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Paragon Champion Ri0ts[] Ri0ts
VS BR 136

KDR: 3.19

Score: 40.6m

Last Seen: May 26th, 2020 12:20 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH C75 Viper Vortex VM21 Blueshift VM5 NS-44 Commissioner Blueshift VM5 NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,638,810 MLG Score: 1310
Fun Score: N/A
Cheeseburgers Flipped: 2342TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.66%24.264%67145123826,8632.330440.861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.486%1.242B**0.476B+-1.845F-HEAD ++ (~10.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.532B+9.60.328C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.037%0.85%22411282588340971.72941600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.021C+-0.665D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.793B++12.40.766B++21.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.792%0.832%23938127512,975773404916.7636320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.637%-0.024C+-1.08D*1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.385C**9.70.226C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.23%5.699%46212811936741270.285926151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.925B*0.286C*-1.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.7-0.318C73.4-0.822D-85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.014%67.785%46512783,486830434.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%0.31C*0.048C+-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.225C++2.90.107C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.029%19.881%46512782,193777242.82239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.142%0.599B+0.987B*-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+3.40.296C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m413.1%343 (20.6k)295 (17.7k)3.1912565,61220,5603.74455136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283412528.844%17.296%49906:4324

19% Engineer7% Heavy Assault45% Infiltrator14% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMJun 1st, 2019 1:57 AMMay 28th, 2020 6:47 PM (9d) (PST)May 25th, 2020 9:50 PM (12d) (PST)May 25th, 2020 8:20 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8521397130.4770.1490.0822.2590.0701310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0918,31842,7732995136417,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2293h/95.5d 11,376 11,348 20,310 310.8k 3,791 6,576 9,624 117.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:731
Deaths:397
KDR:1.841
Accuracy:20.819% C
HSR:24.350% C
NS-15M1
C++
Kills:557
Deaths:221
KDR:2.520
Accuracy:24.369% C++
HSR:22.621% C+
Flare VE6
C*
Kills:460
Deaths:338
KDR:1.361
Accuracy:21.663% C-
HSR:28.044% C*
SVA-88
C+
Kills:270
Deaths:195
KDR:1.385
Accuracy:20.987% D
HSR:26.296% C+
VE-H Maw
C++
Kills:259
Deaths:94
KDR:2.755
Accuracy:22.803% D
HSR:29.730% C++
Pulsar LSW
C+
Kills:193
Deaths:92
KDR:2.098
Accuracy:20.976% D
HSR:25.907% C+
NS-15M2
B**
Kills:67
Deaths:14
KDR:4.786
Accuracy:23.852% C
HSR:37.313% B**
Ursa
B
Kills:51
Deaths:32
KDR:1.594
Accuracy:26.166% B
HSR:25.490% C+
Kills:2,588
Deaths (as Heavy Assault):1,383
Deaths (to Heavy Assaults):5,661
KDR:1.87129
Kill Difference:1,205
Playtime:151.113 hours
Usage:7%
Score:2.247m
Score/min:248
Accuracy (listed only):22.704%
HSR (listed only):27.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C
HSR:20.672% D
Solstice Burst
C++
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C++
HSR:21.699% C--
Eidolon VE33
B+
Kills:1,178
Deaths:377
KDR:3.125
Accuracy:31.782% B+
HSR:25.637% C+
VE-LR Obelisk
B+
Kills:1,176
Deaths:136
KDR:8.647
Accuracy:36.611% B+
HSR:31.633% C+
Serpent VE92
C-
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% D
HSR:18.547% C-
Solstice VE3
B+
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:24.485% C++
HSR:24.313% B+
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C
HSR:21.139% C+
Thanatos VE70
B++
Kills:623
Deaths:425
KDR:1.466
Accuracy:45.434% B+
HSR:19.743% B++
Deimos VA29
B++
Kills:603
Deaths:353
KDR:1.708
Accuracy:60.790% C
HSR:21.227% B++
Phobos VX86
B+
Kills:487
Deaths:294
KDR:1.656
Accuracy:57.931% C
HSR:19.507% B+
Zenith VX-5
C--
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D-
HSR:19.250% C--
Revenant
C+
Kills:374
Deaths:55
KDR:6.800
Accuracy:33.972% C+
HSR:23.797% D-
Nova
B*
Kills:306
Deaths:228
KDR:1.342
Accuracy:43.156% C
HSR:19.608% B*
NSX Tanto
B+
Kills:204
Deaths:108
KDR:1.889
Accuracy:26.397% C+
HSR:29.412% B+
NS-11C
C+
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C+
HSR:19% C+
Pandora VX25
C**
Kills:174
Deaths:118
KDR:1.475
Accuracy:44.682% C*
HSR:17.241% C**
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Eclipse VE3A
B+
Kills:83
Deaths:39
KDR:2.128
Accuracy:24.942% D
HSR:22.892% B+
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C++
HSR:21.622% B++
VE-C Horizon
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:38.710% B+
HSR:23.438% C
Kills:11,918
Deaths (as Engineer):6,261
Deaths (to Engineers):3,903
KDR:1.90353
Kill Difference:5,657
Playtime:437.147 hours
Usage:19%
Score:7.616m
Score/min:290
Accuracy (listed only):34.196%
HSR (listed only):21.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,190
Deaths:746
KDR:1.595
Accuracy:24.058% C
HSR:20.672% D
Solstice Burst
C++
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C++
HSR:21.699% C--
Serpent VE92
C-
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% D
HSR:18.547% C-
Eridani SX5
C
Kills:1,167
Deaths:679
KDR:1.719
Accuracy:25.764% C
HSR:19.366% C
Solstice VE3
B+
Kills:1,164
Deaths:745
KDR:1.562
Accuracy:24.485% C++
HSR:24.313% B+
VX6-7
C+
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C
HSR:21.139% C+
NS-7 PDW
B+
Kills:787
Deaths:369
KDR:2.133
Accuracy:28.420% B+
HSR:22.618% B+
NSX Tengu
B
Kills:723
Deaths:344
KDR:2.102
Accuracy:40.338% B
HSR:22.268% C+
VE-S Canis
B+
Kills:628
Deaths:284
KDR:2.211
Accuracy:31.467% B+
HSR:18.790% C
Thanatos VE70
B++
Kills:623
Deaths:425
KDR:1.466
Accuracy:45.434% B+
HSR:19.743% B++
Deimos VA29
B++
Kills:603
Deaths:353
KDR:1.708
Accuracy:60.790% C
HSR:21.227% B++
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Phobos VX86
B+
Kills:487
Deaths:294
KDR:1.656
Accuracy:57.931% C
HSR:19.507% B+
Zenith VX-5
C--
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% D-
HSR:19.250% C--
Nova
B*
Kills:306
Deaths:228
KDR:1.342
Accuracy:43.156% C
HSR:19.608% B*
NSX Tanto
B+
Kills:204
Deaths:108
KDR:1.889
Accuracy:26.397% C+
HSR:29.412% B+
NS-11C
C+
Kills:200
Deaths:138
KDR:1.449
Accuracy:24.452% C+
HSR:19% C+
Pandora VX25
C**
Kills:174
Deaths:118
KDR:1.475
Accuracy:44.682% C*
HSR:17.241% C**
MKV Suppressed
C++
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C++
HSR:17.500% C-
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Eclipse VE3A
B+
Kills:83
Deaths:39
KDR:2.128
Accuracy:24.942% D
HSR:22.892% B+
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C++
HSR:21.622% B++
VE-C Horizon
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:38.710% B+
HSR:23.438% C
Kills:13,161
Deaths (as Light Assault):7,904
Deaths (to Light Assaults):3,579
KDR:1.66511
Kill Difference:5,257
Playtime:324.590 hours
Usage:14%
Score:5.859m
Score/min:301
Accuracy (listed only):32.901%
HSR (listed only):20.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,312
Deaths:603
KDR:2.176
Accuracy:49.575% A+
HSR:24.467% C++
NS-44L Blackhand
B**
Kills:1,206
Deaths:371
KDR:3.251
Accuracy:52.694% B**
HSR:49.503% B+
Cerberus
B+
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.736% B+
HSR:20.051% C--
Phaseshift VX-S
C+
Kills:1,173
Deaths:164
KDR:7.152
Accuracy:37.699% C+
HSR:65.388% D
Nyx VX31
C++
Kills:1,173
Deaths:253
KDR:4.636
Accuracy:36.024% C++
HSR:30.179% C+
NS-30 Vandal
C+
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:33.997% C+
HSR:21.246% D
Ghost
C
Kills:1,169
Deaths:205
KDR:5.702
Accuracy:38.229% C
HSR:68.007% C
Eridani SX5
C
Kills:1,167
Deaths:679
KDR:1.719
Accuracy:25.764% C
HSR:19.366% C
NS-61 Emissary
B**
Kills:1,162
Deaths:496
KDR:2.343
Accuracy:35.434% B**
HSR:20.740% B+
Spiker
B*
Kills:1,156
Deaths:657
KDR:1.760
Accuracy:35.654% B*
HSR:23.529% C++
Parallax VX3
C-
Kills:843
Deaths:127
KDR:6.638
Accuracy:37.366% C-
HSR:74.970% C-
NS-7 PDW
B+
Kills:787
Deaths:369
KDR:2.133
Accuracy:28.420% B+
HSR:22.618% B+
NSX Tengu
B
Kills:723
Deaths:344
KDR:2.102
Accuracy:40.338% B
HSR:22.268% C+
VE-S Canis
B+
Kills:628
Deaths:284
KDR:2.211
Accuracy:31.467% B+
HSR:18.790% C
NS-45 Pilot
B*
Kills:592
Deaths:289
KDR:2.048
Accuracy:37.026% B*
HSR:26.520% C
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Artemis VX26
C+
Kills:494
Deaths:228
KDR:2.167
Accuracy:28.101% C+
HSR:21.053% C
NS-AM7 Archer
B+
Kills:396
Deaths:236
KDR:1.678
Accuracy:61.863% B+
HSR:22.727% B+
NS-357 Underboss
B**
Kills:269
Deaths:177
KDR:1.520
Accuracy:46.934% B**
HSR:24.535% C++
Beamer VS3
B**
Kills:258
Deaths:227
KDR:1.137
Accuracy:34.508% B**
HSR:21.318% C
VA39 Spectre
B**
Kills:250
Deaths:67
KDR:3.731
Accuracy:32.680% C+
HSR:50% B**
Manticore SX40
B*
Kills:207
Deaths:129
KDR:1.605
Accuracy:36.175% B*
HSR:25.121% B+
NSX Tomoe
C+
Kills:205
Deaths:85
KDR:2.412
Accuracy:29.042% C+
HSR:27.805% D--
NS-30 Tranquility
C+
Kills:181
Deaths:22
KDR:8.227
Accuracy:36.505% C+
HSR:29.282% D
MKV Suppressed
C++
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C++
HSR:17.500% C-
Phantom VA23
C--
Kills:72
Deaths:22
KDR:3.273
Accuracy:33.171% C--
HSR:20.833% D*
NSX Daimyo
C
Kills:51
Deaths:9
KDR:5.667
Accuracy:40.490% C
HSR:86.275% F--
Kills:18,499
Deaths (as Infiltrator):7,637
Deaths (to Infiltrators):2,914
KDR:2.42229
Kill Difference:10,862
Playtime:1,028.457 hours
Usage:45%
Score:15.791m
Score/min:256
Accuracy (listed only):36.484%
HSR (listed only):32.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,167
Deaths:679
KDR:1.719
Accuracy:25.764% C
HSR:19.366% C
NS-7 PDW
B+
Kills:787
Deaths:369
KDR:2.133
Accuracy:28.420% B+
HSR:22.618% B+
NSX Tengu
B
Kills:723
Deaths:344
KDR:2.102
Accuracy:40.338% B
HSR:22.268% C+
VE-S Canis
B+
Kills:628
Deaths:284
KDR:2.211
Accuracy:31.467% B+
HSR:18.790% C
Thanatos VE70
B++
Kills:623
Deaths:425
KDR:1.466
Accuracy:45.434% B+
HSR:19.743% B++
Deimos VA29
B++
Kills:603
Deaths:353
KDR:1.708
Accuracy:60.790% C
HSR:21.227% B++
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Phobos VX86
B+
Kills:487
Deaths:294
KDR:1.656
Accuracy:57.931% C
HSR:19.507% B+
Nova
B*
Kills:306
Deaths:228
KDR:1.342
Accuracy:43.156% C
HSR:19.608% B*
Pandora VX25
C**
Kills:174
Deaths:118
KDR:1.475
Accuracy:44.682% C*
HSR:17.241% C**
CME
C--
Kills:165
Deaths:206
KDR:0.801
Accuracy:21.681% D*
HSR:20% C--
MKV Suppressed
C++
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% C++
HSR:17.500% C-
Corvus VA55
B++
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B++
HSR:22.013% C
Terminus VX-9
C
Kills:148
Deaths:77
KDR:1.922
Accuracy:24.893% C-
HSR:25.676% C
H-V45
C
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.062% C
HSR:18.519% C--
NS Baron G5
C+
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C+
HSR:13% C
Pulsar VS1
C++
Kills:99
Deaths:100
KDR:0.990
Accuracy:24.885% C++
HSR:16.162% D-
Kills:6,943
Deaths (as Combat Medic):4,344
Deaths (to Combat Medics):2,335
KDR:1.5983
Kill Difference:2,599
Playtime:48.840 hours
Usage:2%
Score:1.305m
Score/min:445
Accuracy (listed only):35.062%
HSR (listed only):19.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B+
Kills:1,377
Deaths:377
KDR:3.653
Accuracy:45.827% B+
HSR:2.251% C--
Blueshift VM5
A+
Kills:1,318
Deaths:366
KDR:3.601
Accuracy:20.603% C+
HSR:29.970% A+
Blueshift VM5
A++
Kills:1,310
Deaths:368
KDR:3.560
Accuracy:20.658% C+
HSR:31.832% A++
Vortex VM21
B+
Kills:1,200
Deaths:377
KDR:3.183
Accuracy:46.348% B+
HSR:1.750% D-
Comet VM2
A
Kills:1,107
Deaths:628
KDR:1.763
Accuracy:55.187% A
HSR:2.800% D
Comet VM2
B**
Kills:1,077
Deaths:622
KDR:1.732
Accuracy:55.922% B**
HSR:3.714% C
Cosmos VM3
B*
Kills:577
Deaths:205
KDR:2.815
Accuracy:16.544% C
HSR:22.877% B*
Cosmos VM3
B**
Kills:577
Deaths:206
KDR:2.801
Accuracy:16.243% C-
HSR:23.744% B**
NS-10 Burster
C**
Kills:157
Deaths:55
KDR:2.855
Accuracy:32.655% C**
HSR:2.548% D--
NS-10 Burster
C*
Kills:153
Deaths:55
KDR:2.782
Accuracy:33.016% C*
HSR:5.229% C+
NS-20 Gorgon
A+
Kills:119
Deaths:57
KDR:2.088
Accuracy:29.299% C++
HSR:30.252% A+
NS-20 Gorgon
B*
Kills:118
Deaths:57
KDR:2.070
Accuracy:29.385% C++
HSR:26.271% B*
Kills:9,090
Deaths (as MAX Suit):1,686.500
Deaths (to MAX Suits):861
KDR:5.38986
Kill Difference:7,403.500
Playtime:293.292 hours
Usage:13%
Score:7.788m
Score/min:443
Accuracy (listed only):33.474%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:588
V. Kills:31 N/A
Deaths:61
KDR:9.639
Accuracy:37.037% D
KPH:49 C
VKPH:2.600 C--
Dual Photon Pods
B**
Kills:136
V. Kills:14 N/A
Deaths:7
KDR:19.429
Accuracy:49.349% C--
KPH:170.400 B**
VKPH:17.500 C+
Saron Laser Cannon
C+
Kills:53
V. Kills:28 183%
Deaths:36
KDR:1.472
Accuracy:30.543% C+
KPH:8.500 D
VKPH:4.500 D-
Kills:777 (641 + 0)
Deaths:104
KDR:7.471
VKDR:0.702
Vehicle Kills:73
Kill Difference:673
Playtime:18.998 hours
Usage:1%
Score:0.238m
Score/min:209
Piloting Accuracy:30.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:5,916
V. Kills:2,281 259%
Deaths:173
KDR:34.197
Accuracy:65.007% B**
KPH:43.700 B+
VKPH:16.800 C-
L100 Python HESH
B+
Kills:3,820
V. Kills:513 N/A
Deaths:58
KDR:65.862
Accuracy:51.974% C*
KPH:71.500 B+
VKPH:9.600 C*
C75 Viper
B*
Kills:1,486
V. Kills:571 260%
Deaths:94
KDR:15.809
Accuracy:52.704% A
KPH:32.600 C+
VKPH:12.500 B*
L100 Python HEAT
B*
Kills:748
V. Kills:256 291%
Deaths:47
KDR:15.915
Accuracy:60.891% B*
KPH:39.400 B
VKPH:13.500 C*
Skyguard
B+
Kills:582
V. Kills:294 197%
Deaths:40
KDR:14.550
Accuracy:28.058% C
KPH:20.400 B+
VKPH:10.300 C+
Kills:12,552 (12,552 + 0)
Deaths:412
KDR:30.466
VKDR:9.502
Vehicle Kills:3,915
Kill Difference:12,140
Playtime:281.941 hours
Usage:12%
Score:4.136m
Score/min:245
Driving Accuracy:28.058%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:205
V. Kills:23 N/A
Deaths:17
KDR:12.059
Accuracy:45.033% D-
KPH:38.800 C-
VKPH:4.400 D-
Supernova PC
D
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D--
KPH:16.800 D
VKPH:3.700 D*
Supernova FPC
D
Kills:86
V. Kills:82 104%
Deaths:23
KDR:3.739
Accuracy:67.293% A++
KPH:13.500 D*
VKPH:12.900 D
Kills:423 (423 + 0)
Deaths:62
KDR:6.823
VKDR:2.161
Vehicle Kills:134
Kill Difference:361
Playtime:19.515 hours
Usage:1%
Score:0.432m
Score/min:369
Driving Accuracy:67.293%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:142
V. Kills:39 355%
Deaths:10
KDR:14.200
Accuracy:46.973% B++
KPH:41.100 A+
VKPH:11.300 B*
M40 Fury
A++
Kills:52
V. Kills:21 236%
Deaths:2
KDR:26
Accuracy:30.902% D
KPH:46.200 C+
VKPH:18.700 A++
M20 Basilisk
B*
Kills:51
V. Kills:19 255%
Deaths:5
KDR:10.200
Accuracy:44.335% B+
KPH:34.900 B*
VKPH:13 B+
Kills:245 (0 + 245)
Deaths:17
KDR:14.412
VKDR:4.647
Vehicle Kills:79
Kill Difference:228
Playtime:6.045 hours
Usage:0%
Score:0.138m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:44.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 8,1975,91617334.197M++31.0165.007%B**0.997%D-43.7B+16.8C-248135.5h5.6C++8.6B
L100 Python HESH 4,3333,8205865.862M++62.6751.974%C*N/A71.5B+9.6C*27153.4h3.1C++6C**
C75 Viper 2,0571,4869415.809A++12.6252.704%AN/A32.6C+12.5B*21145.6h15.2C-28.9C*
Vortex VM21 2,0721,3773773.653B0.4645.827%B+2.251%C--12.4C**6.3C+114110.8h18.1B++39.6B++
Blueshift VM5 1,3441,3183663.601B+0.4120.603%C+29.97%A+42.1C*N/A15431.3h12.4B*60.4B+
NS-44 Commissioner 1,3211,3126032.176B**1.0249.575%A+24.467%C++20.8DN/A7163.2h3.6C*7.3B++
Blueshift VM5 1,3341,3103683.56B+0.3720.658%C+31.832%A++41.9C++N/A14731.3h12.6B**61B+
NS-44L Blackhand 1,2151,2063713.251A+0.0652.694%B**49.503%B+19.8C-N/A4961h3.5B+6.7B++
Vortex VM21 1,8021,2003773.183B0.0146.348%B+1.75%D-10.8B5.4C+98110.8h21.5B*46.4B++
Pulsar C 1,2051,1907461.595C+1.6024.058%C20.672%D20.2C--N/A7358.9h10.1B+42C**
Solstice Burst 1,2241,1894032.95B*0.2427.83%C++21.699%C--41.1C+1.2B*13828.9h13.4C+48.2C++
Cerberus 1,1901,1877121.667B+1.5236.736%B+20.051%C--18.7DN/A6963.5h5.6B15.4B+
Eidolon VE33 1,2041,1783773.125B*0.0731.782%B+25.637%C+41.2B+N/A12828.6h7.1B+22.4B+
VE-LR Obelisk 1,1981,1761368.647S5.4636.611%B+31.633%C+44.9C++N/A14326.2h5.3B+14.5B+
Phaseshift VX-S 1,1871,1731647.152A++3.9637.699%C+65.388%D24.7C--N/A7147.4h3.1C+8.2C++
Nyx VX31 1,1901,1732534.636B++1.4436.024%C++30.179%C+51.2C*N/A15722.9h5.5C+15.3C*
NS-30 Vandal 1,1921,1723473.378B+0.1933.997%C+21.246%D36.9CN/A9731.8h5.6C+16.5C++
Serpent VE92 1,1871,1709351.251C+1.9421.878%D18.547%C-19.3DN/A7860.5h13C+59.4C+
Ghost 1,1831,1692055.702B++2.5138.229%C68.007%C31.1DN/A11937.6h2.3C5.9C+
Eridani SX5 1,1821,1676791.719C**1.4725.764%C19.366%C28.8C-N/A10340.5h11.6C++45C+
Solstice VE3 1,1781,1647451.562B**1.6324.485%C++24.313%B+21.4C+N/A9754.4h12.9B+52.5C++
NS-61 Emissary 1,1701,1624962.343A*0.8535.434%B**20.74%B+20.6C-N/A6156.3h11.7C**32.9B+
VX6-7 1,1721,1596621.751C++1.4424.37%C21.139%C+22.1DN/A7552.4h13.1C+53.8C+
Spiker 1,1661,1566571.76B+1.4335.654%B*23.529%C++16.4D-N/A5270.3h8.2C*23.1B+
Comet VM2 1,8541,1076281.763B*1.4355.187%A2.8%D10.8C7.3A125102.6h34.5D*62.5C
C-4 1,4081,1004182.632B++0.5620.715%D-N/A104.8C**29.3C+99910.5h1.3C**6.5C
Comet VM2 1,7311,0776221.732B+1.4655.922%B**3.714%C10.5C-6.4B++109102.2h36D-64.5C+
Parallax VX3 8558431276.638B+3.4537.366%C-74.97%C-24.2C--N/A8434.9h2.4C6.4C
Proximity Mine 8068021355.941B+2.7542.422%C+N/A123.4C+N/A3986.5h2.2D--5.3D
NS-7 PDW 8007873692.133B**1.0628.42%B+22.618%B+30.7C+N/A10725.6h12.8B+45B+
L100 Python HEAT 1,0047484715.915A+12.7260.891%B*N/A39.4B13.5C*26419h7.8D-12.8C+
Plasma Grenade 7637471747N/A743.8150.381%BN/A679.1B+14.5C*28661.1h2.9B+5.8B+
Orion VS54 7387313971.841C+1.3520.819%C24.35%C24DN/A14930.4h11.7C*56.3C+
NSX Tengu 7327233442.102B++1.0940.338%B22.268%C+41.8C+N/A14917.3h12C*29.7B
Tank Mine 9696592532.605C+0.5933.512%C+N/A129.2B60.8C+14795.1h1.8C++5.4C**
VE-S Canis 6396282842.211B+0.9831.467%B+18.79%C37.8CN/A12716.6h10B+31.9B
Thanatos VE70 6286234251.466B+1.7345.434%B+19.743%B++33.9C+N/A13118.4h4.1B+9.1B+
Deimos VA29 6146033531.708C**1.4860.79%C21.227%B++35.5C--N/A14317h2.3C+3.8C+
NS-45 Pilot 5955922892.048B+1.1437.026%B*26.52%C33.8DN/A11417.5h7.2C+19.3B
Light PPA 619588619.639B+6.4537.037%DN/A49C2.6C--17212h12.4C++33.6C+
Skyguard 8765824014.55M+11.3628.058%C1.031%D20.4B+10.3C+21928.5h84.9B*302.4B++
Cosmos VM3 5865772052.815B+0.3816.544%C22.877%B*33C+N/A13217.5h11.2B*67.6C++
Cosmos VM3 5855772062.801B0.3916.243%C-23.744%B**33.2C+N/A13117.4h11B**67.7B
NS-15M1 5645572212.52B+0.6724.369%C++22.621%C+35.9CN/A12515.5h12.7C+52.2C++
Lumine Edge 5195178,0070.065C+3.1341.831%B**16.054%C+0.6C--N/A2807.2h1.4C++3.2B+
Sirius SX12 5095064151.219C+1.9721.582%D16.403%C20.5DN/A11124.7h13.6C*63.2C+
Artemis VX26 5044942282.167C*1.0228.101%C+21.053%C41.5C+N/A11911.9h12C+42.7C+
Phobos VX86 4914872941.656C*1.5457.931%C19.507%B+33.4DN/A11714.6h2.7C-4.7C+
MANA Anti-Vehicle Turret 8734781233.886C+0.6965.222%B+1.046%D--4780A*3950S14250670.1h10D*15.4D--
Flare VE6 4714603381.361C1.8321.663%C-28.044%C*22.8D-N/A9520.2h11.5C-53C+
Zenith VX-5 4054003281.22C+1.9722.858%D-19.25%C--18.4DN/A6921.7h13.7C59.9C-
NS-AM7 Archer 4673962361.678A**1.5161.863%B+22.727%B+10.1B1.8C--6539.3h13.8B+22.3B+
Revenant 387374556.8B**3.6133.972%C+23.797%D-40.2C-1.4B**1519.3h7.6C22.5C+
Hunter QCX 3723562021.762A1.4362.154%A41.011%B**11.7CN/A5530.3h6.6C++10.6C**
Nova 3103062281.342C+1.8543.156%C19.608%B*31.5CN/A999.7h4.7C+10.8C+
SVA-88 2792701951.385C1.8120.987%D26.296%C+19.1D--N/A8814.1h14.4D*68.6D
NS-357 Underboss 2722691771.52B1.6746.934%B**24.535%C++21.5DN/A6812.5h4.3C+9.1B+
VE-H Maw 264259942.755B++0.4422.803%D29.73%C++34.5DN/A1517.5h9.9C++43.5C+
Lasher X2 2712582271.137C+2.0523.962%C--1.938%D*21.3D1.1C+11012.1h21.6C--90C
Beamer VS3 2582582271.137B2.0534.508%B**21.318%C18.4C--N/A7914h7.7B+22.4B++
VA39 Spectre 253250673.731B++0.5432.68%C+50%B**15.2DN/A7216.5h5.7C++17.3C++
MAX Punch 2362361,6890.14C++3.0552.186%BN/A0.8C--N/A3291.9h1.6C++3B
Manticore SX40 2082071291.605B+1.5936.175%B*25.121%B+14.5DN/A7314.3h7.7C+21.4B+
Supernova VPC 2282051712.059C8.8745.033%D-1.463%C++38.7C-4.3D-3025.3h3.4C7.5D
NSX Tomoe 206205852.412B0.7829.042%C+27.805%D--32C--N/A856.4h15C51.5C+
NSX Tanto 2072041081.889B+1.3026.397%C+29.412%B+22.4DN/A749.1h12.6C**47.9C*
NS-11C 2042001381.449C**1.7424.452%C+19%C+19.8C-N/A11210.1h12.4B+50.7C**
Spear Anti-Vehicle Phalanx Turret 3471981216.5B**13.3161.326%A+4.545%B+43C+32.4B++7074.6h11.9D19.4C++
Pulsar LSW 195193922.098B1.0920.976%D25.907%C+24.1D-N/A1488h12.3C+58.6C+
NS-30 Tranquility 187181228.227A*5.0436.505%C+29.282%D31.2D1C+705.8h6.6C+18.1C++
Pandora VX25 1741741181.475C+1.7244.682%C*17.241%C**23.5DN/A1057.4h4.4C+9.9C*
Rocklet Rifle 320169632.683M++0.5159.686%B*N/A51.2A+45.8A++9803.3h29.9B+50.1B+
CME 1671652060.801D-2.3921.681%D*20%C--14.7D--N/A7111.2h13.3C+61.5C-
MKV Suppressed 1601601201.333C++1.8627.593%C++17.5%C-23.9DN/A1166.7h13.5C++48.8C*
Corvus VA55 1601591391.144C+2.0529.161%B++22.013%C17.1DN/A789.3h15.1D*51.7C+
NS-10 Burster 281157552.855A++0.3432.655%C**2.548%D--6.1C+4.8B+10625.8h146.8C449.7C++
NS-10 Burster 255153552.782B**0.4133.016%C*5.229%C+5.9C+4C+9325.8h152.1C460.8C++
MANA Anti-Personnel Turret 153152403.8N/A0.6117.24%UN/A1520U10U4965000.1h25.1T*145.8T*
Sticky Grenade 1511501150N/A146.8148.916%C--N/A750D5D-27290.2h2.7D5.5C-
Terminus VX-9 150148771.922C++1.2724.893%C-25.676%C23.9D-N/A1336.2h12.2C+49C+
M20 Basilisk 1811421014.2S11.0146.973%B++5.634%C+40.6A11.1B*3373.5h72.8C**154.9B++
Dual Photon Pods 150136719.429A++16.2449.349%C--N/A170B**17.5C+11480.8h17.3B+35C**
Supernova PC 161132226C+2.8140.531%D--2.273%C+16.7D3.7D*2197.9h5.1C+12.6C--
NS Decimator 164130861.512C**1.6864.028%B1.538%C--35.1C9.2D-5893.7h4.9C7.7C+
NS-20 Gorgon 124119572.088B++1.1029.299%C++30.252%A+30.5B++1.3C--1343.9h26.7B+91.1B*
NS-20 Gorgon 120118572.07B*1.1229.385%C++26.271%B*30.3B*N/A1343.9h27.1B++92.2B*
H-V45 112108971.113C+2.0824.062%C18.519%C--19.6DN/A1645.5h15.9D*65.9C-
Orbital Strike Uplink 1481031103U99.81872.222%UN/A515U225U26140.2h1.5T*0.2T*
NS Baron G5 101100961.042C+2.1544.218%C+13%C24.4DN/A1444.1h4.6C+10.3C+
Pulsar VS1 101991000.99C+2.2024.885%C++16.162%D-21.1C-N/A2994.7h14.2C+56.9C*
Supernova FPC 16886233.739C-0.5567.293%A++8.14%M**13.4D*12.8D6096.4h15T*22.3T*
Eclipse VE3A 8383392.128C++1.0624.942%D22.892%B+24.4DN/A1223.4h13C52.2C-
Solstice SF 7474491.51B1.6825.367%C++21.622%B++16.1C-N/A1214.6h12.1C+47.8C++
Phantom VA23 7372223.273C++0.0833.171%C--20.833%D*27.7DN/A932.6h4.7C14.3C
NS-15M2 6767144.786A1.5923.852%C37.313%B**47.9C+N/A5021.4h11.6C*48.7C++
VE-C Horizon 6664262.462B+0.7338.71%B+23.438%C27.8DN/A1412.3h13.9C*35.8B+
Saron Laser Cannon 8153361.472C1.7230.543%C+N/A8.5D4.5D-1606.2h181.1D592.8D
M40 Fury 7352226A*22.8130.902%DN/A47.3C+19.1A*3971.1h13.1C++42.4C+
NSX Daimyo 515195.667B+2.4840.49%C86.275%F--17D*N/A753h4.2F--10.4D**
Ursa 5251321.594C++1.6026.166%B25.49%C+31.9C--N/A2411.6h9B++34.5B+
M20 Basilisk 7051510.2A**7.0144.335%B+5.882%C++34B*12.7B+4651.5h75B+169.1B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit144248,70014.2h
Anti-Vehicle MANA Turret141,8522.3h
Spawn Beacon22090.2h
Turret AI Module01040.3h
Repair Module01080.3h
Skywall Shield Emitter1630.3h
Structure Shield Module0740.3h
Nanite Revive Grenade04180.1h
Medical Applicator11462,8144.1h
Cortium Silo0760.5h
Rampart Wall11451.3h
Restoration Kit92110.2h
Motion Spotter31,1760.8h
Spitfire Auto-Turret13610.4h
Welding Device12490h
Deconstruction Tool01,9120.2h
Shield Recharging Field63910.2h
Recon Detection Device9522,48132.1h
Ammunition Package283,3461.5h
Medical Kit224620.5h
Anti-Infantry MANA Turret72600.5h
Flail Targeting Dart22261.7h
A30 Walker0750h

Check the help document for the dictionary if you want to learn more about words used here.


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