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Legate RiS0tt0[DIG] RiS0tt0
VS BR 73

KDR: 1.04

Score: 6.3m

Last Seen: Dec 4th, 2019 6:51 PM
- OFFLINE - 29.6 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 898
Level Progress (to 74): 97%
Level 100 Progress: 33% 621h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Solstice VE3 C-4 Serpent VE92 Sirius SX12 Deimos VA29 MKV Suppressed Light PPA NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $267,714 MLG Score: 214
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.467%21.827%5121712107,4450.9579260.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.958%0.416B0.102C+-0.042C+HEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.258C*12.90.099C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.148%1.411%33711226638278982.28674644%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.51B+-0.141C-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.787B++14.80.726B++20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.647%1.657%84212253626471510.559505238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.391%0.146C++-0.536D0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.515B+7.80.364C**10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.314%70.672%03122469990720.769824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.492%-0.563D0.246C++0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.174C++2.60.197C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.503%19.881%0212251,006423132.37825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.36%0.435B0.78B++0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.536B+2.80.411B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 898
6.3m203.4%338 (20.3k)241 (14.5k)1.0411214,48113,9091.1450973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122744522.336%17.216%38501:522

9% Combat Medic16% Engineer8% Heavy Assault14% Infiltrator52% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2015 10:45 AMOct 16th, 2015 3:59 PMDec 5th, 2019 6:20 PM (10m) (PST)Dec 4th, 2019 3:36 PM (1d) (PST)Dec 4th, 2019 2:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4892602290.5560.5340.0961.2090.039214

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,33915,58113,7583332673214,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
434.5h/18.1d 1,446 2,493 3,578 31.5k 512 1,049 1,013 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:475
Deaths:587
KDR:0.809
Accuracy:19.563% C
HSR:22.947% C
VE-H Maw
C*
Kills:194
Deaths:193
KDR:1.005
Accuracy:24.612% C+
HSR:28.351% C*
Kills:669
Deaths (as Heavy Assault):780
Deaths (to Heavy Assaults):3,615
KDR:0.85769
Kill Difference:111
Playtime:34.605 hours
Usage:8%
Score:0.514m
Score/min:247
Accuracy (listed only):22.088%
HSR (listed only):25.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,553
Deaths:1,739
KDR:0.893
Accuracy:23.075% C++
HSR:21.056% C*
Serpent VE92
C*
Kills:904
Deaths:992
KDR:0.911
Accuracy:24.481% C++
HSR:21.681% C*
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C+
HSR:21.643% B+
Deimos VA29
B+
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C+
HSR:20.771% B+
MKV Suppressed
C-
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D
HSR:16.905% C-
Pulsar C
B+
Kills:433
Deaths:476
KDR:0.910
Accuracy:24.417% C+
HSR:25.635% B+
Solstice SF
C**
Kills:245
Deaths:283
KDR:0.866
Accuracy:21.092% D
HSR:18.776% C**
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% C
HSR:16.337% C+
NSX Tanto
C+
Kills:175
Deaths:242
KDR:0.723
Accuracy:24.645% C
HSR:25.143% C+
NSX-P Tanto
B+
Kills:120
Deaths:187
KDR:0.642
Accuracy:24.457% C
HSR:29.167% B+
Kills:6,106
Deaths (as Light Assault):7,156
Deaths (to Light Assaults):2,624
KDR:0.85327
Kill Difference:1,050
Playtime:226.275 hours
Usage:52%
Score:3.521m
Score/min:259
Accuracy (listed only):28.378%
HSR (listed only):21.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C+
HSR:21.643% B+
Deimos VA29
B+
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C+
HSR:20.771% B+
MKV Suppressed
C-
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D
HSR:16.905% C-
NS-11A
C+
Kills:581
Deaths:665
KDR:0.874
Accuracy:22.998% C
HSR:21.859% C+
Pulsar VS1
B**
Kills:218
Deaths:262
KDR:0.832
Accuracy:28.323% B**
HSR:21.560% C++
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% C
HSR:16.337% C+
CME
D
Kills:67
Deaths:113
KDR:0.593
Accuracy:20.098% D*
HSR:17.911% D
Kills:3,542
Deaths (as Combat Medic):4,277
Deaths (to Combat Medics):1,485
KDR:0.82815
Kill Difference:735
Playtime:37.289 hours
Usage:9%
Score:0.624m
Score/min:279
Accuracy (listed only):30.433%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,553
Deaths:1,739
KDR:0.893
Accuracy:23.075% C++
HSR:21.056% C*
Serpent VE92
C*
Kills:904
Deaths:992
KDR:0.911
Accuracy:24.481% C++
HSR:21.681% C*
Deimos VA29
B+
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C+
HSR:20.771% B+
Pulsar C
B+
Kills:433
Deaths:476
KDR:0.910
Accuracy:24.417% C+
HSR:25.635% B+
Solstice SF
C**
Kills:245
Deaths:283
KDR:0.866
Accuracy:21.092% D
HSR:18.776% C**
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% C
HSR:16.337% C+
NSX Tanto
C+
Kills:175
Deaths:242
KDR:0.723
Accuracy:24.645% C
HSR:25.143% C+
NSX-P Tanto
B+
Kills:120
Deaths:187
KDR:0.642
Accuracy:24.457% C
HSR:29.167% B+
VE-LR Obelisk
B++
Kills:109
Deaths:109
KDR:1
Accuracy:37.226% B++
HSR:38.532% B++
Kills:4,545
Deaths (as Engineer):5,126
Deaths (to Engineers):2,575
KDR:0.88666
Kill Difference:581
Playtime:67.775 hours
Usage:16%
Score:0.791m
Score/min:195
Accuracy (listed only):30.492%
HSR (listed only):24.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C+
HSR:21.643% B+
MKV Suppressed
C-
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D
HSR:16.905% C-
Parallax VX3
C++
Kills:536
Deaths:300
KDR:1.787
Accuracy:35.352% D
HSR:78.545% C++
NS-44 Commissioner
C
Kills:409
Deaths:594
KDR:0.689
Accuracy:27.001% D*
HSR:20.293% C
NS-61 Emissary
C+
Kills:267
Deaths:454
KDR:0.588
Accuracy:24.521% D
HSR:16.105% C+
Beamer VS3
B
Kills:185
Deaths:308
KDR:0.601
Accuracy:21.265% D-
HSR:25.405% B
Ghost
D-
Kills:101
Deaths:140
KDR:0.721
Accuracy:27.248% F
HSR:59.406% D-
Manticore SX40
B+
Kills:85
Deaths:147
KDR:0.578
Accuracy:24.520% D
HSR:25.882% B+
VA39 Spectre
D--
Kills:62
Deaths:85
KDR:0.729
Accuracy:26.272% D--
HSR:20.968% D**
Kills:3,315
Deaths (as Infiltrator):4,167
Deaths (to Infiltrators):2,359
KDR:0.79554
Kill Difference:852
Playtime:62.250 hours
Usage:14%
Score:0.772m
Score/min:207
Accuracy (listed only):25.862%
HSR (listed only):31.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:68
Deaths:63
KDR:1.079
Accuracy:18.298% B+
HSR:17.647% C
Kills:68
Deaths (as MAX Suit):31.500
Deaths (to MAX Suits):624
KDR:2.15873
Kill Difference:36.500
Playtime:4.288 hours
Usage:1%
Score:0.062m
Score/min:240
Accuracy (listed only):18.298%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:638
V. Kills:57 N/A
Deaths:302
KDR:2.113
Accuracy:42.148% C++
KPH:34.300 C
VKPH:3.100 C+
Dual Photon Pods
C++
Kills:110
V. Kills:19 N/A
Deaths:27
KDR:4.074
Accuracy:53.648% C++
KPH:83.900 C++
VKPH:14.500 C
Antares LC
C
Kills:51
V. Kills:39 128%
Deaths:95
KDR:0.537
Accuracy:29.511% C
KPH:10.200 D
VKPH:7.800 D
Kills:799 (689 + 0)
Deaths:424
KDR:1.884
VKDR:0.271
Vehicle Kills:115
Kill Difference:375
Playtime:24.920 hours
Usage:6%
Score:0.178m
Score/min:119
Piloting Accuracy:29.511%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:72
V. Kills:24 288%
Deaths:40
KDR:1.800
Accuracy:36.350% C
KPH:20.800 C-
VKPH:6.900 C
Kills:72 (72 + 0)
Deaths:40
KDR:1.800
VKDR:0.600
Vehicle Kills:24
Kill Difference:32
Playtime:3.467 hours
Usage:1%
Score:0.027m
Score/min:129
Driving Accuracy:36.350%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:290
V. Kills:120 240%
Deaths:111
KDR:2.613
Accuracy:48.770% C+
KPH:23 C++
VKPH:9.500 C*
Kills:290 (290 + 0)
Deaths:111
KDR:2.613
VKDR:1.081
Vehicle Kills:120
Kill Difference:179
Playtime:12.627 hours
Usage:3%
Score:0.092m
Score/min:121
Driving Accuracy:48.770%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:54
V. Kills:30 174%
Deaths:21
KDR:2.571
Accuracy:43.168% C
KPH:32.200 C-
VKPH:17.900 D-
Kills:54 (0 + 54)
Deaths:21
KDR:2.571
VKDR:1.429
Vehicle Kills:30
Kill Difference:33
Playtime:1.678 hours
Usage:0%
Score:0.020m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:43.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,5661,5531,7390.893C**0.1523.075%C++21.056%C*29.1B+N/A7253.3h12.9B+56.1C*
C-4 1,7891,5487951.947B0.9128.023%BN/A159.6A++24.8C6829.7h1.1B*3.9B++
Serpent VE92 9229049920.911C+0.1324.481%C++21.681%C*31.4C++N/A8328.8h12.9C*52.9C**
Sirius SX12 9209011,1080.813C+0.2324.028%C+21.643%B+28.2C+N/A6931.9h15.2C++63.3C++
Deimos VA29 8168048240.976C0.0759.341%C+20.771%B+49.3C*N/A13716.3h2.4C++4C++
MKV Suppressed 7807691,0310.746C0.3022.55%D16.905%C-27.5CN/A6528h15.6C+69.3C+
Light PPA 6956383022.113C1.0742.148%C++1.411%C**34.3C3.1C+11418.6h14.8C+35.1C++
NS-11A 5865816650.874C0.1722.998%C21.859%C+31.7C+N/A9318.3h14.2C+61.6C+
Parallax VX3 5375363001.787C0.7535.352%D78.545%C++32.9C*N/A8316.3h2B+5.7C*
Plasma Grenade 5135021502N/A500.9649.15%B+N/A456.4C+10C++13181.1h3.7C*7.6B
Orion VS54 4864755870.809C0.2319.563%C22.947%C34.2C++N/A10313.9h12.8C*65.4C+
Pulsar C 4414334760.91C+0.1324.417%C+25.635%B+31.6C++N/A9413.7h11.5C*47.2C**
NS-44 Commissioner 4104095940.689C0.3527.001%D*20.293%C31C+N/A7713.2h3.5B+12.9C+
Force-Blade 2982959,0390.033C**1.0144.63%AN/A1.2B+N/A3243.9h1.8B++4.1B++
Supernova PC 4102901112.613C1.5748.77%C+1.379%D23C++9.5C*12112.6h5.7C+11.6C++
NS-61 Emissary 2692674540.588C0.4524.521%D16.105%C+19.2CN/A4813.9h13.5C++55.1C++
Solstice SF 2502452830.866C+0.1821.092%D18.776%C**27.2B+N/A699h12.5C++59.2C+
Pulsar VS1 2232182620.832C+0.2128.323%B**21.56%C++33.5B+N/A1206.5h15.6C+55.1B+
Thanatos VE70 2032022740.737C+0.3035.696%C16.337%C+28.9C++N/A837h4.8C*13.3C++
VE-H Maw 2041941931.005C-0.0424.612%C+28.351%C*44.1C+2.3A**1124.4h13.7D55.8C
Beamer VS3 1871853080.601C+0.4421.265%D-25.405%B28.5C++N/A906.5h7B*32.9C++
NSX Tanto 1801752420.723C0.3224.645%C25.143%C+29.7C+N/A675.9h14C++56.7C++
Proximity Mine 169169543.13C2.0965.934%M+N/A187.8A+N/A5800.9h1.4A++2.2A++
NS Decimator 1811303110.418D0.6246.622%F-3.846%A16.9D*6.6D*1177.7h6.9D*14.8F-
NSX-P Tanto 1291201870.642C0.4024.457%C29.167%B+19C1.4A456.3h16.1C+65.9C+
Dual Photon Pods 129110274.074C3.0353.648%C++N/A84.6C++14.6C3301.3h27.1C50.6C+
VE-LR Obelisk 1121091091C-0.0437.226%B++38.532%B++47.4B+1.3B++1362.3h6.1B+16.3B+
Ghost 1011011400.721D0.3227.248%F59.406%D-23.5DN/A894.3h3D--10.9D**
NS-TMC-01 "His Regards" 88882,4890.035B1.0135.635%B*3.409%D1.2C++N/A370.6h1.8B+5.1B++
Manticore SX40 87851470.578C0.4624.52%D25.882%B+27.4C+N/A633.1h8.3C+33.7C
C75 Viper 9672401.8C--0.7636.35%C2.778%A++20.6C-6.9C1293.5h16.6C45.6C
Quasar VM1 7168631.079C0.0418.298%B+17.647%C24.3C++1.1A+912.8h17.2C94.2C*
CME 68671130.593D0.4520.098%D*17.911%D25.8CN/A632.6h15.4C76.6D
Rocklet Rifle 142652010.323D0.7246.688%DN/A13.3D*15.7D1594.9h68.3F--146.3F
VA39 Spectre 6362850.729C0.3126.272%D--20.968%D**22.1C+N/A952.8h6.7C+25.4C-
Aphelion VEX-4H 8454212.571C1.5343.168%CN/A31.8C-17.6D-1971.7h74.2C172C
Antares LC 9051950.537D0.5029.511%C3.922%A++10.2D7.8D825h137.2C+464.8C+
The Slasher 50507620.066B+0.9840.856%B+16%B+3.3C+N/A815.2h2.1C**5.1C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72390.4h
Spawn Beacon12160.1h
Medical Applicator15350,8623.5h
Restoration Kit111120.2h
Deconstruction Tool04120.1h
M12 Kobalt01000.1h
Ammunition Package166020.2h
Shield Recharging Field4520.1h
Nano-Armor Kit7871,2035.8h
Medical Kit212080.2h
Recon Detection Device268071.3h
M20 Drake03330.2h

Check the help document for the dictionary if you want to learn more about words used here.


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