h5.1C+8.1C++
Terminus VX-9 8383571.456C+1.2326.739%C*22.892%C-18.4D-N/A1174.5h14.3D53.5C+
Supernova FPC 15780233.478C0.7967.148%A++8.75%S13.1D*12.6D5086.1h15.1T*22.5T
Solstice SF 7474491.51B+1.1825.367%C**21.622%B*16.1CN/A1124.6h12.1C++47.8C**
Pulsar VS1 6362800.775C+1.9123.333%C+4.839%F--15.5DN/A2724h14.8C++63.4C++
VE-H Maw 6262222.818B**0.1317.814%D**29.032%C**41.3CN/A2711.5h8.4B*47.1C++
Pandora VX25 6262321.938B**0.7545.277%B+14.516%C+36.5C+N/A2391.7h4.9C+10.8C**
Eclipse VE3A 5353182.944B++0.2525.256%C26.415%A25.2C--N/A1372.1h12.6C+49.8C+
M40 Fury 7251225.5M*22.8130.905%DN/A46.4C++19.1A*3851.1h13.1C**42.3C++
NSX Daimyo 515195.667B++2.9840.49%C+86.275%F--17D*N/A593h4.2F-10.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21950.2h
Anti-Vehicle MANA Turret141,8312.2h
Medical Applicator11261,0804h
Nano-Armor Kit141238,37413.8h
Rampart Wall11411.3h
Skywall Shield Emitter1600.3h
Turret AI Module0900.3h
Structure Shield Module0700.3h
Repair Module01050.3h
Cortium Silo0660.4h
Spitfire Auto-Turret13020.3h
Restoration Kit5740.1h
Motion Spotter31,1760.8h
Welding Device02120h
Deconstruction Tool01,9120.2h
Nanite Revive Grenade03960.1h
Shield Recharging Field63910.2h
Ammunition Package263,0921.4h
Medical Kit203670.4h
Anti-Infantry MANA Turret72320.5h
Flail Targeting Dart11351.1h
A30 Walker0750h
Recon Detection Device7715,66023.3h

Check the help document for the dictionary if you want to learn more about words used here.


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