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Praetor Destroyer Ri0ts[RMSC] Ri0ts
VS BR 85

KDR: 2.61

Score: 30.7m

Last Seen: Feb 12th, 2019 12:12 AM
- OFFLINE - 141 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 46%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HESH Solstice Burst Cerberus Serpent VE92 Phaseshift VX-S Solstice VE3 NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,229,733 MLG Score: 983
Fun Score: N/A
Cheeseburgers Flipped: 2005TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.516%22.983%6093999618,5831.972720.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.66%1.056B**0.347C**-2.033F--HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.49B+10.10.292C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.916%1.835%4811034109302390.360927273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.054C+0.216C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.704B++18.10.659B+29.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.22%0.838%1495810276,32363921489.87969294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%0.224C++-1.132D*1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.365C**10.60.153C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.551%5.691%34110341235951100.206376111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.055B**0.325C**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.5-0.359C-76.8-0.939D--84.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.464%66.05%34510302,595657333.94377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.606%0.217C++-0.07C+-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.152C++3.10.039C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.608%18.265%34510301,210608141.99013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.877%0.43B0.736B++-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.383C**3.80.218C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m441.5%334 (20k)287 (17.2k)2.6051143,56016,7213.1092685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035231427.462%16.972%46606:2510

23% Engineer6% Heavy Assault39% Infiltrator15% Light Assault14% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2013 5:21 PMApr 14th, 2018 2:09 AMFeb 13th, 2019 11:52 AM (66d) (PST)Feb 11th, 2019 8:13 PM (68d) (PST)Feb 11th, 2019 8:12 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351455900.4070.1560.0692.0810.064983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1158,68335,4322494125417,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1783.4h/74.3d 8,430 7,393 14,490 222.6k 3,032 4,796 6,862 78.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:569
Deaths:347
KDR:1.640
Accuracy:20.081% C+
HSR:22.671% C
Flare VE6
B+
Kills:401
Deaths:296
KDR:1.355
Accuracy:21.778% C+
HSR:27.182% B+
Lasher X2
C
Kills:231
Deaths:213
KDR:1.085
Accuracy:23.881% C
HSR:1.732% D*
NS-15M1
C+
Kills:196
Deaths:96
KDR:2.042
Accuracy:22.732% C+
HSR:20.918% C+
SVA-88
C*
Kills:178
Deaths:145
KDR:1.228
Accuracy:19.454% D
HSR:26.966% C*
Pulsar LSW
C
Kills:160
Deaths:80
KDR:2
Accuracy:20.176% C--
HSR:21.875% C
VE-H Maw
C+
Kills:53
Deaths:20
KDR:2.650
Accuracy:17.367% D**
HSR:24.528% C+
Kills:1,788
Deaths (as Heavy Assault):1,197
Deaths (to Heavy Assaults):4,562
KDR:1.49373
Kill Difference:591
Playtime:114.602 hours
Usage:6%
Score:1.648m
Score/min:240
Accuracy (listed only):20.781%
HSR (listed only):20.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C*
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C*
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% B
HSR:24.269% B*
VX6-7
C++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C++
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C-
Thanatos VE70
B+
Kills:422
Deaths:306
KDR:1.379
Accuracy:43.618% B+
HSR:18.483% B+
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C
Phobos VX86
B+
Kills:298
Deaths:188
KDR:1.585
Accuracy:60.698% C++
HSR:18.792% B+
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
NSX Tanto
B++
Kills:189
Deaths:91
KDR:2.077
Accuracy:26.173% C+
HSR:30.159% B++
Eidolon VE33
C+
Kills:182
Deaths:137
KDR:1.328
Accuracy:26.903% C+
HSR:25.824% C+
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B++
VE-LR Obelisk
C++
Kills:68
Deaths:19
KDR:3.579
Accuracy:28.241% D
HSR:32.353% C++
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Kills:8,248
Deaths (as Engineer):5,172
Deaths (to Engineers):3,309
KDR:1.59474
Kill Difference:3,076
Playtime:411.316 hours
Usage:23%
Score:7.144m
Score/min:289
Accuracy (listed only):33.328%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Cerberus
B++
Kills:1,187
Deaths:712
KDR:1.667
Accuracy:36.736% B++
HSR:20.051% C
Phaseshift VX-S
C*
Kills:1,167
Deaths:164
KDR:7.116
Accuracy:37.742% C*
HSR:65.467% D
NS-44L Blackhand
A
Kills:1,162
Deaths:363
KDR:3.201
Accuracy:52.598% A
HSR:49.656% B+
NS-30 Vandal
C++
Kills:944
Deaths:298
KDR:3.168
Accuracy:33.716% C++
HSR:21.610% D
NS-61 Emissary
B*
Kills:871
Deaths:385
KDR:2.262
Accuracy:33.670% B*
HSR:18.255% B
Eridani SX5
C+
Kills:857
Deaths:556
KDR:1.541
Accuracy:25.762% C+
HSR:16.219% C--
NS-44 Commissioner
A+
Kills:837
Deaths:416
KDR:2.012
Accuracy:48.276% A+
HSR:26.523% B+
Spiker
B++
Kills:756
Deaths:493
KDR:1.533
Accuracy:34.254% B++
HSR:19.709% C+
Ghost
C
Kills:637
Deaths:116
KDR:5.491
Accuracy:36.535% C
HSR:64.364% C
Parallax VX3
C
Kills:544
Deaths:97
KDR:5.608
Accuracy:37.272% C
HSR:72.610% D
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Artemis VX26
C++
Kills:336
Deaths:144
KDR:2.333
Accuracy:27.676% C++
HSR:19.048% D
NS-AM7 Archer
B+
Kills:316
Deaths:206
KDR:1.534
Accuracy:59.930% C++
HSR:22.468% B+
NS-357 Underboss
A
Kills:259
Deaths:164
KDR:1.579
Accuracy:47.054% A
HSR:23.938% C**
Beamer VS3
B**
Kills:258
Deaths:227
KDR:1.137
Accuracy:34.532% B**
HSR:21.318% C+
Manticore SX40
B**
Kills:207
Deaths:129
KDR:1.605
Accuracy:36.175% B**
HSR:25.121% B+
VA39 Spectre
B**
Kills:196
Deaths:59
KDR:3.322
Accuracy:31.653% C+
HSR:51.531% B**
NS-45 Pilot
B+
Kills:163
Deaths:83
KDR:1.964
Accuracy:32.807% C*
HSR:30.061% B+
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
NSX Tomoe
C+
Kills:91
Deaths:49
KDR:1.857
Accuracy:28.842% C+
HSR:25.275% D*
NSX Daimyo
C+
Kills:51
Deaths:9
KDR:5.667
Accuracy:40.490% C+
HSR:86.275% F--
Kills:12,729
Deaths (as Infiltrator):5,811
Deaths (to Infiltrators):2,389
KDR:2.1905
Kill Difference:6,918
Playtime:688.962 hours
Usage:39%
Score:9.462m
Score/min:229
Accuracy (listed only):36.071%
HSR (listed only):32.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C*
Kills:1,189
Deaths:403
KDR:2.950
Accuracy:27.830% C*
HSR:21.699% C
Serpent VE92
C
Kills:1,170
Deaths:935
KDR:1.251
Accuracy:21.878% C
HSR:18.547% C
Solstice VE3
B*
Kills:1,162
Deaths:743
KDR:1.564
Accuracy:24.498% B
HSR:24.269% B*
VX6-7
C++
Kills:1,159
Deaths:662
KDR:1.751
Accuracy:24.370% C+
HSR:21.139% C++
Pulsar C
C+
Kills:1,152
Deaths:741
KDR:1.555
Accuracy:24.036% C+
HSR:20.660% C-
Eridani SX5
C+
Kills:857
Deaths:556
KDR:1.541
Accuracy:25.762% C+
HSR:16.219% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:422
Deaths:306
KDR:1.379
Accuracy:43.618% B+
HSR:18.483% B+
Zenith VX-5
C
Kills:400
Deaths:328
KDR:1.220
Accuracy:22.858% C--
HSR:19.250% C
Phobos VX86
B+
Kills:298
Deaths:188
KDR:1.585
Accuracy:60.698% C++
HSR:18.792% B+
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
NS-11C
C++
Kills:193
Deaths:134
KDR:1.440
Accuracy:24.440% C++
HSR:19.171% C+
NSX Tanto
B++
Kills:189
Deaths:91
KDR:2.077
Accuracy:26.173% C+
HSR:30.159% B++
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Solstice SF
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:25.367% C**
HSR:21.622% B++
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Kills:10,745
Deaths (as Light Assault):6,713
Deaths (to Light Assaults):2,916
KDR:1.60063
Kill Difference:4,032
Playtime:266.032 hours
Usage:15%
Score:4.710m
Score/min:295
Accuracy (listed only):32.723%
HSR (listed only):19.466%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:857
Deaths:556
KDR:1.541
Accuracy:25.762% C+
HSR:16.219% C--
NSX Tengu
B+
Kills:541
Deaths:279
KDR:1.939
Accuracy:39.540% B+
HSR:21.627% C++
VE-S Canis
B*
Kills:537
Deaths:241
KDR:2.228
Accuracy:32.491% B*
HSR:19.553% C+
Sirius SX12
C
Kills:506
Deaths:415
KDR:1.219
Accuracy:21.582% D
HSR:16.403% C
Thanatos VE70
B+
Kills:422
Deaths:306
KDR:1.379
Accuracy:43.618% B+
HSR:18.483% B+
Phobos VX86
B+
Kills:298
Deaths:188
KDR:1.585
Accuracy:60.698% C++
HSR:18.792% B+
Nova
B*
Kills:266
Deaths:189
KDR:1.407
Accuracy:42.641% C+
HSR:18.421% B*
CME
C
Kills:162
Deaths:206
KDR:0.786
Accuracy:21.621% D-
HSR:19.753% C
Deimos VA29
C*
Kills:162
Deaths:119
KDR:1.361
Accuracy:53.525% D
HSR:17.901% C*
MKV Suppressed
B
Kills:160
Deaths:120
KDR:1.333
Accuracy:27.593% B
HSR:17.500% C
Corvus VA55
B**
Kills:159
Deaths:139
KDR:1.144
Accuracy:29.161% B**
HSR:22.013% C+
NS-7 PDW
B++
Kills:146
Deaths:86
KDR:1.698
Accuracy:28.782% B++
HSR:19.863% B
H-V45
C+
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.062% C+
HSR:18.519% C
NS Baron G5
C++
Kills:100
Deaths:96
KDR:1.042
Accuracy:44.218% C++
HSR:13% C
Terminus VX-9
C*
Kills:78
Deaths:55
KDR:1.418
Accuracy:26.538% C*
HSR:21.795% D
Pulsar VS1
C+
Kills:62
Deaths:80
KDR:0.775
Accuracy:23.333% C+
HSR:4.839% F--
Pandora VX25
B+
Kills:62
Deaths:32
KDR:1.938
Accuracy:45.277% B+
HSR:14.516% C+
Kills:4,626
Deaths (as Combat Medic):3,204
Deaths (to Combat Medics):1,902
KDR:1.44382
Kill Difference:1,422
Playtime:45.208 hours
Usage:3%
Score:1.232m
Score/min:454
Accuracy (listed only):34.732%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:1,062
Deaths:611
KDR:1.738
Accuracy:54.347% A
HSR:2.919% D
Vortex VM21
B+
Kills:1,055
Deaths:330
KDR:3.197
Accuracy:44.863% B+
HSR:2.559% C-
Comet VM2
B**
Kills:1,031
Deaths:607
KDR:1.699
Accuracy:55.032% B**
HSR:3.880% C+
Vortex VM21
B+
Kills:917
Deaths:330
KDR:2.779
Accuracy:45.444% B+
HSR:1.963% D-
Blueshift VM5
B+
Kills:572
Deaths:221
KDR:2.588
Accuracy:19.453% C+
HSR:23.776% B+
Blueshift VM5
B**
Kills:565
Deaths:221
KDR:2.557
Accuracy:19.286% C+
HSR:26.372% B**
Cosmos VM3
B+
Kills:492
Deaths:191
KDR:2.576
Accuracy:15.442% C
HSR:21.748% B+
Cosmos VM3
B+
Kills:492
Deaths:190
KDR:2.589
Accuracy:15.746% C+
HSR:21.545% B+
NS-10 Burster
B+
Kills:136
Deaths:51
KDR:2.667
Accuracy:33.267% B+
HSR:5.147% C
NS-10 Burster
B+
Kills:134
Deaths:51
KDR:2.627
Accuracy:32.882% B+
HSR:2.985% D--
Kills:6,456
Deaths (as MAX Suit):1,401.500
Deaths (to MAX Suits):765
KDR:4.60649
Kill Difference:5,054.500
Playtime:251.074 hours
Usage:14%
Score:6.477m
Score/min:430
Accuracy (listed only):33.576%
HSR (listed only):11.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:109
V. Kills:3 N/A
Deaths:41
KDR:2.659
Accuracy:37.916% C
KPH:24.100 D
VKPH:0.700 D*
Kills:109 (109 + 0)
Deaths:41
KDR:2.659
VKDR:0.073
Vehicle Kills:3
Kill Difference:68
Playtime:4.528 hours
Usage:0%
Score:0.034m
Score/min:124
Piloting Accuracy:37.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,403
V. Kills:991 242%
Deaths:157
KDR:15.306
Accuracy:63.886% B*
KPH:37.400 B++
VKPH:15.400 C-
L100 Python HESH
B+
Kills:1,406
V. Kills:236 N/A
Deaths:46
KDR:30.565
Accuracy:51.264% C**
KPH:57.500 C**
VKPH:9.700 B+
C75 Viper
B*
Kills:1,132
V. Kills:416 271%
Deaths:82
KDR:13.805
Accuracy:50.511% B**
KPH:31.600 C++
VKPH:11.600 B*
L100 Python HEAT
B**
Kills:740
V. Kills:254 290%
Deaths:47
KDR:15.745
Accuracy:61.670% B**
KPH:39.900 B++
VKPH:13.700 B+
Skyguard
B
Kills:225
V. Kills:122 183%
Deaths:38
KDR:5.921
Accuracy:29.053% C+
KPH:16.500 B
VKPH:8.900 C+
Kills:5,906 (5,906 + 0)
Deaths:370
KDR:15.962
VKDR:5.457
Vehicle Kills:2,019
Kill Difference:5,536
Playtime:156.753 hours
Usage:9%
Score:2.076m
Score/min:221
Driving Accuracy:29.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:205
V. Kills:23 N/A
Deaths:17
KDR:12.059
Accuracy:45.033% D
KPH:38.800 C
VKPH:4.400 D-
Supernova PC
C--
Kills:132
V. Kills:29 440%
Deaths:22
KDR:6
Accuracy:40.531% D--
KPH:16.800 C--
VKPH:3.700 D**
Supernova FPC
C--
Kills:80
V. Kills:77 103%
Deaths:23
KDR:3.478
Accuracy:67.148% A++
KPH:13.200 D--
VKPH:12.700 C--
Kills:417 (417 + 0)
Deaths:62
KDR:6.726
VKDR:2.081
Vehicle Kills:129
Kill Difference:355
Playtime:19.198 hours
Usage:1%
Score:0.347m
Score/min:301
Driving Accuracy:67.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:123
V. Kills:33 362%
Deaths:10
KDR:12.300
Accuracy:47.551% B*
KPH:39.400 A++
VKPH:10.600 B++
M40 Fury
A*
Kills:51
V. Kills:21 232%
Deaths:2
KDR:25.500
Accuracy:30.905% D
KPH:46.800 C++
VKPH:19.300 A*
Kills:174 (0 + 174)
Deaths:12
KDR:14.500
VKDR:4.500
Vehicle Kills:54
Kill Difference:162
Playtime:4.215 hours
Usage:0%
Score:0.082m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:30.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 3,3942,40315715.306A*12.7063.886%B*N/A37.4B++15.4C-22164.3h6.4C*10.1B+
L100 Python HESH 1,6421,4064630.565A++27.9651.264%C**N/A57.6C**9.7B+23624.4h3.7C+7.2C*
Solstice Burst 1,2241,1894032.95B**0.3427.83%C*21.699%C41.1C*1.2A+13728.9h13.4C++48.2C**
Cerberus 1,1901,1877121.667B+0.9436.736%B++20.051%C18.7DN/A6963.5h5.6B+15.4B+
Serpent VE92 1,1871,1709351.251C*1.3521.878%C18.547%C19.3CN/A7660.5h13C*59.4C++
Phaseshift VX-S 1,1811,1671647.116A+4.5137.742%C*65.467%D24.7CN/A7047.2h3.1C++8.2C*
Solstice VE3 1,1761,1627431.564B**1.0424.498%B24.269%B*21.5C*N/A8954.1h12.9B+52.5B+
NS-44L Blackhand 1,1701,1623633.201A++0.6052.598%A49.656%B+19.8CN/A4958.8h3.5B++6.7B++
VX6-7 1,1721,1596621.751B+0.8524.37%C+21.139%C++22.1CN/A7352.4h13.1C++53.8C*
Pulsar C 1,1671,1527411.555C**1.0524.036%C+20.66%C-19.7CN/A7058.4h10.1B+42B+
C75 Viper 1,5481,1328213.805A*11.2050.511%B**N/A31.6C++11.6B*20035.8h14.9C+29.6B+
Comet VM2 1,7841,0626111.738B**0.8754.347%A2.919%D10.8C+7.3A+12598.6h33.1D-60.9C+
Vortex VM21 1,6061,0553303.197A*0.5944.863%B+2.559%C-11.5B+6C+11092.1h18.6B*41.4B++
Comet VM2 1,6541,0316071.699B*0.9155.032%B**3.88%C+10.5C+6.3B++10898.2h34.6C63C++
NS-30 Vandal 9589442983.168B**0.5633.716%C++21.61%D35.6C+N/A9626.5h5.4B16.1B
Vortex VM21 1,3979173302.779A*0.1745.444%B+1.963%D-10B+5.2C++9392.1h22.1B**48.7B++
C-4 1,1308753672.384B++0.2219.811%D--N/A96.2B+28C+9839.1h1.4C**6.9C+
NS-61 Emissary 8758713852.262A*0.3433.67%B*18.255%B19.1CN/A5645.7h11B+32.6B++
Eridani SX5 8678575561.541B1.0625.762%C+16.219%C--25.7CN/A9233.3h11.9C*46C*
NS-44 Commissioner 8448374162.012B**0.5948.276%A+26.523%B+18.6DN/A6145.1h3.5B+7.3B++
Spiker 7637564931.533B+1.0734.254%B++19.709%C+14.4DN/A4952.5h8.1B23.6B+
L100 Python HEAT 9947404715.745M13.1461.67%B**N/A39.8B++13.7B+25018.6h7.8D12.6C++
Proximity Mine 6846821235.545B+2.9442.789%C++N/A117.6C+N/A3915.8h2.2D5.2C
Ghost 6466371165.491B*2.8936.535%C64.364%C27.6C-N/A10123.1h2.4C+6.5C+
Blueshift VM5 5865722212.588C++0.0219.453%C+23.776%B+32C+N/A11117.9h13.5B*69.6B+
Orion VS54 5725693471.64C*0.9720.081%C+22.671%C21.6C-N/A12926.3h12.2B61C**
Blueshift VM5 5745652212.557C++0.0519.286%C+26.372%B**31.6C+N/A12317.9h13.5B*70.1B+
Tank Mine 8465632492.261C+0.3429.103%CN/A114.9C*57.8C+14084.9h1.7B+6C*
Parallax VX3 552544975.608B++3.0037.272%C72.61%D21.8CN/A7925h2.6C-6.9C
NSX Tengu 5495412791.939B++0.6739.54%B+21.627%C++39.5C++N/A14413.7h12B+30.3B+
VE-S Canis 5455372412.228B*0.3832.491%B*19.553%C+37.8C+N/A11114.2h9.6B++29.7B+
Frag Grenade 5505361536N/A533.3949.639%B+N/A595.6B+15.6B*26200.9h3.1B++6.2B++
Lumine Edge 5175156,2980.082C+2.5242.371%A16.117%C+0.8C--N/A3640.5h1.4C++3.2B+
Sirius SX12 5095064151.219C*1.3921.582%D16.403%C20.5CN/A10624.7h13.6B+63.2C++
Cosmos VM3 4984921912.576B+0.0315.442%C21.748%B+30.4C++N/A12216.2h11.2B**72.8B+
Cosmos VM3 4984921902.589B+0.0215.746%C+21.545%B+30.2C*N/A12716.3h11.5B**72.7B+
MANA Anti-Vehicle Turret 8664731233.846B*1.2465.333%B+1.057%F-4730B+3930B14077830.1h10.1D15.5C+
Thanatos VE70 4264223061.379B++1.2343.618%B+18.483%B+31.7C*N/A13013.3h4.2B+9.6B+
Flare VE6 4124012961.355C+1.2521.778%C+27.182%B+21.6DN/A8918.6h11.9C54.4C++
Zenith VX-5 4054003281.22C++1.3922.858%C--19.25%C18.4DN/A6621.7h13.7C+59.9C+
Hunter QCX 3583431891.815A++0.7959.722%B**41.691%B**12.2C+N/A5628.1h5.9C++9.9B
Artemis VX26 3433361442.333B*0.2727.676%C++19.048%D41.5B+N/A1088.1h11.1B+40B+
NS-AM7 Archer 3763162061.534M1.0759.93%C++22.468%B+9.3B+1.8D6033.9h13.5B+22.6B++
Phobos VX86 3002981881.585C*1.0260.698%C++18.792%B+33.5CN/A1178.9h2.7C4.5C++
Nova 2702661891.407C++1.2042.641%C+18.421%B*33.3C+N/A1078h4.8C+11.2C+
NS-357 Underboss 2622591641.579B+1.0347.054%A23.938%C**21.9DN/A6411.8h4.3C+9B+
Beamer VS3 2582582271.137B+1.4734.532%B**21.318%C+18.4CN/A7414h7.7B+22.4C**
Lasher X2 2432312131.085C**1.5223.881%C1.732%D*21C--1.1B+10111h21.6C90.3C+
Skyguard 347225385.921A3.3229.053%C+1.333%D16.4B8.9C+21013.7h94.7B*325.9B++
MAX Punch 2162161,4120.153C**2.4552.248%BN/A0.9CN/A3249.7h1.6C++3C**
Manticore SX40 2082071291.605B++1.0036.175%B**25.121%B+14.5DN/A7314.3h7.7C++21.4B+
Supernova VPC 2282051712.059C++9.4545.033%D1.463%C+38.7C4.3D-2705.3h3.4C+7.5C+
NS-15M1 200196962.042B+0.5622.732%C+20.918%C+26.5C-N/A1297.4h12.5C*54.9C**
VA39 Spectre 198196593.322A+0.7231.653%C+51.531%B**14.2C--N/A6613.8h6C++18.8C*
NS-11C 1971931341.44B+1.1724.44%C++19.171%C+19.3CN/A9710h12.5B+51.1B+
NSX Tanto 192189912.077B**0.5326.173%C+30.159%B++23.9CN/A717.9h12.5B47.8B
Eidolon VE33 1841821371.328C*1.2826.903%C+25.824%C+16.1CN/A7111.3h7.6B+28.4B+
SVA-88 1841781451.228C1.3819.454%D26.966%C*17.6D--N/A9210.1h13C66.7C
Spear Anti-Vehicle Phalanx Turret 3081721214.333B**11.7359.357%A+5.233%B++40C++31.6B**6624.3h12.2D20.6C*
NS-45 Pilot 164163831.964B++0.6432.807%C*30.061%B+36.2CN/A1124.5h6.2B+19B+
CME 1641622060.786C--1.8221.621%D-19.753%C14.6D-N/A6711.1h13.3C*61.4C+
Deimos VA29 1661621191.361C++1.2453.525%D17.901%C*24.5DN/A1086.6h2.8C-5.2C
Pulsar LSW 161160802B+0.6120.176%C--21.875%C23.5DN/A1386.8h12.4C++61.7C+
MKV Suppressed 1601601201.333B1.2727.593%B17.5%C23.9CN/A1096.7h13.5B48.8B
Corvus VA55 1601591391.144C++1.4629.161%B**22.013%C+17.1DN/A749.3h15.1D-51.7C*
NS-7 PDW 149146861.698B**0.9128.782%B++19.863%B27C+N/A1155.4h12.6B+43.8B+
Sticky Grenade 1371371137N/A134.3947.995%C-N/A685C--N/A25920.2h2.7C5.6C+
NS-10 Burster 230136512.667A*0.0633.267%B+5.147%C5.6C+3.9C++9224.1h161.2C484.4C**
MANA Anti-Personnel Turret 136135383.553N/A0.9516.741%UN/A1350U10U3855800.1h25.8T*154.4T*
NS-10 Burster 247134512.627A**0.0232.882%B+2.985%D--5.6C+4.7B*10524.1h161.8C-492.2C++
Supernova PC 161132226C++3.3940.531%D--2.273%C+16.7C--3.7D**1837.9h5.1C**12.6C+
Rocklet Rifle 248130562.321M++0.2859.258%B++N/A48.1A++43.7A++9182.7h30.7B+51.8B++
M20 Basilisk 1561231012.3M**9.6947.551%B*5.691%C+39.7A++10.6B++3053.1h76.8B++161.5B*
Light PPA 112109412.659C0.0537.916%C1.835%B*24.2DN/A1244.5h18.1C47.7C+
H-V45 112108971.113C+1.4924.062%C+18.519%C19.6C--N/A1485.5h15.9D65.9C+
Orbital Strike Uplink 1441011101U98.391000%UN/A505U215U22910.2h1.5T*0.1T*
NS Baron G5 101100961.042C+1.5644.218%C++13%C24.4C-N/A1354.1h4.6C++10.3C++
NSX Tomoe 9291491.857C*0.7528.842%C+25.275%D*27.6C-N/A663.3h13.9C*48.1C*
NS Decimator 11490641.406B+1.2063.268%C**1.111%D-32.1C+8.6D-5822.8h5C+8C++
Supernova FPC 15780233.478C0.8767.148%A++8.75%S13.1D*12.6D4836.1h15.1T*22.5F**
Terminus VX-9 7878551.418C++1.1926.538%C*21.795%D18.6D-N/A1184.2h14.5D54.6C+
Solstice SF 7474491.51B+1.1025.367%C**21.622%B++16.1CN/A1124.6h12.1C++47.8B
VE-LR Obelisk 7168193.579B**0.9728.241%D32.353%C++32.4C+1.4B**1572.1h7.2C+25.4C+
Pulsar VS1 6362800.775C+1.8323.333%C+4.839%F--15.5C--N/A2664h14.8C++63.4C*
Pandora VX25 6262321.938B*0.6745.277%B+14.516%C+36.5C+N/A2381.7h4.9C+10.8B
VE-H Maw 5353202.65B**0.0417.367%D**24.528%C+37.9CN/A2491.4h8.8B++50.7C+
M40 Fury 7251225.5M++22.8930.905%DN/A46.4C++19.1A*3851.1h13.1B42.3C++
NSX Daimyo 515195.667B++3.0640.49%C+86.275%F--17D*N/A583h4.2F-10.4D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141,8302.2h
Motion Spotter31,1760.8h
Restoration Kit5740.1h
Nano-Armor Kit141235,72413.6h
Flail Targeting Dart1970.8h
Welding Device02120h
Spawn Beacon21850.1h
Repair Module01050.3h
Turret AI Module0840.3h
Skywall Shield Emitter1580.3h
Structure Shield Module0680.3h
Cortium Silo0590.4h
Nanite Revive Grenade03950.1h
Medical Applicator11160,8664h
Spitfire Auto-Turret12510.3h
Deconstruction Tool01,9120.2h
Rampart Wall11391.3h
Ammunition Package263,0281.4h
Medical Kit203600.4h
Anti-Infantry MANA Turret72320.5h
Shield Recharging Field63910.2h
Recon Detection Device7614,94922.4h
A30 Walker0750h

Check the help document for the dictionary if you want to learn more about words used here.


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