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Legate RiS0tt0[DIG] RiS0tt0
VS BR 74

KDR: 1.04

Score: 6.4m

Last Seen: Dec 27th, 2019 6:36 PM
- OFFLINE - 224.2 hour(s)

Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 92%
Level 100 Progress: 34% 619h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS C-4 Solstice VE3 Serpent VE92 Sirius SX12 Deimos VA29 MKV Suppressed Light PPA NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.481%21.826%5121713307,5370.9614750.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.88%0.432B0.109C+0.005C+HEAD ++ (~10.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.259C*12.90.097C+42

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.11%1.698%34111346648279992.31429648%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.516B+0.121C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.783B++14.90.721B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.738%1.622%84213453706561580.563166233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%0.165C++-0.569D0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+7.70.379C**10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.477%70.638%03134470592120.765472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.565%-0.525D0.232C++0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.175C++2.60.192C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.503%19.881%0213451,006427132.35597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.36%0.556B+0.987B*1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.554B+2.80.416B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m204.2%337 (20.2k)241 (14.5k)1.0428814,66714,0641.1476874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134745422.393%17.175%38501:532

9% Combat Medic16% Engineer8% Heavy Assault14% Infiltrator52% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 26th, 2015 10:45 AMOct 16th, 2015 3:59 PMDec 29th, 2019 2:38 PM (196d) (PST)Dec 27th, 2019 4:24 PM (198d) (PST)Dec 27th, 2019 2:36 PM (198d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4922612310.5550.5330.0951.2150.039217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,52815,65613,8723332673214,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
440.1h/18.3d 1,474 2,519 3,630 32.1k 521 1,067 1,035 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:475
Deaths:593
KDR:0.801
Accuracy:19.615% C-
HSR:22.947% C-
VE-H Maw
C+
Kills:194
Deaths:193
KDR:1.005
Accuracy:24.612% C-
HSR:28.351% C+
Kills:669
Deaths (as Heavy Assault):786
Deaths (to Heavy Assaults):3,641
KDR:0.85115
Kill Difference:117
Playtime:35.316 hours
Usage:8%
Score:0.520m
Score/min:245
Accuracy (listed only):22.114%
HSR (listed only):25.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,553
Deaths:1,739
KDR:0.893
Accuracy:23.075% C+
HSR:21.056% C++
Serpent VE92
C++
Kills:960
Deaths:1,042
KDR:0.921
Accuracy:24.423% C+
HSR:21.771% C++
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C
HSR:21.643% B+
Deimos VA29
B++
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C
HSR:20.771% B++
MKV Suppressed
C--
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D-
HSR:16.905% C--
Pulsar C
C*
Kills:440
Deaths:492
KDR:0.894
Accuracy:24.373% C
HSR:25.682% C*
Solstice SF
C**
Kills:245
Deaths:283
KDR:0.866
Accuracy:21.092% D
HSR:18.776% C**
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% D
HSR:16.337% C+
NSX Tanto
C
Kills:175
Deaths:242
KDR:0.723
Accuracy:24.645% C--
HSR:25.143% C
NSX-P Tanto
B
Kills:120
Deaths:187
KDR:0.642
Accuracy:24.457% C
HSR:29.167% B
Kills:6,169
Deaths (as Light Assault):7,222
Deaths (to Light Assaults):2,652
KDR:0.8542
Kill Difference:1,053
Playtime:228.585 hours
Usage:52%
Score:3.558m
Score/min:259
Accuracy (listed only):28.368%
HSR (listed only):21.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C
HSR:21.643% B+
Deimos VA29
B++
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C
HSR:20.771% B++
MKV Suppressed
C--
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D-
HSR:16.905% C--
NS-11A
C+
Kills:581
Deaths:667
KDR:0.871
Accuracy:22.987% C--
HSR:21.859% C+
Pulsar VS1
B++
Kills:218
Deaths:262
KDR:0.832
Accuracy:28.323% B++
HSR:21.560% C+
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% D
HSR:16.337% C+
CME
D
Kills:73
Deaths:137
KDR:0.533
Accuracy:20.906% D*
HSR:17.808% D
Kills:3,548
Deaths (as Combat Medic):4,303
Deaths (to Combat Medics):1,500
KDR:0.82454
Kill Difference:755
Playtime:38.233 hours
Usage:9%
Score:0.632m
Score/min:276
Accuracy (listed only):30.547%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,553
Deaths:1,739
KDR:0.893
Accuracy:23.075% C+
HSR:21.056% C++
Serpent VE92
C++
Kills:960
Deaths:1,042
KDR:0.921
Accuracy:24.423% C+
HSR:21.771% C++
Deimos VA29
B++
Kills:804
Deaths:824
KDR:0.976
Accuracy:59.341% C
HSR:20.771% B++
Pulsar C
C*
Kills:440
Deaths:492
KDR:0.894
Accuracy:24.373% C
HSR:25.682% C*
Solstice SF
C**
Kills:245
Deaths:283
KDR:0.866
Accuracy:21.092% D
HSR:18.776% C**
Thanatos VE70
C+
Kills:202
Deaths:274
KDR:0.737
Accuracy:35.696% D
HSR:16.337% C+
NSX Tanto
C
Kills:175
Deaths:242
KDR:0.723
Accuracy:24.645% C--
HSR:25.143% C
NSX-P Tanto
B
Kills:120
Deaths:187
KDR:0.642
Accuracy:24.457% C
HSR:29.167% B
VE-LR Obelisk
B+
Kills:118
Deaths:117
KDR:1.009
Accuracy:36.634% B+
HSR:37.288% B+
Kills:4,617
Deaths (as Engineer):5,200
Deaths (to Engineers):2,602
KDR:0.88788
Kill Difference:583
Playtime:68.545 hours
Usage:16%
Score:0.799m
Score/min:194
Accuracy (listed only):30.415%
HSR (listed only):23.999%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:901
Deaths:1,108
KDR:0.813
Accuracy:24.028% C
HSR:21.643% B+
MKV Suppressed
C--
Kills:769
Deaths:1,031
KDR:0.746
Accuracy:22.550% D-
HSR:16.905% C--
Parallax VX3
C+
Kills:542
Deaths:305
KDR:1.777
Accuracy:35.606% D
HSR:78.413% C+
NS-44 Commissioner
C-
Kills:420
Deaths:600
KDR:0.700
Accuracy:27.396% D*
HSR:20% C-
NS-61 Emissary
C
Kills:270
Deaths:458
KDR:0.590
Accuracy:24.511% D
HSR:16.296% C
Beamer VS3
C**
Kills:185
Deaths:310
KDR:0.597
Accuracy:21.195% D--
HSR:25.405% C**
Ghost
D*
Kills:101
Deaths:140
KDR:0.721
Accuracy:27.248% F-
HSR:59.406% D*
Manticore SX40
B+
Kills:85
Deaths:147
KDR:0.578
Accuracy:24.520% D-
HSR:25.882% B+
VA39 Spectre
D--
Kills:62
Deaths:85
KDR:0.729
Accuracy:26.272% D--
HSR:20.968% F
Kills:3,335
Deaths (as Infiltrator):4,184
Deaths (to Infiltrators):2,389
KDR:0.79708
Kill Difference:849
Playtime:62.623 hours
Usage:14%
Score:0.779m
Score/min:207
Accuracy (listed only):25.925%
HSR (listed only):31.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:68
Deaths:63
KDR:1.079
Accuracy:18.295% B
HSR:17.647% C
Kills:68
Deaths (as MAX Suit):31.500
Deaths (to MAX Suits):631
KDR:2.15873
Kill Difference:36.500
Playtime:4.794 hours
Usage:1%
Score:0.071m
Score/min:248
Accuracy (listed only):18.295%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:648
V. Kills:57 N/A
Deaths:302
KDR:2.146
Accuracy:42.110% C+
KPH:34.100 D
VKPH:3 C
Dual Photon Pods
C+
Kills:113
V. Kills:20 N/A
Deaths:27
KDR:4.185
Accuracy:53.878% C+
KPH:84 C+
VKPH:14.900 C
Antares LC
C
Kills:53
V. Kills:40 129%
Deaths:95
KDR:0.558
Accuracy:29.692% C
KPH:10.400 D-
VKPH:7.800 D-
Kills:814 (701 + 0)
Deaths:424
KDR:1.920
VKDR:0.276
Vehicle Kills:117
Kill Difference:390
Playtime:25.441 hours
Usage:6%
Score:0.180m
Score/min:118
Piloting Accuracy:29.692%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:72
V. Kills:24 288%
Deaths:40
KDR:1.800
Accuracy:36.350% C-
KPH:20.800 D
VKPH:6.900 C
Kills:72 (72 + 0)
Deaths:40
KDR:1.800
VKDR:0.600
Vehicle Kills:24
Kill Difference:32
Playtime:3.467 hours
Usage:1%
Score:0.027m
Score/min:129
Driving Accuracy:36.350%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:298
V. Kills:125 237%
Deaths:111
KDR:2.685
Accuracy:48.861% C+
KPH:23.400 C+
VKPH:9.800 C++
Kills:298 (298 + 0)
Deaths:111
KDR:2.685
VKDR:1.126
Vehicle Kills:125
Kill Difference:187
Playtime:12.758 hours
Usage:3%
Score:0.094m
Score/min:123
Driving Accuracy:48.861%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:56
V. Kills:31 175%
Deaths:21
KDR:2.667
Accuracy:43.384% C
KPH:33.300 C--
VKPH:18.400 D-
Kills:56 (0 + 56)
Deaths:21
KDR:2.667
VKDR:1.476
Vehicle Kills:31
Kill Difference:35
Playtime:1.683 hours
Usage:0%
Score:0.020m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:43.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,8031,5607971.957C**0.9128%C**N/A160.8A25.1C6839.7h1.1B++3.9B++
Solstice VE3 1,5661,5531,7390.893C+0.1523.075%C+21.056%C++29.1C*N/A7253.3h12.9B+56.1C++
Serpent VE92 9819601,0420.921C0.1224.423%C+21.771%C++31.7C+N/A8330.3h12.9C+53C++
Sirius SX12 9209011,1080.813C0.2324.028%C21.643%B+28.2CN/A6931.9h15.2C+63.3C+
Deimos VA29 8168048240.976C0.0759.341%C20.771%B++49.3C+N/A13716.3h2.4C+4C+
MKV Suppressed 7807691,0310.746C--0.3022.55%D-16.905%C--27.5C-N/A6528h15.6C69.3C
Light PPA 7056483022.146C--1.1042.11%C+1.698%B*34.1D3C11319h14.9C35.3C+
NS-11A 5865816670.871C0.1722.987%C--21.859%C+31.6CN/A9318.4h14.2C61.7C+
Parallax VX3 5435423051.777C0.7335.606%D78.413%C+32.8C+N/A8316.5h2C**5.7C+
Plasma Grenade 5155041504N/A502.9649.116%C*N/A458.2C-10C+13151.1h3.8C7.6C+
Orion VS54 4864755930.801C-0.2419.615%C-22.947%C-33.9CN/A10214h12.9C+65.5C+
Pulsar C 4484404920.894C0.1524.373%C25.682%C*31.4C+N/A9314h11.5C+47.2C++
NS-44 Commissioner 4214206000.7C0.3427.396%D*20%C-31.3CN/A7813.4h3.5C**12.7C
Supernova PC 4232981112.685C--1.6448.861%C+1.342%D23.3C+9.8C++12312.8h5.6C11.5C
Force-Blade 2982959,0390.033C*1.0144.63%B**N/A1.2BN/A3243.9h1.8B++4.1B+
NS-61 Emissary 2722704580.59C0.4524.511%D16.296%C19.4C--N/A4813.9h13.4C++54.8C+
Solstice SF 2502452830.866C0.1821.092%D18.776%C**27.2C++N/A699h12.5C+59.2C
Pulsar VS1 2232182620.832C0.2128.323%B++21.56%C+33.5C++N/A1206.5h15.6C-55.1C**
Thanatos VE70 2032022740.737C0.3135.696%D16.337%C+28.9CN/A837h4.8C+13.3C+
VE-H Maw 2041941931.005D0.0424.612%C-28.351%C+44.1C--2.3A1124.4h13.7D*55.8D
Beamer VS3 1871853100.597C0.4521.195%D--25.405%C**28.5C+N/A906.5h7B++33.1C*
NSX Tanto 1801752420.723C--0.3224.645%C--25.143%C29.7CN/A675.9h14C+56.7C+
Proximity Mine 170170543.148C2.1165.761%A**N/A188.9B**N/A5820.9h1.4A2.2A++
NS Decimator 1811303190.408D0.6346.656%F-3.846%A+16.9D*6.6D*1167.7h7F15F--
NSX-P Tanto 1291201870.642C-0.4024.457%C29.167%B19D1.4B++466.3h16.1C65.9C+
VE-LR Obelisk 1211181171.009C--0.0336.634%B+37.288%B+43.7C++1.1C++1182.7h6C**16.3B+
Dual Photon Pods 133113274.185C--3.1453.878%C+N/A86.9C+15.4C3281.3h27.3D50.7C
Ghost 1011011400.721D0.3227.248%F-59.406%D*23.5D-N/A894.3h3D**10.9F-
NS-TMC-01 "His Regards" 88882,4890.035C++1.0135.635%B++3.409%D1.2C+N/A370.6h1.8B+5.1B+
Manticore SX40 87851470.578C--0.4624.52%D-25.882%B+27.4CN/A633.1h8.3C33.7C--
CME 74731370.533D*0.5120.906%D*17.808%D25.2DN/A672.9h16.2D*77.5D*
C75 Viper 9672401.8D0.7636.35%C-2.778%A++20.6D6.9C1293.5h16.6D45.6C--
Rocklet Rifle 149702020.347D0.7046.557%DN/A14.3D*16.1D1634.9h63.9F--137.3D**
Quasar VM1 7168631.079C-0.0418.295%B17.647%C23.4C1B**912.9h17.2D94.2C++
VA39 Spectre 6362850.729C0.3126.272%D--20.968%F22.1CN/A972.8h6.7C-25.4D
Aphelion VEX-4H 8756212.667C1.6243.384%CN/A32.9D18.2D-2021.7h72.5C167.2C-
Antares LC 9353950.558D0.4829.692%C3.774%A++10.4D-7.8D-825.1h136.3C458.9C
The Slasher 50508570.058C*0.9840.856%B+16%B++2.8C+N/A717.6h2.1C++5.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72430.4h
Spawn Beacon12160.1h
Nanite Revive Grenade0510h
Medical Applicator15751,7873.6h
Restoration Kit111120.2h
Deconstruction Tool04120.1h
M12 Kobalt01000.1h
Recon Detection Device268151.3h
Shield Recharging Field4520.1h
Ammunition Package166040.2h
Nano-Armor Kit8071,7325.8h
Medical Kit222110.2h
M20 Drake03330.2h

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